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1 | #ifndef _FCEH |
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2 | |
3 | #ifdef ASM_6502 |
4 | void asmcpu_unpack(void); |
5 | void asmcpu_pack(void); |
6 | #endif |
7 | |
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8 | extern int GameLoaded; |
9 | void ResetGameLoaded(void); |
10 | |
11 | #define DECLFR(x) uint8 FP_FASTAPASS(1) x (uint32 A) |
12 | #define DECLFW(x) void FP_FASTAPASS(2) x (uint32 A, uint8 V) |
13 | |
14 | void FASTAPASS(3) SetReadHandler(int32 start, int32 end, readfunc func); |
15 | void FASTAPASS(3) SetWriteHandler(int32 start, int32 end, writefunc func); |
16 | writefunc FASTAPASS(1) GetWriteHandler(int32 a); |
17 | readfunc FASTAPASS(1) GetReadHandler(int32 a); |
18 | |
19 | int AllocGenieRW(void); |
20 | void FlushGenieRW(void); |
21 | |
22 | void FCEU_ResetVidSys(void); |
23 | |
24 | void ResetMapping(void); |
25 | void ResetNES(void); |
26 | void PowerNES(void); |
27 | |
28 | |
29 | extern uint64 timestampbase; |
30 | extern uint32 MMC5HackVROMMask; |
31 | extern uint8 *MMC5HackExNTARAMPtr; |
32 | extern int MMC5Hack; |
33 | extern uint8 *MMC5HackVROMPTR; |
34 | extern uint8 MMC5HackCHRMode; |
35 | extern uint8 MMC5HackSPMode; |
36 | extern uint8 MMC5HackSPScroll; |
37 | extern uint8 MMC5HackSPPage; |
38 | |
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39 | extern uint8 GameMemBlock[131072]; |
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40 | extern uint8 NTARAM[0x800],PALRAM[0x20]; |
41 | |
42 | extern uint8 RAM[0x800]; |
43 | |
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44 | |
45 | extern uint32 RefreshAddr,TempAddr; |
46 | extern uint8 vtoggle,XOffset,VRAMBuffer,PPUGenLatch; |
47 | extern uint8 PPU[4]; |
48 | |
49 | extern int scanline; |
50 | extern uint8 *vnapage[4]; |
51 | |
52 | extern uint8 PPUNTARAM; |
53 | extern uint8 PPUCHRRAM; |
54 | extern uint8 VPAL[8]; |
55 | extern uint8 PAL; |
56 | |
57 | extern readfunc ARead[0x10000]; |
58 | extern writefunc BWrite[0x10000]; |
59 | |
60 | #define VBlankON (PPU[0]&0x80) /* Generate VBlank NMI */ |
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61 | #define SpHitON (PPU[0]&0x40) |
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62 | #define Sprite16 (PPU[0]&0x20) /* Sprites 8x16/8x8 */ |
63 | #define BGAdrHI (PPU[0]&0x10) /* BG pattern adr $0000/$1000 */ |
64 | #define SpAdrHI (PPU[0]&0x08) /* Sprite pattern adr $0000/$1000 */ |
65 | #define INC32 (PPU[0]&0x04) /* auto increment 1/32 */ |
66 | #define NameTable (PPU[0]&0x3) /* name table $2000/$2400/$2800/$2C00 */ |
67 | |
68 | #define SpriteON (PPU[1]&0x10) /* Show Sprite */ |
69 | #define ScreenON (PPU[1]&0x08) /* Show screen */ |
70 | #define PPU_status (PPU[2]) |
71 | |
72 | |
73 | extern void (*GameInterface)(int h); |
74 | extern void FP_FASTAPASS(1) (*PPU_hook)(uint32 A); |
75 | extern void (*GameHBIRQHook)(void); |
76 | extern void (*GameStateRestore)(int version); |
77 | |
78 | #define GI_RESETM2 1 |
79 | #define GI_POWER 2 |
80 | #define GI_CLOSE 3 |
81 | |
82 | #include "git.h" |
83 | extern FCEUGI FCEUGameInfo; |
84 | extern int GameAttributes; |
85 | |
86 | |
87 | #endif |
88 | |
89 | #define _FCEH |
90 | |