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75e28f62 E |
1 | /* |
2 | * Copyright (C) 2011 Gilead Kutnick "Exophase" <exophase@gmail.com> | |
3 | * | |
4 | * This program is free software; you can redistribute it and/or | |
5 | * modify it under the terms of the GNU General Public License as | |
6 | * published by the Free Software Foundation; either version 2 of | |
7 | * the License, or (at your option) any later version. | |
8 | * | |
9 | * This program is distributed in the hope that it will be useful, | |
10 | * but WITHOUT ANY WARRANTY; without even the implied warranty of | |
11 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
12 | * General Public License for more details. | |
13 | */ | |
14 | ||
15 | #include <stdio.h> | |
16 | #include <stdlib.h> | |
17 | #include <string.h> | |
18 | ||
19 | #include "common.h" | |
20 | ||
21 | u32 span_pixels = 0; | |
22 | u32 span_pixel_blocks = 0; | |
75e28f62 E |
23 | u32 spans = 0; |
24 | u32 triangles = 0; | |
25 | u32 sprites = 0; | |
26 | u32 sprites_4bpp = 0; | |
27 | u32 sprites_8bpp = 0; | |
28 | u32 sprites_16bpp = 0; | |
29 | u32 sprite_blocks = 0; | |
30 | u32 sprites_untextured = 0; | |
31 | u32 lines = 0; | |
32 | u32 trivial_rejects = 0; | |
33 | u32 texels_4bpp = 0; | |
34 | u32 texels_8bpp = 0; | |
35 | u32 texels_16bpp = 0; | |
36 | u32 texel_blocks_4bpp = 0; | |
37 | u32 texel_blocks_8bpp = 0; | |
38 | u32 texel_blocks_16bpp = 0; | |
39 | u32 texel_blocks_untextured = 0; | |
40 | u32 blend_blocks = 0; | |
75e28f62 E |
41 | u32 render_buffer_flushes = 0; |
42 | u32 state_changes = 0; | |
43 | u32 left_split_triangles = 0; | |
44 | u32 flat_triangles = 0; | |
45 | u32 clipped_triangles = 0; | |
46 | u32 zero_block_spans = 0; | |
47 | u32 texture_cache_loads = 0; | |
3867c6ef | 48 | u32 false_modulated_blocks = 0; |
75e28f62 | 49 | |
c1817bd9 | 50 | /* double size for enhancement */ |
51 | u32 reciprocal_table[512 * 2]; | |
75e28f62 E |
52 | |
53 | ||
54 | typedef s32 fixed_type; | |
55 | ||
56 | #define EDGE_STEP_BITS 32 | |
57 | #define FIXED_BITS 12 | |
58 | ||
59 | #define fixed_center(value) \ | |
60 | ((((fixed_type)(value)) << FIXED_BITS) + (1 << (FIXED_BITS - 1))) \ | |
61 | ||
62 | #define int_to_fixed(value) \ | |
63 | (((fixed_type)(value)) << FIXED_BITS) \ | |
64 | ||
65 | #define fixed_to_int(value) \ | |
66 | ((value) >> FIXED_BITS) \ | |
67 | ||
68 | #define fixed_to_double(value) \ | |
69 | ((value) / (double)(1 << FIXED_BITS)) \ | |
70 | ||
71 | #define double_to_fixed(value) \ | |
72 | (fixed_type)(((value) * (double)(1 << FIXED_BITS))) \ | |
73 | ||
74 | typedef void (setup_blocks_function_type)(psx_gpu_struct *psx_gpu); | |
75 | typedef void (texture_blocks_function_type)(psx_gpu_struct *psx_gpu); | |
76 | typedef void (shade_blocks_function_type)(psx_gpu_struct *psx_gpu); | |
77 | typedef void (blend_blocks_function_type)(psx_gpu_struct *psx_gpu); | |
78 | ||
79 | typedef void (setup_sprite_function_type)(psx_gpu_struct *psx_gpu, s32 x, | |
80 | s32 y, s32 u, s32 v, s32 width, s32 height, u32 color); | |
81 | ||
82 | struct render_block_handler_struct | |
83 | { | |
84 | void *setup_blocks; | |
85 | texture_blocks_function_type *texture_blocks; | |
86 | shade_blocks_function_type *shade_blocks; | |
87 | blend_blocks_function_type *blend_blocks; | |
88 | }; | |
89 | ||
2bbbb7af | 90 | #ifndef NEON_BUILD |
75e28f62 E |
91 | |
92 | u32 fixed_reciprocal(u32 denominator, u32 *_shift) | |
93 | { | |
94 | u32 shift = __builtin_clz(denominator); | |
95 | u32 denominator_normalized = denominator << shift; | |
96 | ||
97 | double numerator = (1ULL << 62) + denominator_normalized; | |
98 | double numerator_b; | |
99 | ||
100 | double denominator_normalized_dp_b; | |
101 | u64 denominator_normalized_dp_u64; | |
102 | ||
103 | u32 reciprocal; | |
104 | double reciprocal_dp; | |
105 | ||
106 | u64 numerator_u64 = (denominator_normalized >> 10) | | |
107 | ((u64)(62 + 1023) << 52); | |
108 | *((u64 *)(&numerator_b)) = numerator_u64; | |
109 | ||
110 | denominator_normalized_dp_u64 = | |
111 | (u64)(denominator_normalized << 21) | | |
112 | ((u64)((denominator_normalized >> 11) + ((1022 + 31) << 20)) << 32); | |
113 | *((u64 *)(&denominator_normalized_dp_b)) = denominator_normalized_dp_u64; | |
114 | ||
115 | // Implement with a DP divide | |
116 | reciprocal_dp = numerator / denominator_normalized_dp_b; | |
117 | reciprocal = reciprocal_dp; | |
118 | ||
119 | if(reciprocal == 0x80000001) | |
120 | reciprocal = 0x80000000; | |
121 | ||
122 | *_shift = 62 - shift; | |
123 | return reciprocal; | |
124 | } | |
125 | ||
126 | double reciprocal_estimate(double a) | |
127 | { | |
128 | int q, s; | |
129 | double r; | |
130 | ||
131 | q = (int)(a * 512.0); | |
132 | /* a in units of 1/512 rounded down */ | |
133 | r = 1.0 / (((double)q + 0.5) / 512.0); /* reciprocal r */ | |
134 | s = (int)(256.0 * r + 0.5); | |
135 | ||
136 | /* r in units of 1/256 rounded to nearest */ | |
137 | ||
138 | return (double)s / 256.0; | |
139 | } | |
140 | ||
141 | u32 reciprocal_estimate_u32(u32 value) | |
142 | { | |
143 | u64 dp_value_u64; | |
144 | volatile double dp_value; | |
145 | volatile u64 *dp_value_ptr = (volatile u64 *)&dp_value; | |
146 | ||
147 | if((value >> 31) == 0) | |
148 | return 0xFFFFFFFF; | |
149 | ||
150 | dp_value_u64 = (0x3FEULL << (31 + 21)) | ((u64)(value & 0x7FFFFFFF) << 21); | |
151 | ||
152 | *dp_value_ptr = dp_value_u64; | |
153 | ||
154 | dp_value = reciprocal_estimate(dp_value); | |
155 | dp_value_u64 = *dp_value_ptr; | |
156 | ||
157 | return (0x80000000 | ((dp_value_u64 >> 21) & 0x7FFFFFFF)); | |
158 | } | |
159 | ||
160 | u32 fixed_reciprocal_nr(u32 value, u32 *_shift) | |
161 | { | |
162 | u32 shift = __builtin_clz(value); | |
163 | u32 value_normalized = value << shift; | |
164 | ||
165 | *_shift = 62 - shift; | |
166 | ||
167 | value_normalized -= 2; | |
168 | ||
169 | u32 reciprocal_normalized = reciprocal_estimate_u32(value_normalized) >> 1; | |
170 | ||
171 | u32 temp = -(((u64)value_normalized * (u32)reciprocal_normalized) >> 31); | |
172 | reciprocal_normalized = (((u64)reciprocal_normalized * temp) >> 31); | |
173 | temp = -(((u64)value_normalized * (u32)reciprocal_normalized) >> 31); | |
174 | reciprocal_normalized = (((u64)reciprocal_normalized * temp) >> 31); | |
175 | temp = -(((u64)value_normalized * (u32)reciprocal_normalized) >> 31); | |
176 | reciprocal_normalized = (((u64)reciprocal_normalized * temp) >> 31); | |
177 | ||
178 | return reciprocal_normalized; | |
179 | } | |
180 | ||
181 | #endif | |
182 | ||
183 | ||
184 | s32 triangle_signed_area_x2(s32 x0, s32 y0, s32 x1, s32 y1, s32 x2, s32 y2) | |
185 | { | |
186 | return ((x1 - x0) * (y2 - y1)) - ((x2 - x1) * (y1 - y0)); | |
187 | } | |
188 | ||
189 | u32 texture_region_mask(s32 x1, s32 y1, s32 x2, s32 y2) | |
190 | { | |
191 | s32 coverage_x, coverage_y; | |
192 | ||
193 | u32 mask_up_left; | |
194 | u32 mask_down_right; | |
195 | ||
196 | coverage_x = x2 >> 6; | |
197 | coverage_y = y2 >> 8; | |
198 | ||
199 | if(coverage_x < 0) | |
200 | coverage_x = 0; | |
201 | ||
202 | if(coverage_x > 31) | |
203 | coverage_x = 31; | |
204 | ||
205 | mask_down_right = ~(0xFFFFFFFF << (coverage_x + 1)) & 0xFFFF; | |
206 | ||
207 | if(coverage_y >= 1) | |
208 | mask_down_right |= mask_down_right << 16; | |
209 | ||
210 | coverage_x = x1 >> 6; | |
211 | ||
212 | mask_up_left = 0xFFFF0000 << coverage_x; | |
213 | if(coverage_x < 0) | |
214 | mask_up_left = 0xFFFF0000; | |
215 | ||
216 | coverage_y = y1 >> 8; | |
217 | if(coverage_y <= 0) | |
218 | mask_up_left |= mask_up_left >> 16; | |
219 | ||
220 | return mask_up_left & mask_down_right; | |
221 | } | |
222 | ||
223 | u32 invalidate_texture_cache_region(psx_gpu_struct *psx_gpu, u32 x1, u32 y1, | |
224 | u32 x2, u32 y2) | |
225 | { | |
226 | u32 mask = texture_region_mask(x1, y1, x2, y2); | |
227 | ||
228 | psx_gpu->dirty_textures_4bpp_mask |= mask; | |
229 | psx_gpu->dirty_textures_8bpp_mask |= mask; | |
230 | psx_gpu->dirty_textures_8bpp_alternate_mask |= mask; | |
231 | ||
232 | return mask; | |
233 | } | |
234 | ||
235 | u32 invalidate_texture_cache_region_viewport(psx_gpu_struct *psx_gpu, u32 x1, | |
236 | u32 y1, u32 x2, u32 y2) | |
237 | { | |
238 | u32 mask = texture_region_mask(x1, y1, x2, y2) & | |
239 | psx_gpu->viewport_mask; | |
3867c6ef | 240 | |
75e28f62 E |
241 | psx_gpu->dirty_textures_4bpp_mask |= mask; |
242 | psx_gpu->dirty_textures_8bpp_mask |= mask; | |
243 | psx_gpu->dirty_textures_8bpp_alternate_mask |= mask; | |
244 | ||
245 | return mask; | |
246 | } | |
247 | ||
05740673 | 248 | void update_texture_cache_region(psx_gpu_struct *psx_gpu, u32 x1, u32 y1, |
249 | u32 x2, u32 y2) | |
250 | { | |
251 | u32 mask = texture_region_mask(x1, y1, x2, y2); | |
252 | u32 texture_page; | |
253 | u8 *texture_page_ptr; | |
254 | u16 *vram_ptr; | |
255 | u32 texel_block; | |
256 | u32 sub_x, sub_y; | |
257 | ||
258 | psx_gpu->dirty_textures_8bpp_mask |= mask; | |
259 | psx_gpu->dirty_textures_8bpp_alternate_mask |= mask; | |
260 | ||
261 | if ((psx_gpu->dirty_textures_4bpp_mask & mask) == 0 && | |
262 | (x1 & 3) == 0 && (y1 & 15) == 0 && x2 - x1 < 4 && y2 - y1 < 16) | |
263 | { | |
264 | texture_page = ((x1 / 64) & 15) + (y1 / 256) * 16; | |
265 | texture_page_ptr = psx_gpu->texture_4bpp_cache[texture_page]; | |
266 | texture_page_ptr += (x1 / 4 & 15) * 16*16 + (y1 / 16 & 15) * 16*16*16; | |
267 | vram_ptr = psx_gpu->vram_ptr + x1 + y1 * 1024; | |
268 | sub_x = 4; | |
269 | sub_y = 16; | |
270 | ||
271 | while(sub_y) | |
272 | { | |
273 | while(sub_x) | |
274 | { | |
275 | texel_block = *vram_ptr; | |
276 | ||
277 | texture_page_ptr[0] = texel_block & 0xF; | |
278 | texture_page_ptr[1] = (texel_block >> 4) & 0xF; | |
279 | texture_page_ptr[2] = (texel_block >> 8) & 0xF; | |
280 | texture_page_ptr[3] = texel_block >> 12; | |
281 | ||
282 | vram_ptr++; | |
283 | texture_page_ptr += 4; | |
284 | ||
285 | sub_x--; | |
286 | } | |
287 | ||
288 | vram_ptr -= 4; | |
289 | sub_x = 4; | |
290 | ||
291 | sub_y--; | |
292 | vram_ptr += 1024; | |
293 | } | |
294 | } | |
295 | else | |
296 | { | |
297 | psx_gpu->dirty_textures_4bpp_mask |= mask; | |
298 | } | |
299 | } | |
75e28f62 E |
300 | |
301 | void update_texture_8bpp_cache_slice(psx_gpu_struct *psx_gpu, | |
302 | u32 texture_page); | |
303 | ||
2bbbb7af | 304 | #ifndef NEON_BUILD |
75e28f62 E |
305 | |
306 | void update_texture_4bpp_cache(psx_gpu_struct *psx_gpu) | |
307 | { | |
308 | u32 current_texture_page = psx_gpu->current_texture_page; | |
3867c6ef | 309 | u8 *texture_page_ptr = psx_gpu->texture_page_base; |
75e28f62 E |
310 | u16 *vram_ptr = psx_gpu->vram_ptr; |
311 | ||
312 | u32 texel_block; | |
313 | u32 tile_x, tile_y; | |
314 | u32 sub_x, sub_y; | |
315 | ||
316 | vram_ptr += (current_texture_page >> 4) * 256 * 1024; | |
317 | vram_ptr += (current_texture_page & 0xF) * 64; | |
318 | ||
319 | texture_cache_loads++; | |
320 | ||
321 | tile_y = 16; | |
322 | tile_x = 16; | |
323 | sub_x = 4; | |
324 | sub_y = 16; | |
325 | ||
326 | psx_gpu->dirty_textures_4bpp_mask &= ~(psx_gpu->current_texture_mask); | |
327 | ||
328 | while(tile_y) | |
329 | { | |
330 | while(tile_x) | |
331 | { | |
332 | while(sub_y) | |
333 | { | |
334 | while(sub_x) | |
335 | { | |
336 | texel_block = *vram_ptr; | |
b7ed0632 | 337 | |
75e28f62 E |
338 | texture_page_ptr[0] = texel_block & 0xF; |
339 | texture_page_ptr[1] = (texel_block >> 4) & 0xF; | |
340 | texture_page_ptr[2] = (texel_block >> 8) & 0xF; | |
341 | texture_page_ptr[3] = texel_block >> 12; | |
342 | ||
343 | vram_ptr++; | |
344 | texture_page_ptr += 4; | |
345 | ||
346 | sub_x--; | |
347 | } | |
348 | ||
349 | vram_ptr -= 4; | |
350 | sub_x = 4; | |
351 | ||
352 | sub_y--; | |
353 | vram_ptr += 1024; | |
354 | } | |
355 | ||
356 | sub_y = 16; | |
357 | ||
358 | vram_ptr -= (1024 * 16) - 4; | |
359 | tile_x--; | |
360 | } | |
361 | ||
362 | tile_x = 16; | |
363 | ||
364 | vram_ptr += (16 * 1024) - (4 * 16); | |
365 | tile_y--; | |
366 | } | |
367 | } | |
368 | ||
369 | void update_texture_8bpp_cache_slice(psx_gpu_struct *psx_gpu, | |
370 | u32 texture_page) | |
371 | { | |
3867c6ef | 372 | u16 *texture_page_ptr = psx_gpu->texture_page_base; |
75e28f62 E |
373 | u16 *vram_ptr = psx_gpu->vram_ptr; |
374 | ||
375 | u32 tile_x, tile_y; | |
376 | u32 sub_y; | |
377 | ||
378 | vec_8x16u texels; | |
379 | ||
380 | texture_cache_loads++; | |
381 | ||
382 | vram_ptr += (texture_page >> 4) * 256 * 1024; | |
383 | vram_ptr += (texture_page & 0xF) * 64; | |
384 | ||
385 | if((texture_page ^ psx_gpu->current_texture_page) & 0x1) | |
386 | texture_page_ptr += (8 * 16) * 8; | |
387 | ||
388 | tile_x = 8; | |
389 | tile_y = 16; | |
390 | ||
391 | sub_y = 16; | |
392 | ||
393 | while(tile_y) | |
394 | { | |
395 | while(tile_x) | |
396 | { | |
397 | while(sub_y) | |
398 | { | |
399 | load_128b(texels, vram_ptr); | |
400 | store_128b(texels, texture_page_ptr); | |
401 | ||
402 | texture_page_ptr += 8; | |
403 | vram_ptr += 1024; | |
404 | ||
405 | sub_y--; | |
406 | } | |
407 | ||
408 | sub_y = 16; | |
409 | ||
410 | vram_ptr -= (1024 * 16); | |
411 | vram_ptr += 8; | |
412 | ||
413 | tile_x--; | |
414 | } | |
415 | ||
416 | tile_x = 8; | |
417 | ||
418 | vram_ptr -= (8 * 8); | |
419 | vram_ptr += (16 * 1024); | |
420 | ||
421 | texture_page_ptr += (8 * 16) * 8; | |
422 | tile_y--; | |
423 | } | |
424 | } | |
425 | ||
426 | #endif | |
427 | ||
428 | ||
429 | void update_texture_8bpp_cache(psx_gpu_struct *psx_gpu) | |
430 | { | |
431 | u32 current_texture_page = psx_gpu->current_texture_page; | |
432 | u32 update_textures = | |
433 | psx_gpu->dirty_textures_8bpp_mask & psx_gpu->current_texture_mask; | |
434 | ||
435 | psx_gpu->dirty_textures_8bpp_mask &= ~update_textures; | |
436 | ||
437 | if(update_textures & (1 << current_texture_page)) | |
438 | { | |
439 | update_texture_8bpp_cache_slice(psx_gpu, current_texture_page); | |
440 | update_textures &= ~(1 << current_texture_page); | |
441 | } | |
442 | ||
443 | if(update_textures) | |
444 | { | |
445 | u32 adjacent_texture_page = ((current_texture_page + 1) & 0xF) | | |
446 | (current_texture_page & 0x10); | |
447 | ||
448 | update_texture_8bpp_cache_slice(psx_gpu, adjacent_texture_page); | |
449 | } | |
450 | } | |
451 | ||
452 | void setup_blocks_shaded_untextured_undithered_unswizzled_indirect( | |
453 | psx_gpu_struct *psx_gpu); | |
454 | ||
455 | void flush_render_block_buffer(psx_gpu_struct *psx_gpu) | |
456 | { | |
f1359c57 | 457 | if((psx_gpu->render_mode & RENDER_INTERLACE_ENABLED) && |
69b09c0d E |
458 | (psx_gpu->primitive_type == PRIMITIVE_TYPE_SPRITE)) |
459 | { | |
460 | u32 num_blocks_dest = 0; | |
461 | block_struct *block_src = psx_gpu->blocks; | |
462 | block_struct *block_dest = psx_gpu->blocks; | |
463 | ||
464 | u16 *vram_ptr = psx_gpu->vram_ptr; | |
465 | u32 i; | |
466 | ||
f1359c57 | 467 | if(psx_gpu->render_mode & RENDER_INTERLACE_ODD) |
69b09c0d E |
468 | { |
469 | for(i = 0; i < psx_gpu->num_blocks; i++) | |
470 | { | |
471 | u32 fb_offset = (u32)((u8 *)block_src->fb_ptr - (u8 *)vram_ptr); | |
472 | if(fb_offset & (1 << 11)) | |
473 | { | |
474 | *block_dest = *block_src; | |
475 | num_blocks_dest++; | |
476 | block_dest++; | |
477 | } | |
478 | block_src++; | |
479 | } | |
480 | } | |
481 | else | |
482 | { | |
483 | for(i = 0; i < psx_gpu->num_blocks; i++) | |
484 | { | |
485 | u32 fb_offset = (u32)((u8 *)block_src->fb_ptr - (u8 *)vram_ptr); | |
486 | if((fb_offset & (1 << 11)) == 0) | |
487 | { | |
488 | *block_dest = *block_src; | |
489 | num_blocks_dest++; | |
490 | block_dest++; | |
491 | } | |
492 | block_src++; | |
493 | } | |
494 | } | |
495 | ||
496 | psx_gpu->num_blocks = num_blocks_dest; | |
497 | } | |
498 | ||
75e28f62 E |
499 | if(psx_gpu->num_blocks) |
500 | { | |
501 | render_block_handler_struct *render_block_handler = | |
502 | psx_gpu->render_block_handler; | |
503 | ||
504 | render_block_handler->texture_blocks(psx_gpu); | |
505 | render_block_handler->shade_blocks(psx_gpu); | |
506 | render_block_handler->blend_blocks(psx_gpu); | |
507 | ||
3867c6ef | 508 | #ifdef PROFILE |
75e28f62 E |
509 | span_pixel_blocks += psx_gpu->num_blocks; |
510 | render_buffer_flushes++; | |
3867c6ef | 511 | #endif |
75e28f62 E |
512 | |
513 | psx_gpu->num_blocks = 0; | |
514 | } | |
515 | } | |
516 | ||
517 | ||
518 | void compute_all_gradients(psx_gpu_struct *psx_gpu, vertex_struct *a, | |
519 | vertex_struct *b, vertex_struct *c); | |
520 | ||
2bbbb7af | 521 | #ifndef NEON_BUILD |
75e28f62 E |
522 | |
523 | #define setup_gradient_calculation_input(set, vertex) \ | |
524 | /* First type is: uvrg bxxx xxxx */\ | |
525 | /* Second type is: yyyy ybyy uvrg */\ | |
526 | /* Since x_a and y_c are the same the same variable is used for both. */\ | |
527 | x##set##_a_y##set##_c.e[0] = vertex->u; \ | |
528 | x##set##_a_y##set##_c.e[1] = vertex->v; \ | |
529 | x##set##_a_y##set##_c.e[2] = vertex->r; \ | |
530 | x##set##_a_y##set##_c.e[3] = vertex->g; \ | |
531 | dup_4x16b(x##set##_b, vertex->x); \ | |
532 | dup_4x16b(x##set##_c, vertex->x); \ | |
533 | dup_4x16b(y##set##_a, vertex->y); \ | |
534 | dup_4x16b(y##set##_b, vertex->y); \ | |
535 | x##set##_b.e[0] = vertex->b; \ | |
536 | y##set##_b.e[1] = vertex->b \ | |
537 | ||
538 | ||
539 | void compute_all_gradients(psx_gpu_struct *psx_gpu, vertex_struct *a, | |
540 | vertex_struct *b, vertex_struct *c) | |
541 | { | |
542 | u32 triangle_area = psx_gpu->triangle_area; | |
543 | u32 winding_mask_scalar; | |
544 | ||
545 | u32 triangle_area_shift; | |
546 | u64 triangle_area_reciprocal = | |
547 | fixed_reciprocal(triangle_area, &triangle_area_shift); | |
548 | triangle_area_shift = -(triangle_area_shift - FIXED_BITS); | |
549 | ||
550 | // ((x1 - x0) * (y2 - y1)) - ((x2 - x1) * (y1 - y0)) = | |
551 | // ( d0 * d1 ) - ( d2 * d3 ) = | |
552 | // ( m0 ) - ( m1 ) = gradient | |
553 | ||
554 | // This is split to do 12 elements at a time over three sets: a, b, and c. | |
555 | // Technically we only need to do 10 elements (uvrgb_x and uvrgb_y), so | |
556 | // two of the slots are unused. | |
557 | ||
558 | // Inputs are all 16-bit signed. The m0/m1 results are 32-bit signed, as | |
559 | // is g. | |
560 | ||
561 | vec_4x16s x0_a_y0_c, x0_b, x0_c; | |
562 | vec_4x16s y0_a, y0_b; | |
563 | vec_4x16s x1_a_y1_c, x1_b, x1_c; | |
564 | vec_4x16s y1_a, y1_b; | |
565 | vec_4x16s x2_a_y2_c, x2_b, x2_c; | |
566 | vec_4x16s y2_a, y2_b; | |
567 | ||
568 | vec_4x32u uvrg_base; | |
569 | vec_4x32u b_base; | |
c6063f89 | 570 | vec_4x32u uvrgb_phase; |
75e28f62 E |
571 | |
572 | vec_4x16s d0_a_d3_c, d0_b, d0_c; | |
573 | vec_4x16s d1_a, d1_b, d1_c_d2_a; | |
574 | vec_4x16s d2_b, d2_c; | |
575 | vec_4x16s d3_a, d3_b; | |
576 | ||
577 | vec_4x32s m0_a, m0_b, m0_c; | |
578 | vec_4x32s m1_a, m1_b, m1_c; | |
579 | ||
580 | vec_4x32u gradient_area_a, gradient_area_c; | |
581 | vec_2x32u gradient_area_b; | |
582 | ||
583 | vec_4x32u gradient_area_sign_a, gradient_area_sign_c; | |
584 | vec_2x32u gradient_area_sign_b; | |
585 | vec_4x32u winding_mask; | |
586 | ||
587 | vec_2x64u gradient_wide_a0, gradient_wide_a1; | |
588 | vec_2x64u gradient_wide_c0, gradient_wide_c1; | |
589 | vec_2x64u gradient_wide_b; | |
590 | ||
591 | vec_4x32u gradient_a, gradient_c; | |
592 | vec_2x32u gradient_b; | |
593 | vec_16x8s gradient_shift; | |
594 | ||
595 | setup_gradient_calculation_input(0, a); | |
596 | setup_gradient_calculation_input(1, b); | |
597 | setup_gradient_calculation_input(2, c); | |
598 | ||
c6063f89 | 599 | dup_4x32b(uvrgb_phase, psx_gpu->uvrgb_phase); |
75e28f62 E |
600 | shl_long_4x16b(uvrg_base, x0_a_y0_c, 16); |
601 | shl_long_4x16b(b_base, x0_b, 16); | |
602 | ||
c6063f89 | 603 | add_4x32b(uvrg_base, uvrg_base, uvrgb_phase); |
604 | add_4x32b(b_base, b_base, uvrgb_phase); | |
75e28f62 E |
605 | |
606 | // Can probably pair these, but it'll require careful register allocation | |
607 | sub_4x16b(d0_a_d3_c, x1_a_y1_c, x0_a_y0_c); | |
608 | sub_4x16b(d1_c_d2_a, x2_a_y2_c, x1_a_y1_c); | |
609 | ||
610 | sub_4x16b(d0_b, x1_b, x0_b); | |
611 | sub_4x16b(d0_c, x1_c, x0_c); | |
612 | ||
613 | sub_4x16b(d1_a, y2_a, y1_a); | |
614 | sub_4x16b(d1_b, y2_b, y1_b); | |
615 | ||
616 | sub_4x16b(d2_b, x2_b, x1_b); | |
617 | sub_4x16b(d2_c, x2_c, x1_c); | |
618 | ||
619 | sub_4x16b(d3_a, y1_a, y0_a); | |
620 | sub_4x16b(d3_b, y1_b, y0_b); | |
621 | ||
622 | mul_long_4x16b(m0_a, d0_a_d3_c, d1_a); | |
623 | mul_long_4x16b(m0_b, d0_b, d1_b); | |
624 | mul_long_4x16b(m0_c, d0_c, d1_c_d2_a); | |
625 | ||
626 | mul_long_4x16b(m1_a, d1_c_d2_a, d3_a); | |
627 | mul_long_4x16b(m1_b, d2_b, d3_b); | |
628 | mul_long_4x16b(m1_c, d2_c, d0_a_d3_c); | |
629 | ||
630 | sub_4x32b(gradient_area_a, m0_a, m1_a); | |
631 | sub_2x32b(gradient_area_b, m0_b.low, m1_b.low); | |
632 | sub_4x32b(gradient_area_c, m0_c, m1_c); | |
633 | ||
634 | cmpltz_4x32b(gradient_area_sign_a, gradient_area_a); | |
635 | cmpltz_2x32b(gradient_area_sign_b, gradient_area_b); | |
636 | cmpltz_4x32b(gradient_area_sign_c, gradient_area_c); | |
637 | ||
638 | abs_4x32b(gradient_area_a, gradient_area_a); | |
639 | abs_2x32b(gradient_area_b, gradient_area_b); | |
640 | abs_4x32b(gradient_area_c, gradient_area_c); | |
641 | ||
642 | winding_mask_scalar = -psx_gpu->triangle_winding; | |
643 | ||
644 | dup_4x32b(winding_mask, winding_mask_scalar); | |
645 | eor_4x32b(gradient_area_sign_a, gradient_area_sign_a, winding_mask); | |
646 | eor_2x32b(gradient_area_sign_b, gradient_area_sign_b, winding_mask); | |
647 | eor_4x32b(gradient_area_sign_c, gradient_area_sign_c, winding_mask); | |
648 | ||
649 | mul_scalar_long_2x32b(gradient_wide_a0, | |
650 | vector_cast(vec_2x32s, gradient_area_a.low), | |
651 | (s64)triangle_area_reciprocal); | |
652 | mul_scalar_long_2x32b(gradient_wide_a1, | |
653 | vector_cast(vec_2x32s, gradient_area_a.high), | |
654 | (s64)triangle_area_reciprocal); | |
655 | mul_scalar_long_2x32b(gradient_wide_b, | |
656 | vector_cast(vec_2x32s, gradient_area_b), | |
657 | (s64)triangle_area_reciprocal); | |
658 | mul_scalar_long_2x32b(gradient_wide_c0, | |
659 | vector_cast(vec_2x32s, gradient_area_c.low), | |
660 | (s64)triangle_area_reciprocal); | |
661 | mul_scalar_long_2x32b(gradient_wide_c1, | |
662 | vector_cast(vec_2x32s, gradient_area_c.high), | |
663 | (s64)triangle_area_reciprocal); | |
664 | ||
665 | dup_16x8b(gradient_shift, triangle_area_shift); | |
666 | shl_reg_2x64b(gradient_wide_a0, gradient_wide_a0, | |
667 | vector_cast(vec_2x64u, gradient_shift)); | |
668 | shl_reg_2x64b(gradient_wide_a1, gradient_wide_a1, | |
669 | vector_cast(vec_2x64u, gradient_shift)); | |
670 | shl_reg_2x64b(gradient_wide_b, gradient_wide_b, | |
671 | vector_cast(vec_2x64u, gradient_shift)); | |
672 | shl_reg_2x64b(gradient_wide_c0, gradient_wide_c0, | |
673 | vector_cast(vec_2x64u, gradient_shift)); | |
674 | shl_reg_2x64b(gradient_wide_c1, gradient_wide_c1, | |
675 | vector_cast(vec_2x64u, gradient_shift)); | |
676 | ||
677 | mov_narrow_2x64b(gradient_a.low, gradient_wide_a0); | |
678 | mov_narrow_2x64b(gradient_a.high, gradient_wide_a1); | |
679 | mov_narrow_2x64b(gradient_b, gradient_wide_b); | |
680 | mov_narrow_2x64b(gradient_c.low, gradient_wide_c0); | |
681 | mov_narrow_2x64b(gradient_c.high, gradient_wide_c1); | |
682 | ||
683 | shl_4x32b(gradient_a, gradient_a, 4); | |
684 | shl_2x32b(gradient_b, gradient_b, 4); | |
685 | shl_4x32b(gradient_c, gradient_c, 4); | |
686 | ||
687 | eor_4x32b(gradient_a, gradient_a, gradient_area_sign_a); | |
688 | eor_2x32b(gradient_b, gradient_b, gradient_area_sign_b); | |
689 | eor_4x32b(gradient_c, gradient_c, gradient_area_sign_c); | |
690 | ||
691 | sub_4x32b(gradient_a, gradient_a, gradient_area_sign_a); | |
692 | sub_2x32b(gradient_b, gradient_b, gradient_area_sign_b); | |
693 | sub_4x32b(gradient_c, gradient_c, gradient_area_sign_c); | |
694 | ||
695 | u32 left_adjust = a->x; | |
696 | mls_scalar_4x32b(uvrg_base, gradient_a, left_adjust); | |
697 | mls_scalar_2x32b(b_base.low, gradient_b, left_adjust); | |
698 | ||
699 | vec_4x32u uvrg_dx2; | |
700 | vec_2x32u b_dx2; | |
701 | ||
702 | vec_4x32u uvrg_dx3; | |
703 | vec_2x32u b_dx3; | |
704 | ||
705 | vec_4x32u zero; | |
706 | ||
707 | eor_4x32b(zero, zero, zero); | |
708 | add_4x32b(uvrg_dx2, gradient_a, gradient_a); | |
709 | add_2x32b(b_dx2, gradient_b, gradient_b); | |
710 | add_4x32b(uvrg_dx3, gradient_a, uvrg_dx2); | |
711 | add_2x32b(b_dx3, gradient_b, b_dx2); | |
712 | ||
713 | // Can be done with vst4, assuming that the zero, dx, dx2, and dx3 are | |
714 | // lined up properly | |
715 | psx_gpu->u_block_span.e[0] = zero.e[0]; | |
716 | psx_gpu->u_block_span.e[1] = gradient_a.e[0]; | |
717 | psx_gpu->u_block_span.e[2] = uvrg_dx2.e[0]; | |
718 | psx_gpu->u_block_span.e[3] = uvrg_dx3.e[0]; | |
719 | ||
720 | psx_gpu->v_block_span.e[0] = zero.e[1]; | |
721 | psx_gpu->v_block_span.e[1] = gradient_a.e[1]; | |
722 | psx_gpu->v_block_span.e[2] = uvrg_dx2.e[1]; | |
723 | psx_gpu->v_block_span.e[3] = uvrg_dx3.e[1]; | |
724 | ||
725 | psx_gpu->r_block_span.e[0] = zero.e[2]; | |
726 | psx_gpu->r_block_span.e[1] = gradient_a.e[2]; | |
727 | psx_gpu->r_block_span.e[2] = uvrg_dx2.e[2]; | |
728 | psx_gpu->r_block_span.e[3] = uvrg_dx3.e[2]; | |
729 | ||
730 | psx_gpu->g_block_span.e[0] = zero.e[3]; | |
731 | psx_gpu->g_block_span.e[1] = gradient_a.e[3]; | |
732 | psx_gpu->g_block_span.e[2] = uvrg_dx2.e[3]; | |
733 | psx_gpu->g_block_span.e[3] = uvrg_dx3.e[3]; | |
734 | ||
735 | psx_gpu->b_block_span.e[0] = zero.e[0]; | |
736 | psx_gpu->b_block_span.e[1] = gradient_b.e[0]; | |
737 | psx_gpu->b_block_span.e[2] = b_dx2.e[0]; | |
738 | psx_gpu->b_block_span.e[3] = b_dx3.e[0]; | |
739 | ||
740 | psx_gpu->uvrg = uvrg_base; | |
741 | psx_gpu->b = b_base.e[0]; | |
742 | ||
743 | psx_gpu->uvrg_dx = gradient_a; | |
744 | psx_gpu->uvrg_dy = gradient_c; | |
745 | psx_gpu->b_dy = gradient_b.e[1]; | |
746 | } | |
747 | #endif | |
748 | ||
749 | #define vector_check(_a, _b) \ | |
750 | if(memcmp(&_a, &_b, sizeof(_b))) \ | |
751 | { \ | |
752 | if(sizeof(_b) == 8) \ | |
753 | { \ | |
754 | printf("mismatch on %s vs %s: (%x %x) vs (%x %x)\n", \ | |
755 | #_a, #_b, _a.e[0], _a.e[1], _b.e[0], _b.e[1]); \ | |
756 | } \ | |
757 | else \ | |
758 | { \ | |
759 | printf("mismatch on %s vs %s: (%x %x %x %x) vs (%x %x %x %x)\n", \ | |
760 | #_a, #_b, _a.e[0], _a.e[1], _a.e[2], _a.e[3], _b.e[0], _b.e[1], \ | |
761 | _b.e[2], _b.e[3]); \ | |
762 | } \ | |
763 | } \ | |
764 | ||
765 | #define scalar_check(_a, _b) \ | |
766 | if(_a != _b) \ | |
767 | printf("mismatch on %s %s: %x vs %x\n", #_a, #_b, _a, _b) \ | |
768 | ||
769 | ||
770 | #define setup_spans_prologue_alternate_yes() \ | |
771 | vec_2x64s alternate_x; \ | |
772 | vec_2x64s alternate_dx_dy; \ | |
773 | vec_4x32s alternate_x_32; \ | |
774 | vec_2x32s alternate_x_16; \ | |
775 | \ | |
776 | vec_4x16u alternate_select; \ | |
777 | vec_4x16s y_mid_point; \ | |
778 | \ | |
779 | s32 y_b = v_b->y; \ | |
780 | s64 edge_alt; \ | |
781 | s32 edge_dx_dy_alt; \ | |
782 | u32 edge_shift_alt \ | |
783 | ||
784 | #define setup_spans_prologue_alternate_no() \ | |
785 | ||
786 | #define setup_spans_prologue(alternate_active) \ | |
787 | edge_data_struct *span_edge_data; \ | |
788 | vec_4x32u *span_uvrg_offset; \ | |
789 | u32 *span_b_offset; \ | |
790 | \ | |
791 | s32 clip; \ | |
792 | \ | |
793 | vec_2x64s edges_xy; \ | |
794 | vec_2x32s edges_dx_dy; \ | |
795 | vec_2x32u edge_shifts; \ | |
796 | \ | |
797 | vec_2x64s left_x, right_x; \ | |
798 | vec_2x64s left_dx_dy, right_dx_dy; \ | |
799 | vec_4x32s left_x_32, right_x_32; \ | |
800 | vec_8x16s left_right_x_16; \ | |
801 | vec_4x16s y_x4; \ | |
802 | vec_8x16s left_edge; \ | |
803 | vec_8x16s right_edge; \ | |
804 | vec_4x16u span_shift; \ | |
805 | \ | |
806 | vec_2x32u c_0x01; \ | |
807 | vec_4x16u c_0x04; \ | |
808 | vec_4x16u c_0xFFFE; \ | |
809 | vec_4x16u c_0x07; \ | |
810 | \ | |
811 | vec_2x32s x_starts; \ | |
812 | vec_2x32s x_ends; \ | |
813 | \ | |
814 | s32 x_a = v_a->x; \ | |
815 | s32 x_b = v_b->x; \ | |
816 | s32 x_c = v_c->x; \ | |
817 | s32 y_a = v_a->y; \ | |
818 | s32 y_c = v_c->y; \ | |
819 | \ | |
820 | vec_4x32u uvrg = psx_gpu->uvrg; \ | |
821 | vec_4x32u uvrg_dy = psx_gpu->uvrg_dy; \ | |
822 | u32 b = psx_gpu->b; \ | |
823 | u32 b_dy = psx_gpu->b_dy; \ | |
824 | \ | |
825 | dup_2x32b(c_0x01, 0x01); \ | |
826 | setup_spans_prologue_alternate_##alternate_active() \ | |
827 | ||
828 | #define setup_spans_prologue_b() \ | |
829 | span_edge_data = psx_gpu->span_edge_data; \ | |
830 | span_uvrg_offset = psx_gpu->span_uvrg_offset; \ | |
831 | span_b_offset = psx_gpu->span_b_offset; \ | |
832 | \ | |
833 | vec_8x16u c_0x0001; \ | |
834 | \ | |
835 | dup_8x16b(c_0x0001, 0x0001); \ | |
836 | dup_8x16b(left_edge, psx_gpu->viewport_start_x); \ | |
837 | dup_8x16b(right_edge, psx_gpu->viewport_end_x); \ | |
838 | add_8x16b(right_edge, right_edge, c_0x0001); \ | |
839 | dup_4x16b(c_0x04, 0x04); \ | |
840 | dup_4x16b(c_0x07, 0x07); \ | |
841 | dup_4x16b(c_0xFFFE, 0xFFFE); \ | |
842 | ||
843 | ||
844 | #define compute_edge_delta_x2() \ | |
845 | { \ | |
846 | vec_2x32s heights; \ | |
847 | vec_2x32s height_reciprocals; \ | |
848 | vec_2x32s heights_b; \ | |
849 | vec_4x32u widths; \ | |
850 | \ | |
851 | u32 edge_shift = reciprocal_table[height]; \ | |
852 | \ | |
853 | dup_2x32b(heights, height); \ | |
854 | sub_2x32b(widths, x_ends, x_starts); \ | |
855 | \ | |
856 | dup_2x32b(edge_shifts, edge_shift); \ | |
857 | sub_2x32b(heights_b, heights, c_0x01); \ | |
7d5140f5 | 858 | shr_2x32b(height_reciprocals, edge_shifts, 10); \ |
75e28f62 E |
859 | \ |
860 | mla_2x32b(heights_b, x_starts, heights); \ | |
861 | bic_immediate_4x16b(vector_cast(vec_4x16u, edge_shifts), 0xE0); \ | |
862 | mul_2x32b(edges_dx_dy, widths, height_reciprocals); \ | |
863 | mul_long_2x32b(edges_xy, heights_b, height_reciprocals); \ | |
864 | } \ | |
865 | ||
866 | #define compute_edge_delta_x3(start_c, height_a, height_b) \ | |
867 | { \ | |
868 | vec_2x32s heights; \ | |
869 | vec_2x32s height_reciprocals; \ | |
870 | vec_2x32s heights_b; \ | |
871 | vec_2x32u widths; \ | |
872 | \ | |
873 | u32 width_alt; \ | |
874 | s32 height_b_alt; \ | |
875 | u32 height_reciprocal_alt; \ | |
876 | \ | |
877 | heights.e[0] = height_a; \ | |
878 | heights.e[1] = height_b; \ | |
879 | \ | |
880 | edge_shifts.e[0] = reciprocal_table[height_a]; \ | |
881 | edge_shifts.e[1] = reciprocal_table[height_b]; \ | |
882 | edge_shift_alt = reciprocal_table[height_minor_b]; \ | |
883 | \ | |
884 | sub_2x32b(widths, x_ends, x_starts); \ | |
885 | width_alt = x_c - start_c; \ | |
886 | \ | |
7d5140f5 E |
887 | shr_2x32b(height_reciprocals, edge_shifts, 10); \ |
888 | height_reciprocal_alt = edge_shift_alt >> 10; \ | |
75e28f62 E |
889 | \ |
890 | bic_immediate_4x16b(vector_cast(vec_4x16u, edge_shifts), 0xE0); \ | |
891 | edge_shift_alt &= 0x1F; \ | |
892 | \ | |
893 | sub_2x32b(heights_b, heights, c_0x01); \ | |
894 | height_b_alt = height_minor_b - 1; \ | |
895 | \ | |
896 | mla_2x32b(heights_b, x_starts, heights); \ | |
897 | height_b_alt += height_minor_b * start_c; \ | |
898 | \ | |
899 | mul_long_2x32b(edges_xy, heights_b, height_reciprocals); \ | |
900 | edge_alt = (s64)height_b_alt * height_reciprocal_alt; \ | |
901 | \ | |
902 | mul_2x32b(edges_dx_dy, widths, height_reciprocals); \ | |
903 | edge_dx_dy_alt = width_alt * height_reciprocal_alt; \ | |
904 | } \ | |
905 | ||
906 | ||
907 | #define setup_spans_adjust_y_up() \ | |
908 | sub_4x32b(y_x4, y_x4, c_0x04) \ | |
909 | ||
910 | #define setup_spans_adjust_y_down() \ | |
911 | add_4x32b(y_x4, y_x4, c_0x04) \ | |
912 | ||
913 | #define setup_spans_adjust_interpolants_up() \ | |
914 | sub_4x32b(uvrg, uvrg, uvrg_dy); \ | |
915 | b -= b_dy \ | |
916 | ||
917 | #define setup_spans_adjust_interpolants_down() \ | |
918 | add_4x32b(uvrg, uvrg, uvrg_dy); \ | |
919 | b += b_dy \ | |
920 | ||
921 | ||
922 | #define setup_spans_clip_interpolants_increment() \ | |
923 | mla_scalar_4x32b(uvrg, uvrg_dy, clip); \ | |
924 | b += b_dy * clip \ | |
925 | ||
926 | #define setup_spans_clip_interpolants_decrement() \ | |
927 | mls_scalar_4x32b(uvrg, uvrg_dy, clip); \ | |
928 | b -= b_dy * clip \ | |
929 | ||
930 | #define setup_spans_clip_alternate_yes() \ | |
931 | edge_alt += edge_dx_dy_alt * (s64)(clip) \ | |
932 | ||
933 | #define setup_spans_clip_alternate_no() \ | |
934 | ||
935 | #define setup_spans_clip(direction, alternate_active) \ | |
936 | { \ | |
937 | clipped_triangles++; \ | |
938 | mla_scalar_long_2x32b(edges_xy, edges_dx_dy, (s64)clip); \ | |
939 | setup_spans_clip_alternate_##alternate_active(); \ | |
940 | setup_spans_clip_interpolants_##direction(); \ | |
941 | } \ | |
942 | ||
943 | ||
944 | #define setup_spans_adjust_edges_alternate_no(left_index, right_index) \ | |
945 | { \ | |
946 | vec_2x64u edge_shifts_64; \ | |
947 | vec_2x64s edges_dx_dy_64; \ | |
948 | \ | |
949 | mov_wide_2x32b(edge_shifts_64, edge_shifts); \ | |
950 | shl_variable_2x64b(edges_xy, edges_xy, edge_shifts_64); \ | |
951 | \ | |
952 | mov_wide_2x32b(edges_dx_dy_64, edges_dx_dy); \ | |
953 | shl_variable_2x64b(edges_dx_dy_64, edges_dx_dy_64, edge_shifts_64); \ | |
954 | \ | |
955 | left_x.e[0] = edges_xy.e[left_index]; \ | |
956 | right_x.e[0] = edges_xy.e[right_index]; \ | |
957 | \ | |
958 | left_dx_dy.e[0] = edges_dx_dy_64.e[left_index]; \ | |
959 | left_dx_dy.e[1] = edges_dx_dy_64.e[left_index]; \ | |
960 | right_dx_dy.e[0] = edges_dx_dy_64.e[right_index]; \ | |
961 | right_dx_dy.e[1] = edges_dx_dy_64.e[right_index]; \ | |
962 | \ | |
963 | add_1x64b(left_x.high, left_x.low, left_dx_dy.low); \ | |
964 | add_1x64b(right_x.high, right_x.low, right_dx_dy.low); \ | |
965 | \ | |
966 | add_2x64b(left_dx_dy, left_dx_dy, left_dx_dy); \ | |
967 | add_2x64b(right_dx_dy, right_dx_dy, right_dx_dy); \ | |
968 | } \ | |
969 | ||
970 | #define setup_spans_adjust_edges_alternate_yes(left_index, right_index) \ | |
971 | { \ | |
972 | setup_spans_adjust_edges_alternate_no(left_index, right_index); \ | |
973 | s64 edge_dx_dy_alt_64; \ | |
974 | \ | |
975 | dup_4x16b(y_mid_point, y_b); \ | |
976 | \ | |
977 | edge_alt <<= edge_shift_alt; \ | |
978 | edge_dx_dy_alt_64 = (s64)edge_dx_dy_alt << edge_shift_alt; \ | |
979 | \ | |
980 | alternate_x.e[0] = edge_alt; \ | |
981 | alternate_dx_dy.e[0] = edge_dx_dy_alt_64; \ | |
982 | alternate_dx_dy.e[1] = edge_dx_dy_alt_64; \ | |
983 | \ | |
984 | add_1x64b(alternate_x.high, alternate_x.low, alternate_dx_dy.low); \ | |
985 | add_2x64b(alternate_dx_dy, alternate_dx_dy, alternate_dx_dy); \ | |
986 | } \ | |
987 | ||
988 | ||
989 | #define setup_spans_y_select_up() \ | |
990 | cmplt_4x16b(alternate_select, y_x4, y_mid_point) \ | |
991 | ||
992 | #define setup_spans_y_select_down() \ | |
993 | cmpgt_4x16b(alternate_select, y_x4, y_mid_point) \ | |
994 | ||
995 | #define setup_spans_y_select_alternate_yes(direction) \ | |
996 | setup_spans_y_select_##direction() \ | |
997 | ||
998 | #define setup_spans_y_select_alternate_no(direction) \ | |
999 | ||
1000 | #define setup_spans_alternate_select_left() \ | |
1001 | bit_4x16b(left_right_x_16.low, alternate_x_16, alternate_select) \ | |
1002 | ||
1003 | #define setup_spans_alternate_select_right() \ | |
1004 | bit_4x16b(left_right_x_16.high, alternate_x_16, alternate_select) \ | |
1005 | ||
1006 | #define setup_spans_alternate_select_none() \ | |
1007 | ||
1008 | #define setup_spans_increment_alternate_yes() \ | |
1009 | shr_narrow_2x64b(alternate_x_32.low, alternate_x, 32); \ | |
1010 | add_2x64b(alternate_x, alternate_x, alternate_dx_dy); \ | |
1011 | shr_narrow_2x64b(alternate_x_32.high, alternate_x, 32); \ | |
1012 | add_2x64b(alternate_x, alternate_x, alternate_dx_dy); \ | |
1013 | mov_narrow_4x32b(alternate_x_16, alternate_x_32) \ | |
1014 | ||
1015 | #define setup_spans_increment_alternate_no() \ | |
1016 | ||
1017 | #define setup_spans_set_x4(alternate, direction, alternate_active) \ | |
1018 | { \ | |
1019 | span_uvrg_offset[0] = uvrg; \ | |
1020 | span_b_offset[0] = b; \ | |
1021 | setup_spans_adjust_interpolants_##direction(); \ | |
1022 | \ | |
1023 | span_uvrg_offset[1] = uvrg; \ | |
1024 | span_b_offset[1] = b; \ | |
1025 | setup_spans_adjust_interpolants_##direction(); \ | |
1026 | \ | |
1027 | span_uvrg_offset[2] = uvrg; \ | |
1028 | span_b_offset[2] = b; \ | |
1029 | setup_spans_adjust_interpolants_##direction(); \ | |
1030 | \ | |
1031 | span_uvrg_offset[3] = uvrg; \ | |
1032 | span_b_offset[3] = b; \ | |
1033 | setup_spans_adjust_interpolants_##direction(); \ | |
1034 | \ | |
1035 | span_uvrg_offset += 4; \ | |
1036 | span_b_offset += 4; \ | |
1037 | \ | |
1038 | shr_narrow_2x64b(left_x_32.low, left_x, 32); \ | |
1039 | shr_narrow_2x64b(right_x_32.low, right_x, 32); \ | |
1040 | \ | |
1041 | add_2x64b(left_x, left_x, left_dx_dy); \ | |
1042 | add_2x64b(right_x, right_x, right_dx_dy); \ | |
1043 | \ | |
1044 | shr_narrow_2x64b(left_x_32.high, left_x, 32); \ | |
1045 | shr_narrow_2x64b(right_x_32.high, right_x, 32); \ | |
1046 | \ | |
1047 | add_2x64b(left_x, left_x, left_dx_dy); \ | |
1048 | add_2x64b(right_x, right_x, right_dx_dy); \ | |
1049 | \ | |
1050 | mov_narrow_4x32b(left_right_x_16.low, left_x_32); \ | |
1051 | mov_narrow_4x32b(left_right_x_16.high, right_x_32); \ | |
1052 | \ | |
1053 | setup_spans_increment_alternate_##alternate_active(); \ | |
1054 | setup_spans_y_select_alternate_##alternate_active(direction); \ | |
1055 | setup_spans_alternate_select_##alternate(); \ | |
1056 | \ | |
1057 | max_8x16b(left_right_x_16, left_right_x_16, left_edge); \ | |
1058 | min_8x16b(left_right_x_16, left_right_x_16, right_edge); \ | |
1059 | \ | |
1060 | sub_4x16b(left_right_x_16.high, left_right_x_16.high, left_right_x_16.low); \ | |
1061 | add_4x16b(left_right_x_16.high, left_right_x_16.high, c_0x07); \ | |
1062 | and_4x16b(span_shift, left_right_x_16.high, c_0x07); \ | |
1063 | shl_variable_4x16b(span_shift, c_0xFFFE, span_shift); \ | |
1064 | shr_4x16b(left_right_x_16.high, left_right_x_16.high, 3); \ | |
1065 | \ | |
1066 | u32 i; \ | |
1067 | for(i = 0; i < 4; i++) \ | |
1068 | { \ | |
1069 | span_edge_data[i].left_x = left_right_x_16.low.e[i]; \ | |
1070 | span_edge_data[i].num_blocks = left_right_x_16.high.e[i]; \ | |
1071 | span_edge_data[i].right_mask = span_shift.e[i]; \ | |
1072 | span_edge_data[i].y = y_x4.e[i]; \ | |
1073 | } \ | |
1074 | \ | |
1075 | span_edge_data += 4; \ | |
1076 | \ | |
1077 | setup_spans_adjust_y_##direction(); \ | |
1078 | } \ | |
1079 | ||
1080 | ||
1081 | #define setup_spans_alternate_adjust_yes() \ | |
1082 | edge_alt -= edge_dx_dy_alt * (s64)height_minor_a \ | |
1083 | ||
1084 | #define setup_spans_alternate_adjust_no() \ | |
1085 | ||
1086 | ||
1087 | #define setup_spans_down(left_index, right_index, alternate, alternate_active) \ | |
1088 | setup_spans_alternate_adjust_##alternate_active(); \ | |
1089 | if(y_c > psx_gpu->viewport_end_y) \ | |
1090 | height -= y_c - psx_gpu->viewport_end_y - 1; \ | |
1091 | \ | |
1092 | clip = psx_gpu->viewport_start_y - y_a; \ | |
1093 | if(clip > 0) \ | |
1094 | { \ | |
1095 | height -= clip; \ | |
1096 | y_a += clip; \ | |
1097 | setup_spans_clip(increment, alternate_active); \ | |
1098 | } \ | |
1099 | \ | |
1100 | setup_spans_prologue_b(); \ | |
1101 | \ | |
1102 | if(height > 0) \ | |
1103 | { \ | |
1104 | y_x4.e[0] = y_a; \ | |
1105 | y_x4.e[1] = y_a + 1; \ | |
1106 | y_x4.e[2] = y_a + 2; \ | |
1107 | y_x4.e[3] = y_a + 3; \ | |
1108 | setup_spans_adjust_edges_alternate_##alternate_active(left_index, \ | |
1109 | right_index); \ | |
1110 | \ | |
1111 | psx_gpu->num_spans = height; \ | |
1112 | do \ | |
1113 | { \ | |
1114 | setup_spans_set_x4(alternate, down, alternate_active); \ | |
1115 | height -= 4; \ | |
1116 | } while(height > 0); \ | |
1117 | } \ | |
1118 | ||
1119 | ||
1120 | #define setup_spans_alternate_pre_increment_yes() \ | |
1121 | edge_alt += edge_dx_dy_alt \ | |
1122 | ||
1123 | #define setup_spans_alternate_pre_increment_no() \ | |
1124 | ||
1125 | #define setup_spans_up_decrement_height_yes() \ | |
1126 | height-- \ | |
1127 | ||
1128 | #define setup_spans_up_decrement_height_no() \ | |
1129 | {} \ | |
1130 | ||
1131 | #define setup_spans_up(left_index, right_index, alternate, alternate_active) \ | |
1132 | setup_spans_alternate_adjust_##alternate_active(); \ | |
1133 | y_a--; \ | |
1134 | \ | |
1135 | if(y_c < psx_gpu->viewport_start_y) \ | |
1136 | height -= psx_gpu->viewport_start_y - y_c; \ | |
1137 | else \ | |
1138 | setup_spans_up_decrement_height_##alternate_active(); \ | |
1139 | \ | |
1140 | clip = y_a - psx_gpu->viewport_end_y; \ | |
1141 | if(clip > 0) \ | |
1142 | { \ | |
1143 | height -= clip; \ | |
1144 | y_a -= clip; \ | |
1145 | setup_spans_clip(decrement, alternate_active); \ | |
1146 | } \ | |
1147 | \ | |
1148 | setup_spans_prologue_b(); \ | |
1149 | \ | |
1150 | if(height > 0) \ | |
1151 | { \ | |
1152 | y_x4.e[0] = y_a; \ | |
1153 | y_x4.e[1] = y_a - 1; \ | |
1154 | y_x4.e[2] = y_a - 2; \ | |
1155 | y_x4.e[3] = y_a - 3; \ | |
1156 | add_wide_2x32b(edges_xy, edges_xy, edges_dx_dy); \ | |
1157 | setup_spans_alternate_pre_increment_##alternate_active(); \ | |
1158 | setup_spans_adjust_edges_alternate_##alternate_active(left_index, \ | |
1159 | right_index); \ | |
1160 | setup_spans_adjust_interpolants_up(); \ | |
1161 | \ | |
1162 | psx_gpu->num_spans = height; \ | |
1163 | while(height > 0) \ | |
1164 | { \ | |
1165 | setup_spans_set_x4(alternate, up, alternate_active); \ | |
1166 | height -= 4; \ | |
1167 | } \ | |
1168 | } \ | |
1169 | ||
1170 | #define index_left 0 | |
1171 | #define index_right 1 | |
1172 | ||
1173 | #define setup_spans_up_up(minor, major) \ | |
1174 | setup_spans_prologue(yes); \ | |
1175 | s32 height_minor_a = y_a - y_b; \ | |
1176 | s32 height_minor_b = y_b - y_c; \ | |
1177 | s32 height = y_a - y_c; \ | |
1178 | \ | |
1179 | dup_2x32b(x_starts, x_a); \ | |
1180 | x_ends.e[0] = x_c; \ | |
1181 | x_ends.e[1] = x_b; \ | |
1182 | \ | |
1183 | compute_edge_delta_x3(x_b, height, height_minor_a); \ | |
1184 | setup_spans_up(index_##major, index_##minor, minor, yes) \ | |
1185 | ||
1186 | ||
1187 | void setup_spans_up_left(psx_gpu_struct *psx_gpu, vertex_struct *v_a, | |
1188 | vertex_struct *v_b, vertex_struct *v_c); | |
1189 | void setup_spans_up_right(psx_gpu_struct *psx_gpu, vertex_struct *v_a, | |
1190 | vertex_struct *v_b, vertex_struct *v_c); | |
1191 | void setup_spans_down_left(psx_gpu_struct *psx_gpu, vertex_struct *v_a, | |
1192 | vertex_struct *v_b, vertex_struct *v_c); | |
1193 | void setup_spans_down_right(psx_gpu_struct *psx_gpu, vertex_struct *v_a, | |
1194 | vertex_struct *v_b, vertex_struct *v_c); | |
1195 | void setup_spans_up_a(psx_gpu_struct *psx_gpu, vertex_struct *v_a, | |
1196 | vertex_struct *v_b, vertex_struct *v_c); | |
1197 | void setup_spans_up_b(psx_gpu_struct *psx_gpu, vertex_struct *v_a, | |
1198 | vertex_struct *v_b, vertex_struct *v_c); | |
1199 | void setup_spans_down_a(psx_gpu_struct *psx_gpu, vertex_struct *v_a, | |
1200 | vertex_struct *v_b, vertex_struct *v_c); | |
1201 | void setup_spans_down_b(psx_gpu_struct *psx_gpu, vertex_struct *v_a, | |
1202 | vertex_struct *v_b, vertex_struct *v_c); | |
1203 | void setup_spans_up_down(psx_gpu_struct *psx_gpu, vertex_struct *v_a, | |
1204 | vertex_struct *v_b, vertex_struct *v_c); | |
1205 | ||
1206 | ||
2bbbb7af | 1207 | #ifndef NEON_BUILD |
75e28f62 E |
1208 | |
1209 | void setup_spans_up_left(psx_gpu_struct *psx_gpu, vertex_struct *v_a, | |
1210 | vertex_struct *v_b, vertex_struct *v_c) | |
1211 | { | |
1212 | setup_spans_up_up(left, right); | |
1213 | } | |
1214 | ||
1215 | void setup_spans_up_right(psx_gpu_struct *psx_gpu, vertex_struct *v_a, | |
1216 | vertex_struct *v_b, vertex_struct *v_c) | |
1217 | { | |
1218 | setup_spans_up_up(right, left); | |
1219 | } | |
1220 | ||
1221 | #define setup_spans_down_down(minor, major) \ | |
1222 | setup_spans_prologue(yes); \ | |
1223 | s32 height_minor_a = y_b - y_a; \ | |
1224 | s32 height_minor_b = y_c - y_b; \ | |
1225 | s32 height = y_c - y_a; \ | |
1226 | \ | |
1227 | dup_2x32b(x_starts, x_a); \ | |
1228 | x_ends.e[0] = x_c; \ | |
1229 | x_ends.e[1] = x_b; \ | |
1230 | \ | |
1231 | compute_edge_delta_x3(x_b, height, height_minor_a); \ | |
1232 | setup_spans_down(index_##major, index_##minor, minor, yes) \ | |
1233 | ||
1234 | void setup_spans_down_left(psx_gpu_struct *psx_gpu, vertex_struct *v_a, | |
1235 | vertex_struct *v_b, vertex_struct *v_c) | |
1236 | { | |
1237 | setup_spans_down_down(left, right); | |
1238 | } | |
1239 | ||
1240 | void setup_spans_down_right(psx_gpu_struct *psx_gpu, vertex_struct *v_a, | |
1241 | vertex_struct *v_b, vertex_struct *v_c) | |
1242 | { | |
1243 | setup_spans_down_down(right, left); | |
1244 | } | |
1245 | ||
1246 | #define setup_spans_up_flat() \ | |
1247 | s32 height = y_a - y_c; \ | |
1248 | \ | |
1249 | flat_triangles++; \ | |
1250 | compute_edge_delta_x2(); \ | |
1251 | setup_spans_up(index_left, index_right, none, no) \ | |
1252 | ||
1253 | void setup_spans_up_a(psx_gpu_struct *psx_gpu, vertex_struct *v_a, | |
1254 | vertex_struct *v_b, vertex_struct *v_c) | |
1255 | { | |
1256 | setup_spans_prologue(no); | |
1257 | x_starts.e[0] = x_a; | |
1258 | x_starts.e[1] = x_b; | |
1259 | dup_2x32b(x_ends, x_c); | |
1260 | ||
1261 | setup_spans_up_flat(); | |
1262 | } | |
1263 | ||
1264 | void setup_spans_up_b(psx_gpu_struct *psx_gpu, vertex_struct *v_a, | |
1265 | vertex_struct *v_b, vertex_struct *v_c) | |
1266 | { | |
1267 | setup_spans_prologue(no); | |
1268 | dup_2x32b(x_starts, x_a); | |
1269 | x_ends.e[0] = x_b; | |
1270 | x_ends.e[1] = x_c; | |
1271 | ||
1272 | setup_spans_up_flat(); | |
1273 | } | |
1274 | ||
1275 | #define setup_spans_down_flat() \ | |
1276 | s32 height = y_c - y_a; \ | |
1277 | \ | |
1278 | flat_triangles++; \ | |
1279 | compute_edge_delta_x2(); \ | |
1280 | setup_spans_down(index_left, index_right, none, no) \ | |
1281 | ||
1282 | void setup_spans_down_a(psx_gpu_struct *psx_gpu, vertex_struct *v_a, | |
1283 | vertex_struct *v_b, vertex_struct *v_c) | |
1284 | { | |
1285 | setup_spans_prologue(no); | |
1286 | x_starts.e[0] = x_a; | |
1287 | x_starts.e[1] = x_b; | |
1288 | dup_2x32b(x_ends, x_c); | |
1289 | ||
1290 | setup_spans_down_flat(); | |
1291 | } | |
1292 | ||
1293 | void setup_spans_down_b(psx_gpu_struct *psx_gpu, vertex_struct *v_a, | |
1294 | vertex_struct *v_b, vertex_struct *v_c) | |
1295 | { | |
1296 | setup_spans_prologue(no); | |
1297 | dup_2x32b(x_starts, x_a); | |
1298 | x_ends.e[0] = x_b; | |
1299 | x_ends.e[1] = x_c; | |
1300 | ||
1301 | setup_spans_down_flat(); | |
1302 | } | |
1303 | ||
1304 | void setup_spans_up_down(psx_gpu_struct *psx_gpu, vertex_struct *v_a, | |
1305 | vertex_struct *v_b, vertex_struct *v_c) | |
1306 | { | |
1307 | setup_spans_prologue(no); | |
1308 | ||
1309 | s32 y_b = v_b->y; | |
1310 | s64 edge_alt; | |
1311 | s32 edge_dx_dy_alt; | |
1312 | u32 edge_shift_alt; | |
1313 | ||
1314 | s32 middle_y = y_a; | |
1315 | s32 height_minor_a = y_a - y_b; | |
1316 | s32 height_minor_b = y_c - y_a; | |
1317 | s32 height_major = y_c - y_b; | |
1318 | ||
1319 | vec_2x64s edges_xy_b; | |
1320 | vec_2x32s edges_dx_dy_b; | |
1321 | vec_2x32u edge_shifts_b; | |
1322 | ||
1323 | vec_2x32s height_increment; | |
1324 | ||
1325 | x_starts.e[0] = x_a; | |
1326 | x_starts.e[1] = x_c; | |
1327 | dup_2x32b(x_ends, x_b); | |
1328 | ||
1329 | compute_edge_delta_x3(x_a, height_minor_a, height_major); | |
1330 | ||
1331 | height_increment.e[0] = 0; | |
1332 | height_increment.e[1] = height_minor_b; | |
1333 | ||
1334 | mla_long_2x32b(edges_xy, edges_dx_dy, height_increment); | |
1335 | ||
1336 | edges_xy_b.e[0] = edge_alt; | |
1337 | edges_xy_b.e[1] = edges_xy.e[1]; | |
1338 | ||
1339 | edge_shifts_b = edge_shifts; | |
1340 | edge_shifts_b.e[0] = edge_shift_alt; | |
1341 | ||
1342 | neg_2x32b(edges_dx_dy_b, edges_dx_dy); | |
1343 | edges_dx_dy_b.e[0] = edge_dx_dy_alt; | |
1344 | ||
1345 | y_a--; | |
1346 | ||
1347 | if(y_b < psx_gpu->viewport_start_y) | |
1348 | height_minor_a -= psx_gpu->viewport_start_y - y_b; | |
1349 | ||
1350 | clip = y_a - psx_gpu->viewport_end_y; | |
1351 | if(clip > 0) | |
1352 | { | |
1353 | height_minor_a -= clip; | |
1354 | y_a -= clip; | |
1355 | setup_spans_clip(decrement, no); | |
1356 | } | |
1357 | ||
1358 | setup_spans_prologue_b(); | |
1359 | ||
1360 | if(height_minor_a > 0) | |
1361 | { | |
1362 | y_x4.e[0] = y_a; | |
1363 | y_x4.e[1] = y_a - 1; | |
1364 | y_x4.e[2] = y_a - 2; | |
1365 | y_x4.e[3] = y_a - 3; | |
1366 | add_wide_2x32b(edges_xy, edges_xy, edges_dx_dy); | |
1367 | setup_spans_adjust_edges_alternate_no(index_left, index_right); | |
1368 | setup_spans_adjust_interpolants_up(); | |
1369 | ||
1370 | psx_gpu->num_spans = height_minor_a; | |
1371 | while(height_minor_a > 0) | |
1372 | { | |
1373 | setup_spans_set_x4(none, up, no); | |
1374 | height_minor_a -= 4; | |
1375 | } | |
1376 | ||
1377 | span_edge_data += height_minor_a; | |
1378 | span_uvrg_offset += height_minor_a; | |
1379 | span_b_offset += height_minor_a; | |
1380 | } | |
1381 | ||
1382 | edges_xy = edges_xy_b; | |
1383 | edges_dx_dy = edges_dx_dy_b; | |
1384 | edge_shifts = edge_shifts_b; | |
1385 | ||
1386 | uvrg = psx_gpu->uvrg; | |
1387 | b = psx_gpu->b; | |
1388 | ||
1389 | y_a = middle_y; | |
1390 | ||
1391 | if(y_c > psx_gpu->viewport_end_y) | |
1392 | height_minor_b -= y_c - psx_gpu->viewport_end_y - 1; | |
1393 | ||
1394 | clip = psx_gpu->viewport_start_y - y_a; | |
1395 | if(clip > 0) | |
1396 | { | |
1397 | height_minor_b -= clip; | |
1398 | y_a += clip; | |
1399 | setup_spans_clip(increment, no); | |
1400 | } | |
1401 | ||
1402 | if(height_minor_b > 0) | |
1403 | { | |
1404 | y_x4.e[0] = y_a; | |
1405 | y_x4.e[1] = y_a + 1; | |
1406 | y_x4.e[2] = y_a + 2; | |
1407 | y_x4.e[3] = y_a + 3; | |
1408 | setup_spans_adjust_edges_alternate_no(index_left, index_right); | |
1409 | ||
1410 | psx_gpu->num_spans += height_minor_b; | |
1411 | do | |
1412 | { | |
1413 | setup_spans_set_x4(none, down, no); | |
1414 | height_minor_b -= 4; | |
1415 | } while(height_minor_b > 0); | |
1416 | } | |
1417 | ||
1418 | left_split_triangles++; | |
1419 | } | |
1420 | ||
1421 | #endif | |
1422 | ||
1423 | ||
1424 | #define dither_table_entry_normal(value) \ | |
1425 | (value) \ | |
1426 | ||
1427 | ||
1428 | #define setup_blocks_load_msb_mask_indirect() \ | |
1429 | ||
1430 | #define setup_blocks_load_msb_mask_direct() \ | |
1431 | vec_8x16u msb_mask; \ | |
1432 | dup_8x16b(msb_mask, psx_gpu->mask_msb); \ | |
1433 | ||
1434 | ||
1435 | #define setup_blocks_variables_shaded_textured(target) \ | |
1436 | vec_4x32u u_block; \ | |
1437 | vec_4x32u v_block; \ | |
1438 | vec_4x32u r_block; \ | |
1439 | vec_4x32u g_block; \ | |
1440 | vec_4x32u b_block; \ | |
1441 | vec_4x32u uvrg_dx = psx_gpu->uvrg_dx; \ | |
1442 | vec_4x32u uvrg_dx4; \ | |
1443 | vec_4x32u uvrg_dx8; \ | |
1444 | vec_4x32u uvrg; \ | |
1445 | u32 b_dx = psx_gpu->b_block_span.e[1]; \ | |
1446 | u32 b_dx4 = b_dx << 2; \ | |
1447 | u32 b_dx8 = b_dx << 3; \ | |
1448 | u32 b; \ | |
1449 | \ | |
1450 | vec_16x8u texture_mask; \ | |
1451 | shl_4x32b(uvrg_dx4, uvrg_dx, 2); \ | |
1452 | shl_4x32b(uvrg_dx8, uvrg_dx, 3); \ | |
1453 | dup_8x8b(texture_mask.low, psx_gpu->texture_mask_width); \ | |
1454 | dup_8x8b(texture_mask.high, psx_gpu->texture_mask_height) \ | |
1455 | ||
1456 | #define setup_blocks_variables_shaded_untextured(target) \ | |
1457 | vec_4x32u r_block; \ | |
1458 | vec_4x32u g_block; \ | |
1459 | vec_4x32u b_block; \ | |
1460 | vec_4x32u rgb_dx; \ | |
1461 | vec_4x32u rgb_dx4; \ | |
1462 | vec_4x32u rgb_dx8; \ | |
1463 | vec_4x32u rgb; \ | |
1464 | \ | |
1465 | vec_8x8u d64_0x07; \ | |
1466 | vec_8x8u d64_1; \ | |
1467 | vec_8x8u d64_4; \ | |
1468 | vec_8x8u d64_128; \ | |
1469 | \ | |
1470 | dup_8x8b(d64_0x07, 0x07); \ | |
1471 | dup_8x8b(d64_1, 1); \ | |
1472 | dup_8x8b(d64_4, 4); \ | |
1473 | dup_8x8b(d64_128, 128); \ | |
1474 | \ | |
1475 | rgb_dx.low = psx_gpu->uvrg_dx.high; \ | |
1476 | rgb_dx.e[2] = psx_gpu->b_block_span.e[1]; \ | |
1477 | shl_4x32b(rgb_dx4, rgb_dx, 2); \ | |
1478 | shl_4x32b(rgb_dx8, rgb_dx, 3) \ | |
1479 | ||
1480 | #define setup_blocks_variables_unshaded_textured(target) \ | |
1481 | vec_4x32u u_block; \ | |
1482 | vec_4x32u v_block; \ | |
1483 | vec_2x32u uv_dx = psx_gpu->uvrg_dx.low; \ | |
1484 | vec_2x32u uv_dx4; \ | |
1485 | vec_2x32u uv_dx8; \ | |
1486 | vec_2x32u uv = psx_gpu->uvrg.low; \ | |
1487 | \ | |
1488 | vec_16x8u texture_mask; \ | |
1489 | shl_2x32b(uv_dx4, uv_dx, 2); \ | |
1490 | shl_2x32b(uv_dx8, uv_dx, 3); \ | |
1491 | dup_8x8b(texture_mask.low, psx_gpu->texture_mask_width); \ | |
1492 | dup_8x8b(texture_mask.high, psx_gpu->texture_mask_height) \ | |
1493 | ||
1494 | ||
1495 | #define setup_blocks_variables_unshaded_untextured_direct() \ | |
1496 | or_8x16b(colors, colors, msb_mask) \ | |
1497 | ||
1498 | #define setup_blocks_variables_unshaded_untextured_indirect() \ | |
1499 | ||
1500 | #define setup_blocks_variables_unshaded_untextured(target) \ | |
1501 | u32 color = psx_gpu->triangle_color; \ | |
1502 | vec_8x16u colors; \ | |
1503 | \ | |
1504 | u32 color_r = color & 0xFF; \ | |
1505 | u32 color_g = (color >> 8) & 0xFF; \ | |
1506 | u32 color_b = (color >> 16) & 0xFF; \ | |
1507 | \ | |
1508 | color = (color_r >> 3) | ((color_g >> 3) << 5) | \ | |
1509 | ((color_b >> 3) << 10); \ | |
1510 | dup_8x16b(colors, color); \ | |
1511 | setup_blocks_variables_unshaded_untextured_##target() \ | |
1512 | ||
1513 | #define setup_blocks_span_initialize_dithered_textured() \ | |
1514 | vec_8x16u dither_offsets; \ | |
1515 | shl_long_8x8b(dither_offsets, dither_offsets_short, 4) \ | |
1516 | ||
1517 | #define setup_blocks_span_initialize_dithered_untextured() \ | |
1518 | vec_8x8u dither_offsets; \ | |
1519 | add_8x8b(dither_offsets, dither_offsets_short, d64_4) \ | |
1520 | ||
1521 | #define setup_blocks_span_initialize_dithered(texturing) \ | |
1522 | u32 dither_row = psx_gpu->dither_table[y & 0x3]; \ | |
1523 | u32 dither_shift = (span_edge_data->left_x & 0x3) * 8; \ | |
1524 | vec_8x8s dither_offsets_short; \ | |
1525 | \ | |
1526 | dither_row = \ | |
1527 | (dither_row >> dither_shift) | (dither_row << (32 - dither_shift)); \ | |
1528 | dup_2x32b(vector_cast(vec_2x32u, dither_offsets_short), dither_row); \ | |
1529 | setup_blocks_span_initialize_dithered_##texturing() \ | |
1530 | ||
1531 | #define setup_blocks_span_initialize_undithered(texturing) \ | |
1532 | ||
1533 | ||
1534 | #define setup_blocks_span_initialize_shaded_textured() \ | |
1535 | { \ | |
1536 | vec_4x32u block_span; \ | |
1537 | u32 offset = span_edge_data->left_x; \ | |
1538 | \ | |
1539 | uvrg = *span_uvrg_offset; \ | |
1540 | mla_scalar_4x32b(uvrg, uvrg_dx, offset); \ | |
1541 | b = *span_b_offset; \ | |
1542 | b += b_dx * offset; \ | |
1543 | \ | |
1544 | dup_4x32b(u_block, uvrg.e[0]); \ | |
1545 | dup_4x32b(v_block, uvrg.e[1]); \ | |
1546 | dup_4x32b(r_block, uvrg.e[2]); \ | |
1547 | dup_4x32b(g_block, uvrg.e[3]); \ | |
1548 | dup_4x32b(b_block, b); \ | |
1549 | \ | |
1550 | block_span = psx_gpu->u_block_span; \ | |
1551 | add_4x32b(u_block, u_block, block_span); \ | |
1552 | block_span = psx_gpu->v_block_span; \ | |
1553 | add_4x32b(v_block, v_block, block_span); \ | |
1554 | block_span = psx_gpu->r_block_span; \ | |
1555 | add_4x32b(r_block, r_block, block_span); \ | |
1556 | block_span = psx_gpu->g_block_span; \ | |
1557 | add_4x32b(g_block, g_block, block_span); \ | |
1558 | block_span = psx_gpu->b_block_span; \ | |
1559 | add_4x32b(b_block, b_block, block_span); \ | |
1560 | } | |
1561 | ||
1562 | #define setup_blocks_span_initialize_shaded_untextured() \ | |
1563 | { \ | |
1564 | vec_4x32u block_span; \ | |
1565 | u32 offset = span_edge_data->left_x; \ | |
1566 | \ | |
1567 | rgb.low = span_uvrg_offset->high; \ | |
1568 | rgb.high.e[0] = *span_b_offset; \ | |
1569 | mla_scalar_4x32b(rgb, rgb_dx, offset); \ | |
1570 | \ | |
1571 | dup_4x32b(r_block, rgb.e[0]); \ | |
1572 | dup_4x32b(g_block, rgb.e[1]); \ | |
1573 | dup_4x32b(b_block, rgb.e[2]); \ | |
1574 | \ | |
1575 | block_span = psx_gpu->r_block_span; \ | |
1576 | add_4x32b(r_block, r_block, block_span); \ | |
1577 | block_span = psx_gpu->g_block_span; \ | |
1578 | add_4x32b(g_block, g_block, block_span); \ | |
1579 | block_span = psx_gpu->b_block_span; \ | |
1580 | add_4x32b(b_block, b_block, block_span); \ | |
1581 | } \ | |
1582 | ||
1583 | #define setup_blocks_span_initialize_unshaded_textured() \ | |
1584 | { \ | |
1585 | vec_4x32u block_span; \ | |
1586 | u32 offset = span_edge_data->left_x; \ | |
1587 | \ | |
1588 | uv = span_uvrg_offset->low; \ | |
1589 | mla_scalar_2x32b(uv, uv_dx, offset); \ | |
1590 | \ | |
1591 | dup_4x32b(u_block, uv.e[0]); \ | |
1592 | dup_4x32b(v_block, uv.e[1]); \ | |
1593 | \ | |
1594 | block_span = psx_gpu->u_block_span; \ | |
1595 | add_4x32b(u_block, u_block, block_span); \ | |
1596 | block_span = psx_gpu->v_block_span; \ | |
1597 | add_4x32b(v_block, v_block, block_span); \ | |
1598 | } \ | |
1599 | ||
1600 | #define setup_blocks_span_initialize_unshaded_untextured() \ | |
1601 | ||
1602 | ||
1603 | #define setup_blocks_texture_swizzled() \ | |
1604 | { \ | |
1605 | vec_8x8u u_saved = u; \ | |
1606 | sli_8x8b(u, v, 4); \ | |
1607 | sri_8x8b(v, u_saved, 4); \ | |
1608 | } \ | |
1609 | ||
1610 | #define setup_blocks_texture_unswizzled() \ | |
1611 | ||
1612 | #define setup_blocks_store_shaded_textured(swizzling, dithering, target, \ | |
1613 | edge_type) \ | |
1614 | { \ | |
1615 | vec_8x16u u_whole; \ | |
1616 | vec_8x16u v_whole; \ | |
1617 | vec_8x16u r_whole; \ | |
1618 | vec_8x16u g_whole; \ | |
1619 | vec_8x16u b_whole; \ | |
1620 | \ | |
1621 | vec_8x8u u; \ | |
1622 | vec_8x8u v; \ | |
1623 | vec_8x8u r; \ | |
1624 | vec_8x8u g; \ | |
1625 | vec_8x8u b; \ | |
1626 | vec_8x16u uv; \ | |
1627 | \ | |
1628 | vec_4x32u dx4; \ | |
1629 | vec_4x32u dx8; \ | |
1630 | \ | |
1631 | shr_narrow_4x32b(u_whole.low, u_block, 16); \ | |
1632 | shr_narrow_4x32b(v_whole.low, v_block, 16); \ | |
1633 | shr_narrow_4x32b(r_whole.low, r_block, 16); \ | |
1634 | shr_narrow_4x32b(g_whole.low, g_block, 16); \ | |
1635 | shr_narrow_4x32b(b_whole.low, b_block, 16); \ | |
1636 | \ | |
1637 | dup_4x32b(dx4, uvrg_dx4.e[0]); \ | |
1638 | add_high_narrow_4x32b(u_whole.high, u_block, dx4); \ | |
1639 | dup_4x32b(dx4, uvrg_dx4.e[1]); \ | |
1640 | add_high_narrow_4x32b(v_whole.high, v_block, dx4); \ | |
1641 | dup_4x32b(dx4, uvrg_dx4.e[2]); \ | |
1642 | add_high_narrow_4x32b(r_whole.high, r_block, dx4); \ | |
1643 | dup_4x32b(dx4, uvrg_dx4.e[3]); \ | |
1644 | add_high_narrow_4x32b(g_whole.high, g_block, dx4); \ | |
1645 | dup_4x32b(dx4, b_dx4); \ | |
1646 | add_high_narrow_4x32b(b_whole.high, b_block, dx4); \ | |
1647 | \ | |
1648 | mov_narrow_8x16b(u, u_whole); \ | |
1649 | mov_narrow_8x16b(v, v_whole); \ | |
1650 | mov_narrow_8x16b(r, r_whole); \ | |
1651 | mov_narrow_8x16b(g, g_whole); \ | |
1652 | mov_narrow_8x16b(b, b_whole); \ | |
1653 | \ | |
1654 | dup_4x32b(dx8, uvrg_dx8.e[0]); \ | |
1655 | add_4x32b(u_block, u_block, dx8); \ | |
1656 | dup_4x32b(dx8, uvrg_dx8.e[1]); \ | |
1657 | add_4x32b(v_block, v_block, dx8); \ | |
1658 | dup_4x32b(dx8, uvrg_dx8.e[2]); \ | |
1659 | add_4x32b(r_block, r_block, dx8); \ | |
1660 | dup_4x32b(dx8, uvrg_dx8.e[3]); \ | |
1661 | add_4x32b(g_block, g_block, dx8); \ | |
1662 | dup_4x32b(dx8, b_dx8); \ | |
1663 | add_4x32b(b_block, b_block, dx8); \ | |
1664 | \ | |
1665 | and_8x8b(u, u, texture_mask.low); \ | |
1666 | and_8x8b(v, v, texture_mask.high); \ | |
1667 | setup_blocks_texture_##swizzling(); \ | |
1668 | \ | |
1669 | zip_8x16b(uv, u, v); \ | |
1670 | block->uv = uv; \ | |
1671 | block->r = r; \ | |
1672 | block->g = g; \ | |
1673 | block->b = b; \ | |
1674 | block->dither_offsets = vector_cast(vec_8x16u, dither_offsets); \ | |
1675 | block->fb_ptr = fb_ptr; \ | |
1676 | } \ | |
1677 | ||
1678 | #define setup_blocks_store_unshaded_textured(swizzling, dithering, target, \ | |
1679 | edge_type) \ | |
1680 | { \ | |
1681 | vec_8x16u u_whole; \ | |
1682 | vec_8x16u v_whole; \ | |
1683 | \ | |
1684 | vec_8x8u u; \ | |
1685 | vec_8x8u v; \ | |
1686 | vec_8x16u uv; \ | |
1687 | \ | |
1688 | vec_4x32u dx4; \ | |
1689 | vec_4x32u dx8; \ | |
1690 | \ | |
1691 | shr_narrow_4x32b(u_whole.low, u_block, 16); \ | |
1692 | shr_narrow_4x32b(v_whole.low, v_block, 16); \ | |
1693 | \ | |
1694 | dup_4x32b(dx4, uv_dx4.e[0]); \ | |
1695 | add_high_narrow_4x32b(u_whole.high, u_block, dx4); \ | |
1696 | dup_4x32b(dx4, uv_dx4.e[1]); \ | |
1697 | add_high_narrow_4x32b(v_whole.high, v_block, dx4); \ | |
1698 | \ | |
1699 | mov_narrow_8x16b(u, u_whole); \ | |
1700 | mov_narrow_8x16b(v, v_whole); \ | |
1701 | \ | |
1702 | dup_4x32b(dx8, uv_dx8.e[0]); \ | |
1703 | add_4x32b(u_block, u_block, dx8); \ | |
1704 | dup_4x32b(dx8, uv_dx8.e[1]); \ | |
1705 | add_4x32b(v_block, v_block, dx8); \ | |
1706 | \ | |
1707 | and_8x8b(u, u, texture_mask.low); \ | |
1708 | and_8x8b(v, v, texture_mask.high); \ | |
1709 | setup_blocks_texture_##swizzling(); \ | |
1710 | \ | |
1711 | zip_8x16b(uv, u, v); \ | |
1712 | block->uv = uv; \ | |
1713 | block->dither_offsets = vector_cast(vec_8x16u, dither_offsets); \ | |
1714 | block->fb_ptr = fb_ptr; \ | |
1715 | } \ | |
1716 | ||
1717 | #define setup_blocks_store_shaded_untextured_dithered() \ | |
1718 | addq_8x8b(r, r, dither_offsets); \ | |
1719 | addq_8x8b(g, g, dither_offsets); \ | |
1720 | addq_8x8b(b, b, dither_offsets); \ | |
1721 | \ | |
1722 | subq_8x8b(r, r, d64_4); \ | |
1723 | subq_8x8b(g, g, d64_4); \ | |
1724 | subq_8x8b(b, b, d64_4) \ | |
1725 | ||
1726 | #define setup_blocks_store_shaded_untextured_undithered() \ | |
1727 | ||
1728 | ||
1729 | #define setup_blocks_store_untextured_pixels_indirect_full(_pixels) \ | |
1730 | block->pixels = _pixels; \ | |
1731 | block->fb_ptr = fb_ptr \ | |
1732 | ||
1733 | #define setup_blocks_store_untextured_pixels_indirect_edge(_pixels) \ | |
1734 | block->pixels = _pixels; \ | |
1735 | block->fb_ptr = fb_ptr \ | |
1736 | ||
1737 | #define setup_blocks_store_shaded_untextured_seed_pixels_indirect() \ | |
1738 | mul_long_8x8b(pixels, r, d64_1) \ | |
1739 | ||
1740 | ||
1741 | #define setup_blocks_store_untextured_pixels_direct_full(_pixels) \ | |
1742 | store_8x16b(_pixels, fb_ptr) \ | |
1743 | ||
1744 | #define setup_blocks_store_untextured_pixels_direct_edge(_pixels) \ | |
1745 | { \ | |
1746 | vec_8x16u fb_pixels; \ | |
1747 | vec_8x16u draw_mask; \ | |
1748 | vec_8x16u test_mask = psx_gpu->test_mask; \ | |
1749 | \ | |
1750 | load_8x16b(fb_pixels, fb_ptr); \ | |
1751 | dup_8x16b(draw_mask, span_edge_data->right_mask); \ | |
1752 | tst_8x16b(draw_mask, draw_mask, test_mask); \ | |
1753 | bif_8x16b(fb_pixels, _pixels, draw_mask); \ | |
1754 | store_8x16b(fb_pixels, fb_ptr); \ | |
1755 | } \ | |
1756 | ||
1757 | #define setup_blocks_store_shaded_untextured_seed_pixels_direct() \ | |
1758 | pixels = msb_mask; \ | |
1759 | mla_long_8x8b(pixels, r, d64_1) \ | |
1760 | ||
1761 | ||
1762 | #define setup_blocks_store_shaded_untextured(swizzling, dithering, target, \ | |
1763 | edge_type) \ | |
1764 | { \ | |
1765 | vec_8x16u r_whole; \ | |
1766 | vec_8x16u g_whole; \ | |
1767 | vec_8x16u b_whole; \ | |
1768 | \ | |
1769 | vec_8x8u r; \ | |
1770 | vec_8x8u g; \ | |
1771 | vec_8x8u b; \ | |
1772 | \ | |
1773 | vec_4x32u dx4; \ | |
1774 | vec_4x32u dx8; \ | |
1775 | \ | |
1776 | vec_8x16u pixels; \ | |
1777 | \ | |
1778 | shr_narrow_4x32b(r_whole.low, r_block, 16); \ | |
1779 | shr_narrow_4x32b(g_whole.low, g_block, 16); \ | |
1780 | shr_narrow_4x32b(b_whole.low, b_block, 16); \ | |
1781 | \ | |
1782 | dup_4x32b(dx4, rgb_dx4.e[0]); \ | |
1783 | add_high_narrow_4x32b(r_whole.high, r_block, dx4); \ | |
1784 | dup_4x32b(dx4, rgb_dx4.e[1]); \ | |
1785 | add_high_narrow_4x32b(g_whole.high, g_block, dx4); \ | |
1786 | dup_4x32b(dx4, rgb_dx4.e[2]); \ | |
1787 | add_high_narrow_4x32b(b_whole.high, b_block, dx4); \ | |
1788 | \ | |
1789 | mov_narrow_8x16b(r, r_whole); \ | |
1790 | mov_narrow_8x16b(g, g_whole); \ | |
1791 | mov_narrow_8x16b(b, b_whole); \ | |
1792 | \ | |
1793 | dup_4x32b(dx8, rgb_dx8.e[0]); \ | |
1794 | add_4x32b(r_block, r_block, dx8); \ | |
1795 | dup_4x32b(dx8, rgb_dx8.e[1]); \ | |
1796 | add_4x32b(g_block, g_block, dx8); \ | |
1797 | dup_4x32b(dx8, rgb_dx8.e[2]); \ | |
1798 | add_4x32b(b_block, b_block, dx8); \ | |
1799 | \ | |
1800 | setup_blocks_store_shaded_untextured_##dithering(); \ | |
1801 | \ | |
1802 | shr_8x8b(r, r, 3); \ | |
1803 | bic_8x8b(g, g, d64_0x07); \ | |
1804 | bic_8x8b(b, b, d64_0x07); \ | |
1805 | \ | |
1806 | setup_blocks_store_shaded_untextured_seed_pixels_##target(); \ | |
1807 | mla_long_8x8b(pixels, g, d64_4); \ | |
1808 | mla_long_8x8b(pixels, b, d64_128) \ | |
1809 | \ | |
1810 | setup_blocks_store_untextured_pixels_##target##_##edge_type(pixels); \ | |
1811 | } \ | |
1812 | ||
1813 | #define setup_blocks_store_unshaded_untextured(swizzling, dithering, target, \ | |
1814 | edge_type) \ | |
1815 | setup_blocks_store_untextured_pixels_##target##_##edge_type(colors) \ | |
1816 | ||
1817 | ||
1818 | #define setup_blocks_store_draw_mask_textured_indirect(_block, bits) \ | |
1819 | (_block)->draw_mask_bits = bits \ | |
1820 | ||
1821 | #define setup_blocks_store_draw_mask_untextured_indirect(_block, bits) \ | |
1822 | { \ | |
1823 | vec_8x16u bits_mask; \ | |
1824 | vec_8x16u test_mask = psx_gpu->test_mask; \ | |
1825 | dup_8x16b(bits_mask, bits); \ | |
1826 | tst_8x16b(bits_mask, bits_mask, test_mask); \ | |
1827 | (_block)->draw_mask = bits_mask; \ | |
1828 | } \ | |
1829 | ||
1830 | #define setup_blocks_store_draw_mask_untextured_direct(_block, bits) \ | |
1831 | ||
1832 | ||
1833 | #define setup_blocks_add_blocks_indirect() \ | |
1834 | num_blocks += span_num_blocks; \ | |
1835 | \ | |
1836 | if(num_blocks > MAX_BLOCKS) \ | |
1837 | { \ | |
1838 | psx_gpu->num_blocks = num_blocks - span_num_blocks; \ | |
1839 | flush_render_block_buffer(psx_gpu); \ | |
1840 | num_blocks = span_num_blocks; \ | |
1841 | block = psx_gpu->blocks; \ | |
1842 | } \ | |
1843 | ||
1844 | #define setup_blocks_add_blocks_direct() \ | |
3867c6ef E |
1845 | texel_blocks_untextured += span_num_blocks; \ |
1846 | span_pixel_blocks += span_num_blocks \ | |
75e28f62 E |
1847 | |
1848 | ||
1849 | #define setup_blocks_builder(shading, texturing, dithering, sw, target) \ | |
1850 | void setup_blocks_##shading##_##texturing##_##dithering##_##sw##_##target( \ | |
1851 | psx_gpu_struct *psx_gpu) \ | |
1852 | { \ | |
1853 | setup_blocks_load_msb_mask_##target(); \ | |
1854 | setup_blocks_variables_##shading##_##texturing(target); \ | |
1855 | \ | |
1856 | edge_data_struct *span_edge_data = psx_gpu->span_edge_data; \ | |
1857 | vec_4x32u *span_uvrg_offset = psx_gpu->span_uvrg_offset; \ | |
1858 | u32 *span_b_offset = psx_gpu->span_b_offset; \ | |
1859 | \ | |
1860 | block_struct *block = psx_gpu->blocks + psx_gpu->num_blocks; \ | |
1861 | \ | |
1862 | u32 num_spans = psx_gpu->num_spans; \ | |
1863 | \ | |
1864 | u16 *fb_ptr; \ | |
1865 | u32 y; \ | |
1866 | \ | |
1867 | u32 num_blocks = psx_gpu->num_blocks; \ | |
1868 | u32 span_num_blocks; \ | |
1869 | \ | |
1870 | while(num_spans) \ | |
1871 | { \ | |
1872 | span_num_blocks = span_edge_data->num_blocks; \ | |
1873 | if(span_num_blocks) \ | |
1874 | { \ | |
1875 | y = span_edge_data->y; \ | |
c1817bd9 | 1876 | fb_ptr = psx_gpu->vram_out_ptr + span_edge_data->left_x + (y * 1024); \ |
75e28f62 E |
1877 | \ |
1878 | setup_blocks_span_initialize_##shading##_##texturing(); \ | |
1879 | setup_blocks_span_initialize_##dithering(texturing); \ | |
1880 | \ | |
1881 | setup_blocks_add_blocks_##target(); \ | |
1882 | \ | |
1883 | s32 pixel_span = span_num_blocks * 8; \ | |
1884 | pixel_span -= __builtin_popcount(span_edge_data->right_mask & 0xFF); \ | |
1885 | span_pixels += pixel_span; \ | |
75e28f62 E |
1886 | \ |
1887 | span_num_blocks--; \ | |
1888 | while(span_num_blocks) \ | |
1889 | { \ | |
1890 | setup_blocks_store_##shading##_##texturing(sw, dithering, target, \ | |
1891 | full); \ | |
1892 | setup_blocks_store_draw_mask_##texturing##_##target(block, 0x00); \ | |
1893 | \ | |
1894 | fb_ptr += 8; \ | |
1895 | block++; \ | |
1896 | span_num_blocks--; \ | |
1897 | } \ | |
1898 | \ | |
1899 | setup_blocks_store_##shading##_##texturing(sw, dithering, target, edge); \ | |
1900 | setup_blocks_store_draw_mask_##texturing##_##target(block, \ | |
1901 | span_edge_data->right_mask); \ | |
1902 | \ | |
1903 | block++; \ | |
1904 | } \ | |
1905 | else \ | |
1906 | { \ | |
1907 | zero_block_spans++; \ | |
1908 | } \ | |
1909 | \ | |
1910 | num_spans--; \ | |
1911 | span_edge_data++; \ | |
1912 | span_uvrg_offset++; \ | |
1913 | span_b_offset++; \ | |
1914 | } \ | |
1915 | \ | |
1916 | psx_gpu->num_blocks = num_blocks; \ | |
1917 | } \ | |
1918 | ||
1919 | void setup_blocks_shaded_textured_dithered_unswizzled_indirect(psx_gpu_struct | |
1920 | *psx_gpu); | |
1921 | ||
1922 | void setup_blocks_shaded_untextured_dithered_unswizzled_indirect(psx_gpu_struct | |
1923 | *psx_gpu); | |
1924 | void setup_blocks_shaded_untextured_undithered_unswizzled_indirect( | |
1925 | psx_gpu_struct *psx_gpu); | |
1926 | void setup_blocks_shaded_untextured_dithered_unswizzled_direct(psx_gpu_struct | |
1927 | *psx_gpu); | |
1928 | void setup_blocks_shaded_untextured_undithered_unswizzled_direct( | |
1929 | psx_gpu_struct *psx_gpu); | |
1930 | ||
1931 | void setup_blocks_unshaded_textured_dithered_unswizzled_indirect(psx_gpu_struct | |
1932 | *psx_gpu); | |
1933 | void setup_blocks_unshaded_untextured_undithered_unswizzled_indirect( | |
1934 | psx_gpu_struct *psx_gpu); | |
1935 | void setup_blocks_unshaded_untextured_undithered_unswizzled_direct( | |
1936 | psx_gpu_struct *psx_gpu); | |
1937 | ||
1938 | void setup_blocks_shaded_textured_dithered_swizzled_indirect(psx_gpu_struct | |
1939 | *psx_gpu); | |
1940 | void setup_blocks_unshaded_textured_dithered_swizzled_indirect(psx_gpu_struct | |
1941 | *psx_gpu); | |
1942 | ||
1943 | ||
1944 | //setup_blocks_builder(unshaded, untextured, undithered, unswizzled, direct); | |
1945 | ||
2bbbb7af | 1946 | #ifndef NEON_BUILD |
75e28f62 E |
1947 | |
1948 | setup_blocks_builder(shaded, textured, dithered, swizzled, indirect); | |
1949 | setup_blocks_builder(shaded, textured, dithered, unswizzled, indirect); | |
1950 | ||
1951 | setup_blocks_builder(unshaded, textured, dithered, unswizzled, indirect); | |
1952 | setup_blocks_builder(unshaded, textured, dithered, swizzled, indirect); | |
1953 | ||
1954 | setup_blocks_builder(shaded, untextured, undithered, unswizzled, indirect); | |
1955 | setup_blocks_builder(shaded, untextured, dithered, unswizzled, indirect); | |
1956 | setup_blocks_builder(shaded, untextured, undithered, unswizzled, direct); | |
1957 | setup_blocks_builder(shaded, untextured, dithered, unswizzled, direct); | |
1958 | ||
1959 | setup_blocks_builder(unshaded, untextured, undithered, unswizzled, indirect); | |
1960 | setup_blocks_builder(unshaded, untextured, undithered, unswizzled, direct); | |
1961 | ||
1962 | #endif | |
1963 | ||
1964 | void texture_blocks_untextured(psx_gpu_struct *psx_gpu); | |
1965 | void texture_blocks_4bpp(psx_gpu_struct *psx_gpu); | |
1966 | void texture_blocks_8bpp(psx_gpu_struct *psx_gpu); | |
1967 | void texture_blocks_16bpp(psx_gpu_struct *psx_gpu); | |
1968 | ||
2bbbb7af | 1969 | #ifndef NEON_BUILD |
75e28f62 E |
1970 | |
1971 | void texture_blocks_untextured(psx_gpu_struct *psx_gpu) | |
1972 | { | |
1973 | if(psx_gpu->primitive_type != PRIMITIVE_TYPE_SPRITE) | |
1974 | texel_blocks_untextured += psx_gpu->num_blocks; | |
1975 | } | |
1976 | ||
1977 | void texture_blocks_4bpp(psx_gpu_struct *psx_gpu) | |
1978 | { | |
1979 | block_struct *block = psx_gpu->blocks; | |
1980 | u32 num_blocks = psx_gpu->num_blocks; | |
1981 | texel_blocks_4bpp += num_blocks; | |
1982 | ||
1983 | vec_8x8u texels_low; | |
1984 | vec_8x8u texels_high; | |
1985 | vec_8x8u texels; | |
1986 | vec_8x16u pixels; | |
1987 | ||
1988 | vec_8x16u clut_a; | |
1989 | vec_8x16u clut_b; | |
1990 | vec_16x8u clut_low; | |
1991 | vec_16x8u clut_high; | |
1992 | ||
1993 | u8 *texture_ptr_8bpp = psx_gpu->texture_page_ptr; | |
1994 | u16 *clut_ptr = psx_gpu->clut_ptr; | |
1995 | ||
1996 | // Can be done with one deinterleaving load on NEON | |
1997 | load_8x16b(clut_a, clut_ptr); | |
1998 | load_8x16b(clut_b, clut_ptr + 8); | |
1999 | unzip_16x8b(clut_low, clut_high, clut_a, clut_b); | |
2000 | ||
2001 | if(psx_gpu->current_texture_mask & psx_gpu->dirty_textures_4bpp_mask) | |
2002 | update_texture_4bpp_cache(psx_gpu); | |
2003 | ||
2004 | while(num_blocks) | |
2005 | { | |
2006 | texels.e[0] = texture_ptr_8bpp[block->uv.e[0]]; | |
2007 | texels.e[1] = texture_ptr_8bpp[block->uv.e[1]]; | |
2008 | texels.e[2] = texture_ptr_8bpp[block->uv.e[2]]; | |
2009 | texels.e[3] = texture_ptr_8bpp[block->uv.e[3]]; | |
2010 | texels.e[4] = texture_ptr_8bpp[block->uv.e[4]]; | |
2011 | texels.e[5] = texture_ptr_8bpp[block->uv.e[5]]; | |
2012 | texels.e[6] = texture_ptr_8bpp[block->uv.e[6]]; | |
2013 | texels.e[7] = texture_ptr_8bpp[block->uv.e[7]]; | |
2014 | ||
2015 | tbl_16(texels_low, texels, clut_low); | |
2016 | tbl_16(texels_high, texels, clut_high); | |
2017 | ||
2018 | // Can be done with an interleaving store on NEON | |
2019 | zip_8x16b(pixels, texels_low, texels_high); | |
2020 | ||
2021 | block->texels = pixels; | |
2022 | ||
2023 | num_blocks--; | |
2024 | block++; | |
2025 | } | |
2026 | } | |
2027 | ||
2028 | void texture_blocks_8bpp(psx_gpu_struct *psx_gpu) | |
2029 | { | |
2030 | block_struct *block = psx_gpu->blocks; | |
2031 | u32 num_blocks = psx_gpu->num_blocks; | |
2032 | ||
2033 | texel_blocks_8bpp += num_blocks; | |
2034 | ||
2035 | if(psx_gpu->current_texture_mask & psx_gpu->dirty_textures_8bpp_mask) | |
2036 | update_texture_8bpp_cache(psx_gpu); | |
2037 | ||
2038 | vec_8x16u texels; | |
2039 | u8 *texture_ptr_8bpp = psx_gpu->texture_page_ptr; | |
2040 | ||
2041 | u32 texel; | |
2042 | u32 offset; | |
2043 | u32 i; | |
2044 | ||
2045 | while(num_blocks) | |
2046 | { | |
2047 | for(i = 0; i < 8; i++) | |
2048 | { | |
2049 | offset = block->uv.e[i]; | |
2050 | ||
2051 | texel = texture_ptr_8bpp[offset]; | |
2052 | texels.e[i] = psx_gpu->clut_ptr[texel]; | |
2053 | } | |
2054 | ||
2055 | block->texels = texels; | |
2056 | ||
2057 | num_blocks--; | |
2058 | block++; | |
2059 | } | |
2060 | } | |
2061 | ||
2062 | void texture_blocks_16bpp(psx_gpu_struct *psx_gpu) | |
2063 | { | |
2064 | block_struct *block = psx_gpu->blocks; | |
2065 | u32 num_blocks = psx_gpu->num_blocks; | |
2066 | ||
2067 | texel_blocks_16bpp += num_blocks; | |
2068 | ||
2069 | vec_8x16u texels; | |
2070 | ||
2071 | u16 *texture_ptr_16bpp = psx_gpu->texture_page_ptr; | |
2072 | u32 offset; | |
2073 | u32 i; | |
2074 | ||
2075 | while(num_blocks) | |
2076 | { | |
2077 | for(i = 0; i < 8; i++) | |
2078 | { | |
2079 | offset = block->uv.e[i]; | |
2080 | offset += ((offset & 0xFF00) * 3); | |
2081 | ||
2082 | texels.e[i] = texture_ptr_16bpp[offset]; | |
2083 | } | |
2084 | ||
2085 | block->texels = texels; | |
2086 | ||
2087 | num_blocks--; | |
2088 | block++; | |
2089 | } | |
2090 | } | |
2091 | ||
2092 | #endif | |
2093 | ||
2094 | ||
2095 | #define shade_blocks_load_msb_mask_indirect() \ | |
2096 | ||
2097 | #define shade_blocks_load_msb_mask_direct() \ | |
2098 | vec_8x16u msb_mask; \ | |
2099 | dup_8x16b(msb_mask, psx_gpu->mask_msb); \ | |
2100 | ||
2101 | #define shade_blocks_store_indirect(_draw_mask, _pixels) \ | |
2102 | block->draw_mask = _draw_mask; \ | |
2103 | block->pixels = _pixels \ | |
2104 | ||
2105 | #define shade_blocks_store_direct(_draw_mask, _pixels) \ | |
2106 | { \ | |
2107 | vec_8x16u fb_pixels; \ | |
2108 | or_8x16b(_pixels, _pixels, msb_mask); \ | |
2109 | load_8x16b(fb_pixels, block->fb_ptr); \ | |
2110 | bif_8x16b(fb_pixels, _pixels, _draw_mask); \ | |
2111 | store_8x16b(fb_pixels, block->fb_ptr); \ | |
2112 | } \ | |
2113 | ||
2114 | ||
3867c6ef | 2115 | #define shade_blocks_textured_false_modulated_check_dithered(target) \ |
b7ed0632 E |
2116 | if(psx_gpu->triangle_color == 0x808080) \ |
2117 | { \ | |
2118 | false_modulated_blocks += num_blocks; \ | |
2119 | } \ | |
3867c6ef E |
2120 | |
2121 | #define shade_blocks_textured_false_modulated_check_undithered(target) \ | |
2122 | if(psx_gpu->triangle_color == 0x808080) \ | |
2123 | { \ | |
2124 | \ | |
2125 | shade_blocks_textured_unmodulated_##target(psx_gpu); \ | |
2126 | false_modulated_blocks += num_blocks; \ | |
2127 | return; \ | |
2128 | } \ | |
2129 | ||
2130 | ||
2131 | #define shade_blocks_textured_modulated_shaded_primitive_load(dithering, \ | |
2132 | target) \ | |
75e28f62 | 2133 | |
3867c6ef E |
2134 | #define shade_blocks_textured_modulated_unshaded_primitive_load(dithering, \ |
2135 | target) \ | |
75e28f62 E |
2136 | { \ |
2137 | u32 color = psx_gpu->triangle_color; \ | |
2138 | dup_8x8b(colors_r, color); \ | |
2139 | dup_8x8b(colors_g, color >> 8); \ | |
2140 | dup_8x8b(colors_b, color >> 16); \ | |
3867c6ef | 2141 | shade_blocks_textured_false_modulated_check_##dithering(target); \ |
75e28f62 E |
2142 | } \ |
2143 | ||
2144 | #define shade_blocks_textured_modulated_shaded_block_load() \ | |
2145 | colors_r = block->r; \ | |
2146 | colors_g = block->g; \ | |
2147 | colors_b = block->b \ | |
2148 | ||
2149 | #define shade_blocks_textured_modulated_unshaded_block_load() \ | |
2150 | ||
2151 | #define shade_blocks_textured_modulate_dithered(component) \ | |
2152 | pixels_##component = block->dither_offsets; \ | |
2153 | mla_long_8x8b(pixels_##component, texels_##component, colors_##component) \ | |
2154 | ||
2155 | #define shade_blocks_textured_modulate_undithered(component) \ | |
2156 | mul_long_8x8b(pixels_##component, texels_##component, colors_##component) \ | |
2157 | ||
2158 | #define shade_blocks_textured_modulated_builder(shading, dithering, target) \ | |
2159 | void shade_blocks_##shading##_textured_modulated_##dithering##_##target( \ | |
2160 | psx_gpu_struct *psx_gpu) \ | |
2161 | { \ | |
2162 | block_struct *block = psx_gpu->blocks; \ | |
2163 | u32 num_blocks = psx_gpu->num_blocks; \ | |
2164 | vec_8x16u texels; \ | |
2165 | \ | |
2166 | vec_8x8u texels_r; \ | |
2167 | vec_8x8u texels_g; \ | |
2168 | vec_8x8u texels_b; \ | |
2169 | \ | |
2170 | vec_8x8u colors_r; \ | |
2171 | vec_8x8u colors_g; \ | |
2172 | vec_8x8u colors_b; \ | |
2173 | \ | |
2174 | vec_8x8u pixels_r_low; \ | |
2175 | vec_8x8u pixels_g_low; \ | |
2176 | vec_8x8u pixels_b_low; \ | |
2177 | vec_8x16u pixels; \ | |
2178 | \ | |
2179 | vec_8x16u pixels_r; \ | |
2180 | vec_8x16u pixels_g; \ | |
2181 | vec_8x16u pixels_b; \ | |
2182 | \ | |
2183 | vec_8x16u draw_mask; \ | |
2184 | vec_8x16u zero_mask; \ | |
2185 | \ | |
2186 | vec_8x8u d64_0x07; \ | |
2187 | vec_8x8u d64_0x1F; \ | |
2188 | vec_8x8u d64_1; \ | |
2189 | vec_8x8u d64_4; \ | |
2190 | vec_8x8u d64_128; \ | |
2191 | \ | |
2192 | vec_8x16u d128_0x8000; \ | |
2193 | \ | |
2194 | vec_8x16u test_mask = psx_gpu->test_mask; \ | |
2195 | u32 draw_mask_bits; \ | |
2196 | shade_blocks_load_msb_mask_##target(); \ | |
2197 | \ | |
2198 | dup_8x8b(d64_0x07, 0x07); \ | |
2199 | dup_8x8b(d64_0x1F, 0x1F); \ | |
2200 | dup_8x8b(d64_1, 1); \ | |
2201 | dup_8x8b(d64_4, 4); \ | |
2202 | dup_8x8b(d64_128, 128); \ | |
2203 | \ | |
2204 | dup_8x16b(d128_0x8000, 0x8000); \ | |
2205 | \ | |
3867c6ef E |
2206 | shade_blocks_textured_modulated_##shading##_primitive_load(dithering, \ |
2207 | target); \ | |
75e28f62 E |
2208 | \ |
2209 | while(num_blocks) \ | |
2210 | { \ | |
2211 | draw_mask_bits = block->draw_mask_bits; \ | |
2212 | dup_8x16b(draw_mask, draw_mask_bits); \ | |
2213 | tst_8x16b(draw_mask, draw_mask, test_mask); \ | |
2214 | \ | |
2215 | shade_blocks_textured_modulated_##shading##_block_load(); \ | |
2216 | \ | |
2217 | texels = block->texels; \ | |
2218 | \ | |
2219 | mov_narrow_8x16b(texels_r, texels); \ | |
2220 | shr_narrow_8x16b(texels_g, texels, 5); \ | |
2221 | shr_narrow_8x16b(texels_b, texels, 7); \ | |
2222 | \ | |
2223 | and_8x8b(texels_r, texels_r, d64_0x1F); \ | |
2224 | and_8x8b(texels_g, texels_g, d64_0x1F); \ | |
2225 | shr_8x8b(texels_b, texels_b, 3); \ | |
2226 | \ | |
2227 | shade_blocks_textured_modulate_##dithering(r); \ | |
2228 | shade_blocks_textured_modulate_##dithering(g); \ | |
2229 | shade_blocks_textured_modulate_##dithering(b); \ | |
2230 | \ | |
2231 | cmpeqz_8x16b(zero_mask, texels); \ | |
2232 | and_8x16b(pixels, texels, d128_0x8000); \ | |
2233 | \ | |
2234 | shrq_narrow_signed_8x16b(pixels_r_low, pixels_r, 4); \ | |
2235 | shrq_narrow_signed_8x16b(pixels_g_low, pixels_g, 4); \ | |
2236 | shrq_narrow_signed_8x16b(pixels_b_low, pixels_b, 4); \ | |
2237 | \ | |
2238 | or_8x16b(zero_mask, draw_mask, zero_mask); \ | |
2239 | \ | |
2240 | shr_8x8b(pixels_r_low, pixels_r_low, 3); \ | |
2241 | bic_8x8b(pixels_g_low, pixels_g_low, d64_0x07); \ | |
2242 | bic_8x8b(pixels_b_low, pixels_b_low, d64_0x07); \ | |
2243 | \ | |
2244 | mla_long_8x8b(pixels, pixels_r_low, d64_1); \ | |
2245 | mla_long_8x8b(pixels, pixels_g_low, d64_4); \ | |
2246 | mla_long_8x8b(pixels, pixels_b_low, d64_128); \ | |
2247 | \ | |
2248 | shade_blocks_store_##target(zero_mask, pixels); \ | |
2249 | \ | |
2250 | num_blocks--; \ | |
2251 | block++; \ | |
2252 | } \ | |
2253 | } \ | |
2254 | ||
2255 | void shade_blocks_shaded_textured_modulated_dithered_direct(psx_gpu_struct | |
2256 | *psx_gpu); | |
2257 | void shade_blocks_shaded_textured_modulated_undithered_direct(psx_gpu_struct | |
2258 | *psx_gpu); | |
2259 | void shade_blocks_unshaded_textured_modulated_dithered_direct(psx_gpu_struct | |
2260 | *psx_gpu); | |
2261 | void shade_blocks_unshaded_textured_modulated_undithered_direct(psx_gpu_struct | |
2262 | *psx_gpu); | |
2263 | ||
2264 | void shade_blocks_shaded_textured_modulated_dithered_indirect(psx_gpu_struct | |
2265 | *psx_gpu); | |
2266 | void shade_blocks_shaded_textured_modulated_undithered_indirect(psx_gpu_struct | |
2267 | *psx_gpu); | |
2268 | void shade_blocks_unshaded_textured_modulated_dithered_indirect(psx_gpu_struct | |
2269 | *psx_gpu); | |
2270 | void shade_blocks_unshaded_textured_modulated_undithered_indirect(psx_gpu_struct | |
2271 | *psx_gpu); | |
2272 | ||
3867c6ef E |
2273 | void shade_blocks_textured_unmodulated_indirect(psx_gpu_struct *psx_gpu); |
2274 | void shade_blocks_textured_unmodulated_direct(psx_gpu_struct *psx_gpu); | |
2275 | ||
2bbbb7af | 2276 | #ifndef NEON_BUILD |
75e28f62 E |
2277 | |
2278 | shade_blocks_textured_modulated_builder(shaded, dithered, direct); | |
2279 | shade_blocks_textured_modulated_builder(shaded, undithered, direct); | |
2280 | shade_blocks_textured_modulated_builder(unshaded, dithered, direct); | |
2281 | shade_blocks_textured_modulated_builder(unshaded, undithered, direct); | |
2282 | ||
2283 | shade_blocks_textured_modulated_builder(shaded, dithered, indirect); | |
2284 | shade_blocks_textured_modulated_builder(shaded, undithered, indirect); | |
2285 | shade_blocks_textured_modulated_builder(unshaded, dithered, indirect); | |
2286 | shade_blocks_textured_modulated_builder(unshaded, undithered, indirect); | |
2287 | ||
2288 | #endif | |
2289 | ||
2290 | ||
2291 | #define shade_blocks_textured_unmodulated_builder(target) \ | |
2292 | void shade_blocks_textured_unmodulated_##target(psx_gpu_struct *psx_gpu) \ | |
2293 | { \ | |
2294 | block_struct *block = psx_gpu->blocks; \ | |
2295 | u32 num_blocks = psx_gpu->num_blocks; \ | |
2296 | vec_8x16u draw_mask; \ | |
2297 | vec_8x16u test_mask = psx_gpu->test_mask; \ | |
2298 | u32 draw_mask_bits; \ | |
2299 | \ | |
2300 | vec_8x16u pixels; \ | |
2301 | shade_blocks_load_msb_mask_##target(); \ | |
2302 | \ | |
2303 | while(num_blocks) \ | |
2304 | { \ | |
2305 | vec_8x16u zero_mask; \ | |
2306 | \ | |
2307 | draw_mask_bits = block->draw_mask_bits; \ | |
2308 | dup_8x16b(draw_mask, draw_mask_bits); \ | |
2309 | tst_8x16b(draw_mask, draw_mask, test_mask); \ | |
2310 | \ | |
2311 | pixels = block->texels; \ | |
2312 | \ | |
2313 | cmpeqz_8x16b(zero_mask, pixels); \ | |
2314 | or_8x16b(zero_mask, draw_mask, zero_mask); \ | |
2315 | \ | |
2316 | shade_blocks_store_##target(zero_mask, pixels); \ | |
2317 | \ | |
2318 | num_blocks--; \ | |
2319 | block++; \ | |
2320 | } \ | |
2321 | } \ | |
2322 | ||
3867c6ef E |
2323 | #define shade_blocks_textured_unmodulated_dithered_builder(target) \ |
2324 | void shade_blocks_textured_unmodulated_dithered_##target(psx_gpu_struct \ | |
2325 | *psx_gpu) \ | |
2326 | { \ | |
2327 | block_struct *block = psx_gpu->blocks; \ | |
2328 | u32 num_blocks = psx_gpu->num_blocks; \ | |
2329 | vec_8x16u draw_mask; \ | |
2330 | vec_8x16u test_mask = psx_gpu->test_mask; \ | |
2331 | u32 draw_mask_bits; \ | |
2332 | \ | |
2333 | vec_8x16u pixels; \ | |
2334 | shade_blocks_load_msb_mask_##target(); \ | |
2335 | \ | |
2336 | while(num_blocks) \ | |
2337 | { \ | |
2338 | vec_8x16u zero_mask; \ | |
2339 | \ | |
2340 | draw_mask_bits = block->draw_mask_bits; \ | |
2341 | dup_8x16b(draw_mask, draw_mask_bits); \ | |
2342 | tst_8x16b(draw_mask, draw_mask, test_mask); \ | |
2343 | \ | |
2344 | pixels = block->texels; \ | |
2345 | \ | |
2346 | cmpeqz_8x16b(zero_mask, pixels); \ | |
2347 | or_8x16b(zero_mask, draw_mask, zero_mask); \ | |
2348 | \ | |
2349 | shade_blocks_store_##target(zero_mask, pixels); \ | |
2350 | \ | |
2351 | num_blocks--; \ | |
2352 | block++; \ | |
2353 | } \ | |
2354 | } \ | |
75e28f62 | 2355 | |
2bbbb7af | 2356 | #ifndef NEON_BUILD |
75e28f62 E |
2357 | |
2358 | shade_blocks_textured_unmodulated_builder(indirect) | |
2359 | shade_blocks_textured_unmodulated_builder(direct) | |
2360 | ||
2361 | #endif | |
2362 | ||
2363 | ||
2364 | void shade_blocks_unshaded_untextured_indirect(psx_gpu_struct *psx_gpu); | |
2365 | void shade_blocks_unshaded_untextured_direct(psx_gpu_struct *psx_gpu); | |
2366 | ||
2bbbb7af | 2367 | #ifndef NEON_BUILD |
f9248bbf | 2368 | |
75e28f62 E |
2369 | void shade_blocks_unshaded_untextured_indirect(psx_gpu_struct *psx_gpu) |
2370 | { | |
2371 | } | |
2372 | ||
2373 | void shade_blocks_unshaded_untextured_direct(psx_gpu_struct *psx_gpu) | |
2374 | { | |
2375 | block_struct *block = psx_gpu->blocks; | |
2376 | u32 num_blocks = psx_gpu->num_blocks; | |
2377 | ||
2378 | vec_8x16u pixels = block->pixels; | |
2379 | shade_blocks_load_msb_mask_direct(); | |
2380 | ||
2381 | while(num_blocks) | |
2382 | { | |
2383 | shade_blocks_store_direct(block->draw_mask, pixels); | |
2384 | ||
2385 | num_blocks--; | |
2386 | block++; | |
2387 | } | |
2388 | } | |
2389 | ||
2390 | #endif | |
2391 | ||
2392 | void shade_blocks_shaded_untextured(psx_gpu_struct *psx_gpu) | |
2393 | { | |
2394 | } | |
2395 | ||
2396 | ||
2397 | #define blend_blocks_mask_evaluate_on() \ | |
2398 | vec_8x16u mask_pixels; \ | |
2399 | cmpltz_8x16b(mask_pixels, framebuffer_pixels); \ | |
2400 | or_8x16b(draw_mask, draw_mask, mask_pixels) \ | |
2401 | ||
2402 | #define blend_blocks_mask_evaluate_off() \ | |
2403 | ||
2404 | #define blend_blocks_average() \ | |
2405 | { \ | |
2406 | vec_8x16u pixels_no_msb; \ | |
2407 | vec_8x16u fb_pixels_no_msb; \ | |
2408 | \ | |
2409 | vec_8x16u d128_0x0421; \ | |
2410 | vec_8x16u d128_0x8000; \ | |
2411 | \ | |
2412 | dup_8x16b(d128_0x0421, 0x0421); \ | |
2413 | dup_8x16b(d128_0x8000, 0x8000); \ | |
2414 | \ | |
2415 | eor_8x16b(blend_pixels, pixels, framebuffer_pixels); \ | |
2416 | bic_8x16b(pixels_no_msb, pixels, d128_0x8000); \ | |
2417 | and_8x16b(blend_pixels, blend_pixels, d128_0x0421); \ | |
2418 | sub_8x16b(blend_pixels, pixels_no_msb, blend_pixels); \ | |
2419 | bic_8x16b(fb_pixels_no_msb, framebuffer_pixels, d128_0x8000); \ | |
2420 | average_8x16b(blend_pixels, fb_pixels_no_msb, blend_pixels); \ | |
2421 | } \ | |
2422 | ||
2423 | #define blend_blocks_add() \ | |
2424 | { \ | |
2425 | vec_8x16u pixels_rb, pixels_g; \ | |
2426 | vec_8x16u fb_rb, fb_g; \ | |
2427 | \ | |
2428 | vec_8x16u d128_0x7C1F; \ | |
2429 | vec_8x16u d128_0x03E0; \ | |
2430 | \ | |
2431 | dup_8x16b(d128_0x7C1F, 0x7C1F); \ | |
2432 | dup_8x16b(d128_0x03E0, 0x03E0); \ | |
2433 | \ | |
2434 | and_8x16b(pixels_rb, pixels, d128_0x7C1F); \ | |
2435 | and_8x16b(pixels_g, pixels, d128_0x03E0); \ | |
2436 | \ | |
2437 | and_8x16b(fb_rb, framebuffer_pixels, d128_0x7C1F); \ | |
2438 | and_8x16b(fb_g, framebuffer_pixels, d128_0x03E0); \ | |
2439 | \ | |
2440 | add_8x16b(fb_rb, fb_rb, pixels_rb); \ | |
2441 | add_8x16b(fb_g, fb_g, pixels_g); \ | |
2442 | \ | |
2443 | min_16x8b(vector_cast(vec_16x8u, fb_rb), vector_cast(vec_16x8u, fb_rb), \ | |
2444 | vector_cast(vec_16x8u, d128_0x7C1F)); \ | |
2445 | min_8x16b(fb_g, fb_g, d128_0x03E0); \ | |
2446 | \ | |
2447 | or_8x16b(blend_pixels, fb_rb, fb_g); \ | |
2448 | } \ | |
2449 | ||
2450 | #define blend_blocks_subtract() \ | |
2451 | { \ | |
2452 | vec_8x16u pixels_rb, pixels_g; \ | |
2453 | vec_8x16u fb_rb, fb_g; \ | |
2454 | \ | |
2455 | vec_8x16u d128_0x7C1F; \ | |
2456 | vec_8x16u d128_0x03E0; \ | |
2457 | \ | |
2458 | dup_8x16b(d128_0x7C1F, 0x7C1F); \ | |
2459 | dup_8x16b(d128_0x03E0, 0x03E0); \ | |
2460 | \ | |
2461 | and_8x16b(pixels_rb, pixels, d128_0x7C1F); \ | |
2462 | and_8x16b(pixels_g, pixels, d128_0x03E0); \ | |
2463 | \ | |
2464 | and_8x16b(fb_rb, framebuffer_pixels, d128_0x7C1F); \ | |
2465 | and_8x16b(fb_g, framebuffer_pixels, d128_0x03E0); \ | |
2466 | \ | |
2467 | subs_16x8b(vector_cast(vec_16x8u, fb_rb), \ | |
2468 | vector_cast(vec_16x8u, fb_rb), vector_cast(vec_16x8u, pixels_rb)); \ | |
2469 | subs_8x16b(fb_g, fb_g, pixels_g); \ | |
2470 | \ | |
2471 | or_8x16b(blend_pixels, fb_rb, fb_g); \ | |
2472 | } \ | |
2473 | ||
2474 | #define blend_blocks_add_fourth() \ | |
2475 | { \ | |
2476 | vec_8x16u pixels_rb, pixels_g; \ | |
2477 | vec_8x16u pixels_fourth; \ | |
2478 | vec_8x16u fb_rb, fb_g; \ | |
2479 | \ | |
2480 | vec_8x16u d128_0x7C1F; \ | |
2481 | vec_8x16u d128_0x1C07; \ | |
2482 | vec_8x16u d128_0x03E0; \ | |
2483 | vec_8x16u d128_0x00E0; \ | |
2484 | \ | |
2485 | dup_8x16b(d128_0x7C1F, 0x7C1F); \ | |
2486 | dup_8x16b(d128_0x1C07, 0x1C07); \ | |
2487 | dup_8x16b(d128_0x03E0, 0x03E0); \ | |
2488 | dup_8x16b(d128_0x00E0, 0x00E0); \ | |
2489 | \ | |
2490 | shr_8x16b(pixels_fourth, vector_cast(vec_8x16s, pixels), 2); \ | |
2491 | \ | |
2492 | and_8x16b(fb_rb, framebuffer_pixels, d128_0x7C1F); \ | |
2493 | and_8x16b(fb_g, framebuffer_pixels, d128_0x03E0); \ | |
2494 | \ | |
2495 | and_8x16b(pixels_rb, pixels_fourth, d128_0x1C07); \ | |
2496 | and_8x16b(pixels_g, pixels_fourth, d128_0x00E0); \ | |
2497 | \ | |
2498 | add_8x16b(fb_rb, fb_rb, pixels_rb); \ | |
2499 | add_8x16b(fb_g, fb_g, pixels_g); \ | |
2500 | \ | |
2501 | min_16x8b(vector_cast(vec_16x8u, fb_rb), vector_cast(vec_16x8u, fb_rb), \ | |
2502 | vector_cast(vec_16x8u, d128_0x7C1F)); \ | |
2503 | min_8x16b(fb_g, fb_g, d128_0x03E0); \ | |
2504 | \ | |
2505 | or_8x16b(blend_pixels, fb_rb, fb_g); \ | |
2506 | } \ | |
2507 | ||
2508 | #define blend_blocks_blended_combine_textured() \ | |
2509 | { \ | |
2510 | vec_8x16u blend_mask; \ | |
2511 | cmpltz_8x16b(blend_mask, pixels); \ | |
2512 | \ | |
2513 | or_immediate_8x16b(blend_pixels, blend_pixels, 0x8000); \ | |
2514 | bif_8x16b(blend_pixels, pixels, blend_mask); \ | |
2515 | } \ | |
2516 | ||
2517 | #define blend_blocks_blended_combine_untextured() \ | |
2518 | ||
2519 | ||
2520 | #define blend_blocks_body_blend(blend_mode, texturing) \ | |
2521 | { \ | |
2522 | blend_blocks_##blend_mode(); \ | |
2523 | blend_blocks_blended_combine_##texturing(); \ | |
2524 | } \ | |
2525 | ||
2526 | #define blend_blocks_body_average(texturing) \ | |
2527 | blend_blocks_body_blend(average, texturing) \ | |
2528 | ||
2529 | #define blend_blocks_body_add(texturing) \ | |
2530 | blend_blocks_body_blend(add, texturing) \ | |
2531 | ||
2532 | #define blend_blocks_body_subtract(texturing) \ | |
2533 | blend_blocks_body_blend(subtract, texturing) \ | |
2534 | ||
2535 | #define blend_blocks_body_add_fourth(texturing) \ | |
2536 | blend_blocks_body_blend(add_fourth, texturing) \ | |
2537 | ||
2538 | #define blend_blocks_body_unblended(texturing) \ | |
2539 | blend_pixels = pixels \ | |
2540 | ||
2541 | ||
2542 | #define blend_blocks_builder(texturing, blend_mode, mask_evaluate) \ | |
2543 | void \ | |
2544 | blend_blocks_##texturing##_##blend_mode##_##mask_evaluate(psx_gpu_struct \ | |
2545 | *psx_gpu) \ | |
2546 | { \ | |
2547 | block_struct *block = psx_gpu->blocks; \ | |
2548 | u32 num_blocks = psx_gpu->num_blocks; \ | |
2549 | vec_8x16u draw_mask; \ | |
2550 | vec_8x16u pixels; \ | |
2551 | vec_8x16u blend_pixels; \ | |
2552 | vec_8x16u framebuffer_pixels; \ | |
2553 | vec_8x16u msb_mask; \ | |
2554 | \ | |
2555 | u16 *fb_ptr; \ | |
2556 | \ | |
2557 | dup_8x16b(msb_mask, psx_gpu->mask_msb); \ | |
2558 | \ | |
2559 | while(num_blocks) \ | |
2560 | { \ | |
2561 | pixels = block->pixels; \ | |
2562 | draw_mask = block->draw_mask; \ | |
2563 | fb_ptr = block->fb_ptr; \ | |
2564 | \ | |
2565 | load_8x16b(framebuffer_pixels, fb_ptr); \ | |
2566 | \ | |
2567 | blend_blocks_mask_evaluate_##mask_evaluate(); \ | |
2568 | blend_blocks_body_##blend_mode(texturing); \ | |
2569 | \ | |
2570 | or_8x16b(blend_pixels, blend_pixels, msb_mask); \ | |
2571 | bif_8x16b(framebuffer_pixels, blend_pixels, draw_mask); \ | |
2572 | store_8x16b(framebuffer_pixels, fb_ptr); \ | |
2573 | \ | |
2574 | blend_blocks++; \ | |
2575 | num_blocks--; \ | |
2576 | block++; \ | |
2577 | } \ | |
2578 | } \ | |
2579 | ||
2580 | void blend_blocks_textured_average_off(psx_gpu_struct *psx_gpu); | |
2581 | void blend_blocks_textured_average_on(psx_gpu_struct *psx_gpu); | |
2582 | void blend_blocks_textured_add_off(psx_gpu_struct *psx_gpu); | |
2583 | void blend_blocks_textured_add_on(psx_gpu_struct *psx_gpu); | |
2584 | void blend_blocks_textured_subtract_off(psx_gpu_struct *psx_gpu); | |
2585 | void blend_blocks_textured_subtract_on(psx_gpu_struct *psx_gpu); | |
2586 | void blend_blocks_textured_add_fourth_off(psx_gpu_struct *psx_gpu); | |
2587 | void blend_blocks_textured_add_fourth_on(psx_gpu_struct *psx_gpu); | |
2588 | ||
2589 | void blend_blocks_untextured_average_off(psx_gpu_struct *psx_gpu); | |
2590 | void blend_blocks_untextured_average_on(psx_gpu_struct *psx_gpu); | |
2591 | void blend_blocks_untextured_add_off(psx_gpu_struct *psx_gpu); | |
2592 | void blend_blocks_untextured_add_on(psx_gpu_struct *psx_gpu); | |
2593 | void blend_blocks_untextured_subtract_off(psx_gpu_struct *psx_gpu); | |
2594 | void blend_blocks_untextured_subtract_on(psx_gpu_struct *psx_gpu); | |
2595 | void blend_blocks_untextured_add_fourth_off(psx_gpu_struct *psx_gpu); | |
2596 | void blend_blocks_untextured_add_fourth_on(psx_gpu_struct *psx_gpu); | |
2597 | ||
2598 | void blend_blocks_textured_unblended_off(psx_gpu_struct *psx_gpu); | |
2599 | void blend_blocks_textured_unblended_on(psx_gpu_struct *psx_gpu); | |
2600 | ||
2bbbb7af | 2601 | #ifndef NEON_BUILD |
75e28f62 E |
2602 | |
2603 | void blend_blocks_textured_unblended_off(psx_gpu_struct *psx_gpu) | |
2604 | { | |
2605 | } | |
2606 | ||
2607 | blend_blocks_builder(textured, average, off); | |
2608 | blend_blocks_builder(textured, average, on); | |
2609 | blend_blocks_builder(textured, add, off); | |
2610 | blend_blocks_builder(textured, add, on); | |
2611 | blend_blocks_builder(textured, subtract, off); | |
2612 | blend_blocks_builder(textured, subtract, on); | |
2613 | blend_blocks_builder(textured, add_fourth, off); | |
2614 | blend_blocks_builder(textured, add_fourth, on); | |
2615 | ||
2616 | blend_blocks_builder(untextured, average, off); | |
2617 | blend_blocks_builder(untextured, average, on); | |
2618 | blend_blocks_builder(untextured, add, off); | |
2619 | blend_blocks_builder(untextured, add, on); | |
2620 | blend_blocks_builder(untextured, subtract, off); | |
2621 | blend_blocks_builder(untextured, subtract, on); | |
2622 | blend_blocks_builder(untextured, add_fourth, off); | |
2623 | blend_blocks_builder(untextured, add_fourth, on); | |
2624 | ||
2625 | blend_blocks_builder(textured, unblended, on); | |
2626 | ||
2627 | #endif | |
2628 | ||
2629 | ||
2630 | #define vertex_swap(_a, _b) \ | |
2631 | { \ | |
2632 | vertex_struct *temp_vertex = _a; \ | |
2633 | _a = _b; \ | |
2634 | _b = temp_vertex; \ | |
2635 | triangle_winding ^= 1; \ | |
2636 | } \ | |
2637 | ||
2638 | ||
2639 | // Setup blocks parametric-variables: | |
2640 | // SHADE TEXTURE_MAP SWIZZLING | |
2641 | // 0 0 x | |
2642 | // 0 1 0 | |
2643 | // 0 1 1 | |
2644 | // 1 0 x | |
2645 | // 1 1 0 | |
2646 | // 1 1 1 | |
2647 | // 8 inputs, 6 combinations | |
2648 | ||
2649 | #define setup_blocks_switch_untextured_unshaded(dithering, target) \ | |
2650 | setup_blocks_unshaded_untextured_undithered_unswizzled_##target \ | |
2651 | ||
2652 | #define setup_blocks_switch_untextured_shaded(dithering, target) \ | |
2653 | setup_blocks_shaded_untextured_##dithering##_unswizzled_##target \ | |
2654 | ||
2655 | #define setup_blocks_switch_untextured(shading, texture_mode, dithering, \ | |
2656 | target) \ | |
2657 | setup_blocks_switch_untextured_##shading(dithering, target) \ | |
2658 | ||
2659 | #define setup_blocks_switch_texture_mode_4bpp(shading) \ | |
2660 | setup_blocks_##shading##_textured_dithered_swizzled_indirect \ | |
2661 | ||
2662 | #define setup_blocks_switch_texture_mode_8bpp(shading) \ | |
2663 | setup_blocks_##shading##_textured_dithered_swizzled_indirect \ | |
2664 | ||
2665 | #define setup_blocks_switch_texture_mode_16bpp(shading) \ | |
2666 | setup_blocks_##shading##_textured_dithered_unswizzled_indirect \ | |
2667 | ||
2668 | #define setup_blocks_switch_textured(shading, texture_mode, dithering, target) \ | |
2669 | setup_blocks_switch_texture_mode_##texture_mode(shading) \ | |
2670 | ||
2671 | #define setup_blocks_switch_blended(shading, texturing, texture_mode, \ | |
2672 | dithering, mask_evaluate) \ | |
2673 | setup_blocks_switch_##texturing(shading, texture_mode, dithering, indirect) \ | |
2674 | ||
2675 | #define setup_blocks_switch_unblended_on(shading, texturing, texture_mode, \ | |
2676 | dithering) \ | |
2677 | setup_blocks_switch_##texturing(shading, texture_mode, dithering, indirect) \ | |
2678 | ||
2679 | #define setup_blocks_switch_unblended_off(shading, texturing, texture_mode, \ | |
2680 | dithering) \ | |
2681 | setup_blocks_switch_##texturing(shading, texture_mode, dithering, direct) \ | |
2682 | ||
2683 | #define setup_blocks_switch_unblended(shading, texturing, texture_mode, \ | |
2684 | dithering, mask_evaluate) \ | |
2685 | setup_blocks_switch_unblended_##mask_evaluate(shading, texturing, \ | |
2686 | texture_mode, dithering) \ | |
2687 | ||
2688 | #define setup_blocks_switch(shading, texturing, texture_mode, dithering, \ | |
2689 | blending, mask_evaluate) \ | |
2690 | setup_blocks_switch_##blending(shading, texturing, texture_mode, \ | |
2691 | dithering, mask_evaluate) \ | |
2692 | ||
2693 | ||
2694 | // Texture blocks: | |
2695 | ||
2696 | #define texture_blocks_switch_untextured(texture_mode) \ | |
2697 | texture_blocks_untextured \ | |
2698 | ||
2699 | #define texture_blocks_switch_textured(texture_mode) \ | |
2700 | texture_blocks_##texture_mode \ | |
2701 | ||
2702 | #define texture_blocks_switch(texturing, texture_mode) \ | |
2703 | texture_blocks_switch_##texturing(texture_mode) \ | |
2704 | ||
2705 | ||
2706 | // Shade blocks parametric-variables: | |
2707 | // SHADE TEXTURE_MAP MODULATE_TEXELS dither_mode | |
2708 | // 0 0 x x | |
2709 | // 0 1 0 0 | |
2710 | // 0 1 0 1 | |
2711 | // x 1 1 x | |
2712 | // 1 0 x 0 | |
2713 | // 1 0 x 1 | |
2714 | // 1 1 0 0 | |
2715 | // 1 1 0 1 | |
2716 | // 16 inputs, 8 combinations | |
2717 | ||
2718 | #define shade_blocks_switch_unshaded_untextured(modulation, dithering, target) \ | |
2719 | shade_blocks_unshaded_untextured_##target \ | |
2720 | ||
2721 | #define shade_blocks_switch_unshaded_textured_unmodulated(dithering, target) \ | |
2722 | shade_blocks_textured_unmodulated_##target \ | |
2723 | ||
2724 | #define shade_blocks_switch_unshaded_textured_modulated(dithering, target) \ | |
2725 | shade_blocks_unshaded_textured_modulated_##dithering##_##target \ | |
2726 | ||
2727 | #define shade_blocks_switch_unshaded_textured(modulation, dithering, target) \ | |
2728 | shade_blocks_switch_unshaded_textured_##modulation(dithering, target) \ | |
2729 | ||
2730 | #define shade_blocks_switch_unshaded(texturing, modulation, dithering, target) \ | |
2731 | shade_blocks_switch_unshaded_##texturing(modulation, dithering, target) \ | |
2732 | ||
2733 | #define shade_blocks_switch_shaded_untextured(modulation, dithering, target) \ | |
2734 | shade_blocks_shaded_untextured \ | |
2735 | ||
2736 | #define shade_blocks_switch_shaded_textured_unmodulated(dithering, target) \ | |
2737 | shade_blocks_textured_unmodulated_##target \ | |
2738 | ||
2739 | #define shade_blocks_switch_shaded_textured_modulated(dithering, target) \ | |
2740 | shade_blocks_shaded_textured_modulated_##dithering##_##target \ | |
2741 | ||
2742 | #define shade_blocks_switch_shaded_textured(modulation, dithering, target) \ | |
2743 | shade_blocks_switch_shaded_textured_##modulation(dithering, target) \ | |
2744 | ||
2745 | #define shade_blocks_switch_shaded(texturing, modulation, dithering, target) \ | |
2746 | shade_blocks_switch_shaded_##texturing(modulation, dithering, target) \ | |
2747 | ||
2748 | #define shade_blocks_switch_mask_off(shading, texturing, modulation, \ | |
2749 | dithering) \ | |
2750 | shade_blocks_switch_##shading(texturing, modulation, dithering, direct) \ | |
2751 | ||
2752 | #define shade_blocks_switch_mask_on(shading, texturing, modulation, \ | |
2753 | dithering) \ | |
2754 | shade_blocks_switch_##shading(texturing, modulation, dithering, indirect) \ | |
2755 | ||
2756 | #define shade_blocks_switch_blended(shading, texturing, modulation, dithering, \ | |
2757 | mask_evaluate) \ | |
2758 | shade_blocks_switch_##shading(texturing, modulation, dithering, indirect) \ | |
2759 | ||
2760 | #define shade_blocks_switch_unblended(shading, texturing, modulation, \ | |
2761 | dithering, mask_evaluate) \ | |
2762 | shade_blocks_switch_mask_##mask_evaluate(shading, texturing, modulation, \ | |
2763 | dithering) \ | |
2764 | ||
2765 | #define shade_blocks_switch(shading, texturing, modulation, dithering, \ | |
2766 | blending, mask_evaluate) \ | |
2767 | shade_blocks_switch_##blending(shading, texturing, modulation, dithering, \ | |
2768 | mask_evaluate) \ | |
2769 | ||
2770 | ||
2771 | // Blend blocks parametric-variables: | |
2772 | // TEXTURE_MAP BLEND BM_A BM_B mask_evaluate | |
2773 | // x 0 x x 0 | |
2774 | // x 0 x x 1 | |
2775 | // 0 1 0 0 0 | |
2776 | // 0 1 0 0 1 | |
2777 | // 0 1 0 1 0 | |
2778 | // 0 1 0 1 1 | |
2779 | // 0 1 1 0 0 | |
2780 | // 0 1 1 0 1 | |
2781 | // 0 1 1 1 0 | |
2782 | // 0 1 1 1 1 | |
2783 | // 1 1 0 0 0 | |
2784 | // 1 1 0 0 1 | |
2785 | // 1 1 0 1 0 | |
2786 | // 1 1 0 1 1 | |
2787 | // 1 1 1 0 0 | |
2788 | // 1 1 1 0 1 | |
2789 | // 1 1 1 1 0 | |
2790 | // 1 1 1 1 1 | |
2791 | // 32 inputs, 18 combinations | |
2792 | ||
2793 | #define blend_blocks_switch_unblended(texturing, blend_mode, mask_evaluate) \ | |
2794 | blend_blocks_textured_unblended_##mask_evaluate \ | |
2795 | ||
2796 | #define blend_blocks_switch_blended(texturing, blend_mode, mask_evaluate) \ | |
2797 | blend_blocks_##texturing##_##blend_mode##_##mask_evaluate \ | |
2798 | ||
2799 | #define blend_blocks_switch(texturing, blending, blend_mode, mask_evaluate) \ | |
2800 | blend_blocks_switch_##blending(texturing, blend_mode, mask_evaluate) \ | |
2801 | ||
2802 | ||
2803 | #define render_blocks_switch_block_modulation(texture_mode, blend_mode, \ | |
2804 | mask_evaluate, shading, dithering, texturing, blending, modulation) \ | |
2805 | { \ | |
2806 | setup_blocks_switch(shading, texturing, texture_mode, dithering, blending, \ | |
2807 | mask_evaluate), \ | |
2808 | texture_blocks_switch(texturing, texture_mode), \ | |
2809 | shade_blocks_switch(shading, texturing, modulation, dithering, blending, \ | |
2810 | mask_evaluate), \ | |
2811 | blend_blocks_switch(texturing, blending, blend_mode, mask_evaluate) \ | |
2812 | } \ | |
2813 | ||
2814 | #define render_blocks_switch_block_blending(texture_mode, blend_mode, \ | |
2815 | mask_evaluate, shading, dithering, texturing, blending) \ | |
2816 | render_blocks_switch_block_modulation(texture_mode, blend_mode, \ | |
2817 | mask_evaluate, shading, dithering, texturing, blending, modulated), \ | |
2818 | render_blocks_switch_block_modulation(texture_mode, blend_mode, \ | |
2819 | mask_evaluate, shading, dithering, texturing, blending, unmodulated) \ | |
2820 | ||
2821 | #define render_blocks_switch_block_texturing(texture_mode, blend_mode, \ | |
2822 | mask_evaluate, shading, dithering, texturing) \ | |
2823 | render_blocks_switch_block_blending(texture_mode, blend_mode, \ | |
2824 | mask_evaluate, shading, dithering, texturing, unblended), \ | |
2825 | render_blocks_switch_block_blending(texture_mode, blend_mode, \ | |
2826 | mask_evaluate, shading, dithering, texturing, blended) \ | |
2827 | ||
2828 | #define render_blocks_switch_block_dithering(texture_mode, blend_mode, \ | |
2829 | mask_evaluate, shading, dithering) \ | |
2830 | render_blocks_switch_block_texturing(texture_mode, blend_mode, \ | |
2831 | mask_evaluate, shading, dithering, untextured), \ | |
2832 | render_blocks_switch_block_texturing(texture_mode, blend_mode, \ | |
2833 | mask_evaluate, shading, dithering, textured) \ | |
2834 | ||
2835 | #define render_blocks_switch_block_shading(texture_mode, blend_mode, \ | |
2836 | mask_evaluate, shading) \ | |
2837 | render_blocks_switch_block_dithering(texture_mode, blend_mode, \ | |
2838 | mask_evaluate, shading, undithered), \ | |
2839 | render_blocks_switch_block_dithering(texture_mode, blend_mode, \ | |
2840 | mask_evaluate, shading, dithered) \ | |
2841 | ||
2842 | #define render_blocks_switch_block_mask_evaluate(texture_mode, blend_mode, \ | |
2843 | mask_evaluate) \ | |
2844 | render_blocks_switch_block_shading(texture_mode, blend_mode, mask_evaluate, \ | |
2845 | unshaded), \ | |
2846 | render_blocks_switch_block_shading(texture_mode, blend_mode, mask_evaluate, \ | |
2847 | shaded) \ | |
2848 | ||
2849 | #define render_blocks_switch_block_blend_mode(texture_mode, blend_mode) \ | |
2850 | render_blocks_switch_block_mask_evaluate(texture_mode, blend_mode, off), \ | |
2851 | render_blocks_switch_block_mask_evaluate(texture_mode, blend_mode, on) \ | |
2852 | ||
2853 | #define render_blocks_switch_block_texture_mode(texture_mode) \ | |
2854 | render_blocks_switch_block_blend_mode(texture_mode, average), \ | |
2855 | render_blocks_switch_block_blend_mode(texture_mode, add), \ | |
2856 | render_blocks_switch_block_blend_mode(texture_mode, subtract), \ | |
2857 | render_blocks_switch_block_blend_mode(texture_mode, add_fourth) \ | |
2858 | ||
2859 | #define render_blocks_switch_block() \ | |
2860 | render_blocks_switch_block_texture_mode(4bpp), \ | |
2861 | render_blocks_switch_block_texture_mode(8bpp), \ | |
2862 | render_blocks_switch_block_texture_mode(16bpp), \ | |
2863 | render_blocks_switch_block_texture_mode(4bpp) \ | |
2864 | ||
2865 | ||
2866 | render_block_handler_struct render_triangle_block_handlers[] = | |
2867 | { | |
2868 | render_blocks_switch_block() | |
2869 | }; | |
2870 | ||
2871 | #undef render_blocks_switch_block_modulation | |
2872 | ||
2873 | #define render_blocks_switch_block_modulation(texture_mode, blend_mode, \ | |
2874 | mask_evaluate, shading, dithering, texturing, blending, modulation) \ | |
2875 | "render flags:\n" \ | |
2876 | "texture mode: " #texture_mode "\n" \ | |
2877 | "blend mode: " #blend_mode "\n" \ | |
2878 | "mask evaluation: " #mask_evaluate "\n" \ | |
2879 | #shading "\n" \ | |
2880 | #dithering "\n" \ | |
2881 | #texturing "\n" \ | |
2882 | #blending "\n" \ | |
2883 | #modulation "\n" \ | |
2884 | ||
2885 | char *render_block_flag_strings[] = | |
2886 | { | |
2887 | render_blocks_switch_block() | |
2888 | }; | |
2889 | ||
2890 | ||
2891 | #define triangle_y_direction_up 1 | |
2892 | #define triangle_y_direction_flat 2 | |
2893 | #define triangle_y_direction_down 0 | |
2894 | ||
2895 | #define triangle_winding_positive 0 | |
2896 | #define triangle_winding_negative 1 | |
2897 | ||
2898 | #define triangle_set_direction(direction_variable, value) \ | |
2899 | u32 direction_variable = (u32)(value) >> 31; \ | |
2900 | if(value == 0) \ | |
2901 | direction_variable = 2 \ | |
2902 | ||
2903 | #define triangle_case(direction_a, direction_b, direction_c, winding) \ | |
2904 | case (triangle_y_direction_##direction_a | \ | |
2905 | (triangle_y_direction_##direction_b << 2) | \ | |
2906 | (triangle_y_direction_##direction_c << 4) | \ | |
2907 | (triangle_winding_##winding << 6)) \ | |
2908 | ||
c1817bd9 | 2909 | static int prepare_triangle(psx_gpu_struct *psx_gpu, vertex_struct *vertexes, |
2910 | vertex_struct *vertexes_out[3]) | |
75e28f62 E |
2911 | { |
2912 | s32 y_top, y_bottom; | |
2913 | s32 triangle_area; | |
2914 | u32 triangle_winding = 0; | |
2915 | ||
2916 | vertex_struct *a = &(vertexes[0]); | |
2917 | vertex_struct *b = &(vertexes[1]); | |
2918 | vertex_struct *c = &(vertexes[2]); | |
2919 | ||
2920 | triangle_area = triangle_signed_area_x2(a->x, a->y, b->x, b->y, c->x, c->y); | |
2921 | ||
3867c6ef | 2922 | #ifdef PROFILE |
75e28f62 | 2923 | triangles++; |
3867c6ef | 2924 | #endif |
75e28f62 E |
2925 | |
2926 | if(triangle_area == 0) | |
2927 | { | |
3867c6ef | 2928 | #ifdef PROFILE |
75e28f62 | 2929 | trivial_rejects++; |
3867c6ef | 2930 | #endif |
c1817bd9 | 2931 | return 0; |
75e28f62 E |
2932 | } |
2933 | ||
2934 | if(b->y < a->y) | |
2935 | vertex_swap(a, b); | |
2936 | ||
2937 | if(c->y < b->y) | |
2938 | { | |
2939 | vertex_swap(b, c); | |
2940 | ||
2941 | if(b->y < a->y) | |
2942 | vertex_swap(a, b); | |
2943 | } | |
2944 | ||
2945 | y_bottom = c->y; | |
2946 | y_top = a->y; | |
2947 | ||
2948 | if((y_bottom - y_top) >= 512) | |
2949 | { | |
3867c6ef | 2950 | #ifdef PROFILE |
75e28f62 | 2951 | trivial_rejects++; |
3867c6ef | 2952 | #endif |
c1817bd9 | 2953 | return 0; |
75e28f62 E |
2954 | } |
2955 | ||
2956 | if(triangle_area < 0) | |
2957 | { | |
2958 | triangle_area = -triangle_area; | |
2959 | triangle_winding ^= 1; | |
2960 | vertex_swap(a, c); | |
2961 | } | |
2962 | ||
2963 | if(b->x < a->x) | |
2964 | vertex_swap(a, b); | |
2965 | ||
2966 | if(c->x < b->x) | |
2967 | { | |
2968 | vertex_swap(b, c); | |
2969 | ||
2970 | if(b->x < a->x) | |
2971 | vertex_swap(a, b); | |
2972 | } | |
2973 | ||
af044cbf | 2974 | if((c->x - psx_gpu->offset_x) >= 1024 || (c->x - a->x) >= 1024) |
75e28f62 | 2975 | { |
3867c6ef | 2976 | #ifdef PROFILE |
75e28f62 | 2977 | trivial_rejects++; |
3867c6ef | 2978 | #endif |
c1817bd9 | 2979 | return 0; |
75e28f62 E |
2980 | } |
2981 | ||
2982 | if(invalidate_texture_cache_region_viewport(psx_gpu, a->x, y_top, c->x, | |
2983 | y_bottom) == 0) | |
2984 | { | |
3867c6ef | 2985 | #ifdef PROFILE |
75e28f62 | 2986 | trivial_rejects++; |
3867c6ef | 2987 | #endif |
c1817bd9 | 2988 | return 0; |
75e28f62 E |
2989 | } |
2990 | ||
75e28f62 E |
2991 | psx_gpu->triangle_area = triangle_area; |
2992 | psx_gpu->triangle_winding = triangle_winding; | |
2993 | ||
c1817bd9 | 2994 | vertexes_out[0] = a; |
2995 | vertexes_out[1] = b; | |
2996 | vertexes_out[2] = c; | |
2997 | ||
2998 | return 1; | |
2999 | } | |
3000 | ||
3001 | static void render_triangle_p(psx_gpu_struct *psx_gpu, | |
3002 | vertex_struct *vertex_ptrs[3], u32 flags) | |
3003 | { | |
3004 | psx_gpu->num_spans = 0; | |
3005 | ||
3006 | vertex_struct *a = vertex_ptrs[0]; | |
3007 | vertex_struct *b = vertex_ptrs[1]; | |
3008 | vertex_struct *c = vertex_ptrs[2]; | |
3009 | ||
75e28f62 E |
3010 | s32 y_delta_a = b->y - a->y; |
3011 | s32 y_delta_b = c->y - b->y; | |
3012 | s32 y_delta_c = c->y - a->y; | |
3013 | ||
3014 | triangle_set_direction(y_direction_a, y_delta_a); | |
3015 | triangle_set_direction(y_direction_b, y_delta_b); | |
3016 | triangle_set_direction(y_direction_c, y_delta_c); | |
3017 | ||
3018 | compute_all_gradients(psx_gpu, a, b, c); | |
3019 | ||
3020 | switch(y_direction_a | (y_direction_b << 2) | (y_direction_c << 4) | | |
c1817bd9 | 3021 | (psx_gpu->triangle_winding << 6)) |
75e28f62 E |
3022 | { |
3023 | triangle_case(up, up, up, negative): | |
3024 | triangle_case(up, up, flat, negative): | |
3025 | triangle_case(up, up, down, negative): | |
3026 | setup_spans_up_right(psx_gpu, a, b, c); | |
3027 | break; | |
3028 | ||
3029 | triangle_case(flat, up, up, negative): | |
3030 | triangle_case(flat, up, flat, negative): | |
3031 | triangle_case(flat, up, down, negative): | |
3032 | setup_spans_up_a(psx_gpu, a, b, c); | |
3033 | break; | |
3034 | ||
3035 | triangle_case(down, up, up, negative): | |
3036 | setup_spans_up_down(psx_gpu, a, c, b); | |
3037 | break; | |
3038 | ||
3039 | triangle_case(down, up, flat, negative): | |
3040 | setup_spans_down_a(psx_gpu, a, c, b); | |
3041 | break; | |
3042 | ||
3043 | triangle_case(down, up, down, negative): | |
3044 | setup_spans_down_right(psx_gpu, a, c, b); | |
3045 | break; | |
3046 | ||
3047 | triangle_case(down, flat, up, negative): | |
3048 | triangle_case(down, flat, flat, negative): | |
3049 | triangle_case(down, flat, down, negative): | |
3050 | setup_spans_down_b(psx_gpu, a, b, c); | |
3051 | break; | |
3052 | ||
3053 | triangle_case(down, down, up, negative): | |
3054 | triangle_case(down, down, flat, negative): | |
3055 | triangle_case(down, down, down, negative): | |
3056 | setup_spans_down_left(psx_gpu, a, b, c); | |
3057 | break; | |
3058 | ||
3059 | triangle_case(up, up, up, positive): | |
3060 | triangle_case(up, up, flat, positive): | |
3061 | triangle_case(up, up, down, positive): | |
3062 | setup_spans_up_left(psx_gpu, a, b, c); | |
3063 | break; | |
3064 | ||
3065 | triangle_case(up, flat, up, positive): | |
3066 | triangle_case(up, flat, flat, positive): | |
3067 | triangle_case(up, flat, down, positive): | |
3068 | setup_spans_up_b(psx_gpu, a, b, c); | |
3069 | break; | |
3070 | ||
3071 | triangle_case(up, down, up, positive): | |
3072 | setup_spans_up_right(psx_gpu, a, c, b); | |
3073 | break; | |
3074 | ||
3075 | triangle_case(up, down, flat, positive): | |
3076 | setup_spans_up_a(psx_gpu, a, c, b); | |
3077 | break; | |
3078 | ||
3079 | triangle_case(up, down, down, positive): | |
3080 | setup_spans_up_down(psx_gpu, a, b, c); | |
3081 | break; | |
3082 | ||
3083 | triangle_case(flat, down, up, positive): | |
3084 | triangle_case(flat, down, flat, positive): | |
3085 | triangle_case(flat, down, down, positive): | |
3086 | setup_spans_down_a(psx_gpu, a, b, c); | |
3087 | break; | |
3088 | ||
3089 | triangle_case(down, down, up, positive): | |
3090 | triangle_case(down, down, flat, positive): | |
3091 | triangle_case(down, down, down, positive): | |
3092 | setup_spans_down_right(psx_gpu, a, b, c); | |
3093 | break; | |
3094 | } | |
3095 | ||
3867c6ef | 3096 | #ifdef PROFILE |
75e28f62 | 3097 | spans += psx_gpu->num_spans; |
3867c6ef | 3098 | #endif |
75e28f62 | 3099 | |
f1359c57 | 3100 | if(unlikely(psx_gpu->render_mode & RENDER_INTERLACE_ENABLED)) |
69b09c0d E |
3101 | { |
3102 | u32 i; | |
3103 | ||
f1359c57 | 3104 | if(psx_gpu->render_mode & RENDER_INTERLACE_ODD) |
69b09c0d E |
3105 | { |
3106 | for(i = 0; i < psx_gpu->num_spans; i++) | |
3107 | { | |
3108 | if((psx_gpu->span_edge_data[i].y & 1) == 0) | |
3109 | psx_gpu->span_edge_data[i].num_blocks = 0; | |
3110 | } | |
3111 | } | |
3112 | else | |
3113 | { | |
3114 | for(i = 0; i < psx_gpu->num_spans; i++) | |
3115 | { | |
3116 | if(psx_gpu->span_edge_data[i].y & 1) | |
3117 | psx_gpu->span_edge_data[i].num_blocks = 0; | |
3118 | } | |
3119 | } | |
3120 | } | |
3121 | ||
75e28f62 E |
3122 | u32 render_state = flags & |
3123 | (RENDER_FLAGS_MODULATE_TEXELS | RENDER_FLAGS_BLEND | | |
3124 | RENDER_FLAGS_TEXTURE_MAP | RENDER_FLAGS_SHADE); | |
3125 | render_state |= psx_gpu->render_state_base; | |
3126 | ||
3127 | if((psx_gpu->render_state != render_state) || | |
3128 | (psx_gpu->primitive_type != PRIMITIVE_TYPE_TRIANGLE)) | |
3129 | { | |
3130 | psx_gpu->render_state = render_state; | |
3131 | flush_render_block_buffer(psx_gpu); | |
3867c6ef | 3132 | #ifdef PROFILE |
75e28f62 | 3133 | state_changes++; |
3867c6ef | 3134 | #endif |
75e28f62 E |
3135 | } |
3136 | ||
3137 | psx_gpu->primitive_type = PRIMITIVE_TYPE_TRIANGLE; | |
3138 | ||
3139 | psx_gpu->render_block_handler = | |
3140 | &(render_triangle_block_handlers[render_state]); | |
3141 | ((setup_blocks_function_type *)psx_gpu->render_block_handler->setup_blocks) | |
3142 | (psx_gpu); | |
3143 | } | |
3144 | ||
c1817bd9 | 3145 | void render_triangle(psx_gpu_struct *psx_gpu, vertex_struct *vertexes, |
3146 | u32 flags) | |
3147 | { | |
3148 | vertex_struct *vertex_ptrs[3]; | |
3149 | if (prepare_triangle(psx_gpu, vertexes, vertex_ptrs)) | |
3150 | render_triangle_p(psx_gpu, vertex_ptrs, flags); | |
3151 | } | |
3152 | ||
75e28f62 E |
3153 | |
3154 | void texture_sprite_blocks_8bpp(psx_gpu_struct *psx_gpu); | |
3155 | ||
2bbbb7af | 3156 | #ifndef NEON_BUILD |
75e28f62 E |
3157 | |
3158 | void texture_sprite_blocks_8bpp(psx_gpu_struct *psx_gpu) | |
3159 | { | |
3160 | block_struct *block = psx_gpu->blocks; | |
3161 | u32 num_blocks = psx_gpu->num_blocks; | |
3162 | ||
3163 | vec_8x16u texels; | |
3164 | vec_8x8u texel_indexes; | |
3165 | ||
3166 | u16 *clut_ptr = psx_gpu->clut_ptr; | |
3167 | u32 i; | |
3168 | ||
3169 | while(num_blocks) | |
3170 | { | |
3171 | texel_indexes = block->r; | |
3172 | ||
3173 | for(i = 0; i < 8; i++) | |
3174 | { | |
3175 | texels.e[i] = clut_ptr[texel_indexes.e[i]]; | |
3176 | } | |
3177 | ||
3178 | block->texels = texels; | |
3179 | ||
3180 | num_blocks--; | |
3181 | block++; | |
3182 | } | |
3183 | } | |
3184 | ||
3185 | #endif | |
3186 | ||
3187 | ||
3188 | #define setup_sprite_tiled_initialize_4bpp() \ | |
3189 | u16 *clut_ptr = psx_gpu->clut_ptr; \ | |
3190 | vec_8x16u clut_a, clut_b; \ | |
3191 | vec_16x8u clut_low, clut_high; \ | |
3192 | \ | |
3193 | load_8x16b(clut_a, clut_ptr); \ | |
3194 | load_8x16b(clut_b, clut_ptr + 8); \ | |
3195 | unzip_16x8b(clut_low, clut_high, clut_a, clut_b); \ | |
3196 | \ | |
3197 | if(psx_gpu->current_texture_mask & psx_gpu->dirty_textures_4bpp_mask) \ | |
3198 | update_texture_4bpp_cache(psx_gpu) \ | |
3199 | ||
3200 | #define setup_sprite_tiled_initialize_8bpp() \ | |
3201 | if(psx_gpu->current_texture_mask & psx_gpu->dirty_textures_8bpp_mask) \ | |
3202 | update_texture_8bpp_cache(psx_gpu) \ | |
3203 | ||
3204 | ||
3205 | #define setup_sprite_tile_fetch_texel_block_8bpp(offset) \ | |
3206 | texture_block_ptr = psx_gpu->texture_page_ptr + \ | |
3207 | ((texture_offset + offset) & texture_mask); \ | |
3208 | \ | |
3209 | load_64b(texels, texture_block_ptr) \ | |
3210 | ||
3211 | ||
3212 | #define setup_sprite_tile_setup_block_yes(side, offset, texture_mode) \ | |
3213 | ||
3214 | #define setup_sprite_tile_setup_block_no(side, offset, texture_mode) \ | |
3215 | ||
3216 | #define setup_sprite_tile_add_blocks(tile_num_blocks) \ | |
3217 | num_blocks += tile_num_blocks; \ | |
3218 | sprite_blocks += tile_num_blocks; \ | |
3219 | \ | |
3220 | if(num_blocks > MAX_BLOCKS) \ | |
3221 | { \ | |
3222 | flush_render_block_buffer(psx_gpu); \ | |
3223 | num_blocks = tile_num_blocks; \ | |
3224 | block = psx_gpu->blocks; \ | |
3225 | } \ | |
3226 | ||
3227 | #define setup_sprite_tile_full_4bpp(edge) \ | |
3228 | { \ | |
3229 | vec_8x8u texels_low, texels_high; \ | |
3230 | vec_8x16u pixels; \ | |
3231 | setup_sprite_tile_add_blocks(sub_tile_height * 2); \ | |
3232 | \ | |
3233 | while(sub_tile_height) \ | |
3234 | { \ | |
3235 | setup_sprite_tile_fetch_texel_block_8bpp(0); \ | |
3236 | tbl_16(texels_low, texels, clut_low); \ | |
3237 | tbl_16(texels_high, texels, clut_high); \ | |
3238 | zip_8x16b(pixels, texels_low, texels_high); \ | |
3239 | \ | |
3240 | block->texels = pixels; \ | |
3241 | block->draw_mask_bits = left_mask_bits; \ | |
3242 | block->fb_ptr = fb_ptr; \ | |
3243 | block++; \ | |
3244 | \ | |
3245 | setup_sprite_tile_fetch_texel_block_8bpp(8); \ | |
3246 | tbl_16(texels_low, texels, clut_low); \ | |
3247 | tbl_16(texels_high, texels, clut_high); \ | |
3248 | zip_8x16b(pixels, texels_low, texels_high); \ | |
3249 | \ | |
3250 | block->texels = pixels; \ | |
3251 | block->draw_mask_bits = right_mask_bits; \ | |
3252 | block->fb_ptr = fb_ptr + 8; \ | |
3253 | block++; \ | |
3254 | \ | |
3255 | fb_ptr += 1024; \ | |
3256 | texture_offset += 0x10; \ | |
3257 | sub_tile_height--; \ | |
3258 | } \ | |
3259 | texture_offset += 0xF00; \ | |
3260 | psx_gpu->num_blocks = num_blocks; \ | |
3261 | } \ | |
3262 | ||
3263 | #define setup_sprite_tile_half_4bpp(edge) \ | |
3264 | { \ | |
3265 | vec_8x8u texels_low, texels_high; \ | |
3266 | vec_8x16u pixels; \ | |
3267 | setup_sprite_tile_add_blocks(sub_tile_height); \ | |
3268 | \ | |
3269 | while(sub_tile_height) \ | |
3270 | { \ | |
3271 | setup_sprite_tile_fetch_texel_block_8bpp(0); \ | |
3272 | tbl_16(texels_low, texels, clut_low); \ | |
3273 | tbl_16(texels_high, texels, clut_high); \ | |
3274 | zip_8x16b(pixels, texels_low, texels_high); \ | |
3275 | \ | |
3276 | block->texels = pixels; \ | |
3277 | block->draw_mask_bits = edge##_mask_bits; \ | |
3278 | block->fb_ptr = fb_ptr; \ | |
3279 | block++; \ | |
3280 | \ | |
3281 | fb_ptr += 1024; \ | |
3282 | texture_offset += 0x10; \ | |
3283 | sub_tile_height--; \ | |
3284 | } \ | |
3285 | texture_offset += 0xF00; \ | |
3286 | psx_gpu->num_blocks = num_blocks; \ | |
3287 | } \ | |
3288 | ||
3289 | ||
3290 | #define setup_sprite_tile_full_8bpp(edge) \ | |
3291 | { \ | |
3292 | setup_sprite_tile_add_blocks(sub_tile_height * 2); \ | |
3293 | \ | |
3294 | while(sub_tile_height) \ | |
3295 | { \ | |
3296 | setup_sprite_tile_fetch_texel_block_8bpp(0); \ | |
3297 | block->r = texels; \ | |
3298 | block->draw_mask_bits = left_mask_bits; \ | |
3299 | block->fb_ptr = fb_ptr; \ | |
3300 | block++; \ | |
3301 | \ | |
3302 | setup_sprite_tile_fetch_texel_block_8bpp(8); \ | |
3303 | block->r = texels; \ | |
3304 | block->draw_mask_bits = right_mask_bits; \ | |
3305 | block->fb_ptr = fb_ptr + 8; \ | |
3306 | block++; \ | |
3307 | \ | |
3308 | fb_ptr += 1024; \ | |
3309 | texture_offset += 0x10; \ | |
3310 | sub_tile_height--; \ | |
3311 | } \ | |
3312 | texture_offset += 0xF00; \ | |
3313 | psx_gpu->num_blocks = num_blocks; \ | |
3314 | } \ | |
3315 | ||
3316 | #define setup_sprite_tile_half_8bpp(edge) \ | |
3317 | { \ | |
3318 | setup_sprite_tile_add_blocks(sub_tile_height * 2); \ | |
3319 | \ | |
3320 | while(sub_tile_height) \ | |
3321 | { \ | |
3322 | setup_sprite_tile_fetch_texel_block_8bpp(0); \ | |
3323 | block->r = texels; \ | |
3324 | block->draw_mask_bits = edge##_mask_bits; \ | |
3325 | block->fb_ptr = fb_ptr; \ | |
3326 | block++; \ | |
3327 | \ | |
3328 | fb_ptr += 1024; \ | |
3329 | texture_offset += 0x10; \ | |
3330 | sub_tile_height--; \ | |
3331 | } \ | |
3332 | texture_offset += 0xF00; \ | |
3333 | psx_gpu->num_blocks = num_blocks; \ | |
3334 | } \ | |
3335 | ||
3336 | ||
3337 | #define setup_sprite_tile_column_edge_pre_adjust_half_right() \ | |
3338 | texture_offset = texture_offset_base + 8; \ | |
3339 | fb_ptr += 8 \ | |
3340 | ||
3341 | #define setup_sprite_tile_column_edge_pre_adjust_half_left() \ | |
3342 | texture_offset = texture_offset_base \ | |
3343 | ||
3344 | #define setup_sprite_tile_column_edge_pre_adjust_half(edge) \ | |
3345 | setup_sprite_tile_column_edge_pre_adjust_half_##edge() \ | |
3346 | ||
3347 | #define setup_sprite_tile_column_edge_pre_adjust_full(edge) \ | |
3348 | texture_offset = texture_offset_base \ | |
3349 | ||
3350 | #define setup_sprite_tile_column_edge_post_adjust_half_right() \ | |
3351 | fb_ptr -= 8 \ | |
3352 | ||
3353 | #define setup_sprite_tile_column_edge_post_adjust_half_left() \ | |
3354 | ||
3355 | #define setup_sprite_tile_column_edge_post_adjust_half(edge) \ | |
3356 | setup_sprite_tile_column_edge_post_adjust_half_##edge() \ | |
3357 | ||
3358 | #define setup_sprite_tile_column_edge_post_adjust_full(edge) \ | |
3359 | ||
3360 | ||
3361 | #define setup_sprite_tile_column_height_single(edge_mode, edge, texture_mode) \ | |
3362 | do \ | |
3363 | { \ | |
3364 | sub_tile_height = column_data; \ | |
3365 | setup_sprite_tile_column_edge_pre_adjust_##edge_mode(edge); \ | |
3366 | setup_sprite_tile_##edge_mode##_##texture_mode(edge); \ | |
3367 | setup_sprite_tile_column_edge_post_adjust_##edge_mode(edge); \ | |
3368 | } while(0) \ | |
3369 | ||
3370 | #define setup_sprite_tile_column_height_multi(edge_mode, edge, texture_mode) \ | |
3371 | do \ | |
3372 | { \ | |
3373 | u32 tiles_remaining = column_data >> 16; \ | |
3374 | sub_tile_height = column_data & 0xFF; \ | |
3375 | setup_sprite_tile_column_edge_pre_adjust_##edge_mode(edge); \ | |
3376 | setup_sprite_tile_##edge_mode##_##texture_mode(edge); \ | |
3377 | tiles_remaining -= 1; \ | |
3378 | \ | |
3379 | while(tiles_remaining) \ | |
3380 | { \ | |
3381 | sub_tile_height = 16; \ | |
3382 | setup_sprite_tile_##edge_mode##_##texture_mode(edge); \ | |
3383 | tiles_remaining--; \ | |
3384 | } \ | |
3385 | \ | |
3386 | sub_tile_height = (column_data >> 8) & 0xFF; \ | |
3387 | setup_sprite_tile_##edge_mode##_##texture_mode(edge); \ | |
3388 | setup_sprite_tile_column_edge_post_adjust_##edge_mode(edge); \ | |
3389 | } while(0) \ | |
3390 | ||
3391 | ||
3392 | #define setup_sprite_column_data_single() \ | |
3393 | column_data = height \ | |
3394 | ||
3395 | #define setup_sprite_column_data_multi() \ | |
3396 | column_data = 16 - offset_v; \ | |
3397 | column_data |= ((height_rounded & 0xF) + 1) << 8; \ | |
3398 | column_data |= (tile_height - 1) << 16 \ | |
3399 | ||
3400 | ||
3401 | #define setup_sprite_tile_column_width_single(texture_mode, multi_height, \ | |
3402 | edge_mode, edge) \ | |
3403 | { \ | |
3404 | setup_sprite_column_data_##multi_height(); \ | |
3405 | left_mask_bits = left_block_mask | right_block_mask; \ | |
3406 | right_mask_bits = left_mask_bits >> 8; \ | |
3407 | \ | |
3408 | setup_sprite_tile_column_height_##multi_height(edge_mode, edge, \ | |
3409 | texture_mode); \ | |
3410 | } \ | |
3411 | ||
3412 | #define setup_sprite_tiled_advance_column() \ | |
3413 | texture_offset_base += 0x100; \ | |
3414 | if((texture_offset_base & 0xF00) == 0) \ | |
3415 | texture_offset_base -= (0x100 + 0xF00) \ | |
3416 | ||
3417 | #define setup_sprite_tile_column_width_multi(texture_mode, multi_height, \ | |
3418 | left_mode, right_mode) \ | |
3419 | { \ | |
3420 | setup_sprite_column_data_##multi_height(); \ | |
3421 | s32 fb_ptr_advance_column = 16 - (1024 * height); \ | |
3422 | \ | |
3423 | tile_width -= 2; \ | |
3424 | left_mask_bits = left_block_mask; \ | |
3425 | right_mask_bits = left_mask_bits >> 8; \ | |
3426 | \ | |
3427 | setup_sprite_tile_column_height_##multi_height(left_mode, right, \ | |
3428 | texture_mode); \ | |
3429 | fb_ptr += fb_ptr_advance_column; \ | |
3430 | \ | |
3431 | left_mask_bits = 0x00; \ | |
3432 | right_mask_bits = 0x00; \ | |
3433 | \ | |
3434 | while(tile_width) \ | |
3435 | { \ | |
3436 | setup_sprite_tiled_advance_column(); \ | |
3437 | setup_sprite_tile_column_height_##multi_height(full, none, texture_mode); \ | |
3438 | fb_ptr += fb_ptr_advance_column; \ | |
3439 | tile_width--; \ | |
3440 | } \ | |
3441 | \ | |
3442 | left_mask_bits = right_block_mask; \ | |
3443 | right_mask_bits = left_mask_bits >> 8; \ | |
3444 | \ | |
3445 | setup_sprite_tiled_advance_column(); \ | |
3446 | setup_sprite_tile_column_height_##multi_height(right_mode, left, \ | |
3447 | texture_mode); \ | |
3448 | } \ | |
3449 | ||
3450 | ||
3451 | #define setup_sprite_tiled_builder(texture_mode) \ | |
3452 | void setup_sprite_##texture_mode(psx_gpu_struct *psx_gpu, s32 x, s32 y, \ | |
3453 | s32 u, s32 v, s32 width, s32 height, u32 color) \ | |
3454 | { \ | |
3455 | s32 offset_u = u & 0xF; \ | |
3456 | s32 offset_v = v & 0xF; \ | |
3457 | \ | |
3458 | s32 width_rounded = offset_u + width + 15; \ | |
3459 | s32 height_rounded = offset_v + height + 15; \ | |
3460 | s32 tile_height = height_rounded / 16; \ | |
3461 | s32 tile_width = width_rounded / 16; \ | |
3462 | u32 offset_u_right = width_rounded & 0xF; \ | |
3463 | \ | |
3464 | u32 left_block_mask = ~(0xFFFF << offset_u); \ | |
3465 | u32 right_block_mask = 0xFFFE << offset_u_right; \ | |
3466 | \ | |
3467 | u32 left_mask_bits; \ | |
3468 | u32 right_mask_bits; \ | |
3469 | \ | |
3470 | u32 sub_tile_height; \ | |
3471 | u32 column_data; \ | |
3472 | \ | |
3473 | u32 texture_mask = (psx_gpu->texture_mask_width & 0xF) | \ | |
3474 | ((psx_gpu->texture_mask_height & 0xF) << 4) | \ | |
3475 | ((psx_gpu->texture_mask_width >> 4) << 8) | \ | |
3476 | ((psx_gpu->texture_mask_height >> 4) << 12); \ | |
3477 | u32 texture_offset = ((v & 0xF) << 4) | ((u & 0xF0) << 4) | \ | |
3478 | ((v & 0xF0) << 8); \ | |
3479 | u32 texture_offset_base = texture_offset; \ | |
3480 | u32 control_mask; \ | |
3481 | \ | |
3482 | u16 *fb_ptr = psx_gpu->vram_ptr + (y * 1024) + (x - offset_u); \ | |
3483 | u32 num_blocks = psx_gpu->num_blocks; \ | |
3484 | block_struct *block = psx_gpu->blocks + num_blocks; \ | |
3485 | \ | |
3486 | u16 *texture_block_ptr; \ | |
3487 | vec_8x8u texels; \ | |
3488 | \ | |
3489 | setup_sprite_tiled_initialize_##texture_mode(); \ | |
3490 | \ | |
3491 | control_mask = tile_width == 1; \ | |
3492 | control_mask |= (tile_height == 1) << 1; \ | |
3493 | control_mask |= ((left_block_mask & 0xFF) == 0xFF) << 2; \ | |
3494 | control_mask |= (((right_block_mask >> 8) & 0xFF) == 0xFF) << 3; \ | |
3495 | \ | |
3496 | sprites_##texture_mode++; \ | |
3497 | \ | |
3498 | switch(control_mask) \ | |
3499 | { \ | |
3500 | default: \ | |
3501 | case 0x0: \ | |
3502 | setup_sprite_tile_column_width_multi(texture_mode, multi, full, full); \ | |
3503 | break; \ | |
3504 | \ | |
3505 | case 0x1: \ | |
3506 | setup_sprite_tile_column_width_single(texture_mode, multi, full, none); \ | |
3507 | break; \ | |
3508 | \ | |
3509 | case 0x2: \ | |
3510 | setup_sprite_tile_column_width_multi(texture_mode, single, full, full); \ | |
3511 | break; \ | |
3512 | \ | |
3513 | case 0x3: \ | |
3514 | setup_sprite_tile_column_width_single(texture_mode, single, full, none); \ | |
3515 | break; \ | |
3516 | \ | |
3517 | case 0x4: \ | |
3518 | setup_sprite_tile_column_width_multi(texture_mode, multi, half, full); \ | |
3519 | break; \ | |
3520 | \ | |
3521 | case 0x5: \ | |
3522 | setup_sprite_tile_column_width_single(texture_mode, multi, half, right); \ | |
3523 | break; \ | |
3524 | \ | |
3525 | case 0x6: \ | |
3526 | setup_sprite_tile_column_width_multi(texture_mode, single, half, full); \ | |
3527 | break; \ | |
3528 | \ | |
3529 | case 0x7: \ | |
3530 | setup_sprite_tile_column_width_single(texture_mode, single, half, right);\ | |
3531 | break; \ | |
3532 | \ | |
3533 | case 0x8: \ | |
3534 | setup_sprite_tile_column_width_multi(texture_mode, multi, full, half); \ | |
3535 | break; \ | |
3536 | \ | |
3537 | case 0x9: \ | |
3538 | setup_sprite_tile_column_width_single(texture_mode, multi, half, left); \ | |
3539 | break; \ | |
3540 | \ | |
3541 | case 0xA: \ | |
3542 | setup_sprite_tile_column_width_multi(texture_mode, single, full, half); \ | |
3543 | break; \ | |
3544 | \ | |
3545 | case 0xB: \ | |
3546 | setup_sprite_tile_column_width_single(texture_mode, single, half, left); \ | |
3547 | break; \ | |
3548 | \ | |
3549 | case 0xC: \ | |
3550 | setup_sprite_tile_column_width_multi(texture_mode, multi, half, half); \ | |
3551 | break; \ | |
3552 | \ | |
3553 | case 0xE: \ | |
3554 | setup_sprite_tile_column_width_multi(texture_mode, single, half, half); \ | |
3555 | break; \ | |
3556 | } \ | |
3557 | } \ | |
3558 | ||
3559 | ||
3560 | void setup_sprite_4bpp(psx_gpu_struct *psx_gpu, s32 x, s32 y, s32 u, s32 v, | |
3561 | s32 width, s32 height, u32 color); | |
3562 | void setup_sprite_8bpp(psx_gpu_struct *psx_gpu, s32 x, s32 y, s32 u, s32 v, | |
3563 | s32 width, s32 height, u32 color); | |
3564 | void setup_sprite_16bpp(psx_gpu_struct *psx_gpu, s32 x, s32 y, s32 u, s32 v, | |
3565 | s32 width, s32 height, u32 color); | |
3566 | ||
2bbbb7af | 3567 | #ifndef NEON_BUILD |
75e28f62 E |
3568 | setup_sprite_tiled_builder(4bpp); |
3569 | setup_sprite_tiled_builder(8bpp); | |
3570 | ||
3571 | void setup_sprite_16bpp(psx_gpu_struct *psx_gpu, s32 x, s32 y, s32 u, | |
3572 | s32 v, s32 width, s32 height, u32 color) | |
3573 | { | |
3574 | u32 left_offset = u & 0x7; | |
3575 | u32 width_rounded = width + left_offset + 7; | |
3576 | ||
3867c6ef | 3577 | u16 *fb_ptr = psx_gpu->vram_ptr + (y * 1024) + (s32)(x - left_offset); |
75e28f62 E |
3578 | u32 right_width = width_rounded & 0x7; |
3579 | u32 block_width = width_rounded / 8; | |
3580 | u32 fb_ptr_pitch = (1024 + 8) - (block_width * 8); | |
3581 | ||
3582 | u32 left_mask_bits = ~(0xFF << left_offset); | |
3583 | u32 right_mask_bits = 0xFE << right_width; | |
3584 | ||
3585 | u32 texture_offset_base = u + (v * 1024); | |
3586 | u32 texture_mask = | |
3587 | psx_gpu->texture_mask_width | (psx_gpu->texture_mask_height * 1024); | |
3588 | ||
3589 | u32 blocks_remaining; | |
3590 | u32 num_blocks = psx_gpu->num_blocks; | |
3591 | block_struct *block = psx_gpu->blocks + num_blocks; | |
3592 | ||
3593 | u16 *texture_page_ptr = psx_gpu->texture_page_ptr; | |
3594 | u16 *texture_block_ptr; | |
3595 | ||
3596 | texture_offset_base &= ~0x7; | |
3597 | ||
3598 | sprites_16bpp++; | |
3599 | ||
3600 | if(block_width == 1) | |
3601 | { | |
3602 | u32 mask_bits = left_mask_bits | right_mask_bits; | |
3603 | ||
3604 | while(height) | |
3605 | { | |
3606 | num_blocks++; | |
3607 | sprite_blocks++; | |
3608 | ||
3609 | if(num_blocks > MAX_BLOCKS) | |
3610 | { | |
3611 | flush_render_block_buffer(psx_gpu); | |
3612 | num_blocks = 1; | |
3613 | block = psx_gpu->blocks; | |
3614 | } | |
3615 | ||
3616 | texture_block_ptr = | |
3617 | texture_page_ptr + (texture_offset_base & texture_mask); | |
3618 | ||
3619 | load_128b(block->texels, texture_block_ptr); | |
3620 | block->draw_mask_bits = mask_bits; | |
3621 | block->fb_ptr = fb_ptr; | |
3622 | ||
3623 | block++; | |
3624 | ||
3625 | texture_offset_base += 1024; | |
3626 | fb_ptr += 1024; | |
3627 | ||
3628 | height--; | |
3629 | psx_gpu->num_blocks = num_blocks; | |
3630 | } | |
3631 | } | |
3632 | else | |
3633 | { | |
3634 | u32 texture_offset; | |
3635 | ||
3636 | while(height) | |
3637 | { | |
3638 | blocks_remaining = block_width - 2; | |
3639 | num_blocks += block_width; | |
3640 | sprite_blocks += block_width; | |
3641 | ||
3642 | if(num_blocks > MAX_BLOCKS) | |
3643 | { | |
3644 | flush_render_block_buffer(psx_gpu); | |
3645 | num_blocks = block_width; | |
3646 | block = psx_gpu->blocks; | |
3647 | } | |
3648 | ||
3649 | texture_offset = texture_offset_base; | |
3650 | texture_offset_base += 1024; | |
3651 | ||
3652 | texture_block_ptr = texture_page_ptr + (texture_offset & texture_mask); | |
3653 | load_128b(block->texels, texture_block_ptr); | |
3654 | ||
3655 | block->draw_mask_bits = left_mask_bits; | |
3656 | block->fb_ptr = fb_ptr; | |
3657 | ||
3658 | texture_offset += 8; | |
3659 | fb_ptr += 8; | |
3660 | block++; | |
3661 | ||
3662 | while(blocks_remaining) | |
3663 | { | |
3664 | texture_block_ptr = texture_page_ptr + (texture_offset & texture_mask); | |
3665 | load_128b(block->texels, texture_block_ptr); | |
3666 | ||
3667 | block->draw_mask_bits = 0; | |
3668 | block->fb_ptr = fb_ptr; | |
3669 | ||
3670 | texture_offset += 8; | |
3671 | fb_ptr += 8; | |
3672 | block++; | |
3673 | ||
3674 | blocks_remaining--; | |
3675 | } | |
3676 | ||
3677 | texture_block_ptr = texture_page_ptr + (texture_offset & texture_mask); | |
3678 | load_128b(block->texels, texture_block_ptr); | |
3679 | ||
3680 | block->draw_mask_bits = right_mask_bits; | |
3681 | block->fb_ptr = fb_ptr; | |
3682 | ||
3683 | fb_ptr += fb_ptr_pitch; | |
3684 | block++; | |
3685 | ||
3686 | height--; | |
3687 | psx_gpu->num_blocks = num_blocks; | |
3688 | } | |
3689 | } | |
3690 | } | |
3691 | ||
3692 | #endif | |
3693 | ||
3694 | void setup_sprite_untextured(psx_gpu_struct *psx_gpu, s32 x, s32 y, s32 u, | |
3695 | s32 v, s32 width, s32 height, u32 color) | |
3696 | { | |
3697 | u32 right_width = ((width - 1) & 0x7) + 1; | |
3698 | u32 right_mask_bits = (0xFF << right_width); | |
3699 | u16 *fb_ptr = psx_gpu->vram_ptr + (y * 1024) + x; | |
3700 | u32 block_width = (width + 7) / 8; | |
3701 | u32 fb_ptr_pitch = 1024 - ((block_width - 1) * 8); | |
3702 | u32 blocks_remaining; | |
3703 | u32 num_blocks = psx_gpu->num_blocks; | |
3704 | block_struct *block = psx_gpu->blocks + num_blocks; | |
3705 | ||
3706 | u32 color_r = color & 0xFF; | |
3707 | u32 color_g = (color >> 8) & 0xFF; | |
3708 | u32 color_b = (color >> 16) & 0xFF; | |
3709 | vec_8x16u colors; | |
3710 | vec_8x16u right_mask; | |
3711 | vec_8x16u test_mask = psx_gpu->test_mask; | |
3712 | vec_8x16u zero_mask; | |
3713 | ||
3714 | sprites_untextured++; | |
3715 | ||
3716 | color = (color_r >> 3) | ((color_g >> 3) << 5) | ((color_b >> 3) << 10); | |
3717 | ||
3718 | dup_8x16b(colors, color); | |
3719 | dup_8x16b(zero_mask, 0x00); | |
3720 | dup_8x16b(right_mask, right_mask_bits); | |
3721 | tst_8x16b(right_mask, right_mask, test_mask); | |
3722 | ||
3723 | while(height) | |
3724 | { | |
3725 | blocks_remaining = block_width - 1; | |
3726 | num_blocks += block_width; | |
3867c6ef E |
3727 | |
3728 | #ifdef PROFILE | |
75e28f62 | 3729 | sprite_blocks += block_width; |
3867c6ef | 3730 | #endif |
75e28f62 E |
3731 | |
3732 | if(num_blocks > MAX_BLOCKS) | |
3733 | { | |
3734 | flush_render_block_buffer(psx_gpu); | |
3735 | num_blocks = block_width; | |
3736 | block = psx_gpu->blocks; | |
3737 | } | |
3738 | ||
3739 | while(blocks_remaining) | |
3740 | { | |
3741 | block->pixels = colors; | |
3742 | block->draw_mask = zero_mask; | |
3743 | block->fb_ptr = fb_ptr; | |
3744 | ||
3745 | fb_ptr += 8; | |
3746 | block++; | |
3747 | blocks_remaining--; | |
3748 | } | |
3749 | ||
3750 | block->pixels = colors; | |
3751 | block->draw_mask = right_mask; | |
3752 | block->fb_ptr = fb_ptr; | |
3753 | ||
3754 | block++; | |
3755 | fb_ptr += fb_ptr_pitch; | |
3756 | ||
3757 | height--; | |
3758 | psx_gpu->num_blocks = num_blocks; | |
3759 | } | |
3760 | } | |
3761 | ||
3762 | ||
3763 | ||
3764 | #define setup_sprite_blocks_switch_textured(texture_mode) \ | |
3765 | setup_sprite_##texture_mode \ | |
3766 | ||
3767 | #define setup_sprite_blocks_switch_untextured(texture_mode) \ | |
3768 | setup_sprite_untextured \ | |
3769 | ||
3770 | #define setup_sprite_blocks_switch(texturing, texture_mode) \ | |
3771 | setup_sprite_blocks_switch_##texturing(texture_mode) \ | |
3772 | ||
3773 | ||
3774 | #define texture_sprite_blocks_switch_4bpp() \ | |
3775 | texture_blocks_untextured \ | |
3776 | ||
3777 | #define texture_sprite_blocks_switch_8bpp() \ | |
3778 | texture_sprite_blocks_8bpp \ | |
3779 | ||
3780 | #define texture_sprite_blocks_switch_16bpp() \ | |
3781 | texture_blocks_untextured \ | |
3782 | ||
3783 | #define texture_sprite_blocks_switch_untextured(texture_mode) \ | |
3784 | texture_blocks_untextured \ | |
3785 | ||
3786 | #define texture_sprite_blocks_switch_textured(texture_mode) \ | |
3787 | texture_sprite_blocks_switch_##texture_mode() \ | |
3788 | ||
3789 | #define render_sprite_blocks_switch_block_modulation(texture_mode, blend_mode, \ | |
3790 | mask_evaluate, shading, dithering, texturing, blending, modulation) \ | |
3791 | { \ | |
3792 | setup_sprite_blocks_switch(texturing, texture_mode), \ | |
3793 | texture_sprite_blocks_switch_##texturing(texture_mode), \ | |
3794 | shade_blocks_switch(unshaded, texturing, modulation, undithered, blending, \ | |
3795 | mask_evaluate), \ | |
3796 | blend_blocks_switch(texturing, blending, blend_mode, mask_evaluate) \ | |
3797 | } \ | |
3798 | ||
3799 | #define render_sprite_blocks_switch_block_blending(texture_mode, blend_mode, \ | |
3800 | mask_evaluate, shading, dithering, texturing, blending) \ | |
3801 | render_sprite_blocks_switch_block_modulation(texture_mode, blend_mode, \ | |
3802 | mask_evaluate, shading, dithering, texturing, blending, modulated), \ | |
3803 | render_sprite_blocks_switch_block_modulation(texture_mode, blend_mode, \ | |
3804 | mask_evaluate, shading, dithering, texturing, blending, unmodulated) \ | |
3805 | ||
3806 | #define render_sprite_blocks_switch_block_texturing(texture_mode, blend_mode, \ | |
3807 | mask_evaluate, shading, dithering, texturing) \ | |
3808 | render_sprite_blocks_switch_block_blending(texture_mode, blend_mode, \ | |
3809 | mask_evaluate, shading, dithering, texturing, unblended), \ | |
3810 | render_sprite_blocks_switch_block_blending(texture_mode, blend_mode, \ | |
3811 | mask_evaluate, shading, dithering, texturing, blended) \ | |
3812 | ||
3813 | #define render_sprite_blocks_switch_block_dithering(texture_mode, blend_mode, \ | |
3814 | mask_evaluate, shading, dithering) \ | |
3815 | render_sprite_blocks_switch_block_texturing(texture_mode, blend_mode, \ | |
3816 | mask_evaluate, shading, dithering, untextured), \ | |
3817 | render_sprite_blocks_switch_block_texturing(texture_mode, blend_mode, \ | |
3818 | mask_evaluate, shading, dithering, textured) \ | |
3819 | ||
3820 | #define render_sprite_blocks_switch_block_shading(texture_mode, blend_mode, \ | |
3821 | mask_evaluate, shading) \ | |
3822 | render_sprite_blocks_switch_block_dithering(texture_mode, blend_mode, \ | |
3823 | mask_evaluate, shading, undithered), \ | |
3824 | render_sprite_blocks_switch_block_dithering(texture_mode, blend_mode, \ | |
3825 | mask_evaluate, shading, dithered) \ | |
3826 | ||
3827 | #define render_sprite_blocks_switch_block_mask_evaluate(texture_mode, \ | |
3828 | blend_mode, mask_evaluate) \ | |
3829 | render_sprite_blocks_switch_block_shading(texture_mode, blend_mode, \ | |
3830 | mask_evaluate, unshaded), \ | |
3831 | render_sprite_blocks_switch_block_shading(texture_mode, blend_mode, \ | |
3832 | mask_evaluate, shaded) \ | |
3833 | ||
3834 | #define render_sprite_blocks_switch_block_blend_mode(texture_mode, blend_mode) \ | |
3835 | render_sprite_blocks_switch_block_mask_evaluate(texture_mode, blend_mode, \ | |
3836 | off), \ | |
3837 | render_sprite_blocks_switch_block_mask_evaluate(texture_mode, blend_mode, \ | |
3838 | on) \ | |
3839 | ||
3840 | #define render_sprite_blocks_switch_block_texture_mode(texture_mode) \ | |
3841 | render_sprite_blocks_switch_block_blend_mode(texture_mode, average), \ | |
3842 | render_sprite_blocks_switch_block_blend_mode(texture_mode, add), \ | |
3843 | render_sprite_blocks_switch_block_blend_mode(texture_mode, subtract), \ | |
3844 | render_sprite_blocks_switch_block_blend_mode(texture_mode, add_fourth) \ | |
3845 | ||
3846 | #define render_sprite_blocks_switch_block() \ | |
3847 | render_sprite_blocks_switch_block_texture_mode(4bpp), \ | |
3848 | render_sprite_blocks_switch_block_texture_mode(8bpp), \ | |
3849 | render_sprite_blocks_switch_block_texture_mode(16bpp), \ | |
3850 | render_sprite_blocks_switch_block_texture_mode(4bpp) \ | |
3851 | ||
3852 | ||
3853 | render_block_handler_struct render_sprite_block_handlers[] = | |
3854 | { | |
3855 | render_sprite_blocks_switch_block() | |
3856 | }; | |
3857 | ||
3858 | ||
3859 | void render_sprite(psx_gpu_struct *psx_gpu, s32 x, s32 y, u32 u, u32 v, | |
3860 | s32 width, s32 height, u32 flags, u32 color) | |
3861 | { | |
3862 | s32 x_right = x + width - 1; | |
3863 | s32 y_bottom = y + height - 1; | |
3864 | ||
3867c6ef E |
3865 | #ifdef PROFILE |
3866 | sprites++; | |
3867 | #endif | |
3868 | ||
75e28f62 E |
3869 | if(invalidate_texture_cache_region_viewport(psx_gpu, x, y, x_right, |
3870 | y_bottom) == 0) | |
3871 | { | |
3872 | return; | |
3873 | } | |
3874 | ||
3875 | if(x < psx_gpu->viewport_start_x) | |
3876 | { | |
3877 | u32 clip = psx_gpu->viewport_start_x - x; | |
3878 | x += clip; | |
3879 | u += clip; | |
3880 | width -= clip; | |
3881 | } | |
3882 | ||
3883 | if(y < psx_gpu->viewport_start_y) | |
3884 | { | |
3885 | s32 clip = psx_gpu->viewport_start_y - y; | |
3886 | y += clip; | |
3887 | v += clip; | |
3888 | height -= clip; | |
3889 | } | |
3890 | ||
3891 | if(x_right > psx_gpu->viewport_end_x) | |
3892 | width -= x_right - psx_gpu->viewport_end_x; | |
3893 | ||
3894 | if(y_bottom > psx_gpu->viewport_end_y) | |
3895 | height -= y_bottom - psx_gpu->viewport_end_y; | |
3896 | ||
3897 | if((width <= 0) || (height <= 0)) | |
3898 | return; | |
3899 | ||
3867c6ef | 3900 | #ifdef PROFILE |
75e28f62 E |
3901 | span_pixels += width * height; |
3902 | spans += height; | |
3867c6ef | 3903 | #endif |
75e28f62 E |
3904 | |
3905 | u32 render_state = flags & | |
3906 | (RENDER_FLAGS_MODULATE_TEXELS | RENDER_FLAGS_BLEND | | |
3907 | RENDER_FLAGS_TEXTURE_MAP); | |
3908 | render_state |= | |
3909 | (psx_gpu->render_state_base & ~RENDER_STATE_DITHER); | |
1f88961f | 3910 | |
75e28f62 E |
3911 | if((psx_gpu->render_state != render_state) || |
3912 | (psx_gpu->primitive_type != PRIMITIVE_TYPE_SPRITE)) | |
3913 | { | |
3914 | psx_gpu->render_state = render_state; | |
3915 | flush_render_block_buffer(psx_gpu); | |
3867c6ef | 3916 | #ifdef PROFILE |
75e28f62 | 3917 | state_changes++; |
3867c6ef | 3918 | #endif |
75e28f62 E |
3919 | } |
3920 | ||
3921 | psx_gpu->primitive_type = PRIMITIVE_TYPE_SPRITE; | |
3922 | ||
3923 | color &= 0xFFFFFF; | |
3924 | ||
3925 | if(psx_gpu->triangle_color != color) | |
3926 | { | |
3927 | flush_render_block_buffer(psx_gpu); | |
3928 | psx_gpu->triangle_color = color; | |
3929 | } | |
3930 | ||
3931 | if(color == 0x808080) | |
3932 | render_state |= RENDER_FLAGS_MODULATE_TEXELS; | |
3933 | ||
3934 | render_block_handler_struct *render_block_handler = | |
3935 | &(render_sprite_block_handlers[render_state]); | |
3936 | psx_gpu->render_block_handler = render_block_handler; | |
3937 | ||
3938 | ((setup_sprite_function_type *)render_block_handler->setup_blocks) | |
3939 | (psx_gpu, x, y, u, v, width, height, color); | |
3940 | } | |
3941 | ||
3942 | #define draw_pixel_line_mask_evaluate_yes() \ | |
3943 | if(*vram_ptr & 0x8000) \ | |
3944 | ||
3945 | #define draw_pixel_line_mask_evaluate_no() \ | |
3946 | ||
3947 | ||
3948 | #define draw_pixel_line_shaded() \ | |
3949 | { \ | |
3950 | color_r = fixed_to_int(current_r); \ | |
3951 | color_g = fixed_to_int(current_g); \ | |
3952 | color_b = fixed_to_int(current_b); \ | |
3953 | \ | |
3954 | current_r += gradient_r; \ | |
3955 | current_g += gradient_g; \ | |
3956 | current_b += gradient_b; \ | |
3957 | } \ | |
3958 | ||
3959 | #define draw_pixel_line_unshaded() \ | |
3960 | { \ | |
3961 | color_r = color & 0xFF; \ | |
3962 | color_g = (color >> 8) & 0xFF; \ | |
3963 | color_b = (color >> 16) & 0xFF; \ | |
3964 | } \ | |
3965 | ||
3966 | ||
3967 | #define draw_pixel_line_dithered(_x, _y) \ | |
3968 | { \ | |
3969 | u32 dither_xor = _x ^ _y; \ | |
3970 | s32 dither_offset = (dither_xor >> 1) & 0x1; \ | |
3971 | dither_offset |= (_y & 0x1) << 1; \ | |
3972 | dither_offset |= (dither_xor & 0x1) << 2; \ | |
3973 | dither_offset -= 4; \ | |
3974 | \ | |
3975 | color_r += dither_offset; \ | |
3976 | color_g += dither_offset; \ | |
3977 | color_b += dither_offset; \ | |
3978 | \ | |
3979 | if(color_r < 0) \ | |
3980 | color_r = 0; \ | |
3981 | \ | |
3982 | if(color_g < 0) \ | |
3983 | color_g = 0; \ | |
3984 | \ | |
3985 | if(color_b < 0) \ | |
3986 | color_b = 0; \ | |
3987 | \ | |
3988 | if(color_r > 255) \ | |
3989 | color_r = 255; \ | |
3990 | \ | |
3991 | if(color_g > 255) \ | |
3992 | color_g = 255; \ | |
3993 | \ | |
3994 | if(color_b > 255) \ | |
3995 | color_b = 255; \ | |
3996 | } \ | |
3997 | ||
3998 | #define draw_pixel_line_undithered(_x, _y) \ | |
3999 | ||
4000 | ||
4001 | #define draw_pixel_line_average() \ | |
4002 | color_r = (color_r + fb_r) / 2; \ | |
4003 | color_g = (color_g + fb_g) / 2; \ | |
4004 | color_b = (color_b + fb_b) / 2 \ | |
4005 | ||
4006 | #define draw_pixel_line_add() \ | |
4007 | color_r += fb_r; \ | |
4008 | color_g += fb_g; \ | |
4009 | color_b += fb_b; \ | |
4010 | \ | |
4011 | if(color_r > 31) \ | |
4012 | color_r = 31; \ | |
4013 | \ | |
4014 | if(color_g > 31) \ | |
4015 | color_g = 31; \ | |
4016 | \ | |
4017 | if(color_b > 31) \ | |
4018 | color_b = 31 \ | |
4019 | \ | |
4020 | ||
4021 | #define draw_pixel_line_subtract() \ | |
4022 | color_r = fb_r - color_r; \ | |
4023 | color_g = fb_g - color_g; \ | |
4024 | color_b = fb_b - color_b; \ | |
4025 | \ | |
4026 | if(color_r < 0) \ | |
4027 | color_r = 0; \ | |
4028 | \ | |
4029 | if(color_g < 0) \ | |
4030 | color_g = 0; \ | |
4031 | \ | |
4032 | if(color_b < 0) \ | |
4033 | color_b = 0 \ | |
4034 | ||
4035 | #define draw_pixel_line_add_fourth() \ | |
4036 | color_r = fb_r + (color_r / 4); \ | |
4037 | color_g = fb_g + (color_g / 4); \ | |
4038 | color_b = fb_b + (color_b / 4); \ | |
4039 | \ | |
4040 | if(color_r > 31) \ | |
4041 | color_r = 31; \ | |
4042 | \ | |
4043 | if(color_g > 31) \ | |
4044 | color_g = 31; \ | |
4045 | \ | |
4046 | if(color_b > 31) \ | |
4047 | color_b = 31 \ | |
4048 | ||
4049 | ||
4050 | #define draw_pixel_line_blended(blend_mode) \ | |
4051 | s32 fb_pixel = *vram_ptr; \ | |
4052 | s32 fb_r = fb_pixel & 0x1F; \ | |
4053 | s32 fb_g = (fb_pixel >> 5) & 0x1F; \ | |
4054 | s32 fb_b = (fb_pixel >> 10) & 0x1F; \ | |
4055 | \ | |
4056 | draw_pixel_line_##blend_mode() \ | |
4057 | ||
4058 | #define draw_pixel_line_unblended(blend_mode) \ | |
4059 | ||
4060 | ||
4061 | #define draw_pixel_line(_x, _y, shading, blending, dithering, mask_evaluate, \ | |
4062 | blend_mode) \ | |
4063 | if((_x >= psx_gpu->viewport_start_x) && (_y >= psx_gpu->viewport_start_y) && \ | |
4064 | (_x <= psx_gpu->viewport_end_x) && (_y <= psx_gpu->viewport_end_y)) \ | |
4065 | { \ | |
4066 | draw_pixel_line_mask_evaluate_##mask_evaluate() \ | |
4067 | { \ | |
4068 | draw_pixel_line_##shading(); \ | |
4069 | draw_pixel_line_##dithering(_x, _y); \ | |
4070 | \ | |
4071 | color_r >>= 3; \ | |
4072 | color_g >>= 3; \ | |
4073 | color_b >>= 3; \ | |
4074 | \ | |
4075 | draw_pixel_line_##blending(blend_mode); \ | |
4076 | \ | |
4077 | *vram_ptr = color_r | (color_g << 5) | (color_b << 10) | \ | |
4078 | psx_gpu->mask_msb; \ | |
4079 | } \ | |
4080 | } \ | |
4081 | ||
4082 | #define update_increment(value) \ | |
4083 | value++ \ | |
4084 | ||
4085 | #define update_decrement(value) \ | |
4086 | value-- \ | |
4087 | ||
4088 | #define update_vram_row_increment(value) \ | |
4089 | vram_ptr += 1024 \ | |
4090 | ||
4091 | #define update_vram_row_decrement(value) \ | |
4092 | vram_ptr -= 1024 \ | |
4093 | ||
4094 | #define compare_increment(a, b) \ | |
4095 | (a <= b) \ | |
4096 | ||
4097 | #define compare_decrement(a, b) \ | |
4098 | (a >= b) \ | |
4099 | ||
4100 | #define set_line_gradients(minor) \ | |
4101 | { \ | |
4102 | s32 gradient_divisor = delta_##minor; \ | |
e86b6fec E |
4103 | if(gradient_divisor != 0) \ |
4104 | { \ | |
4105 | gradient_r = int_to_fixed(vertex_b->r - vertex_a->r) / gradient_divisor; \ | |
4106 | gradient_g = int_to_fixed(vertex_b->g - vertex_a->g) / gradient_divisor; \ | |
4107 | gradient_b = int_to_fixed(vertex_b->b - vertex_a->b) / gradient_divisor; \ | |
4108 | } \ | |
4109 | else \ | |
4110 | { \ | |
4111 | gradient_r = 0; \ | |
4112 | gradient_g = 0; \ | |
4113 | gradient_b = 0; \ | |
4114 | } \ | |
75e28f62 E |
4115 | current_r = fixed_center(vertex_a->r); \ |
4116 | current_g = fixed_center(vertex_a->g); \ | |
4117 | current_b = fixed_center(vertex_a->b); \ | |
4118 | } | |
4119 | ||
4120 | #define draw_line_span_horizontal(direction, shading, blending, dithering, \ | |
4121 | mask_evaluate, blend_mode) \ | |
4122 | do \ | |
4123 | { \ | |
4124 | error_step = delta_y * 2; \ | |
4125 | error_wrap = delta_x * 2; \ | |
4126 | error = delta_x; \ | |
4127 | \ | |
4128 | current_y = y_a; \ | |
4129 | set_line_gradients(x); \ | |
4130 | \ | |
4131 | for(current_x = x_a; current_x <= x_b; current_x++) \ | |
4132 | { \ | |
4133 | draw_pixel_line(current_x, current_y, shading, blending, dithering, \ | |
4134 | mask_evaluate, blend_mode); \ | |
4135 | error += error_step; \ | |
4136 | vram_ptr++; \ | |
4137 | \ | |
4138 | if(error >= error_wrap) \ | |
4139 | { \ | |
4140 | update_##direction(current_y); \ | |
4141 | update_vram_row_##direction(); \ | |
4142 | error -= error_wrap; \ | |
4143 | } \ | |
4144 | } \ | |
4145 | } while(0) \ | |
4146 | ||
4147 | #define draw_line_span_vertical(direction, shading, blending, dithering, \ | |
4148 | mask_evaluate, blend_mode) \ | |
4149 | do \ | |
4150 | { \ | |
4151 | error_step = delta_x * 2; \ | |
4152 | error_wrap = delta_y * 2; \ | |
4153 | error = delta_y; \ | |
4154 | \ | |
4155 | current_x = x_a; \ | |
4156 | set_line_gradients(y); \ | |
4157 | \ | |
4158 | for(current_y = y_a; compare_##direction(current_y, y_b); \ | |
4159 | update_##direction(current_y)) \ | |
4160 | { \ | |
4161 | draw_pixel_line(current_x, current_y, shading, blending, dithering, \ | |
4162 | mask_evaluate, blend_mode); \ | |
4163 | error += error_step; \ | |
4164 | update_vram_row_##direction(); \ | |
4165 | \ | |
4166 | if(error > error_wrap) \ | |
4167 | { \ | |
4168 | vram_ptr++; \ | |
4169 | current_x++; \ | |
4170 | error -= error_wrap; \ | |
4171 | } \ | |
4172 | } \ | |
4173 | } while(0) \ | |
4174 | ||
4175 | ||
4176 | #define render_line_body(shading, blending, dithering, mask_evaluate, \ | |
4177 | blend_mode) \ | |
4178 | if(delta_y < 0) \ | |
4179 | { \ | |
4180 | delta_y *= -1; \ | |
4181 | \ | |
75e28f62 E |
4182 | if(delta_x > delta_y) \ |
4183 | { \ | |
4184 | draw_line_span_horizontal(decrement, shading, blending, dithering, \ | |
4185 | mask_evaluate, blend_mode); \ | |
4186 | } \ | |
4187 | else \ | |
4188 | { \ | |
4189 | draw_line_span_vertical(decrement, shading, blending, dithering, \ | |
4190 | mask_evaluate, blend_mode); \ | |
4191 | } \ | |
4192 | } \ | |
4193 | else \ | |
4194 | { \ | |
75e28f62 E |
4195 | if(delta_x > delta_y) \ |
4196 | { \ | |
4197 | draw_line_span_horizontal(increment, shading, blending, dithering, \ | |
4198 | mask_evaluate, blend_mode); \ | |
4199 | } \ | |
4200 | else \ | |
4201 | { \ | |
4202 | draw_line_span_vertical(increment, shading, blending, dithering, \ | |
4203 | mask_evaluate, blend_mode); \ | |
4204 | } \ | |
4205 | } \ | |
4206 | ||
4207 | ||
4208 | void render_line(psx_gpu_struct *psx_gpu, vertex_struct *vertexes, u32 flags, | |
3b3dee71 | 4209 | u32 color, int double_resolution) |
75e28f62 E |
4210 | { |
4211 | s32 color_r, color_g, color_b; | |
4212 | u32 triangle_winding = 0; | |
4213 | ||
4214 | fixed_type gradient_r = 0; | |
4215 | fixed_type gradient_g = 0; | |
4216 | fixed_type gradient_b = 0; | |
4217 | fixed_type current_r = 0; | |
4218 | fixed_type current_g = 0; | |
4219 | fixed_type current_b = 0; | |
4220 | ||
4221 | s32 y_a, y_b; | |
4222 | s32 x_a, x_b; | |
4223 | ||
4224 | s32 delta_x, delta_y; | |
4225 | ||
4226 | s32 current_x; | |
4227 | s32 current_y; | |
4228 | ||
4229 | u32 error_step; | |
4230 | u32 error; | |
4231 | u32 error_wrap; | |
4232 | ||
4233 | u16 *vram_ptr; | |
4234 | ||
4235 | flush_render_block_buffer(psx_gpu); | |
4236 | psx_gpu->primitive_type = PRIMITIVE_TYPE_LINE; | |
4237 | ||
4238 | vertex_struct *vertex_a = &(vertexes[0]); | |
4239 | vertex_struct *vertex_b = &(vertexes[1]); | |
4240 | ||
4241 | u32 control_mask; | |
4242 | ||
3867c6ef | 4243 | #ifdef PROFILE |
75e28f62 | 4244 | lines++; |
3867c6ef | 4245 | #endif |
75e28f62 E |
4246 | |
4247 | if(vertex_a->x >= vertex_b->x) | |
4248 | { | |
4249 | vertex_swap(vertex_a, vertex_b); | |
4250 | } | |
4251 | ||
4252 | x_a = vertex_a->x; | |
4253 | x_b = vertex_b->x; | |
4254 | ||
4255 | y_a = vertex_a->y; | |
4256 | y_b = vertex_b->y; | |
4257 | ||
4258 | delta_x = x_b - x_a; | |
4259 | delta_y = y_b - y_a; | |
4260 | ||
3b3dee71 | 4261 | if(delta_x >= 1024 || delta_y >= 512 || delta_y <= -512) |
75e28f62 E |
4262 | return; |
4263 | ||
3b3dee71 | 4264 | if(double_resolution) |
4265 | { | |
4266 | x_a *= 2; | |
4267 | x_b *= 2; | |
4268 | y_a *= 2; | |
4269 | y_b *= 2; | |
4270 | delta_x *= 2; | |
4271 | delta_y *= 2; | |
4272 | } | |
4273 | ||
75e28f62 E |
4274 | flags &= ~RENDER_FLAGS_TEXTURE_MAP; |
4275 | ||
c1817bd9 | 4276 | vram_ptr = psx_gpu->vram_out_ptr + (y_a * 1024) + x_a; |
75e28f62 E |
4277 | |
4278 | control_mask = 0x0; | |
4279 | ||
4280 | if(flags & RENDER_FLAGS_SHADE) | |
4281 | control_mask |= 0x1; | |
4282 | ||
4283 | if(flags & RENDER_FLAGS_BLEND) | |
4284 | { | |
4285 | control_mask |= 0x2; | |
4286 | control_mask |= ((psx_gpu->render_state_base >> 6) & 0x3) << 4; | |
4287 | } | |
4288 | ||
4289 | if(psx_gpu->render_state_base & RENDER_STATE_DITHER) | |
4290 | control_mask |= 0x4; | |
4291 | ||
4292 | if(psx_gpu->render_state_base & RENDER_STATE_MASK_EVALUATE) | |
4293 | control_mask |= 0x8; | |
4294 | ||
4295 | switch(control_mask) | |
4296 | { | |
4297 | case 0x0: | |
4298 | render_line_body(unshaded, unblended, undithered, no, none); | |
4299 | break; | |
4300 | ||
4301 | case 0x1: | |
4302 | render_line_body(shaded, unblended, undithered, no, none); | |
4303 | break; | |
4304 | ||
4305 | case 0x2: | |
4306 | render_line_body(unshaded, blended, undithered, no, average); | |
4307 | break; | |
4308 | ||
4309 | case 0x3: | |
4310 | render_line_body(shaded, blended, undithered, no, average); | |
4311 | break; | |
4312 | ||
4313 | case 0x4: | |
4314 | render_line_body(unshaded, unblended, dithered, no, none); | |
4315 | break; | |
4316 | ||
4317 | case 0x5: | |
4318 | render_line_body(shaded, unblended, dithered, no, none); | |
4319 | break; | |
4320 | ||
4321 | case 0x6: | |
4322 | render_line_body(unshaded, blended, dithered, no, average); | |
4323 | break; | |
4324 | ||
4325 | case 0x7: | |
4326 | render_line_body(shaded, blended, dithered, no, average); | |
4327 | break; | |
4328 | ||
4329 | case 0x8: | |
4330 | render_line_body(unshaded, unblended, undithered, yes, none); | |
4331 | break; | |
4332 | ||
4333 | case 0x9: | |
4334 | render_line_body(shaded, unblended, undithered, yes, none); | |
4335 | break; | |
4336 | ||
4337 | case 0xA: | |
4338 | render_line_body(unshaded, blended, undithered, yes, average); | |
4339 | break; | |
4340 | ||
4341 | case 0xB: | |
4342 | render_line_body(shaded, blended, undithered, yes, average); | |
4343 | break; | |
4344 | ||
4345 | case 0xC: | |
4346 | render_line_body(unshaded, unblended, dithered, yes, none); | |
4347 | break; | |
4348 | ||
4349 | case 0xD: | |
4350 | render_line_body(shaded, unblended, dithered, yes, none); | |
4351 | break; | |
4352 | ||
4353 | case 0xE: | |
4354 | render_line_body(unshaded, blended, dithered, yes, average); | |
4355 | break; | |
4356 | ||
4357 | case 0xF: | |
4358 | render_line_body(shaded, blended, dithered, yes, average); | |
4359 | break; | |
4360 | ||
4361 | case 0x12: | |
4362 | render_line_body(unshaded, blended, undithered, no, add); | |
4363 | break; | |
4364 | ||
4365 | case 0x13: | |
4366 | render_line_body(shaded, blended, undithered, no, add); | |
4367 | break; | |
4368 | ||
4369 | case 0x16: | |
4370 | render_line_body(unshaded, blended, dithered, no, add); | |
4371 | break; | |
4372 | ||
4373 | case 0x17: | |
4374 | render_line_body(shaded, blended, dithered, no, add); | |
4375 | break; | |
4376 | ||
4377 | case 0x1A: | |
4378 | render_line_body(unshaded, blended, undithered, yes, add); | |
4379 | break; | |
4380 | ||
4381 | case 0x1B: | |
4382 | render_line_body(shaded, blended, undithered, yes, add); | |
4383 | break; | |
4384 | ||
4385 | case 0x1E: | |
4386 | render_line_body(unshaded, blended, dithered, yes, add); | |
4387 | break; | |
4388 | ||
4389 | case 0x1F: | |
4390 | render_line_body(shaded, blended, dithered, yes, add); | |
4391 | break; | |
4392 | ||
4393 | case 0x22: | |
4394 | render_line_body(unshaded, blended, undithered, no, subtract); | |
4395 | break; | |
4396 | ||
4397 | case 0x23: | |
4398 | render_line_body(shaded, blended, undithered, no, subtract); | |
4399 | break; | |
4400 | ||
4401 | case 0x26: | |
4402 | render_line_body(unshaded, blended, dithered, no, subtract); | |
4403 | break; | |
4404 | ||
4405 | case 0x27: | |
4406 | render_line_body(shaded, blended, dithered, no, subtract); | |
4407 | break; | |
4408 | ||
4409 | case 0x2A: | |
4410 | render_line_body(unshaded, blended, undithered, yes, subtract); | |
4411 | break; | |
4412 | ||
4413 | case 0x2B: | |
4414 | render_line_body(shaded, blended, undithered, yes, subtract); | |
4415 | break; | |
4416 | ||
4417 | case 0x2E: | |
4418 | render_line_body(unshaded, blended, dithered, yes, subtract); | |
4419 | break; | |
4420 | ||
4421 | case 0x2F: | |
4422 | render_line_body(shaded, blended, dithered, yes, subtract); | |
4423 | break; | |
4424 | ||
4425 | case 0x32: | |
4426 | render_line_body(unshaded, blended, undithered, no, add_fourth); | |
4427 | break; | |
4428 | ||
4429 | case 0x33: | |
4430 | render_line_body(shaded, blended, undithered, no, add_fourth); | |
4431 | break; | |
4432 | ||
4433 | case 0x36: | |
4434 | render_line_body(unshaded, blended, dithered, no, add_fourth); | |
4435 | break; | |
4436 | ||
4437 | case 0x37: | |
4438 | render_line_body(shaded, blended, dithered, no, add_fourth); | |
4439 | break; | |
4440 | ||
4441 | case 0x3A: | |
4442 | render_line_body(unshaded, blended, undithered, yes, add_fourth); | |
4443 | break; | |
4444 | ||
4445 | case 0x3B: | |
4446 | render_line_body(shaded, blended, undithered, yes, add_fourth); | |
4447 | break; | |
4448 | ||
4449 | case 0x3E: | |
4450 | render_line_body(unshaded, blended, dithered, yes, add_fourth); | |
4451 | break; | |
4452 | ||
4453 | case 0x3F: | |
4454 | render_line_body(shaded, blended, dithered, yes, add_fourth); | |
4455 | break; | |
4456 | } | |
4457 | } | |
4458 | ||
4459 | ||
4460 | void render_block_fill(psx_gpu_struct *psx_gpu, u32 color, u32 x, u32 y, | |
4461 | u32 width, u32 height) | |
4462 | { | |
1f88961f E |
4463 | if((width == 0) || (height == 0)) |
4464 | return; | |
4465 | ||
75e28f62 E |
4466 | invalidate_texture_cache_region(psx_gpu, x, y, x + width - 1, y + height - 1); |
4467 | ||
75e28f62 E |
4468 | u32 r = color & 0xFF; |
4469 | u32 g = (color >> 8) & 0xFF; | |
4470 | u32 b = (color >> 16) & 0xFF; | |
6c4a10c4 E |
4471 | u32 color_16bpp = (r >> 3) | ((g >> 3) << 5) | ((b >> 3) << 10) | |
4472 | psx_gpu->mask_msb; | |
4473 | u32 color_32bpp = color_16bpp | (color_16bpp << 16); | |
4474 | ||
c1817bd9 | 4475 | u32 *vram_ptr = (u32 *)(psx_gpu->vram_out_ptr + x + (y * 1024)); |
6c4a10c4 E |
4476 | |
4477 | u32 pitch = 512 - (width / 2); | |
4478 | u32 num_width; | |
75e28f62 | 4479 | |
f1359c57 | 4480 | if(psx_gpu->render_mode & RENDER_INTERLACE_ENABLED) |
6c4a10c4 E |
4481 | { |
4482 | pitch += 512; | |
4483 | height /= 2; | |
4484 | ||
f1359c57 | 4485 | if(psx_gpu->render_mode & RENDER_INTERLACE_ODD) |
6c4a10c4 E |
4486 | vram_ptr += 512; |
4487 | } | |
75e28f62 | 4488 | |
6c4a10c4 | 4489 | while(height) |
75e28f62 | 4490 | { |
6c4a10c4 E |
4491 | num_width = width; |
4492 | while(num_width) | |
75e28f62 | 4493 | { |
6c4a10c4 E |
4494 | vram_ptr[0] = color_32bpp; |
4495 | vram_ptr[1] = color_32bpp; | |
4496 | vram_ptr[2] = color_32bpp; | |
4497 | vram_ptr[3] = color_32bpp; | |
4498 | vram_ptr[4] = color_32bpp; | |
4499 | vram_ptr[5] = color_32bpp; | |
4500 | vram_ptr[6] = color_32bpp; | |
4501 | vram_ptr[7] = color_32bpp; | |
4502 | ||
4503 | vram_ptr += 8; | |
4504 | num_width -= 16; | |
75e28f62 E |
4505 | } |
4506 | ||
6c4a10c4 E |
4507 | vram_ptr += pitch; |
4508 | height--; | |
75e28f62 | 4509 | } |
75e28f62 E |
4510 | } |
4511 | ||
f1359c57 | 4512 | void render_block_fill_enh(psx_gpu_struct *psx_gpu, u32 color, u32 x, u32 y, |
4513 | u32 width, u32 height) | |
4514 | { | |
4515 | if((width == 0) || (height == 0)) | |
4516 | return; | |
4517 | ||
e929dec5 | 4518 | if(width > 1024) |
4519 | width = 1024; | |
4520 | ||
f1359c57 | 4521 | u32 r = color & 0xFF; |
4522 | u32 g = (color >> 8) & 0xFF; | |
4523 | u32 b = (color >> 16) & 0xFF; | |
4524 | u32 color_16bpp = (r >> 3) | ((g >> 3) << 5) | ((b >> 3) << 10) | | |
4525 | psx_gpu->mask_msb; | |
4526 | u32 color_32bpp = color_16bpp | (color_16bpp << 16); | |
4527 | ||
e929dec5 | 4528 | u32 *vram_ptr = (u32 *)(psx_gpu->vram_out_ptr + x + (y * 1024)); |
f1359c57 | 4529 | |
e929dec5 | 4530 | u32 pitch = 1024 / 2 - (width / 2); |
f1359c57 | 4531 | u32 num_width; |
4532 | ||
4533 | while(height) | |
4534 | { | |
4535 | num_width = width; | |
4536 | while(num_width) | |
4537 | { | |
4538 | vram_ptr[0] = color_32bpp; | |
4539 | vram_ptr[1] = color_32bpp; | |
4540 | vram_ptr[2] = color_32bpp; | |
4541 | vram_ptr[3] = color_32bpp; | |
4542 | vram_ptr[4] = color_32bpp; | |
4543 | vram_ptr[5] = color_32bpp; | |
4544 | vram_ptr[6] = color_32bpp; | |
4545 | vram_ptr[7] = color_32bpp; | |
4546 | ||
4547 | vram_ptr += 8; | |
4548 | num_width -= 16; | |
4549 | } | |
4550 | ||
4551 | vram_ptr += pitch; | |
4552 | height--; | |
4553 | } | |
4554 | } | |
4555 | ||
75e28f62 E |
4556 | void render_block_copy(psx_gpu_struct *psx_gpu, u16 *source, u32 x, u32 y, |
4557 | u32 width, u32 height, u32 pitch) | |
4558 | { | |
4559 | u16 *vram_ptr = psx_gpu->vram_ptr + x + (y * 1024); | |
4560 | u32 draw_x, draw_y; | |
87c45ad1 | 4561 | u32 mask_msb = psx_gpu->mask_msb; |
75e28f62 | 4562 | |
1f88961f E |
4563 | if((width == 0) || (height == 0)) |
4564 | return; | |
4565 | ||
cec398c0 | 4566 | flush_render_block_buffer(psx_gpu); |
75e28f62 E |
4567 | invalidate_texture_cache_region(psx_gpu, x, y, x + width - 1, y + height - 1); |
4568 | ||
75e28f62 E |
4569 | for(draw_y = 0; draw_y < height; draw_y++) |
4570 | { | |
4571 | for(draw_x = 0; draw_x < width; draw_x++) | |
4572 | { | |
24b9bacc | 4573 | vram_ptr[draw_x] = source[draw_x] | mask_msb; |
75e28f62 E |
4574 | } |
4575 | ||
4576 | source += pitch; | |
4577 | vram_ptr += 1024; | |
4578 | } | |
4579 | } | |
4580 | ||
4581 | void render_block_move(psx_gpu_struct *psx_gpu, u32 source_x, u32 source_y, | |
4582 | u32 dest_x, u32 dest_y, u32 width, u32 height) | |
4583 | { | |
4584 | render_block_copy(psx_gpu, psx_gpu->vram_ptr + source_x + (source_y * 1024), | |
4585 | dest_x, dest_y, width, height, 1024); | |
4586 | } | |
4587 | ||
4588 | ||
4589 | void initialize_reciprocal_table(void) | |
4590 | { | |
4591 | u32 height; | |
4592 | u32 height_normalized; | |
4593 | u32 height_reciprocal; | |
4594 | s32 shift; | |
4595 | ||
c1817bd9 | 4596 | for(height = 1; height < sizeof(reciprocal_table) |
4597 | / sizeof(reciprocal_table[0]); height++) | |
75e28f62 E |
4598 | { |
4599 | shift = __builtin_clz(height); | |
4600 | height_normalized = height << shift; | |
7d5140f5 | 4601 | height_reciprocal = ((1ULL << 52) + (height_normalized - 1)) / |
75e28f62 E |
4602 | height_normalized; |
4603 | ||
7d5140f5 | 4604 | shift = 32 - (52 - shift); |
75e28f62 | 4605 | |
7d5140f5 | 4606 | reciprocal_table[height] = (height_reciprocal << 10) | shift; |
75e28f62 E |
4607 | } |
4608 | } | |
4609 | ||
4610 | ||
4611 | #define dither_table_row(a, b, c, d) \ | |
4612 | ((a & 0xFF) | ((b & 0xFF) << 8) | ((c & 0xFF) << 16) | ((d & 0xFF) << 24)) \ | |
4613 | ||
e8c0e0bb | 4614 | void initialize_psx_gpu(psx_gpu_struct *psx_gpu, u16 *vram) |
75e28f62 E |
4615 | { |
4616 | vec_8x16u test_mask = | |
4617 | { { { 0x01, 0x02, 0x04, 0x08, 0x10, 0x20, 0x40, 0x80 } } }; | |
4618 | ||
4619 | psx_gpu->test_mask = test_mask; | |
4620 | ||
75e28f62 E |
4621 | psx_gpu->dirty_textures_4bpp_mask = 0xFFFFFFFF; |
4622 | psx_gpu->dirty_textures_8bpp_mask = 0xFFFFFFFF; | |
4623 | psx_gpu->dirty_textures_8bpp_alternate_mask = 0xFFFFFFFF; | |
4624 | psx_gpu->viewport_mask = 0; | |
4625 | psx_gpu->current_texture_page = 0; | |
4626 | psx_gpu->current_texture_mask = 0; | |
4627 | psx_gpu->last_8bpp_texture_page = 0; | |
4628 | ||
4629 | psx_gpu->clut_settings = 0; | |
4630 | psx_gpu->texture_settings = 0; | |
4631 | psx_gpu->render_state = 0; | |
4632 | psx_gpu->render_state_base = 0; | |
4633 | psx_gpu->num_blocks = 0; | |
c6063f89 | 4634 | psx_gpu->uvrgb_phase = 0x8000; |
75e28f62 | 4635 | |
e8c0e0bb | 4636 | psx_gpu->vram_ptr = vram; |
c1817bd9 | 4637 | psx_gpu->vram_out_ptr = vram; |
75e28f62 | 4638 | |
3867c6ef | 4639 | psx_gpu->texture_page_base = psx_gpu->vram_ptr; |
75e28f62 E |
4640 | psx_gpu->texture_page_ptr = psx_gpu->vram_ptr; |
4641 | psx_gpu->clut_ptr = psx_gpu->vram_ptr; | |
4642 | ||
4643 | psx_gpu->mask_msb = 0; | |
4644 | ||
f9248bbf E |
4645 | psx_gpu->texture_window_x = 0; |
4646 | psx_gpu->texture_window_y = 0; | |
4647 | psx_gpu->texture_mask_width = 0xFF; | |
4648 | psx_gpu->texture_mask_height = 0xFF; | |
4649 | ||
f1359c57 | 4650 | psx_gpu->render_mode = 0; |
69b09c0d | 4651 | |
75e28f62 E |
4652 | memset(psx_gpu->vram_ptr, 0, sizeof(u16) * 1024 * 512); |
4653 | ||
4654 | initialize_reciprocal_table(); | |
4655 | ||
4656 | // 00 01 10 11 | |
4657 | // 00 0 4 1 5 | |
4658 | // 01 6 2 7 3 | |
4659 | // 10 1 5 0 4 | |
4660 | // 11 7 3 6 2 | |
4661 | // (minus ones(4) * 4) | |
4662 | ||
4663 | // d0: (1 3 5 7): x1 ^ y1 | |
4664 | // d1: (2 3 6 7): y0 | |
4665 | // d2: (4 5 6 7): x0 ^ y0 | |
4666 | ||
75e28f62 E |
4667 | psx_gpu->dither_table[0] = dither_table_row(-4, 0, -3, 1); |
4668 | psx_gpu->dither_table[1] = dither_table_row(2, -2, 3, -1); | |
4669 | psx_gpu->dither_table[2] = dither_table_row(-3, 1, -4, 0); | |
4670 | psx_gpu->dither_table[3] = dither_table_row(3, -1, 2, -2); | |
4671 | ||
4672 | psx_gpu->primitive_type = PRIMITIVE_TYPE_UNKNOWN; | |
e929dec5 | 4673 | |
4674 | psx_gpu->enhancement_x_threshold = 256; | |
75e28f62 E |
4675 | } |
4676 | ||
4677 | u64 get_us(void) | |
4678 | { | |
4679 | struct timeval tv; | |
4680 | gettimeofday(&tv, NULL); | |
4681 | ||
4682 | return (tv.tv_sec * 1000000ULL) + tv.tv_usec; | |
4683 | } | |
4684 | ||
2bbbb7af | 4685 | #ifdef NEON_BUILD |
75e28f62 E |
4686 | |
4687 | u32 get_counter() | |
4688 | { | |
4689 | u32 counter; | |
4690 | __asm__ volatile("mrc p15, 0, %0, c9, c13, 0" : "=r"(counter)); | |
4691 | ||
4692 | return counter; | |
4693 | } | |
4694 | ||
4695 | void init_counter(void) | |
4696 | { | |
4697 | u32 value; | |
4698 | asm volatile("mrc p15, 0, %0, c9, c12, 0" : "=r"(value)); | |
4699 | value |= 5; // master enable, ccnt reset | |
4700 | value &= ~8; // ccnt divider 0 | |
4701 | asm volatile("mcr p15, 0, %0, c9, c12, 0" :: "r"(value)); | |
4702 | // enable cycle counter | |
4703 | asm volatile("mcr p15, 0, %0, c9, c12, 1" :: "r"(1 << 31)); | |
4704 | } | |
4705 | ||
4706 | void triangle_benchmark(psx_gpu_struct *psx_gpu) | |
4707 | { | |
4708 | u32 i; | |
4709 | ||
4710 | u32 ticks; | |
4711 | u32 ticks_elapsed; | |
4712 | ||
4713 | const u32 iterations = 500000; | |
4714 | ||
4715 | psx_gpu->num_blocks = 64; | |
4716 | psx_gpu->clut_ptr = psx_gpu->vram_ptr; | |
4717 | ||
4718 | for(i = 0; i < 64; i++) | |
4719 | { | |
4720 | memset(&(psx_gpu->blocks[i].r), 0, 16); | |
4721 | } | |
4722 | ||
4723 | init_counter(); | |
4724 | ||
4725 | ticks = get_counter(); | |
4726 | ||
4727 | for(i = 0; i < iterations; i++) | |
4728 | { | |
4729 | texture_sprite_blocks_8bpp(psx_gpu); | |
4730 | } | |
4731 | ||
4732 | ticks_elapsed = get_counter() - ticks; | |
4733 | ||
4734 | printf("benchmark: %lf cycles\n", (double)ticks_elapsed / (iterations * 64)); | |
4735 | } | |
4736 | ||
4737 | #endif | |
4738 |