Commit | Line | Data |
---|---|---|
3b7b0065 | 1 | #define select_enhancement_buf_index(psx_gpu, x) \\r |
2 | ((psx_gpu)->enhancement_buf_by_x16[(u32)(x) / \\r | |
3 | (1024u / sizeof((psx_gpu)->enhancement_buf_by_x16))])\r | |
4 | \r | |
7956599f | 5 | #define select_enhancement_buf_ptr(psx_gpu, x) \\r |
6 | ((psx_gpu)->enhancement_buf_ptr + \\r | |
3b7b0065 | 7 | (select_enhancement_buf_index(psx_gpu, x) << 20))\r |
7956599f | 8 | \r |
2661255d | 9 | #if !defined(NEON_BUILD) || defined(SIMD_BUILD)\r |
10 | \r | |
11 | #ifndef zip_4x32b\r | |
12 | \r | |
13 | #define vector_cast(vec_to, source) source\r | |
14 | \r | |
15 | #define zip_4x32b(dest, source_a, source_b) { \\r | |
16 | u32 _i; for(_i = 0; _i < 4; _i++) { \\r | |
17 | (dest).e[_i * 2 + 0] = (source_a).e[_i]; \\r | |
18 | (dest).e[_i * 2 + 1] = (source_b).e[_i]; \\r | |
19 | } \\r | |
20 | }\r | |
21 | \r | |
22 | #endif\r | |
23 | \r | |
05e2e0c6 E |
24 | void setup_sprite_16bpp_4x(psx_gpu_struct *psx_gpu, s32 x, s32 y, s32 u,\r |
25 | s32 v, s32 width, s32 height, u32 color)\r | |
26 | {\r | |
27 | u32 left_offset = u & 0x7;\r | |
28 | u32 width_rounded = width + left_offset + 7;\r | |
29 | \r | |
fc6cef7d | 30 | u16 *fb_ptr = psx_gpu->vram_out_ptr + (y * 1024) + (s32)(x - left_offset * 2);\r |
05e2e0c6 E |
31 | u32 right_width = width_rounded & 0x7;\r |
32 | u32 block_width = width_rounded / 8;\r | |
fc6cef7d | 33 | u32 fb_ptr_pitch = (2048 + 16) - (block_width * 16);\r |
05e2e0c6 E |
34 | \r |
35 | u32 left_mask_bits = ~(0xFFFF << (left_offset * 2));\r | |
fc6cef7d | 36 | u32 right_mask_bits = 0xFFFC << (right_width * 2);\r |
05e2e0c6 E |
37 | \r |
38 | u32 texture_offset_base = u + (v * 1024);\r | |
39 | u32 texture_mask =\r | |
40 | psx_gpu->texture_mask_width | (psx_gpu->texture_mask_height * 1024);\r | |
41 | \r | |
42 | u32 blocks_remaining;\r | |
43 | u32 num_blocks = psx_gpu->num_blocks;\r | |
44 | block_struct *block = psx_gpu->blocks + num_blocks;\r | |
45 | \r | |
46 | u16 *texture_page_ptr = psx_gpu->texture_page_ptr;\r | |
47 | u16 *texture_block_ptr;\r | |
48 | \r | |
49 | texture_offset_base &= ~0x7;\r | |
50 | \r | |
51 | sprites_16bpp++;\r | |
52 | \r | |
53 | if(block_width == 1)\r | |
54 | {\r | |
55 | u32 mask_bits = left_mask_bits | right_mask_bits;\r | |
56 | u32 mask_bits_a = mask_bits & 0xFF;\r | |
57 | u32 mask_bits_b = mask_bits >> 8;\r | |
58 | \r | |
59 | vec_8x16u texels;\r | |
60 | vec_8x16u texels_wide;\r | |
61 | \r | |
62 | while(height)\r | |
63 | {\r | |
64 | num_blocks += 4;\r | |
65 | sprite_blocks += 4;\r | |
66 | \r | |
67 | if(num_blocks > MAX_BLOCKS)\r | |
68 | {\r | |
69 | flush_render_block_buffer(psx_gpu);\r | |
70 | num_blocks = 4;\r | |
71 | block = psx_gpu->blocks;\r | |
72 | }\r | |
73 | \r | |
74 | texture_block_ptr =\r | |
75 | texture_page_ptr + (texture_offset_base & texture_mask);\r | |
76 | \r | |
2661255d | 77 | //load_128b(texels, texture_block_ptr);\r |
78 | texels = *(vec_8x16u *)texture_block_ptr;\r | |
05e2e0c6 | 79 | \r |
fc6cef7d | 80 | zip_4x32b(vector_cast(vec_4x32u, texels_wide), texels.low, texels.low);\r |
05e2e0c6 E |
81 | block->texels = texels_wide;\r |
82 | block->draw_mask_bits = mask_bits_a;\r | |
83 | block->fb_ptr = fb_ptr; \r | |
84 | block++;\r | |
85 | \r | |
86 | block->texels = texels_wide;\r | |
87 | block->draw_mask_bits = mask_bits_a;\r | |
88 | block->fb_ptr = fb_ptr + 1024; \r | |
89 | block++;\r | |
90 | \r | |
fc6cef7d | 91 | zip_4x32b(vector_cast(vec_4x32u, texels_wide), texels.high, texels.high);\r |
05e2e0c6 E |
92 | block->texels = texels_wide;\r |
93 | block->draw_mask_bits = mask_bits_b;\r | |
94 | block->fb_ptr = fb_ptr + 8;\r | |
95 | block++;\r | |
96 | \r | |
97 | block->texels = texels_wide;\r | |
98 | block->draw_mask_bits = mask_bits_b;\r | |
99 | block->fb_ptr = fb_ptr + 8 + 1024; \r | |
100 | block++; \r | |
101 | \r | |
102 | texture_offset_base += 1024;\r | |
103 | fb_ptr += 2048;\r | |
104 | \r | |
105 | height--;\r | |
106 | psx_gpu->num_blocks = num_blocks;\r | |
107 | }\r | |
108 | }\r | |
109 | else\r | |
110 | {\r | |
111 | u32 texture_offset;\r | |
112 | \r | |
113 | u32 left_mask_bits_a = left_mask_bits & 0xFF;\r | |
114 | u32 left_mask_bits_b = left_mask_bits >> 8;\r | |
115 | u32 right_mask_bits_a = right_mask_bits & 0xFF;\r | |
116 | u32 right_mask_bits_b = right_mask_bits >> 8;\r | |
117 | \r | |
118 | vec_8x16u texels;\r | |
119 | vec_8x16u texels_wide; \r | |
120 | \r | |
121 | while(height)\r | |
122 | {\r | |
123 | blocks_remaining = block_width - 2;\r | |
124 | num_blocks += block_width * 4;\r | |
125 | sprite_blocks += block_width * 4;\r | |
126 | \r | |
127 | if(num_blocks > MAX_BLOCKS)\r | |
128 | {\r | |
129 | flush_render_block_buffer(psx_gpu);\r | |
fc6cef7d | 130 | num_blocks = block_width * 4;\r |
05e2e0c6 E |
131 | block = psx_gpu->blocks;\r |
132 | }\r | |
133 | \r | |
134 | texture_offset = texture_offset_base;\r | |
135 | texture_offset_base += 1024;\r | |
136 | \r | |
137 | texture_block_ptr = texture_page_ptr + (texture_offset & texture_mask);\r | |
138 | \r | |
2661255d | 139 | //load_128b(texels, texture_block_ptr);\r |
140 | texels = *(vec_8x16u *)texture_block_ptr;\r | |
05e2e0c6 | 141 | \r |
fc6cef7d | 142 | zip_4x32b(vector_cast(vec_4x32u, texels_wide), texels.low, texels.low);\r |
05e2e0c6 E |
143 | block->texels = texels_wide;\r |
144 | block->draw_mask_bits = left_mask_bits_a;\r | |
145 | block->fb_ptr = fb_ptr;\r | |
146 | block++;\r | |
147 | \r | |
148 | block->texels = texels_wide;\r | |
149 | block->draw_mask_bits = left_mask_bits_a;\r | |
150 | block->fb_ptr = fb_ptr + 1024;\r | |
151 | block++; \r | |
152 | \r | |
fc6cef7d | 153 | zip_4x32b(vector_cast(vec_4x32u, texels_wide), texels.high, texels.high);\r |
05e2e0c6 E |
154 | block->texels = texels_wide;\r |
155 | block->draw_mask_bits = left_mask_bits_b;\r | |
156 | block->fb_ptr = fb_ptr + 8;\r | |
157 | block++; \r | |
158 | \r | |
159 | block->texels = texels_wide;\r | |
160 | block->draw_mask_bits = left_mask_bits_b;\r | |
161 | block->fb_ptr = fb_ptr + 8 + 1024;\r | |
162 | block++; \r | |
163 | \r | |
164 | texture_offset += 8;\r | |
165 | fb_ptr += 16;\r | |
166 | \r | |
167 | while(blocks_remaining)\r | |
168 | {\r | |
169 | texture_block_ptr = texture_page_ptr + (texture_offset & texture_mask);\r | |
2661255d | 170 | //load_128b(texels, texture_block_ptr);\r |
171 | texels = *(vec_8x16u *)texture_block_ptr;\r | |
05e2e0c6 | 172 | \r |
fc6cef7d | 173 | zip_4x32b(vector_cast(vec_4x32u, texels_wide), texels.low, texels.low);\r |
05e2e0c6 E |
174 | block->texels = texels_wide;\r |
175 | block->draw_mask_bits = 0;\r | |
176 | block->fb_ptr = fb_ptr;\r | |
177 | block++;\r | |
178 | \r | |
179 | block->texels = texels_wide;\r | |
180 | block->draw_mask_bits = 0;\r | |
181 | block->fb_ptr = fb_ptr + 1024;\r | |
182 | block++; \r | |
183 | \r | |
fc6cef7d | 184 | zip_4x32b(vector_cast(vec_4x32u, texels_wide), texels.high, texels.high);\r |
05e2e0c6 E |
185 | block->texels = texels_wide;\r |
186 | block->draw_mask_bits = 0;\r | |
187 | block->fb_ptr = fb_ptr + 8;\r | |
188 | block++;\r | |
189 | \r | |
190 | block->texels = texels_wide;\r | |
191 | block->draw_mask_bits = 0;\r | |
192 | block->fb_ptr = fb_ptr + 8 + 1024;\r | |
193 | block++;\r | |
194 | \r | |
195 | texture_offset += 8;\r | |
fc6cef7d | 196 | fb_ptr += 16;\r |
05e2e0c6 E |
197 | \r |
198 | blocks_remaining--;\r | |
199 | }\r | |
200 | \r | |
201 | texture_block_ptr = texture_page_ptr + (texture_offset & texture_mask);\r | |
2661255d | 202 | //load_128b(texels, texture_block_ptr);\r |
203 | texels = *(vec_8x16u *)texture_block_ptr;\r | |
05e2e0c6 | 204 | \r |
fc6cef7d | 205 | zip_4x32b(vector_cast(vec_4x32u, texels_wide), texels.low, texels.low);\r |
05e2e0c6 E |
206 | block->texels = texels_wide;\r |
207 | block->draw_mask_bits = right_mask_bits_a;\r | |
208 | block->fb_ptr = fb_ptr;\r | |
209 | block++;\r | |
210 | \r | |
211 | block->texels = texels_wide;\r | |
212 | block->draw_mask_bits = right_mask_bits_a;\r | |
213 | block->fb_ptr = fb_ptr + 1024;\r | |
214 | block++; \r | |
215 | \r | |
fc6cef7d | 216 | zip_4x32b(vector_cast(vec_4x32u, texels_wide), texels.high, texels.high);\r |
05e2e0c6 E |
217 | block->texels = texels_wide;\r |
218 | block->draw_mask_bits = right_mask_bits_b;\r | |
219 | block->fb_ptr = fb_ptr + 8;\r | |
220 | block++;\r | |
221 | \r | |
222 | block->texels = texels_wide;\r | |
223 | block->draw_mask_bits = right_mask_bits_b;\r | |
224 | block->fb_ptr = fb_ptr + 8 + 1024; \r | |
225 | block++;\r | |
226 | \r | |
227 | fb_ptr += fb_ptr_pitch;\r | |
228 | \r | |
229 | height--;\r | |
230 | psx_gpu->num_blocks = num_blocks;\r | |
231 | }\r | |
232 | }\r | |
233 | }\r | |
234 | \r | |
235 | #endif\r | |
236 | \r | |
fc6cef7d | 237 | static void setup_sprite_untextured_4x(psx_gpu_struct *psx_gpu, s32 x, s32 y,\r |
238 | s32 u, s32 v, s32 width, s32 height, u32 color)\r | |
239 | {\r | |
530ba061 | 240 | width *= 2;\r |
241 | height *= 2;\r | |
242 | if (width > 1024)\r | |
243 | width = 1024;\r | |
244 | setup_sprite_untextured(psx_gpu, x, y, u, v, width, height, color);\r | |
fc6cef7d | 245 | }\r |
246 | \r | |
05e2e0c6 E |
247 | #define setup_sprite_blocks_switch_textured_4x(texture_mode) \\r |
248 | setup_sprite_##texture_mode##_4x \\r | |
249 | \r | |
250 | #define setup_sprite_blocks_switch_untextured_4x(texture_mode) \\r | |
fc6cef7d | 251 | setup_sprite_untextured_4x \\r |
05e2e0c6 E |
252 | \r |
253 | #define setup_sprite_blocks_switch_4x(texturing, texture_mode) \\r | |
254 | setup_sprite_blocks_switch_##texturing##_4x(texture_mode) \\r | |
255 | \r | |
256 | \r | |
257 | #define render_sprite_blocks_switch_block_modulation_4x(texture_mode, \\r | |
258 | blend_mode, mask_evaluate, shading, dithering, texturing, blending, \\r | |
259 | modulation) \\r | |
260 | { \\r | |
261 | setup_sprite_blocks_switch_4x(texturing, texture_mode), \\r | |
262 | texture_sprite_blocks_switch_##texturing(texture_mode), \\r | |
263 | shade_blocks_switch(unshaded, texturing, modulation, undithered, blending, \\r | |
264 | mask_evaluate), \\r | |
265 | blend_blocks_switch(texturing, blending, blend_mode, mask_evaluate) \\r | |
266 | } \\r | |
267 | \r | |
268 | #define render_sprite_blocks_switch_block_blending_4x(texture_mode, \\r | |
269 | blend_mode, mask_evaluate, shading, dithering, texturing, blending) \\r | |
270 | render_sprite_blocks_switch_block_modulation_4x(texture_mode, blend_mode, \\r | |
271 | mask_evaluate, shading, dithering, texturing, blending, modulated), \\r | |
272 | render_sprite_blocks_switch_block_modulation_4x(texture_mode, blend_mode, \\r | |
273 | mask_evaluate, shading, dithering, texturing, blending, unmodulated) \\r | |
274 | \r | |
275 | #define render_sprite_blocks_switch_block_texturing_4x(texture_mode, \\r | |
276 | blend_mode, mask_evaluate, shading, dithering, texturing) \\r | |
277 | render_sprite_blocks_switch_block_blending_4x(texture_mode, blend_mode, \\r | |
278 | mask_evaluate, shading, dithering, texturing, unblended), \\r | |
279 | render_sprite_blocks_switch_block_blending_4x(texture_mode, blend_mode, \\r | |
280 | mask_evaluate, shading, dithering, texturing, blended) \\r | |
281 | \r | |
282 | #define render_sprite_blocks_switch_block_dithering_4x(texture_mode, \\r | |
283 | blend_mode, mask_evaluate, shading, dithering) \\r | |
284 | render_sprite_blocks_switch_block_texturing_4x(texture_mode, blend_mode, \\r | |
285 | mask_evaluate, shading, dithering, untextured), \\r | |
286 | render_sprite_blocks_switch_block_texturing_4x(texture_mode, blend_mode, \\r | |
287 | mask_evaluate, shading, dithering, textured) \\r | |
288 | \r | |
289 | #define render_sprite_blocks_switch_block_shading_4x(texture_mode, blend_mode, \\r | |
290 | mask_evaluate, shading) \\r | |
291 | render_sprite_blocks_switch_block_dithering_4x(texture_mode, blend_mode, \\r | |
292 | mask_evaluate, shading, undithered), \\r | |
293 | render_sprite_blocks_switch_block_dithering_4x(texture_mode, blend_mode, \\r | |
294 | mask_evaluate, shading, dithered) \\r | |
295 | \r | |
296 | #define render_sprite_blocks_switch_block_mask_evaluate_4x(texture_mode, \\r | |
297 | blend_mode, mask_evaluate) \\r | |
298 | render_sprite_blocks_switch_block_shading_4x(texture_mode, blend_mode, \\r | |
299 | mask_evaluate, unshaded), \\r | |
300 | render_sprite_blocks_switch_block_shading_4x(texture_mode, blend_mode, \\r | |
301 | mask_evaluate, shaded) \\r | |
302 | \r | |
303 | #define render_sprite_blocks_switch_block_blend_mode_4x(texture_mode, \\r | |
304 | blend_mode) \\r | |
305 | render_sprite_blocks_switch_block_mask_evaluate_4x(texture_mode, blend_mode, \\r | |
306 | off), \\r | |
307 | render_sprite_blocks_switch_block_mask_evaluate_4x(texture_mode, blend_mode, \\r | |
308 | on) \\r | |
309 | \r | |
310 | #define render_sprite_blocks_switch_block_texture_mode_4x(texture_mode) \\r | |
311 | render_sprite_blocks_switch_block_blend_mode_4x(texture_mode, average), \\r | |
312 | render_sprite_blocks_switch_block_blend_mode_4x(texture_mode, add), \\r | |
313 | render_sprite_blocks_switch_block_blend_mode_4x(texture_mode, subtract), \\r | |
314 | render_sprite_blocks_switch_block_blend_mode_4x(texture_mode, add_fourth) \\r | |
315 | \r | |
316 | #define render_sprite_blocks_switch_block_4x() \\r | |
317 | render_sprite_blocks_switch_block_texture_mode_4x(4bpp), \\r | |
318 | render_sprite_blocks_switch_block_texture_mode_4x(8bpp), \\r | |
319 | render_sprite_blocks_switch_block_texture_mode_4x(16bpp), \\r | |
ee675369 | 320 | render_sprite_blocks_switch_block_texture_mode_4x(16bpp) \\r |
05e2e0c6 E |
321 | \r |
322 | \r | |
323 | render_block_handler_struct render_sprite_block_handlers_4x[] =\r | |
324 | {\r | |
325 | render_sprite_blocks_switch_block_4x()\r | |
326 | };\r | |
327 | \r | |
328 | \r | |
329 | void render_sprite_4x(psx_gpu_struct *psx_gpu, s32 x, s32 y, u32 u, u32 v,\r | |
330 | s32 width, s32 height, u32 flags, u32 color)\r | |
331 | {\r | |
05e2e0c6 E |
332 | s32 x_right = x + width - 1;\r |
333 | s32 y_bottom = y + height - 1;\r | |
334 | \r | |
335 | #ifdef PROFILE\r | |
336 | sprites++;\r | |
337 | #endif\r | |
338 | \r | |
339 | if(x < psx_gpu->viewport_start_x)\r | |
340 | {\r | |
341 | u32 clip = psx_gpu->viewport_start_x - x;\r | |
342 | x += clip;\r | |
343 | u += clip;\r | |
344 | width -= clip;\r | |
345 | }\r | |
346 | \r | |
347 | if(y < psx_gpu->viewport_start_y)\r | |
348 | {\r | |
349 | s32 clip = psx_gpu->viewport_start_y - y;\r | |
350 | y += clip;\r | |
351 | v += clip;\r | |
352 | height -= clip;\r | |
353 | }\r | |
354 | \r | |
355 | if(x_right > psx_gpu->viewport_end_x)\r | |
356 | width -= x_right - psx_gpu->viewport_end_x;\r | |
357 | \r | |
358 | if(y_bottom > psx_gpu->viewport_end_y)\r | |
359 | height -= y_bottom - psx_gpu->viewport_end_y;\r | |
360 | \r | |
361 | if((width <= 0) || (height <= 0))\r | |
362 | return;\r | |
363 | \r | |
7956599f | 364 | psx_gpu->vram_out_ptr = select_enhancement_buf_ptr(psx_gpu, x);\r |
365 | \r | |
fc6cef7d | 366 | x *= 2;\r |
367 | y *= 2;\r | |
368 | \r | |
05e2e0c6 E |
369 | #ifdef PROFILE\r |
370 | span_pixels += width * height;\r | |
371 | spans += height;\r | |
372 | #endif\r | |
373 | \r | |
374 | u32 render_state = flags &\r | |
375 | (RENDER_FLAGS_MODULATE_TEXELS | RENDER_FLAGS_BLEND |\r | |
376 | RENDER_FLAGS_TEXTURE_MAP);\r | |
377 | render_state |=\r | |
378 | (psx_gpu->render_state_base & ~RENDER_STATE_DITHER);\r | |
379 | \r | |
380 | if((psx_gpu->render_state != render_state) ||\r | |
381 | (psx_gpu->primitive_type != PRIMITIVE_TYPE_SPRITE))\r | |
382 | {\r | |
383 | psx_gpu->render_state = render_state;\r | |
384 | flush_render_block_buffer(psx_gpu);\r | |
385 | #ifdef PROFILE\r | |
386 | state_changes++;\r | |
387 | #endif\r | |
388 | }\r | |
389 | \r | |
390 | psx_gpu->primitive_type = PRIMITIVE_TYPE_SPRITE;\r | |
391 | \r | |
392 | color &= 0xFFFFFF;\r | |
393 | \r | |
394 | if(psx_gpu->triangle_color != color)\r | |
395 | {\r | |
396 | flush_render_block_buffer(psx_gpu);\r | |
397 | psx_gpu->triangle_color = color;\r | |
398 | }\r | |
399 | \r | |
400 | if(color == 0x808080)\r | |
401 | render_state |= RENDER_FLAGS_MODULATE_TEXELS;\r | |
402 | \r | |
403 | render_block_handler_struct *render_block_handler =\r | |
404 | &(render_sprite_block_handlers_4x[render_state]);\r | |
405 | psx_gpu->render_block_handler = render_block_handler;\r | |
406 | \r | |
407 | ((setup_sprite_function_type *)render_block_handler->setup_blocks)\r | |
408 | (psx_gpu, x, y, u, v, width, height, color);\r | |
409 | }\r | |
410 | \r |