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1 | |
2 | PCSX-ReARMed - yet another PCSX fork |
3 | |
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4 | http://notaz.gp2x.de/pcsx_rearmed.php |
5 | |
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6 | |
7 | About |
8 | ----- |
9 | |
10 | PCSX ReARMed is yet another PCSX fork based on the PCSX-Reloaded project, |
11 | which itself contains code from PCSX, PCSX-df and PCSX-Revolution. This |
12 | version is ARM architecture oriented and features MIPS->ARM recompiler by |
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13 | Ari64, NEON GTE code and more performance improvements. It was created for |
14 | Pandora handheld, but should be usable on other devices after some code |
15 | adjustments (N900 version is also available). |
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16 | |
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17 | PCSX ReARMed features GPU plugin from PCSX4ALL project. |
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18 | |
19 | |
20 | Usage |
21 | ----- |
22 | |
23 | This version features a framebuffer driven menu that can be used to run |
24 | games and configure the emulator. |
25 | |
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26 | Supported CD image formats: |
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27 | - .bin/.cue |
28 | - .bin/.toc |
29 | - .img/.ccd/.sub |
30 | - .mdf/.mds |
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31 | - .Z/.Z.table |
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32 | - .bz/.bz.table |
33 | - .ZNX/.ZNX.table (partial) |
34 | - EBOOT.PBP (PSP, partial) |
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35 | |
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36 | CDDA (CD audio) only supported when .cue/.toc/.ccd/.mds files are present. |
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37 | There is support for redump.org .sbi files, which can be used instead of |
38 | .sub files to save space (name it the same as .cue/.bin, just use .sbi |
39 | extension). This is required for Libcrypt copy protected game support. |
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40 | |
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41 | The emulator can simulate BIOS, which means BIOS files are not required, |
42 | however implementation is not complete and some games still need real BIOS |
43 | to work. To use real BIOS, copy uncompressed BIOS files to |
44 | [sd card]/pandora/appdata/pcsx_rearmed/bios/ |
45 | then select the BIOS you want to use in Options->BIOS/Plugins menu. |
46 | |
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47 | Analog controllers are supported using nubs, but this is disabled by |
48 | default and needs to be enabled in 'Controls' menu. |
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49 | There is also touchscreen based GunCon support, which also requires |
50 | appropriate controller selected in controls configuration. |
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51 | |
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52 | |
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53 | Plugins |
54 | ------- |
55 | |
56 | GPU (graphics) and SPU (sound) plugins can be selected in |
57 | [BIOS/Plugins] menu: |
58 | |
59 | builtin_gpu - the P.E.Op.S. GPU plugin, most accurate but slow. |
60 | gpuPCSX4ALL.so - plugin from PCSX4ALL project. Faster but has some glitches. |
61 | gpuGLES.so - experimental port of P.E.Op.S. MesaGL plugin to OpenGL ES. |
62 | Occasionally faster but has lots of glitches and seems to |
63 | be rather unstable (may crash the system). |
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64 | builtin_spu - P.E.Op.S. SPU plugin. |
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65 | spunull.so - NULL plugin, i.e. no sound emulation. |
66 | |
67 | |
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68 | Changelog |
69 | --------- |
70 | |
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71 | r9 (2011-08-13) |
72 | * fixed various dynarec integration issues that were causing instability |
73 | * merged latest Ari64 dynarec code for some performance improvement |
74 | * changed frameskip handling in builtin and PCSX4ALL plugins, |
75 | fixes some cases where it would not work |
76 | * merged PCSX4ALL 2.2 GPU code to it's plugin |
77 | * fixed PCSX4ALL GPU inline asm, was miscompiling for ARMv7. |
78 | + added CDDA handling for eboot format |
79 | * improved CDDA handling for all image formats that support it |
80 | * various compatibility/accuracy improvements |
81 | * optimized PEOPS SPU core |
82 | * various menu adjustments |
83 | * changed scaling options a bit, there are now two 4:3 options: |
84 | integer and fractional |
85 | + added some basic memory card manager, which allows to change |
86 | or remove cards (remove needed for Tenka) |
87 | + added GunCon support |
88 | + added gpuPEOPS2 plugin (peops rendering + new emulation code) |
89 | |
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90 | r8 (2011-03-22) |
91 | * improved recompiler performance for some games |
92 | * fixed a few recompiler related compatibility issues |
93 | (also fixes broken memcard support in some games) |
94 | * fixed some graphics problems caused by frameskip. |
95 | Note that not all problems were fixed, so if you see graphics |
96 | glitches try turning off frameskip or using different GPU plugin. |
97 | + added screenshot function |
98 | + added some code to attempt to sync with pandora's LCD better |
99 | * merged a few compatibility fixes from PCSX-Reloaded |
100 | * fixed and issue with external controllers |
101 | * added experimental ability to use nubs as buttons |
102 | |
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103 | r7 (2011-03-02) |
104 | + implemented most used GTE operations in NEON |
105 | * merged latest Ari64's recompiler patches |
106 | * removed some code from the recompiler that is unneeded for R3k |
107 | * added some special handlers for constant reads |
108 | * some moderate builtin GPU and SPU optimizations |
109 | + added redump.org SBI support |
110 | * tuned frameskip code again |
111 | * fixed one 'analog controller not working' issue |
112 | * fixed a crash in builtin gpu code |
113 | * fixed cdrom slowdown issue |
114 | * fixed my stupid bug in the recompiler that slowed down |
115 | recompilation a lot |
116 | * some other refactoring |
117 | |
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118 | r6 (2011-02-10) |
119 | + added analog controller support using nubs (disabled by default) |
120 | + added control config saving |
121 | + added support for ingame actions (eg. savestate load) |
122 | + added 'auto' region option and made it default |
123 | + added cd swap functionality |
124 | + added maemo frontend from Bonapart |
125 | (with some tuning, source code only) |
126 | * reworked key configuration to be less confusing |
127 | * fixed 'SPU IRQ wait' option sometimes causing noise |
128 | and turned it on by default |
129 | * fixed mono xa masking (was causing noise) |
130 | * fixed word access macros in dfxvideo (darkness problem) |
131 | * changed GPU DMA timing back to 1.92 levels |
132 | * backported more fixes from PCSX-Reloaded project |
133 | (mostly shalma's work, see GIT) |
134 | * fixed a few more recompiler issues |
135 | + fixed frameskip in builtin plugin |
136 | |
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137 | r5 (2011-01-31) |
138 | + added support for .bz format, also partial support for |
139 | .znx and eboot.pbp formats |
140 | + merged latest cdrom code from PCSX-Reloaded project |
141 | * fixed remaining savestate incompatibilities between PCSX4ALL |
142 | and P.E.Op.S. GPU plugins |
143 | * fixed channel disable preventing irqs in P.E.Op.S. SPU plugin |
144 | * fixed some alignment issues |
145 | + added handling for branches in delay slots |
146 | + fixed some unexpected drops to menu |
147 | * fixed lots of recompiler related issues (see GIT) |
148 | + added watchdog thread to detect emulator lockups |
149 | * minor frontend adjustments |
150 | |
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151 | r4 (2011-01-15) |
152 | + added real BIOS support (and various things for it to work) |
153 | * fixed various recompiler issues |
154 | + added interpreter option (useful to overcome dynarec bugs) |
155 | * fixed some memory card related issues with HLE bios |
156 | * rewrote frame limiter (old was sometimes sleeping needlessly) |
157 | |
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158 | r3 (2011-01-05): |
159 | + added Pickle's port of gpu-gles from psx4m project |
160 | + added PCSX4ALL gpu as a plugin |
161 | * improved gpu plugin support |
162 | + added savestate preview |
163 | * various frontend fixes |
164 | |
165 | r2 (2010-12-29): |
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166 | * fixed memcard paths |
167 | * fixed a keybind copy-paste bug |
168 | * properly implemented pad handling |
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169 | (inputs no longer control both emulated pads at once) |
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170 | * fixed a crash caused by framebuffer out of range access |
171 | * fixed SWL/SWR handling (usually resulted in graphic glitches) |
172 | * fixed BxxZAL (Medal of Honor) |
173 | * fixed alignment crash in color space conversion code (Lunar) |
174 | * fixed SWC2 occasional use of wrong address register (Parasite Eve) |
175 | * fixed firstfile() handling in HLE BIOS (broken memory cards in some games) |
176 | + added per-game configs (controls still not saved though) |
177 | + added simple plugin select interface to the menu |
178 | |
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179 | r1 (2010-12-25): |
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180 | * initial release |
181 | |
182 | |
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183 | Credits / License |
184 | ----------------- |
185 | |
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186 | Emulator core: |
187 | |
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188 | (C) 1999-2003 PCSX Team |
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189 | (c) 1998 Vision Thing |
190 | Linuzappz <linuzappz@pcsx.net> |
191 | Shadow <shadow@pcsx.net> |
192 | Pete Bernett <psswitch@online.de> |
193 | NoComp <NoComp@mailcity.com> |
194 | Nik3d |
195 | Akumax <akumax@pcsx.net> |
196 | |
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197 | (C) 2005-2009 PCSX-df Team |
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198 | (c) Ryan Schultz <schultz.ryan@gmail.com> |
199 | (c) Andrew Burton <adb@iinet.net.au> |
200 | (c) Stephen Chao <schao@myrealbox.com> |
201 | (c) Marcus Comstedt <marcus@mc.pp.se> |
202 | Stefan Sikora <hoshy@schrauberstube.de> |
203 | |
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204 | (C) 2009-2011 PCSX-Reloaded Team |
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205 | edgbla (Root counters, various core/plugin fixes) |
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206 | shalma (GTE Divider, many core improvements, sound plugin fixes) |
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207 | Firnis (GTE code from PCSX-Revolution Project) |
208 | Gabriele Gorla (MDEC decoder) |
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209 | Peter Collingbourne (Various core/psxbios fixes) |
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210 | Dario, NeToU, siveritas (Various bugfixes) |
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211 | Wei Mingzhi (Maintainer, input plugin, iso/cheat support, misc stuff) |
212 | |
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213 | PCSX4ALL GPU plugin: |
214 | (C) 2010 PCSX4ALL Team |
215 | (C) 2010 Unai |
216 | Franxis <franxism@gmail.com> |
217 | Chui <sdl_gp32@yahoo.es> |
218 | |
219 | GLES plugin (psx4m project): |
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220 | (C) 1999-2009 by Pete Bernert |
221 | EQ |
222 | Olli Hinkka |
223 | Proger |
224 | Pickle |
225 | |
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226 | builtin GPU/SPU plugin: |
227 | (C) Pete Bernert and the P.E.Op.S. team |
228 | |
229 | builtin SPU plugin: |
230 | (C) Pete Bernert and the P.E.Op.S. team |
231 | (C) SPU2-X, gigaherz, Pcsx2 Development Team |
232 | shalma |
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233 | |
234 | MIPS->ARM recompiler: |
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235 | (C) 2009-2011 Ari64 |
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236 | |
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237 | integration, optimization and frontend: |
238 | (C) 2010-2011 notaz |
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239 | |
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240 | some implementation ideas (and maybe code?) likely originated from |
241 | MAME/smf/pSXauthor and were integrated by various people to PCSX. |
242 | |
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243 | Source code is released under GNU GPL license, version 2 or later. |
244 | See COPYING included in the archive (.pnd can be extracted using unsquashfs). |
245 | The source code is available in a GIT repository at: |
246 | |
247 | git://notaz.gp2x.de/~notaz/pcsx_rearmed.git |
248 | |