+ vertexes_out[0] = a;
+ vertexes_out[1] = b;
+ vertexes_out[2] = c;
+
+ return 1;
+}
+
+static void render_triangle_p(psx_gpu_struct *psx_gpu,
+ vertex_struct *vertex_ptrs[3], u32 flags)
+{
+ psx_gpu->num_spans = 0;
+
+ vertex_struct *a = vertex_ptrs[0];
+ vertex_struct *b = vertex_ptrs[1];
+ vertex_struct *c = vertex_ptrs[2];
+