98e75f2d |
1 | /* |
2 | * Glide64 - Glide video plugin for Nintendo 64 emulators. |
3 | * Copyright (c) 2002 Dave2001 |
4 | * Copyright (c) 2003-2009 Sergey 'Gonetz' Lipski |
5 | * |
6 | * This program is free software; you can redistribute it and/or modify |
7 | * it under the terms of the GNU General Public License as published by |
8 | * the Free Software Foundation; either version 2 of the License, or |
9 | * any later version. |
10 | * |
11 | * This program is distributed in the hope that it will be useful, |
12 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
13 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
14 | * GNU General Public License for more details. |
15 | * |
16 | * You should have received a copy of the GNU General Public License |
17 | * along with this program; if not, write to the Free Software |
18 | * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
19 | */ |
20 | |
21 | //**************************************************************** |
22 | // |
23 | // Glide64 - Glide Plugin for Nintendo 64 emulators |
24 | // Project started on December 29th, 2001 |
25 | // |
26 | // Authors: |
27 | // Dave2001, original author, founded the project in 2001, left it in 2002 |
28 | // Gugaman, joined the project in 2002, left it in 2002 |
29 | // Sergey 'Gonetz' Lipski, joined the project in 2002, main author since fall of 2002 |
30 | // Hiroshi 'KoolSmoky' Morii, joined the project in 2007 |
31 | // |
32 | //**************************************************************** |
33 | // |
34 | // To modify Glide64: |
35 | // * Write your name and (optional)email, commented by your work, so I know who did it, and so that you can find which parts you modified when it comes time to send it to me. |
36 | // * Do NOT send me the whole project or file that you modified. Take out your modified code sections, and tell me where to put them. If people sent the whole thing, I would have many different versions, but no idea how to combine them all. |
37 | // |
38 | //**************************************************************** |
39 | |
40 | void calc_light (VERTEX *v); |
41 | void calc_linear (VERTEX *v); |
42 | void calc_sphere (VERTEX *v); |
43 | |
44 | void math_init(); |
45 | #ifdef __ARM_NEON__ |
46 | float DotProductC(register float *v1, register float *v2); |
47 | void NormalizeVectorC(float *v); |
48 | void TransformVectorC(float *src, float *dst, float mat[4][4]); |
49 | void InverseTransformVectorC (float *src, float *dst, float mat[4][4]); |
50 | void MulMatricesC(float m1[4][4],float m2[4][4],float r[4][4]); |
51 | void MultMatrix_neon( float m0[4][4], float m1[4][4], float dest[4][4]); |
52 | void Normalize_neon(float v[3]); |
53 | float DotProduct_neon( float v0[3], float v1[3] ); |
54 | |
55 | #define MulMatrices MultMatrix_neon //MulMatricesC |
56 | #define TransformVector TransformVectorC |
57 | #define InverseTransformVector InverseTransformVectorC |
58 | #define DotProduct DotProductC //DotProduct_neon |
59 | #define NormalizeVector Normalize_neon //NormalizeVectorC |
60 | #else |
61 | typedef void (*MULMATRIX)(float m1[4][4],float m2[4][4],float r[4][4]); |
62 | extern MULMATRIX MulMatrices; |
63 | typedef void (*TRANSFORMVECTOR)(float *src,float *dst,float mat[4][4]); |
64 | extern TRANSFORMVECTOR TransformVector; |
65 | extern TRANSFORMVECTOR InverseTransformVector; |
66 | typedef float (*DOTPRODUCT)(register float *v1, register float *v2); |
67 | extern DOTPRODUCT DotProduct; |
68 | typedef void (*NORMALIZEVECTOR)(float *v); |
69 | extern NORMALIZEVECTOR NormalizeVector; |
70 | #endif |