2823a4c8 |
1 | /* gameplaySP |
2 | * |
3 | * Copyright (C) 2006 Exophase <exophase@gmail.com> |
4 | * |
5 | * This program is free software; you can redistribute it and/or |
6 | * modify it under the terms of the GNU General Public License as |
7 | * published by the Free Software Foundation; either version 2 of |
8 | * the License, or (at your option) any later version. |
9 | * |
10 | * This program is distributed in the hope that it will be useful, |
11 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
12 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
13 | * General Public License for more details. |
14 | * |
15 | * You should have received a copy of the GNU General Public License |
16 | * along with this program; if not, write to the Free Software |
17 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA |
18 | */ |
19 | |
20 | #include "common.h" |
21 | |
22 | // Special thanks to psp298 for the analog->dpad code! |
23 | |
24 | void trigger_key(u32 key) |
25 | { |
26 | u32 p1_cnt = io_registers[REG_P1CNT]; |
2823a4c8 |
27 | |
28 | if((p1_cnt >> 14) & 0x01) |
29 | { |
30 | u32 key_intersection = (p1_cnt & key) & 0x3FF; |
31 | |
32 | if(p1_cnt >> 15) |
33 | { |
34 | if(key_intersection == (p1_cnt & 0x3FF)) |
35 | raise_interrupt(IRQ_KEYPAD); |
36 | } |
37 | else |
38 | { |
39 | if(key_intersection) |
40 | raise_interrupt(IRQ_KEYPAD); |
41 | } |
42 | } |
43 | } |
44 | |
45 | u32 key = 0; |
46 | |
47 | u32 global_enable_analog = 1; |
48 | u32 analog_sensitivity_level = 4; |
49 | |
50 | typedef enum |
51 | { |
52 | BUTTON_NOT_HELD, |
53 | BUTTON_HELD_INITIAL, |
54 | BUTTON_HELD_REPEAT |
55 | } button_repeat_state_type; |
56 | |
57 | |
58 | // These define autorepeat values (in microseconds), tweak as necessary. |
59 | |
60 | #define BUTTON_REPEAT_START 200000 |
61 | #define BUTTON_REPEAT_CONTINUE 50000 |
62 | |
63 | button_repeat_state_type button_repeat_state = BUTTON_NOT_HELD; |
64 | u32 button_repeat = 0; |
65 | gui_action_type cursor_repeat = CURSOR_NONE; |
66 | |
67 | |
68 | #ifdef PSP_BUILD |
69 | |
70 | u32 gamepad_config_map[16] = |
71 | { |
72 | BUTTON_ID_MENU, // Triangle |
73 | BUTTON_ID_A, // Circle |
74 | BUTTON_ID_B, // Cross |
75 | BUTTON_ID_START, // Square |
76 | BUTTON_ID_L, // Ltrigger |
77 | BUTTON_ID_R, // Rtrigger |
78 | BUTTON_ID_DOWN, // Down |
79 | BUTTON_ID_LEFT, // Left |
80 | BUTTON_ID_UP, // Up |
81 | BUTTON_ID_RIGHT, // Right |
82 | BUTTON_ID_SELECT, // Select |
83 | BUTTON_ID_START, // Start |
84 | BUTTON_ID_UP, // Analog up |
85 | BUTTON_ID_DOWN, // Analog down |
86 | BUTTON_ID_LEFT, // Analog left |
87 | BUTTON_ID_RIGHT // Analog right |
88 | }; |
89 | |
90 | #define PSP_ALL_BUTTON_MASK 0xFFFF |
91 | |
92 | gui_action_type get_gui_input() |
93 | { |
94 | SceCtrlData ctrl_data; |
95 | gui_action_type new_button = CURSOR_NONE; |
96 | u32 new_buttons; |
97 | |
98 | static u32 last_buttons = 0; |
99 | static u64 button_repeat_timestamp; |
100 | |
101 | delay_us(25000); |
102 | |
103 | sceCtrlPeekBufferPositive(&ctrl_data, 1); |
104 | ctrl_data.Buttons &= PSP_ALL_BUTTON_MASK; |
105 | new_buttons = (last_buttons ^ ctrl_data.Buttons) & ctrl_data.Buttons; |
106 | last_buttons = ctrl_data.Buttons; |
107 | |
108 | if(new_buttons & PSP_CTRL_LEFT) |
109 | new_button = CURSOR_LEFT; |
110 | |
111 | if(new_buttons & PSP_CTRL_RIGHT) |
112 | new_button = CURSOR_RIGHT; |
113 | |
114 | if(new_buttons & PSP_CTRL_UP) |
115 | new_button = CURSOR_UP; |
116 | |
117 | if(new_buttons & PSP_CTRL_DOWN) |
118 | new_button = CURSOR_DOWN; |
119 | |
120 | if(new_buttons & PSP_CTRL_START) |
121 | new_button = CURSOR_SELECT; |
122 | |
123 | if(new_buttons & PSP_CTRL_CIRCLE) |
124 | new_button = CURSOR_SELECT; |
125 | |
126 | if(new_buttons & PSP_CTRL_CROSS) |
127 | new_button = CURSOR_EXIT; |
128 | |
129 | if(new_buttons & PSP_CTRL_SQUARE) |
130 | new_button = CURSOR_BACK; |
131 | |
132 | if(new_button != CURSOR_NONE) |
133 | { |
134 | get_ticks_us(&button_repeat_timestamp); |
135 | button_repeat_state = BUTTON_HELD_INITIAL; |
136 | button_repeat = new_buttons; |
137 | cursor_repeat = new_button; |
138 | } |
139 | else |
140 | { |
141 | if(ctrl_data.Buttons & button_repeat) |
142 | { |
143 | u64 new_ticks; |
144 | get_ticks_us(&new_ticks); |
145 | |
146 | if(button_repeat_state == BUTTON_HELD_INITIAL) |
147 | { |
148 | if((new_ticks - button_repeat_timestamp) > |
149 | BUTTON_REPEAT_START) |
150 | { |
151 | new_button = cursor_repeat; |
152 | button_repeat_timestamp = new_ticks; |
153 | button_repeat_state = BUTTON_HELD_REPEAT; |
154 | } |
155 | } |
156 | |
157 | if(button_repeat_state == BUTTON_HELD_REPEAT) |
158 | { |
159 | if((new_ticks - button_repeat_timestamp) > |
160 | BUTTON_REPEAT_CONTINUE) |
161 | { |
162 | new_button = cursor_repeat; |
163 | button_repeat_timestamp = new_ticks; |
164 | } |
165 | } |
166 | } |
167 | } |
168 | |
169 | return new_button; |
170 | } |
171 | |
172 | #define PSP_CTRL_ANALOG_UP (1 << 28) |
173 | #define PSP_CTRL_ANALOG_DOWN (1 << 29) |
174 | #define PSP_CTRL_ANALOG_LEFT (1 << 30) |
175 | #define PSP_CTRL_ANALOG_RIGHT (1 << 31) |
176 | |
177 | u32 button_psp_mask_to_config[] = |
178 | { |
179 | PSP_CTRL_TRIANGLE, |
180 | PSP_CTRL_CIRCLE, |
181 | PSP_CTRL_CROSS, |
182 | PSP_CTRL_SQUARE, |
183 | PSP_CTRL_LTRIGGER, |
184 | PSP_CTRL_RTRIGGER, |
185 | PSP_CTRL_DOWN, |
186 | PSP_CTRL_LEFT, |
187 | PSP_CTRL_UP, |
188 | PSP_CTRL_RIGHT, |
189 | PSP_CTRL_SELECT, |
190 | PSP_CTRL_START, |
191 | PSP_CTRL_ANALOG_UP, |
192 | PSP_CTRL_ANALOG_DOWN, |
193 | PSP_CTRL_ANALOG_LEFT, |
194 | PSP_CTRL_ANALOG_RIGHT |
195 | }; |
196 | |
197 | u32 button_id_to_gba_mask[] = |
198 | { |
199 | BUTTON_UP, |
200 | BUTTON_DOWN, |
201 | BUTTON_LEFT, |
202 | BUTTON_RIGHT, |
203 | BUTTON_A, |
204 | BUTTON_B, |
205 | BUTTON_L, |
206 | BUTTON_R, |
207 | BUTTON_START, |
208 | BUTTON_SELECT, |
209 | BUTTON_NONE, |
210 | BUTTON_NONE, |
211 | BUTTON_NONE, |
212 | BUTTON_NONE |
213 | }; |
214 | |
215 | gui_action_type get_gui_input_fs_hold(u32 button_id) |
216 | { |
217 | gui_action_type new_button = get_gui_input(); |
218 | if((last_buttons & button_psp_mask_to_config[button_id]) == 0) |
219 | return CURSOR_BACK; |
220 | |
221 | return new_button; |
222 | } |
223 | |
224 | u32 rapidfire_flag = 1; |
225 | |
226 | u32 update_input() |
227 | { |
228 | SceCtrlData ctrl_data; |
229 | u32 buttons; |
230 | u32 non_repeat_buttons; |
231 | u32 button_id; |
232 | u32 i; |
233 | u32 new_key = 0; |
234 | u32 analog_sensitivity = 92 - (analog_sensitivity_level * 4); |
235 | u32 inv_analog_sensitivity = 256 - analog_sensitivity; |
236 | |
237 | sceCtrlPeekBufferPositive(&ctrl_data, 1); |
238 | |
239 | buttons = ctrl_data.Buttons; |
240 | |
241 | if(global_enable_analog) |
242 | { |
243 | if(ctrl_data.Lx < analog_sensitivity) |
244 | buttons |= PSP_CTRL_ANALOG_LEFT; |
245 | |
246 | if(ctrl_data.Lx > inv_analog_sensitivity) |
247 | buttons |= PSP_CTRL_ANALOG_RIGHT; |
248 | |
249 | if(ctrl_data.Ly < analog_sensitivity) |
250 | buttons |= PSP_CTRL_ANALOG_UP; |
251 | |
252 | if(ctrl_data.Ly > inv_analog_sensitivity) |
253 | buttons |= PSP_CTRL_ANALOG_DOWN; |
254 | } |
255 | |
256 | non_repeat_buttons = (last_buttons ^ buttons) & buttons; |
257 | last_buttons = buttons; |
258 | |
259 | for(i = 0; i < 16; i++) |
260 | { |
261 | if(non_repeat_buttons & button_psp_mask_to_config[i]) |
262 | button_id = gamepad_config_map[i]; |
263 | else |
264 | button_id = BUTTON_ID_NONE; |
265 | |
266 | switch(button_id) |
267 | { |
268 | case BUTTON_ID_MENU: |
269 | { |
270 | u16 *screen_copy = copy_screen(); |
271 | u32 ret_val = menu(screen_copy); |
272 | free(screen_copy); |
273 | |
274 | return ret_val; |
275 | } |
276 | |
277 | case BUTTON_ID_LOADSTATE: |
278 | { |
279 | u8 current_savestate_filename[512]; |
280 | get_savestate_filename_noshot(savestate_slot, |
281 | current_savestate_filename); |
282 | load_state(current_savestate_filename); |
283 | return 1; |
284 | } |
285 | |
286 | case BUTTON_ID_SAVESTATE: |
287 | { |
288 | u8 current_savestate_filename[512]; |
289 | u16 *current_screen = copy_screen(); |
290 | get_savestate_filename_noshot(savestate_slot, |
291 | current_savestate_filename); |
292 | save_state(current_savestate_filename, current_screen); |
293 | free(current_screen); |
294 | return 0; |
295 | } |
296 | |
297 | case BUTTON_ID_FASTFORWARD: |
298 | print_string("FASTFORWARD", 0xFFFF, 0x0000, 0, 50); |
299 | synchronize_flag ^= 1; |
300 | return 0; |
301 | } |
302 | |
303 | if(buttons & button_psp_mask_to_config[i]) |
304 | { |
305 | button_id = gamepad_config_map[i]; |
306 | if(button_id < BUTTON_ID_MENU) |
307 | { |
308 | new_key |= button_id_to_gba_mask[button_id]; |
309 | } |
310 | else |
311 | |
312 | if((button_id >= BUTTON_ID_RAPIDFIRE_A) && |
313 | (button_id <= BUTTON_ID_RAPIDFIRE_L)) |
314 | { |
315 | rapidfire_flag ^= 1; |
316 | if(rapidfire_flag) |
317 | { |
318 | new_key |= button_id_to_gba_mask[button_id - |
319 | BUTTON_ID_RAPIDFIRE_A + BUTTON_ID_A]; |
320 | } |
321 | else |
322 | { |
323 | new_key &= ~button_id_to_gba_mask[button_id - |
324 | BUTTON_ID_RAPIDFIRE_A + BUTTON_ID_A]; |
325 | } |
326 | } |
327 | } |
328 | } |
329 | |
330 | if((new_key | key) != key) |
331 | trigger_key(new_key); |
332 | |
333 | key = new_key; |
334 | |
335 | io_registers[REG_P1] = (~key) & 0x3FF; |
336 | |
337 | return 0; |
338 | } |
339 | |
340 | void init_input() |
341 | { |
342 | sceCtrlSetSamplingCycle(0); |
343 | sceCtrlSetSamplingMode(PSP_CTRL_MODE_ANALOG); |
344 | } |
345 | |
346 | #endif |
347 | |
348 | |
43c24b30 |
349 | #if defined(GP2X_BUILD) || defined(PND_BUILD) |
2823a4c8 |
350 | |
ee0a3871 |
351 | extern u32 fps_debug; |
2823a4c8 |
352 | |
353 | gui_action_type get_gui_input() |
354 | { |
355 | gui_action_type new_button = CURSOR_NONE; |
43c24b30 |
356 | u32 buttons = gpsp_plat_joystick_read(); |
2823a4c8 |
357 | u32 new_buttons; |
358 | |
359 | static u32 last_buttons = 0; |
360 | static u64 button_repeat_timestamp; |
361 | |
362 | delay_us(25000); |
363 | |
364 | new_buttons = (last_buttons ^ buttons) & buttons; |
365 | last_buttons = buttons; |
366 | |
43c24b30 |
367 | new_button = gpsp_plat_buttons_to_cursor(new_buttons); |
2823a4c8 |
368 | if(new_button != CURSOR_NONE) |
369 | { |
370 | get_ticks_us(&button_repeat_timestamp); |
371 | button_repeat_state = BUTTON_HELD_INITIAL; |
372 | button_repeat = new_buttons; |
373 | cursor_repeat = new_button; |
374 | } |
375 | else |
376 | { |
377 | if(buttons & button_repeat) |
378 | { |
379 | u64 new_ticks; |
380 | get_ticks_us(&new_ticks); |
381 | |
382 | if(button_repeat_state == BUTTON_HELD_INITIAL) |
383 | { |
384 | if((new_ticks - button_repeat_timestamp) > |
385 | BUTTON_REPEAT_START) |
386 | { |
387 | new_button = cursor_repeat; |
388 | button_repeat_timestamp = new_ticks; |
389 | button_repeat_state = BUTTON_HELD_REPEAT; |
390 | } |
391 | } |
392 | |
393 | if(button_repeat_state == BUTTON_HELD_REPEAT) |
394 | { |
395 | if((new_ticks - button_repeat_timestamp) > |
396 | BUTTON_REPEAT_CONTINUE) |
397 | { |
398 | new_button = cursor_repeat; |
399 | button_repeat_timestamp = new_ticks; |
400 | } |
401 | } |
402 | } |
403 | } |
404 | |
405 | return new_button; |
406 | } |
407 | |
2823a4c8 |
408 | u32 button_id_to_gba_mask[] = |
409 | { |
410 | BUTTON_UP, |
411 | BUTTON_DOWN, |
412 | BUTTON_LEFT, |
413 | BUTTON_RIGHT, |
414 | BUTTON_A, |
415 | BUTTON_B, |
416 | BUTTON_L, |
417 | BUTTON_R, |
418 | BUTTON_START, |
419 | BUTTON_SELECT, |
420 | BUTTON_NONE, |
421 | BUTTON_NONE, |
422 | BUTTON_NONE, |
423 | BUTTON_NONE |
424 | }; |
425 | |
426 | u32 update_input() |
427 | { |
428 | static u32 rapidfire_flag = 1; |
429 | static u32 last_buttons; |
90206450 |
430 | u32 handled_buttons; |
2823a4c8 |
431 | u32 button_id; |
432 | u32 new_key = 0; |
43c24b30 |
433 | u32 buttons = gpsp_plat_joystick_read(); |
2823a4c8 |
434 | u32 i; |
435 | |
43c24b30 |
436 | #ifdef GP2X_BUILD |
2823a4c8 |
437 | if((buttons & GP2X_VOL_DOWN) && (buttons & GP2X_VOL_UP)) |
438 | { |
439 | buttons &= ~(GP2X_VOL_DOWN | GP2X_VOL_UP); |
440 | buttons |= GP2X_VOL_MIDDLE; |
441 | } |
442 | |
4cdfc0bc |
443 | /* for Wiz */ |
444 | if((buttons & GP2X_VOL_DOWN) && (buttons & GP2X_SELECT)) |
445 | { |
446 | buttons &= ~(GP2X_VOL_DOWN | GP2X_SELECT); |
447 | buttons |= GP2X_VOL_MIDDLE; |
448 | } |
449 | |
43c24b30 |
450 | last_buttons &= ~(GP2X_VOL_DOWN | GP2X_VOL_UP); |
451 | #endif |
452 | |
453 | handled_buttons = (last_buttons ^ buttons) & buttons; |
2823a4c8 |
454 | last_buttons = buttons; |
455 | |
eb3668fc |
456 | for(i = 0; i < PLAT_BUTTON_COUNT; i++) |
2823a4c8 |
457 | { |
43c24b30 |
458 | if(handled_buttons & button_plat_mask_to_config[i]) |
2823a4c8 |
459 | button_id = gamepad_config_map[i]; |
460 | else |
461 | button_id = BUTTON_ID_NONE; |
462 | |
463 | switch(button_id) |
464 | { |
465 | case BUTTON_ID_MENU: |
466 | { |
467 | u16 *screen_copy = copy_screen(); |
468 | u32 ret_val = menu(screen_copy); |
469 | free(screen_copy); |
470 | |
471 | return ret_val; |
472 | } |
473 | |
474 | case BUTTON_ID_LOADSTATE: |
475 | { |
bbba3209 |
476 | char current_savestate_filename[512]; |
2823a4c8 |
477 | get_savestate_filename_noshot(savestate_slot, |
478 | current_savestate_filename); |
479 | load_state(current_savestate_filename); |
480 | return 1; |
481 | } |
482 | |
483 | case BUTTON_ID_SAVESTATE: |
484 | { |
bbba3209 |
485 | char current_savestate_filename[512]; |
2823a4c8 |
486 | u16 *current_screen = copy_screen(); |
487 | get_savestate_filename_noshot(savestate_slot, |
488 | current_savestate_filename); |
489 | save_state(current_savestate_filename, current_screen); |
490 | free(current_screen); |
491 | return 0; |
492 | } |
493 | |
494 | case BUTTON_ID_FASTFORWARD: |
2823a4c8 |
495 | synchronize_flag ^= 1; |
496 | return 0; |
497 | |
43c24b30 |
498 | #ifdef GP2X_BUILD |
2823a4c8 |
499 | case BUTTON_ID_VOLUP: |
500 | gp2x_sound_volume(1); |
501 | break; |
502 | |
503 | case BUTTON_ID_VOLDOWN: |
504 | gp2x_sound_volume(0); |
505 | break; |
43c24b30 |
506 | #endif |
2823a4c8 |
507 | |
508 | case BUTTON_ID_FPS: |
ee0a3871 |
509 | fps_debug ^= 1; |
2823a4c8 |
510 | break; |
511 | } |
512 | |
43c24b30 |
513 | if(buttons & button_plat_mask_to_config[i]) |
2823a4c8 |
514 | { |
515 | button_id = gamepad_config_map[i]; |
516 | if(button_id < BUTTON_ID_MENU) |
517 | { |
518 | new_key |= button_id_to_gba_mask[button_id]; |
519 | } |
520 | else |
521 | |
522 | if((button_id >= BUTTON_ID_RAPIDFIRE_A) && |
523 | (button_id <= BUTTON_ID_RAPIDFIRE_L)) |
524 | { |
525 | rapidfire_flag ^= 1; |
526 | if(rapidfire_flag) |
527 | { |
528 | new_key |= button_id_to_gba_mask[button_id - |
529 | BUTTON_ID_RAPIDFIRE_A + BUTTON_ID_A]; |
530 | } |
531 | else |
532 | { |
533 | new_key &= ~button_id_to_gba_mask[button_id - |
534 | BUTTON_ID_RAPIDFIRE_A + BUTTON_ID_A]; |
535 | } |
536 | } |
537 | } |
538 | } |
539 | |
540 | if((new_key | key) != key) |
541 | trigger_key(new_key); |
542 | |
543 | key = new_key; |
544 | |
545 | io_registers[REG_P1] = (~key) & 0x3FF; |
546 | |
547 | return 0; |
548 | } |
549 | |
550 | void init_input() |
551 | { |
552 | |
553 | } |
554 | |
555 | #endif |
556 | |
557 | |
558 | |
559 | #ifdef PC_BUILD |
560 | |
561 | u32 key_map(SDLKey key_sym) |
562 | { |
563 | switch(key_sym) |
564 | { |
565 | case SDLK_LSHIFT: |
566 | return BUTTON_L; |
567 | |
568 | case SDLK_x: |
569 | return BUTTON_R; |
570 | |
571 | case SDLK_DOWN: |
572 | return BUTTON_DOWN; |
573 | |
574 | case SDLK_UP: |
575 | return BUTTON_UP; |
576 | |
577 | case SDLK_LEFT: |
578 | return BUTTON_LEFT; |
579 | |
580 | case SDLK_RIGHT: |
581 | return BUTTON_RIGHT; |
582 | |
583 | case SDLK_RETURN: |
584 | return BUTTON_START; |
585 | |
586 | case SDLK_RSHIFT: |
587 | return BUTTON_SELECT; |
588 | |
589 | case SDLK_LCTRL: |
590 | return BUTTON_B; |
591 | |
592 | case SDLK_LALT: |
593 | return BUTTON_A; |
594 | |
595 | default: |
596 | return BUTTON_NONE; |
597 | } |
598 | } |
599 | |
600 | u32 joy_map(u32 button) |
601 | { |
602 | switch(button) |
603 | { |
604 | case 4: |
605 | return BUTTON_L; |
606 | |
607 | case 5: |
608 | return BUTTON_R; |
609 | |
610 | case 9: |
611 | return BUTTON_START; |
612 | |
613 | case 8: |
614 | return BUTTON_SELECT; |
615 | |
616 | case 0: |
617 | return BUTTON_B; |
618 | |
619 | case 1: |
620 | return BUTTON_A; |
621 | |
622 | default: |
623 | return BUTTON_NONE; |
624 | } |
625 | } |
626 | |
627 | gui_action_type get_gui_input() |
628 | { |
629 | SDL_Event event; |
630 | gui_action_type gui_action = CURSOR_NONE; |
631 | |
632 | delay_us(30000); |
633 | |
634 | while(SDL_PollEvent(&event)) |
635 | { |
636 | switch(event.type) |
637 | { |
638 | case SDL_QUIT: |
639 | quit(); |
640 | |
641 | case SDL_KEYDOWN: |
642 | { |
643 | switch(event.key.keysym.sym) |
644 | { |
645 | case SDLK_ESCAPE: |
646 | gui_action = CURSOR_EXIT; |
647 | break; |
648 | |
649 | case SDLK_DOWN: |
650 | gui_action = CURSOR_DOWN; |
651 | break; |
652 | |
653 | case SDLK_UP: |
654 | gui_action = CURSOR_UP; |
655 | break; |
656 | |
657 | case SDLK_LEFT: |
658 | gui_action = CURSOR_LEFT; |
659 | break; |
660 | |
661 | case SDLK_RIGHT: |
662 | gui_action = CURSOR_RIGHT; |
663 | break; |
664 | |
665 | case SDLK_RETURN: |
666 | gui_action = CURSOR_SELECT; |
667 | break; |
668 | |
669 | case SDLK_BACKSPACE: |
670 | gui_action = CURSOR_BACK; |
671 | break; |
bbba3209 |
672 | |
673 | default: |
674 | break; |
2823a4c8 |
675 | } |
676 | break; |
677 | } |
678 | } |
679 | } |
680 | |
681 | return gui_action; |
682 | } |
683 | |
684 | u32 update_input() |
685 | { |
686 | SDL_Event event; |
687 | |
688 | while(SDL_PollEvent(&event)) |
689 | { |
690 | switch(event.type) |
691 | { |
692 | case SDL_QUIT: |
693 | quit(); |
694 | |
695 | case SDL_KEYDOWN: |
696 | { |
697 | if(event.key.keysym.sym == SDLK_ESCAPE) |
698 | { |
699 | quit(); |
700 | } |
701 | |
702 | if(event.key.keysym.sym == SDLK_BACKSPACE) |
703 | { |
704 | u16 *screen_copy = copy_screen(); |
705 | u32 ret_val = menu(screen_copy); |
706 | free(screen_copy); |
707 | |
708 | return ret_val; |
709 | } |
710 | else |
711 | |
712 | if(event.key.keysym.sym == SDLK_F1) |
713 | { |
714 | debug_on(); |
715 | } |
716 | else |
717 | |
718 | if(event.key.keysym.sym == SDLK_F2) |
719 | { |
720 | FILE *fp = fopen("palette_ram.bin", "wb"); |
721 | printf("writing palette RAM\n"); |
722 | fwrite(palette_ram, 1024, 1, fp); |
723 | fclose(fp); |
724 | printf("writing palette VRAM\n"); |
725 | fp = fopen("vram.bin", "wb"); |
726 | fwrite(vram, 1024 * 96, 1, fp); |
727 | fclose(fp); |
728 | printf("writing palette OAM RAM\n"); |
729 | fp = fopen("oam_ram.bin", "wb"); |
730 | fwrite(oam_ram, 1024, 1, fp); |
731 | fclose(fp); |
732 | printf("writing palette I/O registers\n"); |
733 | fp = fopen("io_registers.bin", "wb"); |
734 | fwrite(io_registers, 1024, 1, fp); |
735 | fclose(fp); |
736 | } |
737 | else |
738 | |
739 | if(event.key.keysym.sym == SDLK_F3) |
740 | { |
741 | dump_translation_cache(); |
742 | } |
743 | else |
744 | |
745 | if(event.key.keysym.sym == SDLK_F5) |
746 | { |
bbba3209 |
747 | char current_savestate_filename[512]; |
2823a4c8 |
748 | u16 *current_screen = copy_screen(); |
749 | get_savestate_filename_noshot(savestate_slot, |
750 | current_savestate_filename); |
751 | save_state(current_savestate_filename, current_screen); |
752 | free(current_screen); |
753 | } |
754 | else |
755 | |
756 | if(event.key.keysym.sym == SDLK_F7) |
757 | { |
bbba3209 |
758 | char current_savestate_filename[512]; |
2823a4c8 |
759 | get_savestate_filename_noshot(savestate_slot, |
760 | current_savestate_filename); |
761 | load_state(current_savestate_filename); |
762 | debug_on(); |
763 | return 1; |
764 | } |
765 | else |
766 | |
767 | if(event.key.keysym.sym == SDLK_BACKQUOTE) |
768 | { |
769 | synchronize_flag ^= 1; |
770 | } |
771 | else |
772 | { |
773 | key |= key_map(event.key.keysym.sym); |
774 | trigger_key(key); |
775 | } |
776 | |
777 | break; |
778 | } |
779 | |
780 | case SDL_KEYUP: |
781 | { |
782 | key &= ~(key_map(event.key.keysym.sym)); |
783 | break; |
784 | } |
785 | |
786 | case SDL_JOYBUTTONDOWN: |
787 | { |
788 | key |= joy_map(event.jbutton.button); |
789 | trigger_key(key); |
790 | break; |
791 | } |
792 | |
793 | case SDL_JOYBUTTONUP: |
794 | { |
795 | key &= ~(joy_map(event.jbutton.button)); |
796 | break; |
797 | } |
798 | } |
799 | } |
800 | |
801 | io_registers[REG_P1] = (~key) & 0x3FF; |
802 | |
803 | return 0; |
804 | } |
805 | |
806 | void init_input() |
807 | { |
808 | u32 joystick_count = SDL_NumJoysticks(); |
809 | |
810 | if(joystick_count > 0) |
811 | { |
812 | SDL_JoystickOpen(0); |
813 | SDL_JoystickEventState(SDL_ENABLE); |
814 | } |
815 | } |
816 | |
817 | #endif |
818 | |
819 | |
820 | #define input_savestate_builder(type) \ |
821 | void input_##type##_savestate(file_tag_type savestate_file) \ |
822 | { \ |
823 | file_##type##_variable(savestate_file, key); \ |
824 | } \ |
825 | |
826 | input_savestate_builder(read); |
827 | input_savestate_builder(write_mem); |
828 | |