98e75f2d |
1 | /* |
2 | * Glide64 - Glide video plugin for Nintendo 64 emulators. |
3 | * Copyright (c) 2002 Dave2001 |
4 | * Copyright (c) 2003-2009 Sergey 'Gonetz' Lipski |
5 | * |
6 | * This program is free software; you can redistribute it and/or modify |
7 | * it under the terms of the GNU General Public License as published by |
8 | * the Free Software Foundation; either version 2 of the License, or |
9 | * any later version. |
10 | * |
11 | * This program is distributed in the hope that it will be useful, |
12 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
13 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
14 | * GNU General Public License for more details. |
15 | * |
16 | * You should have received a copy of the GNU General Public License |
17 | * along with this program; if not, write to the Free Software |
18 | * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
19 | */ |
20 | |
21 | //**************************************************************** |
22 | // |
23 | // Glide64 - Glide Plugin for Nintendo 64 emulators |
24 | // Project started on December 29th, 2001 |
25 | // |
26 | // Authors: |
27 | // Dave2001, original author, founded the project in 2001, left it in 2002 |
28 | // Gugaman, joined the project in 2002, left it in 2002 |
29 | // Sergey 'Gonetz' Lipski, joined the project in 2002, main author since fall of 2002 |
30 | // Hiroshi 'KoolSmoky' Morii, joined the project in 2007 |
31 | // |
32 | //**************************************************************** |
33 | // |
34 | // To modify Glide64: |
35 | // * Write your name and (optional)email, commented by your work, so I know who did it, and so that you can find which parts you modified when it comes time to send it to me. |
36 | // * Do NOT send me the whole project or file that you modified. Take out your modified code sections, and tell me where to put them. If people sent the whole thing, I would have many different versions, but no idea how to combine them all. |
37 | // |
38 | //**************************************************************** |
39 | |
40 | #define SELECTED_NONE 0x00000000 |
41 | #define SELECTED_TRI 0x00000001 |
42 | #define SELECTED_TEX 0x00000002 |
43 | |
44 | typedef struct TEX_INFO_t |
45 | { |
46 | wxUint32 cur_cache[2]; // Current cache # |
47 | wxUint8 format; |
48 | wxUint8 size; |
49 | wxUint32 width, height; |
50 | wxUint16 line, wid; |
51 | wxUint8 palette; |
52 | wxUint8 clamp_s, clamp_t; |
53 | wxUint8 mirror_s, mirror_t; |
54 | wxUint8 mask_s, mask_t; |
55 | wxUint8 shift_s, shift_t; |
56 | wxUint16 ul_s, ul_t, lr_s, lr_t; |
57 | wxUint16 t_ul_s, t_ul_t, t_lr_s, t_lr_t; |
58 | float scale_s, scale_t; |
59 | int tmu; |
60 | } TEX_INFO; |
61 | |
62 | typedef struct TRI_INFO_t |
63 | { |
64 | wxUint32 nv; // Number of vertices |
65 | VERTEX *v; // Vertices (2d screen coords) of the triangle, used to outline |
66 | wxUint32 cycle1, cycle2, cycle_mode; // Combine mode at the time of rendering |
67 | wxUint8 uncombined; // which is uncombined: 0x01=color 0x02=alpha 0x03=both |
68 | wxUint32 geom_mode; // geometry mode flags |
69 | wxUint32 othermode_h; // setothermode_h flags |
70 | wxUint32 othermode_l; // setothermode_l flags |
71 | wxUint32 tri_n; // Triangle number |
72 | wxUint32 flags; |
73 | |
74 | int type; // 0-normal, 1-texrect, 2-fillrect |
75 | |
76 | // texture info |
77 | TEX_INFO t[2]; |
78 | |
79 | // colors |
80 | wxUint32 fog_color; |
81 | wxUint32 fill_color; |
82 | wxUint32 prim_color; |
83 | wxUint32 blend_color; |
84 | wxUint32 env_color; |
85 | wxUint32 prim_lodmin, prim_lodfrac; |
86 | |
87 | TRI_INFO_t *pNext; |
88 | } TRI_INFO; |
89 | |
90 | typedef struct DEBUGGER_t |
91 | { |
92 | int capture; // Capture moment for debugging? |
93 | |
94 | wxUint32 selected; // Selected object (see flags above) |
95 | TRI_INFO *tri_sel; |
96 | |
97 | wxUint32 tex_scroll; // texture scrolling |
98 | wxUint32 tex_sel; |
99 | |
100 | // CAPTURE INFORMATION |
101 | wxUint8 *screen; // Screen capture |
102 | TRI_INFO *tri_list; // Triangle information list |
103 | TRI_INFO *tri_last; // Last in the list (first in) |
104 | |
105 | wxUint32 tmu; // tmu # |
106 | |
107 | wxUint32 draw_mode; |
108 | |
109 | // Page number |
110 | int page; |
111 | |
112 | } GLIDE64_DEBUGGER; |
113 | |
114 | #define PAGE_GENERAL 0 |
115 | #define PAGE_TEX1 1 |
116 | #define PAGE_TEX2 2 |
117 | #define PAGE_COLORS 3 |
118 | #define PAGE_FBL 4 |
119 | #define PAGE_OTHERMODE_L 5 |
120 | #define PAGE_OTHERMODE_H 6 |
121 | #define PAGE_TEXELS 7 |
122 | #define PAGE_COORDS 8 |
123 | #define PAGE_TEX_INFO 9 |
124 | |
125 | #define TRI_TRIANGLE 0 |
126 | #define TRI_TEXRECT 1 |
127 | #define TRI_FILLRECT 2 |
128 | #define TRI_BACKGROUND 3 |
129 | |
130 | extern GLIDE64_DEBUGGER _debugger; |
131 | |
132 | void debug_init (); |
133 | void debug_capture (); |
134 | void debug_cacheviewer (); |
135 | void debug_mouse (); |
136 | void debug_keys (); |
137 | void output (float x, float y, int scale, const char *fmt, ...); |