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1 | |
2 | PCSX-ReARMed - yet another PCSX fork |
3 | |
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4 | http://notaz.gp2x.de/pcsx_rearmed.php |
5 | |
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6 | |
7 | About |
8 | ----- |
9 | |
10 | PCSX ReARMed is yet another PCSX fork based on the PCSX-Reloaded project, |
11 | which itself contains code from PCSX, PCSX-df and PCSX-Revolution. This |
12 | version is ARM architecture oriented and features MIPS->ARM recompiler by |
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13 | Ari64, NEON GTE code and more performance improvements. It was created for |
14 | Pandora handheld, but should be usable on other devices after some code |
15 | adjustments (N900 version is also available). |
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16 | |
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17 | PCSX ReARMed features GPU plugin from PCSX4ALL project. |
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18 | |
19 | |
20 | Usage |
21 | ----- |
22 | |
23 | This version features a framebuffer driven menu that can be used to run |
24 | games and configure the emulator. |
25 | |
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26 | Supported CD image formats: |
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27 | - .bin/.cue |
28 | - .bin/.toc |
29 | - .img/.ccd/.sub |
30 | - .mdf/.mds |
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31 | - .Z/.Z.table |
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32 | - .bz/.bz.table |
33 | - .ZNX/.ZNX.table (partial) |
34 | - EBOOT.PBP (PSP, partial) |
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35 | |
36 | CDDA (CD audio) support requires .cue/.bin format. |
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37 | There is support for redump.org .sbi files, which can be used instead of |
38 | .sub files to save space (name it the same as .cue/.bin, just use .sbi |
39 | extension). This is required for Libcrypt copy protected game support. |
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40 | |
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41 | The emulator can simulate BIOS, which means BIOS files are not required, |
42 | however implementation is not complete and some games still need real BIOS |
43 | to work. To use real BIOS, copy uncompressed BIOS files to |
44 | [sd card]/pandora/appdata/pcsx_rearmed/bios/ |
45 | then select the BIOS you want to use in Options->BIOS/Plugins menu. |
46 | |
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47 | Analog controllers are supported using nubs, but this is disabled by |
48 | default and needs to be enabled in 'Controls' menu. |
49 | |
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50 | |
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51 | Plugins |
52 | ------- |
53 | |
54 | GPU (graphics) and SPU (sound) plugins can be selected in |
55 | [BIOS/Plugins] menu: |
56 | |
57 | builtin_gpu - the P.E.Op.S. GPU plugin, most accurate but slow. |
58 | gpuPCSX4ALL.so - plugin from PCSX4ALL project. Faster but has some glitches. |
59 | gpuGLES.so - experimental port of P.E.Op.S. MesaGL plugin to OpenGL ES. |
60 | Occasionally faster but has lots of glitches and seems to |
61 | be rather unstable (may crash the system). |
62 | builtin_spu - P.E.Op.S. SPU plugin, most accurate but slow. |
63 | spunull.so - NULL plugin, i.e. no sound emulation. |
64 | |
65 | |
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66 | Changelog |
67 | --------- |
68 | |
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69 | r8 (2011-03-22) |
70 | * improved recompiler performance for some games |
71 | * fixed a few recompiler related compatibility issues |
72 | (also fixes broken memcard support in some games) |
73 | * fixed some graphics problems caused by frameskip. |
74 | Note that not all problems were fixed, so if you see graphics |
75 | glitches try turning off frameskip or using different GPU plugin. |
76 | + added screenshot function |
77 | + added some code to attempt to sync with pandora's LCD better |
78 | * merged a few compatibility fixes from PCSX-Reloaded |
79 | * fixed and issue with external controllers |
80 | * added experimental ability to use nubs as buttons |
81 | |
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82 | r7 (2011-03-02) |
83 | + implemented most used GTE operations in NEON |
84 | * merged latest Ari64's recompiler patches |
85 | * removed some code from the recompiler that is unneeded for R3k |
86 | * added some special handlers for constant reads |
87 | * some moderate builtin GPU and SPU optimizations |
88 | + added redump.org SBI support |
89 | * tuned frameskip code again |
90 | * fixed one 'analog controller not working' issue |
91 | * fixed a crash in builtin gpu code |
92 | * fixed cdrom slowdown issue |
93 | * fixed my stupid bug in the recompiler that slowed down |
94 | recompilation a lot |
95 | * some other refactoring |
96 | |
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97 | r6 (2011-02-10) |
98 | + added analog controller support using nubs (disabled by default) |
99 | + added control config saving |
100 | + added support for ingame actions (eg. savestate load) |
101 | + added 'auto' region option and made it default |
102 | + added cd swap functionality |
103 | + added maemo frontend from Bonapart |
104 | (with some tuning, source code only) |
105 | * reworked key configuration to be less confusing |
106 | * fixed 'SPU IRQ wait' option sometimes causing noise |
107 | and turned it on by default |
108 | * fixed mono xa masking (was causing noise) |
109 | * fixed word access macros in dfxvideo (darkness problem) |
110 | * changed GPU DMA timing back to 1.92 levels |
111 | * backported more fixes from PCSX-Reloaded project |
112 | (mostly shalma's work, see GIT) |
113 | * fixed a few more recompiler issues |
114 | + fixed frameskip in builtin plugin |
115 | |
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116 | r5 (2011-01-31) |
117 | + added support for .bz format, also partial support for |
118 | .znx and eboot.pbp formats |
119 | + merged latest cdrom code from PCSX-Reloaded project |
120 | * fixed remaining savestate incompatibilities between PCSX4ALL |
121 | and P.E.Op.S. GPU plugins |
122 | * fixed channel disable preventing irqs in P.E.Op.S. SPU plugin |
123 | * fixed some alignment issues |
124 | + added handling for branches in delay slots |
125 | + fixed some unexpected drops to menu |
126 | * fixed lots of recompiler related issues (see GIT) |
127 | + added watchdog thread to detect emulator lockups |
128 | * minor frontend adjustments |
129 | |
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130 | r4 (2011-01-15) |
131 | + added real BIOS support (and various things for it to work) |
132 | * fixed various recompiler issues |
133 | + added interpreter option (useful to overcome dynarec bugs) |
134 | * fixed some memory card related issues with HLE bios |
135 | * rewrote frame limiter (old was sometimes sleeping needlessly) |
136 | |
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137 | r3 (2011-01-05): |
138 | + added Pickle's port of gpu-gles from psx4m project |
139 | + added PCSX4ALL gpu as a plugin |
140 | * improved gpu plugin support |
141 | + added savestate preview |
142 | * various frontend fixes |
143 | |
144 | r2 (2010-12-29): |
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145 | * fixed memcard paths |
146 | * fixed a keybind copy-paste bug |
147 | * properly implemented pad handling |
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148 | (inputs no longer control both emulated pads at once) |
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149 | * fixed a crash caused by framebuffer out of range access |
150 | * fixed SWL/SWR handling (usually resulted in graphic glitches) |
151 | * fixed BxxZAL (Medal of Honor) |
152 | * fixed alignment crash in color space conversion code (Lunar) |
153 | * fixed SWC2 occasional use of wrong address register (Parasite Eve) |
154 | * fixed firstfile() handling in HLE BIOS (broken memory cards in some games) |
155 | + added per-game configs (controls still not saved though) |
156 | + added simple plugin select interface to the menu |
157 | |
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158 | r1 (2010-12-25): |
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159 | * initial release |
160 | |
161 | |
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162 | Credits / License |
163 | ----------------- |
164 | |
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165 | Emulator core: |
166 | |
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167 | (C) 1999-2003 PCSX Team |
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168 | (c) 1998 Vision Thing |
169 | Linuzappz <linuzappz@pcsx.net> |
170 | Shadow <shadow@pcsx.net> |
171 | Pete Bernett <psswitch@online.de> |
172 | NoComp <NoComp@mailcity.com> |
173 | Nik3d |
174 | Akumax <akumax@pcsx.net> |
175 | |
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176 | (C) 2005-2009 PCSX-df Team |
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177 | (c) Ryan Schultz <schultz.ryan@gmail.com> |
178 | (c) Andrew Burton <adb@iinet.net.au> |
179 | (c) Stephen Chao <schao@myrealbox.com> |
180 | (c) Marcus Comstedt <marcus@mc.pp.se> |
181 | Stefan Sikora <hoshy@schrauberstube.de> |
182 | |
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183 | (C) 2009-2011 PCSX-Reloaded Team |
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184 | edgbla (Root counters, various core/plugin fixes) |
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185 | shalma (GTE Divider, many core improvements, sound plugin fixes) |
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186 | Firnis (GTE code from PCSX-Revolution Project) |
187 | Gabriele Gorla (MDEC decoder) |
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188 | Peter Collingbourne (Various core/psxbios fixes) |
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189 | Dario, NeToU, siveritas (Various bugfixes) |
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190 | Wei Mingzhi (Maintainer, input plugin, iso/cheat support, misc stuff) |
191 | |
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192 | PCSX4ALL GPU plugin: |
193 | (C) 2010 PCSX4ALL Team |
194 | (C) 2010 Unai |
195 | Franxis <franxism@gmail.com> |
196 | Chui <sdl_gp32@yahoo.es> |
197 | |
198 | GLES plugin (psx4m project): |
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199 | (C) 1999-2009 by Pete Bernert |
200 | EQ |
201 | Olli Hinkka |
202 | Proger |
203 | Pickle |
204 | |
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205 | builtin GPU/SPU plugin: |
206 | (C) Pete Bernert and the P.E.Op.S. team |
207 | |
208 | builtin SPU plugin: |
209 | (C) Pete Bernert and the P.E.Op.S. team |
210 | (C) SPU2-X, gigaherz, Pcsx2 Development Team |
211 | shalma |
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212 | |
213 | MIPS->ARM recompiler: |
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214 | (C) 2009-2011 Ari64 |
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215 | |
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216 | integration, optimization and frontend: |
217 | (C) 2010-2011 notaz |
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218 | |
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219 | some implementation ideas (and maybe code?) likely originated from |
220 | MAME/smf/pSXauthor and were integrated by various people to PCSX. |
221 | |
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222 | Source code is released under GNU GPL license, version 2 or later. |
223 | See COPYING included in the archive (.pnd can be extracted using unsquashfs). |
224 | The source code is available in a GIT repository at: |
225 | |
226 | git://notaz.gp2x.de/~notaz/pcsx_rearmed.git |
227 | |