e14743d1 |
1 | /* |
2 | SDL - Simple DirectMedia Layer |
3 | Copyright (C) 1997-2009 Sam Lantinga |
4 | |
5 | This library is free software; you can redistribute it and/or |
6 | modify it under the terms of the GNU Lesser General Public |
7 | License as published by the Free Software Foundation; either |
8 | version 2.1 of the License, or (at your option) any later version. |
9 | |
10 | This library is distributed in the hope that it will be useful, |
11 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
12 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
13 | Lesser General Public License for more details. |
14 | |
15 | You should have received a copy of the GNU Lesser General Public |
16 | License along with this library; if not, write to the Free Software |
17 | Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
18 | |
19 | Sam Lantinga |
20 | slouken@libsdl.org |
21 | */ |
22 | #include "SDL_config.h" |
23 | |
24 | /* Handle the BeApp specific portions of the application */ |
25 | |
26 | #include <AppKit.h> |
27 | #include <storage/Path.h> |
28 | #include <storage/Entry.h> |
29 | #include <unistd.h> |
30 | |
31 | #include "SDL_BeApp.h" |
32 | #include "SDL_thread.h" |
33 | #include "SDL_timer.h" |
34 | #include "SDL_error.h" |
35 | |
36 | /* Flag to tell whether or not the Be application is active or not */ |
37 | int SDL_BeAppActive = 0; |
38 | static SDL_Thread *SDL_AppThread = NULL; |
39 | |
40 | static int StartBeApp(void *unused) |
41 | { |
42 | BApplication *App; |
43 | |
44 | App = new BApplication("application/x-SDL-executable"); |
45 | |
46 | App->Run(); |
47 | delete App; |
48 | return(0); |
49 | } |
50 | |
51 | /* Initialize the Be Application, if it's not already started */ |
52 | int SDL_InitBeApp(void) |
53 | { |
54 | /* Create the BApplication that handles appserver interaction */ |
55 | if ( SDL_BeAppActive <= 0 ) { |
56 | SDL_AppThread = SDL_CreateThread(StartBeApp, NULL); |
57 | if ( SDL_AppThread == NULL ) { |
58 | SDL_SetError("Couldn't create BApplication thread"); |
59 | return(-1); |
60 | } |
61 | |
62 | /* Change working to directory to that of executable */ |
63 | app_info info; |
64 | if (B_OK == be_app->GetAppInfo(&info)) { |
65 | entry_ref ref = info.ref; |
66 | BEntry entry; |
67 | if (B_OK == entry.SetTo(&ref)) { |
68 | BPath path; |
69 | if (B_OK == path.SetTo(&entry)) { |
70 | if (B_OK == path.GetParent(&path)) { |
71 | chdir(path.Path()); |
72 | } |
73 | } |
74 | } |
75 | } |
76 | |
77 | do { |
78 | SDL_Delay(10); |
79 | } while ( (be_app == NULL) || be_app->IsLaunching() ); |
80 | |
81 | /* Mark the application active */ |
82 | SDL_BeAppActive = 0; |
83 | } |
84 | |
85 | /* Increment the application reference count */ |
86 | ++SDL_BeAppActive; |
87 | |
88 | /* The app is running, and we're ready to go */ |
89 | return(0); |
90 | } |
91 | |
92 | /* Quit the Be Application, if there's nothing left to do */ |
93 | void SDL_QuitBeApp(void) |
94 | { |
95 | /* Decrement the application reference count */ |
96 | --SDL_BeAppActive; |
97 | |
98 | /* If the reference count reached zero, clean up the app */ |
99 | if ( SDL_BeAppActive == 0 ) { |
100 | if ( SDL_AppThread != NULL ) { |
101 | if ( be_app != NULL ) { /* Not tested */ |
102 | be_app->PostMessage(B_QUIT_REQUESTED); |
103 | } |
104 | SDL_WaitThread(SDL_AppThread, NULL); |
105 | SDL_AppThread = NULL; |
106 | } |
107 | /* be_app should now be NULL since be_app has quit */ |
108 | } |
109 | } |