98e75f2d |
1 | /* |
2 | * Glide64 - Glide video plugin for Nintendo 64 emulators. |
3 | * Copyright (c) 2002 Dave2001 |
4 | * Copyright (c) 2003-2009 Sergey 'Gonetz' Lipski |
5 | * |
6 | * This program is free software; you can redistribute it and/or modify |
7 | * it under the terms of the GNU General Public License as published by |
8 | * the Free Software Foundation; either version 2 of the License, or |
9 | * any later version. |
10 | * |
11 | * This program is distributed in the hope that it will be useful, |
12 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
13 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
14 | * GNU General Public License for more details. |
15 | * |
16 | * You should have received a copy of the GNU General Public License |
17 | * along with this program; if not, write to the Free Software |
18 | * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
19 | */ |
20 | |
21 | #ifdef _WIN32 |
22 | #include <windows.h> |
23 | #else // _WIN32 |
24 | #include <string.h> |
25 | #include <stdlib.h> |
26 | #endif // _WIN32 |
27 | #include <math.h> |
28 | #include <stdio.h> |
29 | #include "glide.h" |
30 | #include "main.h" |
31 | |
32 | #define GLchar char |
33 | |
34 | void vbo_draw(); |
35 | |
36 | static int fct[4], source0[4], operand0[4], source1[4], operand1[4], source2[4], operand2[4]; |
37 | static int fcta[4],sourcea0[4],operanda0[4],sourcea1[4],operanda1[4],sourcea2[4],operanda2[4]; |
38 | static int alpha_ref, alpha_func; |
39 | bool alpha_test = 0; |
40 | |
41 | float texture_env_color[4]; |
42 | float ccolor0[4]; |
43 | float ccolor1[4]; |
44 | static float chroma_color[4]; |
45 | int fog_enabled; |
46 | static int chroma_enabled; |
47 | static int chroma_other_color; |
48 | static int chroma_other_alpha; |
49 | static int dither_enabled; |
50 | int blackandwhite0; |
51 | int blackandwhite1; |
52 | |
53 | float fogStart,fogEnd; |
54 | float fogColor[4]; |
55 | |
56 | #ifdef _WIN32 |
57 | static float farF; |
58 | static float nearF; |
59 | #endif // _WIN32 |
60 | |
61 | int need_lambda[2]; |
62 | float lambda_color[2][4]; |
63 | |
64 | // shaders variables |
65 | int need_to_compile; |
66 | |
67 | static GLuint fragment_shader_object; |
68 | static GLuint fragment_depth_shader_object; |
69 | static GLuint vertex_shader_object; |
70 | static GLuint program_object_default; |
71 | static GLuint program_object_depth; |
72 | static GLuint program_object; |
73 | static int constant_color_location; |
74 | static int ccolor0_location; |
75 | static int ccolor1_location; |
76 | static int first_color = 1; |
77 | static int first_alpha = 1; |
78 | static int first_texture0 = 1; |
79 | static int first_texture1 = 1; |
80 | static int tex0_combiner_ext = 0; |
81 | static int tex1_combiner_ext = 0; |
82 | static int c_combiner_ext = 0; |
83 | static int a_combiner_ext = 0; |
84 | |
85 | #define GLSL_VERSION "100" |
86 | |
87 | #define SHADER_HEADER \ |
88 | "#version " GLSL_VERSION " \n" \ |
89 | "#define gl_Color vFrontColor \n" \ |
90 | "#define gl_FrontColor vFrontColor \n" \ |
91 | "#define gl_TexCoord vTexCoord \n" |
92 | |
93 | #define SHADER_VARYING \ |
94 | "varying highp vec4 gl_FrontColor; \n" \ |
95 | "varying highp vec4 gl_TexCoord[4]; \n" |
96 | |
97 | static const char* fragment_shader_header = |
98 | SHADER_HEADER |
99 | "precision lowp float; \n" |
100 | "uniform sampler2D texture0; \n" |
101 | "uniform sampler2D texture1; \n" |
102 | "uniform sampler2D ditherTex; \n" |
103 | "uniform vec4 constant_color; \n" |
104 | "uniform vec4 ccolor0; \n" |
105 | "uniform vec4 ccolor1; \n" |
106 | "uniform vec4 chroma_color; \n" |
107 | "uniform float lambda; \n" |
108 | "uniform vec3 fogColor; \n" |
109 | "uniform float alphaRef; \n" |
110 | SHADER_VARYING |
111 | " \n" |
112 | "void test_chroma(vec4 ctexture1); \n" |
113 | " \n" |
114 | " \n" |
115 | "void main() \n" |
116 | "{ \n" |
117 | ; |
118 | |
119 | // using gl_FragCoord is terribly slow on ATI and varying variables don't work for some unknown |
120 | // reason, so we use the unused components of the texture2 coordinates |
121 | static const char* fragment_shader_dither = |
122 | " \n" |
123 | /*" float dithx = (gl_TexCoord[2].b + 1.0)*0.5*1000.0; \n" |
124 | " float dithy = (gl_TexCoord[2].a + 1.0)*0.5*1000.0; \n" |
125 | " if(texture2D(ditherTex, vec2((dithx-32.0*floor(dithx/32.0))/32.0, \n" |
126 | " (dithy-32.0*floor(dithy/32.0))/32.0)).a > 0.5) discard; \n"*/ |
127 | ; |
128 | |
129 | static const char* fragment_shader_default = |
130 | " gl_FragColor = texture2D(texture0, vec2(gl_TexCoord[0])); \n" |
131 | ; |
132 | |
133 | static const char* fragment_shader_readtex0color = |
134 | " vec4 readtex0 = texture2D(texture0, vec2(gl_TexCoord[0])); \n" |
135 | ; |
136 | |
137 | static const char* fragment_shader_readtex0bw = |
138 | " vec4 readtex0 = texture2D(texture0, vec2(gl_TexCoord[0])); \n" |
139 | " readtex0 = vec4(vec3(readtex0.b), \n" |
140 | " readtex0.r + readtex0.g * 8.0 / 256.0); \n" |
141 | ; |
142 | static const char* fragment_shader_readtex0bw_2 = |
143 | " vec4 readtex0 = vec4(dot(texture2D(texture0, vec2(gl_TexCoord[0])), vec4(1.0/3, 1.0/3, 1.0/3, 0))); \n" |
144 | ; |
145 | |
146 | static const char* fragment_shader_readtex1color = |
147 | " vec4 readtex1 = texture2D(texture1, vec2(gl_TexCoord[1])); \n" |
148 | ; |
149 | |
150 | static const char* fragment_shader_readtex1bw = |
151 | " vec4 readtex1 = texture2D(texture1, vec2(gl_TexCoord[1])); \n" |
152 | " readtex1 = vec4(vec3(readtex1.b), \n" |
153 | " readtex1.r + readtex1.g * 8.0 / 256.0); \n" |
154 | ; |
155 | static const char* fragment_shader_readtex1bw_2 = |
156 | " vec4 readtex1 = vec4(dot(texture2D(texture1, vec2(gl_TexCoord[1])), vec4(1.0/3, 1.0/3, 1.0/3, 0))); \n" |
157 | ; |
158 | |
159 | static const char* fragment_shader_fog = |
160 | " float fog; \n" |
161 | " fog = gl_TexCoord[0].b; \n" |
162 | " gl_FragColor.rgb = mix(fogColor, gl_FragColor.rgb, fog); \n" |
163 | ; |
164 | |
165 | static const char* fragment_shader_end = |
166 | "if(gl_FragColor.a <= alphaRef) {discard;} \n" |
167 | " \n" |
168 | "} \n" |
169 | ; |
170 | |
171 | static const char* fragment_shader_alt_end = |
172 | " \n" |
173 | "} \n" |
174 | ; |
175 | |
176 | static const char* vertex_shader = |
177 | SHADER_HEADER |
178 | "#define Z_MAX 65536.0 \n" |
179 | "attribute highp vec4 aVertex; \n" |
180 | "attribute mediump vec4 aColor; \n" //*SEB* highp -> lowp |
181 | "attribute highp vec4 aMultiTexCoord0; \n" |
182 | "attribute highp vec4 aMultiTexCoord1; \n" |
183 | "attribute float aFog; \n" |
184 | "uniform vec3 vertexOffset; \n" //Moved some calculations from grDrawXXX to shader |
185 | "uniform vec4 textureSizes; \n" |
186 | "uniform vec3 fogModeEndScale; \n" //0 = Mode, 1 = gl_Fog.end, 2 = gl_Fog.scale |
187 | SHADER_VARYING |
188 | " \n" |
189 | "void main() \n" |
190 | "{ \n" |
191 | " float q = aVertex.w; \n" |
192 | " float invertY = vertexOffset.z; \n" //Usually 1.0 but -1.0 when rendering to a texture (see inverted_culling grRenderBuffer) |
193 | " gl_Position.x = (aVertex.x - vertexOffset.x) / vertexOffset.x; \n" |
194 | " gl_Position.y = invertY *-(aVertex.y - vertexOffset.y) / vertexOffset.y; \n" |
195 | " gl_Position.z = aVertex.z / Z_MAX; \n" |
196 | " gl_Position.w = 1.0; \n" |
197 | " gl_Position /= q; \n" |
198 | " gl_FrontColor = aColor.bgra; \n" |
199 | " \n" |
200 | " gl_TexCoord[0] = vec4(aMultiTexCoord0.xy / q / textureSizes.xy,0,1); \n" |
201 | " gl_TexCoord[1] = vec4(aMultiTexCoord1.xy / q / textureSizes.zw,0,1); \n" |
202 | " \n" |
203 | " float fogV = (1.0 / mix(q,aFog,fogModeEndScale[0])) / 255.0; \n" |
204 | " //if(fogMode == 2) { \n" |
205 | " // fogV = 1.0 / aFog / 255 \n" |
206 | " //} \n" |
207 | " \n" |
208 | " float f = (fogModeEndScale[1] - fogV) * fogModeEndScale[2]; \n" |
209 | " f = clamp(f, 0.0, 1.0); \n" |
210 | " gl_TexCoord[0].b = f; \n" |
211 | " gl_TexCoord[2].b = aVertex.x; \n" |
212 | " gl_TexCoord[2].a = aVertex.y; \n" |
213 | "} \n" |
214 | ; |
215 | |
216 | static char fragment_shader_color_combiner[1024]; |
217 | static char fragment_shader_alpha_combiner[1024]; |
218 | static char fragment_shader_texture1[1024]; |
219 | static char fragment_shader_texture0[1024]; |
220 | static char fragment_shader_chroma[1024]; |
221 | static char shader_log[2048]; |
222 | |
223 | void check_compile(GLuint shader) |
224 | { |
225 | GLint success; |
226 | glGetShaderiv(shader,GL_COMPILE_STATUS,&success); |
227 | if(!success) |
228 | { |
229 | char log[1024]; |
230 | glGetShaderInfoLog(shader,1024,NULL,log); |
231 | LOGINFO(log); |
232 | } |
233 | } |
234 | |
235 | void check_link(GLuint program) |
236 | { |
237 | GLint success; |
238 | glGetProgramiv(program,GL_LINK_STATUS,&success); |
239 | if(!success) |
240 | { |
241 | char log[1024]; |
242 | glGetProgramInfoLog(program,1024,NULL,log); |
243 | LOGINFO(log); |
244 | } |
245 | } |
246 | |
247 | void init_combiner() |
248 | { |
249 | int texture[4] = {0, 0, 0, 0}; |
250 | |
251 | glActiveTexture(GL_TEXTURE0); |
252 | glEnable(GL_TEXTURE_2D); |
253 | |
254 | // creating a fake texture |
255 | glBindTexture(GL_TEXTURE_2D, default_texture); |
256 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, texture); |
257 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
258 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
259 | |
260 | glActiveTexture(GL_TEXTURE1); |
261 | glBindTexture(GL_TEXTURE_2D, default_texture); |
262 | glEnable(GL_TEXTURE_2D); |
263 | |
264 | int texture0_location; |
265 | int texture1_location; |
266 | char *fragment_shader; |
267 | int log_length; |
268 | |
269 | //#ifndef ANDROID |
270 | // depth shader |
271 | fragment_depth_shader_object = glCreateShader(GL_FRAGMENT_SHADER); |
272 | |
273 | char s[128]; |
274 | // ZIGGY convert a 565 texture into depth component |
275 | sprintf(s, "gl_FragDepth = dot(texture2D(texture0, vec2(gl_TexCoord[0])), vec4(31*64*32, 63*32, 31, 0))*%g + %g; \n", zscale/2/65535.0, 1-zscale/2); |
276 | fragment_shader = (char*)malloc(strlen(fragment_shader_header)+ |
277 | strlen(s)+ |
278 | strlen(fragment_shader_end)+1); |
279 | strcpy(fragment_shader, fragment_shader_header); |
280 | strcat(fragment_shader, s); |
281 | strcat(fragment_shader, fragment_shader_end); |
282 | glShaderSource(fragment_depth_shader_object, 1, (const GLchar**)&fragment_shader, NULL); |
283 | free(fragment_shader); |
284 | |
285 | glCompileShader(fragment_depth_shader_object); |
286 | check_compile(fragment_depth_shader_object); |
287 | //#endif |
288 | |
289 | // default shader |
290 | fragment_shader_object = glCreateShader(GL_FRAGMENT_SHADER); |
291 | |
292 | fragment_shader = (char*)malloc(strlen(fragment_shader_header)+ |
293 | strlen(fragment_shader_default)+ |
294 | strlen(fragment_shader_alt_end)+1); |
295 | strcpy(fragment_shader, fragment_shader_header); |
296 | strcat(fragment_shader, fragment_shader_default); |
297 | strcat(fragment_shader, fragment_shader_alt_end); /*SEB*/ |
298 | glShaderSource(fragment_shader_object, 1, (const GLchar**)&fragment_shader, NULL); |
299 | free(fragment_shader); |
300 | |
301 | glCompileShader(fragment_shader_object); |
302 | check_compile(fragment_shader_object); |
303 | |
304 | vertex_shader_object = glCreateShader(GL_VERTEX_SHADER); |
305 | glShaderSource(vertex_shader_object, 1, &vertex_shader, NULL); |
306 | glCompileShader(vertex_shader_object); |
307 | check_compile(vertex_shader_object); |
308 | |
309 | // depth program |
310 | program_object = glCreateProgram(); |
311 | program_object_depth = program_object; |
312 | glAttachShader(program_object, fragment_depth_shader_object); |
313 | glAttachShader(program_object, vertex_shader_object); |
314 | |
315 | glBindAttribLocation(program_object,POSITION_ATTR,"aPosition"); |
316 | glBindAttribLocation(program_object,COLOUR_ATTR,"aColor"); |
317 | glBindAttribLocation(program_object,TEXCOORD_0_ATTR,"aMultiTexCoord0"); |
318 | glBindAttribLocation(program_object,TEXCOORD_1_ATTR,"aMultiTexCoord1"); |
319 | glBindAttribLocation(program_object,FOG_ATTR,"aFog"); |
320 | |
321 | glLinkProgram(program_object); |
322 | check_link(program_object); |
323 | glUseProgram(program_object); |
324 | |
325 | texture0_location = glGetUniformLocation(program_object, "texture0"); |
326 | texture1_location = glGetUniformLocation(program_object, "texture1"); |
327 | glUniform1i(texture0_location, 0); |
328 | glUniform1i(texture1_location, 1); |
329 | |
330 | // default program |
331 | program_object = glCreateProgram(); |
332 | program_object_default = program_object; |
333 | glAttachShader(program_object, fragment_shader_object); |
334 | glAttachShader(program_object, vertex_shader_object); |
335 | |
336 | glBindAttribLocation(program_object,POSITION_ATTR,"aPosition"); |
337 | glBindAttribLocation(program_object,COLOUR_ATTR,"aColor"); |
338 | glBindAttribLocation(program_object,TEXCOORD_0_ATTR,"aMultiTexCoord0"); |
339 | glBindAttribLocation(program_object,TEXCOORD_1_ATTR,"aMultiTexCoord1"); |
340 | glBindAttribLocation(program_object,FOG_ATTR,"aFog"); |
341 | |
342 | glLinkProgram(program_object); |
343 | check_link(program_object); |
344 | glUseProgram(program_object); |
345 | |
346 | texture0_location = glGetUniformLocation(program_object, "texture0"); |
347 | texture1_location = glGetUniformLocation(program_object, "texture1"); |
348 | glUniform1i(texture0_location, 0); |
349 | glUniform1i(texture1_location, 1); |
350 | |
351 | strcpy(fragment_shader_color_combiner, ""); |
352 | strcpy(fragment_shader_alpha_combiner, ""); |
353 | strcpy(fragment_shader_texture1, "vec4 ctexture1 = texture2D(texture0, vec2(gl_TexCoord[0])); \n"); |
354 | strcpy(fragment_shader_texture0, ""); |
355 | |
356 | first_color = 1; |
357 | first_alpha = 1; |
358 | first_texture0 = 1; |
359 | first_texture1 = 1; |
360 | need_to_compile = 0; |
361 | fog_enabled = 0; |
362 | chroma_enabled = 0; |
363 | dither_enabled = 0; |
364 | blackandwhite0 = 0; |
365 | blackandwhite1 = 0; |
366 | } |
367 | |
368 | void compile_chroma_shader() |
369 | { |
370 | strcpy(fragment_shader_chroma, "\nvoid test_chroma(vec4 ctexture1)\n{\n"); |
371 | |
372 | switch(chroma_other_alpha) |
373 | { |
374 | case GR_COMBINE_OTHER_ITERATED: |
375 | strcat(fragment_shader_chroma, "float alpha = gl_Color.a; \n"); |
376 | break; |
377 | case GR_COMBINE_OTHER_TEXTURE: |
378 | strcat(fragment_shader_chroma, "float alpha = ctexture1.a; \n"); |
379 | break; |
380 | case GR_COMBINE_OTHER_CONSTANT: |
381 | strcat(fragment_shader_chroma, "float alpha = constant_color.a; \n"); |
382 | break; |
383 | default: |
384 | display_warning("unknown compile_choma_shader_alpha : %x", chroma_other_alpha); |
385 | } |
386 | |
387 | switch(chroma_other_color) |
388 | { |
389 | case GR_COMBINE_OTHER_ITERATED: |
390 | strcat(fragment_shader_chroma, "vec4 color = vec4(vec3(gl_Color),alpha); \n"); |
391 | break; |
392 | case GR_COMBINE_OTHER_TEXTURE: |
393 | strcat(fragment_shader_chroma, "vec4 color = vec4(vec3(ctexture1),alpha); \n"); |
394 | break; |
395 | case GR_COMBINE_OTHER_CONSTANT: |
396 | strcat(fragment_shader_chroma, "vec4 color = vec4(vec3(constant_color),alpha); \n"); |
397 | break; |
398 | default: |
399 | display_warning("unknown compile_choma_shader_alpha : %x", chroma_other_color); |
400 | } |
401 | |
402 | strcat(fragment_shader_chroma, "if (color.rgb == chroma_color.rgb) discard; \n"); |
403 | strcat(fragment_shader_chroma, "}"); |
404 | } |
405 | |
406 | typedef struct _shader_program_key |
407 | { |
408 | int color_combiner; |
409 | int alpha_combiner; |
410 | int texture0_combiner; |
411 | int texture1_combiner; |
412 | int texture0_combinera; |
413 | int texture1_combinera; |
414 | int fog_enabled; |
415 | int chroma_enabled; |
416 | int dither_enabled; |
417 | int blackandwhite0; |
418 | int blackandwhite1; |
419 | int alpha_test; //*SEB* |
420 | GLuint fragment_shader_object; |
421 | GLuint program_object; |
422 | int texture0_location; |
423 | int texture1_location; |
424 | int vertexOffset_location; |
425 | int textureSizes_location; |
426 | int fogModeEndScale_location; |
427 | int fogColor_location; |
428 | int alphaRef_location; |
429 | int ditherTex_location; |
430 | int chroma_color_location; |
431 | } shader_program_key; |
432 | |
433 | static shader_program_key* shader_programs = NULL; |
434 | static int number_of_programs = 0; |
435 | static int color_combiner_key; |
436 | static int alpha_combiner_key; |
437 | static int texture0_combiner_key; |
438 | static int texture1_combiner_key; |
439 | static int texture0_combinera_key; |
440 | static int texture1_combinera_key; |
441 | |
442 | void update_uniforms(shader_program_key prog) |
443 | { |
444 | glUniform1i(prog.texture0_location, 0); |
445 | glUniform1i(prog.texture1_location, 1); |
446 | |
447 | glUniform3f(prog.vertexOffset_location,widtho,heighto,inverted_culling ? -1.0f : 1.0f); |
448 | glUniform4f(prog.textureSizes_location,tex0_width,tex0_height,tex1_width,tex1_height); |
449 | |
450 | glUniform3f(prog.fogModeEndScale_location, |
451 | fog_enabled != 2 ? 0.0f : 1.0f, |
452 | fogEnd, |
453 | 1.0f / (fogEnd - fogStart) |
454 | ); |
455 | |
456 | if(prog.fogColor_location != -1) |
457 | { |
458 | glUniform3f(prog.fogColor_location,fogColor[0],fogColor[1],fogColor[2]); |
459 | } |
460 | |
461 | glUniform1f(prog.alphaRef_location,alpha_test ? alpha_ref/255.0f : -1.0f); |
462 | |
463 | constant_color_location = glGetUniformLocation(program_object, "constant_color"); |
464 | glUniform4f(constant_color_location, texture_env_color[0], texture_env_color[1], |
465 | texture_env_color[2], texture_env_color[3]); |
466 | |
467 | ccolor0_location = glGetUniformLocation(program_object, "ccolor0"); |
468 | glUniform4f(ccolor0_location, ccolor0[0], ccolor0[1], ccolor0[2], ccolor0[3]); |
469 | |
470 | ccolor1_location = glGetUniformLocation(program_object, "ccolor1"); |
471 | glUniform4f(ccolor1_location, ccolor1[0], ccolor1[1], ccolor1[2], ccolor1[3]); |
472 | |
473 | glUniform4f(prog.chroma_color_location, chroma_color[0], chroma_color[1], |
474 | chroma_color[2], chroma_color[3]); |
475 | |
476 | if(dither_enabled) |
477 | { |
478 | glUniform1i(prog.ditherTex_location, 2); |
479 | } |
480 | |
481 | set_lambda(); |
482 | } |
483 | |
484 | void disable_textureSizes() |
485 | { |
486 | int textureSizes_location = glGetUniformLocation(program_object_default,"textureSizes"); |
487 | glUniform4f(textureSizes_location,1,1,1,1); |
488 | } |
489 | |
490 | void compile_shader() |
491 | { |
492 | int texture0_location; |
493 | int texture1_location; |
494 | int ditherTex_location; |
495 | int vertexOffset_location; |
496 | int textureSizes_location; |
497 | char *fragment_shader; |
498 | int i; |
499 | int chroma_color_location; |
500 | int log_length; |
501 | |
502 | int noalpha; |
503 | |
504 | need_to_compile = 0; |
505 | |
506 | for(i=0; i<number_of_programs; i++) |
507 | { |
508 | shader_program_key prog = shader_programs[i]; |
509 | if(prog.color_combiner == color_combiner_key && |
510 | prog.alpha_combiner == alpha_combiner_key && |
511 | prog.texture0_combiner == texture0_combiner_key && |
512 | prog.texture1_combiner == texture1_combiner_key && |
513 | prog.texture0_combinera == texture0_combinera_key && |
514 | prog.texture1_combinera == texture1_combinera_key && |
515 | prog.fog_enabled == fog_enabled && |
516 | prog.alpha_test == alpha_test && //*SEB* |
517 | prog.chroma_enabled == chroma_enabled && |
518 | prog.dither_enabled == dither_enabled && |
519 | prog.blackandwhite0 == blackandwhite0 && |
520 | prog.blackandwhite1 == blackandwhite1) |
521 | { |
522 | program_object = shader_programs[i].program_object; |
523 | glUseProgram(program_object); |
524 | update_uniforms(prog); |
525 | return; |
526 | } |
527 | } |
528 | |
529 | if(shader_programs != NULL) { |
530 | if ((number_of_programs+1)>1024) |
531 | shader_programs = (shader_program_key*)realloc(shader_programs, (number_of_programs+1)*sizeof(shader_program_key)); |
532 | } |
533 | else |
534 | shader_programs = (shader_program_key*)malloc(sizeof(shader_program_key)*1024); |
535 | //printf("number of shaders %d\n", number_of_programs); |
536 | |
537 | shader_programs[number_of_programs].color_combiner = color_combiner_key; |
538 | shader_programs[number_of_programs].alpha_combiner = alpha_combiner_key; |
539 | shader_programs[number_of_programs].texture0_combiner = texture0_combiner_key; |
540 | shader_programs[number_of_programs].texture1_combiner = texture1_combiner_key; |
541 | shader_programs[number_of_programs].texture0_combinera = texture0_combinera_key; |
542 | shader_programs[number_of_programs].texture1_combinera = texture1_combinera_key; |
543 | shader_programs[number_of_programs].fog_enabled = fog_enabled; |
544 | shader_programs[number_of_programs].chroma_enabled = chroma_enabled; |
545 | shader_programs[number_of_programs].dither_enabled = dither_enabled; |
546 | shader_programs[number_of_programs].blackandwhite0 = blackandwhite0; |
547 | shader_programs[number_of_programs].blackandwhite1 = blackandwhite1; |
548 | shader_programs[number_of_programs].alpha_test = alpha_test; //*SEB* |
549 | |
550 | if(chroma_enabled) |
551 | { |
552 | strcat(fragment_shader_texture1, "test_chroma(ctexture1); \n"); |
553 | compile_chroma_shader(); |
554 | } |
555 | |
556 | fragment_shader = (char*)malloc(4096); |
557 | |
558 | strcpy(fragment_shader, fragment_shader_header); |
559 | if(dither_enabled) strcat(fragment_shader, fragment_shader_dither); |
560 | switch (blackandwhite0) { |
561 | case 1: strcat(fragment_shader, fragment_shader_readtex0bw); break; |
562 | case 2: strcat(fragment_shader, fragment_shader_readtex0bw_2); break; |
563 | default: strcat(fragment_shader, fragment_shader_readtex0color); |
564 | } |
565 | switch (blackandwhite1) { |
566 | case 1: strcat(fragment_shader, fragment_shader_readtex1bw); break; |
567 | case 2: strcat(fragment_shader, fragment_shader_readtex1bw_2); break; |
568 | default: strcat(fragment_shader, fragment_shader_readtex1color); |
569 | } |
570 | strcat(fragment_shader, fragment_shader_texture0); |
571 | strcat(fragment_shader, fragment_shader_texture1); |
572 | strcat(fragment_shader, fragment_shader_color_combiner); |
573 | strcat(fragment_shader, fragment_shader_alpha_combiner); |
574 | if(fog_enabled) strcat(fragment_shader, fragment_shader_fog); |
575 | if (alpha_test) |
576 | strcat(fragment_shader, fragment_shader_end); |
577 | else |
578 | strcat(fragment_shader, fragment_shader_alt_end); //*SEB* |
579 | if(chroma_enabled) strcat(fragment_shader, fragment_shader_chroma); |
580 | |
581 | shader_programs[number_of_programs].fragment_shader_object = glCreateShader(GL_FRAGMENT_SHADER); |
582 | glShaderSource(shader_programs[number_of_programs].fragment_shader_object, 1, (const GLchar**)&fragment_shader, NULL); |
583 | |
584 | glCompileShader(shader_programs[number_of_programs].fragment_shader_object); |
585 | check_compile(shader_programs[number_of_programs].fragment_shader_object); |
586 | |
587 | program_object = glCreateProgram(); |
588 | shader_programs[number_of_programs].program_object = program_object; |
589 | |
590 | glBindAttribLocation(program_object,POSITION_ATTR,"aPosition"); |
591 | glBindAttribLocation(program_object,COLOUR_ATTR,"aColor"); |
592 | glBindAttribLocation(program_object,TEXCOORD_0_ATTR,"aMultiTexCoord0"); |
593 | glBindAttribLocation(program_object,TEXCOORD_1_ATTR,"aMultiTexCoord1"); |
594 | glBindAttribLocation(program_object,FOG_ATTR,"aFog"); |
595 | |
596 | glAttachShader(program_object, shader_programs[number_of_programs].fragment_shader_object); |
597 | glAttachShader(program_object, vertex_shader_object); |
598 | |
599 | glLinkProgram(program_object); |
600 | check_link(program_object); |
601 | glUseProgram(program_object); |
602 | |
603 | |
604 | shader_programs[number_of_programs].texture0_location = glGetUniformLocation(program_object, "texture0"); |
605 | shader_programs[number_of_programs].texture1_location = glGetUniformLocation(program_object, "texture1"); |
606 | shader_programs[number_of_programs].vertexOffset_location = glGetUniformLocation(program_object, "vertexOffset"); |
607 | shader_programs[number_of_programs].textureSizes_location = glGetUniformLocation(program_object, "textureSizes"); |
608 | shader_programs[number_of_programs].fogModeEndScale_location = glGetUniformLocation(program_object, "fogModeEndScale"); |
609 | shader_programs[number_of_programs].fogColor_location = glGetUniformLocation(program_object, "fogColor"); |
610 | shader_programs[number_of_programs].alphaRef_location = glGetUniformLocation(program_object, "alphaRef"); |
611 | |
612 | update_uniforms(shader_programs[number_of_programs]); |
613 | |
614 | number_of_programs++; |
615 | } |
616 | |
617 | void free_combiners() |
618 | { |
619 | free(shader_programs); |
620 | shader_programs = NULL; |
621 | number_of_programs = 0; |
622 | } |
623 | |
624 | void set_copy_shader() |
625 | { |
626 | int texture0_location; |
627 | int alphaRef_location; |
628 | |
629 | glUseProgram(program_object_default); |
630 | texture0_location = glGetUniformLocation(program_object_default, "texture0"); |
631 | glUniform1i(texture0_location, 0); |
632 | |
633 | alphaRef_location = glGetUniformLocation(program_object_default, "alphaRef"); |
634 | if(alphaRef_location != -1) |
635 | glUniform1f(alphaRef_location,alpha_test ? alpha_ref/255.0f : -1.0f); |
636 | } |
637 | |
638 | void set_depth_shader() |
639 | { |
640 | int texture0_location; |
641 | int alphaRef_location; |
642 | |
643 | glUseProgram(program_object_depth); |
644 | texture0_location = glGetUniformLocation(program_object_depth, "texture0"); |
645 | glUniform1i(texture0_location, 0); |
646 | |
647 | alphaRef_location = glGetUniformLocation(program_object_depth, "alphaRef"); |
648 | if(alphaRef_location != -1) |
649 | glUniform1f(alphaRef_location,alpha_test ? alpha_ref/255.0f : -1.0f); |
650 | } |
651 | |
652 | void set_lambda() |
653 | { |
654 | int lambda_location = glGetUniformLocation(program_object, "lambda"); |
655 | glUniform1f(lambda_location, lambda); |
656 | } |
657 | |
658 | FX_ENTRY void FX_CALL |
659 | grConstantColorValue( GrColor_t value ) |
660 | { |
661 | LOG("grConstantColorValue(%d)\r\n", value); |
662 | switch(lfb_color_fmt) |
663 | { |
664 | case GR_COLORFORMAT_ARGB: |
665 | texture_env_color[3] = ((value >> 24) & 0xFF) / 255.0f; |
666 | texture_env_color[0] = ((value >> 16) & 0xFF) / 255.0f; |
667 | texture_env_color[1] = ((value >> 8) & 0xFF) / 255.0f; |
668 | texture_env_color[2] = (value & 0xFF) / 255.0f; |
669 | break; |
670 | case GR_COLORFORMAT_RGBA: |
671 | texture_env_color[0] = ((value >> 24) & 0xFF) / 255.0f; |
672 | texture_env_color[1] = ((value >> 16) & 0xFF) / 255.0f; |
673 | texture_env_color[2] = ((value >> 8) & 0xFF) / 255.0f; |
674 | texture_env_color[3] = (value & 0xFF) / 255.0f; |
675 | break; |
676 | default: |
677 | display_warning("grConstantColorValue: unknown color format : %x", lfb_color_fmt); |
678 | } |
679 | |
680 | vbo_draw(); |
681 | |
682 | constant_color_location = glGetUniformLocation(program_object, "constant_color"); |
683 | glUniform4f(constant_color_location, texture_env_color[0], texture_env_color[1], |
684 | texture_env_color[2], texture_env_color[3]); |
685 | } |
686 | |
687 | void writeGLSLColorOther(int other) |
688 | { |
689 | switch(other) |
690 | { |
691 | case GR_COMBINE_OTHER_ITERATED: |
692 | strcat(fragment_shader_color_combiner, "vec4 color_other = gl_Color; \n"); |
693 | break; |
694 | case GR_COMBINE_OTHER_TEXTURE: |
695 | strcat(fragment_shader_color_combiner, "vec4 color_other = ctexture1; \n"); |
696 | break; |
697 | case GR_COMBINE_OTHER_CONSTANT: |
698 | strcat(fragment_shader_color_combiner, "vec4 color_other = constant_color; \n"); |
699 | break; |
700 | default: |
701 | display_warning("unknown writeGLSLColorOther : %x", other); |
702 | } |
703 | } |
704 | |
705 | void writeGLSLColorLocal(int local) |
706 | { |
707 | switch(local) |
708 | { |
709 | case GR_COMBINE_LOCAL_ITERATED: |
710 | strcat(fragment_shader_color_combiner, "vec4 color_local = gl_Color; \n"); |
711 | break; |
712 | case GR_COMBINE_LOCAL_CONSTANT: |
713 | strcat(fragment_shader_color_combiner, "vec4 color_local = constant_color; \n"); |
714 | break; |
715 | default: |
716 | display_warning("unknown writeGLSLColorLocal : %x", local); |
717 | } |
718 | } |
719 | |
720 | void writeGLSLColorFactor(int factor, int local, int need_local, int other, int need_other) |
721 | { |
722 | switch(factor) |
723 | { |
724 | case GR_COMBINE_FACTOR_ZERO: |
725 | strcat(fragment_shader_color_combiner, "vec4 color_factor = vec4(0.0); \n"); |
726 | break; |
727 | case GR_COMBINE_FACTOR_LOCAL: |
728 | if(need_local) writeGLSLColorLocal(local); |
729 | strcat(fragment_shader_color_combiner, "vec4 color_factor = color_local; \n"); |
730 | break; |
731 | case GR_COMBINE_FACTOR_OTHER_ALPHA: |
732 | if(need_other) writeGLSLColorOther(other); |
733 | strcat(fragment_shader_color_combiner, "vec4 color_factor = vec4(color_other.a); \n"); |
734 | break; |
735 | case GR_COMBINE_FACTOR_LOCAL_ALPHA: |
736 | if(need_local) writeGLSLColorLocal(local); |
737 | strcat(fragment_shader_color_combiner, "vec4 color_factor = vec4(color_local.a); \n"); |
738 | break; |
739 | case GR_COMBINE_FACTOR_TEXTURE_ALPHA: |
740 | strcat(fragment_shader_color_combiner, "vec4 color_factor = vec4(ctexture1.a); \n"); |
741 | break; |
742 | case GR_COMBINE_FACTOR_TEXTURE_RGB: |
743 | strcat(fragment_shader_color_combiner, "vec4 color_factor = ctexture1; \n"); |
744 | break; |
745 | case GR_COMBINE_FACTOR_ONE: |
746 | strcat(fragment_shader_color_combiner, "vec4 color_factor = vec4(1.0); \n"); |
747 | break; |
748 | case GR_COMBINE_FACTOR_ONE_MINUS_LOCAL: |
749 | if(need_local) writeGLSLColorLocal(local); |
750 | strcat(fragment_shader_color_combiner, "vec4 color_factor = vec4(1.0) - color_local; \n"); |
751 | break; |
752 | case GR_COMBINE_FACTOR_ONE_MINUS_OTHER_ALPHA: |
753 | if(need_other) writeGLSLColorOther(other); |
754 | strcat(fragment_shader_color_combiner, "vec4 color_factor = vec4(1.0) - vec4(color_other.a); \n"); |
755 | break; |
756 | case GR_COMBINE_FACTOR_ONE_MINUS_LOCAL_ALPHA: |
757 | if(need_local) writeGLSLColorLocal(local); |
758 | strcat(fragment_shader_color_combiner, "vec4 color_factor = vec4(1.0) - vec4(color_local.a); \n"); |
759 | break; |
760 | case GR_COMBINE_FACTOR_ONE_MINUS_TEXTURE_ALPHA: |
761 | strcat(fragment_shader_color_combiner, "vec4 color_factor = vec4(1.0) - vec4(ctexture1.a); \n"); |
762 | break; |
763 | default: |
764 | display_warning("unknown writeGLSLColorFactor : %x", factor); |
765 | } |
766 | } |
767 | |
768 | FX_ENTRY void FX_CALL |
769 | grColorCombine( |
770 | GrCombineFunction_t function, GrCombineFactor_t factor, |
771 | GrCombineLocal_t local, GrCombineOther_t other, |
772 | FxBool invert ) |
773 | { |
774 | LOG("grColorCombine(%d,%d,%d,%d,%d)\r\n", function, factor, local, other, invert); |
775 | static int last_function = 0; |
776 | static int last_factor = 0; |
777 | static int last_local = 0; |
778 | static int last_other = 0; |
779 | |
780 | if(last_function == function && last_factor == factor && |
781 | last_local == local && last_other == other && first_color == 0 && !c_combiner_ext) return; |
782 | first_color = 0; |
783 | c_combiner_ext = 0; |
784 | |
785 | last_function = function; |
786 | last_factor = factor; |
787 | last_local = local; |
788 | last_other = other; |
789 | |
790 | if (invert) display_warning("grColorCombine : inverted result"); |
791 | |
792 | color_combiner_key = function | (factor << 4) | (local << 8) | (other << 10); |
793 | chroma_other_color = other; |
794 | |
795 | strcpy(fragment_shader_color_combiner, ""); |
796 | switch(function) |
797 | { |
798 | case GR_COMBINE_FUNCTION_ZERO: |
799 | strcat(fragment_shader_color_combiner, "gl_FragColor = vec4(0.0); \n"); |
800 | break; |
801 | case GR_COMBINE_FUNCTION_LOCAL: |
802 | writeGLSLColorLocal(local); |
803 | strcat(fragment_shader_color_combiner, "gl_FragColor = color_local; \n"); |
804 | break; |
805 | case GR_COMBINE_FUNCTION_LOCAL_ALPHA: |
806 | writeGLSLColorLocal(local); |
807 | strcat(fragment_shader_color_combiner, "gl_FragColor = vec4(color_local.a); \n"); |
808 | break; |
809 | case GR_COMBINE_FUNCTION_SCALE_OTHER: |
810 | writeGLSLColorOther(other); |
811 | writeGLSLColorFactor(factor,local,1,other,0); |
812 | strcat(fragment_shader_color_combiner, "gl_FragColor = color_factor * color_other; \n"); |
813 | break; |
814 | case GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL: |
815 | writeGLSLColorLocal(local); |
816 | writeGLSLColorOther(other); |
817 | writeGLSLColorFactor(factor,local,0,other,0); |
818 | strcat(fragment_shader_color_combiner, "gl_FragColor = color_factor * color_other + color_local; \n"); |
819 | break; |
820 | case GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL_ALPHA: |
821 | writeGLSLColorLocal(local); |
822 | writeGLSLColorOther(other); |
823 | writeGLSLColorFactor(factor,local,0,other,0); |
824 | strcat(fragment_shader_color_combiner, "gl_FragColor = color_factor * color_other + vec4(color_local.a); \n"); |
825 | break; |
826 | case GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL: |
827 | writeGLSLColorLocal(local); |
828 | writeGLSLColorOther(other); |
829 | writeGLSLColorFactor(factor,local,0,other,0); |
830 | strcat(fragment_shader_color_combiner, "gl_FragColor = color_factor * (color_other - color_local); \n"); |
831 | break; |
832 | case GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL: |
833 | writeGLSLColorLocal(local); |
834 | writeGLSLColorOther(other); |
835 | writeGLSLColorFactor(factor,local,0,other,0); |
836 | strcat(fragment_shader_color_combiner, "gl_FragColor = color_factor * (color_other - color_local) + color_local; \n"); |
837 | break; |
838 | case GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL_ALPHA: |
839 | writeGLSLColorLocal(local); |
840 | writeGLSLColorOther(other); |
841 | writeGLSLColorFactor(factor,local,0,other,0); |
842 | strcat(fragment_shader_color_combiner, "gl_FragColor = color_factor * (color_other - color_local) + vec4(color_local.a); \n"); |
843 | break; |
844 | case GR_COMBINE_FUNCTION_SCALE_MINUS_LOCAL_ADD_LOCAL: |
845 | writeGLSLColorLocal(local); |
846 | writeGLSLColorFactor(factor,local,0,other,1); |
847 | strcat(fragment_shader_color_combiner, "gl_FragColor = color_factor * (-color_local) + color_local; \n"); |
848 | break; |
849 | case GR_COMBINE_FUNCTION_SCALE_MINUS_LOCAL_ADD_LOCAL_ALPHA: |
850 | writeGLSLColorLocal(local); |
851 | writeGLSLColorFactor(factor,local,0,other,1); |
852 | strcat(fragment_shader_color_combiner, "gl_FragColor = color_factor * (-color_local) + vec4(color_local.a); \n"); |
853 | break; |
854 | default: |
855 | strcpy(fragment_shader_color_combiner, fragment_shader_default); |
856 | display_warning("grColorCombine : unknown function : %x", function); |
857 | } |
858 | //compile_shader(); |
859 | need_to_compile = 1; |
860 | } |
861 | |
862 | /* |
863 | int setOtherAlphaSource(int other) |
864 | { |
865 | switch(other) |
866 | { |
867 | case GR_COMBINE_OTHER_ITERATED: |
868 | return GL_PRIMARY_COLOR_ARB; |
869 | break; |
870 | case GR_COMBINE_OTHER_TEXTURE: |
871 | return GL_PREVIOUS_ARB; |
872 | break; |
873 | case GR_COMBINE_OTHER_CONSTANT: |
874 | return GL_CONSTANT_ARB; |
875 | break; |
876 | default: |
877 | display_warning("unknwown other alpha source : %x", other); |
878 | } |
879 | return 0; |
880 | } |
881 | |
882 | int setLocalAlphaSource(int local) |
883 | { |
884 | switch(local) |
885 | { |
886 | case GR_COMBINE_LOCAL_ITERATED: |
887 | return GL_PRIMARY_COLOR_ARB; |
888 | break; |
889 | case GR_COMBINE_LOCAL_CONSTANT: |
890 | return GL_CONSTANT_ARB; |
891 | break; |
892 | default: |
893 | display_warning("unknwown local alpha source : %x", local); |
894 | } |
895 | return 0; |
896 | } |
897 | */ |
898 | |
899 | void writeGLSLAlphaOther(int other) |
900 | { |
901 | switch(other) |
902 | { |
903 | case GR_COMBINE_OTHER_ITERATED: |
904 | strcat(fragment_shader_alpha_combiner, "float alpha_other = gl_Color.a; \n"); |
905 | break; |
906 | case GR_COMBINE_OTHER_TEXTURE: |
907 | strcat(fragment_shader_alpha_combiner, "float alpha_other = ctexture1.a; \n"); |
908 | break; |
909 | case GR_COMBINE_OTHER_CONSTANT: |
910 | strcat(fragment_shader_alpha_combiner, "float alpha_other = constant_color.a; \n"); |
911 | break; |
912 | default: |
913 | display_warning("unknown writeGLSLAlphaOther : %x", other); |
914 | } |
915 | } |
916 | |
917 | void writeGLSLAlphaLocal(int local) |
918 | { |
919 | switch(local) |
920 | { |
921 | case GR_COMBINE_LOCAL_ITERATED: |
922 | strcat(fragment_shader_alpha_combiner, "float alpha_local = gl_Color.a; \n"); |
923 | break; |
924 | case GR_COMBINE_LOCAL_CONSTANT: |
925 | strcat(fragment_shader_alpha_combiner, "float alpha_local = constant_color.a; \n"); |
926 | break; |
927 | default: |
928 | display_warning("unknown writeGLSLAlphaLocal : %x", local); |
929 | } |
930 | } |
931 | |
932 | void writeGLSLAlphaFactor(int factor, int local, int need_local, int other, int need_other) |
933 | { |
934 | switch(factor) |
935 | { |
936 | case GR_COMBINE_FACTOR_ZERO: |
937 | strcat(fragment_shader_alpha_combiner, "float alpha_factor = 0.0; \n"); |
938 | break; |
939 | case GR_COMBINE_FACTOR_LOCAL: |
940 | if(need_local) writeGLSLAlphaLocal(local); |
941 | strcat(fragment_shader_alpha_combiner, "float alpha_factor = alpha_local; \n"); |
942 | break; |
943 | case GR_COMBINE_FACTOR_OTHER_ALPHA: |
944 | if(need_other) writeGLSLAlphaOther(other); |
945 | strcat(fragment_shader_alpha_combiner, "float alpha_factor = alpha_other; \n"); |
946 | break; |
947 | case GR_COMBINE_FACTOR_LOCAL_ALPHA: |
948 | if(need_local) writeGLSLAlphaLocal(local); |
949 | strcat(fragment_shader_alpha_combiner, "float alpha_factor = alpha_local; \n"); |
950 | break; |
951 | case GR_COMBINE_FACTOR_TEXTURE_ALPHA: |
952 | strcat(fragment_shader_alpha_combiner, "float alpha_factor = ctexture1.a; \n"); |
953 | break; |
954 | case GR_COMBINE_FACTOR_ONE: |
955 | strcat(fragment_shader_alpha_combiner, "float alpha_factor = 1.0; \n"); |
956 | break; |
957 | case GR_COMBINE_FACTOR_ONE_MINUS_LOCAL: |
958 | if(need_local) writeGLSLAlphaLocal(local); |
959 | strcat(fragment_shader_alpha_combiner, "float alpha_factor = 1.0 - alpha_local; \n"); |
960 | break; |
961 | case GR_COMBINE_FACTOR_ONE_MINUS_OTHER_ALPHA: |
962 | if(need_other) writeGLSLAlphaOther(other); |
963 | strcat(fragment_shader_alpha_combiner, "float alpha_factor = 1.0 - alpha_other; \n"); |
964 | break; |
965 | case GR_COMBINE_FACTOR_ONE_MINUS_LOCAL_ALPHA: |
966 | if(need_local) writeGLSLAlphaLocal(local); |
967 | strcat(fragment_shader_alpha_combiner, "float alpha_factor = 1.0 - alpha_local; \n"); |
968 | break; |
969 | case GR_COMBINE_FACTOR_ONE_MINUS_TEXTURE_ALPHA: |
970 | strcat(fragment_shader_alpha_combiner, "float alpha_factor = 1.0 - ctexture1.a; \n"); |
971 | break; |
972 | default: |
973 | display_warning("unknown writeGLSLAlphaFactor : %x", factor); |
974 | } |
975 | } |
976 | |
977 | FX_ENTRY void FX_CALL |
978 | grAlphaCombine( |
979 | GrCombineFunction_t function, GrCombineFactor_t factor, |
980 | GrCombineLocal_t local, GrCombineOther_t other, |
981 | FxBool invert |
982 | ) |
983 | { |
984 | LOG("grAlphaCombine(%d,%d,%d,%d,%d)\r\n", function, factor, local, other, invert); |
985 | static int last_function = 0; |
986 | static int last_factor = 0; |
987 | static int last_local = 0; |
988 | static int last_other = 0; |
989 | |
990 | if(last_function == function && last_factor == factor && |
991 | last_local == local && last_other == other && first_alpha == 0 && !a_combiner_ext) return; |
992 | first_alpha = 0; |
993 | a_combiner_ext = 0; |
994 | |
995 | last_function = function; |
996 | last_factor = factor; |
997 | last_local = local; |
998 | last_other = other; |
999 | |
1000 | if (invert) display_warning("grAlphaCombine : inverted result"); |
1001 | |
1002 | alpha_combiner_key = function | (factor << 4) | (local << 8) | (other << 10); |
1003 | chroma_other_alpha = other; |
1004 | |
1005 | strcpy(fragment_shader_alpha_combiner, ""); |
1006 | |
1007 | switch(function) |
1008 | { |
1009 | case GR_COMBINE_FUNCTION_ZERO: |
1010 | strcat(fragment_shader_alpha_combiner, "gl_FragColor.a = 0.0; \n"); |
1011 | break; |
1012 | case GR_COMBINE_FUNCTION_LOCAL: |
1013 | writeGLSLAlphaLocal(local); |
1014 | strcat(fragment_shader_alpha_combiner, "gl_FragColor.a = alpha_local; \n"); |
1015 | break; |
1016 | case GR_COMBINE_FUNCTION_LOCAL_ALPHA: |
1017 | writeGLSLAlphaLocal(local); |
1018 | strcat(fragment_shader_alpha_combiner, "gl_FragColor.a = alpha_local; \n"); |
1019 | break; |
1020 | case GR_COMBINE_FUNCTION_SCALE_OTHER: |
1021 | writeGLSLAlphaOther(other); |
1022 | writeGLSLAlphaFactor(factor,local,1,other,0); |
1023 | strcat(fragment_shader_alpha_combiner, "gl_FragColor.a = alpha_factor * alpha_other; \n"); |
1024 | break; |
1025 | case GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL: |
1026 | writeGLSLAlphaLocal(local); |
1027 | writeGLSLAlphaOther(other); |
1028 | writeGLSLAlphaFactor(factor,local,0,other,0); |
1029 | strcat(fragment_shader_alpha_combiner, "gl_FragColor.a = alpha_factor * alpha_other + alpha_local; \n"); |
1030 | break; |
1031 | case GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL_ALPHA: |
1032 | writeGLSLAlphaLocal(local); |
1033 | writeGLSLAlphaOther(other); |
1034 | writeGLSLAlphaFactor(factor,local,0,other,0); |
1035 | strcat(fragment_shader_alpha_combiner, "gl_FragColor.a = alpha_factor * alpha_other + alpha_local; \n"); |
1036 | break; |
1037 | case GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL: |
1038 | writeGLSLAlphaLocal(local); |
1039 | writeGLSLAlphaOther(other); |
1040 | writeGLSLAlphaFactor(factor,local,0,other,0); |
1041 | strcat(fragment_shader_alpha_combiner, "gl_FragColor.a = alpha_factor * (alpha_other - alpha_local); \n"); |
1042 | break; |
1043 | case GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL: |
1044 | writeGLSLAlphaLocal(local); |
1045 | writeGLSLAlphaOther(other); |
1046 | writeGLSLAlphaFactor(factor,local,0,other,0); |
1047 | strcat(fragment_shader_alpha_combiner, "gl_FragColor.a = alpha_factor * (alpha_other - alpha_local) + alpha_local; \n"); |
1048 | break; |
1049 | case GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL_ALPHA: |
1050 | writeGLSLAlphaLocal(local); |
1051 | writeGLSLAlphaOther(other); |
1052 | writeGLSLAlphaFactor(factor,local,0,other,0); |
1053 | strcat(fragment_shader_alpha_combiner, "gl_FragColor.a = alpha_factor * (alpha_other - alpha_local) + alpha_local; \n"); |
1054 | break; |
1055 | case GR_COMBINE_FUNCTION_SCALE_MINUS_LOCAL_ADD_LOCAL: |
1056 | writeGLSLAlphaLocal(local); |
1057 | writeGLSLAlphaFactor(factor,local,0,other,1); |
1058 | strcat(fragment_shader_alpha_combiner, "gl_FragColor.a = alpha_factor * (-alpha_local) + alpha_local; \n"); |
1059 | break; |
1060 | case GR_COMBINE_FUNCTION_SCALE_MINUS_LOCAL_ADD_LOCAL_ALPHA: |
1061 | writeGLSLAlphaLocal(local); |
1062 | writeGLSLAlphaFactor(factor,local,0,other,1); |
1063 | strcat(fragment_shader_alpha_combiner, "gl_FragColor.a = alpha_factor * (-alpha_local) + alpha_local; \n"); |
1064 | break; |
1065 | default: |
1066 | display_warning("grAlphaCombine : unknown function : %x", function); |
1067 | } |
1068 | |
1069 | //compile_shader(); |
1070 | need_to_compile = 1; |
1071 | } |
1072 | |
1073 | void writeGLSLTextureColorFactor(int num_tex, int factor) |
1074 | { |
1075 | switch(factor) |
1076 | { |
1077 | case GR_COMBINE_FACTOR_ZERO: |
1078 | if(num_tex == 0) |
1079 | strcat(fragment_shader_texture0, "vec4 texture0_color_factor = vec4(0.0); \n"); |
1080 | else |
1081 | strcat(fragment_shader_texture1, "vec4 texture1_color_factor = vec4(0.0); \n"); |
1082 | break; |
1083 | case GR_COMBINE_FACTOR_LOCAL: |
1084 | if(num_tex == 0) |
1085 | strcat(fragment_shader_texture0, "vec4 texture0_color_factor = readtex0; \n"); |
1086 | else |
1087 | strcat(fragment_shader_texture1, "vec4 texture1_color_factor = readtex1; \n"); |
1088 | break; |
1089 | case GR_COMBINE_FACTOR_OTHER_ALPHA: |
1090 | if(num_tex == 0) |
1091 | strcat(fragment_shader_texture0, "vec4 texture0_color_factor = vec4(0.0); \n"); |
1092 | else |
1093 | strcat(fragment_shader_texture1, "vec4 texture1_color_factor = vec4(ctexture0.a); \n"); |
1094 | break; |
1095 | case GR_COMBINE_FACTOR_LOCAL_ALPHA: |
1096 | if(num_tex == 0) |
1097 | strcat(fragment_shader_texture0, "vec4 texture0_color_factor = vec4(readtex0.a); \n"); |
1098 | else |
1099 | strcat(fragment_shader_texture1, "vec4 texture1_color_factor = vec4(readtex1.a); \n"); |
1100 | break; |
1101 | case GR_COMBINE_FACTOR_DETAIL_FACTOR: |
1102 | if(num_tex == 0) |
1103 | strcat(fragment_shader_texture0, "vec4 texture0_color_factor = vec4(lambda); \n"); |
1104 | else |
1105 | strcat(fragment_shader_texture1, "vec4 texture1_color_factor = vec4(lambda); \n"); |
1106 | break; |
1107 | case GR_COMBINE_FACTOR_ONE: |
1108 | if(num_tex == 0) |
1109 | strcat(fragment_shader_texture0, "vec4 texture0_color_factor = vec4(1.0); \n"); |
1110 | else |
1111 | strcat(fragment_shader_texture1, "vec4 texture1_color_factor = vec4(1.0); \n"); |
1112 | break; |
1113 | case GR_COMBINE_FACTOR_ONE_MINUS_LOCAL: |
1114 | if(num_tex == 0) |
1115 | strcat(fragment_shader_texture0, "vec4 texture0_color_factor = vec4(1.0) - readtex0; \n"); |
1116 | else |
1117 | strcat(fragment_shader_texture1, "vec4 texture1_color_factor = vec4(1.0) - readtex1; \n"); |
1118 | break; |
1119 | case GR_COMBINE_FACTOR_ONE_MINUS_OTHER_ALPHA: |
1120 | if(num_tex == 0) |
1121 | strcat(fragment_shader_texture0, "vec4 texture0_color_factor = vec4(1.0) - vec4(0.0); \n"); |
1122 | else |
1123 | strcat(fragment_shader_texture1, "vec4 texture1_color_factor = vec4(1.0) - vec4(ctexture0.a); \n"); |
1124 | break; |
1125 | case GR_COMBINE_FACTOR_ONE_MINUS_LOCAL_ALPHA: |
1126 | if(num_tex == 0) |
1127 | strcat(fragment_shader_texture0, "vec4 texture0_color_factor = vec4(1.0) - vec4(readtex0.a); \n"); |
1128 | else |
1129 | strcat(fragment_shader_texture1, "vec4 texture1_color_factor = vec4(1.0) - vec4(readtex1.a); \n"); |
1130 | break; |
1131 | case GR_COMBINE_FACTOR_ONE_MINUS_DETAIL_FACTOR: |
1132 | if(num_tex == 0) |
1133 | strcat(fragment_shader_texture0, "vec4 texture0_color_factor = vec4(1.0) - vec4(lambda); \n"); |
1134 | else |
1135 | strcat(fragment_shader_texture1, "vec4 texture1_color_factor = vec4(1.0) - vec4(lambda); \n"); |
1136 | break; |
1137 | default: |
1138 | display_warning("unknown writeGLSLTextureColorFactor : %x", factor); |
1139 | } |
1140 | } |
1141 | |
1142 | void writeGLSLTextureAlphaFactor(int num_tex, int factor) |
1143 | { |
1144 | switch(factor) |
1145 | { |
1146 | case GR_COMBINE_FACTOR_ZERO: |
1147 | if(num_tex == 0) |
1148 | strcat(fragment_shader_texture0, "float texture0_alpha_factor = 0.0; \n"); |
1149 | else |
1150 | strcat(fragment_shader_texture1, "float texture1_alpha_factor = 0.0; \n"); |
1151 | break; |
1152 | case GR_COMBINE_FACTOR_LOCAL: |
1153 | if(num_tex == 0) |
1154 | strcat(fragment_shader_texture0, "float texture0_alpha_factor = readtex0.a; \n"); |
1155 | else |
1156 | strcat(fragment_shader_texture1, "float texture1_alpha_factor = readtex1.a; \n"); |
1157 | break; |
1158 | case GR_COMBINE_FACTOR_OTHER_ALPHA: |
1159 | if(num_tex == 0) |
1160 | strcat(fragment_shader_texture0, "float texture0_alpha_factor = 0.0; \n"); |
1161 | else |
1162 | strcat(fragment_shader_texture1, "float texture1_alpha_factor = ctexture0.a; \n"); |
1163 | break; |
1164 | case GR_COMBINE_FACTOR_LOCAL_ALPHA: |
1165 | if(num_tex == 0) |
1166 | strcat(fragment_shader_texture0, "float texture0_alpha_factor = readtex0.a; \n"); |
1167 | else |
1168 | strcat(fragment_shader_texture1, "float texture1_alpha_factor = readtex1.a; \n"); |
1169 | break; |
1170 | case GR_COMBINE_FACTOR_DETAIL_FACTOR: |
1171 | if(num_tex == 0) |
1172 | strcat(fragment_shader_texture0, "float texture0_alpha_factor = lambda; \n"); |
1173 | else |
1174 | strcat(fragment_shader_texture1, "float texture1_alpha_factor = lambda; \n"); |
1175 | break; |
1176 | case GR_COMBINE_FACTOR_ONE: |
1177 | if(num_tex == 0) |
1178 | strcat(fragment_shader_texture0, "float texture0_alpha_factor = 1.0; \n"); |
1179 | else |
1180 | strcat(fragment_shader_texture1, "float texture1_alpha_factor = 1.0; \n"); |
1181 | break; |
1182 | case GR_COMBINE_FACTOR_ONE_MINUS_LOCAL: |
1183 | if(num_tex == 0) |
1184 | strcat(fragment_shader_texture0, "float texture0_alpha_factor = 1.0 - readtex0.a; \n"); |
1185 | else |
1186 | strcat(fragment_shader_texture1, "float texture1_alpha_factor = 1.0 - readtex1.a; \n"); |
1187 | break; |
1188 | case GR_COMBINE_FACTOR_ONE_MINUS_OTHER_ALPHA: |
1189 | if(num_tex == 0) |
1190 | strcat(fragment_shader_texture0, "float texture0_alpha_factor = 1.0 - 0.0; \n"); |
1191 | else |
1192 | strcat(fragment_shader_texture1, "float texture1_alpha_factor = 1.0 - ctexture0.a; \n"); |
1193 | break; |
1194 | case GR_COMBINE_FACTOR_ONE_MINUS_LOCAL_ALPHA: |
1195 | if(num_tex == 0) |
1196 | strcat(fragment_shader_texture0, "float texture0_alpha_factor = 1.0 - readtex0.a; \n"); |
1197 | else |
1198 | strcat(fragment_shader_texture1, "float texture1_alpha_factor = 1.0 - readtex1.a; \n"); |
1199 | break; |
1200 | case GR_COMBINE_FACTOR_ONE_MINUS_DETAIL_FACTOR: |
1201 | if(num_tex == 0) |
1202 | strcat(fragment_shader_texture0, "float texture0_alpha_factor = 1.0 - lambda; \n"); |
1203 | else |
1204 | strcat(fragment_shader_texture1, "float texture1_alpha_factor = 1.0 - lambda; \n"); |
1205 | break; |
1206 | default: |
1207 | display_warning("unknown writeGLSLTextureAlphaFactor : %x", factor); |
1208 | } |
1209 | } |
1210 | |
1211 | FX_ENTRY void FX_CALL |
1212 | grTexCombine( |
1213 | GrChipID_t tmu, |
1214 | GrCombineFunction_t rgb_function, |
1215 | GrCombineFactor_t rgb_factor, |
1216 | GrCombineFunction_t alpha_function, |
1217 | GrCombineFactor_t alpha_factor, |
1218 | FxBool rgb_invert, |
1219 | FxBool alpha_invert |
1220 | ) |
1221 | { |
1222 | LOG("grTexCombine(%d,%d,%d,%d,%d,%d,%d)\r\n", tmu, rgb_function, rgb_factor, alpha_function, alpha_factor, rgb_invert, alpha_invert); |
1223 | int num_tex; |
1224 | |
1225 | if (tmu == GR_TMU0) num_tex = 1; |
1226 | else num_tex = 0; |
1227 | |
1228 | if(num_tex == 0) |
1229 | { |
1230 | static int last_function = 0; |
1231 | static int last_factor = 0; |
1232 | static int last_afunction = 0; |
1233 | static int last_afactor = 0; |
1234 | static int last_rgb_invert = 0; |
1235 | |
1236 | if(last_function == rgb_function && last_factor == rgb_factor && |
1237 | last_afunction == alpha_function && last_afactor == alpha_factor && |
1238 | last_rgb_invert == rgb_invert && first_texture0 == 0 && !tex0_combiner_ext) return; |
1239 | first_texture0 = 0; |
1240 | tex0_combiner_ext = 0; |
1241 | |
1242 | last_function = rgb_function; |
1243 | last_factor = rgb_factor; |
1244 | last_afunction = alpha_function; |
1245 | last_afactor = alpha_factor; |
1246 | last_rgb_invert= rgb_invert; |
1247 | texture0_combiner_key = rgb_function | (rgb_factor << 4) | |
1248 | (alpha_function << 8) | (alpha_factor << 12) | |
1249 | (rgb_invert << 16); |
1250 | texture0_combinera_key = 0; |
1251 | strcpy(fragment_shader_texture0, ""); |
1252 | } |
1253 | else |
1254 | { |
1255 | static int last_function = 0; |
1256 | static int last_factor = 0; |
1257 | static int last_afunction = 0; |
1258 | static int last_afactor = 0; |
1259 | static int last_rgb_invert = 0; |
1260 | |
1261 | if(last_function == rgb_function && last_factor == rgb_factor && |
1262 | last_afunction == alpha_function && last_afactor == alpha_factor && |
1263 | last_rgb_invert == rgb_invert && first_texture1 == 0 && !tex1_combiner_ext) return; |
1264 | first_texture1 = 0; |
1265 | tex1_combiner_ext = 0; |
1266 | |
1267 | last_function = rgb_function; |
1268 | last_factor = rgb_factor; |
1269 | last_afunction = alpha_function; |
1270 | last_afactor = alpha_factor; |
1271 | last_rgb_invert = rgb_invert; |
1272 | |
1273 | texture1_combiner_key = rgb_function | (rgb_factor << 4) | |
1274 | (alpha_function << 8) | (alpha_factor << 12) | |
1275 | (rgb_invert << 16); |
1276 | texture1_combinera_key = 0; |
1277 | strcpy(fragment_shader_texture1, ""); |
1278 | } |
1279 | |
1280 | switch(rgb_function) |
1281 | { |
1282 | case GR_COMBINE_FUNCTION_ZERO: |
1283 | if(num_tex == 0) |
1284 | strcat(fragment_shader_texture0, "vec4 ctexture0 = vec4(0.0); \n"); |
1285 | else |
1286 | strcat(fragment_shader_texture1, "vec4 ctexture1 = vec4(0.0); \n"); |
1287 | break; |
1288 | case GR_COMBINE_FUNCTION_LOCAL: |
1289 | if(num_tex == 0) |
1290 | strcat(fragment_shader_texture0, "vec4 ctexture0 = readtex0; \n"); |
1291 | else |
1292 | strcat(fragment_shader_texture1, "vec4 ctexture1 = readtex1; \n"); |
1293 | break; |
1294 | case GR_COMBINE_FUNCTION_LOCAL_ALPHA: |
1295 | if(num_tex == 0) |
1296 | strcat(fragment_shader_texture0, "vec4 ctexture0 = vec4(readtex0.a); \n"); |
1297 | else |
1298 | strcat(fragment_shader_texture1, "vec4 ctexture1 = vec4(readtex1.a); \n"); |
1299 | break; |
1300 | case GR_COMBINE_FUNCTION_SCALE_OTHER: |
1301 | writeGLSLTextureColorFactor(num_tex, rgb_factor); |
1302 | if(num_tex == 0) |
1303 | strcat(fragment_shader_texture0, "vec4 ctexture0 = texture0_color_factor * vec4(0.0); \n"); |
1304 | else |
1305 | strcat(fragment_shader_texture1, "vec4 ctexture1 = texture1_color_factor * ctexture0; \n"); |
1306 | break; |
1307 | case GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL: |
1308 | writeGLSLTextureColorFactor(num_tex, rgb_factor); |
1309 | if(num_tex == 0) |
1310 | strcat(fragment_shader_texture0, "vec4 ctexture0 = texture0_color_factor * vec4(0.0) + readtex0; \n"); |
1311 | else |
1312 | strcat(fragment_shader_texture1, "vec4 ctexture1 = texture1_color_factor * ctexture0 + readtex1; \n"); |
1313 | break; |
1314 | case GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL_ALPHA: |
1315 | writeGLSLTextureColorFactor(num_tex, rgb_factor); |
1316 | if(num_tex == 0) |
1317 | strcat(fragment_shader_texture0, "vec4 ctexture0 = texture0_color_factor * vec4(0.0) + vec4(readtex0.a); \n"); |
1318 | else |
1319 | strcat(fragment_shader_texture1, "vec4 ctexture1 = texture1_color_factor * ctexture0 + vec4(readtex1.a); \n"); |
1320 | break; |
1321 | case GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL: |
1322 | writeGLSLTextureColorFactor(num_tex, rgb_factor); |
1323 | if(num_tex == 0) |
1324 | strcat(fragment_shader_texture0, "vec4 ctexture0 = texture0_color_factor * (vec4(0.0) - readtex0); \n"); |
1325 | else |
1326 | strcat(fragment_shader_texture1, "vec4 ctexture1 = texture1_color_factor * (ctexture0 - readtex1); \n"); |
1327 | break; |
1328 | case GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL: |
1329 | writeGLSLTextureColorFactor(num_tex, rgb_factor); |
1330 | if(num_tex == 0) |
1331 | strcat(fragment_shader_texture0, "vec4 ctexture0 = texture0_color_factor * (vec4(0.0) - readtex0) + readtex0; \n"); |
1332 | else |
1333 | strcat(fragment_shader_texture1, "vec4 ctexture1 = texture1_color_factor * (ctexture0 - readtex1) + readtex1; \n"); |
1334 | break; |
1335 | case GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL_ALPHA: |
1336 | writeGLSLTextureColorFactor(num_tex, rgb_factor); |
1337 | if(num_tex == 0) |
1338 | strcat(fragment_shader_texture0, "vec4 ctexture0 = texture0_color_factor * (vec4(0.0) - readtex0) + vec4(readtex0.a); \n"); |
1339 | else |
1340 | strcat(fragment_shader_texture1, "vec4 ctexture1 = texture1_color_factor * (ctexture0 - readtex1) + vec4(readtex1.a); \n"); |
1341 | break; |
1342 | case GR_COMBINE_FUNCTION_SCALE_MINUS_LOCAL_ADD_LOCAL: |
1343 | writeGLSLTextureColorFactor(num_tex, rgb_factor); |
1344 | if(num_tex == 0) |
1345 | strcat(fragment_shader_texture0, "vec4 ctexture0 = texture0_color_factor * (-readtex0) + readtex0; \n"); |
1346 | else |
1347 | strcat(fragment_shader_texture1, "vec4 ctexture1 = texture1_color_factor * (-readtex1) + readtex1; \n"); |
1348 | break; |
1349 | case GR_COMBINE_FUNCTION_SCALE_MINUS_LOCAL_ADD_LOCAL_ALPHA: |
1350 | writeGLSLTextureColorFactor(num_tex, rgb_factor); |
1351 | if(num_tex == 0) |
1352 | strcat(fragment_shader_texture0, "vec4 ctexture0 = texture0_color_factor * (-readtex0) + vec4(readtex0.a); \n"); |
1353 | else |
1354 | strcat(fragment_shader_texture1, "vec4 ctexture1 = texture1_color_factor * (-readtex1) + vec4(readtex1.a); \n"); |
1355 | break; |
1356 | default: |
1357 | if(num_tex == 0) |
1358 | strcat(fragment_shader_texture0, "vec4 ctexture0 = readtex0; \n"); |
1359 | else |
1360 | strcat(fragment_shader_texture1, "vec4 ctexture1 = readtex1; \n"); |
1361 | display_warning("grTextCombine : unknown rgb function : %x", rgb_function); |
1362 | } |
1363 | |
1364 | if (rgb_invert) |
1365 | { |
1366 | if(num_tex == 0) |
1367 | strcat(fragment_shader_texture0, "ctexture0 = vec4(1.0) - ctexture0; \n"); |
1368 | else |
1369 | strcat(fragment_shader_texture1, "ctexture1 = vec4(1.0) - ctexture1; \n"); |
1370 | } |
1371 | |
1372 | switch(alpha_function) |
1373 | { |
1374 | case GR_COMBINE_FACTOR_ZERO: |
1375 | if(num_tex == 0) |
1376 | strcat(fragment_shader_texture0, "ctexture0.a = 0.0; \n"); |
1377 | else |
1378 | strcat(fragment_shader_texture1, "ctexture1.a = 0.0; \n"); |
1379 | break; |
1380 | case GR_COMBINE_FUNCTION_LOCAL: |
1381 | if(num_tex == 0) |
1382 | strcat(fragment_shader_texture0, "ctexture0.a = readtex0.a; \n"); |
1383 | else |
1384 | strcat(fragment_shader_texture1, "ctexture1.a = readtex1.a; \n"); |
1385 | break; |
1386 | case GR_COMBINE_FUNCTION_LOCAL_ALPHA: |
1387 | if(num_tex == 0) |
1388 | strcat(fragment_shader_texture0, "ctexture0.a = readtex0.a; \n"); |
1389 | else |
1390 | strcat(fragment_shader_texture1, "ctexture1.a = readtex1.a; \n"); |
1391 | break; |
1392 | case GR_COMBINE_FUNCTION_SCALE_OTHER: |
1393 | writeGLSLTextureAlphaFactor(num_tex, alpha_factor); |
1394 | if(num_tex == 0) |
1395 | strcat(fragment_shader_texture0, "ctexture0.a = texture0_alpha_factor * 0.0; \n"); |
1396 | else |
1397 | strcat(fragment_shader_texture1, "ctexture1.a = texture1_alpha_factor * ctexture0.a; \n"); |
1398 | break; |
1399 | case GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL: |
1400 | writeGLSLTextureAlphaFactor(num_tex, alpha_factor); |
1401 | if(num_tex == 0) |
1402 | strcat(fragment_shader_texture0, "ctexture0.a = texture0_alpha_factor * 0.0 + readtex0.a; \n"); |
1403 | else |
1404 | strcat(fragment_shader_texture1, "ctexture1.a = texture1_alpha_factor * ctexture0.a + readtex1.a; \n"); |
1405 | break; |
1406 | case GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL_ALPHA: |
1407 | writeGLSLTextureAlphaFactor(num_tex, alpha_factor); |
1408 | if(num_tex == 0) |
1409 | strcat(fragment_shader_texture0, "ctexture0.a = texture0_alpha_factor * 0.0 + readtex0.a; \n"); |
1410 | else |
1411 | strcat(fragment_shader_texture1, "ctexture1.a = texture1_alpha_factor * ctexture0.a + readtex1.a; \n"); |
1412 | break; |
1413 | case GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL: |
1414 | writeGLSLTextureAlphaFactor(num_tex, alpha_factor); |
1415 | if(num_tex == 0) |
1416 | strcat(fragment_shader_texture0, "ctexture0.a = texture0_alpha_factor * (0.0 - readtex0.a); \n"); |
1417 | else |
1418 | strcat(fragment_shader_texture1, "ctexture1.a = texture1_alpha_factor * (ctexture0.a - readtex1.a); \n"); |
1419 | break; |
1420 | case GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL: |
1421 | writeGLSLTextureAlphaFactor(num_tex, alpha_factor); |
1422 | if(num_tex == 0) |
1423 | strcat(fragment_shader_texture0, "ctexture0.a = texture0_alpha_factor * (0.0 - readtex0.a) + readtex0.a; \n"); |
1424 | else |
1425 | strcat(fragment_shader_texture1, "ctexture1.a = texture1_alpha_factor * (ctexture0.a - readtex1.a) + readtex1.a; \n"); |
1426 | break; |
1427 | case GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL_ALPHA: |
1428 | writeGLSLTextureAlphaFactor(num_tex, alpha_factor); |
1429 | if(num_tex == 0) |
1430 | strcat(fragment_shader_texture0, "ctexture0.a = texture0_alpha_factor * (0.0 - readtex0.a) + readtex0.a; \n"); |
1431 | else |
1432 | strcat(fragment_shader_texture1, "ctexture1.a = texture1_alpha_factor * (ctexture0.a - readtex1.a) + readtex1.a; \n"); |
1433 | break; |
1434 | case GR_COMBINE_FUNCTION_SCALE_MINUS_LOCAL_ADD_LOCAL: |
1435 | writeGLSLTextureAlphaFactor(num_tex, alpha_factor); |
1436 | if(num_tex == 0) |
1437 | strcat(fragment_shader_texture0, "ctexture0.a = texture0_alpha_factor * (-readtex0.a) + readtex0.a; \n"); |
1438 | else |
1439 | strcat(fragment_shader_texture1, "ctexture1.a = texture1_alpha_factor * (-readtex1.a) + readtex1.a; \n"); |
1440 | break; |
1441 | case GR_COMBINE_FUNCTION_SCALE_MINUS_LOCAL_ADD_LOCAL_ALPHA: |
1442 | writeGLSLTextureAlphaFactor(num_tex, alpha_factor); |
1443 | if(num_tex == 0) |
1444 | strcat(fragment_shader_texture0, "ctexture0.a = texture0_alpha_factor * (-readtex0.a) + readtex0.a; \n"); |
1445 | else |
1446 | strcat(fragment_shader_texture1, "ctexture1.a = texture1_alpha_factor * (-readtex1.a) + readtex1.a; \n"); |
1447 | break; |
1448 | default: |
1449 | if(num_tex == 0) |
1450 | strcat(fragment_shader_texture0, "ctexture0.a = readtex0.a; \n"); |
1451 | else |
1452 | strcat(fragment_shader_texture1, "ctexture1.a = ctexture0.a; \n"); |
1453 | display_warning("grTextCombine : unknown alpha function : %x", alpha_function); |
1454 | } |
1455 | |
1456 | if (alpha_invert) |
1457 | { |
1458 | if(num_tex == 0) |
1459 | strcat(fragment_shader_texture0, "ctexture0.a = 1.0 - ctexture0.a; \n"); |
1460 | else |
1461 | strcat(fragment_shader_texture1, "ctexture1.a = 1.0 - ctexture1.a; \n"); |
1462 | } |
1463 | need_to_compile = 1; |
1464 | } |
1465 | |
1466 | FX_ENTRY void FX_CALL |
1467 | grAlphaBlendFunction( |
1468 | GrAlphaBlendFnc_t rgb_sf, GrAlphaBlendFnc_t rgb_df, |
1469 | GrAlphaBlendFnc_t alpha_sf, GrAlphaBlendFnc_t alpha_df |
1470 | ) |
1471 | { |
1472 | int sfactorRGB = 0, dfactorRGB = 0, sfactorAlpha = 0, dfactorAlpha = 0; |
1473 | LOG("grAlphaBlendFunction(%d,%d,%d,%d)\r\n", rgb_sf, rgb_df, alpha_sf, alpha_df); |
1474 | |
1475 | switch(rgb_sf) |
1476 | { |
1477 | case GR_BLEND_ZERO: |
1478 | sfactorRGB = GL_ZERO; |
1479 | break; |
1480 | case GR_BLEND_SRC_ALPHA: |
1481 | sfactorRGB = GL_SRC_ALPHA; |
1482 | break; |
1483 | case GR_BLEND_ONE: |
1484 | sfactorRGB = GL_ONE; |
1485 | break; |
1486 | case GR_BLEND_ONE_MINUS_SRC_ALPHA: |
1487 | sfactorRGB = GL_ONE_MINUS_SRC_ALPHA; |
1488 | break; |
1489 | default: |
1490 | display_warning("grAlphaBlendFunction : rgb_sf = %x", rgb_sf); |
1491 | } |
1492 | |
1493 | switch(rgb_df) |
1494 | { |
1495 | case GR_BLEND_ZERO: |
1496 | dfactorRGB = GL_ZERO; |
1497 | break; |
1498 | case GR_BLEND_SRC_ALPHA: |
1499 | dfactorRGB = GL_SRC_ALPHA; |
1500 | break; |
1501 | case GR_BLEND_ONE: |
1502 | dfactorRGB = GL_ONE; |
1503 | break; |
1504 | case GR_BLEND_ONE_MINUS_SRC_ALPHA: |
1505 | dfactorRGB = GL_ONE_MINUS_SRC_ALPHA; |
1506 | break; |
1507 | default: |
1508 | display_warning("grAlphaBlendFunction : rgb_df = %x", rgb_df); |
1509 | } |
1510 | |
1511 | switch(alpha_sf) |
1512 | { |
1513 | case GR_BLEND_ZERO: |
1514 | sfactorAlpha = GL_ZERO; |
1515 | break; |
1516 | case GR_BLEND_ONE: |
1517 | sfactorAlpha = GL_ONE; |
1518 | break; |
1519 | default: |
1520 | display_warning("grAlphaBlendFunction : alpha_sf = %x", alpha_sf); |
1521 | } |
1522 | |
1523 | switch(alpha_df) |
1524 | { |
1525 | case GR_BLEND_ZERO: |
1526 | dfactorAlpha = GL_ZERO; |
1527 | break; |
1528 | case GR_BLEND_ONE: |
1529 | dfactorAlpha = GL_ONE; |
1530 | break; |
1531 | default: |
1532 | display_warning("grAlphaBlendFunction : alpha_df = %x", alpha_df); |
1533 | } |
1534 | glEnable(GL_BLEND); |
1535 | glBlendFuncSeparate(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha); |
1536 | /* |
1537 | if (blend_func_separate_support) |
1538 | glBlendFuncSeparateEXT(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha); |
1539 | else |
1540 | glBlendFunc(sfactorRGB, dfactorRGB); |
1541 | */ |
1542 | } |
1543 | |
1544 | FX_ENTRY void FX_CALL |
1545 | grAlphaTestReferenceValue( GrAlpha_t value ) |
1546 | { |
1547 | LOG("grAlphaTestReferenceValue(%d)\r\n", value); |
1548 | alpha_ref = value; |
1549 | grAlphaTestFunction(alpha_func); |
1550 | } |
1551 | |
1552 | FX_ENTRY void FX_CALL |
1553 | grAlphaTestFunction( GrCmpFnc_t function ) |
1554 | { |
1555 | LOG("grAlphaTestFunction(%d)\r\n", function); |
1556 | alpha_func = function; |
1557 | switch(function) |
1558 | { |
1559 | case GR_CMP_GREATER: |
1560 | //glAlphaFunc(GL_GREATER, alpha_ref/255.0f); |
1561 | break; |
1562 | case GR_CMP_GEQUAL: |
1563 | //glAlphaFunc(GL_GEQUAL, alpha_ref/255.0f); |
1564 | break; |
1565 | case GR_CMP_ALWAYS: |
1566 | //glAlphaFunc(GL_ALWAYS, alpha_ref/255.0f); |
1567 | //glDisable(GL_ALPHA_TEST); |
1568 | alpha_test = false; |
1569 | return; |
1570 | break; |
1571 | default: |
1572 | display_warning("grAlphaTestFunction : unknown function : %x", function); |
1573 | } |
1574 | //glEnable(GL_ALPHA_TEST); |
1575 | alpha_test = true; |
1576 | } |
1577 | |
1578 | // fog |
1579 | |
1580 | FX_ENTRY void FX_CALL |
1581 | grFogMode( GrFogMode_t mode ) |
1582 | { |
1583 | LOG("grFogMode(%d)\r\n", mode); |
1584 | switch(mode) |
1585 | { |
1586 | case GR_FOG_DISABLE: |
1587 | //glDisable(GL_FOG); |
1588 | fog_enabled = 0; |
1589 | break; |
1590 | case GR_FOG_WITH_TABLE_ON_Q: |
1591 | //glEnable(GL_FOG); |
1592 | //glFogi(GL_FOG_COORDINATE_SOURCE_EXT, GL_FOG_COORDINATE_EXT); |
1593 | fog_enabled = 1; |
1594 | break; |
1595 | case GR_FOG_WITH_TABLE_ON_FOGCOORD_EXT: |
1596 | //glEnable(GL_FOG); |
1597 | //glFogi(GL_FOG_COORDINATE_SOURCE_EXT, GL_FOG_COORDINATE_EXT); |
1598 | fog_enabled = 2; |
1599 | break; |
1600 | default: |
1601 | display_warning("grFogMode : unknown mode : %x", mode); |
1602 | } |
1603 | need_to_compile = 1; |
1604 | } |
1605 | |
1606 | FX_ENTRY float FX_CALL |
1607 | guFogTableIndexToW( int i ) |
1608 | { |
1609 | LOG("guFogTableIndexToW(%d)\r\n", i); |
1610 | return (float)(pow(2.0, 3.0+(double)(i>>2)) / (8-(i&3))); |
1611 | } |
1612 | |
1613 | FX_ENTRY void FX_CALL |
1614 | guFogGenerateLinear(GrFog_t *fogtable, |
1615 | float nearZ, float farZ ) |
1616 | { |
1617 | LOG("guFogGenerateLinear(%f,%f)\r\n", nearZ, farZ); |
1618 | /* |
1619 | glFogi(GL_FOG_MODE, GL_LINEAR); |
1620 | glFogi(GL_FOG_COORDINATE_SOURCE_EXT, GL_FOG_COORDINATE_EXT); |
1621 | glFogf(GL_FOG_START, nearZ / 255.0f); |
1622 | glFogf(GL_FOG_END, farZ / 255.0f); |
1623 | */ |
1624 | fogStart = nearZ / 255.0f; |
1625 | fogEnd = farZ / 255.0f; |
1626 | } |
1627 | |
1628 | FX_ENTRY void FX_CALL |
1629 | grFogTable( const GrFog_t ft[] ) |
1630 | { |
1631 | LOG("grFogTable()\r\n"); |
1632 | } |
1633 | |
1634 | FX_ENTRY void FX_CALL |
1635 | grFogColorValue( GrColor_t fogcolor ) |
1636 | { |
1637 | LOG("grFogColorValue(%x)\r\n", fogcolor); |
1638 | |
1639 | switch(lfb_color_fmt) |
1640 | { |
1641 | case GR_COLORFORMAT_ARGB: |
1642 | fogColor[3] = ((fogcolor >> 24) & 0xFF) / 255.0f; |
1643 | fogColor[0] = ((fogcolor >> 16) & 0xFF) / 255.0f; |
1644 | fogColor[1] = ((fogcolor >> 8) & 0xFF) / 255.0f; |
1645 | fogColor[2] = (fogcolor & 0xFF) / 255.0f; |
1646 | break; |
1647 | case GR_COLORFORMAT_RGBA: |
1648 | fogColor[0] = ((fogcolor >> 24) & 0xFF) / 255.0f; |
1649 | fogColor[1] = ((fogcolor >> 16) & 0xFF) / 255.0f; |
1650 | fogColor[2] = ((fogcolor >> 8) & 0xFF) / 255.0f; |
1651 | fogColor[3] = (fogcolor & 0xFF) / 255.0f; |
1652 | break; |
1653 | default: |
1654 | display_warning("grFogColorValue: unknown color format : %x", lfb_color_fmt); |
1655 | } |
1656 | |
1657 | //glFogfv(GL_FOG_COLOR, color); |
1658 | } |
1659 | |
1660 | // chroma |
1661 | |
1662 | FX_ENTRY void FX_CALL |
1663 | grChromakeyMode( GrChromakeyMode_t mode ) |
1664 | { |
1665 | LOG("grChromakeyMode(%d)\r\n", mode); |
1666 | switch(mode) |
1667 | { |
1668 | case GR_CHROMAKEY_DISABLE: |
1669 | chroma_enabled = 0; |
1670 | break; |
1671 | case GR_CHROMAKEY_ENABLE: |
1672 | chroma_enabled = 1; |
1673 | break; |
1674 | default: |
1675 | display_warning("grChromakeyMode : unknown mode : %x", mode); |
1676 | } |
1677 | need_to_compile = 1; |
1678 | } |
1679 | |
1680 | FX_ENTRY void FX_CALL |
1681 | grChromakeyValue( GrColor_t value ) |
1682 | { |
1683 | LOG("grChromakeyValue(%x)\r\n", value); |
1684 | int chroma_color_location; |
1685 | |
1686 | switch(lfb_color_fmt) |
1687 | { |
1688 | case GR_COLORFORMAT_ARGB: |
1689 | chroma_color[3] = 1.0;//((value >> 24) & 0xFF) / 255.0f; |
1690 | chroma_color[0] = ((value >> 16) & 0xFF) / 255.0f; |
1691 | chroma_color[1] = ((value >> 8) & 0xFF) / 255.0f; |
1692 | chroma_color[2] = (value & 0xFF) / 255.0f; |
1693 | break; |
1694 | case GR_COLORFORMAT_RGBA: |
1695 | chroma_color[0] = ((value >> 24) & 0xFF) / 255.0f; |
1696 | chroma_color[1] = ((value >> 16) & 0xFF) / 255.0f; |
1697 | chroma_color[2] = ((value >> 8) & 0xFF) / 255.0f; |
1698 | chroma_color[3] = 1.0;//(value & 0xFF) / 255.0f; |
1699 | break; |
1700 | default: |
1701 | display_warning("grChromakeyValue: unknown color format : %x", lfb_color_fmt); |
1702 | } |
1703 | vbo_draw(); |
1704 | chroma_color_location = glGetUniformLocation(program_object, "chroma_color"); |
1705 | glUniform4f(chroma_color_location, chroma_color[0], chroma_color[1], |
1706 | chroma_color[2], chroma_color[3]); |
1707 | } |
1708 | |
1709 | static void setPattern() |
1710 | { |
1711 | int i; |
1712 | GLubyte stip[32*4]; |
1713 | for(i=0; i<32; i++) |
1714 | { |
1715 | unsigned int val = (rand() << 17) | ((rand() & 1) << 16) | (rand() << 1) | (rand() & 1); |
1716 | stip[i*4+0] = (val >> 24) & 0xFF; |
1717 | stip[i*4+1] = (val >> 16) & 0xFF; |
1718 | stip[i*4+2] = (val >> 8) & 0xFF; |
1719 | stip[i*4+3] = val & 0xFF; |
1720 | } |
1721 | GLubyte texture[32*32*4]; |
1722 | for(i=0; i<32; i++) |
1723 | { |
1724 | int j; |
1725 | for(j=0; j<4; j++) |
1726 | { |
1727 | texture[(i*32+j*8+0)*4+3] = ((stip[i*4+j] >> 7) & 1) ? 255 : 0; |
1728 | texture[(i*32+j*8+1)*4+3] = ((stip[i*4+j] >> 6) & 1) ? 255 : 0; |
1729 | texture[(i*32+j*8+2)*4+3] = ((stip[i*4+j] >> 5) & 1) ? 255 : 0; |
1730 | texture[(i*32+j*8+3)*4+3] = ((stip[i*4+j] >> 4) & 1) ? 255 : 0; |
1731 | texture[(i*32+j*8+4)*4+3] = ((stip[i*4+j] >> 3) & 1) ? 255 : 0; |
1732 | texture[(i*32+j*8+5)*4+3] = ((stip[i*4+j] >> 2) & 1) ? 255 : 0; |
1733 | texture[(i*32+j*8+6)*4+3] = ((stip[i*4+j] >> 1) & 1) ? 255 : 0; |
1734 | texture[(i*32+j*8+7)*4+3] = ((stip[i*4+j] >> 0) & 1) ? 255 : 0; |
1735 | } |
1736 | } |
1737 | glActiveTexture(GL_TEXTURE2); |
1738 | glEnable(GL_TEXTURE_2D); |
1739 | glBindTexture(GL_TEXTURE_2D, 33*1024*1024); |
1740 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 32, 32, 0, GL_RGBA, GL_UNSIGNED_BYTE, texture); |
1741 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
1742 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
1743 | glDisable(GL_TEXTURE_2D); |
1744 | } |
1745 | |
1746 | FX_ENTRY void FX_CALL |
1747 | grStipplePattern( |
1748 | GrStipplePattern_t stipple) |
1749 | { |
1750 | LOG("grStipplePattern(%x)\r\n", stipple); |
1751 | srand(stipple); |
1752 | setPattern(); |
1753 | } |
1754 | |
1755 | FX_ENTRY void FX_CALL |
1756 | grStippleMode( GrStippleMode_t mode ) |
1757 | { |
1758 | LOG("grStippleMode(%d)\r\n", mode); |
1759 | switch(mode) |
1760 | { |
1761 | case GR_STIPPLE_DISABLE: |
1762 | dither_enabled = 0; |
1763 | glActiveTexture(GL_TEXTURE2); |
1764 | glDisable(GL_TEXTURE_2D); |
1765 | break; |
1766 | case GR_STIPPLE_PATTERN: |
1767 | setPattern(); |
1768 | dither_enabled = 1; |
1769 | glActiveTexture(GL_TEXTURE2); |
1770 | glEnable(GL_TEXTURE_2D); |
1771 | break; |
1772 | case GR_STIPPLE_ROTATE: |
1773 | setPattern(); |
1774 | dither_enabled = 1; |
1775 | glActiveTexture(GL_TEXTURE2); |
1776 | glEnable(GL_TEXTURE_2D); |
1777 | break; |
1778 | default: |
1779 | display_warning("grStippleMode:%x", mode); |
1780 | } |
1781 | need_to_compile = 1; |
1782 | } |
1783 | |
1784 | FX_ENTRY void FX_CALL |
1785 | grColorCombineExt(GrCCUColor_t a, GrCombineMode_t a_mode, |
1786 | GrCCUColor_t b, GrCombineMode_t b_mode, |
1787 | GrCCUColor_t c, FxBool c_invert, |
1788 | GrCCUColor_t d, FxBool d_invert, |
1789 | FxU32 shift, FxBool invert) |
1790 | { |
1791 | LOG("grColorCombineExt(%d, %d, %d, %d, %d, %d, %d, %d, %d, %d)\r\n", a, a_mode, b, b_mode, c, c_invert, d, d_invert, shift, invert); |
1792 | if (invert) display_warning("grColorCombineExt : inverted result"); |
1793 | if (shift) display_warning("grColorCombineExt : shift = %d", shift); |
1794 | |
1795 | color_combiner_key = 0x80000000 | (a & 0x1F) | ((a_mode & 3) << 5) | |
1796 | ((b & 0x1F) << 7) | ((b_mode & 3) << 12) | |
1797 | ((c & 0x1F) << 14) | ((c_invert & 1) << 19) | |
1798 | ((d & 0x1F) << 20) | ((d_invert & 1) << 25); |
1799 | c_combiner_ext = 1; |
1800 | strcpy(fragment_shader_color_combiner, ""); |
1801 | |
1802 | switch(a) |
1803 | { |
1804 | case GR_CMBX_ZERO: |
1805 | strcat(fragment_shader_color_combiner, "vec4 cs_a = vec4(0.0); \n"); |
1806 | break; |
1807 | case GR_CMBX_TEXTURE_ALPHA: |
1808 | strcat(fragment_shader_color_combiner, "vec4 cs_a = vec4(ctexture1.a); \n"); |
1809 | break; |
1810 | case GR_CMBX_CONSTANT_ALPHA: |
1811 | strcat(fragment_shader_color_combiner, "vec4 cs_a = vec4(constant_color.a); \n"); |
1812 | break; |
1813 | case GR_CMBX_CONSTANT_COLOR: |
1814 | strcat(fragment_shader_color_combiner, "vec4 cs_a = constant_color; \n"); |
1815 | break; |
1816 | case GR_CMBX_ITALPHA: |
1817 | strcat(fragment_shader_color_combiner, "vec4 cs_a = vec4(gl_Color.a); \n"); |
1818 | break; |
1819 | case GR_CMBX_ITRGB: |
1820 | strcat(fragment_shader_color_combiner, "vec4 cs_a = gl_Color; \n"); |
1821 | break; |
1822 | case GR_CMBX_TEXTURE_RGB: |
1823 | strcat(fragment_shader_color_combiner, "vec4 cs_a = ctexture1; \n"); |
1824 | break; |
1825 | default: |
1826 | display_warning("grColorCombineExt : a = %x", a); |
1827 | strcat(fragment_shader_color_combiner, "vec4 cs_a = vec4(0.0); \n"); |
1828 | } |
1829 | |
1830 | switch(a_mode) |
1831 | { |
1832 | case GR_FUNC_MODE_ZERO: |
1833 | strcat(fragment_shader_color_combiner, "vec4 c_a = vec4(0.0); \n"); |
1834 | break; |
1835 | case GR_FUNC_MODE_X: |
1836 | strcat(fragment_shader_color_combiner, "vec4 c_a = cs_a; \n"); |
1837 | break; |
1838 | case GR_FUNC_MODE_ONE_MINUS_X: |
1839 | strcat(fragment_shader_color_combiner, "vec4 c_a = vec4(1.0) - cs_a; \n"); |
1840 | break; |
1841 | case GR_FUNC_MODE_NEGATIVE_X: |
1842 | strcat(fragment_shader_color_combiner, "vec4 c_a = -cs_a; \n"); |
1843 | break; |
1844 | default: |
1845 | display_warning("grColorCombineExt : a_mode = %x", a_mode); |
1846 | strcat(fragment_shader_color_combiner, "vec4 c_a = vec4(0.0); \n"); |
1847 | } |
1848 | |
1849 | switch(b) |
1850 | { |
1851 | case GR_CMBX_ZERO: |
1852 | strcat(fragment_shader_color_combiner, "vec4 cs_b = vec4(0.0); \n"); |
1853 | break; |
1854 | case GR_CMBX_TEXTURE_ALPHA: |
1855 | strcat(fragment_shader_color_combiner, "vec4 cs_b = vec4(ctexture1.a); \n"); |
1856 | break; |
1857 | case GR_CMBX_CONSTANT_ALPHA: |
1858 | strcat(fragment_shader_color_combiner, "vec4 cs_b = vec4(constant_color.a); \n"); |
1859 | break; |
1860 | case GR_CMBX_CONSTANT_COLOR: |
1861 | strcat(fragment_shader_color_combiner, "vec4 cs_b = constant_color; \n"); |
1862 | break; |
1863 | case GR_CMBX_ITALPHA: |
1864 | strcat(fragment_shader_color_combiner, "vec4 cs_b = vec4(gl_Color.a); \n"); |
1865 | break; |
1866 | case GR_CMBX_ITRGB: |
1867 | strcat(fragment_shader_color_combiner, "vec4 cs_b = gl_Color; \n"); |
1868 | break; |
1869 | case GR_CMBX_TEXTURE_RGB: |
1870 | strcat(fragment_shader_color_combiner, "vec4 cs_b = ctexture1; \n"); |
1871 | break; |
1872 | default: |
1873 | display_warning("grColorCombineExt : b = %x", b); |
1874 | strcat(fragment_shader_color_combiner, "vec4 cs_b = vec4(0.0); \n"); |
1875 | } |
1876 | |
1877 | switch(b_mode) |
1878 | { |
1879 | case GR_FUNC_MODE_ZERO: |
1880 | strcat(fragment_shader_color_combiner, "vec4 c_b = vec4(0.0); \n"); |
1881 | break; |
1882 | case GR_FUNC_MODE_X: |
1883 | strcat(fragment_shader_color_combiner, "vec4 c_b = cs_b; \n"); |
1884 | break; |
1885 | case GR_FUNC_MODE_ONE_MINUS_X: |
1886 | strcat(fragment_shader_color_combiner, "vec4 c_b = vec4(1.0) - cs_b; \n"); |
1887 | break; |
1888 | case GR_FUNC_MODE_NEGATIVE_X: |
1889 | strcat(fragment_shader_color_combiner, "vec4 c_b = -cs_b; \n"); |
1890 | break; |
1891 | default: |
1892 | display_warning("grColorCombineExt : b_mode = %x", b_mode); |
1893 | strcat(fragment_shader_color_combiner, "vec4 c_b = vec4(0.0); \n"); |
1894 | } |
1895 | |
1896 | switch(c) |
1897 | { |
1898 | case GR_CMBX_ZERO: |
1899 | strcat(fragment_shader_color_combiner, "vec4 c_c = vec4(0.0); \n"); |
1900 | break; |
1901 | case GR_CMBX_TEXTURE_ALPHA: |
1902 | strcat(fragment_shader_color_combiner, "vec4 c_c = vec4(ctexture1.a); \n"); |
1903 | break; |
1904 | case GR_CMBX_ALOCAL: |
1905 | strcat(fragment_shader_color_combiner, "vec4 c_c = vec4(c_b.a); \n"); |
1906 | break; |
1907 | case GR_CMBX_AOTHER: |
1908 | strcat(fragment_shader_color_combiner, "vec4 c_c = vec4(c_a.a); \n"); |
1909 | break; |
1910 | case GR_CMBX_B: |
1911 | strcat(fragment_shader_color_combiner, "vec4 c_c = cs_b; \n"); |
1912 | break; |
1913 | case GR_CMBX_CONSTANT_ALPHA: |
1914 | strcat(fragment_shader_color_combiner, "vec4 c_c = vec4(constant_color.a); \n"); |
1915 | break; |
1916 | case GR_CMBX_CONSTANT_COLOR: |
1917 | strcat(fragment_shader_color_combiner, "vec4 c_c = constant_color; \n"); |
1918 | break; |
1919 | case GR_CMBX_ITALPHA: |
1920 | strcat(fragment_shader_color_combiner, "vec4 c_c = vec4(gl_Color.a); \n"); |
1921 | break; |
1922 | case GR_CMBX_ITRGB: |
1923 | strcat(fragment_shader_color_combiner, "vec4 c_c = gl_Color; \n"); |
1924 | break; |
1925 | case GR_CMBX_TEXTURE_RGB: |
1926 | strcat(fragment_shader_color_combiner, "vec4 c_c = ctexture1; \n"); |
1927 | break; |
1928 | default: |
1929 | display_warning("grColorCombineExt : c = %x", c); |
1930 | strcat(fragment_shader_color_combiner, "vec4 c_c = vec4(0.0); \n"); |
1931 | } |
1932 | |
1933 | if(c_invert) |
1934 | strcat(fragment_shader_color_combiner, "c_c = vec4(1.0) - c_c; \n"); |
1935 | |
1936 | switch(d) |
1937 | { |
1938 | case GR_CMBX_ZERO: |
1939 | strcat(fragment_shader_color_combiner, "vec4 c_d = vec4(0.0); \n"); |
1940 | break; |
1941 | case GR_CMBX_ALOCAL: |
1942 | strcat(fragment_shader_color_combiner, "vec4 c_d = vec4(c_b.a); \n"); |
1943 | break; |
1944 | case GR_CMBX_B: |
1945 | strcat(fragment_shader_color_combiner, "vec4 c_d = cs_b; \n"); |
1946 | break; |
1947 | case GR_CMBX_TEXTURE_RGB: |
1948 | strcat(fragment_shader_color_combiner, "vec4 c_d = ctexture1; \n"); |
1949 | break; |
1950 | case GR_CMBX_ITRGB: |
1951 | strcat(fragment_shader_color_combiner, "vec4 c_d = gl_Color; \n"); |
1952 | break; |
1953 | default: |
1954 | display_warning("grColorCombineExt : d = %x", d); |
1955 | strcat(fragment_shader_color_combiner, "vec4 c_d = vec4(0.0); \n"); |
1956 | } |
1957 | |
1958 | if(d_invert) |
1959 | strcat(fragment_shader_color_combiner, "c_d = vec4(1.0) - c_d; \n"); |
1960 | |
1961 | strcat(fragment_shader_color_combiner, "gl_FragColor = (c_a + c_b) * c_c + c_d; \n"); |
1962 | |
1963 | need_to_compile = 1; |
1964 | } |
1965 | |
1966 | FX_ENTRY void FX_CALL |
1967 | grAlphaCombineExt(GrACUColor_t a, GrCombineMode_t a_mode, |
1968 | GrACUColor_t b, GrCombineMode_t b_mode, |
1969 | GrACUColor_t c, FxBool c_invert, |
1970 | GrACUColor_t d, FxBool d_invert, |
1971 | FxU32 shift, FxBool invert) |
1972 | { |
1973 | LOG("grAlphaCombineExt(%d,%d,%d,%d,%d,%d,%d,%d,%d,%d)\r\n", a, a_mode, b, b_mode, c, c_invert, d, d_invert, shift, invert); |
1974 | if (invert) display_warning("grAlphaCombineExt : inverted result"); |
1975 | if (shift) display_warning("grAlphaCombineExt : shift = %d", shift); |
1976 | |
1977 | alpha_combiner_key = 0x80000000 | (a & 0x1F) | ((a_mode & 3) << 5) | |
1978 | ((b & 0x1F) << 7) | ((b_mode & 3) << 12) | |
1979 | ((c & 0x1F) << 14) | ((c_invert & 1) << 19) | |
1980 | ((d & 0x1F) << 20) | ((d_invert & 1) << 25); |
1981 | a_combiner_ext = 1; |
1982 | strcpy(fragment_shader_alpha_combiner, ""); |
1983 | |
1984 | switch(a) |
1985 | { |
1986 | case GR_CMBX_ZERO: |
1987 | strcat(fragment_shader_alpha_combiner, "float as_a = 0.0; \n"); |
1988 | break; |
1989 | case GR_CMBX_TEXTURE_ALPHA: |
1990 | strcat(fragment_shader_alpha_combiner, "float as_a = ctexture1.a; \n"); |
1991 | break; |
1992 | case GR_CMBX_CONSTANT_ALPHA: |
1993 | strcat(fragment_shader_alpha_combiner, "float as_a = constant_color.a; \n"); |
1994 | break; |
1995 | case GR_CMBX_ITALPHA: |
1996 | strcat(fragment_shader_alpha_combiner, "float as_a = gl_Color.a; \n"); |
1997 | break; |
1998 | default: |
1999 | display_warning("grAlphaCombineExt : a = %x", a); |
2000 | strcat(fragment_shader_alpha_combiner, "float as_a = 0.0; \n"); |
2001 | } |
2002 | |
2003 | switch(a_mode) |
2004 | { |
2005 | case GR_FUNC_MODE_ZERO: |
2006 | strcat(fragment_shader_alpha_combiner, "float a_a = 0.0; \n"); |
2007 | break; |
2008 | case GR_FUNC_MODE_X: |
2009 | strcat(fragment_shader_alpha_combiner, "float a_a = as_a; \n"); |
2010 | break; |
2011 | case GR_FUNC_MODE_ONE_MINUS_X: |
2012 | strcat(fragment_shader_alpha_combiner, "float a_a = 1.0 - as_a; \n"); |
2013 | break; |
2014 | case GR_FUNC_MODE_NEGATIVE_X: |
2015 | strcat(fragment_shader_alpha_combiner, "float a_a = -as_a; \n"); |
2016 | break; |
2017 | default: |
2018 | display_warning("grAlphaCombineExt : a_mode = %x", a_mode); |
2019 | strcat(fragment_shader_alpha_combiner, "float a_a = 0.0; \n"); |
2020 | } |
2021 | |
2022 | switch(b) |
2023 | { |
2024 | case GR_CMBX_ZERO: |
2025 | strcat(fragment_shader_alpha_combiner, "float as_b = 0.0; \n"); |
2026 | break; |
2027 | case GR_CMBX_TEXTURE_ALPHA: |
2028 | strcat(fragment_shader_alpha_combiner, "float as_b = ctexture1.a; \n"); |
2029 | break; |
2030 | case GR_CMBX_CONSTANT_ALPHA: |
2031 | strcat(fragment_shader_alpha_combiner, "float as_b = constant_color.a; \n"); |
2032 | break; |
2033 | case GR_CMBX_ITALPHA: |
2034 | strcat(fragment_shader_alpha_combiner, "float as_b = gl_Color.a; \n"); |
2035 | break; |
2036 | default: |
2037 | display_warning("grAlphaCombineExt : b = %x", b); |
2038 | strcat(fragment_shader_alpha_combiner, "float as_b = 0.0; \n"); |
2039 | } |
2040 | |
2041 | switch(b_mode) |
2042 | { |
2043 | case GR_FUNC_MODE_ZERO: |
2044 | strcat(fragment_shader_alpha_combiner, "float a_b = 0.0; \n"); |
2045 | break; |
2046 | case GR_FUNC_MODE_X: |
2047 | strcat(fragment_shader_alpha_combiner, "float a_b = as_b; \n"); |
2048 | break; |
2049 | case GR_FUNC_MODE_ONE_MINUS_X: |
2050 | strcat(fragment_shader_alpha_combiner, "float a_b = 1.0 - as_b; \n"); |
2051 | break; |
2052 | case GR_FUNC_MODE_NEGATIVE_X: |
2053 | strcat(fragment_shader_alpha_combiner, "float a_b = -as_b; \n"); |
2054 | break; |
2055 | default: |
2056 | display_warning("grAlphaCombineExt : b_mode = %x", b_mode); |
2057 | strcat(fragment_shader_alpha_combiner, "float a_b = 0.0; \n"); |
2058 | } |
2059 | |
2060 | switch(c) |
2061 | { |
2062 | case GR_CMBX_ZERO: |
2063 | strcat(fragment_shader_alpha_combiner, "float a_c = 0.0; \n"); |
2064 | break; |
2065 | case GR_CMBX_TEXTURE_ALPHA: |
2066 | strcat(fragment_shader_alpha_combiner, "float a_c = ctexture1.a; \n"); |
2067 | break; |
2068 | case GR_CMBX_ALOCAL: |
2069 | strcat(fragment_shader_alpha_combiner, "float a_c = as_b; \n"); |
2070 | break; |
2071 | case GR_CMBX_AOTHER: |
2072 | strcat(fragment_shader_alpha_combiner, "float a_c = as_a; \n"); |
2073 | break; |
2074 | case GR_CMBX_B: |
2075 | strcat(fragment_shader_alpha_combiner, "float a_c = as_b; \n"); |
2076 | break; |
2077 | case GR_CMBX_CONSTANT_ALPHA: |
2078 | strcat(fragment_shader_alpha_combiner, "float a_c = constant_color.a; \n"); |
2079 | break; |
2080 | case GR_CMBX_ITALPHA: |
2081 | strcat(fragment_shader_alpha_combiner, "float a_c = gl_Color.a; \n"); |
2082 | break; |
2083 | default: |
2084 | display_warning("grAlphaCombineExt : c = %x", c); |
2085 | strcat(fragment_shader_alpha_combiner, "float a_c = 0.0; \n"); |
2086 | } |
2087 | |
2088 | if(c_invert) |
2089 | strcat(fragment_shader_alpha_combiner, "a_c = 1.0 - a_c; \n"); |
2090 | |
2091 | switch(d) |
2092 | { |
2093 | case GR_CMBX_ZERO: |
2094 | strcat(fragment_shader_alpha_combiner, "float a_d = 0.0; \n"); |
2095 | break; |
2096 | case GR_CMBX_TEXTURE_ALPHA: |
2097 | strcat(fragment_shader_alpha_combiner, "float a_d = ctexture1.a; \n"); |
2098 | break; |
2099 | case GR_CMBX_ALOCAL: |
2100 | strcat(fragment_shader_alpha_combiner, "float a_d = as_b; \n"); |
2101 | break; |
2102 | case GR_CMBX_B: |
2103 | strcat(fragment_shader_alpha_combiner, "float a_d = as_b; \n"); |
2104 | break; |
2105 | default: |
2106 | display_warning("grAlphaCombineExt : d = %x", d); |
2107 | strcat(fragment_shader_alpha_combiner, "float a_d = 0.0; \n"); |
2108 | } |
2109 | |
2110 | if(d_invert) |
2111 | strcat(fragment_shader_alpha_combiner, "a_d = 1.0 - a_d; \n"); |
2112 | |
2113 | strcat(fragment_shader_alpha_combiner, "gl_FragColor.a = (a_a + a_b) * a_c + a_d; \n"); |
2114 | |
2115 | need_to_compile = 1; |
2116 | } |
2117 | |
2118 | FX_ENTRY void FX_CALL |
2119 | grTexColorCombineExt(GrChipID_t tmu, |
2120 | GrTCCUColor_t a, GrCombineMode_t a_mode, |
2121 | GrTCCUColor_t b, GrCombineMode_t b_mode, |
2122 | GrTCCUColor_t c, FxBool c_invert, |
2123 | GrTCCUColor_t d, FxBool d_invert, |
2124 | FxU32 shift, FxBool invert) |
2125 | { |
2126 | int num_tex; |
2127 | LOG("grTexColorCombineExt(%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d)\r\n", tmu, a, a_mode, b, b_mode, c, c_invert, d, d_invert, shift, invert); |
2128 | |
2129 | if (invert) display_warning("grTexColorCombineExt : inverted result"); |
2130 | if (shift) display_warning("grTexColorCombineExt : shift = %d", shift); |
2131 | |
2132 | if (tmu == GR_TMU0) num_tex = 1; |
2133 | else num_tex = 0; |
2134 | |
2135 | if(num_tex == 0) |
2136 | { |
2137 | texture0_combiner_key = 0x80000000 | (a & 0x1F) | ((a_mode & 3) << 5) | |
2138 | ((b & 0x1F) << 7) | ((b_mode & 3) << 12) | |
2139 | ((c & 0x1F) << 14) | ((c_invert & 1) << 19) | |
2140 | ((d & 0x1F) << 20) | ((d_invert & 1) << 25); |
2141 | tex0_combiner_ext = 1; |
2142 | strcpy(fragment_shader_texture0, ""); |
2143 | } |
2144 | else |
2145 | { |
2146 | texture1_combiner_key = 0x80000000 | (a & 0x1F) | ((a_mode & 3) << 5) | |
2147 | ((b & 0x1F) << 7) | ((b_mode & 3) << 12) | |
2148 | ((c & 0x1F) << 14) | ((c_invert & 1) << 19) | |
2149 | ((d & 0x1F) << 20) | ((d_invert & 1) << 25); |
2150 | tex1_combiner_ext = 1; |
2151 | strcpy(fragment_shader_texture1, ""); |
2152 | } |
2153 | |
2154 | switch(a) |
2155 | { |
2156 | case GR_CMBX_ZERO: |
2157 | if(num_tex == 0) |
2158 | strcat(fragment_shader_texture0, "vec4 ctex0s_a = vec4(0.0); \n"); |
2159 | else |
2160 | strcat(fragment_shader_texture1, "vec4 ctex1s_a = vec4(0.0); \n"); |
2161 | break; |
2162 | case GR_CMBX_ITALPHA: |
2163 | if(num_tex == 0) |
2164 | strcat(fragment_shader_texture0, "vec4 ctex0s_a = vec4(gl_Color.a); \n"); |
2165 | else |
2166 | strcat(fragment_shader_texture1, "vec4 ctex1s_a = vec4(gl_Color.a); \n"); |
2167 | break; |
2168 | case GR_CMBX_ITRGB: |
2169 | if(num_tex == 0) |
2170 | strcat(fragment_shader_texture0, "vec4 ctex0s_a = gl_Color; \n"); |
2171 | else |
2172 | strcat(fragment_shader_texture1, "vec4 ctex1s_a = gl_Color; \n"); |
2173 | break; |
2174 | case GR_CMBX_LOCAL_TEXTURE_ALPHA: |
2175 | if(num_tex == 0) |
2176 | strcat(fragment_shader_texture0, "vec4 ctex0s_a = vec4(readtex0.a); \n"); |
2177 | else |
2178 | strcat(fragment_shader_texture1, "vec4 ctex1s_a = vec4(readtex1.a); \n"); |
2179 | break; |
2180 | case GR_CMBX_LOCAL_TEXTURE_RGB: |
2181 | if(num_tex == 0) |
2182 | strcat(fragment_shader_texture0, "vec4 ctex0s_a = readtex0; \n"); |
2183 | else |
2184 | strcat(fragment_shader_texture1, "vec4 ctex1s_a = readtex1; \n"); |
2185 | break; |
2186 | case GR_CMBX_OTHER_TEXTURE_ALPHA: |
2187 | if(num_tex == 0) |
2188 | strcat(fragment_shader_texture0, "vec4 ctex0s_a = vec4(0.0); \n"); |
2189 | else |
2190 | strcat(fragment_shader_texture1, "vec4 ctex1s_a = vec4(ctexture0.a); \n"); |
2191 | break; |
2192 | case GR_CMBX_OTHER_TEXTURE_RGB: |
2193 | if(num_tex == 0) |
2194 | strcat(fragment_shader_texture0, "vec4 ctex0s_a = vec4(0.0); \n"); |
2195 | else |
2196 | strcat(fragment_shader_texture1, "vec4 ctex1s_a = ctexture0; \n"); |
2197 | break; |
2198 | case GR_CMBX_TMU_CCOLOR: |
2199 | if(num_tex == 0) |
2200 | strcat(fragment_shader_texture0, "vec4 ctex0s_a = ccolor0; \n"); |
2201 | else |
2202 | strcat(fragment_shader_texture1, "vec4 ctex1s_a = ccolor1; \n"); |
2203 | break; |
2204 | case GR_CMBX_TMU_CALPHA: |
2205 | if(num_tex == 0) |
2206 | strcat(fragment_shader_texture0, "vec4 ctex0s_a = vec4(ccolor0.a); \n"); |
2207 | else |
2208 | strcat(fragment_shader_texture1, "vec4 ctex1s_a = vec4(ccolor1.a); \n"); |
2209 | break; |
2210 | default: |
2211 | display_warning("grTexColorCombineExt : a = %x", a); |
2212 | if(num_tex == 0) |
2213 | strcat(fragment_shader_texture0, "vec4 ctex0s_a = vec4(0.0); \n"); |
2214 | else |
2215 | strcat(fragment_shader_texture1, "vec4 ctex1s_a = vec4(0.0); \n"); |
2216 | } |
2217 | |
2218 | switch(a_mode) |
2219 | { |
2220 | case GR_FUNC_MODE_ZERO: |
2221 | if(num_tex == 0) |
2222 | strcat(fragment_shader_texture0, "vec4 ctex0_a = vec4(0.0); \n"); |
2223 | else |
2224 | strcat(fragment_shader_texture1, "vec4 ctex1_a = vec4(0.0); \n"); |
2225 | break; |
2226 | case GR_FUNC_MODE_X: |
2227 | if(num_tex == 0) |
2228 | strcat(fragment_shader_texture0, "vec4 ctex0_a = ctex0s_a; \n"); |
2229 | else |
2230 | strcat(fragment_shader_texture1, "vec4 ctex1_a = ctex1s_a; \n"); |
2231 | break; |
2232 | case GR_FUNC_MODE_ONE_MINUS_X: |
2233 | if(num_tex == 0) |
2234 | strcat(fragment_shader_texture0, "vec4 ctex0_a = vec4(1.0) - ctex0s_a; \n"); |
2235 | else |
2236 | strcat(fragment_shader_texture1, "vec4 ctex1_a = vec4(1.0) - ctex1s_a; \n"); |
2237 | break; |
2238 | case GR_FUNC_MODE_NEGATIVE_X: |
2239 | if(num_tex == 0) |
2240 | strcat(fragment_shader_texture0, "vec4 ctex0_a = -ctex0s_a; \n"); |
2241 | else |
2242 | strcat(fragment_shader_texture1, "vec4 ctex1_a = -ctex1s_a; \n"); |
2243 | break; |
2244 | default: |
2245 | display_warning("grTexColorCombineExt : a_mode = %x", a_mode); |
2246 | if(num_tex == 0) |
2247 | strcat(fragment_shader_texture0, "vec4 ctex0_a = vec4(0.0); \n"); |
2248 | else |
2249 | strcat(fragment_shader_texture1, "vec4 ctex1_a = vec4(0.0); \n"); |
2250 | } |
2251 | |
2252 | switch(b) |
2253 | { |
2254 | case GR_CMBX_ZERO: |
2255 | if(num_tex == 0) |
2256 | strcat(fragment_shader_texture0, "vec4 ctex0s_b = vec4(0.0); \n"); |
2257 | else |
2258 | strcat(fragment_shader_texture1, "vec4 ctex1s_b = vec4(0.0); \n"); |
2259 | break; |
2260 | case GR_CMBX_ITALPHA: |
2261 | if(num_tex == 0) |
2262 | strcat(fragment_shader_texture0, "vec4 ctex0s_b = vec4(gl_Color.a); \n"); |
2263 | else |
2264 | strcat(fragment_shader_texture1, "vec4 ctex1s_b = vec4(gl_Color.a); \n"); |
2265 | break; |
2266 | case GR_CMBX_ITRGB: |
2267 | if(num_tex == 0) |
2268 | strcat(fragment_shader_texture0, "vec4 ctex0s_b = gl_Color; \n"); |
2269 | else |
2270 | strcat(fragment_shader_texture1, "vec4 ctex1s_b = gl_Color; \n"); |
2271 | break; |
2272 | case GR_CMBX_LOCAL_TEXTURE_ALPHA: |
2273 | if(num_tex == 0) |
2274 | strcat(fragment_shader_texture0, "vec4 ctex0s_b = vec4(readtex0.a); \n"); |
2275 | else |
2276 | strcat(fragment_shader_texture1, "vec4 ctex1s_b = vec4(readtex1.a); \n"); |
2277 | break; |
2278 | case GR_CMBX_LOCAL_TEXTURE_RGB: |
2279 | if(num_tex == 0) |
2280 | strcat(fragment_shader_texture0, "vec4 ctex0s_b = readtex0; \n"); |
2281 | else |
2282 | strcat(fragment_shader_texture1, "vec4 ctex1s_b = readtex1; \n"); |
2283 | break; |
2284 | case GR_CMBX_OTHER_TEXTURE_ALPHA: |
2285 | if(num_tex == 0) |
2286 | strcat(fragment_shader_texture0, "vec4 ctex0s_b = vec4(0.0); \n"); |
2287 | else |
2288 | strcat(fragment_shader_texture1, "vec4 ctex1s_b = vec4(ctexture0.a); \n"); |
2289 | break; |
2290 | case GR_CMBX_OTHER_TEXTURE_RGB: |
2291 | if(num_tex == 0) |
2292 | strcat(fragment_shader_texture0, "vec4 ctex0s_b = vec4(0.0); \n"); |
2293 | else |
2294 | strcat(fragment_shader_texture1, "vec4 ctex1s_b = ctexture0; \n"); |
2295 | break; |
2296 | case GR_CMBX_TMU_CALPHA: |
2297 | if(num_tex == 0) |
2298 | strcat(fragment_shader_texture0, "vec4 ctex0s_b = vec4(ccolor0.a); \n"); |
2299 | else |
2300 | strcat(fragment_shader_texture1, "vec4 ctex1s_b = vec4(ccolor1.a); \n"); |
2301 | break; |
2302 | case GR_CMBX_TMU_CCOLOR: |
2303 | if(num_tex == 0) |
2304 | strcat(fragment_shader_texture0, "vec4 ctex0s_b = ccolor0; \n"); |
2305 | else |
2306 | strcat(fragment_shader_texture1, "vec4 ctex1s_b = ccolor1; \n"); |
2307 | break; |
2308 | default: |
2309 | display_warning("grTexColorCombineExt : b = %x", b); |
2310 | if(num_tex == 0) |
2311 | strcat(fragment_shader_texture0, "vec4 ctex0s_b = vec4(0.0); \n"); |
2312 | else |
2313 | strcat(fragment_shader_texture1, "vec4 ctex1s_b = vec4(0.0); \n"); |
2314 | } |
2315 | |
2316 | switch(b_mode) |
2317 | { |
2318 | case GR_FUNC_MODE_ZERO: |
2319 | if(num_tex == 0) |
2320 | strcat(fragment_shader_texture0, "vec4 ctex0_b = vec4(0.0); \n"); |
2321 | else |
2322 | strcat(fragment_shader_texture1, "vec4 ctex1_b = vec4(0.0); \n"); |
2323 | break; |
2324 | case GR_FUNC_MODE_X: |
2325 | if(num_tex == 0) |
2326 | strcat(fragment_shader_texture0, "vec4 ctex0_b = ctex0s_b; \n"); |
2327 | else |
2328 | strcat(fragment_shader_texture1, "vec4 ctex1_b = ctex1s_b; \n"); |
2329 | break; |
2330 | case GR_FUNC_MODE_ONE_MINUS_X: |
2331 | if(num_tex == 0) |
2332 | strcat(fragment_shader_texture0, "vec4 ctex0_b = vec4(1.0) - ctex0s_b; \n"); |
2333 | else |
2334 | strcat(fragment_shader_texture1, "vec4 ctex1_b = vec4(1.0) - ctex1s_b; \n"); |
2335 | break; |
2336 | case GR_FUNC_MODE_NEGATIVE_X: |
2337 | if(num_tex == 0) |
2338 | strcat(fragment_shader_texture0, "vec4 ctex0_b = -ctex0s_b; \n"); |
2339 | else |
2340 | strcat(fragment_shader_texture1, "vec4 ctex1_b = -ctex1s_b; \n"); |
2341 | break; |
2342 | default: |
2343 | display_warning("grTexColorCombineExt : b_mode = %x", b_mode); |
2344 | if(num_tex == 0) |
2345 | strcat(fragment_shader_texture0, "vec4 ctex0_b = vec4(0.0); \n"); |
2346 | else |
2347 | strcat(fragment_shader_texture1, "vec4 ctex1_b = vec4(0.0); \n"); |
2348 | } |
2349 | |
2350 | switch(c) |
2351 | { |
2352 | case GR_CMBX_ZERO: |
2353 | if(num_tex == 0) |
2354 | strcat(fragment_shader_texture0, "vec4 ctex0_c = vec4(0.0); \n"); |
2355 | else |
2356 | strcat(fragment_shader_texture1, "vec4 ctex1_c = vec4(0.0); \n"); |
2357 | break; |
2358 | case GR_CMBX_B: |
2359 | if(num_tex == 0) |
2360 | strcat(fragment_shader_texture0, "vec4 ctex0_c = ctex0s_b; \n"); |
2361 | else |
2362 | strcat(fragment_shader_texture1, "vec4 ctex1_c = ctex1s_b; \n"); |
2363 | break; |
2364 | case GR_CMBX_DETAIL_FACTOR: |
2365 | if(num_tex == 0) |
2366 | strcat(fragment_shader_texture0, "vec4 ctex0_c = vec4(lambda); \n"); |
2367 | else |
2368 | strcat(fragment_shader_texture1, "vec4 ctex1_c = vec4(lambda); \n"); |
2369 | break; |
2370 | case GR_CMBX_ITRGB: |
2371 | if(num_tex == 0) |
2372 | strcat(fragment_shader_texture0, "vec4 ctex0_c = gl_Color; \n"); |
2373 | else |
2374 | strcat(fragment_shader_texture1, "vec4 ctex1_c = gl_Color; \n"); |
2375 | break; |
2376 | case GR_CMBX_ITALPHA: |
2377 | if(num_tex == 0) |
2378 | strcat(fragment_shader_texture0, "vec4 ctex0_c = vec4(gl_Color.a); \n"); |
2379 | else |
2380 | strcat(fragment_shader_texture1, "vec4 ctex1_c = vec4(gl_Color.a); \n"); |
2381 | break; |
2382 | case GR_CMBX_LOCAL_TEXTURE_ALPHA: |
2383 | if(num_tex == 0) |
2384 | strcat(fragment_shader_texture0, "vec4 ctex0_c = vec4(readtex0.a); \n"); |
2385 | else |
2386 | strcat(fragment_shader_texture1, "vec4 ctex1_c = vec4(readtex1.a); \n"); |
2387 | break; |
2388 | case GR_CMBX_LOCAL_TEXTURE_RGB: |
2389 | if(num_tex == 0) |
2390 | strcat(fragment_shader_texture0, "vec4 ctex0_c = readtex0; \n"); |
2391 | else |
2392 | strcat(fragment_shader_texture1, "vec4 ctex1_c = readtex1; \n"); |
2393 | break; |
2394 | case GR_CMBX_OTHER_TEXTURE_ALPHA: |
2395 | if(num_tex == 0) |
2396 | strcat(fragment_shader_texture0, "vec4 ctex0_c = vec4(0.0); \n"); |
2397 | else |
2398 | strcat(fragment_shader_texture1, "vec4 ctex1_c = vec4(ctexture0.a); \n"); |
2399 | break; |
2400 | case GR_CMBX_OTHER_TEXTURE_RGB: |
2401 | if(num_tex == 0) |
2402 | strcat(fragment_shader_texture0, "vec4 ctex0_c = vec4(0.0); \n"); |
2403 | else |
2404 | strcat(fragment_shader_texture1, "vec4 ctex1_c = ctexture0; \n"); |
2405 | break; |
2406 | case GR_CMBX_TMU_CALPHA: |
2407 | if(num_tex == 0) |
2408 | strcat(fragment_shader_texture0, "vec4 ctex0_c = vec4(ccolor0.a); \n"); |
2409 | else |
2410 | strcat(fragment_shader_texture1, "vec4 ctex1_c = vec4(ccolor1.a); \n"); |
2411 | break; |
2412 | case GR_CMBX_TMU_CCOLOR: |
2413 | if(num_tex == 0) |
2414 | strcat(fragment_shader_texture0, "vec4 ctex0_c = ccolor0; \n"); |
2415 | else |
2416 | strcat(fragment_shader_texture1, "vec4 ctex1_c = ccolor1; \n"); |
2417 | break; |
2418 | default: |
2419 | display_warning("grTexColorCombineExt : c = %x", c); |
2420 | if(num_tex == 0) |
2421 | strcat(fragment_shader_texture0, "vec4 ctex0_c = vec4(0.0); \n"); |
2422 | else |
2423 | strcat(fragment_shader_texture1, "vec4 ctex1_c = vec4(0.0); \n"); |
2424 | } |
2425 | |
2426 | if(c_invert) |
2427 | { |
2428 | if(num_tex == 0) |
2429 | strcat(fragment_shader_texture0, "ctex0_c = vec4(1.0) - ctex0_c; \n"); |
2430 | else |
2431 | strcat(fragment_shader_texture1, "ctex1_c = vec4(1.0) - ctex1_c; \n"); |
2432 | } |
2433 | |
2434 | switch(d) |
2435 | { |
2436 | case GR_CMBX_ZERO: |
2437 | if(num_tex == 0) |
2438 | strcat(fragment_shader_texture0, "vec4 ctex0_d = vec4(0.0); \n"); |
2439 | else |
2440 | strcat(fragment_shader_texture1, "vec4 ctex1_d = vec4(0.0); \n"); |
2441 | break; |
2442 | case GR_CMBX_B: |
2443 | if(num_tex == 0) |
2444 | strcat(fragment_shader_texture0, "vec4 ctex0_d = ctex0s_b; \n"); |
2445 | else |
2446 | strcat(fragment_shader_texture1, "vec4 ctex1_d = ctex1s_b; \n"); |
2447 | break; |
2448 | case GR_CMBX_ITRGB: |
2449 | if(num_tex == 0) |
2450 | strcat(fragment_shader_texture0, "vec4 ctex0_d = gl_Color; \n"); |
2451 | else |
2452 | strcat(fragment_shader_texture1, "vec4 ctex1_d = gl_Color; \n"); |
2453 | break; |
2454 | case GR_CMBX_LOCAL_TEXTURE_ALPHA: |
2455 | if(num_tex == 0) |
2456 | strcat(fragment_shader_texture0, "vec4 ctex0_d = vec4(readtex0.a); \n"); |
2457 | else |
2458 | strcat(fragment_shader_texture1, "vec4 ctex1_d = vec4(readtex1.a); \n"); |
2459 | break; |
2460 | default: |
2461 | display_warning("grTexColorCombineExt : d = %x", d); |
2462 | if(num_tex == 0) |
2463 | strcat(fragment_shader_texture0, "vec4 ctex0_d = vec4(0.0); \n"); |
2464 | else |
2465 | strcat(fragment_shader_texture1, "vec4 ctex1_d = vec4(0.0); \n"); |
2466 | } |
2467 | |
2468 | if(d_invert) |
2469 | { |
2470 | if(num_tex == 0) |
2471 | strcat(fragment_shader_texture0, "ctex0_d = vec4(1.0) - ctex0_d; \n"); |
2472 | else |
2473 | strcat(fragment_shader_texture1, "ctex1_d = vec4(1.0) - ctex1_d; \n"); |
2474 | } |
2475 | |
2476 | if(num_tex == 0) |
2477 | strcat(fragment_shader_texture0, "vec4 ctexture0 = (ctex0_a + ctex0_b) * ctex0_c + ctex0_d; \n"); |
2478 | else |
2479 | strcat(fragment_shader_texture1, "vec4 ctexture1 = (ctex1_a + ctex1_b) * ctex1_c + ctex1_d; \n"); |
2480 | need_to_compile = 1; |
2481 | } |
2482 | |
2483 | FX_ENTRY void FX_CALL |
2484 | grTexAlphaCombineExt(GrChipID_t tmu, |
2485 | GrTACUColor_t a, GrCombineMode_t a_mode, |
2486 | GrTACUColor_t b, GrCombineMode_t b_mode, |
2487 | GrTACUColor_t c, FxBool c_invert, |
2488 | GrTACUColor_t d, FxBool d_invert, |
2489 | FxU32 shift, FxBool invert) |
2490 | { |
2491 | int num_tex; |
2492 | LOG("grTexAlphaCombineExt(%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d)\r\n", tmu, a, a_mode, b, b_mode, c, c_invert, d, d_invert, shift, invert); |
2493 | |
2494 | if (invert) display_warning("grTexAlphaCombineExt : inverted result"); |
2495 | if (shift) display_warning("grTexAlphaCombineExt : shift = %d", shift); |
2496 | |
2497 | if (tmu == GR_TMU0) num_tex = 1; |
2498 | else num_tex = 0; |
2499 | |
2500 | if(num_tex == 0) |
2501 | { |
2502 | texture0_combinera_key = 0x80000000 | (a & 0x1F) | ((a_mode & 3) << 5) | |
2503 | ((b & 0x1F) << 7) | ((b_mode & 3) << 12) | |
2504 | ((c & 0x1F) << 14) | ((c_invert & 1) << 19) | |
2505 | ((d & 0x1F) << 20) | ((d_invert & 1) << 25); |
2506 | } |
2507 | else |
2508 | { |
2509 | texture1_combinera_key = 0x80000000 | (a & 0x1F) | ((a_mode & 3) << 5) | |
2510 | ((b & 0x1F) << 7) | ((b_mode & 3) << 12) | |
2511 | ((c & 0x1F) << 14) | ((c_invert & 1) << 19) | |
2512 | ((d & 0x1F) << 20) | ((d_invert & 1) << 25); |
2513 | } |
2514 | |
2515 | switch(a) |
2516 | { |
2517 | case GR_CMBX_ITALPHA: |
2518 | if(num_tex == 0) |
2519 | strcat(fragment_shader_texture0, "ctex0s_a.a = gl_Color.a; \n"); |
2520 | else |
2521 | strcat(fragment_shader_texture1, "ctex1s_a.a = gl_Color.a; \n"); |
2522 | break; |
2523 | case GR_CMBX_LOCAL_TEXTURE_ALPHA: |
2524 | if(num_tex == 0) |
2525 | strcat(fragment_shader_texture0, "ctex0s_a.a = readtex0.a; \n"); |
2526 | else |
2527 | strcat(fragment_shader_texture1, "ctex1s_a.a = readtex1.a; \n"); |
2528 | break; |
2529 | case GR_CMBX_OTHER_TEXTURE_ALPHA: |
2530 | if(num_tex == 0) |
2531 | strcat(fragment_shader_texture0, "ctex0s_a.a = 0.0; \n"); |
2532 | else |
2533 | strcat(fragment_shader_texture1, "ctex1s_a.a = ctexture0.a; \n"); |
2534 | break; |
2535 | case GR_CMBX_TMU_CALPHA: |
2536 | if(num_tex == 0) |
2537 | strcat(fragment_shader_texture0, "ctex0s_a.a = ccolor0.a; \n"); |
2538 | else |
2539 | strcat(fragment_shader_texture1, "ctex1s_a.a = ccolor1.a; \n"); |
2540 | break; |
2541 | default: |
2542 | display_warning("grTexAlphaCombineExt : a = %x", a); |
2543 | if(num_tex == 0) |
2544 | strcat(fragment_shader_texture0, "ctex0s_a.a = 0.0; \n"); |
2545 | else |
2546 | strcat(fragment_shader_texture1, "ctex1s_a.a = 0.0; \n"); |
2547 | } |
2548 | |
2549 | switch(a_mode) |
2550 | { |
2551 | case GR_FUNC_MODE_ZERO: |
2552 | if(num_tex == 0) |
2553 | strcat(fragment_shader_texture0, "ctex0_a.a = 0.0; \n"); |
2554 | else |
2555 | strcat(fragment_shader_texture1, "ctex1_a.a = 0.0; \n"); |
2556 | break; |
2557 | case GR_FUNC_MODE_X: |
2558 | if(num_tex == 0) |
2559 | strcat(fragment_shader_texture0, "ctex0_a.a = ctex0s_a.a; \n"); |
2560 | else |
2561 | strcat(fragment_shader_texture1, "ctex1_a.a = ctex1s_a.a; \n"); |
2562 | break; |
2563 | case GR_FUNC_MODE_ONE_MINUS_X: |
2564 | if(num_tex == 0) |
2565 | strcat(fragment_shader_texture0, "ctex0_a.a = 1.0 - ctex0s_a.a; \n"); |
2566 | else |
2567 | strcat(fragment_shader_texture1, "ctex1_a.a = 1.0 - ctex1s_a.a; \n"); |
2568 | break; |
2569 | case GR_FUNC_MODE_NEGATIVE_X: |
2570 | if(num_tex == 0) |
2571 | strcat(fragment_shader_texture0, "ctex0_a.a = -ctex0s_a.a; \n"); |
2572 | else |
2573 | strcat(fragment_shader_texture1, "ctex1_a.a = -ctex1s_a.a; \n"); |
2574 | break; |
2575 | default: |
2576 | display_warning("grTexAlphaCombineExt : a_mode = %x", a_mode); |
2577 | if(num_tex == 0) |
2578 | strcat(fragment_shader_texture0, "ctex0_a.a = 0.0; \n"); |
2579 | else |
2580 | strcat(fragment_shader_texture1, "ctex1_a.a = 0.0; \n"); |
2581 | } |
2582 | |
2583 | switch(b) |
2584 | { |
2585 | case GR_CMBX_ITALPHA: |
2586 | if(num_tex == 0) |
2587 | strcat(fragment_shader_texture0, "ctex0s_b.a = gl_Color.a; \n"); |
2588 | else |
2589 | strcat(fragment_shader_texture1, "ctex1s_b.a = gl_Color.a; \n"); |
2590 | break; |
2591 | case GR_CMBX_LOCAL_TEXTURE_ALPHA: |
2592 | if(num_tex == 0) |
2593 | strcat(fragment_shader_texture0, "ctex0s_b.a = readtex0.a; \n"); |
2594 | else |
2595 | strcat(fragment_shader_texture1, "ctex1s_b.a = readtex1.a; \n"); |
2596 | break; |
2597 | case GR_CMBX_OTHER_TEXTURE_ALPHA: |
2598 | if(num_tex == 0) |
2599 | strcat(fragment_shader_texture0, "ctex0s_b.a = 0.0; \n"); |
2600 | else |
2601 | strcat(fragment_shader_texture1, "ctex1s_b.a = ctexture0.a; \n"); |
2602 | break; |
2603 | case GR_CMBX_TMU_CALPHA: |
2604 | if(num_tex == 0) |
2605 | strcat(fragment_shader_texture0, "ctex0s_b.a = ccolor0.a; \n"); |
2606 | else |
2607 | strcat(fragment_shader_texture1, "ctex1s_b.a = ccolor1.a; \n"); |
2608 | break; |
2609 | default: |
2610 | display_warning("grTexAlphaCombineExt : b = %x", b); |
2611 | if(num_tex == 0) |
2612 | strcat(fragment_shader_texture0, "ctex0s_b.a = 0.0; \n"); |
2613 | else |
2614 | strcat(fragment_shader_texture1, "ctex1s_b.a = 0.0; \n"); |
2615 | } |
2616 | |
2617 | switch(b_mode) |
2618 | { |
2619 | case GR_FUNC_MODE_ZERO: |
2620 | if(num_tex == 0) |
2621 | strcat(fragment_shader_texture0, "ctex0_b.a = 0.0; \n"); |
2622 | else |
2623 | strcat(fragment_shader_texture1, "ctex1_b.a = 0.0; \n"); |
2624 | break; |
2625 | case GR_FUNC_MODE_X: |
2626 | if(num_tex == 0) |
2627 | strcat(fragment_shader_texture0, "ctex0_b.a = ctex0s_b.a; \n"); |
2628 | else |
2629 | strcat(fragment_shader_texture1, "ctex1_b.a = ctex1s_b.a; \n"); |
2630 | break; |
2631 | case GR_FUNC_MODE_ONE_MINUS_X: |
2632 | if(num_tex == 0) |
2633 | strcat(fragment_shader_texture0, "ctex0_b.a = 1.0 - ctex0s_b.a; \n"); |
2634 | else |
2635 | strcat(fragment_shader_texture1, "ctex1_b.a = 1.0 - ctex1s_b.a; \n"); |
2636 | break; |
2637 | case GR_FUNC_MODE_NEGATIVE_X: |
2638 | if(num_tex == 0) |
2639 | strcat(fragment_shader_texture0, "ctex0_b.a = -ctex0s_b.a; \n"); |
2640 | else |
2641 | strcat(fragment_shader_texture1, "ctex1_b.a = -ctex1s_b.a; \n"); |
2642 | break; |
2643 | default: |
2644 | display_warning("grTexAlphaCombineExt : b_mode = %x", b_mode); |
2645 | if(num_tex == 0) |
2646 | strcat(fragment_shader_texture0, "ctex0_b.a = 0.0; \n"); |
2647 | else |
2648 | strcat(fragment_shader_texture1, "ctex1_b.a = 0.0; \n"); |
2649 | } |
2650 | |
2651 | switch(c) |
2652 | { |
2653 | case GR_CMBX_ZERO: |
2654 | if(num_tex == 0) |
2655 | strcat(fragment_shader_texture0, "ctex0_c.a = 0.0; \n"); |
2656 | else |
2657 | strcat(fragment_shader_texture1, "ctex1_c.a = 0.0; \n"); |
2658 | break; |
2659 | case GR_CMBX_B: |
2660 | if(num_tex == 0) |
2661 | strcat(fragment_shader_texture0, "ctex0_c.a = ctex0s_b.a; \n"); |
2662 | else |
2663 | strcat(fragment_shader_texture1, "ctex1_c.a = ctex1s_b.a; \n"); |
2664 | break; |
2665 | case GR_CMBX_DETAIL_FACTOR: |
2666 | if(num_tex == 0) |
2667 | strcat(fragment_shader_texture0, "ctex0_c.a = lambda; \n"); |
2668 | else |
2669 | strcat(fragment_shader_texture1, "ctex1_c.a = lambda; \n"); |
2670 | break; |
2671 | case GR_CMBX_ITALPHA: |
2672 | if(num_tex == 0) |
2673 | strcat(fragment_shader_texture0, "ctex0_c.a = gl_Color.a; \n"); |
2674 | else |
2675 | strcat(fragment_shader_texture1, "ctex1_c.a = gl_Color.a; \n"); |
2676 | break; |
2677 | case GR_CMBX_LOCAL_TEXTURE_ALPHA: |
2678 | if(num_tex == 0) |
2679 | strcat(fragment_shader_texture0, "ctex0_c.a = readtex0.a; \n"); |
2680 | else |
2681 | strcat(fragment_shader_texture1, "ctex1_c.a = readtex1.a; \n"); |
2682 | break; |
2683 | case GR_CMBX_OTHER_TEXTURE_ALPHA: |
2684 | if(num_tex == 0) |
2685 | strcat(fragment_shader_texture0, "ctex0_c.a = 0.0; \n"); |
2686 | else |
2687 | strcat(fragment_shader_texture1, "ctex1_c.a = ctexture0.a; \n"); |
2688 | break; |
2689 | case GR_CMBX_TMU_CALPHA: |
2690 | if(num_tex == 0) |
2691 | strcat(fragment_shader_texture0, "ctex0_c.a = ccolor0.a; \n"); |
2692 | else |
2693 | strcat(fragment_shader_texture1, "ctex1_c.a = ccolor1.a; \n"); |
2694 | break; |
2695 | default: |
2696 | display_warning("grTexAlphaCombineExt : c = %x", c); |
2697 | if(num_tex == 0) |
2698 | strcat(fragment_shader_texture0, "ctex0_c.a = 0.0; \n"); |
2699 | else |
2700 | strcat(fragment_shader_texture1, "ctex1_c.a = 0.0; \n"); |
2701 | } |
2702 | |
2703 | if(c_invert) |
2704 | { |
2705 | if(num_tex == 0) |
2706 | strcat(fragment_shader_texture0, "ctex0_c.a = 1.0 - ctex0_c.a; \n"); |
2707 | else |
2708 | strcat(fragment_shader_texture1, "ctex1_c.a = 1.0 - ctex1_c.a; \n"); |
2709 | } |
2710 | |
2711 | switch(d) |
2712 | { |
2713 | case GR_CMBX_ZERO: |
2714 | if(num_tex == 0) |
2715 | strcat(fragment_shader_texture0, "ctex0_d.a = 0.0; \n"); |
2716 | else |
2717 | strcat(fragment_shader_texture1, "ctex1_d.a = 0.0; \n"); |
2718 | break; |
2719 | case GR_CMBX_B: |
2720 | if(num_tex == 0) |
2721 | strcat(fragment_shader_texture0, "ctex0_d.a = ctex0s_b.a; \n"); |
2722 | else |
2723 | strcat(fragment_shader_texture1, "ctex1_d.a = ctex1s_b.a; \n"); |
2724 | break; |
2725 | case GR_CMBX_ITALPHA: |
2726 | if(num_tex == 0) |
2727 | strcat(fragment_shader_texture0, "ctex0_d.a = gl_Color.a; \n"); |
2728 | else |
2729 | strcat(fragment_shader_texture1, "ctex1_d.a = gl_Color.a; \n"); |
2730 | break; |
2731 | case GR_CMBX_ITRGB: |
2732 | if(num_tex == 0) |
2733 | strcat(fragment_shader_texture0, "ctex0_d.a = gl_Color.a; \n"); |
2734 | else |
2735 | strcat(fragment_shader_texture1, "ctex1_d.a = gl_Color.a; \n"); |
2736 | break; |
2737 | case GR_CMBX_LOCAL_TEXTURE_ALPHA: |
2738 | if(num_tex == 0) |
2739 | strcat(fragment_shader_texture0, "ctex0_d.a = readtex0.a; \n"); |
2740 | else |
2741 | strcat(fragment_shader_texture1, "ctex1_d.a = readtex1.a; \n"); |
2742 | break; |
2743 | default: |
2744 | display_warning("grTexAlphaCombineExt : d = %x", d); |
2745 | if(num_tex == 0) |
2746 | strcat(fragment_shader_texture0, "ctex0_d.a = 0.0; \n"); |
2747 | else |
2748 | strcat(fragment_shader_texture1, "ctex1_d.a = 0.0; \n"); |
2749 | } |
2750 | |
2751 | if(d_invert) |
2752 | { |
2753 | if(num_tex == 0) |
2754 | strcat(fragment_shader_texture0, "ctex0_d.a = 1.0 - ctex0_d.a; \n"); |
2755 | else |
2756 | strcat(fragment_shader_texture1, "ctex1_d.a = 1.0 - ctex1_d.a; \n"); |
2757 | } |
2758 | |
2759 | if(num_tex == 0) |
2760 | strcat(fragment_shader_texture0, "ctexture0.a = (ctex0_a.a + ctex0_b.a) * ctex0_c.a + ctex0_d.a; \n"); |
2761 | else |
2762 | strcat(fragment_shader_texture1, "ctexture1.a = (ctex1_a.a + ctex1_b.a) * ctex1_c.a + ctex1_d.a; \n"); |
2763 | |
2764 | need_to_compile = 1; |
2765 | } |
2766 | |
2767 | FX_ENTRY void FX_CALL |
2768 | grConstantColorValueExt(GrChipID_t tmu, |
2769 | GrColor_t value) |
2770 | { |
2771 | int num_tex; |
2772 | LOG("grConstantColorValueExt(%d,%d)\r\n", tmu, value); |
2773 | |
2774 | if (tmu == GR_TMU0) num_tex = 1; |
2775 | else num_tex = 0; |
2776 | |
2777 | switch(lfb_color_fmt) |
2778 | { |
2779 | case GR_COLORFORMAT_ARGB: |
2780 | if(num_tex == 0) |
2781 | { |
2782 | ccolor0[3] = ((value >> 24) & 0xFF) / 255.0f; |
2783 | ccolor0[0] = ((value >> 16) & 0xFF) / 255.0f; |
2784 | ccolor0[1] = ((value >> 8) & 0xFF) / 255.0f; |
2785 | ccolor0[2] = (value & 0xFF) / 255.0f; |
2786 | } |
2787 | else |
2788 | { |
2789 | ccolor1[3] = ((value >> 24) & 0xFF) / 255.0f; |
2790 | ccolor1[0] = ((value >> 16) & 0xFF) / 255.0f; |
2791 | ccolor1[1] = ((value >> 8) & 0xFF) / 255.0f; |
2792 | ccolor1[2] = (value & 0xFF) / 255.0f; |
2793 | } |
2794 | break; |
2795 | case GR_COLORFORMAT_RGBA: |
2796 | if(num_tex == 0) |
2797 | { |
2798 | ccolor0[0] = ((value >> 24) & 0xFF) / 255.0f; |
2799 | ccolor0[1] = ((value >> 16) & 0xFF) / 255.0f; |
2800 | ccolor0[2] = ((value >> 8) & 0xFF) / 255.0f; |
2801 | ccolor0[3] = (value & 0xFF) / 255.0f; |
2802 | } |
2803 | else |
2804 | { |
2805 | ccolor1[0] = ((value >> 24) & 0xFF) / 255.0f; |
2806 | ccolor1[1] = ((value >> 16) & 0xFF) / 255.0f; |
2807 | ccolor1[2] = ((value >> 8) & 0xFF) / 255.0f; |
2808 | ccolor1[3] = (value & 0xFF) / 255.0f; |
2809 | } |
2810 | break; |
2811 | default: |
2812 | display_warning("grConstantColorValue: unknown color format : %x", lfb_color_fmt); |
2813 | } |
2814 | |
2815 | vbo_draw(); |
2816 | if(num_tex == 0) |
2817 | { |
2818 | ccolor0_location = glGetUniformLocation(program_object, "ccolor0"); |
2819 | glUniform4f(ccolor0_location, ccolor0[0], ccolor0[1], ccolor0[2], ccolor0[3]); |
2820 | } |
2821 | else |
2822 | { |
2823 | ccolor1_location = glGetUniformLocation(program_object, "ccolor1"); |
2824 | glUniform4f(ccolor1_location, ccolor1[0], ccolor1[1], ccolor1[2], ccolor1[3]); |
2825 | } |
2826 | } |