| 1 | PCSX-ReARMed - yet another PCSX fork |
| 2 | ------------------------------- |
| 3 | |
| 4 | PCSX ReARMed is yet another PCSX fork based on the PCSX-Reloaded project, |
| 5 | which itself contains code from PCSX, PCSX-df and PCSX-Revolution. This |
| 6 | version is ARM architecture oriented and features MIPS->ARM recompiler by |
| 7 | Ari64, NEON GTE code and more performance improvements. It was created for |
| 8 | Pandora handheld, but should be usable on other devices after some code |
| 9 | adjustments (N900 version is also available). |
| 10 | |
| 11 | PCSX ReARMed features GPU plugin from PCSX4ALL project. |
| 12 | |
| 13 | |
| 14 | PCSX-Reloaded |
| 15 | ------------------------------- |
| 16 | |
| 17 | PCSX-Reloaded is a forked version of the dead PCSX emulator, with a nicer |
| 18 | interface and several improvements to stability and functionality. |
| 19 | |
| 20 | PCSX-Reloaded uses the PSEMU plugin interface to provide most functionality; |
| 21 | without them, you will not be able to use it to play games. PCSX-Reloaded |
| 22 | provides a number of plugins to provide basic functionality out of the box. |
| 23 | |
| 24 | PCSX-Reloaded has a very capable Internal HLE BIOS that can run many games |
| 25 | without problems. It is recommended that you use it. However, if you own a |
| 26 | real PlayStation, you may be able to use your own BIOS image. PCSX-Reloaded |
| 27 | will find it in ~/.pcsx/bios/ or /usr/share/psemu/bios/ if you place it there. |
| 28 | This can improve compatibility, especially with certain games and with the |
| 29 | use of memory cards. |
| 30 | |
| 31 | See the doc/ folder in the source, or /usr/share/doc/pcsx/ on Debian systems, |
| 32 | for more detailed information on PCSX-Reloaded. A UNIX manpage is also |
| 33 | available. |