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1 | /****************************************************************************** |
2 | * Arachnoid Graphics Plugin for Mupen64Plus |
3 | * http://bitbucket.org/wahrhaft/mupen64plus-video-arachnoid/ |
4 | * |
5 | * Copyright (C) 2007 Kristofer Karlsson, Rickard Niklasson |
6 | * |
7 | * This program is free software; you can redistribute it and/or |
8 | * modify it under the terms of the GNU General Public License |
9 | * as published by the Free Software Foundation; either version 2 |
10 | * of the License, or (at your option) any later version. |
11 | * |
12 | * This program is distributed in the hope that it will be useful, |
13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * GNU General Public License for more details. |
16 | * |
17 | * You should have received a copy of the GNU General Public License |
18 | * along with this program; if not, write to the Free Software |
19 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
20 | *****************************************************************************/ |
21 | |
22 | #include "UCode10.h" |
23 | #include "UCode5.h" |
24 | |
25 | //Forward declaration |
26 | #include "GBI.h" |
27 | #include "RSP.h" |
28 | #include "RDP.h" |
29 | #include "Memory.h" |
30 | #include "DisplayListParser.h" |
31 | #include "UCodeDefs.h" |
32 | #include "GBIDefs.h" |
33 | #include "Logger.h" |
34 | |
35 | |
36 | #define CONKER_BFD_ADD_VERTICES 1 /*F3DEX2_VTX ?*/ |
37 | |
38 | #define RSP_MOVE_WORD_MATRIX 0x00 // NOTE: also used by movemem |
39 | #define RSP_MOVE_WORD_NUMLIGHT 0x02 |
40 | #define RSP_MOVE_WORD_CLIP 0x04 |
41 | #define RSP_MOVE_WORD_SEGMENT 0x06 |
42 | #define RSP_MOVE_WORD_FOG 0x08 |
43 | #define RSP_MOVE_WORD_LIGHTCOL 0x0a |
44 | #define RSP_MOVE_WORD_POINTS 0x0c |
45 | #define RSP_MOVE_WORD_PERSPNORM 0x0e |
46 | |
47 | #define RSP_GBI2_MV_MEM__VIEWPORT 8 |
48 | #define RSP_GBI2_MV_MEM__LIGHT 10 |
49 | #define RSP_GBI2_MV_MEM__POINT 12 |
50 | #define RSP_GBI2_MV_MEM__MATRIX 14 /* NOTE: this is in moveword table */ |
51 | |
52 | //----------------------------------------------------------------------------- |
53 | // Static Variables |
54 | //----------------------------------------------------------------------------- |
55 | RSP* UCode10::m_rsp = 0; //!< Pointer to Reality Signal Processor |
56 | RDP* UCode10::m_rdp = 0; //!< Pointer to Reality Drawing Processor |
57 | Memory* UCode10::m_memory = 0; |
58 | GBI* UCode10::m_gbi = 0; |
59 | DisplayListParser* UCode10::m_displayListParser = 0; |
60 | |
61 | //----------------------------------------------------------------------------- |
62 | //! Constructor |
63 | //----------------------------------------------------------------------------- |
64 | UCode10::UCode10() |
65 | { |
66 | } |
67 | |
68 | //----------------------------------------------------------------------------- |
69 | //! Destructor |
70 | //----------------------------------------------------------------------------- |
71 | UCode10::~UCode10() |
72 | { |
73 | } |
74 | |
75 | //----------------------------------------------------------------------------- |
76 | //! Initialize |
77 | //----------------------------------------------------------------------------- |
78 | void UCode10::initialize(GBI* gbi, RSP* rsp, RDP* rdp, Memory* mem, DisplayListParser* dlp) |
79 | { |
80 | m_gbi = gbi; |
81 | m_rsp = rsp; |
82 | m_rdp = rdp; |
83 | m_memory = mem; |
84 | m_displayListParser = dlp; |
85 | } |
86 | |
87 | //----------------------------------------------------------------------------- |
88 | //! Initialize GBI |
89 | //----------------------------------------------------------------------------- |
90 | void UCode10::initializeGBI() |
91 | { |
92 | //Load F3DEX |
93 | UCode5::initializeGBI(); |
94 | |
95 | GBI_SetGBI( GBI::G_VTX, CONKER_BFD_ADD_VERTICES, m_gbi->m_cmds, ConkerBFD_Vertex ); |
96 | GBI_SetGBI( GBI::G_TRI4, 0x10, m_gbi->m_cmds, ConkerBFD_Vertex ); |
97 | GBI_SetGBI( GBI::G_TRI4, 0x11, m_gbi->m_cmds, ConkerBFD_Add4Triangles ); |
98 | GBI_SetGBI( GBI::G_TRI4, 0x12, m_gbi->m_cmds, ConkerBFD_Add4Triangles ); |
99 | GBI_SetGBI( GBI::G_TRI4, 0x13, m_gbi->m_cmds, ConkerBFD_Add4Triangles ); |
100 | GBI_SetGBI( GBI::G_TRI4, 0x14, m_gbi->m_cmds, ConkerBFD_Add4Triangles ); |
101 | GBI_SetGBI( GBI::G_TRI4, 0x15, m_gbi->m_cmds, ConkerBFD_Add4Triangles ); |
102 | GBI_SetGBI( GBI::G_TRI4, 0x16, m_gbi->m_cmds, ConkerBFD_Add4Triangles ); |
103 | GBI_SetGBI( GBI::G_TRI4, 0x17, m_gbi->m_cmds, ConkerBFD_Add4Triangles ); |
104 | GBI_SetGBI( GBI::G_TRI4, 0x18, m_gbi->m_cmds, ConkerBFD_Add4Triangles ); |
105 | GBI_SetGBI( GBI::G_TRI4, 0x19, m_gbi->m_cmds, ConkerBFD_Add4Triangles ); |
106 | GBI_SetGBI( GBI::G_TRI4, 0x1a, m_gbi->m_cmds, ConkerBFD_Add4Triangles ); |
107 | GBI_SetGBI( GBI::G_TRI4, 0x1b, m_gbi->m_cmds, ConkerBFD_Add4Triangles ); |
108 | GBI_SetGBI( GBI::G_TRI4, 0x1c, m_gbi->m_cmds, ConkerBFD_Add4Triangles ); |
109 | GBI_SetGBI( GBI::G_TRI4, 0x1d, m_gbi->m_cmds, ConkerBFD_Add4Triangles ); |
110 | GBI_SetGBI( GBI::G_TRI4, 0x1e, m_gbi->m_cmds, ConkerBFD_Add4Triangles ); |
111 | GBI_SetGBI( GBI::G_TRI4, 0x1f, m_gbi->m_cmds, ConkerBFD_Add4Triangles ); |
112 | GBI_SetGBI( GBI::G_MOVEWORD, F3DEX2_MOVEWORD, m_gbi->m_cmds, ConkerBFD_MoveWord ); |
113 | GBI_SetGBI( GBI::G_MOVEMEM, F3DEX2_MOVEMEM, m_gbi->m_cmds, ConkerBFD_MoveMem ); |
114 | } |
115 | |
116 | //----------------------------------------------------------------------------- |
117 | //! Conker Bad Fur Day Vertex |
118 | //----------------------------------------------------------------------------- |
119 | void UCode10::ConkerBFD_Vertex(MicrocodeArgument* ucode) |
120 | { |
121 | unsigned int vertexEnd = (((ucode->w0) )&0xFFF)/2; |
122 | unsigned int numVertices = (((ucode->w0)>>12)&0xFFF); |
123 | |
124 | //Add Vertices |
125 | m_rsp->getVertexMgr()->addConkerVertices( ucode->w1, numVertices, vertexEnd - numVertices ); |
126 | // m_rsp->RSP_Vertex( ucode->w1, numVertices, vertexEnd - numVertices); |
127 | } |
128 | |
129 | //----------------------------------------------------------------------------- |
130 | //! Conker Bad Fur Day Add Four Triangles |
131 | //----------------------------------------------------------------------------- |
132 | void UCode10::ConkerBFD_Add4Triangles(MicrocodeArgument* ucode) |
133 | { |
134 | unsigned int w0 = ucode->w0; |
135 | unsigned int w1 = ucode->w1; |
136 | |
137 | unsigned int idx[12]; |
138 | idx[0] = (w1 )&0x1F; //Tri1 |
139 | idx[1] = (w1>> 5)&0x1F; |
140 | idx[2] = (w1>>10)&0x1F; |
141 | idx[3] = (w1>>15)&0x1F; //Tri2 |
142 | idx[4] = (w1>>20)&0x1F; |
143 | idx[5] = (w1>>25)&0x1F; |
144 | idx[6] = (w0 )&0x1F; //Tri3 |
145 | idx[7] = (w0>> 5)&0x1F; |
146 | idx[8] = (w0>>10)&0x1F; |
147 | idx[9] = (((w0>>15)&0x7)<<2)|(w1>>30); //Tri4 |
148 | idx[10] = (w0>>18)&0x1F; |
149 | idx[11] = (w0>>23)&0x1F; |
150 | |
151 | //Add Triagles |
152 | m_rsp->RSP_1Triangle(idx[0], idx[1], idx[2]); |
153 | m_rsp->RSP_1Triangle(idx[3], idx[4], idx[5]); |
154 | m_rsp->RSP_1Triangle(idx[6], idx[7], idx[8]); |
155 | m_rsp->RSP_1Triangle(idx[9], idx[10], idx[11]); |
156 | |
157 | unsigned int* RDRAMu32 = m_memory->getRDRAMint32(); |
158 | |
159 | //Get next command |
160 | MicrocodeArgument* ucodeNext = (MicrocodeArgument*)&RDRAMu32[(m_displayListParser->getPC()>>2)]; |
161 | |
162 | //Conker Bad Fur Day Render Fix (because conker has multiple Tri4) |
163 | ucode->cmd = GBI::G_TRI4; |
164 | if ( ucodeNext->cmd >= 0x10 && ucodeNext->cmd <= 0x1f ) |
165 | { |
166 | ucodeNext->cmd = GBI::G_TRI4; |
167 | } |
168 | } |
169 | |
170 | //----------------------------------------------------------------------------- |
171 | //! Conker Bad Fur Day Move Word |
172 | //----------------------------------------------------------------------------- |
173 | void UCode10::ConkerBFD_MoveWord(MicrocodeArgument* ucode) |
174 | { |
175 | unsigned int dwType = ((ucode->w0) >> 16) & 0xFF; |
176 | |
177 | if( dwType == RSP_MOVE_WORD_NUMLIGHT ) |
178 | { |
179 | m_rsp->RSP_NumLights( ((ucode->w1)/48) ); |
180 | } |
181 | else |
182 | { |
183 | UCode5::F3DEX2_MoveWord(ucode); |
184 | } |
185 | } |
186 | |
187 | //----------------------------------------------------------------------------- |
188 | //! Conker Bad Fur Day Move Memory |
189 | //----------------------------------------------------------------------------- |
190 | void UCode10::ConkerBFD_MoveMem(MicrocodeArgument* ucode) |
191 | { |
192 | unsigned int dwType = ((ucode->w0) ) & 0xFE; |
193 | unsigned int dwAddr = ucode->w1; //RSPSegmentAddr((gfx->words.w1)); |
194 | |
195 | switch ( dwType ) |
196 | { |
197 | case RSP_GBI2_MV_MEM__MATRIX: |
198 | m_rsp->getVertexMgr()->setConkerAddress(dwAddr); |
199 | break; |
200 | |
201 | case RSP_GBI2_MV_MEM__LIGHT: |
202 | { |
203 | unsigned int dwOffset2 = ((ucode->w0) >> 5) & 0x3FFF; |
204 | if( dwOffset2 >= 0x30 ) |
205 | { |
206 | m_rsp->RSP_Light(((dwOffset2 - 0x30)/0x30), dwAddr); |
207 | } |
208 | else |
209 | { |
210 | //FIX ME |
211 | } |
212 | } |
213 | break; |
214 | |
215 | default: |
216 | UCode5::F3DEX2_MoveMem(ucode); |
217 | break; |
218 | } |
219 | } |