| 1 | /******************************************************************************/ |
| 2 | /* 3.1) Network Play Notes */ |
| 3 | /******************************************************************************/ |
| 4 | |
| 5 | In TCP/IP network play, the server will be player one, and the |
| 6 | client will be player 2. |
| 7 | |
| 8 | Zapper emulation and power pad emulation currently do not work with |
| 9 | network play. |
| 10 | |
| 11 | Having Game Genie or PAL emulation enabled on only one side |
| 12 | will cause problems. |
| 13 | |
| 14 | Both players MUST use the same ROM/disk image and SRAM |
| 15 | file(if applicable). |
| 16 | |
| 17 | When using FDS or VS Unisystem games with network play, only player |
| 18 | 1 will be able to insert disk, eject disk, insert coins, toggle dip |
| 19 | switches, etc. |
| 20 | |