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1 | .TH "SDL_GetMouseState" "3" "Tue 11 Sep 2001, 22:59" "SDL" "SDL API Reference" |
2 | .SH "NAME" |
3 | SDL_GetMouseState \- Retrieve the current state of the mouse |
4 | .SH "SYNOPSIS" |
5 | .PP |
6 | \fB#include "SDL\&.h" |
7 | .sp |
8 | \fBUint8 \fBSDL_GetMouseState\fP\fR(\fBint *x, int *y\fR); |
9 | .SH "DESCRIPTION" |
10 | .PP |
11 | The current button state is returned as a button bitmask, which can be tested using the \fBSDL_BUTTON(X)\fP macros, and \fBx\fR and \fBy\fR are set to the current mouse cursor position\&. You can pass \fBNULL\fP for either \fBx\fR or \fBy\fR\&. |
12 | .SH "EXAMPLE" |
13 | .PP |
14 | .nf |
15 | \f(CWSDL_PumpEvents(); |
16 | if(SDL_GetMouseState(NULL, NULL)&SDL_BUTTON(1)) |
17 | printf("Mouse Button 1(left) is pressed\&. |
18 | ");\fR |
19 | .fi |
20 | .PP |
21 | .SH "SEE ALSO" |
22 | .PP |
23 | \fI\fBSDL_GetRelativeMouseState\fP\fR, \fI\fBSDL_PumpEvents\fP\fR |
24 | .\" created by instant / docbook-to-man, Tue 11 Sep 2001, 22:59 |