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1 | /***************************************************************************\r |
2 | gpu.c - description\r | |
3 | -------------------\r | |
4 | begin : Sun Mar 08 2009\r | |
5 | copyright : (C) 1999-2009 by Pete Bernert\r | |
6 | email : BlackDove@addcom.de\r | |
7 | ***************************************************************************/\r | |
8 | \r | |
9 | /***************************************************************************\r | |
10 | * *\r | |
11 | * This program is free software; you can redistribute it and/or modify *\r | |
12 | * it under the terms of the GNU General Public License as published by *\r | |
13 | * the Free Software Foundation; either version 2 of the License, or *\r | |
14 | * (at your option) any later version. See also the license.txt file for *\r | |
15 | * additional informations. *\r | |
16 | * *\r | |
17 | ***************************************************************************/\r | |
18 | \r | |
19 | // !!! enable this, if Linux XF86VidMode is not supported: \r | |
20 | //#define NOVMODE\r | |
21 | \r | |
22 | #include "stdafx.h"\r | |
23 | #include "config.h"\r | |
24 | \r | |
25 | #ifndef NOVMODE\r | |
26 | #include <X11/extensions/xf86vmode.h>\r | |
27 | static XF86VidModeModeInfo **modes=0;\r | |
28 | static int iOldMode=0;\r | |
29 | #endif\r | |
30 | \r | |
31 | #define _IN_GPU\r | |
32 | \r | |
33 | #include "externals.h"\r | |
34 | #include "gpu.h"\r | |
35 | #include "draw.h"\r | |
36 | #include "cfg.h"\r | |
37 | #include "prim.h"\r | |
38 | #include "psemu_plugin_defs.h"\r | |
39 | #include "texture.h"\r | |
40 | #include "menu.h"\r | |
41 | #include "fps.h"\r | |
42 | #include "key.h"\r | |
43 | #ifdef ENABLE_NLS\r | |
44 | #include <libintl.h>\r | |
45 | #include <locale.h>\r | |
46 | #define _(x) gettext(x)\r | |
47 | #define N_(x) (x)\r | |
48 | #else\r | |
49 | #define _(x) (x)\r | |
50 | #define N_(x) (x)\r | |
51 | #endif\r | |
52 | \r | |
53 | ////////////////////////////////////////////////////////////////////////\r | |
54 | // PPDK developer must change libraryName field and can change revision and build\r | |
55 | ////////////////////////////////////////////////////////////////////////\r | |
56 | \r | |
57 | const unsigned char version = 1; // do not touch - library for PSEmu 1.x\r | |
58 | const unsigned char revision = 1;\r | |
59 | const unsigned char build = 78;\r | |
60 | \r | |
61 | static char *libraryName = N_("OpenGL Driver");\r | |
62 | \r | |
63 | static char *PluginAuthor = N_("Pete Bernert");\r | |
64 | static char *libraryInfo = N_("Based on P.E.Op.S. MesaGL Driver V1.78\nCoded by Pete Bernert\n");\r | |
65 | \r | |
66 | ////////////////////////////////////////////////////////////////////////\r | |
67 | // memory image of the PSX vram\r | |
68 | ////////////////////////////////////////////////////////////////////////\r | |
69 | \r | |
70 | unsigned char *psxVSecure;\r | |
71 | unsigned char *psxVub;\r | |
72 | signed char *psxVsb;\r | |
73 | unsigned short *psxVuw;\r | |
74 | unsigned short *psxVuw_eom;\r | |
75 | signed short *psxVsw;\r | |
76 | uint32_t *psxVul;\r | |
77 | signed int *psxVsl;\r | |
78 | \r | |
79 | // macro for easy access to packet information\r | |
80 | #define GPUCOMMAND(x) ((x>>24) & 0xff)\r | |
81 | \r | |
82 | GLfloat gl_z=0.0f;\r | |
83 | BOOL bNeedInterlaceUpdate=FALSE;\r | |
84 | BOOL bNeedRGB24Update=FALSE;\r | |
85 | BOOL bChangeWinMode=FALSE;\r | |
86 | \r | |
87 | uint32_t ulStatusControl[256];\r | |
88 | \r | |
89 | ////////////////////////////////////////////////////////////////////////\r | |
90 | // global GPU vars\r | |
91 | ////////////////////////////////////////////////////////////////////////\r | |
92 | \r | |
93 | static int GPUdataRet;\r | |
94 | int lGPUstatusRet;\r | |
95 | char szDispBuf[64];\r | |
96 | \r | |
97 | uint32_t dwGPUVersion = 0;\r | |
98 | int iGPUHeight = 512;\r | |
99 | int iGPUHeightMask = 511;\r | |
100 | int GlobalTextIL = 0;\r | |
101 | int iTileCheat = 0;\r | |
102 | \r | |
103 | static uint32_t gpuDataM[256];\r | |
104 | static unsigned char gpuCommand = 0;\r | |
105 | static int gpuDataC = 0;\r | |
106 | static int gpuDataP = 0;\r | |
107 | \r | |
108 | VRAMLoad_t VRAMWrite;\r | |
109 | VRAMLoad_t VRAMRead;\r | |
110 | int iDataWriteMode;\r | |
111 | int iDataReadMode;\r | |
112 | \r | |
113 | int lClearOnSwap;\r | |
114 | int lClearOnSwapColor;\r | |
115 | BOOL bSkipNextFrame = FALSE;\r | |
116 | int iColDepth;\r | |
117 | BOOL bChangeRes;\r | |
118 | BOOL bWindowMode;\r | |
119 | int iWinSize;\r | |
120 | \r | |
121 | // possible psx display widths\r | |
122 | short dispWidths[8] = {256,320,512,640,368,384,512,640};\r | |
123 | \r | |
124 | PSXDisplay_t PSXDisplay;\r | |
125 | PSXDisplay_t PreviousPSXDisplay;\r | |
126 | TWin_t TWin;\r | |
127 | short imageX0,imageX1;\r | |
128 | short imageY0,imageY1;\r | |
129 | BOOL bDisplayNotSet = TRUE;\r | |
130 | GLuint uiScanLine=0;\r | |
131 | int iUseScanLines=0;\r | |
132 | int lSelectedSlot=0;\r | |
133 | unsigned char * pGfxCardScreen=0;\r | |
134 | int iBlurBuffer=0;\r | |
135 | int iScanBlend=0;\r | |
136 | int iRenderFVR=0;\r | |
137 | int iNoScreenSaver=0;\r | |
138 | uint32_t ulGPUInfoVals[16];\r | |
139 | int iFakePrimBusy = 0;\r | |
140 | int iRumbleVal = 0;\r | |
141 | int iRumbleTime = 0;\r | |
142 | \r | |
143 | ////////////////////////////////////////////////////////////////////////\r | |
144 | // stuff to make this a true PDK module\r | |
145 | ////////////////////////////////////////////////////////////////////////\r | |
146 | \r | |
147 | char * CALLBACK PSEgetLibName(void)\r | |
148 | {\r | |
149 | return _(libraryName);\r | |
150 | }\r | |
151 | \r | |
152 | unsigned long CALLBACK PSEgetLibType(void)\r | |
153 | {\r | |
154 | return PSE_LT_GPU;\r | |
155 | }\r | |
156 | \r | |
157 | unsigned long CALLBACK PSEgetLibVersion(void)\r | |
158 | {\r | |
159 | return version<<16|revision<<8|build;\r | |
160 | }\r | |
161 | \r | |
162 | char * GPUgetLibInfos(void)\r | |
163 | {\r | |
164 | return _(libraryInfo);\r | |
165 | }\r | |
166 | \r | |
167 | ////////////////////////////////////////////////////////////////////////\r | |
168 | // snapshot funcs (saves screen to bitmap / text infos into file)\r | |
169 | ////////////////////////////////////////////////////////////////////////\r | |
170 | \r | |
171 | char * GetConfigInfos(int hW)\r | |
172 | {\r | |
173 | char szO[2][4]={"off","on "};\r | |
174 | char szTxt[256];\r | |
175 | char * pB=(char *)malloc(32767);\r | |
176 | \r | |
177 | if(!pB) return NULL;\r | |
178 | *pB=0;\r | |
179 | //----------------------------------------------------//\r | |
180 | sprintf(szTxt,"Plugin: %s %d.%d.%d\r\n",libraryName,version,revision,build);\r | |
181 | strcat(pB,szTxt);\r | |
182 | sprintf(szTxt,"Author: %s\r\n",PluginAuthor);\r | |
183 | strcat(pB,szTxt);\r | |
184 | \r | |
185 | sprintf(szTxt,"Card vendor: %s\r\n",(char *)glGetString(GL_VENDOR));\r | |
186 | strcat(pB,szTxt);\r | |
187 | sprintf(szTxt,"GFX card: %s\r\n",(char *)glGetString(GL_RENDERER));\r | |
188 | strcat(pB,szTxt);\r | |
189 | sprintf(szTxt,"OGL version: %s\r\n\r\n",(char *)glGetString(GL_VERSION));\r | |
190 | strcat(pB,szTxt);\r | |
191 | //strcat(pB,(char *)glGetString(GL_EXTENSIONS));\r | |
192 | //strcat(pB,"\r\n\r\n");\r | |
193 | \r | |
194 | if(hW && bWindowMode)\r | |
195 | sprintf(szTxt,"Resolution/Color:\r\n- %dx%d ",LOWORD(iWinSize),HIWORD(iWinSize));\r | |
196 | else\r | |
197 | sprintf(szTxt,"Resolution/Color:\r\n- %dx%d ",iResX,iResY);\r | |
198 | strcat(pB,szTxt);\r | |
199 | if(bWindowMode) sprintf(szTxt,"Window mode\r\n");\r | |
200 | else\r | |
201 | {\r | |
202 | sprintf(szTxt,"Fullscreen ");\r | |
203 | strcat(pB,szTxt);\r | |
204 | if(bChangeRes) sprintf(szTxt,"- Desktop changing [%d Bit]\r\n",iColDepth);\r | |
205 | else sprintf(szTxt,"- NO desktop changing\r\n");\r | |
206 | } \r | |
207 | strcat(pB,szTxt);\r | |
208 | \r | |
209 | if(iForceVSync>=0) sprintf(szTxt,"- V-Sync: %s\r\n",szO[iForceVSync]);\r | |
210 | else strcpy(szTxt,"- V-Sync: Driver\r\n");\r | |
211 | strcat(pB,szTxt); \r | |
212 | sprintf(szTxt,"- Keep psx aspect ratio: %s\r\n\r\n",szO[bKeepRatio]);\r | |
213 | strcat(pB,szTxt);\r | |
214 | //----------------------------------------------------//\r | |
215 | strcpy(szTxt,"Textures:\r\n- ");\r | |
216 | if(iTexQuality==0) strcat(szTxt,"Default");\r | |
217 | else if(iTexQuality==1) strcat(szTxt,"R4G4B4A4");\r | |
218 | else if(iTexQuality==2) strcat(szTxt,"R5G5B5A1");\r | |
219 | else if(iTexQuality==3) strcat(szTxt,"R8G8A8A8");\r | |
220 | else if(iTexQuality==4) strcat(szTxt,"B8G8R8A8");\r | |
221 | if(!hW && bGLExt) strcat(szTxt," (packed pixels)\r\n");\r | |
222 | else strcat(szTxt,"\r\n");\r | |
223 | strcat(pB,szTxt);\r | |
224 | if(!hW)\r | |
225 | {\r | |
226 | sprintf(szTxt,"- Filtering: %d - edge clamping ",iFilterType);\r | |
227 | if(iClampType==GL_TO_EDGE_CLAMP) strcat(szTxt,"supported\r\n");\r | |
228 | else strcat(szTxt,"NOT supported\r\n");\r | |
229 | }\r | |
230 | else sprintf(szTxt,"- iFiltering: %d\r\n",iFilterType);\r | |
231 | strcat(pB,szTxt);\r | |
232 | sprintf(szTxt,"- Hi-Res textures: %d\r\n",iHiResTextures);\r | |
233 | strcat(pB,szTxt); \r | |
234 | if(!hW)\r | |
235 | {\r | |
236 | sprintf(szTxt,"- Palettized tex windows: %s\r\n",szO[iUsePalTextures]);\r | |
237 | strcat(pB,szTxt); \r | |
238 | }\r | |
239 | sprintf(szTxt,"- VRam size: %d MBytes",iVRamSize);\r | |
240 | if(!hW)\r | |
241 | sprintf(szTxt+strlen(szTxt)," - %d textures usable\r\n\r\n",iSortTexCnt);\r | |
242 | else strcat(szTxt,"\r\n\r\n");\r | |
243 | strcat(pB,szTxt);\r | |
244 | //----------------------------------------------------//\r | |
245 | sprintf(szTxt,"Framerate:\r\n- FPS limitation: %s\r\n",szO[bUseFrameLimit]);\r | |
246 | strcat(pB,szTxt);\r | |
247 | sprintf(szTxt,"- Frame skipping: %s\r\n",szO[bUseFrameSkip]);\r | |
248 | strcat(pB,szTxt);\r | |
249 | if(iFrameLimit==2)\r | |
250 | strcpy(szTxt,"- FPS limit: Auto\r\n\r\n");\r | |
251 | else sprintf(szTxt,"- FPS limit: %.1f\r\n\r\n",fFrameRate);\r | |
252 | strcat(pB,szTxt);\r | |
253 | //----------------------------------------------------//\r | |
254 | sprintf(szTxt,"Compatibility:\r\n- Offscreen drawing: %d\r\n",iOffscreenDrawing);\r | |
255 | strcat(pB,szTxt);\r | |
256 | sprintf(szTxt,"- Framebuffer texture: %d",iFrameTexType);\r | |
257 | if(!hW && iFrameTexType==2)\r | |
258 | {\r | |
259 | if(gTexFrameName) strcat(szTxt," - texture created\r\n");\r | |
260 | else strcat(szTxt," - not used yet\r\n");\r | |
261 | }\r | |
262 | else strcat(szTxt,"\r\n");\r | |
263 | strcat(pB,szTxt);\r | |
264 | sprintf(szTxt,"- Framebuffer access: %d\r\n",iFrameReadType);\r | |
265 | strcat(pB,szTxt);\r | |
266 | sprintf(szTxt,"- Alpha multipass: %s\r\n",szO[bOpaquePass]);\r | |
267 | strcat(pB,szTxt);\r | |
268 | sprintf(szTxt,"- Mask bit: %s\r\n",szO[iUseMask]);\r | |
269 | strcat(pB,szTxt);\r | |
270 | sprintf(szTxt,"- Advanced blending: %s",szO[bAdvancedBlend]);\r | |
271 | if(!hW && bAdvancedBlend)\r | |
272 | {\r | |
273 | if(bGLBlend) strcat(szTxt," (hardware)\r\n");\r | |
274 | else strcat(szTxt," (software)\r\n");\r | |
275 | }\r | |
276 | else strcat(szTxt,"\r\n");\r | |
277 | strcat(pB,szTxt);\r | |
278 | \r | |
279 | if(!hW)\r | |
280 | {\r | |
281 | strcpy(szTxt,"- Subtractive blending: ");\r | |
282 | if(glBlendEquationEXTEx)\r | |
283 | {\r | |
284 | if(bUseMultiPass) strcat(szTxt,"supported, but not used!");\r | |
285 | else strcat(szTxt,"activated");\r | |
286 | }\r | |
287 | else strcat(szTxt," NOT supported!");\r | |
288 | strcat(szTxt,"\r\n\r\n");\r | |
289 | }\r | |
290 | else strcpy(szTxt,"\r\n");\r | |
291 | \r | |
292 | strcat(pB,szTxt); \r | |
293 | //----------------------------------------------------//\r | |
294 | sprintf(szTxt,"Misc:\r\n- Scanlines: %s",szO[iUseScanLines]);\r | |
295 | strcat(pB,szTxt);\r | |
296 | if(iUseScanLines) sprintf(szTxt," [%d]\r\n",iScanBlend);\r | |
297 | else strcpy(szTxt,"\r\n");\r | |
298 | strcat(pB,szTxt);\r | |
299 | sprintf(szTxt,"- Line mode: %s\r\n",szO[bUseLines]);\r | |
300 | strcat(pB,szTxt);\r | |
301 | // sprintf(szTxt,"- Line AA: %s\r\n",szO[bUseAntiAlias]);\r | |
302 | // fwrite(szTxt,lstrlen(szTxt),1,txtfile);\r | |
303 | sprintf(szTxt,"- Unfiltered FB: %s\r\n",szO[bUseFastMdec]);\r | |
304 | strcat(pB,szTxt);\r | |
305 | sprintf(szTxt,"- 15 bit FB: %s\r\n",szO[bUse15bitMdec]);\r | |
306 | strcat(pB,szTxt);\r | |
307 | sprintf(szTxt,"- Dithering: %s\r\n",szO[bDrawDither]);\r | |
308 | strcat(pB,szTxt);\r | |
309 | sprintf(szTxt,"- Screen smoothing: %s",szO[iBlurBuffer]);\r | |
310 | strcat(pB,szTxt);\r | |
311 | if(!hW && iBlurBuffer) \r | |
312 | {\r | |
313 | if(gTexBlurName) strcat(pB," - supported\r\n");\r | |
314 | else strcat(pB," - not supported\r\n");\r | |
315 | }\r | |
316 | else strcat(pB,"\r\n");\r | |
317 | sprintf(szTxt,"- Game fixes: %s [%08x]\r\n",szO[bUseFixes],dwCfgFixes);\r | |
318 | strcat(pB,szTxt);\r | |
319 | //----------------------------------------------------//\r | |
320 | return pB;\r | |
321 | }\r | |
322 | \r | |
323 | ////////////////////////////////////////////////////////////////////////\r | |
324 | // save text infos to file\r | |
325 | ////////////////////////////////////////////////////////////////////////\r | |
326 | \r | |
327 | void DoTextSnapShot(int iNum)\r | |
328 | {\r | |
329 | FILE *txtfile;char szTxt[256];char * pB;\r | |
330 | \r | |
331 | sprintf(szTxt,"%s/pcsx%04d.txt",getenv("HOME"),iNum);\r | |
332 | \r | |
333 | if((txtfile=fopen(szTxt,"wb"))==NULL)\r | |
334 | return; \r | |
335 | \r | |
336 | pB=GetConfigInfos(0);\r | |
337 | if(pB)\r | |
338 | {\r | |
339 | fwrite(pB,strlen(pB),1,txtfile);\r | |
340 | free(pB);\r | |
341 | }\r | |
342 | fclose(txtfile); \r | |
343 | }\r | |
344 | \r | |
345 | ////////////////////////////////////////////////////////////////////////\r | |
346 | // saves screen bitmap to file\r | |
347 | ////////////////////////////////////////////////////////////////////////\r | |
348 | \r | |
349 | void DoSnapShot(void)\r | |
350 | {\r | |
351 | unsigned char * snapshotdumpmem=NULL,* p,c;\r | |
352 | FILE *bmpfile;char filename[256];\r | |
353 | unsigned char header[0x36];int size;\r | |
354 | unsigned char empty[2]={0,0};int i;\r | |
355 | unsigned int snapshotnr = 0;\r | |
356 | short SnapWidth;\r | |
357 | short SnapHeigth;\r | |
358 | \r | |
359 | bSnapShot=FALSE;\r | |
360 | \r | |
361 | SnapWidth = iResX;\r | |
362 | SnapHeigth = iResY;\r | |
363 | \r | |
364 | size=SnapWidth * SnapHeigth * 3 + 0x38;\r | |
365 | \r | |
366 | if((snapshotdumpmem=(unsigned char *)\r | |
367 | malloc(SnapWidth*SnapHeigth*3))==NULL)\r | |
368 | return;\r | |
369 | \r | |
370 | // fill in proper values for BMP\r | |
371 | for(i=0;i<0x36;i++) header[i]=0;\r | |
372 | header[0]='B';\r | |
373 | header[1]='M';\r | |
374 | header[2]=(unsigned char)(size&0xff);\r | |
375 | header[3]=(unsigned char)((size>>8)&0xff);\r | |
376 | header[4]=(unsigned char)((size>>16)&0xff);\r | |
377 | header[5]=(unsigned char)((size>>24)&0xff);\r | |
378 | header[0x0a]=0x36;\r | |
379 | header[0x0e]=0x28;\r | |
380 | header[0x12]=(unsigned char)(SnapWidth%256);\r | |
381 | header[0x13]=(unsigned char)(SnapWidth/256);\r | |
382 | header[0x16]=(unsigned char)(SnapHeigth%256);\r | |
383 | header[0x17]=(unsigned char)(SnapHeigth/256);\r | |
384 | header[0x1a]=0x01;\r | |
385 | header[0x1c]=0x18;\r | |
386 | header[0x26]=0x12;\r | |
387 | header[0x27]=0x0B;\r | |
388 | header[0x2A]=0x12;\r | |
389 | header[0x2B]=0x0B;\r | |
390 | \r | |
391 | // increment snapshot value\r | |
392 | // get filename\r | |
393 | do\r | |
394 | {\r | |
395 | snapshotnr++;\r | |
396 | sprintf(filename,"%s/pcsx%04d.bmp",getenv("HOME"),snapshotnr);\r | |
397 | bmpfile=fopen(filename,"rb");\r | |
398 | if(bmpfile==NULL)break;\r | |
399 | fclose(bmpfile);\r | |
400 | if(snapshotnr==9999) break;\r | |
401 | }\r | |
402 | while(TRUE);\r | |
403 | \r | |
404 | // try opening new snapshot file\r | |
405 | if((bmpfile=fopen(filename,"wb"))==NULL)\r | |
406 | {free(snapshotdumpmem);return;}\r | |
407 | \r | |
408 | fwrite(header,0x36,1,bmpfile);\r | |
409 | \r | |
410 | glReadPixels(0,0,SnapWidth,SnapHeigth,GL_RGB,\r | |
411 | GL_UNSIGNED_BYTE,snapshotdumpmem);\r | |
412 | p=snapshotdumpmem;\r | |
413 | size=SnapWidth * SnapHeigth;\r | |
414 | \r | |
415 | for(i=0;i<size;i++,p+=3)\r | |
416 | {c=*p;*p=*(p+2);*(p+2)=c;}\r | |
417 | \r | |
418 | fwrite(snapshotdumpmem,size*3,1,bmpfile);\r | |
419 | fwrite(empty,0x2,1,bmpfile);\r | |
420 | fclose(bmpfile); \r | |
421 | free(snapshotdumpmem);\r | |
422 | \r | |
423 | DoTextSnapShot(snapshotnr);\r | |
424 | } \r | |
425 | \r | |
426 | void CALLBACK GPUmakeSnapshot(void)\r | |
427 | {\r | |
428 | bSnapShot = TRUE;\r | |
429 | } \r | |
430 | \r | |
431 | ////////////////////////////////////////////////////////////////////////\r | |
432 | // GPU INIT... here starts it all (first func called by emu)\r | |
433 | ////////////////////////////////////////////////////////////////////////\r | |
434 | \r | |
435 | long CALLBACK GPUinit()\r | |
436 | {\r | |
437 | memset(ulStatusControl,0,256*sizeof(uint32_t));\r | |
438 | \r | |
439 | // different ways of accessing PSX VRAM\r | |
440 | \r | |
441 | psxVSecure=(unsigned char *)malloc((iGPUHeight*2)*1024 + (1024*1024)); // always alloc one extra MB for soft drawing funcs security\r | |
442 | if(!psxVSecure) return -1;\r | |
443 | \r | |
444 | psxVub=psxVSecure+512*1024; // security offset into double sized psx vram!\r | |
445 | psxVsb=(signed char *)psxVub;\r | |
446 | psxVsw=(signed short *)psxVub;\r | |
447 | psxVsl=(signed int *)psxVub;\r | |
448 | psxVuw=(unsigned short *)psxVub;\r | |
449 | psxVul=(uint32_t *)psxVub;\r | |
450 | \r | |
451 | psxVuw_eom=psxVuw+1024*iGPUHeight; // pre-calc of end of vram\r | |
452 | \r | |
453 | memset(psxVSecure,0x00,(iGPUHeight*2)*1024 + (1024*1024));\r | |
454 | memset(ulGPUInfoVals,0x00,16*sizeof(uint32_t));\r | |
455 | \r | |
456 | InitFrameCap(); // init frame rate stuff\r | |
457 | \r | |
458 | PSXDisplay.RGB24 = 0; // init vars\r | |
459 | PreviousPSXDisplay.RGB24= 0;\r | |
460 | PSXDisplay.Interlaced = 0;\r | |
461 | PSXDisplay.InterlacedTest=0;\r | |
462 | PSXDisplay.DrawOffset.x = 0;\r | |
463 | PSXDisplay.DrawOffset.y = 0;\r | |
464 | PSXDisplay.DrawArea.x0 = 0;\r | |
465 | PSXDisplay.DrawArea.y0 = 0;\r | |
466 | PSXDisplay.DrawArea.x1 = 320;\r | |
467 | PSXDisplay.DrawArea.y1 = 240;\r | |
468 | PSXDisplay.DisplayMode.x= 320;\r | |
469 | PSXDisplay.DisplayMode.y= 240;\r | |
470 | PSXDisplay.Disabled = FALSE;\r | |
471 | PreviousPSXDisplay.Range.x0 =0;\r | |
472 | PreviousPSXDisplay.Range.x1 =0;\r | |
473 | PreviousPSXDisplay.Range.y0 =0;\r | |
474 | PreviousPSXDisplay.Range.y1 =0;\r | |
475 | PSXDisplay.Range.x0=0;\r | |
476 | PSXDisplay.Range.x1=0;\r | |
477 | PSXDisplay.Range.y0=0;\r | |
478 | PSXDisplay.Range.y1=0;\r | |
479 | PreviousPSXDisplay.DisplayPosition.x = 1;\r | |
480 | PreviousPSXDisplay.DisplayPosition.y = 1;\r | |
481 | PSXDisplay.DisplayPosition.x = 1;\r | |
482 | PSXDisplay.DisplayPosition.y = 1;\r | |
483 | PreviousPSXDisplay.DisplayModeNew.y=0;\r | |
484 | PSXDisplay.Double=1;\r | |
485 | GPUdataRet=0x400;\r | |
486 | \r | |
487 | PSXDisplay.DisplayModeNew.x=0;\r | |
488 | PSXDisplay.DisplayModeNew.y=0;\r | |
489 | \r | |
490 | //PreviousPSXDisplay.Height = PSXDisplay.Height = 239;\r | |
491 | \r | |
492 | iDataWriteMode = DR_NORMAL;\r | |
493 | \r | |
494 | // Reset transfer values, to prevent mis-transfer of data\r | |
495 | memset(&VRAMWrite,0,sizeof(VRAMLoad_t));\r | |
496 | memset(&VRAMRead,0,sizeof(VRAMLoad_t));\r | |
497 | \r | |
498 | // device initialised already !\r | |
499 | //lGPUstatusRet = 0x74000000;\r | |
500 | \r | |
501 | STATUSREG = 0x14802000;\r | |
502 | GPUIsIdle;\r | |
503 | GPUIsReadyForCommands;\r | |
504 | \r | |
505 | return 0;\r | |
506 | } \r | |
507 | \r | |
508 | ////////////////////////////////////////////////////////////////////////\r | |
509 | // GPU OPEN: funcs to open up the gpu display (Windows)\r | |
510 | ////////////////////////////////////////////////////////////////////////\r | |
511 | \r | |
512 | ////////////////////////////////////////////////////////////////////////\r | |
513 | // LINUX GPU OPEN: func to open up the gpu display (X stuff)\r | |
514 | // please note: in linux we are creating our own display, and we return\r | |
515 | // the display ID to the main emu... that's cleaner\r | |
516 | ////////////////////////////////////////////////////////////////////////\r | |
517 | \r | |
518 | char * pCaptionText=0;\r | |
519 | int bFullScreen=0;\r | |
520 | Display *display;\r | |
521 | \r | |
522 | static Cursor cursor;\r | |
523 | static XVisualInfo *myvisual;\r | |
524 | static Colormap colormap;\r | |
525 | static Window window;\r | |
526 | \r | |
527 | static int bModeChanged=0;\r | |
528 | \r | |
529 | typedef struct\r | |
530 | {\r | |
531 | #define MWM_HINTS_DECORATIONS 2\r | |
532 | long flags;\r | |
533 | long functions;\r | |
534 | long decorations;\r | |
535 | long input_mode;\r | |
536 | } MotifWmHints;\r | |
537 | \r | |
538 | static int dbdepat[]={GLX_RGBA,GLX_DOUBLEBUFFER,GLX_DEPTH_SIZE,16,None};\r | |
539 | static int dbnodepat[]={GLX_RGBA,GLX_DOUBLEBUFFER,None};\r | |
540 | static GLXContext cx;\r | |
541 | \r | |
542 | static int fx=0;\r | |
543 | \r | |
544 | ////////////////////////////////////////////////////////////////////////\r | |
545 | \r | |
546 | void osd_close_display (void) // close display\r | |
547 | {\r | |
548 | if(display) // display exists?\r | |
549 | {\r | |
550 | glXDestroyContext(display,cx); // -> kill context\r | |
551 | XFreeColormap(display, colormap); // -> kill colormap\r | |
552 | XSync(display,False); // -> sync events\r | |
553 | \r | |
554 | #ifndef NOVMODE\r | |
555 | if(bModeChanged) // -> repair screen mode\r | |
556 | {\r | |
557 | int myscreen=DefaultScreen(display);\r | |
558 | XF86VidModeSwitchToMode(display,myscreen, // --> switch mode back\r | |
559 | modes[iOldMode]);\r | |
560 | XF86VidModeSetViewPort(display,myscreen,0,0); // --> set viewport upperleft\r | |
561 | free(modes); // --> finally kill mode infos\r | |
562 | bModeChanged=0; // --> done\r | |
563 | }\r | |
564 | #endif\r | |
565 | \r | |
566 | XCloseDisplay(display); // -> close display\r | |
567 | }\r | |
568 | }\r | |
569 | \r | |
570 | ////////////////////////////////////////////////////////////////////////\r | |
571 | \r | |
572 | void sysdep_create_display(void) // create display\r | |
573 | {\r | |
574 | XSetWindowAttributes winattr;float fxgamma=2;\r | |
575 | int myscreen;char gammastr[14];\r | |
576 | Screen * screen;XEvent event;\r | |
577 | XSizeHints hints;XWMHints wm_hints;\r | |
578 | MotifWmHints mwmhints;Atom mwmatom;Atom delwindow;\r | |
579 | char *glxfx;\r | |
580 | \r | |
581 | glxfx=getenv("MESA_GLX_FX"); // 3dfx mesa fullscreen flag\r | |
582 | if(glxfx)\r | |
583 | {\r | |
584 | if(glxfx[0]=='f') // -> yup, fullscreen needed\r | |
585 | {\r | |
586 | fx=1; // -> raise flag\r | |
587 | putenv("FX_GLIDE_NO_SPLASH=");\r | |
588 | sprintf(gammastr,"SST_GAMMA=%2.1f",fxgamma); // -> set gamma\r | |
589 | putenv(gammastr);\r | |
590 | }\r | |
591 | }\r | |
592 | \r | |
593 | display=XOpenDisplay(NULL); // open display\r | |
594 | if(!display) // no display?\r | |
595 | {\r | |
596 | fprintf (stderr,"Failed to open display!!!\n");\r | |
597 | osd_close_display();\r | |
598 | return; // -> bye\r | |
599 | }\r | |
600 | \r | |
601 | myscreen=DefaultScreen(display); // get screen id\r | |
602 | \r | |
603 | #ifdef NOVMODE\r | |
604 | if(bFullScreen) {fx=1;bModeChanged=0;}\r | |
605 | #else\r | |
606 | if(bFullScreen)\r | |
607 | {\r | |
608 | XF86VidModeModeLine mode;\r | |
609 | int nmodes,iC;\r | |
610 | fx=1; // raise flag\r | |
611 | XF86VidModeGetModeLine(display,myscreen,&iC,&mode); // get actual mode info\r | |
612 | if(mode.privsize) XFree(mode.private); // no need for private stuff\r | |
613 | bModeChanged=0; // init mode change flag\r | |
614 | if(iResX!=mode.hdisplay || iResY!=mode.vdisplay) // wanted mode is different?\r | |
615 | {\r | |
616 | XF86VidModeGetAllModeLines(display,myscreen, // -> enum all mode infos\r | |
617 | &nmodes,&modes);\r | |
618 | if(modes) // -> infos got?\r | |
619 | {\r | |
620 | for(iC=0;iC<nmodes;++iC) // -> loop modes\r | |
621 | {\r | |
622 | if(mode.hdisplay==modes[iC]->hdisplay && // -> act mode found?\r | |
623 | mode.vdisplay==modes[iC]->vdisplay) // if yes: store mode id\r | |
624 | iOldMode=iC;\r | |
625 | \r | |
626 | if(iResX==modes[iC]->hdisplay && // -> wanted mode found?\r | |
627 | iResY==modes[iC]->vdisplay)\r | |
628 | {\r | |
629 | XF86VidModeSwitchToMode(display,myscreen, // --> switch to mode\r | |
630 | modes[iC]);\r | |
631 | XF86VidModeSetViewPort(display,myscreen,0,0);\r | |
632 | bModeChanged=1; // --> raise flag for repairing mode on close\r | |
633 | }\r | |
634 | }\r | |
635 | \r | |
636 | if(bModeChanged==0) // -> no mode found?\r | |
637 | {\r | |
638 | free(modes); // --> free infos\r | |
639 | printf("No proper fullscreen mode found!\n"); // --> some info output\r | |
640 | }\r | |
641 | }\r | |
642 | }\r | |
643 | }\r | |
644 | #endif\r | |
645 | \r | |
646 | screen=DefaultScreenOfDisplay(display);\r | |
647 | \r | |
648 | if(iZBufferDepth) // visual (with or without zbuffer)\r | |
649 | myvisual=glXChooseVisual(display,myscreen,dbdepat);\r | |
650 | else myvisual=glXChooseVisual(display,myscreen,dbnodepat);\r | |
651 | \r | |
652 | if(!myvisual) // no visual?\r | |
653 | {\r | |
654 | fprintf(stderr,"Failed to obtain visual!!!\n"); // -> bye\r | |
655 | osd_close_display();\r | |
656 | return;\r | |
657 | }\r | |
658 | \r | |
659 | cx=glXCreateContext(display,myvisual,0,GL_TRUE); // create rendering context\r | |
660 | \r | |
661 | if(!cx) // no context?\r | |
662 | {\r | |
663 | fprintf(stderr,"Failed to create OpenGL context!!!\n");\r | |
664 | osd_close_display(); // -> bxe\r | |
665 | return;\r | |
666 | }\r | |
667 | \r | |
668 | // pffff... much work for a simple blank cursor... oh, well...\r | |
669 | if(!bFullScreen) cursor=XCreateFontCursor(display,XC_trek);\r | |
670 | else\r | |
671 | {\r | |
672 | Pixmap p1,p2;XImage * img;\r | |
673 | XColor b,w;unsigned char * idata;\r | |
674 | XGCValues GCv;\r | |
675 | GC GCc;\r | |
676 | \r | |
677 | memset(&b,0,sizeof(XColor));\r | |
678 | memset(&w,0,sizeof(XColor));\r | |
679 | idata=(unsigned char *)malloc(8);\r | |
680 | memset(idata,0,8);\r | |
681 | \r | |
682 | p1=XCreatePixmap(display,RootWindow(display,myvisual->screen),8,8,1);\r | |
683 | p2=XCreatePixmap(display,RootWindow(display,myvisual->screen),8,8,1);\r | |
684 | \r | |
685 | img = XCreateImage(display,myvisual->visual,\r | |
686 | 1,XYBitmap,0,idata,8,8,8,1);\r | |
687 | \r | |
688 | GCv.function = GXcopy;\r | |
689 | GCv.foreground = ~0;\r | |
690 | GCv.background = 0;\r | |
691 | GCv.plane_mask = AllPlanes;\r | |
692 | GCc = XCreateGC(display,p1,\r | |
693 | (GCFunction|GCForeground|GCBackground|GCPlaneMask),&GCv);\r | |
694 | \r | |
695 | XPutImage(display, p1,GCc,img,0,0,0,0,8,8);\r | |
696 | XPutImage(display, p2,GCc,img,0,0,0,0,8,8);\r | |
697 | XFreeGC(display, GCc);\r | |
698 | \r | |
699 | cursor = XCreatePixmapCursor(display,p1,p2,&b,&w,0,0);\r | |
700 | \r | |
701 | XFreePixmap(display,p1);\r | |
702 | XFreePixmap(display,p2);\r | |
703 | XDestroyImage(img); // will free idata as well\r | |
704 | }\r | |
705 | \r | |
706 | colormap=XCreateColormap(display, // create colormap\r | |
707 | RootWindow(display,myvisual->screen),\r | |
708 | myvisual->visual,AllocNone);\r | |
709 | \r | |
710 | winattr.background_pixel=0;\r | |
711 | winattr.border_pixel=WhitePixelOfScreen(screen);\r | |
712 | winattr.bit_gravity=ForgetGravity;\r | |
713 | winattr.win_gravity=NorthWestGravity;\r | |
714 | winattr.backing_store=NotUseful;\r | |
715 | winattr.override_redirect=False;\r | |
716 | winattr.save_under=False;\r | |
717 | winattr.event_mask=0;\r | |
718 | winattr.do_not_propagate_mask=0;\r | |
719 | winattr.colormap=colormap;\r | |
720 | winattr.cursor=None;\r | |
721 | \r | |
722 | window=XCreateWindow(display, // create own window\r | |
723 | RootWindow(display,DefaultScreen(display)),\r | |
724 | 0,0,iResX,iResY,\r | |
725 | 0,myvisual->depth,\r | |
726 | InputOutput,myvisual->visual,\r | |
727 | CWBorderPixel | CWBackPixel |\r | |
728 | CWEventMask | CWDontPropagate |\r | |
729 | CWColormap | CWCursor,\r | |
730 | &winattr);\r | |
731 | \r | |
732 | if(!window) // no window?\r | |
733 | {\r | |
734 | fprintf(stderr,"Failed in XCreateWindow()!!!\n");\r | |
735 | osd_close_display(); // -> bye\r | |
736 | return;\r | |
737 | }\r | |
738 | \r | |
739 | delwindow = XInternAtom(display,"WM_DELETE_WINDOW",0);\r | |
740 | XSetWMProtocols(display, window, &delwindow, 1);\r | |
741 | \r | |
742 | hints.flags=PMinSize|PMaxSize; // hints\r | |
743 | if(fx) hints.flags|=USPosition|USSize;\r | |
744 | else hints.flags|=PSize;\r | |
745 | \r | |
746 | hints.min_width = hints.max_width = hints.base_width = iResX;\r | |
747 | hints.min_height = hints.max_height = hints.base_height = iResY;\r | |
748 | \r | |
749 | wm_hints.input=1;\r | |
750 | wm_hints.flags=InputHint;\r | |
751 | \r | |
752 | XSetWMHints(display,window,&wm_hints);\r | |
753 | XSetWMNormalHints(display,window,&hints);\r | |
754 | if(pCaptionText) // caption\r | |
755 | XStoreName(display,window,pCaptionText);\r | |
756 | else XStoreName(display,window,"Pete MesaGL PSX Gpu");\r | |
757 | \r | |
758 | XDefineCursor(display,window,cursor); // cursor\r | |
759 | \r | |
760 | if(fx) // window title bar hack\r | |
761 | {\r | |
762 | mwmhints.flags=MWM_HINTS_DECORATIONS;\r | |
763 | mwmhints.decorations=0;\r | |
764 | mwmatom=XInternAtom(display,"_MOTIF_WM_HINTS",0);\r | |
765 | XChangeProperty(display,window,mwmatom,mwmatom,32,\r | |
766 | PropModeReplace,(unsigned char *)&mwmhints,4);\r | |
767 | }\r | |
768 | \r | |
769 | XSelectInput(display,window, // input setup\r | |
770 | FocusChangeMask | ExposureMask |\r | |
771 | KeyPressMask | KeyReleaseMask);\r | |
772 | \r | |
773 | XMapRaised(display,window);\r | |
774 | XClearWindow(display,window);\r | |
775 | XWindowEvent(display,window,ExposureMask,&event);\r | |
776 | glXMakeCurrent(display,window,cx);\r | |
777 | \r | |
778 | /* \r | |
779 | printf(glGetString(GL_VENDOR));\r | |
780 | printf("\n");\r | |
781 | printf(glGetString(GL_RENDERER));\r | |
782 | printf("\n");\r | |
783 | */\r | |
784 | \r | |
785 | if (fx) // after make current: fullscreen resize\r | |
786 | {\r | |
787 | XResizeWindow(display,window,screen->width,screen->height);\r | |
788 | hints.min_width = hints.max_width = hints.base_width = screen->width;\r | |
789 | hints.min_height= hints.max_height = hints.base_height = screen->height;\r | |
790 | XSetWMNormalHints(display,window,&hints); | |
791 | ||
792 | // set the window layer for GNOME | |
793 | { | |
794 | XEvent xev; | |
795 | ||
796 | memset(&xev, 0, sizeof(xev)); | |
797 | xev.xclient.type = ClientMessage; | |
798 | xev.xclient.serial = 0; | |
799 | xev.xclient.send_event = 1; | |
800 | xev.xclient.message_type = XInternAtom(display, "_NET_WM_STATE", 0); | |
801 | xev.xclient.window = window; | |
802 | xev.xclient.format = 32; | |
803 | xev.xclient.data.l[0] = 1; | |
804 | xev.xclient.data.l[1] = XInternAtom(display, "_NET_WM_STATE_FULLSCREEN", 0); | |
805 | xev.xclient.data.l[2] = 0; | |
806 | xev.xclient.data.l[3] = 0; | |
807 | xev.xclient.data.l[4] = 0; | |
808 | ||
809 | XSendEvent(display, RootWindow(display, DefaultScreen(display)), 0, | |
810 | SubstructureRedirectMask | SubstructureNotifyMask, &xev); | |
811 | } | |
812 | }\r | |
813 | }\r | |
814 | \r | |
815 | ////////////////////////////////////////////////////////////////////////\r | |
816 | \r | |
817 | long GPUopen(unsigned long * disp,char * CapText,char * CfgFile)\r | |
818 | {\r | |
819 | pCaptionText=CapText;\r | |
820 | pConfigFile=CfgFile;\r | |
821 | \r | |
822 | ReadConfig(); // read text file for config\r | |
823 | \r | |
824 | SetFrameRateConfig(); // setup frame rate stuff\r | |
825 | \r | |
826 | bIsFirstFrame = TRUE; // we have to init later (well, no really... in Linux we do all in GPUopen)\r | |
827 | \r | |
828 | sysdep_create_display(); // create display\r | |
829 | \r | |
830 | InitializeTextureStore(); // init texture mem\r | |
831 | \r | |
832 | rRatioRect.left = rRatioRect.top=0;\r | |
833 | rRatioRect.right = iResX;\r | |
834 | rRatioRect.bottom = iResY;\r | |
835 | \r | |
836 | GLinitialize(); // init opengl\r | |
837 | \r | |
838 | if(disp)\r | |
839 | {\r | |
840 | *disp=(unsigned long *)display; // return display ID to main emu\r | |
841 | }\r | |
842 | \r | |
843 | if(display) return 0;\r | |
844 | return -1;\r | |
845 | }\r | |
846 | \r | |
847 | ////////////////////////////////////////////////////////////////////////\r | |
848 | // close\r | |
849 | ////////////////////////////////////////////////////////////////////////\r | |
850 | \r | |
851 | long GPUclose() // LINUX CLOSE\r | |
852 | {\r | |
853 | GLcleanup(); // close OGL\r | |
854 | \r | |
855 | if(pGfxCardScreen) free(pGfxCardScreen); // free helper memory\r | |
856 | pGfxCardScreen=0;\r | |
857 | \r | |
858 | osd_close_display(); // destroy display\r | |
859 | \r | |
860 | return 0;\r | |
861 | }\r | |
862 | \r | |
863 | ////////////////////////////////////////////////////////////////////////\r | |
864 | // I shot the sheriff... last function called from emu \r | |
865 | ////////////////////////////////////////////////////////////////////////\r | |
866 | \r | |
867 | long CALLBACK GPUshutdown()\r | |
868 | {\r | |
869 | if(psxVSecure) free(psxVSecure); // kill emulated vram memory\r | |
870 | psxVSecure=0;\r | |
871 | \r | |
872 | return 0;\r | |
873 | }\r | |
874 | \r | |
875 | ////////////////////////////////////////////////////////////////////////\r | |
876 | // paint it black: simple func to clean up optical border garbage\r | |
877 | ////////////////////////////////////////////////////////////////////////\r | |
878 | \r | |
879 | void PaintBlackBorders(void)\r | |
880 | {\r | |
881 | short s;\r | |
882 | \r | |
883 | glDisable(GL_SCISSOR_TEST);\r | |
884 | if(bTexEnabled) {glDisable(GL_TEXTURE_2D);bTexEnabled=FALSE;}\r | |
885 | if(bOldSmoothShaded) {glShadeModel(GL_FLAT);bOldSmoothShaded=FALSE;}\r | |
886 | if(bBlendEnable) {glDisable(GL_BLEND);bBlendEnable=FALSE;}\r | |
887 | glDisable(GL_ALPHA_TEST);\r | |
888 | \r | |
889 | glBegin(GL_QUADS);\r | |
890 | \r | |
891 | vertex[0].c.lcol=0xff000000;\r | |
892 | SETCOL(vertex[0]); \r | |
893 | \r | |
894 | if(PreviousPSXDisplay.Range.x0)\r | |
895 | {\r | |
896 | s=PreviousPSXDisplay.Range.x0+1;\r | |
897 | glVertex3f(0,0,0.99996f);\r | |
898 | glVertex3f(0,PSXDisplay.DisplayMode.y,0.99996f);\r | |
899 | glVertex3f(s,PSXDisplay.DisplayMode.y,0.99996f);\r | |
900 | glVertex3f(s,0,0.99996f);\r | |
901 | \r | |
902 | s+=PreviousPSXDisplay.Range.x1-2;\r | |
903 | \r | |
904 | glVertex3f(s,0,0.99996f);\r | |
905 | glVertex3f(s,PSXDisplay.DisplayMode.y,0.99996f);\r | |
906 | glVertex3f(PSXDisplay.DisplayMode.x,PSXDisplay.DisplayMode.y,0.99996f);\r | |
907 | glVertex3f(PSXDisplay.DisplayMode.x,0,0.99996f);\r | |
908 | }\r | |
909 | \r | |
910 | if(PreviousPSXDisplay.Range.y0)\r | |
911 | {\r | |
912 | s=PreviousPSXDisplay.Range.y0+1;\r | |
913 | glVertex3f(0,0,0.99996f);\r | |
914 | glVertex3f(0,s,0.99996f);\r | |
915 | glVertex3f(PSXDisplay.DisplayMode.x,s,0.99996f);\r | |
916 | glVertex3f(PSXDisplay.DisplayMode.x,0,0.99996f);\r | |
917 | }\r | |
918 | \r | |
919 | glEnd();\r | |
920 | \r | |
921 | glEnable(GL_ALPHA_TEST);\r | |
922 | glEnable(GL_SCISSOR_TEST);\r | |
923 | }\r | |
924 | \r | |
925 | ////////////////////////////////////////////////////////////////////////\r | |
926 | // helper to draw scanlines\r | |
927 | ////////////////////////////////////////////////////////////////////////\r | |
928 | \r | |
929 | __inline void XPRIMdrawTexturedQuad(OGLVertex* vertex1, OGLVertex* vertex2, \r | |
930 | OGLVertex* vertex3, OGLVertex* vertex4) \r | |
931 | {\r | |
932 | \r | |
933 | glBegin(GL_QUAD_STRIP);\r | |
934 | glTexCoord2fv(&vertex1->sow);\r | |
935 | glVertex3fv(&vertex1->x);\r | |
936 | \r | |
937 | glTexCoord2fv(&vertex2->sow);\r | |
938 | glVertex3fv(&vertex2->x);\r | |
939 | \r | |
940 | glTexCoord2fv(&vertex4->sow);\r | |
941 | glVertex3fv(&vertex4->x);\r | |
942 | \r | |
943 | glTexCoord2fv(&vertex3->sow);\r | |
944 | glVertex3fv(&vertex3->x);\r | |
945 | glEnd();\r | |
946 | }\r | |
947 | \r | |
948 | ////////////////////////////////////////////////////////////////////////\r | |
949 | // scanlines\r | |
950 | ////////////////////////////////////////////////////////////////////////\r | |
951 | \r | |
952 | void SetScanLines(void)\r | |
953 | {\r | |
954 | glLoadIdentity();\r | |
955 | glOrtho(0,iResX,iResY, 0, -1, 1);\r | |
956 | \r | |
957 | if(bKeepRatio)\r | |
958 | glViewport(0,0,iResX,iResY);\r | |
959 | \r | |
960 | glDisable(GL_SCISSOR_TEST); \r | |
961 | glDisable(GL_ALPHA_TEST);\r | |
962 | if(bOldSmoothShaded) {glShadeModel(GL_FLAT);bOldSmoothShaded=FALSE;}\r | |
963 | \r | |
964 | if(iScanBlend<0) // special texture mask scanline mode\r | |
965 | {\r | |
966 | if(!bTexEnabled) {glEnable(GL_TEXTURE_2D);bTexEnabled=TRUE;}\r | |
967 | gTexName=gTexScanName;\r | |
968 | glBindTexture(GL_TEXTURE_2D, gTexName);\r | |
969 | if(bGLBlend) glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); \r | |
970 | if(!bBlendEnable) {glEnable(GL_BLEND);bBlendEnable=TRUE;}\r | |
971 | SetScanTexTrans();\r | |
972 | \r | |
973 | vertex[0].x=0;\r | |
974 | vertex[0].y=iResY;\r | |
975 | vertex[0].z=0.99996f;\r | |
976 | \r | |
977 | vertex[1].x=iResX;\r | |
978 | vertex[1].y=iResY;\r | |
979 | vertex[1].z=0.99996f;\r | |
980 | \r | |
981 | vertex[2].x=iResX;\r | |
982 | vertex[2].y=0;\r | |
983 | vertex[2].z=0.99996f;\r | |
984 | \r | |
985 | vertex[3].x=0;\r | |
986 | vertex[3].y=0;\r | |
987 | vertex[3].z=0.99996f;\r | |
988 | \r | |
989 | vertex[0].sow=0;\r | |
990 | vertex[0].tow=0;\r | |
991 | vertex[1].sow=(float)iResX/4.0f;\r | |
992 | vertex[1].tow=0;\r | |
993 | vertex[2].sow=vertex[1].sow;\r | |
994 | vertex[2].tow=(float)iResY/4.0f;\r | |
995 | vertex[3].sow=0;\r | |
996 | vertex[3].tow=vertex[2].tow;\r | |
997 | \r | |
998 | vertex[0].c.lcol=0xffffffff;\r | |
999 | SETCOL(vertex[0]); \r | |
1000 | \r | |
1001 | XPRIMdrawTexturedQuad(&vertex[0], &vertex[1], &vertex[2], &vertex[3]);\r | |
1002 | \r | |
1003 | if(bGLBlend) glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, COMBINE_EXT); \r | |
1004 | }\r | |
1005 | else // typical line mode\r | |
1006 | {\r | |
1007 | if(bTexEnabled) {glDisable(GL_TEXTURE_2D);bTexEnabled=FALSE;}\r | |
1008 | \r | |
1009 | if(iScanBlend==0)\r | |
1010 | {\r | |
1011 | if(bBlendEnable) {glDisable(GL_BLEND);bBlendEnable=FALSE;}\r | |
1012 | vertex[0].c.lcol=0xff000000;\r | |
1013 | }\r | |
1014 | else\r | |
1015 | {\r | |
1016 | if(!bBlendEnable) {glEnable(GL_BLEND);bBlendEnable=TRUE;}\r | |
1017 | SetScanTrans();\r | |
1018 | vertex[0].c.lcol=iScanBlend<<24;\r | |
1019 | }\r | |
1020 | \r | |
1021 | SETCOL(vertex[0]); \r | |
1022 | \r | |
1023 | glCallList(uiScanLine);\r | |
1024 | }\r | |
1025 | \r | |
1026 | glLoadIdentity();\r | |
1027 | glOrtho(0,PSXDisplay.DisplayMode.x,\r | |
1028 | PSXDisplay.DisplayMode.y, 0, -1, 1);\r | |
1029 | \r | |
1030 | if(bKeepRatio)\r | |
1031 | glViewport(rRatioRect.left,\r | |
1032 | iResY-(rRatioRect.top+rRatioRect.bottom),\r | |
1033 | rRatioRect.right, \r | |
1034 | rRatioRect.bottom); // init viewport\r | |
1035 | \r | |
1036 | glEnable(GL_ALPHA_TEST);\r | |
1037 | glEnable(GL_SCISSOR_TEST); \r | |
1038 | }\r | |
1039 | \r | |
1040 | ////////////////////////////////////////////////////////////////////////\r | |
1041 | // blur, babe, blur (heavy performance hit for a so-so fullscreen effect)\r | |
1042 | ////////////////////////////////////////////////////////////////////////\r | |
1043 | \r | |
1044 | void BlurBackBuffer(void)\r | |
1045 | {\r | |
1046 | if(!gTexBlurName) return;\r | |
1047 | \r | |
1048 | if(bKeepRatio) glViewport(0,0,iResX,iResY);\r | |
1049 | \r | |
1050 | glDisable(GL_SCISSOR_TEST);\r | |
1051 | glDisable(GL_ALPHA_TEST);\r | |
1052 | if(bOldSmoothShaded) {glShadeModel(GL_FLAT);bOldSmoothShaded=FALSE;}\r | |
1053 | if(bBlendEnable) {glDisable(GL_BLEND);bBlendEnable=FALSE;}\r | |
1054 | if(!bTexEnabled) {glEnable(GL_TEXTURE_2D);bTexEnabled=TRUE;}\r | |
1055 | if(iZBufferDepth) glDisable(GL_DEPTH_TEST); \r | |
1056 | if(bDrawDither) glDisable(GL_DITHER); \r | |
1057 | \r | |
1058 | gTexName=gTexBlurName;\r | |
1059 | glBindTexture(GL_TEXTURE_2D, gTexName);\r | |
1060 | \r | |
1061 | glCopyTexSubImage2D( GL_TEXTURE_2D, 0, // get back buffer in texture\r | |
1062 | 0,\r | |
1063 | 0,\r | |
1064 | 0,\r | |
1065 | 0,\r | |
1066 | iResX,iResY);\r | |
1067 | \r | |
1068 | vertex[0].x=0;\r | |
1069 | vertex[0].y=PSXDisplay.DisplayMode.y;\r | |
1070 | vertex[1].x=PSXDisplay.DisplayMode.x;\r | |
1071 | vertex[1].y=PSXDisplay.DisplayMode.y;\r | |
1072 | vertex[2].x=PSXDisplay.DisplayMode.x;\r | |
1073 | vertex[2].y=0;\r | |
1074 | vertex[3].x=0;\r | |
1075 | vertex[3].y=0;\r | |
1076 | vertex[0].sow=0;\r | |
1077 | vertex[0].tow=0;\r | |
1078 | \r | |
1079 | #ifdef OWNSCALE\r | |
1080 | vertex[1].sow=((GLfloat)iFTexA)/256.0f;\r | |
1081 | vertex[2].tow=((GLfloat)iFTexB)/256.0f;\r | |
1082 | #else\r | |
1083 | vertex[1].sow=iFTexA;\r | |
1084 | vertex[2].tow=iFTexB;\r | |
1085 | #endif\r | |
1086 | vertex[1].tow=0;\r | |
1087 | vertex[2].sow=vertex[1].sow;\r | |
1088 | vertex[3].sow=0;\r | |
1089 | vertex[3].tow=vertex[2].tow;\r | |
1090 | \r | |
1091 | if(bGLBlend) glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); \r | |
1092 | vertex[0].c.lcol=0x7fffffff;\r | |
1093 | SETCOL(vertex[0]); \r | |
1094 | \r | |
1095 | DrawMultiBlur(); // draw the backbuffer texture to create blur effect\r | |
1096 | \r | |
1097 | glEnable(GL_ALPHA_TEST);\r | |
1098 | glEnable(GL_SCISSOR_TEST);\r | |
1099 | if(iZBufferDepth) glEnable(GL_DEPTH_TEST); \r | |
1100 | if(bDrawDither) glEnable(GL_DITHER); \r | |
1101 | if(bGLBlend) glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, COMBINE_EXT); \r | |
1102 | \r | |
1103 | if(bKeepRatio)\r | |
1104 | glViewport(rRatioRect.left, // re-init viewport\r | |
1105 | iResY-(rRatioRect.top+rRatioRect.bottom),\r | |
1106 | rRatioRect.right, \r | |
1107 | rRatioRect.bottom); \r | |
1108 | }\r | |
1109 | \r | |
1110 | ////////////////////////////////////////////////////////////////////////\r | |
1111 | // "unblur" repairs the backbuffer after a blur\r | |
1112 | \r | |
1113 | void UnBlurBackBuffer(void)\r | |
1114 | {\r | |
1115 | if(!gTexBlurName) return;\r | |
1116 | \r | |
1117 | if(bKeepRatio) glViewport(0,0,iResX,iResY);\r | |
1118 | \r | |
1119 | glDisable(GL_SCISSOR_TEST);\r | |
1120 | glDisable(GL_ALPHA_TEST);\r | |
1121 | if(bBlendEnable) {glDisable(GL_BLEND);bBlendEnable=FALSE;}\r | |
1122 | if(!bTexEnabled) {glEnable(GL_TEXTURE_2D);bTexEnabled=TRUE;}\r | |
1123 | if(iZBufferDepth) glDisable(GL_DEPTH_TEST); \r | |
1124 | if(bDrawDither) glDisable(GL_DITHER); \r | |
1125 | \r | |
1126 | gTexName=gTexBlurName;\r | |
1127 | glBindTexture(GL_TEXTURE_2D, gTexName);\r | |
1128 | \r | |
1129 | vertex[0].x=0;\r | |
1130 | vertex[0].y=PSXDisplay.DisplayMode.y;\r | |
1131 | vertex[1].x=PSXDisplay.DisplayMode.x;\r | |
1132 | vertex[1].y=PSXDisplay.DisplayMode.y;\r | |
1133 | vertex[2].x=PSXDisplay.DisplayMode.x;\r | |
1134 | vertex[2].y=0;\r | |
1135 | vertex[3].x=0;\r | |
1136 | vertex[3].y=0;\r | |
1137 | vertex[0].sow=0;\r | |
1138 | vertex[0].tow=0;\r | |
1139 | #ifdef OWNSCALE\r | |
1140 | vertex[1].sow=((GLfloat)iFTexA)/256.0f;\r | |
1141 | vertex[2].tow=((GLfloat)iFTexB)/256.0f;\r | |
1142 | #else\r | |
1143 | vertex[1].sow=iFTexA;\r | |
1144 | vertex[2].tow=iFTexB;\r | |
1145 | #endif\r | |
1146 | vertex[1].tow=0;\r | |
1147 | vertex[2].sow=vertex[1].sow;\r | |
1148 | vertex[3].sow=0;\r | |
1149 | vertex[3].tow=vertex[2].tow;\r | |
1150 | if(bGLBlend) glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); \r | |
1151 | vertex[0].c.lcol=0xffffffff;\r | |
1152 | SETCOL(vertex[0]); \r | |
1153 | \r | |
1154 | // simply draw the backbuffer texture (without blur)\r | |
1155 | XPRIMdrawTexturedQuad(&vertex[0], &vertex[1], &vertex[2], &vertex[3]);\r | |
1156 | \r | |
1157 | glEnable(GL_ALPHA_TEST);\r | |
1158 | glEnable(GL_SCISSOR_TEST);\r | |
1159 | if(iZBufferDepth) glEnable(GL_DEPTH_TEST); \r | |
1160 | if(bDrawDither) glEnable(GL_DITHER); // dither mode\r | |
1161 | if(bGLBlend) glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, COMBINE_EXT); \r | |
1162 | \r | |
1163 | if(bKeepRatio)\r | |
1164 | glViewport(rRatioRect.left,\r | |
1165 | iResY-(rRatioRect.top+rRatioRect.bottom),\r | |
1166 | rRatioRect.right, \r | |
1167 | rRatioRect.bottom); // init viewport\r | |
1168 | }\r | |
1169 | \r | |
1170 | ////////////////////////////////////////////////////////////////////////\r | |
1171 | // Update display (swap buffers)... called in interlaced mode on \r | |
1172 | // every emulated vsync, otherwise whenever the displayed screen region\r | |
1173 | // has been changed\r | |
1174 | ////////////////////////////////////////////////////////////////////////\r | |
1175 | \r | |
1176 | int iLastRGB24=0; // special vars for checking when to skip two display updates\r | |
1177 | int iSkipTwo=0;\r | |
1178 | \r | |
1179 | void updateDisplay(void) // UPDATE DISPLAY\r | |
1180 | {\r | |
1181 | BOOL bBlur=FALSE;\r | |
1182 | \r | |
1183 | bFakeFrontBuffer=FALSE;\r | |
1184 | bRenderFrontBuffer=FALSE;\r | |
1185 | \r | |
1186 | if(iRenderFVR) // frame buffer read fix mode still active?\r | |
1187 | {\r | |
1188 | iRenderFVR--; // -> if some frames in a row without read access: turn off mode\r | |
1189 | if(!iRenderFVR) bFullVRam=FALSE;\r | |
1190 | }\r | |
1191 | \r | |
1192 | if(iLastRGB24 && iLastRGB24!=PSXDisplay.RGB24+1) // (mdec) garbage check\r | |
1193 | {\r | |
1194 | iSkipTwo=2; // -> skip two frames to avoid garbage if color mode changes\r | |
1195 | }\r | |
1196 | iLastRGB24=0;\r | |
1197 | \r | |
1198 | if(PSXDisplay.RGB24)// && !bNeedUploadAfter) // (mdec) upload wanted?\r | |
1199 | {\r | |
1200 | PrepareFullScreenUpload(-1);\r | |
1201 | UploadScreen(PSXDisplay.Interlaced); // -> upload whole screen from psx vram\r | |
1202 | bNeedUploadTest=FALSE;\r | |
1203 | bNeedInterlaceUpdate=FALSE;\r | |
1204 | bNeedUploadAfter=FALSE;\r | |
1205 | bNeedRGB24Update=FALSE;\r | |
1206 | }\r | |
1207 | else\r | |
1208 | if(bNeedInterlaceUpdate) // smaller upload?\r | |
1209 | {\r | |
1210 | bNeedInterlaceUpdate=FALSE;\r | |
1211 | xrUploadArea=xrUploadAreaIL; // -> upload this rect\r | |
1212 | UploadScreen(TRUE);\r | |
1213 | }\r | |
1214 | \r | |
1215 | if(dwActFixes&512) bCheckFF9G4(NULL); // special game fix for FF9 \r | |
1216 | \r | |
1217 | if(PreviousPSXDisplay.Range.x0|| // paint black borders around display area, if needed\r | |
1218 | PreviousPSXDisplay.Range.y0)\r | |
1219 | PaintBlackBorders();\r | |
1220 | \r | |
1221 | if(PSXDisplay.Disabled) // display disabled?\r | |
1222 | {\r | |
1223 | // moved here\r | |
1224 | glDisable(GL_SCISSOR_TEST); \r | |
1225 | glClearColor(0,0,0,128); // -> clear whole backbuffer\r | |
1226 | glClear(uiBufferBits);\r | |
1227 | glEnable(GL_SCISSOR_TEST); \r | |
1228 | gl_z=0.0f;\r | |
1229 | bDisplayNotSet = TRUE;\r | |
1230 | }\r | |
1231 | \r | |
1232 | if(iSkipTwo) // we are in skipping mood?\r | |
1233 | {\r | |
1234 | iSkipTwo--;\r | |
1235 | iDrawnSomething=0; // -> simply lie about something drawn\r | |
1236 | }\r | |
1237 | \r | |
1238 | if(iBlurBuffer && !bSkipNextFrame) // "blur display" activated?\r | |
1239 | {BlurBackBuffer();bBlur=TRUE;} // -> blur it\r | |
1240 | \r | |
1241 | if(iUseScanLines) SetScanLines(); // "scan lines" activated? do it\r | |
1242 | \r | |
1243 | if(usCursorActive) ShowGunCursor(); // "gun cursor" wanted? show 'em\r | |
1244 | \r | |
1245 | if(dwActFixes&128) // special FPS limitation mode?\r | |
1246 | {\r | |
1247 | if(bUseFrameLimit) PCFrameCap(); // -> ok, do it\r | |
1248 | if(bUseFrameSkip || ulKeybits&KEY_SHOWFPS) \r | |
1249 | PCcalcfps(); \r | |
1250 | }\r | |
1251 | \r | |
1252 | if(gTexPicName) DisplayPic(); // some gpu info picture active? display it\r | |
1253 | \r | |
1254 | if(bSnapShot) DoSnapShot(); // snapshot key pressed? cheeeese :)\r | |
1255 | \r | |
1256 | if(ulKeybits&KEY_SHOWFPS) // wanna see FPS?\r | |
1257 | {\r | |
1258 | sprintf(szDispBuf,"%06.1f",fps_cur);\r | |
1259 | DisplayText(); // -> show it\r | |
1260 | }\r | |
1261 | \r | |
1262 | //----------------------------------------------------//\r | |
1263 | // main buffer swapping (well, or skip it)\r | |
1264 | \r | |
1265 | if(bUseFrameSkip) // frame skipping active ?\r | |
1266 | {\r | |
1267 | if(!bSkipNextFrame) \r | |
1268 | {\r | |
1269 | if(iDrawnSomething)\r | |
1270 | glXSwapBuffers(display,window);\r | |
1271 | }\r | |
1272 | if(dwActFixes&0x180) // -> special old frame skipping: skip max one in a row\r | |
1273 | {\r | |
1274 | if((fps_skip < fFrameRateHz) && !(bSkipNextFrame)) \r | |
1275 | {bSkipNextFrame = TRUE; fps_skip=fFrameRateHz;}\r | |
1276 | else bSkipNextFrame = FALSE;\r | |
1277 | }\r | |
1278 | else FrameSkip();\r | |
1279 | }\r | |
1280 | else // no skip ?\r | |
1281 | {\r | |
1282 | if(iDrawnSomething)\r | |
1283 | glXSwapBuffers(display,window);\r | |
1284 | }\r | |
1285 | \r | |
1286 | iDrawnSomething=0;\r | |
1287 | \r | |
1288 | //----------------------------------------------------//\r | |
1289 | \r | |
1290 | if(lClearOnSwap) // clear buffer after swap?\r | |
1291 | {\r | |
1292 | GLclampf g,b,r;\r | |
1293 | \r | |
1294 | if(bDisplayNotSet) // -> set new vals\r | |
1295 | SetOGLDisplaySettings(1);\r | |
1296 | \r | |
1297 | g=((GLclampf)GREEN(lClearOnSwapColor))/255.0f; // -> get col\r | |
1298 | b=((GLclampf)BLUE(lClearOnSwapColor))/255.0f;\r | |
1299 | r=((GLclampf)RED(lClearOnSwapColor))/255.0f;\r | |
1300 | \r | |
1301 | glDisable(GL_SCISSOR_TEST); \r | |
1302 | glClearColor(r,g,b,128); // -> clear \r | |
1303 | glClear(uiBufferBits);\r | |
1304 | glEnable(GL_SCISSOR_TEST); \r | |
1305 | lClearOnSwap=0; // -> done\r | |
1306 | }\r | |
1307 | else \r | |
1308 | {\r | |
1309 | if(bBlur) UnBlurBackBuffer(); // unblur buff, if blurred before\r | |
1310 | \r | |
1311 | if(iZBufferDepth) // clear zbuffer as well (if activated)\r | |
1312 | {\r | |
1313 | glDisable(GL_SCISSOR_TEST); \r | |
1314 | glClear(GL_DEPTH_BUFFER_BIT);\r | |
1315 | glEnable(GL_SCISSOR_TEST); \r | |
1316 | }\r | |
1317 | }\r | |
1318 | gl_z=0.0f;\r | |
1319 | \r | |
1320 | //----------------------------------------------------//\r | |
1321 | // additional uploads immediatly after swapping\r | |
1322 | \r | |
1323 | if(bNeedUploadAfter) // upload wanted?\r | |
1324 | {\r | |
1325 | bNeedUploadAfter=FALSE; \r | |
1326 | bNeedUploadTest=FALSE;\r | |
1327 | UploadScreen(-1); // -> upload\r | |
1328 | }\r | |
1329 | \r | |
1330 | if(bNeedUploadTest)\r | |
1331 | {\r | |
1332 | bNeedUploadTest=FALSE;\r | |
1333 | if(PSXDisplay.InterlacedTest &&\r | |
1334 | //iOffscreenDrawing>2 &&\r | |
1335 | PreviousPSXDisplay.DisplayPosition.x==PSXDisplay.DisplayPosition.x &&\r | |
1336 | PreviousPSXDisplay.DisplayEnd.x==PSXDisplay.DisplayEnd.x &&\r | |
1337 | PreviousPSXDisplay.DisplayPosition.y==PSXDisplay.DisplayPosition.y &&\r | |
1338 | PreviousPSXDisplay.DisplayEnd.y==PSXDisplay.DisplayEnd.y)\r | |
1339 | {\r | |
1340 | PrepareFullScreenUpload(TRUE);\r | |
1341 | UploadScreen(TRUE);\r | |
1342 | }\r | |
1343 | }\r | |
1344 | \r | |
1345 | //----------------------------------------------------//\r | |
1346 | // rumbling (main emu pad effect)\r | |
1347 | \r | |
1348 | if(iRumbleTime) // shake screen by modifying view port\r | |
1349 | {\r | |
1350 | int i1=0,i2=0,i3=0,i4=0;\r | |
1351 | \r | |
1352 | iRumbleTime--;\r | |
1353 | if(iRumbleTime) \r | |
1354 | {\r | |
1355 | i1=((rand()*iRumbleVal)/RAND_MAX)-(iRumbleVal/2); \r | |
1356 | i2=((rand()*iRumbleVal)/RAND_MAX)-(iRumbleVal/2); \r | |
1357 | i3=((rand()*iRumbleVal)/RAND_MAX)-(iRumbleVal/2); \r | |
1358 | i4=((rand()*iRumbleVal)/RAND_MAX)-(iRumbleVal/2); \r | |
1359 | }\r | |
1360 | \r | |
1361 | glViewport(rRatioRect.left+i1, \r | |
1362 | iResY-(rRatioRect.top+rRatioRect.bottom)+i2,\r | |
1363 | rRatioRect.right+i3, \r | |
1364 | rRatioRect.bottom+i4); \r | |
1365 | }\r | |
1366 | \r | |
1367 | if(ulKeybits&KEY_RESETTEXSTORE) ResetStuff(); // reset on gpu mode changes? do it before next frame is filled\r | |
1368 | }\r | |
1369 | \r | |
1370 | ////////////////////////////////////////////////////////////////////////\r | |
1371 | // update front display: smaller update func, if something has changed \r | |
1372 | // in the frontbuffer... dirty, but hey... real men know no pain\r | |
1373 | ////////////////////////////////////////////////////////////////////////\r | |
1374 | \r | |
1375 | void updateFrontDisplay(void)\r | |
1376 | {\r | |
1377 | if(PreviousPSXDisplay.Range.x0||\r | |
1378 | PreviousPSXDisplay.Range.y0)\r | |
1379 | PaintBlackBorders();\r | |
1380 | \r | |
1381 | if(iBlurBuffer) BlurBackBuffer();\r | |
1382 | \r | |
1383 | if(iUseScanLines) SetScanLines();\r | |
1384 | \r | |
1385 | if(usCursorActive) ShowGunCursor();\r | |
1386 | \r | |
1387 | bFakeFrontBuffer=FALSE;\r | |
1388 | bRenderFrontBuffer=FALSE;\r | |
1389 | \r | |
1390 | if(gTexPicName) DisplayPic();\r | |
1391 | if(ulKeybits&KEY_SHOWFPS) DisplayText();\r | |
1392 | \r | |
1393 | if(iDrawnSomething) // linux:\r | |
1394 | glXSwapBuffers(display,window);\r | |
1395 | \r | |
1396 | if(iBlurBuffer) UnBlurBackBuffer();\r | |
1397 | }\r | |
1398 | \r | |
1399 | ////////////////////////////////////////////////////////////////////////\r | |
1400 | // check if update needed\r | |
1401 | ////////////////////////////////////////////////////////////////////////\r | |
1402 | \r | |
1403 | void ChangeDispOffsetsX(void) // CENTER X\r | |
1404 | {\r | |
1405 | int lx,l;short sO;\r | |
1406 | \r | |
1407 | if(!PSXDisplay.Range.x1) return; // some range given?\r | |
1408 | \r | |
1409 | l=PSXDisplay.DisplayMode.x;\r | |
1410 | \r | |
1411 | l*=(int)PSXDisplay.Range.x1; // some funky calculation\r | |
1412 | l/=2560;lx=l;l&=0xfffffff8;\r | |
1413 | \r | |
1414 | if(l==PreviousPSXDisplay.Range.x1) return; // some change?\r | |
1415 | \r | |
1416 | sO=PreviousPSXDisplay.Range.x0; // store old\r | |
1417 | \r | |
1418 | if(lx>=PSXDisplay.DisplayMode.x) // range bigger?\r | |
1419 | {\r | |
1420 | PreviousPSXDisplay.Range.x1= // -> take display width\r | |
1421 | PSXDisplay.DisplayMode.x;\r | |
1422 | PreviousPSXDisplay.Range.x0=0; // -> start pos is 0\r | |
1423 | }\r | |
1424 | else // range smaller? center it\r | |
1425 | {\r | |
1426 | PreviousPSXDisplay.Range.x1=l; // -> store width (8 pixel aligned)\r | |
1427 | PreviousPSXDisplay.Range.x0= // -> calc start pos\r | |
1428 | (PSXDisplay.Range.x0-500)/8;\r | |
1429 | if(PreviousPSXDisplay.Range.x0<0) // -> we don't support neg. values yet\r | |
1430 | PreviousPSXDisplay.Range.x0=0;\r | |
1431 | \r | |
1432 | if((PreviousPSXDisplay.Range.x0+lx)> // -> uhuu... that's too much\r | |
1433 | PSXDisplay.DisplayMode.x)\r | |
1434 | {\r | |
1435 | PreviousPSXDisplay.Range.x0= // -> adjust start\r | |
1436 | PSXDisplay.DisplayMode.x-lx;\r | |
1437 | PreviousPSXDisplay.Range.x1+=lx-l; // -> adjust width\r | |
1438 | } \r | |
1439 | }\r | |
1440 | \r | |
1441 | if(sO!=PreviousPSXDisplay.Range.x0) // something changed?\r | |
1442 | {\r | |
1443 | bDisplayNotSet=TRUE; // -> recalc display stuff\r | |
1444 | }\r | |
1445 | }\r | |
1446 | \r | |
1447 | ////////////////////////////////////////////////////////////////////////\r | |
1448 | \r | |
1449 | void ChangeDispOffsetsY(void) // CENTER Y\r | |
1450 | {\r | |
1451 | int iT;short sO; // store previous y size\r | |
1452 | \r | |
1453 | if(PSXDisplay.PAL) iT=48; else iT=28; // different offsets on PAL/NTSC\r | |
1454 | \r | |
1455 | if(PSXDisplay.Range.y0>=iT) // crossed the security line? :)\r | |
1456 | {\r | |
1457 | PreviousPSXDisplay.Range.y1= // -> store width\r | |
1458 | PSXDisplay.DisplayModeNew.y;\r | |
1459 | \r | |
1460 | sO=(PSXDisplay.Range.y0-iT-4)*PSXDisplay.Double; // -> calc offset\r | |
1461 | if(sO<0) sO=0;\r | |
1462 | \r | |
1463 | PSXDisplay.DisplayModeNew.y+=sO; // -> add offset to y size, too\r | |
1464 | }\r | |
1465 | else sO=0; // else no offset\r | |
1466 | \r | |
1467 | if(sO!=PreviousPSXDisplay.Range.y0) // something changed?\r | |
1468 | {\r | |
1469 | PreviousPSXDisplay.Range.y0=sO;\r | |
1470 | bDisplayNotSet=TRUE; // -> recalc display stuff\r | |
1471 | }\r | |
1472 | }\r | |
1473 | \r | |
1474 | ////////////////////////////////////////////////////////////////////////\r | |
1475 | // Aspect ratio of ogl screen: simply adjusting ogl view port\r | |
1476 | ////////////////////////////////////////////////////////////////////////\r | |
1477 | \r | |
1478 | void SetAspectRatio(void)\r | |
1479 | {\r | |
1480 | float xs,ys,s;RECT r;\r | |
1481 | \r | |
1482 | if(!PSXDisplay.DisplayModeNew.x) return;\r | |
1483 | if(!PSXDisplay.DisplayModeNew.y) return;\r | |
1484 | \r | |
1485 | xs=(float)iResX/(float)PSXDisplay.DisplayModeNew.x;\r | |
1486 | ys=(float)iResY/(float)PSXDisplay.DisplayModeNew.y;\r | |
1487 | \r | |
1488 | s=min(xs,ys);\r | |
1489 | r.right =(int)((float)PSXDisplay.DisplayModeNew.x*s);\r | |
1490 | r.bottom=(int)((float)PSXDisplay.DisplayModeNew.y*s);\r | |
1491 | if(r.right > iResX) r.right = iResX;\r | |
1492 | if(r.bottom > iResY) r.bottom = iResY;\r | |
1493 | if(r.right < 1) r.right = 1;\r | |
1494 | if(r.bottom < 1) r.bottom = 1;\r | |
1495 | \r | |
1496 | r.left = (iResX-r.right)/2;\r | |
1497 | r.top = (iResY-r.bottom)/2;\r | |
1498 | \r | |
1499 | if(r.bottom<rRatioRect.bottom ||\r | |
1500 | r.right <rRatioRect.right)\r | |
1501 | {\r | |
1502 | RECT rC;\r | |
1503 | glClearColor(0,0,0,128); \r | |
1504 | \r | |
1505 | if(r.right <rRatioRect.right)\r | |
1506 | {\r | |
1507 | rC.left=0;\r | |
1508 | rC.top=0;\r | |
1509 | rC.right=r.left;\r | |
1510 | rC.bottom=iResY;\r | |
1511 | glScissor(rC.left,rC.top,rC.right,rC.bottom);\r | |
1512 | glClear(uiBufferBits);\r | |
1513 | rC.left=iResX-rC.right;\r | |
1514 | glScissor(rC.left,rC.top,rC.right,rC.bottom);\r | |
1515 | glClear(uiBufferBits);\r | |
1516 | }\r | |
1517 | \r | |
1518 | if(r.bottom <rRatioRect.bottom)\r | |
1519 | {\r | |
1520 | rC.left=0;\r | |
1521 | rC.top=0;\r | |
1522 | rC.right=iResX;\r | |
1523 | rC.bottom=r.top;\r | |
1524 | glScissor(rC.left,rC.top,rC.right,rC.bottom);\r | |
1525 | glClear(uiBufferBits);\r | |
1526 | rC.top=iResY-rC.bottom;\r | |
1527 | glScissor(rC.left,rC.top,rC.right,rC.bottom);\r | |
1528 | glClear(uiBufferBits);\r | |
1529 | }\r | |
1530 | \r | |
1531 | bSetClip=TRUE;\r | |
1532 | bDisplayNotSet=TRUE;\r | |
1533 | }\r | |
1534 | \r | |
1535 | rRatioRect=r;\r | |
1536 | \r | |
1537 | \r | |
1538 | glViewport(rRatioRect.left,\r | |
1539 | iResY-(rRatioRect.top+rRatioRect.bottom),\r | |
1540 | rRatioRect.right,\r | |
1541 | rRatioRect.bottom); // init viewport\r | |
1542 | }\r | |
1543 | \r | |
1544 | ////////////////////////////////////////////////////////////////////////\r | |
1545 | // big ass check, if an ogl swap buffer is needed\r | |
1546 | ////////////////////////////////////////////////////////////////////////\r | |
1547 | \r | |
1548 | void updateDisplayIfChanged(void)\r | |
1549 | {\r | |
1550 | BOOL bUp;\r | |
1551 | \r | |
1552 | if ((PSXDisplay.DisplayMode.y == PSXDisplay.DisplayModeNew.y) && \r | |
1553 | (PSXDisplay.DisplayMode.x == PSXDisplay.DisplayModeNew.x))\r | |
1554 | {\r | |
1555 | if((PSXDisplay.RGB24 == PSXDisplay.RGB24New) && \r | |
1556 | (PSXDisplay.Interlaced == PSXDisplay.InterlacedNew)) \r | |
1557 | return; // nothing has changed? fine, no swap buffer needed\r | |
1558 | }\r | |
1559 | else // some res change?\r | |
1560 | {\r | |
1561 | glLoadIdentity();\r | |
1562 | glOrtho(0,PSXDisplay.DisplayModeNew.x, // -> new psx resolution\r | |
1563 | PSXDisplay.DisplayModeNew.y, 0, -1, 1);\r | |
1564 | if(bKeepRatio) SetAspectRatio();\r | |
1565 | }\r | |
1566 | \r | |
1567 | bDisplayNotSet = TRUE; // re-calc offsets/display area\r | |
1568 | \r | |
1569 | bUp=FALSE;\r | |
1570 | if(PSXDisplay.RGB24!=PSXDisplay.RGB24New) // clean up textures, if rgb mode change (usually mdec on/off)\r | |
1571 | {\r | |
1572 | PreviousPSXDisplay.RGB24=0; // no full 24 frame uploaded yet\r | |
1573 | ResetTextureArea(FALSE);\r | |
1574 | bUp=TRUE;\r | |
1575 | }\r | |
1576 | \r | |
1577 | PSXDisplay.RGB24 = PSXDisplay.RGB24New; // get new infos\r | |
1578 | PSXDisplay.DisplayMode.y = PSXDisplay.DisplayModeNew.y;\r | |
1579 | PSXDisplay.DisplayMode.x = PSXDisplay.DisplayModeNew.x;\r | |
1580 | PSXDisplay.Interlaced = PSXDisplay.InterlacedNew;\r | |
1581 | \r | |
1582 | PSXDisplay.DisplayEnd.x= // calc new ends\r | |
1583 | PSXDisplay.DisplayPosition.x+ PSXDisplay.DisplayMode.x;\r | |
1584 | PSXDisplay.DisplayEnd.y=\r | |
1585 | PSXDisplay.DisplayPosition.y+ PSXDisplay.DisplayMode.y+PreviousPSXDisplay.DisplayModeNew.y;\r | |
1586 | PreviousPSXDisplay.DisplayEnd.x=\r | |
1587 | PreviousPSXDisplay.DisplayPosition.x+ PSXDisplay.DisplayMode.x;\r | |
1588 | PreviousPSXDisplay.DisplayEnd.y=\r | |
1589 | PreviousPSXDisplay.DisplayPosition.y+ PSXDisplay.DisplayMode.y+PreviousPSXDisplay.DisplayModeNew.y;\r | |
1590 | \r | |
1591 | ChangeDispOffsetsX();\r | |
1592 | \r | |
1593 | if(iFrameLimit==2) SetAutoFrameCap(); // set new fps limit vals (depends on interlace)\r | |
1594 | \r | |
1595 | if(bUp) updateDisplay(); // yeah, real update (swap buffer)\r | |
1596 | }\r | |
1597 | \r | |
1598 | ////////////////////////////////////////////////////////////////////////\r | |
1599 | // swap update check (called by psx vsync function)\r | |
1600 | ////////////////////////////////////////////////////////////////////////\r | |
1601 | \r | |
1602 | BOOL bSwapCheck(void)\r | |
1603 | {\r | |
1604 | static int iPosCheck=0;\r | |
1605 | static PSXPoint_t pO;\r | |
1606 | static PSXPoint_t pD;\r | |
1607 | static int iDoAgain=0;\r | |
1608 | \r | |
1609 | if(PSXDisplay.DisplayPosition.x==pO.x &&\r | |
1610 | PSXDisplay.DisplayPosition.y==pO.y &&\r | |
1611 | PSXDisplay.DisplayEnd.x==pD.x &&\r | |
1612 | PSXDisplay.DisplayEnd.y==pD.y)\r | |
1613 | iPosCheck++;\r | |
1614 | else iPosCheck=0;\r | |
1615 | \r | |
1616 | pO=PSXDisplay.DisplayPosition;\r | |
1617 | pD=PSXDisplay.DisplayEnd;\r | |
1618 | \r | |
1619 | if(iPosCheck<=4) return FALSE;\r | |
1620 | \r | |
1621 | iPosCheck=4;\r | |
1622 | \r | |
1623 | if(PSXDisplay.Interlaced) return FALSE;\r | |
1624 | \r | |
1625 | if (bNeedInterlaceUpdate||\r | |
1626 | bNeedRGB24Update ||\r | |
1627 | bNeedUploadAfter|| \r | |
1628 | bNeedUploadTest || \r | |
1629 | iDoAgain\r | |
1630 | )\r | |
1631 | {\r | |
1632 | iDoAgain=0;\r | |
1633 | if(bNeedUploadAfter) \r | |
1634 | iDoAgain=1;\r | |
1635 | if(bNeedUploadTest && PSXDisplay.InterlacedTest)\r | |
1636 | iDoAgain=1;\r | |
1637 | \r | |
1638 | bDisplayNotSet = TRUE;\r | |
1639 | updateDisplay();\r | |
1640 | \r | |
1641 | PreviousPSXDisplay.DisplayPosition.x=PSXDisplay.DisplayPosition.x;\r | |
1642 | PreviousPSXDisplay.DisplayPosition.y=PSXDisplay.DisplayPosition.y;\r | |
1643 | PreviousPSXDisplay.DisplayEnd.x=PSXDisplay.DisplayEnd.x;\r | |
1644 | PreviousPSXDisplay.DisplayEnd.y=PSXDisplay.DisplayEnd.y;\r | |
1645 | pO=PSXDisplay.DisplayPosition;\r | |
1646 | pD=PSXDisplay.DisplayEnd;\r | |
1647 | \r | |
1648 | return TRUE;\r | |
1649 | }\r | |
1650 | \r | |
1651 | return FALSE;\r | |
1652 | } \r | |
1653 | \r | |
1654 | ////////////////////////////////////////////////////////////////////////\r | |
1655 | // gun cursor func: player=0-7, x=0-511, y=0-255\r | |
1656 | ////////////////////////////////////////////////////////////////////////\r | |
1657 | \r | |
1658 | void CALLBACK GPUcursor(int iPlayer,int x,int y)\r | |
1659 | {\r | |
1660 | if(iPlayer<0) return;\r | |
1661 | if(iPlayer>7) return;\r | |
1662 | \r | |
1663 | usCursorActive|=(1<<iPlayer);\r | |
1664 | \r | |
1665 | if(x<0) x=0;\r | |
1666 | if(x>iGPUHeightMask) x=iGPUHeightMask;\r | |
1667 | if(y<0) y=0;\r | |
1668 | if(y>255) y=255;\r | |
1669 | \r | |
1670 | ptCursorPoint[iPlayer].x=x;\r | |
1671 | ptCursorPoint[iPlayer].y=y;\r | |
1672 | }\r | |
1673 | \r | |
1674 | ////////////////////////////////////////////////////////////////////////\r | |
1675 | // update lace is called every VSync. Basically we limit frame rate \r | |
1676 | // here, and in interlaced mode we swap ogl display buffers.\r | |
1677 | ////////////////////////////////////////////////////////////////////////\r | |
1678 | \r | |
1679 | static unsigned short usFirstPos=2;\r | |
1680 | \r | |
1681 | void CALLBACK GPUupdateLace(void)\r | |
1682 | {\r | |
1683 | if(!(dwActFixes&0x1000)) \r | |
1684 | STATUSREG^=0x80000000; // interlaced bit toggle, if the CC game fix is not active (see gpuReadStatus)\r | |
1685 | \r | |
1686 | if(!(dwActFixes&128)) // normal frame limit func\r | |
1687 | CheckFrameRate();\r | |
1688 | \r | |
1689 | if(iOffscreenDrawing==4) // special check if high offscreen drawing is on\r | |
1690 | {\r | |
1691 | if(bSwapCheck()) return;\r | |
1692 | }\r | |
1693 | \r | |
1694 | if(PSXDisplay.Interlaced) // interlaced mode?\r | |
1695 | {\r | |
1696 | if(PSXDisplay.DisplayMode.x>0 && PSXDisplay.DisplayMode.y>0)\r | |
1697 | {\r | |
1698 | updateDisplay(); // -> swap buffers (new frame)\r | |
1699 | }\r | |
1700 | }\r | |
1701 | else if(bRenderFrontBuffer) // no interlace mode? and some stuff in front has changed?\r | |
1702 | {\r | |
1703 | updateFrontDisplay(); // -> update front buffer\r | |
1704 | }\r | |
1705 | else if(usFirstPos==1) // initial updates (after startup)\r | |
1706 | {\r | |
1707 | updateDisplay();\r | |
1708 | }\r | |
1709 | }\r | |
1710 | \r | |
1711 | ////////////////////////////////////////////////////////////////////////\r | |
1712 | // process read request from GPU status register\r | |
1713 | ////////////////////////////////////////////////////////////////////////\r | |
1714 | \r | |
1715 | uint32_t CALLBACK GPUreadStatus(void)\r | |
1716 | {\r | |
1717 | if(dwActFixes&0x1000) // CC game fix\r | |
1718 | {\r | |
1719 | static int iNumRead=0;\r | |
1720 | if((iNumRead++)==2)\r | |
1721 | {\r | |
1722 | iNumRead=0;\r | |
1723 | STATUSREG^=0x80000000; // interlaced bit toggle... we do it on every second read status... needed by some games (like ChronoCross)\r | |
1724 | }\r | |
1725 | }\r | |
1726 | \r | |
1727 | if(iFakePrimBusy) // 27.10.2007 - emulating some 'busy' while drawing... pfff... not perfect, but since our emulated dma is not done in an extra thread...\r | |
1728 | {\r | |
1729 | iFakePrimBusy--;\r | |
1730 | \r | |
1731 | if(iFakePrimBusy&1) // we do a busy-idle-busy-idle sequence after/while drawing prims\r | |
1732 | {\r | |
1733 | GPUIsBusy;\r | |
1734 | GPUIsNotReadyForCommands;\r | |
1735 | }\r | |
1736 | else\r | |
1737 | {\r | |
1738 | GPUIsIdle;\r | |
1739 | GPUIsReadyForCommands;\r | |
1740 | }\r | |
1741 | }\r | |
1742 | \r | |
1743 | return STATUSREG;\r | |
1744 | }\r | |
1745 | \r | |
1746 | ////////////////////////////////////////////////////////////////////////\r | |
1747 | // processes data send to GPU status register\r | |
1748 | // these are always single packet commands.\r | |
1749 | ////////////////////////////////////////////////////////////////////////\r | |
1750 | \r | |
1751 | void CALLBACK GPUwriteStatus(uint32_t gdata)\r | |
1752 | {\r | |
1753 | uint32_t lCommand=(gdata>>24)&0xff;\r | |
1754 | \r | |
1755 | ulStatusControl[lCommand]=gdata;\r | |
1756 | \r | |
1757 | switch(lCommand)\r | |
1758 | {\r | |
1759 | //--------------------------------------------------//\r | |
1760 | // reset gpu\r | |
1761 | case 0x00:\r | |
1762 | memset(ulGPUInfoVals, 0x00, 16 * sizeof(uint32_t));\r | |
1763 | lGPUstatusRet = 0x14802000;\r | |
1764 | PSXDisplay.Disabled=1;\r | |
1765 | iDataWriteMode=iDataReadMode=DR_NORMAL;\r | |
1766 | PSXDisplay.DrawOffset.x=PSXDisplay.DrawOffset.y=0;\r | |
1767 | drawX=drawY=0;drawW=drawH=0;\r | |
1768 | sSetMask=0;lSetMask=0;bCheckMask=FALSE;iSetMask=0;\r | |
1769 | usMirror=0;\r | |
1770 | GlobalTextAddrX=0;GlobalTextAddrY=0;\r | |
1771 | GlobalTextTP=0;GlobalTextABR=0;\r | |
1772 | PSXDisplay.RGB24=FALSE;\r | |
1773 | PSXDisplay.Interlaced=FALSE;\r | |
1774 | bUsingTWin = FALSE;\r | |
1775 | return;\r | |
1776 | \r | |
1777 | // dis/enable display\r | |
1778 | case 0x03: \r | |
1779 | PreviousPSXDisplay.Disabled = PSXDisplay.Disabled;\r | |
1780 | PSXDisplay.Disabled = (gdata & 1);\r | |
1781 | \r | |
1782 | if(PSXDisplay.Disabled) \r | |
1783 | STATUSREG|=GPUSTATUS_DISPLAYDISABLED;\r | |
1784 | else STATUSREG&=~GPUSTATUS_DISPLAYDISABLED;\r | |
1785 | \r | |
1786 | if (iOffscreenDrawing==4 &&\r | |
1787 | PreviousPSXDisplay.Disabled && \r | |
1788 | !(PSXDisplay.Disabled))\r | |
1789 | {\r | |
1790 | \r | |
1791 | if(!PSXDisplay.RGB24)\r | |
1792 | {\r | |
1793 | PrepareFullScreenUpload(TRUE);\r | |
1794 | UploadScreen(TRUE); \r | |
1795 | updateDisplay();\r | |
1796 | }\r | |
1797 | }\r | |
1798 | \r | |
1799 | return;\r | |
1800 | \r | |
1801 | // setting transfer mode\r | |
1802 | case 0x04:\r | |
1803 | gdata &= 0x03; // only want the lower two bits\r | |
1804 | \r | |
1805 | iDataWriteMode=iDataReadMode=DR_NORMAL;\r | |
1806 | if(gdata==0x02) iDataWriteMode=DR_VRAMTRANSFER;\r | |
1807 | if(gdata==0x03) iDataReadMode =DR_VRAMTRANSFER;\r | |
1808 | \r | |
1809 | STATUSREG&=~GPUSTATUS_DMABITS; // clear the current settings of the DMA bits\r | |
1810 | STATUSREG|=(gdata << 29); // set the DMA bits according to the received data\r | |
1811 | \r | |
1812 | return;\r | |
1813 | \r | |
1814 | // setting display position\r | |
1815 | case 0x05: \r | |
1816 | {\r | |
1817 | short sx=(short)(gdata & 0x3ff);\r | |
1818 | short sy;\r | |
1819 | \r | |
1820 | if(iGPUHeight==1024)\r | |
1821 | {\r | |
1822 | if(dwGPUVersion==2) \r | |
1823 | sy = (short)((gdata>>12)&0x3ff);\r | |
1824 | else sy = (short)((gdata>>10)&0x3ff);\r | |
1825 | }\r | |
1826 | else sy = (short)((gdata>>10)&0x3ff); // really: 0x1ff, but we adjust it later\r | |
1827 | \r | |
1828 | if (sy & 0x200) \r | |
1829 | {\r | |
1830 | sy|=0xfc00;\r | |
1831 | PreviousPSXDisplay.DisplayModeNew.y=sy/PSXDisplay.Double;\r | |
1832 | sy=0;\r | |
1833 | }\r | |
1834 | else PreviousPSXDisplay.DisplayModeNew.y=0;\r | |
1835 | \r | |
1836 | if(sx>1000) sx=0;\r | |
1837 | \r | |
1838 | if(usFirstPos)\r | |
1839 | {\r | |
1840 | usFirstPos--;\r | |
1841 | if(usFirstPos)\r | |
1842 | {\r | |
1843 | PreviousPSXDisplay.DisplayPosition.x = sx;\r | |
1844 | PreviousPSXDisplay.DisplayPosition.y = sy;\r | |
1845 | PSXDisplay.DisplayPosition.x = sx;\r | |
1846 | PSXDisplay.DisplayPosition.y = sy;\r | |
1847 | }\r | |
1848 | }\r | |
1849 | \r | |
1850 | if(dwActFixes&8) \r | |
1851 | {\r | |
1852 | if((!PSXDisplay.Interlaced) &&\r | |
1853 | PreviousPSXDisplay.DisplayPosition.x == sx &&\r | |
1854 | PreviousPSXDisplay.DisplayPosition.y == sy)\r | |
1855 | return;\r | |
1856 | \r | |
1857 | PSXDisplay.DisplayPosition.x = PreviousPSXDisplay.DisplayPosition.x;\r | |
1858 | PSXDisplay.DisplayPosition.y = PreviousPSXDisplay.DisplayPosition.y;\r | |
1859 | PreviousPSXDisplay.DisplayPosition.x = sx;\r | |
1860 | PreviousPSXDisplay.DisplayPosition.y = sy;\r | |
1861 | }\r | |
1862 | else\r | |
1863 | {\r | |
1864 | if((!PSXDisplay.Interlaced) &&\r | |
1865 | PSXDisplay.DisplayPosition.x == sx &&\r | |
1866 | PSXDisplay.DisplayPosition.y == sy)\r | |
1867 | return;\r | |
1868 | PreviousPSXDisplay.DisplayPosition.x = PSXDisplay.DisplayPosition.x;\r | |
1869 | PreviousPSXDisplay.DisplayPosition.y = PSXDisplay.DisplayPosition.y;\r | |
1870 | PSXDisplay.DisplayPosition.x = sx;\r | |
1871 | PSXDisplay.DisplayPosition.y = sy;\r | |
1872 | }\r | |
1873 | \r | |
1874 | PSXDisplay.DisplayEnd.x=\r | |
1875 | PSXDisplay.DisplayPosition.x+ PSXDisplay.DisplayMode.x;\r | |
1876 | PSXDisplay.DisplayEnd.y=\r | |
1877 | PSXDisplay.DisplayPosition.y+ PSXDisplay.DisplayMode.y+PreviousPSXDisplay.DisplayModeNew.y;\r | |
1878 | \r | |
1879 | PreviousPSXDisplay.DisplayEnd.x=\r | |
1880 | PreviousPSXDisplay.DisplayPosition.x+ PSXDisplay.DisplayMode.x;\r | |
1881 | PreviousPSXDisplay.DisplayEnd.y=\r | |
1882 | PreviousPSXDisplay.DisplayPosition.y+ PSXDisplay.DisplayMode.y+PreviousPSXDisplay.DisplayModeNew.y;\r | |
1883 | \r | |
1884 | bDisplayNotSet = TRUE;\r | |
1885 | \r | |
1886 | if (!(PSXDisplay.Interlaced))\r | |
1887 | {\r | |
1888 | updateDisplay();\r | |
1889 | }\r | |
1890 | else\r | |
1891 | if(PSXDisplay.InterlacedTest && \r | |
1892 | ((PreviousPSXDisplay.DisplayPosition.x != PSXDisplay.DisplayPosition.x)||\r | |
1893 | (PreviousPSXDisplay.DisplayPosition.y != PSXDisplay.DisplayPosition.y)))\r | |
1894 | PSXDisplay.InterlacedTest--;\r | |
1895 | \r | |
1896 | return;\r | |
1897 | }\r | |
1898 | \r | |
1899 | // setting width\r | |
1900 | case 0x06:\r | |
1901 | \r | |
1902 | PSXDisplay.Range.x0=gdata & 0x7ff; //0x3ff;\r | |
1903 | PSXDisplay.Range.x1=(gdata>>12) & 0xfff;//0x7ff;\r | |
1904 | \r | |
1905 | PSXDisplay.Range.x1-=PSXDisplay.Range.x0;\r | |
1906 | \r | |
1907 | ChangeDispOffsetsX();\r | |
1908 | \r | |
1909 | return;\r | |
1910 | \r | |
1911 | // setting height\r | |
1912 | case 0x07:\r | |
1913 | \r | |
1914 | PreviousPSXDisplay.Height = PSXDisplay.Height;\r | |
1915 | \r | |
1916 | PSXDisplay.Range.y0=gdata & 0x3ff;\r | |
1917 | PSXDisplay.Range.y1=(gdata>>10) & 0x3ff;\r | |
1918 | \r | |
1919 | PSXDisplay.Height = PSXDisplay.Range.y1 - \r | |
1920 | PSXDisplay.Range.y0 +\r | |
1921 | PreviousPSXDisplay.DisplayModeNew.y;\r | |
1922 | \r | |
1923 | if (PreviousPSXDisplay.Height != PSXDisplay.Height)\r | |
1924 | {\r | |
1925 | PSXDisplay.DisplayModeNew.y=PSXDisplay.Height*PSXDisplay.Double;\r | |
1926 | ChangeDispOffsetsY();\r | |
1927 | updateDisplayIfChanged();\r | |
1928 | }\r | |
1929 | return;\r | |
1930 | \r | |
1931 | // setting display infos\r | |
1932 | case 0x08:\r | |
1933 | \r | |
1934 | PSXDisplay.DisplayModeNew.x = dispWidths[(gdata & 0x03) | ((gdata & 0x40) >> 4)];\r | |
1935 | \r | |
1936 | if (gdata&0x04) PSXDisplay.Double=2;\r | |
1937 | else PSXDisplay.Double=1;\r | |
1938 | PSXDisplay.DisplayModeNew.y = PSXDisplay.Height*PSXDisplay.Double;\r | |
1939 | \r | |
1940 | ChangeDispOffsetsY();\r | |
1941 | \r | |
1942 | PSXDisplay.PAL = (gdata & 0x08)?TRUE:FALSE; // if 1 - PAL mode, else NTSC\r | |
1943 | PSXDisplay.RGB24New = (gdata & 0x10)?TRUE:FALSE; // if 1 - TrueColor\r | |
1944 | PSXDisplay.InterlacedNew = (gdata & 0x20)?TRUE:FALSE; // if 1 - Interlace\r | |
1945 | \r | |
1946 | STATUSREG&=~GPUSTATUS_WIDTHBITS; // clear the width bits\r | |
1947 | \r | |
1948 | STATUSREG|=\r | |
1949 | (((gdata & 0x03) << 17) | \r | |
1950 | ((gdata & 0x40) << 10)); // set the width bits\r | |
1951 | \r | |
1952 | PreviousPSXDisplay.InterlacedNew=FALSE;\r | |
1953 | if (PSXDisplay.InterlacedNew)\r | |
1954 | {\r | |
1955 | if(!PSXDisplay.Interlaced)\r | |
1956 | {\r | |
1957 | PSXDisplay.InterlacedTest=2;\r | |
1958 | PreviousPSXDisplay.DisplayPosition.x = PSXDisplay.DisplayPosition.x;\r | |
1959 | PreviousPSXDisplay.DisplayPosition.y = PSXDisplay.DisplayPosition.y;\r | |
1960 | PreviousPSXDisplay.InterlacedNew=TRUE;\r | |
1961 | }\r | |
1962 | \r | |
1963 | STATUSREG|=GPUSTATUS_INTERLACED;\r | |
1964 | }\r | |
1965 | else \r | |
1966 | {\r | |
1967 | PSXDisplay.InterlacedTest=0;\r | |
1968 | STATUSREG&=~GPUSTATUS_INTERLACED;\r | |
1969 | }\r | |
1970 | \r | |
1971 | if (PSXDisplay.PAL)\r | |
1972 | STATUSREG|=GPUSTATUS_PAL;\r | |
1973 | else STATUSREG&=~GPUSTATUS_PAL;\r | |
1974 | \r | |
1975 | if (PSXDisplay.Double==2)\r | |
1976 | STATUSREG|=GPUSTATUS_DOUBLEHEIGHT;\r | |
1977 | else STATUSREG&=~GPUSTATUS_DOUBLEHEIGHT;\r | |
1978 | \r | |
1979 | if (PSXDisplay.RGB24New)\r | |
1980 | STATUSREG|=GPUSTATUS_RGB24;\r | |
1981 | else STATUSREG&=~GPUSTATUS_RGB24;\r | |
1982 | \r | |
1983 | updateDisplayIfChanged();\r | |
1984 | \r | |
1985 | return;\r | |
1986 | \r | |
1987 | //--------------------------------------------------//\r | |
1988 | // ask about GPU version and other stuff\r | |
1989 | case 0x10: \r | |
1990 | \r | |
1991 | gdata&=0xff;\r | |
1992 | \r | |
1993 | switch(gdata) \r | |
1994 | {\r | |
1995 | case 0x02:\r | |
1996 | GPUdataRet=ulGPUInfoVals[INFO_TW]; // tw infos\r | |
1997 | return;\r | |
1998 | case 0x03:\r | |
1999 | GPUdataRet=ulGPUInfoVals[INFO_DRAWSTART]; // draw start\r | |
2000 | return;\r | |
2001 | case 0x04:\r | |
2002 | GPUdataRet=ulGPUInfoVals[INFO_DRAWEND]; // draw end\r | |
2003 | return;\r | |
2004 | case 0x05:\r | |
2005 | case 0x06:\r | |
2006 | GPUdataRet=ulGPUInfoVals[INFO_DRAWOFF]; // draw offset\r | |
2007 | return;\r | |
2008 | case 0x07:\r | |
2009 | if(dwGPUVersion==2)\r | |
2010 | GPUdataRet=0x01;\r | |
2011 | else GPUdataRet=0x02; // gpu type\r | |
2012 | return;\r | |
2013 | case 0x08:\r | |
2014 | case 0x0F: // some bios addr?\r | |
2015 | GPUdataRet=0xBFC03720;\r | |
2016 | return;\r | |
2017 | }\r | |
2018 | return;\r | |
2019 | //--------------------------------------------------//\r | |
2020 | }\r | |
2021 | }\r | |
2022 | \r | |
2023 | ////////////////////////////////////////////////////////////////////////\r | |
2024 | // vram read/write helpers\r | |
2025 | ////////////////////////////////////////////////////////////////////////\r | |
2026 | \r | |
2027 | BOOL bNeedWriteUpload=FALSE;\r | |
2028 | \r | |
2029 | __inline void FinishedVRAMWrite(void)\r | |
2030 | {\r | |
2031 | if(bNeedWriteUpload)\r | |
2032 | {\r | |
2033 | bNeedWriteUpload=FALSE;\r | |
2034 | CheckWriteUpdate();\r | |
2035 | }\r | |
2036 | \r | |
2037 | // set register to NORMAL operation\r | |
2038 | iDataWriteMode = DR_NORMAL;\r | |
2039 | \r | |
2040 | // reset transfer values, to prevent mis-transfer of data\r | |
2041 | VRAMWrite.ColsRemaining = 0;\r | |
2042 | VRAMWrite.RowsRemaining = 0;\r | |
2043 | }\r | |
2044 | \r | |
2045 | __inline void FinishedVRAMRead(void)\r | |
2046 | {\r | |
2047 | // set register to NORMAL operation\r | |
2048 | iDataReadMode = DR_NORMAL;\r | |
2049 | // reset transfer values, to prevent mis-transfer of data\r | |
2050 | VRAMRead.x = 0;\r | |
2051 | VRAMRead.y = 0;\r | |
2052 | VRAMRead.Width = 0;\r | |
2053 | VRAMRead.Height = 0;\r | |
2054 | VRAMRead.ColsRemaining = 0;\r | |
2055 | VRAMRead.RowsRemaining = 0;\r | |
2056 | \r | |
2057 | // indicate GPU is no longer ready for VRAM data in the STATUS REGISTER\r | |
2058 | STATUSREG&=~GPUSTATUS_READYFORVRAM;\r | |
2059 | }\r | |
2060 | \r | |
2061 | ////////////////////////////////////////////////////////////////////////\r | |
2062 | // vram read check ex (reading from card's back/frontbuffer if needed...\r | |
2063 | // slow!)\r | |
2064 | ////////////////////////////////////////////////////////////////////////\r | |
2065 | \r | |
2066 | void CheckVRamReadEx(int x, int y, int dx, int dy)\r | |
2067 | {\r | |
2068 | unsigned short sArea;\r | |
2069 | int ux,uy,udx,udy,wx,wy;\r | |
2070 | unsigned short * p1, *p2;\r | |
2071 | float XS,YS;\r | |
2072 | unsigned char * ps;\r | |
2073 | unsigned char * px;\r | |
2074 | unsigned short s,sx;\r | |
2075 | \r | |
2076 | if(STATUSREG&GPUSTATUS_RGB24) return;\r | |
2077 | \r | |
2078 | if(((dx > PSXDisplay.DisplayPosition.x) &&\r | |
2079 | (x < PSXDisplay.DisplayEnd.x) &&\r | |
2080 | (dy > PSXDisplay.DisplayPosition.y) &&\r | |
2081 | (y < PSXDisplay.DisplayEnd.y)))\r | |
2082 | sArea=0;\r | |
2083 | else\r | |
2084 | if((!(PSXDisplay.InterlacedTest) &&\r | |
2085 | (dx > PreviousPSXDisplay.DisplayPosition.x) &&\r | |
2086 | (x < PreviousPSXDisplay.DisplayEnd.x) &&\r | |
2087 | (dy > PreviousPSXDisplay.DisplayPosition.y) &&\r | |
2088 | (y < PreviousPSXDisplay.DisplayEnd.y)))\r | |
2089 | sArea=1;\r | |
2090 | else \r | |
2091 | {\r | |
2092 | return;\r | |
2093 | }\r | |
2094 | \r | |
2095 | //////////////\r | |
2096 | \r | |
2097 | if(iRenderFVR)\r | |
2098 | {\r | |
2099 | bFullVRam=TRUE;iRenderFVR=2;return;\r | |
2100 | }\r | |
2101 | bFullVRam=TRUE;iRenderFVR=2;\r | |
2102 | \r | |
2103 | //////////////\r | |
2104 | \r | |
2105 | p2=0;\r | |
2106 | \r | |
2107 | if(sArea==0)\r | |
2108 | {\r | |
2109 | ux=PSXDisplay.DisplayPosition.x;\r | |
2110 | uy=PSXDisplay.DisplayPosition.y;\r | |
2111 | udx=PSXDisplay.DisplayEnd.x-ux;\r | |
2112 | udy=PSXDisplay.DisplayEnd.y-uy;\r | |
2113 | if((PreviousPSXDisplay.DisplayEnd.x-\r | |
2114 | PreviousPSXDisplay.DisplayPosition.x)==udx &&\r | |
2115 | (PreviousPSXDisplay.DisplayEnd.y-\r | |
2116 | PreviousPSXDisplay.DisplayPosition.y)==udy)\r | |
2117 | p2=(psxVuw + (1024*PreviousPSXDisplay.DisplayPosition.y) + \r | |
2118 | PreviousPSXDisplay.DisplayPosition.x);\r | |
2119 | }\r | |
2120 | else\r | |
2121 | {\r | |
2122 | ux=PreviousPSXDisplay.DisplayPosition.x;\r | |
2123 | uy=PreviousPSXDisplay.DisplayPosition.y;\r | |
2124 | udx=PreviousPSXDisplay.DisplayEnd.x-ux;\r | |
2125 | udy=PreviousPSXDisplay.DisplayEnd.y-uy;\r | |
2126 | if((PSXDisplay.DisplayEnd.x-\r | |
2127 | PSXDisplay.DisplayPosition.x)==udx &&\r | |
2128 | (PSXDisplay.DisplayEnd.y-\r | |
2129 | PSXDisplay.DisplayPosition.y)==udy)\r | |
2130 | p2=(psxVuw + (1024*PSXDisplay.DisplayPosition.y) + \r | |
2131 | PSXDisplay.DisplayPosition.x);\r | |
2132 | }\r | |
2133 | \r | |
2134 | p1=(psxVuw + (1024*uy) + ux);\r | |
2135 | if(p1==p2) p2=0;\r | |
2136 | \r | |
2137 | x=0;y=0;\r | |
2138 | wx=dx=udx;wy=dy=udy;\r | |
2139 | \r | |
2140 | if(udx<=0) return;\r | |
2141 | if(udy<=0) return;\r | |
2142 | if(dx<=0) return;\r | |
2143 | if(dy<=0) return;\r | |
2144 | if(wx<=0) return;\r | |
2145 | if(wy<=0) return;\r | |
2146 | \r | |
2147 | XS=(float)rRatioRect.right/(float)wx;\r | |
2148 | YS=(float)rRatioRect.bottom/(float)wy;\r | |
2149 | \r | |
2150 | dx=(int)((float)(dx)*XS);\r | |
2151 | dy=(int)((float)(dy)*YS);\r | |
2152 | \r | |
2153 | if(dx>iResX) dx=iResX;\r | |
2154 | if(dy>iResY) dy=iResY;\r | |
2155 | \r | |
2156 | if(dx<=0) return;\r | |
2157 | if(dy<=0) return;\r | |
2158 | \r | |
2159 | // ogl y adjust\r | |
2160 | y=iResY-y-dy;\r | |
2161 | \r | |
2162 | x+=rRatioRect.left;\r | |
2163 | y-=rRatioRect.top;\r | |
2164 | \r | |
2165 | if(y<0) y=0; if((y+dy)>iResY) dy=iResY-y;\r | |
2166 | \r | |
2167 | if(!pGfxCardScreen)\r | |
2168 | {\r | |
2169 | glPixelStorei(GL_PACK_ALIGNMENT,1);\r | |
2170 | pGfxCardScreen=(unsigned char *)malloc(iResX*iResY*4);\r | |
2171 | }\r | |
2172 | \r | |
2173 | ps=pGfxCardScreen;\r | |
2174 | \r | |
2175 | if(!sArea) glReadBuffer(GL_FRONT);\r | |
2176 | \r | |
2177 | glReadPixels(x,y,dx,dy,GL_RGB,GL_UNSIGNED_BYTE,ps);\r | |
2178 | \r | |
2179 | if(!sArea) glReadBuffer(GL_BACK);\r | |
2180 | \r | |
2181 | s=0;\r | |
2182 | \r | |
2183 | XS=(float)dx/(float)(udx);\r | |
2184 | YS=(float)dy/(float)(udy+1);\r | |
2185 | \r | |
2186 | for(y=udy;y>0;y--)\r | |
2187 | {\r | |
2188 | for(x=0;x<udx;x++)\r | |
2189 | {\r | |
2190 | if(p1>=psxVuw && p1<psxVuw_eom)\r | |
2191 | {\r | |
2192 | px=ps+(3*((int)((float)x * XS))+\r | |
2193 | (3*dx)*((int)((float)y*YS)));\r | |
2194 | sx=(*px)>>3;px++;\r | |
2195 | s=sx;\r | |
2196 | sx=(*px)>>3;px++;\r | |
2197 | s|=sx<<5;\r | |
2198 | sx=(*px)>>3;\r | |
2199 | s|=sx<<10;\r | |
2200 | s&=~0x8000;\r | |
2201 | *p1=s;\r | |
2202 | }\r | |
2203 | if(p2>=psxVuw && p2<psxVuw_eom) *p2=s;\r | |
2204 | \r | |
2205 | p1++;\r | |
2206 | if(p2) p2++;\r | |
2207 | }\r | |
2208 | \r | |
2209 | p1 += 1024 - udx;\r | |
2210 | if(p2) p2 += 1024 - udx;\r | |
2211 | }\r | |
2212 | }\r | |
2213 | \r | |
2214 | ////////////////////////////////////////////////////////////////////////\r | |
2215 | // vram read check (reading from card's back/frontbuffer if needed... \r | |
2216 | // slow!)\r | |
2217 | ////////////////////////////////////////////////////////////////////////\r | |
2218 | \r | |
2219 | void CheckVRamRead(int x, int y, int dx, int dy,BOOL bFront)\r | |
2220 | {\r | |
2221 | unsigned short sArea;unsigned short * p;\r | |
2222 | int ux,uy,udx,udy,wx,wy;float XS,YS;\r | |
2223 | unsigned char * ps, * px;\r | |
2224 | unsigned short s=0,sx;\r | |
2225 | \r | |
2226 | if(STATUSREG&GPUSTATUS_RGB24) return;\r | |
2227 | \r | |
2228 | if(((dx > PSXDisplay.DisplayPosition.x) &&\r | |
2229 | (x < PSXDisplay.DisplayEnd.x) &&\r | |
2230 | (dy > PSXDisplay.DisplayPosition.y) &&\r | |
2231 | (y < PSXDisplay.DisplayEnd.y)))\r | |
2232 | sArea=0;\r | |
2233 | else\r | |
2234 | if((!(PSXDisplay.InterlacedTest) &&\r | |
2235 | (dx > PreviousPSXDisplay.DisplayPosition.x) &&\r | |
2236 | (x < PreviousPSXDisplay.DisplayEnd.x) &&\r | |
2237 | (dy > PreviousPSXDisplay.DisplayPosition.y) &&\r | |
2238 | (y < PreviousPSXDisplay.DisplayEnd.y)))\r | |
2239 | sArea=1;\r | |
2240 | else \r | |
2241 | {\r | |
2242 | return;\r | |
2243 | }\r | |
2244 | \r | |
2245 | if(dwActFixes&0x40)\r | |
2246 | {\r | |
2247 | if(iRenderFVR)\r | |
2248 | {\r | |
2249 | bFullVRam=TRUE;iRenderFVR=2;return;\r | |
2250 | }\r | |
2251 | bFullVRam=TRUE;iRenderFVR=2;\r | |
2252 | }\r | |
2253 | \r | |
2254 | ux=x;uy=y;udx=dx;udy=dy;\r | |
2255 | \r | |
2256 | if(sArea==0)\r | |
2257 | {\r | |
2258 | x -=PSXDisplay.DisplayPosition.x;\r | |
2259 | dx-=PSXDisplay.DisplayPosition.x;\r | |
2260 | y -=PSXDisplay.DisplayPosition.y;\r | |
2261 | dy-=PSXDisplay.DisplayPosition.y;\r | |
2262 | wx=PSXDisplay.DisplayEnd.x-PSXDisplay.DisplayPosition.x;\r | |
2263 | wy=PSXDisplay.DisplayEnd.y-PSXDisplay.DisplayPosition.y;\r | |
2264 | }\r | |
2265 | else\r | |
2266 | {\r | |
2267 | x -=PreviousPSXDisplay.DisplayPosition.x;\r | |
2268 | dx-=PreviousPSXDisplay.DisplayPosition.x;\r | |
2269 | y -=PreviousPSXDisplay.DisplayPosition.y;\r | |
2270 | dy-=PreviousPSXDisplay.DisplayPosition.y;\r | |
2271 | wx=PreviousPSXDisplay.DisplayEnd.x-PreviousPSXDisplay.DisplayPosition.x;\r | |
2272 | wy=PreviousPSXDisplay.DisplayEnd.y-PreviousPSXDisplay.DisplayPosition.y;\r | |
2273 | }\r | |
2274 | if(x<0) {ux-=x;x=0;}\r | |
2275 | if(y<0) {uy-=y;y=0;}\r | |
2276 | if(dx>wx) {udx-=(dx-wx);dx=wx;}\r | |
2277 | if(dy>wy) {udy-=(dy-wy);dy=wy;}\r | |
2278 | udx-=ux;\r | |
2279 | udy-=uy;\r | |
2280 | \r | |
2281 | p=(psxVuw + (1024*uy) + ux);\r | |
2282 | \r | |
2283 | if(udx<=0) return;\r | |
2284 | if(udy<=0) return;\r | |
2285 | if(dx<=0) return;\r | |
2286 | if(dy<=0) return;\r | |
2287 | if(wx<=0) return;\r | |
2288 | if(wy<=0) return;\r | |
2289 | \r | |
2290 | XS=(float)rRatioRect.right/(float)wx;\r | |
2291 | YS=(float)rRatioRect.bottom/(float)wy;\r | |
2292 | \r | |
2293 | dx=(int)((float)(dx)*XS);\r | |
2294 | dy=(int)((float)(dy)*YS);\r | |
2295 | x=(int)((float)x*XS);\r | |
2296 | y=(int)((float)y*YS);\r | |
2297 | \r | |
2298 | dx-=x;\r | |
2299 | dy-=y;\r | |
2300 | \r | |
2301 | if(dx>iResX) dx=iResX;\r | |
2302 | if(dy>iResY) dy=iResY;\r | |
2303 | \r | |
2304 | if(dx<=0) return;\r | |
2305 | if(dy<=0) return;\r | |
2306 | \r | |
2307 | // ogl y adjust\r | |
2308 | y=iResY-y-dy;\r | |
2309 | \r | |
2310 | x+=rRatioRect.left;\r | |
2311 | y-=rRatioRect.top;\r | |
2312 | \r | |
2313 | if(y<0) y=0; if((y+dy)>iResY) dy=iResY-y;\r | |
2314 | \r | |
2315 | if(!pGfxCardScreen)\r | |
2316 | {\r | |
2317 | glPixelStorei(GL_PACK_ALIGNMENT,1);\r | |
2318 | pGfxCardScreen=(unsigned char *)malloc(iResX*iResY*4);\r | |
2319 | }\r | |
2320 | \r | |
2321 | ps=pGfxCardScreen;\r | |
2322 | \r | |
2323 | if(bFront) glReadBuffer(GL_FRONT);\r | |
2324 | \r | |
2325 | glReadPixels(x,y,dx,dy,GL_RGB,GL_UNSIGNED_BYTE,ps);\r | |
2326 | \r | |
2327 | if(bFront) glReadBuffer(GL_BACK);\r | |
2328 | \r | |
2329 | XS=(float)dx/(float)(udx);\r | |
2330 | YS=(float)dy/(float)(udy+1);\r | |
2331 | \r | |
2332 | for(y=udy;y>0;y--)\r | |
2333 | {\r | |
2334 | for(x=0;x<udx;x++)\r | |
2335 | {\r | |
2336 | if(p>=psxVuw && p<psxVuw_eom)\r | |
2337 | {\r | |
2338 | px=ps+(3*((int)((float)x * XS))+\r | |
2339 | (3*dx)*((int)((float)y*YS)));\r | |
2340 | sx=(*px)>>3;px++;\r | |
2341 | s=sx;\r | |
2342 | sx=(*px)>>3;px++;\r | |
2343 | s|=sx<<5;\r | |
2344 | sx=(*px)>>3;\r | |
2345 | s|=sx<<10;\r | |
2346 | s&=~0x8000;\r | |
2347 | *p=s;\r | |
2348 | }\r | |
2349 | p++;\r | |
2350 | }\r | |
2351 | p += 1024 - udx;\r | |
2352 | }\r | |
2353 | }\r | |
2354 | \r | |
2355 | ////////////////////////////////////////////////////////////////////////\r | |
2356 | // core read from vram\r | |
2357 | ////////////////////////////////////////////////////////////////////////\r | |
2358 | \r | |
2359 | void CALLBACK GPUreadDataMem(uint32_t *pMem, int iSize)\r | |
2360 | {\r | |
2361 | int i;\r | |
2362 | \r | |
2363 | if(iDataReadMode!=DR_VRAMTRANSFER) return;\r | |
2364 | \r | |
2365 | GPUIsBusy;\r | |
2366 | \r | |
2367 | // adjust read ptr, if necessary\r | |
2368 | while(VRAMRead.ImagePtr>=psxVuw_eom)\r | |
2369 | VRAMRead.ImagePtr-=iGPUHeight*1024;\r | |
2370 | while(VRAMRead.ImagePtr<psxVuw)\r | |
2371 | VRAMRead.ImagePtr+=iGPUHeight*1024;\r | |
2372 | \r | |
2373 | if((iFrameReadType&1 && iSize>1) &&\r | |
2374 | !(iDrawnSomething==2 &&\r | |
2375 | VRAMRead.x == VRAMWrite.x &&\r | |
2376 | VRAMRead.y == VRAMWrite.y &&\r | |
2377 | VRAMRead.Width == VRAMWrite.Width &&\r | |
2378 | VRAMRead.Height == VRAMWrite.Height))\r | |
2379 | CheckVRamRead(VRAMRead.x,VRAMRead.y,\r | |
2380 | VRAMRead.x+VRAMRead.RowsRemaining,\r | |
2381 | VRAMRead.y+VRAMRead.ColsRemaining,\r | |
2382 | TRUE);\r | |
2383 | \r | |
2384 | for(i=0;i<iSize;i++)\r | |
2385 | {\r | |
2386 | // do 2 seperate 16bit reads for compatibility (wrap issues)\r | |
2387 | if ((VRAMRead.ColsRemaining > 0) && (VRAMRead.RowsRemaining > 0))\r | |
2388 | {\r | |
2389 | // lower 16 bit\r | |
2390 | GPUdataRet=(uint32_t)*VRAMRead.ImagePtr;\r | |
2391 | \r | |
2392 | VRAMRead.ImagePtr++;\r | |
2393 | if(VRAMRead.ImagePtr>=psxVuw_eom) VRAMRead.ImagePtr-=iGPUHeight*1024;\r | |
2394 | VRAMRead.RowsRemaining --;\r | |
2395 | \r | |
2396 | if(VRAMRead.RowsRemaining<=0)\r | |
2397 | {\r | |
2398 | VRAMRead.RowsRemaining = VRAMRead.Width;\r | |
2399 | VRAMRead.ColsRemaining--;\r | |
2400 | VRAMRead.ImagePtr += 1024 - VRAMRead.Width;\r | |
2401 | if(VRAMRead.ImagePtr>=psxVuw_eom) VRAMRead.ImagePtr-=iGPUHeight*1024;\r | |
2402 | }\r | |
2403 | \r | |
2404 | // higher 16 bit (always, even if it's an odd width)\r | |
2405 | GPUdataRet|=(uint32_t)(*VRAMRead.ImagePtr)<<16;\r | |
2406 | *pMem++=GPUdataRet;\r | |
2407 | \r | |
2408 | if(VRAMRead.ColsRemaining <= 0)\r | |
2409 | {FinishedVRAMRead();goto ENDREAD;}\r | |
2410 | \r | |
2411 | VRAMRead.ImagePtr++;\r | |
2412 | if(VRAMRead.ImagePtr>=psxVuw_eom) VRAMRead.ImagePtr-=iGPUHeight*1024;\r | |
2413 | VRAMRead.RowsRemaining--;\r | |
2414 | if(VRAMRead.RowsRemaining<=0)\r | |
2415 | {\r | |
2416 | VRAMRead.RowsRemaining = VRAMRead.Width;\r | |
2417 | VRAMRead.ColsRemaining--;\r | |
2418 | VRAMRead.ImagePtr += 1024 - VRAMRead.Width;\r | |
2419 | if(VRAMRead.ImagePtr>=psxVuw_eom) VRAMRead.ImagePtr-=iGPUHeight*1024;\r | |
2420 | }\r | |
2421 | if(VRAMRead.ColsRemaining <= 0)\r | |
2422 | {FinishedVRAMRead();goto ENDREAD;}\r | |
2423 | }\r | |
2424 | else {FinishedVRAMRead();goto ENDREAD;}\r | |
2425 | }\r | |
2426 | \r | |
2427 | ENDREAD:\r | |
2428 | GPUIsIdle;\r | |
2429 | }\r | |
2430 | \r | |
2431 | uint32_t CALLBACK GPUreadData(void)\r | |
2432 | {\r | |
2433 | uint32_t l;\r | |
2434 | GPUreadDataMem(&l,1);\r | |
2435 | return GPUdataRet;\r | |
2436 | }\r | |
2437 | \r | |
2438 | ////////////////////////////////////////////////////////////////////////\r | |
2439 | // helper table to know how much data is used by drawing commands\r | |
2440 | ////////////////////////////////////////////////////////////////////////\r | |
2441 | \r | |
2442 | const unsigned char primTableCX[256] =\r | |
2443 | {\r | |
2444 | // 00\r | |
2445 | 0,0,3,0,0,0,0,0,\r | |
2446 | // 08\r | |
2447 | 0,0,0,0,0,0,0,0,\r | |
2448 | // 10\r | |
2449 | 0,0,0,0,0,0,0,0,\r | |
2450 | // 18\r | |
2451 | 0,0,0,0,0,0,0,0,\r | |
2452 | // 20\r | |
2453 | 4,4,4,4,7,7,7,7,\r | |
2454 | // 28\r | |
2455 | 5,5,5,5,9,9,9,9,\r | |
2456 | // 30\r | |
2457 | 6,6,6,6,9,9,9,9,\r | |
2458 | // 38\r | |
2459 | 8,8,8,8,12,12,12,12,\r | |
2460 | // 40\r | |
2461 | 3,3,3,3,0,0,0,0,\r | |
2462 | // 48\r | |
2463 | // 5,5,5,5,6,6,6,6, //FLINE\r | |
2464 | 254,254,254,254,254,254,254,254,\r | |
2465 | // 50\r | |
2466 | 4,4,4,4,0,0,0,0,\r | |
2467 | // 58\r | |
2468 | // 7,7,7,7,9,9,9,9, // LINEG3 LINEG4\r | |
2469 | 255,255,255,255,255,255,255,255,\r | |
2470 | // 60\r | |
2471 | 3,3,3,3,4,4,4,4, // TILE SPRT\r | |
2472 | // 68\r | |
2473 | 2,2,2,2,3,3,3,3, // TILE1\r | |
2474 | // 70\r | |
2475 | 2,2,2,2,3,3,3,3,\r | |
2476 | // 78\r | |
2477 | 2,2,2,2,3,3,3,3,\r | |
2478 | // 80\r | |
2479 | 4,0,0,0,0,0,0,0,\r | |
2480 | // 88\r | |
2481 | 0,0,0,0,0,0,0,0,\r | |
2482 | // 90\r | |
2483 | 0,0,0,0,0,0,0,0,\r | |
2484 | // 98\r | |
2485 | 0,0,0,0,0,0,0,0,\r | |
2486 | // a0\r | |
2487 | 3,0,0,0,0,0,0,0,\r | |
2488 | // a8\r | |
2489 | 0,0,0,0,0,0,0,0,\r | |
2490 | // b0\r | |
2491 | 0,0,0,0,0,0,0,0,\r | |
2492 | // b8\r | |
2493 | 0,0,0,0,0,0,0,0,\r | |
2494 | // c0\r | |
2495 | 3,0,0,0,0,0,0,0,\r | |
2496 | // c8\r | |
2497 | 0,0,0,0,0,0,0,0,\r | |
2498 | // d0\r | |
2499 | 0,0,0,0,0,0,0,0,\r | |
2500 | // d8\r | |
2501 | 0,0,0,0,0,0,0,0,\r | |
2502 | // e0\r | |
2503 | 0,1,1,1,1,1,1,0,\r | |
2504 | // e8\r | |
2505 | 0,0,0,0,0,0,0,0,\r | |
2506 | // f0\r | |
2507 | 0,0,0,0,0,0,0,0,\r | |
2508 | // f8\r | |
2509 | 0,0,0,0,0,0,0,0\r | |
2510 | };\r | |
2511 | \r | |
2512 | ////////////////////////////////////////////////////////////////////////\r | |
2513 | // processes data send to GPU data register\r | |
2514 | ////////////////////////////////////////////////////////////////////////\r | |
2515 | \r | |
2516 | void CALLBACK GPUwriteDataMem(uint32_t *pMem, int iSize)\r | |
2517 | {\r | |
2518 | unsigned char command;\r | |
2519 | uint32_t gdata=0;\r | |
2520 | int i=0;\r | |
2521 | GPUIsBusy;\r | |
2522 | GPUIsNotReadyForCommands;\r | |
2523 | \r | |
2524 | STARTVRAM:\r | |
2525 | \r | |
2526 | if(iDataWriteMode==DR_VRAMTRANSFER)\r | |
2527 | {\r | |
2528 | // make sure we are in vram\r | |
2529 | while(VRAMWrite.ImagePtr>=psxVuw_eom)\r | |
2530 | VRAMWrite.ImagePtr-=iGPUHeight*1024;\r | |
2531 | while(VRAMWrite.ImagePtr<psxVuw)\r | |
2532 | VRAMWrite.ImagePtr+=iGPUHeight*1024;\r | |
2533 | \r | |
2534 | // now do the loop\r | |
2535 | while(VRAMWrite.ColsRemaining>0)\r | |
2536 | {\r | |
2537 | while(VRAMWrite.RowsRemaining>0)\r | |
2538 | {\r | |
2539 | if(i>=iSize) {goto ENDVRAM;}\r | |
2540 | i++;\r | |
2541 | \r | |
2542 | gdata=*pMem++;\r | |
2543 | \r | |
2544 | *VRAMWrite.ImagePtr++ = (unsigned short)gdata;\r | |
2545 | if(VRAMWrite.ImagePtr>=psxVuw_eom) VRAMWrite.ImagePtr-=iGPUHeight*1024;\r | |
2546 | VRAMWrite.RowsRemaining --;\r | |
2547 | \r | |
2548 | if(VRAMWrite.RowsRemaining <= 0)\r | |
2549 | {\r | |
2550 | VRAMWrite.ColsRemaining--;\r | |
2551 | if (VRAMWrite.ColsRemaining <= 0) // last pixel is odd width\r | |
2552 | {\r | |
2553 | gdata=(gdata&0xFFFF)|(((uint32_t)(*VRAMWrite.ImagePtr))<<16);\r | |
2554 | FinishedVRAMWrite();\r | |
2555 | goto ENDVRAM;\r | |
2556 | }\r | |
2557 | VRAMWrite.RowsRemaining = VRAMWrite.Width;\r | |
2558 | VRAMWrite.ImagePtr += 1024 - VRAMWrite.Width;\r | |
2559 | }\r | |
2560 | \r | |
2561 | *VRAMWrite.ImagePtr++ = (unsigned short)(gdata>>16);\r | |
2562 | if(VRAMWrite.ImagePtr>=psxVuw_eom) VRAMWrite.ImagePtr-=iGPUHeight*1024;\r | |
2563 | VRAMWrite.RowsRemaining --;\r | |
2564 | }\r | |
2565 | \r | |
2566 | VRAMWrite.RowsRemaining = VRAMWrite.Width;\r | |
2567 | VRAMWrite.ColsRemaining--;\r | |
2568 | VRAMWrite.ImagePtr += 1024 - VRAMWrite.Width;\r | |
2569 | }\r | |
2570 | \r | |
2571 | FinishedVRAMWrite();\r | |
2572 | }\r | |
2573 | \r | |
2574 | ENDVRAM:\r | |
2575 | \r | |
2576 | if(iDataWriteMode==DR_NORMAL)\r | |
2577 | {\r | |
2578 | void (* *primFunc)(unsigned char *);\r | |
2579 | if(bSkipNextFrame) primFunc=primTableSkip;\r | |
2580 | else primFunc=primTableJ;\r | |
2581 | \r | |
2582 | for(;i<iSize;)\r | |
2583 | {\r | |
2584 | if(iDataWriteMode==DR_VRAMTRANSFER) goto STARTVRAM;\r | |
2585 | \r | |
2586 | gdata=*pMem++;i++;\r | |
2587 | \r | |
2588 | if(gpuDataC == 0)\r | |
2589 | {\r | |
2590 | command = (unsigned char)((gdata>>24) & 0xff);\r | |
2591 | \r | |
2592 | if(primTableCX[command])\r | |
2593 | {\r | |
2594 | gpuDataC = primTableCX[command];\r | |
2595 | gpuCommand = command;\r | |
2596 | gpuDataM[0] = gdata;\r | |
2597 | gpuDataP = 1;\r | |
2598 | }\r | |
2599 | else continue;\r | |
2600 | }\r | |
2601 | else\r | |
2602 | {\r | |
2603 | gpuDataM[gpuDataP] = gdata;\r | |
2604 | if(gpuDataC>128)\r | |
2605 | {\r | |
2606 | if((gpuDataC==254 && gpuDataP>=3) ||\r | |
2607 | (gpuDataC==255 && gpuDataP>=4 && !(gpuDataP&1)))\r | |
2608 | {\r | |
2609 | if((gpuDataM[gpuDataP] & 0xF000F000) == 0x50005000)\r | |
2610 | gpuDataP=gpuDataC-1;\r | |
2611 | }\r | |
2612 | }\r | |
2613 | gpuDataP++;\r | |
2614 | }\r | |
2615 | \r | |
2616 | if(gpuDataP == gpuDataC)\r | |
2617 | {\r | |
2618 | gpuDataC=gpuDataP=0;\r | |
2619 | primFunc[gpuCommand]((unsigned char *)gpuDataM);\r | |
2620 | \r | |
2621 | if(dwEmuFixes&0x0001 || dwActFixes&0x20000) // hack for emulating "gpu busy" in some games\r | |
2622 | iFakePrimBusy=4;\r | |
2623 | }\r | |
2624 | } \r | |
2625 | }\r | |
2626 | \r | |
2627 | GPUdataRet=gdata;\r | |
2628 | \r | |
2629 | GPUIsReadyForCommands;\r | |
2630 | GPUIsIdle; \r | |
2631 | }\r | |
2632 | \r | |
2633 | ////////////////////////////////////////////////////////////////////////\r | |
2634 | \r | |
2635 | void CALLBACK GPUwriteData(uint32_t gdata)\r | |
2636 | {\r | |
2637 | GPUwriteDataMem(&gdata,1);\r | |
2638 | }\r | |
2639 | \r | |
2640 | ////////////////////////////////////////////////////////////////////////\r | |
2641 | // call config dlg\r | |
2642 | ////////////////////////////////////////////////////////////////////////\r | |
2643 | \r | |
2644 | void StartCfgTool(char *arg) // linux: start external cfg tool\r | |
2645 | {\r | |
2646 | char cfg[256];\r | |
2647 | struct stat buf;\r | |
2648 | \r | |
2649 | strcpy(cfg, "./cfgpeopsxgl");\r | |
2650 | if (stat(cfg, &buf) != -1) {\r | |
2651 | if (fork() == 0) {\r | |
2652 | execl(cfg, "cfgpeopsxgl", arg, NULL);\r | |
2653 | exit(0);\r | |
2654 | }\r | |
2655 | return;\r | |
2656 | }\r | |
2657 | \r | |
2658 | strcpy(cfg, "./cfg/cfgpeopsxgl");\r | |
2659 | if (stat(cfg, &buf) != -1) {\r | |
2660 | if (fork() == 0) {\r | |
2661 | execl(cfg, "cfgpeopsxgl", arg, NULL);\r | |
2662 | exit(0);\r | |
2663 | }\r | |
2664 | return;\r | |
2665 | }\r | |
2666 | \r | |
2667 | sprintf(cfg, "%s/.pcsx/plugins/cfg/cfgpeopsxgl", getenv("HOME"));\r | |
2668 | if (stat(cfg, &buf) != -1) {\r | |
2669 | if (fork() == 0) {\r | |
2670 | execl(cfg, "cfgpeopsxgl", arg, NULL);\r | |
2671 | exit(0);\r | |
2672 | }\r | |
2673 | return;\r | |
2674 | }\r | |
2675 | \r | |
2676 | printf("ERROR: cfgpeopsxgl file not found!\n");\r | |
2677 | }\r | |
2678 | \r | |
2679 | long CALLBACK GPUconfigure(void)\r | |
2680 | {\r | |
2681 | StartCfgTool("CFG");\r | |
2682 | return 0;\r | |
2683 | }\r | |
2684 | \r | |
2685 | ////////////////////////////////////////////////////////////////////////\r | |
2686 | // sets all kind of act fixes\r | |
2687 | ////////////////////////////////////////////////////////////////////////\r | |
2688 | \r | |
2689 | void SetFixes(void)\r | |
2690 | {\r | |
2691 | ReInitFrameCap();\r | |
2692 | \r | |
2693 | if(dwActFixes & 0x2000) \r | |
2694 | dispWidths[4]=384;\r | |
2695 | else dispWidths[4]=368;\r | |
2696 | }\r | |
2697 | \r | |
2698 | ////////////////////////////////////////////////////////////////////////\r | |
2699 | // Pete Special: make an 'intelligent' dma chain check (<-Tekken3)\r | |
2700 | ////////////////////////////////////////////////////////////////////////\r | |
2701 | \r | |
2702 | uint32_t lUsedAddr[3];\r | |
2703 | \r | |
2704 | __inline BOOL CheckForEndlessLoop(uint32_t laddr)\r | |
2705 | {\r | |
2706 | if(laddr==lUsedAddr[1]) return TRUE;\r | |
2707 | if(laddr==lUsedAddr[2]) return TRUE;\r | |
2708 | \r | |
2709 | if(laddr<lUsedAddr[0]) lUsedAddr[1]=laddr;\r | |
2710 | else lUsedAddr[2]=laddr;\r | |
2711 | lUsedAddr[0]=laddr;\r | |
2712 | return FALSE;\r | |
2713 | }\r | |
2714 | \r | |
2715 | ////////////////////////////////////////////////////////////////////////\r | |
2716 | // core gives a dma chain to gpu: same as the gpuwrite interface funcs\r | |
2717 | ////////////////////////////////////////////////////////////////////////\r | |
2718 | \r | |
2719 | long CALLBACK GPUdmaChain(uint32_t *baseAddrL, uint32_t addr)\r | |
2720 | {\r | |
2721 | uint32_t dmaMem;\r | |
2722 | unsigned char * baseAddrB;\r | |
2723 | short count;unsigned int DMACommandCounter = 0;\r | |
2724 | \r | |
2725 | if(bIsFirstFrame) GLinitialize();\r | |
2726 | \r | |
2727 | GPUIsBusy;\r | |
2728 | \r | |
2729 | lUsedAddr[0]=lUsedAddr[1]=lUsedAddr[2]=0xffffff;\r | |
2730 | \r | |
2731 | baseAddrB = (unsigned char*) baseAddrL;\r | |
2732 | \r | |
2733 | do\r | |
2734 | {\r | |
2735 | if(iGPUHeight==512) addr&=0x1FFFFC;\r | |
2736 | \r | |
2737 | if(DMACommandCounter++ > 2000000) break;\r | |
2738 | if(CheckForEndlessLoop(addr)) break;\r | |
2739 | \r | |
2740 | count = baseAddrB[addr+3];\r | |
2741 | \r | |
2742 | dmaMem=addr+4;\r | |
2743 | \r | |
2744 | if(count>0) GPUwriteDataMem(&baseAddrL[dmaMem>>2],count);\r | |
2745 | \r | |
2746 | addr = baseAddrL[addr>>2]&0xffffff;\r | |
2747 | }\r | |
2748 | while (addr != 0xffffff);\r | |
2749 | \r | |
2750 | GPUIsIdle;\r | |
2751 | \r | |
2752 | return 0;\r | |
2753 | }\r | |
2754 | \r | |
2755 | ////////////////////////////////////////////////////////////////////////\r | |
2756 | // show about dlg\r | |
2757 | ////////////////////////////////////////////////////////////////////////\r | |
2758 | \r | |
2759 | void CALLBACK GPUabout(void)\r | |
2760 | {\r | |
2761 | StartCfgTool("ABOUT");\r | |
2762 | }\r | |
2763 | \r | |
2764 | ////////////////////////////////////////////////////////////////////////\r | |
2765 | // We are ever fine ;)\r | |
2766 | ////////////////////////////////////////////////////////////////////////\r | |
2767 | \r | |
2768 | long CALLBACK GPUtest(void)\r | |
2769 | {\r | |
2770 | // if test fails this function should return negative value for error (unable to continue)\r | |
2771 | // and positive value for warning (can continue but output might be crappy)\r | |
2772 | \r | |
2773 | return 0;\r | |
2774 | }\r | |
2775 | \r | |
2776 | ////////////////////////////////////////////////////////////////////////\r | |
2777 | // save state funcs\r | |
2778 | ////////////////////////////////////////////////////////////////////////\r | |
2779 | \r | |
2780 | typedef struct GPUFREEZETAG\r | |
2781 | {\r | |
2782 | uint32_t ulFreezeVersion; // should be always 1 for now (set by main emu)\r | |
2783 | uint32_t ulStatus; // current gpu status\r | |
2784 | uint32_t ulControl[256]; // latest control register values\r | |
2785 | unsigned char psxVRam[1024*1024*2]; // current VRam image (full 2 MB for ZN)\r | |
2786 | } GPUFreeze_t;\r | |
2787 | \r | |
2788 | ////////////////////////////////////////////////////////////////////////\r | |
2789 | \r | |
2790 | long CALLBACK GPUfreeze(uint32_t ulGetFreezeData,GPUFreeze_t * pF)\r | |
2791 | {\r | |
2792 | if(ulGetFreezeData==2) \r | |
2793 | {\r | |
2794 | int lSlotNum=*((int *)pF);\r | |
2795 | if(lSlotNum<0) return 0;\r | |
2796 | if(lSlotNum>8) return 0;\r | |
2797 | lSelectedSlot=lSlotNum+1;\r | |
2798 | return 1;\r | |
2799 | }\r | |
2800 | \r | |
2801 | if(!pF) return 0; \r | |
2802 | if(pF->ulFreezeVersion!=1) return 0;\r | |
2803 | \r | |
2804 | if(ulGetFreezeData==1)\r | |
2805 | {\r | |
2806 | pF->ulStatus=STATUSREG;\r | |
2807 | memcpy(pF->ulControl,ulStatusControl,256*sizeof(uint32_t));\r | |
2808 | memcpy(pF->psxVRam, psxVub, 1024*iGPUHeight*2);\r | |
2809 | \r | |
2810 | return 1;\r | |
2811 | }\r | |
2812 | \r | |
2813 | if(ulGetFreezeData!=0) return 0;\r | |
2814 | \r | |
2815 | STATUSREG=pF->ulStatus;\r | |
2816 | memcpy(ulStatusControl,pF->ulControl,256*sizeof(uint32_t));\r | |
2817 | memcpy(psxVub, pF->psxVRam, 1024*iGPUHeight*2);\r | |
2818 | \r | |
2819 | ResetTextureArea(TRUE);\r | |
2820 | \r | |
2821 | GPUwriteStatus(ulStatusControl[0]);\r | |
2822 | GPUwriteStatus(ulStatusControl[1]);\r | |
2823 | GPUwriteStatus(ulStatusControl[2]);\r | |
2824 | GPUwriteStatus(ulStatusControl[3]);\r | |
2825 | GPUwriteStatus(ulStatusControl[8]);\r | |
2826 | GPUwriteStatus(ulStatusControl[6]);\r | |
2827 | GPUwriteStatus(ulStatusControl[7]);\r | |
2828 | GPUwriteStatus(ulStatusControl[5]);\r | |
2829 | GPUwriteStatus(ulStatusControl[4]);\r | |
2830 | \r | |
2831 | return 1;\r | |
2832 | }\r | |
2833 | \r | |
2834 | ////////////////////////////////////////////////////////////////////////\r | |
2835 | // special "emu infos" / "emu effects" functions\r | |
2836 | ////////////////////////////////////////////////////////////////////////\r | |
2837 | \r | |
2838 | //00 = black\r | |
2839 | //01 = white\r | |
2840 | //10 = red\r | |
2841 | //11 = transparent\r | |
2842 | \r | |
2843 | unsigned char cFont[10][120]=\r | |
2844 | {\r | |
2845 | // 0\r | |
2846 | {0xaa,0xaa,0xaa,0xaa,0xaa,0xaa,\r | |
2847 | 0x80,0x00,0x00,0x00,0x00,0x00,\r | |
2848 | 0x80,0x00,0x00,0x00,0x00,0x00,\r | |
2849 | 0x80,0x00,0x00,0x00,0x00,0x00,\r | |
2850 | 0x80,0x00,0x00,0x00,0x00,0x00,\r | |
2851 | 0x80,0x00,0x05,0x54,0x00,0x00,\r | |
2852 | 0x80,0x00,0x14,0x05,0x00,0x00,\r | |
2853 | 0x80,0x00,0x14,0x05,0x00,0x00,\r | |
2854 | 0x80,0x00,0x14,0x05,0x00,0x00,\r | |
2855 | 0x80,0x00,0x14,0x05,0x00,0x00,\r | |
2856 | 0x80,0x00,0x14,0x05,0x00,0x00,\r | |
2857 | 0x80,0x00,0x14,0x05,0x00,0x00,\r | |
2858 | 0x80,0x00,0x14,0x05,0x00,0x00,\r | |
2859 | 0x80,0x00,0x14,0x05,0x00,0x00,\r | |
2860 | 0x80,0x00,0x05,0x54,0x00,0x00,\r | |
2861 | 0x80,0x00,0x00,0x00,0x00,0x00,\r | |
2862 | 0x80,0x00,0x00,0x00,0x00,0x00,\r | |
2863 | 0x80,0x00,0x00,0x00,0x00,0x00,\r | |
2864 | 0x80,0x00,0x00,0x00,0x00,0x00,\r | |
2865 | 0xaa,0xaa,0xaa,0xaa,0xaa,0xaa\r | |
2866 | },\r | |
2867 | // 1\r | |
2868 | {0xaa,0xaa,0xaa,0xaa,0xaa,0xaa,\r | |
2869 | 0x80,0x00,0x00,0x00,0x00,0x00,\r | |
2870 | 0x80,0x00,0x00,0x00,0x00,0x00,\r | |
2871 | 0x80,0x00,0x00,0x00,0x00,0x00,\r | |
2872 | 0x80,0x00,0x00,0x00,0x00,0x00,\r | |
2873 | 0x80,0x00,0x00,0x50,0x00,0x00,\r | |
2874 | 0x80,0x00,0x05,0x50,0x00,0x00,\r | |
2875 | 0x80,0x00,0x00,0x50,0x00,0x00,\r | |
2876 | 0x80,0x00,0x00,0x50,0x00,0x00,\r | |
2877 | 0x80,0x00,0x00,0x50,0x00,0x00,\r | |
2878 | 0x80,0x00,0x00,0x50,0x00,0x00,\r | |
2879 | 0x80,0x00,0x00,0x50,0x00,0x00,\r | |
2880 | 0x80,0x00,0x00,0x50,0x00,0x00,\r | |
2881 | 0x80,0x00,0x00,0x50,0x00,0x00,\r | |
2882 | 0x80,0x00,0x05,0x55,0x00,0x00,\r | |
2883 | 0x80,0x00,0x00,0x00,0x00,0x00,\r | |
2884 | 0x80,0x00,0x00,0x00,0x00,0x00,\r | |
2885 | 0x80,0x00,0x00,0x00,0x00,0x00,\r | |
2886 | 0x80,0x00,0x00,0x00,0x00,0x00,\r | |
2887 | 0xaa,0xaa,0xaa,0xaa,0xaa,0xaa\r | |
2888 | },\r | |
2889 | // 2\r | |
2890 | {0xaa,0xaa,0xaa,0xaa,0xaa,0xaa,\r | |
2891 | 0x80,0x00,0x00,0x00,0x00,0x00,\r | |
2892 | 0x80,0x00,0x00,0x00,0x00,0x00,\r | |
2893 | 0x80,0x00,0x00,0x00,0x00,0x00,\r | |
2894 | 0x80,0x00,0x00,0x00,0x00,0x00,\r | |
2895 | 0x80,0x00,0x05,0x54,0x00,0x00,\r | |
2896 | 0x80,0x00,0x14,0x05,0x00,0x00,\r | |
2897 | 0x80,0x00,0x00,0x05,0x00,0x00,\r | |
2898 | 0x80,0x00,0x00,0x05,0x00,0x00,\r | |
2899 | 0x80,0x00,0x00,0x14,0x00,0x00,\r | |
2900 | 0x80,0x00,0x00,0x50,0x00,0x00,\r | |
2901 | 0x80,0x00,0x01,0x40,0x00,0x00,\r | |
2902 | 0x80,0x00,0x05,0x00,0x00,0x00,\r | |
2903 | 0x80,0x00,0x14,0x00,0x00,0x00,\r | |
2904 | 0x80,0x00,0x15,0x55,0x00,0x00,\r | |
2905 | 0x80,0x00,0x00,0x00,0x00,0x00,\r | |
2906 | 0x80,0x00,0x00,0x00,0x00,0x00,\r | |
2907 | 0x80,0x00,0x00,0x00,0x00,0x00,\r | |
2908 | 0x80,0x00,0x00,0x00,0x00,0x00,\r | |
2909 | 0xaa,0xaa,0xaa,0xaa,0xaa,0xaa\r | |
2910 | },\r | |
2911 | // 3\r | |
2912 | {0xaa,0xaa,0xaa,0xaa,0xaa,0xaa,\r | |
2913 | 0x80,0x00,0x00,0x00,0x00,0x00,\r | |
2914 | 0x80,0x00,0x00,0x00,0x00,0x00,\r | |
2915 | 0x80,0x00,0x00,0x00,0x00,0x00,\r | |
2916 | 0x80,0x00,0x00,0x00,0x00,0x00,\r | |
2917 | 0x80,0x00,0x05,0x54,0x00,0x00,\r | |
2918 | 0x80,0x00,0x14,0x05,0x00,0x00,\r | |
2919 | 0x80,0x00,0x00,0x05,0x00,0x00,\r | |
2920 | 0x80,0x00,0x00,0x05,0x00,0x00,\r | |
2921 | 0x80,0x00,0x01,0x54,0x00,0x00,\r | |
2922 | 0x80,0x00,0x00,0x05,0x00,0x00,\r | |
2923 | 0x80,0x00,0x00,0x05,0x00,0x00,\r | |
2924 | 0x80,0x00,0x00,0x05,0x00,0x00,\r | |
2925 | 0x80,0x00,0x14,0x05,0x00,0x00,\r | |
2926 | 0x80,0x00,0x05,0x54,0x00,0x00,\r | |
2927 | 0x80,0x00,0x00,0x00,0x00,0x00,\r | |
2928 | 0x80,0x00,0x00,0x00,0x00,0x00,\r | |
2929 | 0x80,0x00,0x00,0x00,0x00,0x00,\r | |
2930 | 0x80,0x00,0x00,0x00,0x00,0x00,\r | |
2931 | 0xaa,0xaa,0xaa,0xaa,0xaa,0xaa\r | |
2932 | },\r | |
2933 | // 4\r | |
2934 | {0xaa,0xaa,0xaa,0xaa,0xaa,0xaa,\r | |
2935 | 0x80,0x00,0x00,0x00,0x00,0x00,\r | |
2936 | 0x80,0x00,0x00,0x00,0x00,0x00,\r | |
2937 | 0x80,0x00,0x00,0x00,0x00,0x00,\r | |
2938 | 0x80,0x00,0x00,0x00,0x00,0x00,\r | |
2939 | 0x80,0x00,0x00,0x14,0x00,0x00,\r | |
2940 | 0x80,0x00,0x00,0x54,0x00,0x00,\r | |
2941 | 0x80,0x00,0x01,0x54,0x00,0x00,\r | |
2942 | 0x80,0x00,0x01,0x54,0x00,0x00,\r | |
2943 | 0x80,0x00,0x05,0x14,0x00,0x00,\r | |
2944 | 0x80,0x00,0x14,0x14,0x00,0x00,\r | |
2945 | 0x80,0x00,0x15,0x55,0x00,0x00,\r | |
2946 | 0x80,0x00,0x00,0x14,0x00,0x00,\r | |
2947 | 0x80,0x00,0x00,0x14,0x00,0x00,\r | |
2948 | 0x80,0x00,0x00,0x55,0x00,0x00,\r | |
2949 | 0x80,0x00,0x00,0x00,0x00,0x00,\r | |
2950 | 0x80,0x00,0x00,0x00,0x00,0x00,\r | |
2951 | 0x80,0x00,0x00,0x00,0x00,0x00,\r | |
2952 | 0x80,0x00,0x00,0x00,0x00,0x00,\r | |
2953 | 0xaa,0xaa,0xaa,0xaa,0xaa,0xaa\r | |
2954 | },\r | |
2955 | // 5\r | |
2956 | {0xaa,0xaa,0xaa,0xaa,0xaa,0xaa,\r | |
2957 | 0x80,0x00,0x00,0x00,0x00,0x00,\r | |
2958 | 0x80,0x00,0x00,0x00,0x00,0x00,\r | |
2959 | 0x80,0x00,0x00,0x00,0x00,0x00,\r | |
2960 | 0x80,0x00,0x00,0x00,0x00,0x00,\r | |
2961 | 0x80,0x00,0x15,0x55,0x00,0x00,\r | |
2962 | 0x80,0x00,0x14,0x00,0x00,0x00,\r | |
2963 | 0x80,0x00,0x14,0x00,0x00,0x00,\r | |
2964 | 0x80,0x00,0x14,0x00,0x00,0x00,\r | |
2965 | 0x80,0x00,0x15,0x54,0x00,0x00,\r | |
2966 | 0x80,0x00,0x00,0x05,0x00,0x00,\r | |
2967 | 0x80,0x00,0x00,0x05,0x00,0x00,\r | |
2968 | 0x80,0x00,0x00,0x05,0x00,0x00,\r | |
2969 | 0x80,0x00,0x14,0x05,0x00,0x00,\r | |
2970 | 0x80,0x00,0x05,0x54,0x00,0x00,\r | |
2971 | 0x80,0x00,0x00,0x00,0x00,0x00,\r | |
2972 | 0x80,0x00,0x00,0x00,0x00,0x00,\r | |
2973 | 0x80,0x00,0x00,0x00,0x00,0x00,\r | |
2974 | 0x80,0x00,0x00,0x00,0x00,0x00,\r | |
2975 | 0xaa,0xaa,0xaa,0xaa,0xaa,0xaa\r | |
2976 | },\r | |
2977 | // 6\r | |
2978 | {0xaa,0xaa,0xaa,0xaa,0xaa,0xaa,\r | |
2979 | 0x80,0x00,0x00,0x00,0x00,0x00,\r | |
2980 | 0x80,0x00,0x00,0x00,0x00,0x00,\r | |
2981 | 0x80,0x00,0x00,0x00,0x00,0x00,\r | |
2982 | 0x80,0x00,0x00,0x00,0x00,0x00,\r | |
2983 | 0x80,0x00,0x01,0x54,0x00,0x00,\r | |
2984 | 0x80,0x00,0x05,0x00,0x00,0x00,\r | |
2985 | 0x80,0x00,0x14,0x00,0x00,0x00,\r | |
2986 | 0x80,0x00,0x14,0x00,0x00,0x00,\r | |
2987 | 0x80,0x00,0x15,0x54,0x00,0x00,\r | |
2988 | 0x80,0x00,0x15,0x05,0x00,0x00,\r | |
2989 | 0x80,0x00,0x14,0x05,0x00,0x00,\r | |
2990 | 0x80,0x00,0x14,0x05,0x00,0x00,\r | |
2991 | 0x80,0x00,0x14,0x05,0x00,0x00,\r | |
2992 | 0x80,0x00,0x05,0x54,0x00,0x00,\r | |
2993 | 0x80,0x00,0x00,0x00,0x00,0x00,\r | |
2994 | 0x80,0x00,0x00,0x00,0x00,0x00,\r | |
2995 | 0x80,0x00,0x00,0x00,0x00,0x00,\r | |
2996 | 0x80,0x00,0x00,0x00,0x00,0x00,\r | |
2997 | 0xaa,0xaa,0xaa,0xaa,0xaa,0xaa\r | |
2998 | },\r | |
2999 | // 7\r | |
3000 | {0xaa,0xaa,0xaa,0xaa,0xaa,0xaa,\r | |
3001 | 0x80,0x00,0x00,0x00,0x00,0x00,\r | |
3002 | 0x80,0x00,0x00,0x00,0x00,0x00,\r | |
3003 | 0x80,0x00,0x00,0x00,0x00,0x00,\r | |
3004 | 0x80,0x00,0x00,0x00,0x00,0x00,\r | |
3005 | 0x80,0x00,0x15,0x55,0x00,0x00,\r | |
3006 | 0x80,0x00,0x14,0x05,0x00,0x00,\r | |
3007 | 0x80,0x00,0x00,0x14,0x00,0x00,\r | |
3008 | 0x80,0x00,0x00,0x14,0x00,0x00,\r | |
3009 | 0x80,0x00,0x00,0x50,0x00,0x00,\r | |
3010 | 0x80,0x00,0x00,0x50,0x00,0x00,\r | |
3011 | 0x80,0x00,0x01,0x40,0x00,0x00,\r | |
3012 | 0x80,0x00,0x01,0x40,0x00,0x00,\r | |
3013 | 0x80,0x00,0x05,0x00,0x00,0x00,\r | |
3014 | 0x80,0x00,0x05,0x00,0x00,0x00,\r | |
3015 | 0x80,0x00,0x00,0x00,0x00,0x00,\r | |
3016 | 0x80,0x00,0x00,0x00,0x00,0x00,\r | |
3017 | 0x80,0x00,0x00,0x00,0x00,0x00,\r | |
3018 | 0x80,0x00,0x00,0x00,0x00,0x00,\r | |
3019 | 0xaa,0xaa,0xaa,0xaa,0xaa,0xaa\r | |
3020 | },\r | |
3021 | // 8\r | |
3022 | {0xaa,0xaa,0xaa,0xaa,0xaa,0xaa,\r | |
3023 | 0x80,0x00,0x00,0x00,0x00,0x00,\r | |
3024 | 0x80,0x00,0x00,0x00,0x00,0x00,\r | |
3025 | 0x80,0x00,0x00,0x00,0x00,0x00,\r | |
3026 | 0x80,0x00,0x00,0x00,0x00,0x00,\r | |
3027 | 0x80,0x00,0x05,0x54,0x00,0x00,\r | |
3028 | 0x80,0x00,0x14,0x05,0x00,0x00,\r | |
3029 | 0x80,0x00,0x14,0x05,0x00,0x00,\r | |
3030 | 0x80,0x00,0x14,0x05,0x00,0x00,\r | |
3031 | 0x80,0x00,0x05,0x54,0x00,0x00,\r | |
3032 | 0x80,0x00,0x14,0x05,0x00,0x00,\r | |
3033 | 0x80,0x00,0x14,0x05,0x00,0x00,\r | |
3034 | 0x80,0x00,0x14,0x05,0x00,0x00,\r | |
3035 | 0x80,0x00,0x14,0x05,0x00,0x00,\r | |
3036 | 0x80,0x00,0x05,0x54,0x00,0x00,\r | |
3037 | 0x80,0x00,0x00,0x00,0x00,0x00,\r | |
3038 | 0x80,0x00,0x00,0x00,0x00,0x00,\r | |
3039 | 0x80,0x00,0x00,0x00,0x00,0x00,\r | |
3040 | 0x80,0x00,0x00,0x00,0x00,0x00,\r | |
3041 | 0xaa,0xaa,0xaa,0xaa,0xaa,0xaa\r | |
3042 | },\r | |
3043 | // 9\r | |
3044 | {0xaa,0xaa,0xaa,0xaa,0xaa,0xaa,\r | |
3045 | 0x80,0x00,0x00,0x00,0x00,0x00,\r | |
3046 | 0x80,0x00,0x00,0x00,0x00,0x00,\r | |
3047 | 0x80,0x00,0x00,0x00,0x00,0x00,\r | |
3048 | 0x80,0x00,0x00,0x00,0x00,0x00,\r | |
3049 | 0x80,0x00,0x05,0x54,0x00,0x00,\r | |
3050 | 0x80,0x00,0x14,0x05,0x00,0x00,\r | |
3051 | 0x80,0x00,0x14,0x05,0x00,0x00,\r | |
3052 | 0x80,0x00,0x14,0x05,0x00,0x00,\r | |
3053 | 0x80,0x00,0x14,0x15,0x00,0x00,\r | |
3054 | 0x80,0x00,0x05,0x55,0x00,0x00,\r | |
3055 | 0x80,0x00,0x00,0x05,0x00,0x00,\r | |
3056 | 0x80,0x00,0x00,0x05,0x00,0x00,\r | |
3057 | 0x80,0x00,0x00,0x14,0x00,0x00,\r | |
3058 | 0x80,0x00,0x05,0x50,0x00,0x00,\r | |
3059 | 0x80,0x00,0x00,0x00,0x00,0x00,\r | |
3060 | 0x80,0x00,0x00,0x00,0x00,0x00,\r | |
3061 | 0x80,0x00,0x00,0x00,0x00,0x00,\r | |
3062 | 0x80,0x00,0x00,0x00,0x00,0x00,\r | |
3063 | 0xaa,0xaa,0xaa,0xaa,0xaa,0xaa\r | |
3064 | }\r | |
3065 | };\r | |
3066 | \r | |
3067 | ////////////////////////////////////////////////////////////////////////\r | |
3068 | \r | |
3069 | void PaintPicDot(unsigned char * p,unsigned char c)\r | |
3070 | {\r | |
3071 | if(c==0) {*p++=0x00;*p++=0x00;*p=0x00;return;}\r | |
3072 | if(c==1) {*p++=0xff;*p++=0xff;*p=0xff;return;}\r | |
3073 | if(c==2) {*p++=0x00;*p++=0x00;*p=0xff;return;}\r | |
3074 | }\r | |
3075 | \r | |
3076 | ////////////////////////////////////////////////////////////////////////\r | |
3077 | \r | |
3078 | void CALLBACK GPUgetScreenPic(unsigned char * pMem)\r | |
3079 | {\r | |
3080 | float XS,YS;int x,y,v;\r | |
3081 | unsigned char * ps, * px, * pf;\r | |
3082 | unsigned char c;\r | |
3083 | \r | |
3084 | if(!pGfxCardScreen)\r | |
3085 | {\r | |
3086 | glPixelStorei(GL_PACK_ALIGNMENT,1);\r | |
3087 | pGfxCardScreen=(unsigned char *)malloc(iResX*iResY*4);\r | |
3088 | }\r | |
3089 | \r | |
3090 | ps=pGfxCardScreen;\r | |
3091 | \r | |
3092 | glReadBuffer(GL_FRONT);\r | |
3093 | \r | |
3094 | glReadPixels(0,0,iResX,iResY,GL_RGB,GL_UNSIGNED_BYTE,ps);\r | |
3095 | \r | |
3096 | glReadBuffer(GL_BACK);\r | |
3097 | \r | |
3098 | XS=(float)iResX/128;\r | |
3099 | YS=(float)iResY/96;\r | |
3100 | pf=pMem;\r | |
3101 | \r | |
3102 | for(y=96;y>0;y--)\r | |
3103 | {\r | |
3104 | for(x=0;x<128;x++)\r | |
3105 | {\r | |
3106 | px=ps+(3*((int)((float)x * XS))+\r | |
3107 | (3*iResX)*((int)((float)y*YS)));\r | |
3108 | *(pf+0)=*(px+2);\r | |
3109 | *(pf+1)=*(px+1);\r | |
3110 | *(pf+2)=*(px+0);\r | |
3111 | pf+=3;\r | |
3112 | }\r | |
3113 | }\r | |
3114 | \r | |
3115 | /////////////////////////////////////////////////////////////////////\r | |
3116 | // generic number/border painter\r | |
3117 | \r | |
3118 | pf=pMem+(103*3);\r | |
3119 | \r | |
3120 | for(y=0;y<20;y++)\r | |
3121 | {\r | |
3122 | for(x=0;x<6;x++)\r | |
3123 | {\r | |
3124 | c=cFont[lSelectedSlot][x+y*6];\r | |
3125 | v=(c&0xc0)>>6;\r | |
3126 | PaintPicDot(pf,(unsigned char)v);pf+=3; // paint the dots into the rect\r | |
3127 | v=(c&0x30)>>4;\r | |
3128 | PaintPicDot(pf,(unsigned char)v);pf+=3;\r | |
3129 | v=(c&0x0c)>>2;\r | |
3130 | PaintPicDot(pf,(unsigned char)v);pf+=3;\r | |
3131 | v=c&0x03;\r | |
3132 | PaintPicDot(pf,(unsigned char)v);pf+=3;\r | |
3133 | }\r | |
3134 | pf+=104*3;\r | |
3135 | }\r | |
3136 | \r | |
3137 | pf=pMem;\r | |
3138 | for(x=0;x<128;x++)\r | |
3139 | {\r | |
3140 | *(pf+(95*128*3))=0x00;*pf++=0x00;\r | |
3141 | *(pf+(95*128*3))=0x00;*pf++=0x00;\r | |
3142 | *(pf+(95*128*3))=0xff;*pf++=0xff;\r | |
3143 | }\r | |
3144 | pf=pMem;\r | |
3145 | for(y=0;y<96;y++)\r | |
3146 | {\r | |
3147 | *(pf+(127*3))=0x00;*pf++=0x00;\r | |
3148 | *(pf+(127*3))=0x00;*pf++=0x00;\r | |
3149 | *(pf+(127*3))=0xff;*pf++=0xff;\r | |
3150 | pf+=127*3;\r | |
3151 | }\r | |
3152 | \r | |
3153 | }\r | |
3154 | \r | |
3155 | ////////////////////////////////////////////////////////////////////////\r | |
3156 | \r | |
3157 | void CALLBACK GPUshowScreenPic(unsigned char * pMem)\r | |
3158 | {\r | |
3159 | DestroyPic();\r | |
3160 | if(pMem==0) return;\r | |
3161 | CreatePic(pMem);\r | |
3162 | }\r | |
3163 | \r | |
3164 | ////////////////////////////////////////////////////////////////////////\r | |
3165 | \r | |
3166 | void CALLBACK GPUsetfix(uint32_t dwFixBits)\r | |
3167 | {\r | |
3168 | dwEmuFixes=dwFixBits;\r | |
3169 | }\r | |
3170 | \r | |
3171 | ////////////////////////////////////////////////////////////////////////\r | |
3172 | \r | |
3173 | void CALLBACK GPUvisualVibration(uint32_t iSmall, uint32_t iBig)\r | |
3174 | {\r | |
3175 | int iVibVal;\r | |
3176 | \r | |
3177 | if(PSXDisplay.DisplayModeNew.x) // calc min "shake pixel" from screen width\r | |
3178 | iVibVal=max(1,iResX/PSXDisplay.DisplayModeNew.x);\r | |
3179 | else iVibVal=1;\r | |
3180 | // big rumble: 4...15 sp ; small rumble 1...3 sp\r | |
3181 | if(iBig) iRumbleVal=max(4*iVibVal,min(15*iVibVal,((int)iBig *iVibVal)/10));\r | |
3182 | else iRumbleVal=max(1*iVibVal,min( 3*iVibVal,((int)iSmall*iVibVal)/10));\r | |
3183 | \r | |
3184 | srand(timeGetTime()); // init rand (will be used in BufferSwap)\r | |
3185 | \r | |
3186 | iRumbleTime=15; // let the rumble last 16 buffer swaps\r | |
3187 | }\r | |
3188 | \r | |
3189 | ////////////////////////////////////////////////////////////////////////\r | |
3190 | // main emu can set display infos (A/M/G/D) \r | |
3191 | ////////////////////////////////////////////////////////////////////////\r | |
3192 | \r | |
3193 | void CALLBACK GPUdisplayFlags(uint32_t dwFlags)\r | |
3194 | {\r | |
3195 | dwCoreFlags=dwFlags;\r | |
3196 | }\r |