Commit | Line | Data |
---|---|---|
a2cb152a | 1 | #if !defined(NEON_BUILD) || defined(SIMD_BUILD)\r |
2 | \r | |
3 | #ifndef zip_4x32b\r | |
4 | \r | |
5 | #define vector_cast(vec_to, source) source\r | |
6 | \r | |
7 | #define zip_4x32b(dest, source_a, source_b) { \\r | |
8 | u32 _i; for(_i = 0; _i < 4; _i++) { \\r | |
9 | (dest).e[_i * 2 + 0] = (source_a).e[_i]; \\r | |
10 | (dest).e[_i * 2 + 1] = (source_b).e[_i]; \\r | |
11 | } \\r | |
12 | }\r | |
13 | \r | |
14 | #endif\r | |
15 | \r | |
05e2e0c6 E |
16 | void setup_sprite_16bpp_4x(psx_gpu_struct *psx_gpu, s32 x, s32 y, s32 u,\r |
17 | s32 v, s32 width, s32 height, u32 color)\r | |
18 | {\r | |
19 | u32 left_offset = u & 0x7;\r | |
20 | u32 width_rounded = width + left_offset + 7;\r | |
21 | \r | |
fc6cef7d | 22 | u16 *fb_ptr = psx_gpu->vram_out_ptr + (y * 1024) + (s32)(x - left_offset * 2);\r |
05e2e0c6 E |
23 | u32 right_width = width_rounded & 0x7;\r |
24 | u32 block_width = width_rounded / 8;\r | |
fc6cef7d | 25 | u32 fb_ptr_pitch = (2048 + 16) - (block_width * 16);\r |
05e2e0c6 E |
26 | \r |
27 | u32 left_mask_bits = ~(0xFFFF << (left_offset * 2));\r | |
fc6cef7d | 28 | u32 right_mask_bits = 0xFFFC << (right_width * 2);\r |
05e2e0c6 E |
29 | \r |
30 | u32 texture_offset_base = u + (v * 1024);\r | |
31 | u32 texture_mask =\r | |
32 | psx_gpu->texture_mask_width | (psx_gpu->texture_mask_height * 1024);\r | |
33 | \r | |
34 | u32 blocks_remaining;\r | |
35 | u32 num_blocks = psx_gpu->num_blocks;\r | |
36 | block_struct *block = psx_gpu->blocks + num_blocks;\r | |
37 | \r | |
38 | u16 *texture_page_ptr = psx_gpu->texture_page_ptr;\r | |
39 | u16 *texture_block_ptr;\r | |
40 | \r | |
41 | texture_offset_base &= ~0x7;\r | |
42 | \r | |
43 | sprites_16bpp++;\r | |
44 | \r | |
45 | if(block_width == 1)\r | |
46 | {\r | |
47 | u32 mask_bits = left_mask_bits | right_mask_bits;\r | |
48 | u32 mask_bits_a = mask_bits & 0xFF;\r | |
49 | u32 mask_bits_b = mask_bits >> 8;\r | |
50 | \r | |
51 | vec_8x16u texels;\r | |
52 | vec_8x16u texels_wide;\r | |
53 | \r | |
54 | while(height)\r | |
55 | {\r | |
56 | num_blocks += 4;\r | |
57 | sprite_blocks += 4;\r | |
58 | \r | |
59 | if(num_blocks > MAX_BLOCKS)\r | |
60 | {\r | |
61 | flush_render_block_buffer(psx_gpu);\r | |
62 | num_blocks = 4;\r | |
63 | block = psx_gpu->blocks;\r | |
64 | }\r | |
65 | \r | |
66 | texture_block_ptr =\r | |
67 | texture_page_ptr + (texture_offset_base & texture_mask);\r | |
68 | \r | |
a2cb152a | 69 | //load_128b(texels, texture_block_ptr);\r |
70 | texels = *(vec_8x16u *)texture_block_ptr;\r | |
05e2e0c6 | 71 | \r |
fc6cef7d | 72 | zip_4x32b(vector_cast(vec_4x32u, texels_wide), texels.low, texels.low);\r |
05e2e0c6 E |
73 | block->texels = texels_wide;\r |
74 | block->draw_mask_bits = mask_bits_a;\r | |
75 | block->fb_ptr = fb_ptr; \r | |
76 | block++;\r | |
77 | \r | |
78 | block->texels = texels_wide;\r | |
79 | block->draw_mask_bits = mask_bits_a;\r | |
80 | block->fb_ptr = fb_ptr + 1024; \r | |
81 | block++;\r | |
82 | \r | |
fc6cef7d | 83 | zip_4x32b(vector_cast(vec_4x32u, texels_wide), texels.high, texels.high);\r |
05e2e0c6 E |
84 | block->texels = texels_wide;\r |
85 | block->draw_mask_bits = mask_bits_b;\r | |
86 | block->fb_ptr = fb_ptr + 8;\r | |
87 | block++;\r | |
88 | \r | |
89 | block->texels = texels_wide;\r | |
90 | block->draw_mask_bits = mask_bits_b;\r | |
91 | block->fb_ptr = fb_ptr + 8 + 1024; \r | |
92 | block++; \r | |
93 | \r | |
94 | texture_offset_base += 1024;\r | |
95 | fb_ptr += 2048;\r | |
96 | \r | |
97 | height--;\r | |
98 | psx_gpu->num_blocks = num_blocks;\r | |
99 | }\r | |
100 | }\r | |
101 | else\r | |
102 | {\r | |
103 | u32 texture_offset;\r | |
104 | \r | |
105 | u32 left_mask_bits_a = left_mask_bits & 0xFF;\r | |
106 | u32 left_mask_bits_b = left_mask_bits >> 8;\r | |
107 | u32 right_mask_bits_a = right_mask_bits & 0xFF;\r | |
108 | u32 right_mask_bits_b = right_mask_bits >> 8;\r | |
109 | \r | |
110 | vec_8x16u texels;\r | |
111 | vec_8x16u texels_wide; \r | |
112 | \r | |
113 | while(height)\r | |
114 | {\r | |
115 | blocks_remaining = block_width - 2;\r | |
116 | num_blocks += block_width * 4;\r | |
117 | sprite_blocks += block_width * 4;\r | |
118 | \r | |
119 | if(num_blocks > MAX_BLOCKS)\r | |
120 | {\r | |
121 | flush_render_block_buffer(psx_gpu);\r | |
fc6cef7d | 122 | num_blocks = block_width * 4;\r |
05e2e0c6 E |
123 | block = psx_gpu->blocks;\r |
124 | }\r | |
125 | \r | |
126 | texture_offset = texture_offset_base;\r | |
127 | texture_offset_base += 1024;\r | |
128 | \r | |
129 | texture_block_ptr = texture_page_ptr + (texture_offset & texture_mask);\r | |
130 | \r | |
a2cb152a | 131 | //load_128b(texels, texture_block_ptr);\r |
132 | texels = *(vec_8x16u *)texture_block_ptr;\r | |
05e2e0c6 | 133 | \r |
fc6cef7d | 134 | zip_4x32b(vector_cast(vec_4x32u, texels_wide), texels.low, texels.low);\r |
05e2e0c6 E |
135 | block->texels = texels_wide;\r |
136 | block->draw_mask_bits = left_mask_bits_a;\r | |
137 | block->fb_ptr = fb_ptr;\r | |
138 | block++;\r | |
139 | \r | |
140 | block->texels = texels_wide;\r | |
141 | block->draw_mask_bits = left_mask_bits_a;\r | |
142 | block->fb_ptr = fb_ptr + 1024;\r | |
143 | block++; \r | |
144 | \r | |
fc6cef7d | 145 | zip_4x32b(vector_cast(vec_4x32u, texels_wide), texels.high, texels.high);\r |
05e2e0c6 E |
146 | block->texels = texels_wide;\r |
147 | block->draw_mask_bits = left_mask_bits_b;\r | |
148 | block->fb_ptr = fb_ptr + 8;\r | |
149 | block++; \r | |
150 | \r | |
151 | block->texels = texels_wide;\r | |
152 | block->draw_mask_bits = left_mask_bits_b;\r | |
153 | block->fb_ptr = fb_ptr + 8 + 1024;\r | |
154 | block++; \r | |
155 | \r | |
156 | texture_offset += 8;\r | |
157 | fb_ptr += 16;\r | |
158 | \r | |
159 | while(blocks_remaining)\r | |
160 | {\r | |
161 | texture_block_ptr = texture_page_ptr + (texture_offset & texture_mask);\r | |
a2cb152a | 162 | //load_128b(texels, texture_block_ptr);\r |
163 | texels = *(vec_8x16u *)texture_block_ptr;\r | |
05e2e0c6 | 164 | \r |
fc6cef7d | 165 | zip_4x32b(vector_cast(vec_4x32u, texels_wide), texels.low, texels.low);\r |
05e2e0c6 E |
166 | block->texels = texels_wide;\r |
167 | block->draw_mask_bits = 0;\r | |
168 | block->fb_ptr = fb_ptr;\r | |
169 | block++;\r | |
170 | \r | |
171 | block->texels = texels_wide;\r | |
172 | block->draw_mask_bits = 0;\r | |
173 | block->fb_ptr = fb_ptr + 1024;\r | |
174 | block++; \r | |
175 | \r | |
fc6cef7d | 176 | zip_4x32b(vector_cast(vec_4x32u, texels_wide), texels.high, texels.high);\r |
05e2e0c6 E |
177 | block->texels = texels_wide;\r |
178 | block->draw_mask_bits = 0;\r | |
179 | block->fb_ptr = fb_ptr + 8;\r | |
180 | block++;\r | |
181 | \r | |
182 | block->texels = texels_wide;\r | |
183 | block->draw_mask_bits = 0;\r | |
184 | block->fb_ptr = fb_ptr + 8 + 1024;\r | |
185 | block++;\r | |
186 | \r | |
187 | texture_offset += 8;\r | |
fc6cef7d | 188 | fb_ptr += 16;\r |
05e2e0c6 E |
189 | \r |
190 | blocks_remaining--;\r | |
191 | }\r | |
192 | \r | |
193 | texture_block_ptr = texture_page_ptr + (texture_offset & texture_mask);\r | |
a2cb152a | 194 | //load_128b(texels, texture_block_ptr);\r |
195 | texels = *(vec_8x16u *)texture_block_ptr;\r | |
05e2e0c6 | 196 | \r |
fc6cef7d | 197 | zip_4x32b(vector_cast(vec_4x32u, texels_wide), texels.low, texels.low);\r |
05e2e0c6 E |
198 | block->texels = texels_wide;\r |
199 | block->draw_mask_bits = right_mask_bits_a;\r | |
200 | block->fb_ptr = fb_ptr;\r | |
201 | block++;\r | |
202 | \r | |
203 | block->texels = texels_wide;\r | |
204 | block->draw_mask_bits = right_mask_bits_a;\r | |
205 | block->fb_ptr = fb_ptr + 1024;\r | |
206 | block++; \r | |
207 | \r | |
fc6cef7d | 208 | zip_4x32b(vector_cast(vec_4x32u, texels_wide), texels.high, texels.high);\r |
05e2e0c6 E |
209 | block->texels = texels_wide;\r |
210 | block->draw_mask_bits = right_mask_bits_b;\r | |
211 | block->fb_ptr = fb_ptr + 8;\r | |
212 | block++;\r | |
213 | \r | |
214 | block->texels = texels_wide;\r | |
215 | block->draw_mask_bits = right_mask_bits_b;\r | |
216 | block->fb_ptr = fb_ptr + 8 + 1024; \r | |
217 | block++;\r | |
218 | \r | |
219 | fb_ptr += fb_ptr_pitch;\r | |
220 | \r | |
221 | height--;\r | |
222 | psx_gpu->num_blocks = num_blocks;\r | |
223 | }\r | |
224 | }\r | |
225 | }\r | |
226 | \r | |
227 | #endif\r | |
228 | \r | |
fc6cef7d | 229 | static void setup_sprite_untextured_4x(psx_gpu_struct *psx_gpu, s32 x, s32 y,\r |
230 | s32 u, s32 v, s32 width, s32 height, u32 color)\r | |
231 | {\r | |
2d658c89 | 232 | width *= 2;\r |
233 | height *= 2;\r | |
234 | if (width > 1024)\r | |
235 | width = 1024;\r | |
236 | setup_sprite_untextured(psx_gpu, x, y, u, v, width, height, color);\r | |
fc6cef7d | 237 | }\r |
238 | \r | |
05e2e0c6 E |
239 | #define setup_sprite_blocks_switch_textured_4x(texture_mode) \\r |
240 | setup_sprite_##texture_mode##_4x \\r | |
241 | \r | |
242 | #define setup_sprite_blocks_switch_untextured_4x(texture_mode) \\r | |
fc6cef7d | 243 | setup_sprite_untextured_4x \\r |
05e2e0c6 E |
244 | \r |
245 | #define setup_sprite_blocks_switch_4x(texturing, texture_mode) \\r | |
246 | setup_sprite_blocks_switch_##texturing##_4x(texture_mode) \\r | |
247 | \r | |
248 | \r | |
249 | #define render_sprite_blocks_switch_block_modulation_4x(texture_mode, \\r | |
250 | blend_mode, mask_evaluate, shading, dithering, texturing, blending, \\r | |
251 | modulation) \\r | |
252 | { \\r | |
253 | setup_sprite_blocks_switch_4x(texturing, texture_mode), \\r | |
254 | texture_sprite_blocks_switch_##texturing(texture_mode), \\r | |
255 | shade_blocks_switch(unshaded, texturing, modulation, undithered, blending, \\r | |
256 | mask_evaluate), \\r | |
257 | blend_blocks_switch(texturing, blending, blend_mode, mask_evaluate) \\r | |
258 | } \\r | |
259 | \r | |
260 | #define render_sprite_blocks_switch_block_blending_4x(texture_mode, \\r | |
261 | blend_mode, mask_evaluate, shading, dithering, texturing, blending) \\r | |
262 | render_sprite_blocks_switch_block_modulation_4x(texture_mode, blend_mode, \\r | |
263 | mask_evaluate, shading, dithering, texturing, blending, modulated), \\r | |
264 | render_sprite_blocks_switch_block_modulation_4x(texture_mode, blend_mode, \\r | |
265 | mask_evaluate, shading, dithering, texturing, blending, unmodulated) \\r | |
266 | \r | |
267 | #define render_sprite_blocks_switch_block_texturing_4x(texture_mode, \\r | |
268 | blend_mode, mask_evaluate, shading, dithering, texturing) \\r | |
269 | render_sprite_blocks_switch_block_blending_4x(texture_mode, blend_mode, \\r | |
270 | mask_evaluate, shading, dithering, texturing, unblended), \\r | |
271 | render_sprite_blocks_switch_block_blending_4x(texture_mode, blend_mode, \\r | |
272 | mask_evaluate, shading, dithering, texturing, blended) \\r | |
273 | \r | |
274 | #define render_sprite_blocks_switch_block_dithering_4x(texture_mode, \\r | |
275 | blend_mode, mask_evaluate, shading, dithering) \\r | |
276 | render_sprite_blocks_switch_block_texturing_4x(texture_mode, blend_mode, \\r | |
277 | mask_evaluate, shading, dithering, untextured), \\r | |
278 | render_sprite_blocks_switch_block_texturing_4x(texture_mode, blend_mode, \\r | |
279 | mask_evaluate, shading, dithering, textured) \\r | |
280 | \r | |
281 | #define render_sprite_blocks_switch_block_shading_4x(texture_mode, blend_mode, \\r | |
282 | mask_evaluate, shading) \\r | |
283 | render_sprite_blocks_switch_block_dithering_4x(texture_mode, blend_mode, \\r | |
284 | mask_evaluate, shading, undithered), \\r | |
285 | render_sprite_blocks_switch_block_dithering_4x(texture_mode, blend_mode, \\r | |
286 | mask_evaluate, shading, dithered) \\r | |
287 | \r | |
288 | #define render_sprite_blocks_switch_block_mask_evaluate_4x(texture_mode, \\r | |
289 | blend_mode, mask_evaluate) \\r | |
290 | render_sprite_blocks_switch_block_shading_4x(texture_mode, blend_mode, \\r | |
291 | mask_evaluate, unshaded), \\r | |
292 | render_sprite_blocks_switch_block_shading_4x(texture_mode, blend_mode, \\r | |
293 | mask_evaluate, shaded) \\r | |
294 | \r | |
295 | #define render_sprite_blocks_switch_block_blend_mode_4x(texture_mode, \\r | |
296 | blend_mode) \\r | |
297 | render_sprite_blocks_switch_block_mask_evaluate_4x(texture_mode, blend_mode, \\r | |
298 | off), \\r | |
299 | render_sprite_blocks_switch_block_mask_evaluate_4x(texture_mode, blend_mode, \\r | |
300 | on) \\r | |
301 | \r | |
302 | #define render_sprite_blocks_switch_block_texture_mode_4x(texture_mode) \\r | |
303 | render_sprite_blocks_switch_block_blend_mode_4x(texture_mode, average), \\r | |
304 | render_sprite_blocks_switch_block_blend_mode_4x(texture_mode, add), \\r | |
305 | render_sprite_blocks_switch_block_blend_mode_4x(texture_mode, subtract), \\r | |
306 | render_sprite_blocks_switch_block_blend_mode_4x(texture_mode, add_fourth) \\r | |
307 | \r | |
308 | #define render_sprite_blocks_switch_block_4x() \\r | |
309 | render_sprite_blocks_switch_block_texture_mode_4x(4bpp), \\r | |
310 | render_sprite_blocks_switch_block_texture_mode_4x(8bpp), \\r | |
311 | render_sprite_blocks_switch_block_texture_mode_4x(16bpp), \\r | |
b7f5c059 | 312 | render_sprite_blocks_switch_block_texture_mode_4x(16bpp) \\r |
05e2e0c6 E |
313 | \r |
314 | \r | |
315 | render_block_handler_struct render_sprite_block_handlers_4x[] =\r | |
316 | {\r | |
317 | render_sprite_blocks_switch_block_4x()\r | |
318 | };\r | |
319 | \r | |
05e2e0c6 E |
320 | void render_sprite_4x(psx_gpu_struct *psx_gpu, s32 x, s32 y, u32 u, u32 v,\r |
321 | s32 width, s32 height, u32 flags, u32 color)\r | |
322 | {\r | |
05e2e0c6 E |
323 | s32 x_right = x + width - 1;\r |
324 | s32 y_bottom = y + height - 1;\r | |
2da2fc76 | 325 | s16 end_x;\r |
05e2e0c6 E |
326 | \r |
327 | #ifdef PROFILE\r | |
328 | sprites++;\r | |
329 | #endif\r | |
330 | \r | |
331 | if(x < psx_gpu->viewport_start_x)\r | |
332 | {\r | |
333 | u32 clip = psx_gpu->viewport_start_x - x;\r | |
334 | x += clip;\r | |
335 | u += clip;\r | |
336 | width -= clip;\r | |
337 | }\r | |
338 | \r | |
339 | if(y < psx_gpu->viewport_start_y)\r | |
340 | {\r | |
341 | s32 clip = psx_gpu->viewport_start_y - y;\r | |
342 | y += clip;\r | |
343 | v += clip;\r | |
344 | height -= clip;\r | |
345 | }\r | |
346 | \r | |
2da2fc76 | 347 | end_x = psx_gpu->viewport_end_x;\r |
348 | if (end_x - psx_gpu->viewport_start_x + 1 > 512)\r | |
349 | end_x = psx_gpu->viewport_start_x + 511;\r | |
350 | \r | |
351 | if(x_right > end_x)\r | |
352 | width -= x_right - end_x;\r | |
05e2e0c6 E |
353 | \r |
354 | if(y_bottom > psx_gpu->viewport_end_y)\r | |
355 | height -= y_bottom - psx_gpu->viewport_end_y;\r | |
356 | \r | |
357 | if((width <= 0) || (height <= 0))\r | |
358 | return;\r | |
359 | \r | |
2da2fc76 | 360 | if (!psx_gpu->enhancement_current_buf_ptr)\r |
361 | return;\r | |
362 | psx_gpu->vram_out_ptr = psx_gpu->enhancement_current_buf_ptr;\r | |
7956599f | 363 | \r |
fc6cef7d | 364 | x *= 2;\r |
365 | y *= 2;\r | |
366 | \r | |
05e2e0c6 E |
367 | #ifdef PROFILE\r |
368 | span_pixels += width * height;\r | |
369 | spans += height;\r | |
370 | #endif\r | |
371 | \r | |
372 | u32 render_state = flags &\r | |
373 | (RENDER_FLAGS_MODULATE_TEXELS | RENDER_FLAGS_BLEND |\r | |
374 | RENDER_FLAGS_TEXTURE_MAP);\r | |
375 | render_state |=\r | |
376 | (psx_gpu->render_state_base & ~RENDER_STATE_DITHER);\r | |
377 | \r | |
378 | if((psx_gpu->render_state != render_state) ||\r | |
379 | (psx_gpu->primitive_type != PRIMITIVE_TYPE_SPRITE))\r | |
380 | {\r | |
381 | psx_gpu->render_state = render_state;\r | |
382 | flush_render_block_buffer(psx_gpu);\r | |
383 | #ifdef PROFILE\r | |
384 | state_changes++;\r | |
385 | #endif\r | |
386 | }\r | |
387 | \r | |
388 | psx_gpu->primitive_type = PRIMITIVE_TYPE_SPRITE;\r | |
389 | \r | |
390 | color &= 0xFFFFFF;\r | |
391 | \r | |
392 | if(psx_gpu->triangle_color != color)\r | |
393 | {\r | |
394 | flush_render_block_buffer(psx_gpu);\r | |
395 | psx_gpu->triangle_color = color;\r | |
396 | }\r | |
397 | \r | |
398 | if(color == 0x808080)\r | |
399 | render_state |= RENDER_FLAGS_MODULATE_TEXELS;\r | |
400 | \r | |
401 | render_block_handler_struct *render_block_handler =\r | |
402 | &(render_sprite_block_handlers_4x[render_state]);\r | |
403 | psx_gpu->render_block_handler = render_block_handler;\r | |
404 | \r | |
405 | ((setup_sprite_function_type *)render_block_handler->setup_blocks)\r | |
406 | (psx_gpu, x, y, u, v, width, height, color);\r | |
407 | }\r | |
408 | \r |