| 1 | /* Copyright (C) 2010-2018 The RetroArch team |
| 2 | * |
| 3 | * --------------------------------------------------------------------------------------- |
| 4 | * The following license statement only applies to this libretro SDK code part (glsm). |
| 5 | * --------------------------------------------------------------------------------------- |
| 6 | * |
| 7 | * Permission is hereby granted, free of charge, |
| 8 | * to any person obtaining a copy of this software and associated documentation files (the "Software"), |
| 9 | * to deal in the Software without restriction, including without limitation the rights to |
| 10 | * use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, |
| 11 | * and to permit persons to whom the Software is furnished to do so, subject to the following conditions: |
| 12 | * |
| 13 | * The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. |
| 14 | * |
| 15 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, |
| 16 | * INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| 17 | * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. |
| 18 | * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, |
| 19 | * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, |
| 20 | * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. |
| 21 | */ |
| 22 | |
| 23 | #include <stdio.h> |
| 24 | #include <stdlib.h> |
| 25 | #include <glsym/glsym.h> |
| 26 | #include <glsm/glsm.h> |
| 27 | |
| 28 | #ifndef GL_DEPTH_CLAMP |
| 29 | #define GL_DEPTH_CLAMP 0x864F |
| 30 | #define GL_RASTERIZER_DISCARD 0x8C89 |
| 31 | #define GL_SAMPLE_MASK 0x8E51 |
| 32 | #endif |
| 33 | |
| 34 | #if 0 |
| 35 | extern retro_log_printf_t log_cb; |
| 36 | #define GLSM_DEBUG |
| 37 | #endif |
| 38 | |
| 39 | struct gl_cached_state |
| 40 | { |
| 41 | struct |
| 42 | { |
| 43 | GLuint *ids; |
| 44 | } bind_textures; |
| 45 | |
| 46 | struct |
| 47 | { |
| 48 | bool used[MAX_ATTRIB]; |
| 49 | GLint size[MAX_ATTRIB]; |
| 50 | GLenum type[MAX_ATTRIB]; |
| 51 | GLboolean normalized[MAX_ATTRIB]; |
| 52 | GLsizei stride[MAX_ATTRIB]; |
| 53 | const GLvoid *pointer[MAX_ATTRIB]; |
| 54 | GLuint buffer[MAX_ATTRIB]; |
| 55 | } attrib_pointer; |
| 56 | |
| 57 | #ifndef HAVE_OPENGLES |
| 58 | GLenum colorlogicop; |
| 59 | #endif |
| 60 | |
| 61 | struct |
| 62 | { |
| 63 | bool enabled[MAX_ATTRIB]; |
| 64 | } vertex_attrib_pointer; |
| 65 | |
| 66 | struct |
| 67 | { |
| 68 | GLenum pname; |
| 69 | GLint param; |
| 70 | } pixelstore_i; |
| 71 | |
| 72 | struct |
| 73 | { |
| 74 | GLuint r; |
| 75 | GLuint g; |
| 76 | GLuint b; |
| 77 | GLuint a; |
| 78 | } clear_color; |
| 79 | |
| 80 | struct |
| 81 | { |
| 82 | bool used; |
| 83 | GLint x; |
| 84 | GLint y; |
| 85 | GLsizei w; |
| 86 | GLsizei h; |
| 87 | } scissor; |
| 88 | |
| 89 | struct |
| 90 | { |
| 91 | GLint x; |
| 92 | GLint y; |
| 93 | GLsizei w; |
| 94 | GLsizei h; |
| 95 | } viewport; |
| 96 | |
| 97 | struct |
| 98 | { |
| 99 | bool used; |
| 100 | GLenum sfactor; |
| 101 | GLenum dfactor; |
| 102 | } blendfunc; |
| 103 | |
| 104 | struct |
| 105 | { |
| 106 | bool used; |
| 107 | GLenum srcRGB; |
| 108 | GLenum dstRGB; |
| 109 | GLenum srcAlpha; |
| 110 | GLenum dstAlpha; |
| 111 | } blendfunc_separate; |
| 112 | |
| 113 | struct |
| 114 | { |
| 115 | bool used; |
| 116 | GLboolean red; |
| 117 | GLboolean green; |
| 118 | GLboolean blue; |
| 119 | GLboolean alpha; |
| 120 | } colormask; |
| 121 | |
| 122 | struct |
| 123 | { |
| 124 | bool used; |
| 125 | GLdouble depth; |
| 126 | } cleardepth; |
| 127 | |
| 128 | struct |
| 129 | { |
| 130 | bool used; |
| 131 | GLenum func; |
| 132 | } depthfunc; |
| 133 | |
| 134 | struct |
| 135 | { |
| 136 | bool used; |
| 137 | GLclampd zNear; |
| 138 | GLclampd zFar; |
| 139 | } depthrange; |
| 140 | |
| 141 | struct |
| 142 | { |
| 143 | bool used; |
| 144 | GLfloat factor; |
| 145 | GLfloat units; |
| 146 | } polygonoffset; |
| 147 | |
| 148 | struct |
| 149 | { |
| 150 | bool used; |
| 151 | GLenum func; |
| 152 | GLint ref; |
| 153 | GLuint mask; |
| 154 | } stencilfunc; |
| 155 | |
| 156 | struct |
| 157 | { |
| 158 | bool used; |
| 159 | GLenum sfail; |
| 160 | GLenum dpfail; |
| 161 | GLenum dppass; |
| 162 | } stencilop; |
| 163 | |
| 164 | struct |
| 165 | { |
| 166 | bool used; |
| 167 | GLenum mode; |
| 168 | } frontface; |
| 169 | |
| 170 | struct |
| 171 | { |
| 172 | bool used; |
| 173 | GLenum mode; |
| 174 | } cullface; |
| 175 | |
| 176 | struct |
| 177 | { |
| 178 | bool used; |
| 179 | GLuint mask; |
| 180 | } stencilmask; |
| 181 | |
| 182 | struct |
| 183 | { |
| 184 | bool used; |
| 185 | GLboolean mask; |
| 186 | } depthmask; |
| 187 | |
| 188 | struct |
| 189 | { |
| 190 | GLenum mode; |
| 191 | } readbuffer; |
| 192 | |
| 193 | GLuint vao; |
| 194 | GLuint framebuf; |
| 195 | GLuint array_buffer; |
| 196 | GLuint program; |
| 197 | GLenum active_texture; |
| 198 | int cap_state[SGL_CAP_MAX]; |
| 199 | int cap_translate[SGL_CAP_MAX]; |
| 200 | }; |
| 201 | |
| 202 | static GLuint default_framebuffer; |
| 203 | static GLint glsm_max_textures; |
| 204 | struct retro_hw_render_callback hw_render; |
| 205 | static struct gl_cached_state gl_state; |
| 206 | |
| 207 | /* GL wrapper-side */ |
| 208 | |
| 209 | /* |
| 210 | * |
| 211 | * Core in: |
| 212 | * OpenGL : 1.0 |
| 213 | */ |
| 214 | GLenum rglGetError(void) |
| 215 | { |
| 216 | return glGetError(); |
| 217 | } |
| 218 | |
| 219 | /* |
| 220 | * |
| 221 | * Core in: |
| 222 | * OpenGL : 3.2 |
| 223 | * OpenGLES : N/A |
| 224 | */ |
| 225 | |
| 226 | void rglProvokingVertex( GLenum provokeMode) |
| 227 | { |
| 228 | #if defined(HAVE_OPENGL) |
| 229 | glProvokingVertex(provokeMode); |
| 230 | #endif |
| 231 | } |
| 232 | |
| 233 | /* |
| 234 | * |
| 235 | * Core in: |
| 236 | * OpenGL : 3.2 |
| 237 | * OpenGLES : 3.0 |
| 238 | */ |
| 239 | void rglGetInteger64v( GLenum pname, int64_t *data) |
| 240 | { |
| 241 | #if defined(HAVE_OPENGL) || defined(HAVE_OPENGLES) && defined(HAVE_OPENGLES3) |
| 242 | glGetInteger64v(pname, (GLint64*)data); |
| 243 | #endif |
| 244 | } |
| 245 | |
| 246 | /* |
| 247 | * |
| 248 | * Core in: |
| 249 | * OpenGL : 3.2 |
| 250 | * OpenGLES : 3.0 |
| 251 | */ |
| 252 | void rglSamplerParameteri( GLuint sampler, |
| 253 | GLenum pname, |
| 254 | GLint param) |
| 255 | { |
| 256 | #if defined(HAVE_OPENGL) || defined(HAVE_OPENGLES) && defined(HAVE_OPENGLES3) |
| 257 | glSamplerParameteri(sampler, pname, param); |
| 258 | #endif |
| 259 | } |
| 260 | |
| 261 | void rglGenSamplers( GLsizei n, |
| 262 | GLuint *samplers) |
| 263 | { |
| 264 | #if defined(HAVE_OPENGL) || defined(HAVE_OPENGLES) && defined(HAVE_OPENGLES3) |
| 265 | glGenSamplers(n, samplers); |
| 266 | #endif |
| 267 | } |
| 268 | |
| 269 | void rglBindSampler( GLuint unit, |
| 270 | GLuint sampler) |
| 271 | { |
| 272 | #if defined(HAVE_OPENGL) || defined(HAVE_OPENGLES) && defined(HAVE_OPENGLES3) |
| 273 | glBindSampler(unit, sampler); |
| 274 | #endif |
| 275 | } |
| 276 | |
| 277 | /* |
| 278 | * |
| 279 | * Core in: |
| 280 | * OpenGL : 1.0 |
| 281 | */ |
| 282 | void rglClear(GLbitfield mask) |
| 283 | { |
| 284 | #ifdef GLSM_DEBUG |
| 285 | log_cb(RETRO_LOG_INFO, "glClear.\n"); |
| 286 | #endif |
| 287 | glClear(mask); |
| 288 | } |
| 289 | |
| 290 | /* |
| 291 | * |
| 292 | * Core in: |
| 293 | * OpenGL : 2.0 |
| 294 | */ |
| 295 | void rglValidateProgram(GLuint program) |
| 296 | { |
| 297 | #ifdef GLSM_DEBUG |
| 298 | log_cb(RETRO_LOG_INFO, "glValidateProgram.\n"); |
| 299 | #endif |
| 300 | glValidateProgram(program); |
| 301 | } |
| 302 | |
| 303 | /* |
| 304 | * |
| 305 | * Core in: |
| 306 | * OpenGL : 1.0 |
| 307 | * OpenGLES : N/A |
| 308 | */ |
| 309 | void rglPolygonMode(GLenum face, GLenum mode) |
| 310 | { |
| 311 | #ifdef GLSM_DEBUG |
| 312 | log_cb(RETRO_LOG_INFO, "glPolygonMode.\n"); |
| 313 | #endif |
| 314 | #ifndef HAVE_OPENGLES |
| 315 | glPolygonMode(face, mode); |
| 316 | #endif |
| 317 | } |
| 318 | |
| 319 | void rglTexSubImage2D( |
| 320 | GLenum target, |
| 321 | GLint level, |
| 322 | GLint xoffset, |
| 323 | GLint yoffset, |
| 324 | GLsizei width, |
| 325 | GLsizei height, |
| 326 | GLenum format, |
| 327 | GLenum type, |
| 328 | const GLvoid * pixels) |
| 329 | { |
| 330 | #ifdef GLSM_DEBUG |
| 331 | log_cb(RETRO_LOG_INFO, "glTexSubImage2D.\n"); |
| 332 | #endif |
| 333 | glTexSubImage2D(target, level, xoffset, yoffset, |
| 334 | width, height, format, type, pixels); |
| 335 | } |
| 336 | |
| 337 | void rglGetBufferSubData( GLenum target, |
| 338 | GLintptr offset, |
| 339 | GLsizeiptr size, |
| 340 | GLvoid * data) |
| 341 | { |
| 342 | #ifdef GLSM_DEBUG |
| 343 | log_cb(RETRO_LOG_INFO, "glGetBufferSubData.\n"); |
| 344 | #endif |
| 345 | #if defined(HAVE_OPENGL) |
| 346 | glGetBufferSubData(target, offset, size, data); |
| 347 | #endif |
| 348 | } |
| 349 | |
| 350 | /* |
| 351 | * |
| 352 | * Core in: |
| 353 | * OpenGL : 1.0 |
| 354 | */ |
| 355 | void rglLineWidth(GLfloat width) |
| 356 | { |
| 357 | #ifdef GLSM_DEBUG |
| 358 | log_cb(RETRO_LOG_INFO, "glLineWidth.\n"); |
| 359 | #endif |
| 360 | glLineWidth(width); |
| 361 | } |
| 362 | |
| 363 | /* |
| 364 | * Category: FBO |
| 365 | * |
| 366 | * Core in: |
| 367 | * OpenGL : 3.0 |
| 368 | * OpenGLES : 3.0 |
| 369 | */ |
| 370 | void rglBlitFramebuffer( |
| 371 | GLint srcX0, GLint srcY0, |
| 372 | GLint srcX1, GLint srcY1, |
| 373 | GLint dstX0, GLint dstY0, |
| 374 | GLint dstX1, GLint dstY1, |
| 375 | GLbitfield mask, GLenum filter) |
| 376 | { |
| 377 | #ifdef GLSM_DEBUG |
| 378 | log_cb(RETRO_LOG_INFO, "glBlitFramebuffer.\n"); |
| 379 | #endif |
| 380 | #if defined(HAVE_OPENGL) || defined(HAVE_OPENGLES) && defined(HAVE_OPENGLES3) |
| 381 | glBlitFramebuffer(srcX0, srcY0, srcX1, srcY1, |
| 382 | dstX0, dstY0, dstX1, dstY1, |
| 383 | mask, filter); |
| 384 | #endif |
| 385 | } |
| 386 | |
| 387 | /* |
| 388 | * |
| 389 | * Core in: |
| 390 | * OpenGLES : 3.0 |
| 391 | */ |
| 392 | void rglReadBuffer(GLenum mode) |
| 393 | { |
| 394 | #ifdef GLSM_DEBUG |
| 395 | log_cb(RETRO_LOG_INFO, "glReadBuffer.\n"); |
| 396 | #endif |
| 397 | #if defined(HAVE_OPENGL) || defined(HAVE_OPENGLES) && defined(HAVE_OPENGLES3) |
| 398 | glReadBuffer(mode); |
| 399 | gl_state.readbuffer.mode = mode; |
| 400 | #endif |
| 401 | } |
| 402 | |
| 403 | /* |
| 404 | * |
| 405 | * Core in: |
| 406 | * OpenGLES : 2.0 |
| 407 | */ |
| 408 | void rglClearDepth(GLdouble depth) |
| 409 | { |
| 410 | #ifdef GLSM_DEBUG |
| 411 | log_cb(RETRO_LOG_INFO, "glClearDepth.\n"); |
| 412 | #endif |
| 413 | glsm_ctl(GLSM_CTL_IMM_VBO_DRAW, NULL); |
| 414 | #ifdef HAVE_OPENGLES |
| 415 | glClearDepthf(depth); |
| 416 | #else |
| 417 | glClearDepth(depth); |
| 418 | #endif |
| 419 | gl_state.cleardepth.used = true; |
| 420 | gl_state.cleardepth.depth = depth; |
| 421 | } |
| 422 | |
| 423 | /* |
| 424 | * |
| 425 | * Core in: |
| 426 | * OpenGLES : 2.0 |
| 427 | */ |
| 428 | void rglPixelStorei(GLenum pname, GLint param) |
| 429 | { |
| 430 | #ifdef GLSM_DEBUG |
| 431 | log_cb(RETRO_LOG_INFO, "glPixelStorei.\n"); |
| 432 | #endif |
| 433 | glPixelStorei(pname, param); |
| 434 | gl_state.pixelstore_i.pname = pname; |
| 435 | gl_state.pixelstore_i.param = param; |
| 436 | } |
| 437 | |
| 438 | /* |
| 439 | * |
| 440 | * Core in: |
| 441 | * OpenGLES : 2.0 |
| 442 | */ |
| 443 | void rglDepthRange(GLclampd zNear, GLclampd zFar) |
| 444 | { |
| 445 | #ifdef GLSM_DEBUG |
| 446 | log_cb(RETRO_LOG_INFO, "glDepthRange.\n"); |
| 447 | #endif |
| 448 | #ifdef HAVE_OPENGLES |
| 449 | glDepthRangef(zNear, zFar); |
| 450 | #else |
| 451 | glDepthRange(zNear, zFar); |
| 452 | #endif |
| 453 | gl_state.depthrange.used = true; |
| 454 | gl_state.depthrange.zNear = zNear; |
| 455 | gl_state.depthrange.zFar = zFar; |
| 456 | } |
| 457 | |
| 458 | /* |
| 459 | * |
| 460 | * Core in: |
| 461 | * OpenGLES : 2.0 |
| 462 | */ |
| 463 | void rglFrontFace(GLenum mode) |
| 464 | { |
| 465 | #ifdef GLSM_DEBUG |
| 466 | log_cb(RETRO_LOG_INFO, "glFrontFace.\n"); |
| 467 | #endif |
| 468 | glsm_ctl(GLSM_CTL_IMM_VBO_DRAW, NULL); |
| 469 | glFrontFace(mode); |
| 470 | gl_state.frontface.used = true; |
| 471 | gl_state.frontface.mode = mode; |
| 472 | } |
| 473 | |
| 474 | /* |
| 475 | * |
| 476 | * Core in: |
| 477 | * OpenGLES : 2.0 |
| 478 | */ |
| 479 | void rglDepthFunc(GLenum func) |
| 480 | { |
| 481 | #ifdef GLSM_DEBUG |
| 482 | log_cb(RETRO_LOG_INFO, "glDepthFunc.\n"); |
| 483 | #endif |
| 484 | glsm_ctl(GLSM_CTL_IMM_VBO_DRAW, NULL); |
| 485 | gl_state.depthfunc.used = true; |
| 486 | gl_state.depthfunc.func = func; |
| 487 | glDepthFunc(func); |
| 488 | } |
| 489 | |
| 490 | /* |
| 491 | * |
| 492 | * Core in: |
| 493 | * OpenGLES : 2.0 |
| 494 | */ |
| 495 | void rglColorMask(GLboolean red, GLboolean green, |
| 496 | GLboolean blue, GLboolean alpha) |
| 497 | { |
| 498 | #ifdef GLSM_DEBUG |
| 499 | log_cb(RETRO_LOG_INFO, "glColorMask.\n"); |
| 500 | #endif |
| 501 | glsm_ctl(GLSM_CTL_IMM_VBO_DRAW, NULL); |
| 502 | glColorMask(red, green, blue, alpha); |
| 503 | gl_state.colormask.red = red; |
| 504 | gl_state.colormask.green = green; |
| 505 | gl_state.colormask.blue = blue; |
| 506 | gl_state.colormask.alpha = alpha; |
| 507 | gl_state.colormask.used = true; |
| 508 | } |
| 509 | |
| 510 | /* |
| 511 | * |
| 512 | * Core in: |
| 513 | * OpenGLES : 2.0 |
| 514 | */ |
| 515 | void rglCullFace(GLenum mode) |
| 516 | { |
| 517 | #ifdef GLSM_DEBUG |
| 518 | log_cb(RETRO_LOG_INFO, "glCullFace.\n"); |
| 519 | #endif |
| 520 | glsm_ctl(GLSM_CTL_IMM_VBO_DRAW, NULL); |
| 521 | glCullFace(mode); |
| 522 | gl_state.cullface.used = true; |
| 523 | gl_state.cullface.mode = mode; |
| 524 | } |
| 525 | |
| 526 | /* |
| 527 | * |
| 528 | * Core in: |
| 529 | * OpenGLES : 2.0 |
| 530 | */ |
| 531 | void rglStencilOp(GLenum sfail, GLenum dpfail, GLenum dppass) |
| 532 | { |
| 533 | #ifdef GLSM_DEBUG |
| 534 | log_cb(RETRO_LOG_INFO, "glStencilOp.\n"); |
| 535 | #endif |
| 536 | glStencilOp(sfail, dpfail, dppass); |
| 537 | gl_state.stencilop.used = true; |
| 538 | gl_state.stencilop.sfail = sfail; |
| 539 | gl_state.stencilop.dpfail = dpfail; |
| 540 | gl_state.stencilop.dppass = dppass; |
| 541 | } |
| 542 | |
| 543 | /* |
| 544 | * |
| 545 | * Core in: |
| 546 | * OpenGLES : 2.0 |
| 547 | */ |
| 548 | void rglStencilFunc(GLenum func, GLint ref, GLuint mask) |
| 549 | { |
| 550 | #ifdef GLSM_DEBUG |
| 551 | log_cb(RETRO_LOG_INFO, "glStencilFunc.\n"); |
| 552 | #endif |
| 553 | glStencilFunc(func, ref, mask); |
| 554 | gl_state.stencilfunc.used = true; |
| 555 | gl_state.stencilfunc.func = func; |
| 556 | gl_state.stencilfunc.ref = ref; |
| 557 | gl_state.stencilfunc.mask = mask; |
| 558 | } |
| 559 | |
| 560 | /* |
| 561 | * |
| 562 | * Core in: |
| 563 | * OpenGL : 1.0 |
| 564 | */ |
| 565 | GLboolean rglIsEnabled(GLenum cap) |
| 566 | { |
| 567 | #ifdef GLSM_DEBUG |
| 568 | log_cb(RETRO_LOG_INFO, "glIsEnabled.\n"); |
| 569 | #endif |
| 570 | return gl_state.cap_state[cap] ? GL_TRUE : GL_FALSE; |
| 571 | } |
| 572 | |
| 573 | /* |
| 574 | * |
| 575 | * Core in: |
| 576 | * OpenGL : 1.0 |
| 577 | */ |
| 578 | void rglClearColor(GLclampf red, GLclampf green, |
| 579 | GLclampf blue, GLclampf alpha) |
| 580 | { |
| 581 | #ifdef GLSM_DEBUG |
| 582 | log_cb(RETRO_LOG_INFO, "glClearColor.\n"); |
| 583 | #endif |
| 584 | glsm_ctl(GLSM_CTL_IMM_VBO_DRAW, NULL); |
| 585 | glClearColor(red, green, blue, alpha); |
| 586 | gl_state.clear_color.r = red; |
| 587 | gl_state.clear_color.g = green; |
| 588 | gl_state.clear_color.b = blue; |
| 589 | gl_state.clear_color.a = alpha; |
| 590 | } |
| 591 | |
| 592 | /* |
| 593 | * |
| 594 | * Core in: |
| 595 | * OpenGLES : 2.0 (maybe earlier?) |
| 596 | */ |
| 597 | void rglScissor(GLint x, GLint y, GLsizei width, GLsizei height) |
| 598 | { |
| 599 | #ifdef GLSM_DEBUG |
| 600 | log_cb(RETRO_LOG_INFO, "glScissor.\n"); |
| 601 | #endif |
| 602 | glsm_ctl(GLSM_CTL_IMM_VBO_DRAW, NULL); |
| 603 | glScissor(x, y, width, height); |
| 604 | gl_state.scissor.used = true; |
| 605 | gl_state.scissor.x = x; |
| 606 | gl_state.scissor.y = y; |
| 607 | gl_state.scissor.w = width; |
| 608 | gl_state.scissor.h = height; |
| 609 | } |
| 610 | |
| 611 | /* |
| 612 | * |
| 613 | * Core in: |
| 614 | * OpenGL : 1.0 |
| 615 | */ |
| 616 | void rglViewport(GLint x, GLint y, GLsizei width, GLsizei height) |
| 617 | { |
| 618 | #ifdef GLSM_DEBUG |
| 619 | log_cb(RETRO_LOG_INFO, "glViewport.\n"); |
| 620 | #endif |
| 621 | glsm_ctl(GLSM_CTL_IMM_VBO_DRAW, NULL); |
| 622 | glViewport(x, y, width, height); |
| 623 | gl_state.viewport.x = x; |
| 624 | gl_state.viewport.y = y; |
| 625 | gl_state.viewport.w = width; |
| 626 | gl_state.viewport.h = height; |
| 627 | } |
| 628 | |
| 629 | void rglBlendFunc(GLenum sfactor, GLenum dfactor) |
| 630 | { |
| 631 | #ifdef GLSM_DEBUG |
| 632 | log_cb(RETRO_LOG_INFO, "glBlendFunc.\n"); |
| 633 | #endif |
| 634 | glsm_ctl(GLSM_CTL_IMM_VBO_DRAW, NULL); |
| 635 | gl_state.blendfunc.used = true; |
| 636 | gl_state.blendfunc.sfactor = sfactor; |
| 637 | gl_state.blendfunc.dfactor = dfactor; |
| 638 | glBlendFunc(sfactor, dfactor); |
| 639 | } |
| 640 | |
| 641 | /* |
| 642 | * Category: Blending |
| 643 | * |
| 644 | * Core in: |
| 645 | * OpenGL : 1.4 |
| 646 | */ |
| 647 | void rglBlendFuncSeparate(GLenum sfactor, GLenum dfactor) |
| 648 | { |
| 649 | #ifdef GLSM_DEBUG |
| 650 | log_cb(RETRO_LOG_INFO, "glBlendFuncSeparate.\n"); |
| 651 | #endif |
| 652 | glsm_ctl(GLSM_CTL_IMM_VBO_DRAW, NULL); |
| 653 | gl_state.blendfunc_separate.used = true; |
| 654 | gl_state.blendfunc_separate.srcRGB = sfactor; |
| 655 | gl_state.blendfunc_separate.dstRGB = dfactor; |
| 656 | gl_state.blendfunc_separate.srcAlpha = sfactor; |
| 657 | gl_state.blendfunc_separate.dstAlpha = dfactor; |
| 658 | glBlendFunc(sfactor, dfactor); |
| 659 | } |
| 660 | |
| 661 | /* |
| 662 | * Category: Textures |
| 663 | * |
| 664 | * Core in: |
| 665 | * OpenGL : 1.3 |
| 666 | */ |
| 667 | void rglActiveTexture(GLenum texture) |
| 668 | { |
| 669 | #ifdef GLSM_DEBUG |
| 670 | log_cb(RETRO_LOG_INFO, "glActiveTexture.\n"); |
| 671 | #endif |
| 672 | glsm_ctl(GLSM_CTL_IMM_VBO_DRAW, NULL); |
| 673 | glActiveTexture(texture); |
| 674 | gl_state.active_texture = texture - GL_TEXTURE0; |
| 675 | } |
| 676 | |
| 677 | /* |
| 678 | * |
| 679 | * Core in: |
| 680 | * OpenGL : 1.1 |
| 681 | */ |
| 682 | void rglBindTexture(GLenum target, GLuint texture) |
| 683 | { |
| 684 | #ifdef GLSM_DEBUG |
| 685 | log_cb(RETRO_LOG_INFO, "glBindTexture.\n"); |
| 686 | #endif |
| 687 | glsm_ctl(GLSM_CTL_IMM_VBO_DRAW, NULL); |
| 688 | glBindTexture(target, texture); |
| 689 | gl_state.bind_textures.ids[gl_state.active_texture] = texture; |
| 690 | } |
| 691 | |
| 692 | /* |
| 693 | * |
| 694 | * Core in: |
| 695 | * OpenGL : 1.0 |
| 696 | */ |
| 697 | void rglDisable(GLenum cap) |
| 698 | { |
| 699 | #ifdef GLSM_DEBUG |
| 700 | log_cb(RETRO_LOG_INFO, "glDisable.\n"); |
| 701 | #endif |
| 702 | glsm_ctl(GLSM_CTL_IMM_VBO_DRAW, NULL); |
| 703 | glDisable(gl_state.cap_translate[cap]); |
| 704 | gl_state.cap_state[cap] = 0; |
| 705 | } |
| 706 | |
| 707 | /* |
| 708 | * |
| 709 | * Core in: |
| 710 | * OpenGL : 1.0 |
| 711 | */ |
| 712 | void rglEnable(GLenum cap) |
| 713 | { |
| 714 | #ifdef GLSM_DEBUG |
| 715 | log_cb(RETRO_LOG_INFO, "glEnable.\n"); |
| 716 | #endif |
| 717 | glsm_ctl(GLSM_CTL_IMM_VBO_DRAW, NULL); |
| 718 | glEnable(gl_state.cap_translate[cap]); |
| 719 | gl_state.cap_state[cap] = 1; |
| 720 | } |
| 721 | |
| 722 | /* |
| 723 | * Category: Shaders |
| 724 | * |
| 725 | * Core in: |
| 726 | * OpenGL : 2.0 |
| 727 | */ |
| 728 | void rglUseProgram(GLuint program) |
| 729 | { |
| 730 | #ifdef GLSM_DEBUG |
| 731 | log_cb(RETRO_LOG_INFO, "glUseProgram.\n"); |
| 732 | #endif |
| 733 | glsm_ctl(GLSM_CTL_IMM_VBO_DRAW, NULL); |
| 734 | gl_state.program = program; |
| 735 | glUseProgram(program); |
| 736 | } |
| 737 | |
| 738 | /* |
| 739 | * |
| 740 | * Core in: |
| 741 | * OpenGL : 1.0 |
| 742 | */ |
| 743 | void rglDepthMask(GLboolean flag) |
| 744 | { |
| 745 | #ifdef GLSM_DEBUG |
| 746 | log_cb(RETRO_LOG_INFO, "glDepthMask.\n"); |
| 747 | #endif |
| 748 | glsm_ctl(GLSM_CTL_IMM_VBO_DRAW, NULL); |
| 749 | glDepthMask(flag); |
| 750 | gl_state.depthmask.used = true; |
| 751 | gl_state.depthmask.mask = flag; |
| 752 | } |
| 753 | |
| 754 | /* |
| 755 | * |
| 756 | * Core in: |
| 757 | * OpenGL : 1.0 |
| 758 | */ |
| 759 | void rglStencilMask(GLenum mask) |
| 760 | { |
| 761 | #ifdef GLSM_DEBUG |
| 762 | log_cb(RETRO_LOG_INFO, "glStencilMask.\n"); |
| 763 | #endif |
| 764 | glStencilMask(mask); |
| 765 | gl_state.stencilmask.used = true; |
| 766 | gl_state.stencilmask.mask = mask; |
| 767 | } |
| 768 | |
| 769 | /* |
| 770 | * |
| 771 | * Core in: |
| 772 | * OpenGL : 1.5 |
| 773 | */ |
| 774 | void rglBufferData(GLenum target, GLsizeiptr size, |
| 775 | const GLvoid *data, GLenum usage) |
| 776 | { |
| 777 | #ifdef GLSM_DEBUG |
| 778 | log_cb(RETRO_LOG_INFO, "glBufferData.\n"); |
| 779 | #endif |
| 780 | glBufferData(target, size, data, usage); |
| 781 | } |
| 782 | |
| 783 | /* |
| 784 | * |
| 785 | * Core in: |
| 786 | * OpenGL : 1.5 |
| 787 | */ |
| 788 | void rglBufferSubData(GLenum target, GLintptr offset, |
| 789 | GLsizeiptr size, const GLvoid *data) |
| 790 | { |
| 791 | #ifdef GLSM_DEBUG |
| 792 | log_cb(RETRO_LOG_INFO, "glBufferSubData.\n"); |
| 793 | #endif |
| 794 | glBufferSubData(target, offset, size, data); |
| 795 | } |
| 796 | |
| 797 | /* |
| 798 | * |
| 799 | * Core in: |
| 800 | * OpenGL : 1.5 |
| 801 | */ |
| 802 | void rglBindBuffer(GLenum target, GLuint buffer) |
| 803 | { |
| 804 | #ifdef GLSM_DEBUG |
| 805 | log_cb(RETRO_LOG_INFO, "glBindBuffer.\n"); |
| 806 | #endif |
| 807 | if (target == GL_ARRAY_BUFFER) |
| 808 | gl_state.array_buffer = buffer; |
| 809 | glsm_ctl(GLSM_CTL_IMM_VBO_DRAW, NULL); |
| 810 | glBindBuffer(target, buffer); |
| 811 | } |
| 812 | |
| 813 | /* |
| 814 | * Category: Shaders |
| 815 | * |
| 816 | * Core in: |
| 817 | * OpenGL : 2.0 |
| 818 | */ |
| 819 | void rglLinkProgram(GLuint program) |
| 820 | { |
| 821 | #ifdef GLSM_DEBUG |
| 822 | log_cb(RETRO_LOG_INFO, "glLinkProgram.\n"); |
| 823 | #endif |
| 824 | glLinkProgram(program); |
| 825 | } |
| 826 | |
| 827 | /* |
| 828 | * Category: FBO |
| 829 | * |
| 830 | * Core in: |
| 831 | * OpenGL : 3.0 |
| 832 | * OpenGLES : 2.0 |
| 833 | */ |
| 834 | void rglFramebufferTexture2D(GLenum target, GLenum attachment, |
| 835 | GLenum textarget, GLuint texture, GLint level) |
| 836 | { |
| 837 | #ifdef GLSM_DEBUG |
| 838 | log_cb(RETRO_LOG_INFO, "glFramebufferTexture2D.\n"); |
| 839 | #endif |
| 840 | glFramebufferTexture2D(target, attachment, textarget, texture, level); |
| 841 | } |
| 842 | |
| 843 | /* |
| 844 | * Category: FBO |
| 845 | * |
| 846 | * Core in: |
| 847 | * OpenGL : 3.0 |
| 848 | * OpenGLES : 3.2 |
| 849 | */ |
| 850 | void rglFramebufferTexture(GLenum target, GLenum attachment, |
| 851 | GLuint texture, GLint level) |
| 852 | { |
| 853 | #ifdef GLSM_DEBUG |
| 854 | log_cb(RETRO_LOG_INFO, "glFramebufferTexture.\n"); |
| 855 | #endif |
| 856 | #if defined(HAVE_OPENGL) || defined(HAVE_OPENGLES) && defined(HAVE_OPENGLES_3_2) |
| 857 | glFramebufferTexture(target, attachment, texture, level); |
| 858 | #endif |
| 859 | } |
| 860 | |
| 861 | /* |
| 862 | * |
| 863 | * Core in: |
| 864 | * OpenGL : 1.1 |
| 865 | */ |
| 866 | void rglDrawArrays(GLenum mode, GLint first, GLsizei count) |
| 867 | { |
| 868 | #ifdef GLSM_DEBUG |
| 869 | log_cb(RETRO_LOG_INFO, "glDrawArrays.\n"); |
| 870 | #endif |
| 871 | glDrawArrays(mode, first, count); |
| 872 | } |
| 873 | |
| 874 | /* |
| 875 | * |
| 876 | * Core in: |
| 877 | * OpenGL : 1.1 |
| 878 | */ |
| 879 | void rglDrawElements(GLenum mode, GLsizei count, GLenum type, |
| 880 | const GLvoid * indices) |
| 881 | { |
| 882 | #ifdef GLSM_DEBUG |
| 883 | log_cb(RETRO_LOG_INFO, "glDrawElements.\n"); |
| 884 | #endif |
| 885 | glDrawElements(mode, count, type, indices); |
| 886 | } |
| 887 | |
| 888 | void rglCompressedTexImage2D(GLenum target, GLint level, |
| 889 | GLenum internalformat, GLsizei width, GLsizei height, |
| 890 | GLint border, GLsizei imageSize, const GLvoid *data) |
| 891 | { |
| 892 | #ifdef GLSM_DEBUG |
| 893 | log_cb(RETRO_LOG_INFO, "glCompressedTexImage2D.\n"); |
| 894 | #endif |
| 895 | glCompressedTexImage2D(target, level, internalformat, |
| 896 | width, height, border, imageSize, data); |
| 897 | } |
| 898 | |
| 899 | void rglDeleteFramebuffers(GLsizei n, const GLuint *framebuffers) |
| 900 | { |
| 901 | #ifdef GLSM_DEBUG |
| 902 | log_cb(RETRO_LOG_INFO, "glDeleteFramebuffers.\n"); |
| 903 | #endif |
| 904 | glDeleteFramebuffers(n, framebuffers); |
| 905 | } |
| 906 | |
| 907 | void rglDeleteTextures(GLsizei n, const GLuint *textures) |
| 908 | { |
| 909 | #ifdef GLSM_DEBUG |
| 910 | log_cb(RETRO_LOG_INFO, "glDeleteTextures.\n"); |
| 911 | #endif |
| 912 | glDeleteTextures(n, textures); |
| 913 | } |
| 914 | |
| 915 | /* |
| 916 | * |
| 917 | * Core in: |
| 918 | * OpenGLES : 2.0 |
| 919 | */ |
| 920 | void rglRenderbufferStorage(GLenum target, GLenum internalFormat, |
| 921 | GLsizei width, GLsizei height) |
| 922 | { |
| 923 | #ifdef GLSM_DEBUG |
| 924 | log_cb(RETRO_LOG_INFO, "glRenderbufferStorage.\n"); |
| 925 | #endif |
| 926 | glRenderbufferStorage(target, internalFormat, width, height); |
| 927 | } |
| 928 | |
| 929 | /* |
| 930 | * |
| 931 | * Core in: |
| 932 | * |
| 933 | * OpenGL : 3.0 |
| 934 | * OpenGLES : 2.0 |
| 935 | */ |
| 936 | void rglBindRenderbuffer(GLenum target, GLuint renderbuffer) |
| 937 | { |
| 938 | #ifdef GLSM_DEBUG |
| 939 | log_cb(RETRO_LOG_INFO, "glBindRenderbuffer.\n"); |
| 940 | #endif |
| 941 | glBindRenderbuffer(target, renderbuffer); |
| 942 | } |
| 943 | |
| 944 | /* |
| 945 | * |
| 946 | * Core in: |
| 947 | * |
| 948 | * OpenGLES : 2.0 |
| 949 | */ |
| 950 | void rglDeleteRenderbuffers(GLsizei n, GLuint *renderbuffers) |
| 951 | { |
| 952 | #ifdef GLSM_DEBUG |
| 953 | log_cb(RETRO_LOG_INFO, "glDeleteRenderbuffers.\n"); |
| 954 | #endif |
| 955 | glDeleteRenderbuffers(n, renderbuffers); |
| 956 | } |
| 957 | |
| 958 | /* |
| 959 | * |
| 960 | * Core in: |
| 961 | * |
| 962 | * OpenGL : 3.0 |
| 963 | * OpenGLES : 2.0 |
| 964 | */ |
| 965 | void rglGenRenderbuffers(GLsizei n, GLuint *renderbuffers) |
| 966 | { |
| 967 | #ifdef GLSM_DEBUG |
| 968 | log_cb(RETRO_LOG_INFO, "glGenRenderbuffers.\n"); |
| 969 | #endif |
| 970 | glGenRenderbuffers(n, renderbuffers); |
| 971 | } |
| 972 | |
| 973 | /* |
| 974 | * |
| 975 | * Core in: |
| 976 | * |
| 977 | * OpenGL : 3.0 |
| 978 | * OpenGLES : 2.0 |
| 979 | */ |
| 980 | void rglGenerateMipmap(GLenum target) |
| 981 | { |
| 982 | #ifdef GLSM_DEBUG |
| 983 | log_cb(RETRO_LOG_INFO, "glGenerateMipmap.\n"); |
| 984 | #endif |
| 985 | glGenerateMipmap(target); |
| 986 | } |
| 987 | |
| 988 | /* |
| 989 | * Category: FBO |
| 990 | * |
| 991 | * Core in: |
| 992 | * OpenGL : 3.0 |
| 993 | */ |
| 994 | GLenum rglCheckFramebufferStatus(GLenum target) |
| 995 | { |
| 996 | #ifdef GLSM_DEBUG |
| 997 | log_cb(RETRO_LOG_INFO, "glCheckFramebufferStatus.\n"); |
| 998 | #endif |
| 999 | return glCheckFramebufferStatus(target); |
| 1000 | } |
| 1001 | |
| 1002 | /* |
| 1003 | * Category: FBO |
| 1004 | * |
| 1005 | * Core in: |
| 1006 | * OpenGL : 3.0 |
| 1007 | * OpenGLES : 2.0 |
| 1008 | */ |
| 1009 | void rglFramebufferRenderbuffer(GLenum target, GLenum attachment, |
| 1010 | GLenum renderbuffertarget, GLuint renderbuffer) |
| 1011 | { |
| 1012 | #ifdef GLSM_DEBUG |
| 1013 | log_cb(RETRO_LOG_INFO, "glFramebufferRenderbuffer.\n"); |
| 1014 | #endif |
| 1015 | glFramebufferRenderbuffer(target, attachment, renderbuffertarget, renderbuffer); |
| 1016 | } |
| 1017 | |
| 1018 | /* |
| 1019 | * Category: Shaders |
| 1020 | * |
| 1021 | * Core in: |
| 1022 | * OpenGL : 3.0 |
| 1023 | */ |
| 1024 | void rglBindFragDataLocation(GLuint program, GLuint colorNumber, |
| 1025 | const char * name) |
| 1026 | { |
| 1027 | #ifdef GLSM_DEBUG |
| 1028 | log_cb(RETRO_LOG_INFO, "glBindFragDataLocation.\n"); |
| 1029 | #endif |
| 1030 | #if !defined(HAVE_OPENGLES2) |
| 1031 | glBindFragDataLocation(program, colorNumber, name); |
| 1032 | #endif |
| 1033 | } |
| 1034 | |
| 1035 | /* |
| 1036 | * Category: Shaders |
| 1037 | * |
| 1038 | * Core in: |
| 1039 | * OpenGL : 2.0 |
| 1040 | */ |
| 1041 | void rglGetProgramiv(GLuint shader, GLenum pname, GLint *params) |
| 1042 | { |
| 1043 | #ifdef GLSM_DEBUG |
| 1044 | log_cb(RETRO_LOG_INFO, "glGetProgramiv.\n"); |
| 1045 | #endif |
| 1046 | glGetProgramiv(shader, pname, params); |
| 1047 | } |
| 1048 | |
| 1049 | /* |
| 1050 | * Category: Shaders |
| 1051 | * |
| 1052 | * Core in: |
| 1053 | * OpenGL : 4.1 |
| 1054 | * OpenGLES : 3.0 |
| 1055 | */ |
| 1056 | void rglProgramParameteri( GLuint program, |
| 1057 | GLenum pname, |
| 1058 | GLint value) |
| 1059 | { |
| 1060 | #ifdef GLSM_DEBUG |
| 1061 | log_cb(RETRO_LOG_INFO, "glProgramParameteri.\n"); |
| 1062 | #endif |
| 1063 | #if !defined(HAVE_OPENGLES) || defined(HAVE_OPENGLES) && (defined(HAVE_OPENGLES3) || defined(HAVE_OPENGLES_3_1)) |
| 1064 | glProgramParameteri(program, pname, value); |
| 1065 | #else |
| 1066 | printf("WARNING! Not implemented.\n"); |
| 1067 | #endif |
| 1068 | } |
| 1069 | |
| 1070 | /* |
| 1071 | * |
| 1072 | * Core in: |
| 1073 | * OpenGL : 2.0 |
| 1074 | */ |
| 1075 | void rglGetActiveUniform(GLuint program, GLuint index, GLsizei bufsize, |
| 1076 | GLsizei *length, GLint *size, GLenum *type, GLchar *name) |
| 1077 | { |
| 1078 | #ifdef GLSM_DEBUG |
| 1079 | log_cb(RETRO_LOG_INFO, "glGetActiveUniform.\n"); |
| 1080 | #endif |
| 1081 | glGetActiveUniform(program, index, bufsize, length, size, type, name); |
| 1082 | } |
| 1083 | |
| 1084 | void rglGenQueries( GLsizei n, |
| 1085 | GLuint * ids) |
| 1086 | { |
| 1087 | #ifdef GLSM_DEBUG |
| 1088 | log_cb(RETRO_LOG_INFO, "glGenQueries.\n"); |
| 1089 | #endif |
| 1090 | #if defined(HAVE_OPENGL) || defined(HAVE_OPENGLES) && defined(HAVE_OPENGLES3) |
| 1091 | glGenQueries(n, ids); |
| 1092 | #endif |
| 1093 | } |
| 1094 | |
| 1095 | void rglGetQueryObjectuiv( GLuint id, |
| 1096 | GLenum pname, |
| 1097 | GLuint * params) |
| 1098 | { |
| 1099 | #ifdef GLSM_DEBUG |
| 1100 | log_cb(RETRO_LOG_INFO, "glGetQueryObjectuiv.\n"); |
| 1101 | #endif |
| 1102 | #if defined(HAVE_OPENGL) || defined(HAVE_OPENGLES) && defined(HAVE_OPENGLES3) |
| 1103 | glGetQueryObjectuiv(id, pname, params); |
| 1104 | #endif |
| 1105 | } |
| 1106 | |
| 1107 | void rglDeleteQueries( GLsizei n, |
| 1108 | const GLuint * ids) |
| 1109 | { |
| 1110 | #ifdef GLSM_DEBUG |
| 1111 | log_cb(RETRO_LOG_INFO, "glDeleteQueries.\n"); |
| 1112 | #endif |
| 1113 | #if defined(HAVE_OPENGL) || defined(HAVE_OPENGLES) && defined(HAVE_OPENGLES3) |
| 1114 | glDeleteQueries(n, ids); |
| 1115 | #endif |
| 1116 | } |
| 1117 | |
| 1118 | void rglBeginQuery( GLenum target, |
| 1119 | GLuint id) |
| 1120 | { |
| 1121 | #ifdef GLSM_DEBUG |
| 1122 | log_cb(RETRO_LOG_INFO, "glBeginQuery.\n"); |
| 1123 | #endif |
| 1124 | #if defined(HAVE_OPENGL) || defined(HAVE_OPENGLES) && defined(HAVE_OPENGLES3) |
| 1125 | glBeginQuery(target, id); |
| 1126 | #endif |
| 1127 | } |
| 1128 | |
| 1129 | void rglEndQuery( GLenum target) |
| 1130 | { |
| 1131 | #ifdef GLSM_DEBUG |
| 1132 | log_cb(RETRO_LOG_INFO, "glEndQuery.\n"); |
| 1133 | #endif |
| 1134 | #if defined(HAVE_OPENGL) || defined(HAVE_OPENGLES) && defined(HAVE_OPENGLES3) |
| 1135 | glEndQuery(target); |
| 1136 | #endif |
| 1137 | } |
| 1138 | |
| 1139 | /* |
| 1140 | * Category: UBO |
| 1141 | * |
| 1142 | * Core in: |
| 1143 | * |
| 1144 | * OpenGL : 2.0 |
| 1145 | * OpenGLES : 3.0 |
| 1146 | */ |
| 1147 | void rglGetActiveUniformBlockiv(GLuint program, |
| 1148 | GLuint uniformBlockIndex, |
| 1149 | GLenum pname, |
| 1150 | GLint *params) |
| 1151 | { |
| 1152 | #ifdef GLSM_DEBUG |
| 1153 | log_cb(RETRO_LOG_INFO, "glGetActiveUniformBlockiv.\n"); |
| 1154 | #endif |
| 1155 | #if defined(HAVE_OPENGL) || defined(HAVE_OPENGLES) && defined(HAVE_OPENGLES3) |
| 1156 | glGetActiveUniformBlockiv(program, uniformBlockIndex, |
| 1157 | pname, params); |
| 1158 | #else |
| 1159 | printf("WARNING! Not implemented.\n"); |
| 1160 | #endif |
| 1161 | } |
| 1162 | |
| 1163 | /* |
| 1164 | * |
| 1165 | * Core in: |
| 1166 | * |
| 1167 | * OpenGLES : 3.0 |
| 1168 | */ |
| 1169 | void rglGetActiveUniformsiv( GLuint program, |
| 1170 | GLsizei uniformCount, |
| 1171 | const GLuint *uniformIndices, |
| 1172 | GLenum pname, |
| 1173 | GLint *params) |
| 1174 | { |
| 1175 | #ifdef GLSM_DEBUG |
| 1176 | log_cb(RETRO_LOG_INFO, "glGetActiveUniformsiv.\n"); |
| 1177 | #endif |
| 1178 | #if defined(HAVE_OPENGL) || defined(HAVE_OPENGLES) && defined(HAVE_OPENGLES3) |
| 1179 | glGetActiveUniformsiv(program, uniformCount, |
| 1180 | uniformIndices, pname, params); |
| 1181 | #else |
| 1182 | printf("WARNING! Not implemented.\n"); |
| 1183 | #endif |
| 1184 | } |
| 1185 | |
| 1186 | /* |
| 1187 | * |
| 1188 | * Core in: |
| 1189 | * |
| 1190 | * OpenGLES : 3.0 |
| 1191 | */ |
| 1192 | void rglGetUniformIndices(GLuint program, |
| 1193 | GLsizei uniformCount, |
| 1194 | const GLchar **uniformNames, |
| 1195 | GLuint *uniformIndices) |
| 1196 | { |
| 1197 | #ifdef GLSM_DEBUG |
| 1198 | log_cb(RETRO_LOG_INFO, "glGetUniformIndices.\n"); |
| 1199 | #endif |
| 1200 | #if defined(HAVE_OPENGL) || defined(HAVE_OPENGLES) && defined(HAVE_OPENGLES3) |
| 1201 | glGetUniformIndices(program, uniformCount, |
| 1202 | uniformNames, uniformIndices); |
| 1203 | #else |
| 1204 | printf("WARNING! Not implemented.\n"); |
| 1205 | #endif |
| 1206 | } |
| 1207 | |
| 1208 | /* |
| 1209 | * Category: UBO |
| 1210 | * |
| 1211 | * Core in: |
| 1212 | * |
| 1213 | * OpenGLES : 3.0 |
| 1214 | */ |
| 1215 | void rglBindBufferBase( GLenum target, |
| 1216 | GLuint index, |
| 1217 | GLuint buffer) |
| 1218 | { |
| 1219 | #ifdef GLSM_DEBUG |
| 1220 | log_cb(RETRO_LOG_INFO, "glBindBufferBase.\n"); |
| 1221 | #endif |
| 1222 | #if defined(HAVE_OPENGL) || defined(HAVE_OPENGLES) && defined(HAVE_OPENGLES3) |
| 1223 | glBindBufferBase(target, index, buffer); |
| 1224 | #else |
| 1225 | printf("WARNING! Not implemented.\n"); |
| 1226 | #endif |
| 1227 | } |
| 1228 | |
| 1229 | /* |
| 1230 | * |
| 1231 | * Category: UBO |
| 1232 | * |
| 1233 | * Core in: |
| 1234 | * |
| 1235 | * OpenGLES : 3.0 |
| 1236 | */ |
| 1237 | GLuint rglGetUniformBlockIndex( GLuint program, |
| 1238 | const GLchar *uniformBlockName) |
| 1239 | { |
| 1240 | #ifdef GLSM_DEBUG |
| 1241 | log_cb(RETRO_LOG_INFO, "glGetUniformBlockIndex.\n"); |
| 1242 | #endif |
| 1243 | #if defined(HAVE_OPENGL) || defined(HAVE_OPENGLES) && defined(HAVE_OPENGLES3) |
| 1244 | return glGetUniformBlockIndex(program, uniformBlockName); |
| 1245 | #else |
| 1246 | printf("WARNING! Not implemented.\n"); |
| 1247 | return 0; |
| 1248 | #endif |
| 1249 | } |
| 1250 | |
| 1251 | /* |
| 1252 | * Category: UBO |
| 1253 | * |
| 1254 | * Core in: |
| 1255 | * |
| 1256 | * OpenGLES : 3.0 |
| 1257 | */ |
| 1258 | void rglUniformBlockBinding( GLuint program, |
| 1259 | GLuint uniformBlockIndex, |
| 1260 | GLuint uniformBlockBinding) |
| 1261 | { |
| 1262 | #ifdef GLSM_DEBUG |
| 1263 | log_cb(RETRO_LOG_INFO, "glUniformBlockBinding.\n"); |
| 1264 | #endif |
| 1265 | #if defined(HAVE_OPENGL) || defined(HAVE_OPENGLES) && defined(HAVE_OPENGLES3) |
| 1266 | glUniformBlockBinding(program, uniformBlockIndex, |
| 1267 | uniformBlockBinding); |
| 1268 | #else |
| 1269 | printf("WARNING! Not implemented.\n"); |
| 1270 | #endif |
| 1271 | } |
| 1272 | |
| 1273 | /* |
| 1274 | * |
| 1275 | * Core in: |
| 1276 | * OpenGL : 2.0 |
| 1277 | * OpenGLES : 3.0 |
| 1278 | */ |
| 1279 | void rglUniform1ui(GLint location, GLuint v) |
| 1280 | { |
| 1281 | #ifdef GLSM_DEBUG |
| 1282 | log_cb(RETRO_LOG_INFO, "glUniform1ui.\n"); |
| 1283 | #endif |
| 1284 | #if defined(HAVE_OPENGL) || defined(HAVE_OPENGLES) && defined(HAVE_OPENGLES3) |
| 1285 | glUniform1ui(location ,v); |
| 1286 | #endif |
| 1287 | } |
| 1288 | |
| 1289 | /* |
| 1290 | * |
| 1291 | * Core in: |
| 1292 | * OpenGL : 2.0 |
| 1293 | * OpenGLES : 3.0 |
| 1294 | */ |
| 1295 | void rglUniform2ui(GLint location, GLuint v0, GLuint v1) |
| 1296 | { |
| 1297 | #ifdef GLSM_DEBUG |
| 1298 | log_cb(RETRO_LOG_INFO, "glUniform2ui.\n"); |
| 1299 | #endif |
| 1300 | #if defined(HAVE_OPENGL) || defined(HAVE_OPENGLES) && defined(HAVE_OPENGLES3) |
| 1301 | glUniform2ui(location, v0, v1); |
| 1302 | #endif |
| 1303 | } |
| 1304 | |
| 1305 | /* |
| 1306 | * |
| 1307 | * Core in: |
| 1308 | * OpenGL : 2.0 |
| 1309 | * OpenGLES : 3.0 |
| 1310 | */ |
| 1311 | void rglUniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2) |
| 1312 | { |
| 1313 | #ifdef GLSM_DEBUG |
| 1314 | log_cb(RETRO_LOG_INFO, "glUniform3ui.\n"); |
| 1315 | #endif |
| 1316 | #if defined(HAVE_OPENGL) || defined(HAVE_OPENGLES) && defined(HAVE_OPENGLES3) |
| 1317 | glUniform3ui(location, v0, v1, v2); |
| 1318 | #endif |
| 1319 | } |
| 1320 | |
| 1321 | /* |
| 1322 | * |
| 1323 | * Core in: |
| 1324 | * OpenGL : 2.0 |
| 1325 | * OpenGLES : 3.0 |
| 1326 | */ |
| 1327 | void rglUniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3) |
| 1328 | { |
| 1329 | #ifdef GLSM_DEBUG |
| 1330 | log_cb(RETRO_LOG_INFO, "glUniform4ui.\n"); |
| 1331 | #endif |
| 1332 | #if defined(HAVE_OPENGL) || defined(HAVE_OPENGLES) && defined(HAVE_OPENGLES3) |
| 1333 | glUniform4ui(location, v0, v1, v2, v3); |
| 1334 | #endif |
| 1335 | } |
| 1336 | |
| 1337 | /* |
| 1338 | * |
| 1339 | * Core in: |
| 1340 | * OpenGL : 2.0 |
| 1341 | */ |
| 1342 | void rglUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, |
| 1343 | const GLfloat *value) |
| 1344 | { |
| 1345 | #ifdef GLSM_DEBUG |
| 1346 | log_cb(RETRO_LOG_INFO, "glUniformMatrix4fv.\n"); |
| 1347 | #endif |
| 1348 | glUniformMatrix4fv(location, count, transpose, value); |
| 1349 | } |
| 1350 | |
| 1351 | /* |
| 1352 | * Category: Shaders |
| 1353 | * |
| 1354 | * Core in: |
| 1355 | * OpenGL : 2.0 |
| 1356 | */ |
| 1357 | void rglDetachShader(GLuint program, GLuint shader) |
| 1358 | { |
| 1359 | #ifdef GLSM_DEBUG |
| 1360 | log_cb(RETRO_LOG_INFO, "glDetachShader.\n"); |
| 1361 | #endif |
| 1362 | glDetachShader(program, shader); |
| 1363 | } |
| 1364 | |
| 1365 | /* |
| 1366 | * Category: Shaders |
| 1367 | * |
| 1368 | * Core in: |
| 1369 | * OpenGL : 2.0 |
| 1370 | */ |
| 1371 | void rglGetShaderiv(GLuint shader, GLenum pname, GLint *params) |
| 1372 | { |
| 1373 | #ifdef GLSM_DEBUG |
| 1374 | log_cb(RETRO_LOG_INFO, "glGetShaderiv.\n"); |
| 1375 | #endif |
| 1376 | glGetShaderiv(shader, pname, params); |
| 1377 | } |
| 1378 | |
| 1379 | /* |
| 1380 | * Category: Shaders |
| 1381 | * |
| 1382 | * Core in: |
| 1383 | * OpenGL : 2.0 |
| 1384 | */ |
| 1385 | void rglAttachShader(GLuint program, GLuint shader) |
| 1386 | { |
| 1387 | #ifdef GLSM_DEBUG |
| 1388 | log_cb(RETRO_LOG_INFO, "glAttachShader.\n"); |
| 1389 | #endif |
| 1390 | glAttachShader(program, shader); |
| 1391 | } |
| 1392 | |
| 1393 | /* |
| 1394 | * |
| 1395 | * Core in: |
| 1396 | * OpenGL : 2.0 |
| 1397 | */ |
| 1398 | GLint rglGetAttribLocation(GLuint program, const GLchar *name) |
| 1399 | { |
| 1400 | #ifdef GLSM_DEBUG |
| 1401 | log_cb(RETRO_LOG_INFO, "glGetAttribLocation.\n"); |
| 1402 | #endif |
| 1403 | return glGetAttribLocation(program, name); |
| 1404 | } |
| 1405 | |
| 1406 | /* |
| 1407 | * Category: Shaders |
| 1408 | * |
| 1409 | * Core in: |
| 1410 | * OpenGL : 2.0 |
| 1411 | */ |
| 1412 | void rglShaderSource(GLuint shader, GLsizei count, |
| 1413 | const GLchar **string, const GLint *length) |
| 1414 | { |
| 1415 | #ifdef GLSM_DEBUG |
| 1416 | log_cb(RETRO_LOG_INFO, "glShaderSource.\n"); |
| 1417 | #endif |
| 1418 | return glShaderSource(shader, count, string, length); |
| 1419 | } |
| 1420 | |
| 1421 | /* |
| 1422 | * Category: Shaders |
| 1423 | * |
| 1424 | * Core in: |
| 1425 | * OpenGL : 2.0 |
| 1426 | */ |
| 1427 | void rglCompileShader(GLuint shader) |
| 1428 | { |
| 1429 | #ifdef GLSM_DEBUG |
| 1430 | log_cb(RETRO_LOG_INFO, "glCompileShader.\n"); |
| 1431 | #endif |
| 1432 | glCompileShader(shader); |
| 1433 | } |
| 1434 | |
| 1435 | /* |
| 1436 | * Category: Shaders |
| 1437 | * |
| 1438 | * Core in: |
| 1439 | * OpenGL : 2.0 |
| 1440 | */ |
| 1441 | GLuint rglCreateProgram(void) |
| 1442 | { |
| 1443 | #ifdef GLSM_DEBUG |
| 1444 | log_cb(RETRO_LOG_INFO, "glCreateProgram.\n"); |
| 1445 | #endif |
| 1446 | return glCreateProgram(); |
| 1447 | } |
| 1448 | |
| 1449 | /* |
| 1450 | * |
| 1451 | * Core in: |
| 1452 | * OpenGL : 1.1 |
| 1453 | */ |
| 1454 | void rglGenTextures(GLsizei n, GLuint *textures) |
| 1455 | { |
| 1456 | #ifdef GLSM_DEBUG |
| 1457 | log_cb(RETRO_LOG_INFO, "glGenTextures.\n"); |
| 1458 | #endif |
| 1459 | glGenTextures(n, textures); |
| 1460 | } |
| 1461 | |
| 1462 | /* |
| 1463 | * |
| 1464 | * Core in: |
| 1465 | * OpenGL : 2.0 |
| 1466 | */ |
| 1467 | void rglGetShaderInfoLog(GLuint shader, GLsizei maxLength, |
| 1468 | GLsizei *length, GLchar *infoLog) |
| 1469 | { |
| 1470 | #ifdef GLSM_DEBUG |
| 1471 | log_cb(RETRO_LOG_INFO, "glGetShaderInfoLog.\n"); |
| 1472 | #endif |
| 1473 | glGetShaderInfoLog(shader, maxLength, length, infoLog); |
| 1474 | } |
| 1475 | |
| 1476 | /* |
| 1477 | * |
| 1478 | * Core in: |
| 1479 | * OpenGL : 2.0 |
| 1480 | */ |
| 1481 | void rglGetProgramInfoLog(GLuint shader, GLsizei maxLength, |
| 1482 | GLsizei *length, GLchar *infoLog) |
| 1483 | { |
| 1484 | #ifdef GLSM_DEBUG |
| 1485 | log_cb(RETRO_LOG_INFO, "glGetProgramInfoLog.\n"); |
| 1486 | #endif |
| 1487 | glGetProgramInfoLog(shader, maxLength, length, infoLog); |
| 1488 | } |
| 1489 | |
| 1490 | /* |
| 1491 | * |
| 1492 | * Core in: |
| 1493 | * OpenGL : 2.0 |
| 1494 | */ |
| 1495 | GLboolean rglIsProgram(GLuint program) |
| 1496 | { |
| 1497 | #ifdef GLSM_DEBUG |
| 1498 | log_cb(RETRO_LOG_INFO, "glIsProgram.\n"); |
| 1499 | #endif |
| 1500 | return glIsProgram(program); |
| 1501 | } |
| 1502 | |
| 1503 | void rglTexCoord2f(GLfloat s, GLfloat t) |
| 1504 | { |
| 1505 | #ifdef HAVE_LEGACY_GL |
| 1506 | #ifdef GLSM_DEBUG |
| 1507 | log_cb(RETRO_LOG_INFO, "glTexCoord2f.\n"); |
| 1508 | #endif |
| 1509 | glTexCoord2f(s, t); |
| 1510 | #endif |
| 1511 | } |
| 1512 | |
| 1513 | /* |
| 1514 | * Category: Generic vertex attributes |
| 1515 | * |
| 1516 | * Core in: |
| 1517 | * OpenGL : 2.0 |
| 1518 | * |
| 1519 | */ |
| 1520 | void rglDisableVertexAttribArray(GLuint index) |
| 1521 | { |
| 1522 | #ifdef GLSM_DEBUG |
| 1523 | log_cb(RETRO_LOG_INFO, "glDisableVertexAttribArray.\n"); |
| 1524 | #endif |
| 1525 | gl_state.vertex_attrib_pointer.enabled[index] = 0; |
| 1526 | glDisableVertexAttribArray(index); |
| 1527 | } |
| 1528 | |
| 1529 | /* |
| 1530 | * Category: Generic vertex attributes |
| 1531 | * |
| 1532 | * Core in: |
| 1533 | * OpenGL : 2.0 |
| 1534 | */ |
| 1535 | void rglEnableVertexAttribArray(GLuint index) |
| 1536 | { |
| 1537 | #ifdef GLSM_DEBUG |
| 1538 | log_cb(RETRO_LOG_INFO, "glEnableVertexAttribArray.\n"); |
| 1539 | #endif |
| 1540 | glsm_ctl(GLSM_CTL_IMM_VBO_DRAW, NULL); |
| 1541 | gl_state.vertex_attrib_pointer.enabled[index] = 1; |
| 1542 | glEnableVertexAttribArray(index); |
| 1543 | } |
| 1544 | |
| 1545 | /* |
| 1546 | * Category: Shaders |
| 1547 | * |
| 1548 | * Core in: |
| 1549 | * OpenGL : 2.0 |
| 1550 | */ |
| 1551 | void rglVertexAttribIPointer( |
| 1552 | GLuint index, |
| 1553 | GLint size, |
| 1554 | GLenum type, |
| 1555 | GLsizei stride, |
| 1556 | const GLvoid * pointer) |
| 1557 | { |
| 1558 | #ifdef GLSM_DEBUG |
| 1559 | log_cb(RETRO_LOG_INFO, "glVertexAttribIPointer.\n"); |
| 1560 | #endif |
| 1561 | #if defined(HAVE_OPENGL) || defined(HAVE_OPENGLES) && defined(HAVE_OPENGLES3) |
| 1562 | glVertexAttribIPointer(index, size, type, stride, pointer); |
| 1563 | #endif |
| 1564 | } |
| 1565 | |
| 1566 | void rglVertexAttribLPointer( |
| 1567 | GLuint index, |
| 1568 | GLint size, |
| 1569 | GLenum type, |
| 1570 | GLsizei stride, |
| 1571 | const GLvoid * pointer) |
| 1572 | { |
| 1573 | #ifdef GLSM_DEBUG |
| 1574 | log_cb(RETRO_LOG_INFO, "glVertexAttribLPointer.\n"); |
| 1575 | #endif |
| 1576 | #if defined(HAVE_OPENGL) |
| 1577 | glVertexAttribLPointer(index, size, type, stride, pointer); |
| 1578 | #endif |
| 1579 | } |
| 1580 | |
| 1581 | /* |
| 1582 | * Category: Generic vertex attributes |
| 1583 | * |
| 1584 | * Core in: |
| 1585 | * OpenGL : 2.0 |
| 1586 | */ |
| 1587 | void rglVertexAttribPointer(GLuint name, GLint size, |
| 1588 | GLenum type, GLboolean normalized, GLsizei stride, |
| 1589 | const GLvoid* pointer) |
| 1590 | { |
| 1591 | #ifdef GLSM_DEBUG |
| 1592 | log_cb(RETRO_LOG_INFO, "glVertexAttribPointer.\n"); |
| 1593 | #endif |
| 1594 | gl_state.attrib_pointer.used[name] = 1; |
| 1595 | gl_state.attrib_pointer.size[name] = size; |
| 1596 | gl_state.attrib_pointer.type[name] = type; |
| 1597 | gl_state.attrib_pointer.normalized[name] = normalized; |
| 1598 | gl_state.attrib_pointer.stride[name] = stride; |
| 1599 | gl_state.attrib_pointer.pointer[name] = pointer; |
| 1600 | gl_state.attrib_pointer.buffer[name] = gl_state.array_buffer; |
| 1601 | glVertexAttribPointer(name, size, type, normalized, stride, pointer); |
| 1602 | } |
| 1603 | |
| 1604 | /* |
| 1605 | * Category: Generic vertex attributes |
| 1606 | * |
| 1607 | * Core in: |
| 1608 | * OpenGL : 2.0 |
| 1609 | */ |
| 1610 | void rglBindAttribLocation(GLuint program, GLuint index, const GLchar *name) |
| 1611 | { |
| 1612 | #ifdef GLSM_DEBUG |
| 1613 | log_cb(RETRO_LOG_INFO, "glBindAttribLocation.\n"); |
| 1614 | #endif |
| 1615 | glBindAttribLocation(program, index, name); |
| 1616 | } |
| 1617 | |
| 1618 | /* |
| 1619 | * |
| 1620 | * Core in: |
| 1621 | * OpenGL : 2.0 |
| 1622 | */ |
| 1623 | void rglVertexAttrib4f(GLuint name, GLfloat x, GLfloat y, |
| 1624 | GLfloat z, GLfloat w) |
| 1625 | { |
| 1626 | #ifdef GLSM_DEBUG |
| 1627 | log_cb(RETRO_LOG_INFO, "glVertexAttrib4f.\n"); |
| 1628 | #endif |
| 1629 | glVertexAttrib4f(name, x, y, z, w); |
| 1630 | } |
| 1631 | |
| 1632 | /* |
| 1633 | * |
| 1634 | * Core in: |
| 1635 | * OpenGL : 2.0 |
| 1636 | */ |
| 1637 | void rglVertexAttrib4fv(GLuint name, GLfloat* v) |
| 1638 | { |
| 1639 | #ifdef GLSM_DEBUG |
| 1640 | log_cb(RETRO_LOG_INFO, "glVertexAttrib4fv.\n"); |
| 1641 | #endif |
| 1642 | glVertexAttrib4fv(name, v); |
| 1643 | } |
| 1644 | |
| 1645 | /* |
| 1646 | * Category: Shaders |
| 1647 | * |
| 1648 | * Core in: |
| 1649 | * OpenGL : 2.0 |
| 1650 | */ |
| 1651 | GLuint rglCreateShader(GLenum shaderType) |
| 1652 | { |
| 1653 | #ifdef GLSM_DEBUG |
| 1654 | log_cb(RETRO_LOG_INFO, "glCreateShader.\n"); |
| 1655 | #endif |
| 1656 | return glCreateShader(shaderType); |
| 1657 | } |
| 1658 | |
| 1659 | /* |
| 1660 | * Category: Shaders |
| 1661 | * |
| 1662 | * Core in: |
| 1663 | * OpenGL : 2.0 |
| 1664 | */ |
| 1665 | void rglDeleteProgram(GLuint program) |
| 1666 | { |
| 1667 | #ifdef GLSM_DEBUG |
| 1668 | log_cb(RETRO_LOG_INFO, "glDeleteProgram.\n"); |
| 1669 | #endif |
| 1670 | glDeleteProgram(program); |
| 1671 | } |
| 1672 | |
| 1673 | /* |
| 1674 | * Category: Shaders |
| 1675 | * |
| 1676 | * Core in: |
| 1677 | * OpenGL : 2.0 |
| 1678 | */ |
| 1679 | void rglDeleteShader(GLuint shader) |
| 1680 | { |
| 1681 | #ifdef GLSM_DEBUG |
| 1682 | log_cb(RETRO_LOG_INFO, "glDeleteShader.\n"); |
| 1683 | #endif |
| 1684 | glDeleteShader(shader); |
| 1685 | } |
| 1686 | |
| 1687 | /* |
| 1688 | * Category: Shaders |
| 1689 | * |
| 1690 | * Core in: |
| 1691 | * OpenGL : 2.0 |
| 1692 | */ |
| 1693 | GLint rglGetUniformLocation(GLuint program, const GLchar *name) |
| 1694 | { |
| 1695 | #ifdef GLSM_DEBUG |
| 1696 | log_cb(RETRO_LOG_INFO, "glGetUniformLocation.\n"); |
| 1697 | #endif |
| 1698 | return glGetUniformLocation(program, name); |
| 1699 | } |
| 1700 | |
| 1701 | /* |
| 1702 | * Category: VBO and PBO |
| 1703 | * |
| 1704 | * Core in: |
| 1705 | * OpenGL : 1.5 |
| 1706 | */ |
| 1707 | void rglDeleteBuffers(GLsizei n, const GLuint *buffers) |
| 1708 | { |
| 1709 | #ifdef GLSM_DEBUG |
| 1710 | log_cb(RETRO_LOG_INFO, "glDeleteBuffers.\n"); |
| 1711 | #endif |
| 1712 | glDeleteBuffers(n, buffers); |
| 1713 | } |
| 1714 | |
| 1715 | /* |
| 1716 | * Category: VBO and PBO |
| 1717 | * |
| 1718 | * Core in: |
| 1719 | * OpenGL : 1.5 |
| 1720 | */ |
| 1721 | void rglGenBuffers(GLsizei n, GLuint *buffers) |
| 1722 | { |
| 1723 | #ifdef GLSM_DEBUG |
| 1724 | log_cb(RETRO_LOG_INFO, "glGenBuffers.\n"); |
| 1725 | #endif |
| 1726 | glGenBuffers(n, buffers); |
| 1727 | } |
| 1728 | |
| 1729 | /* |
| 1730 | * Category: Shaders |
| 1731 | * |
| 1732 | * Core in: |
| 1733 | * OpenGL : 2.0 |
| 1734 | */ |
| 1735 | void rglUniform1f(GLint location, GLfloat v0) |
| 1736 | { |
| 1737 | #ifdef GLSM_DEBUG |
| 1738 | log_cb(RETRO_LOG_INFO, "glUniform1f.\n"); |
| 1739 | #endif |
| 1740 | glUniform1f(location, v0); |
| 1741 | } |
| 1742 | |
| 1743 | /* |
| 1744 | * Category: Shaders |
| 1745 | * |
| 1746 | * Core in: |
| 1747 | * OpenGL : 2.0 |
| 1748 | */ |
| 1749 | void rglUniform1fv(GLint location, GLsizei count, const GLfloat *value) |
| 1750 | { |
| 1751 | #ifdef GLSM_DEBUG |
| 1752 | log_cb(RETRO_LOG_INFO, "glUniform1fv.\n"); |
| 1753 | #endif |
| 1754 | glUniform1fv(location, count, value); |
| 1755 | } |
| 1756 | |
| 1757 | /* |
| 1758 | * Category: Shaders |
| 1759 | * |
| 1760 | * Core in: |
| 1761 | * OpenGL : 2.0 |
| 1762 | */ |
| 1763 | void rglUniform1iv(GLint location, GLsizei count, const GLint *value) |
| 1764 | { |
| 1765 | #ifdef GLSM_DEBUG |
| 1766 | log_cb(RETRO_LOG_INFO, "glUniform1iv.\n"); |
| 1767 | #endif |
| 1768 | glUniform1iv(location, count, value); |
| 1769 | } |
| 1770 | |
| 1771 | void rglClearBufferfv( GLenum buffer, |
| 1772 | GLint drawBuffer, |
| 1773 | const GLfloat * value) |
| 1774 | { |
| 1775 | #ifdef GLSM_DEBUG |
| 1776 | log_cb(RETRO_LOG_INFO, "glClearBufferfv.\n"); |
| 1777 | #endif |
| 1778 | #if defined(HAVE_OPENGL) || defined(HAVE_OPENGLES) && defined(HAVE_OPENGLES_3) |
| 1779 | glClearBufferfv(buffer, drawBuffer, value); |
| 1780 | #endif |
| 1781 | } |
| 1782 | |
| 1783 | void rglTexBuffer(GLenum target, GLenum internalFormat, GLuint buffer) |
| 1784 | { |
| 1785 | #ifdef GLSM_DEBUG |
| 1786 | log_cb(RETRO_LOG_INFO, "glTexBuffer.\n"); |
| 1787 | #endif |
| 1788 | #if defined(HAVE_OPENGL) || defined(HAVE_OPENGLES) && defined(HAVE_OPENGLES_3_2) |
| 1789 | glTexBuffer(target, internalFormat, buffer); |
| 1790 | #endif |
| 1791 | } |
| 1792 | |
| 1793 | /* |
| 1794 | * |
| 1795 | * Core in: |
| 1796 | * OpenGL : 2.0 |
| 1797 | * OpenGLES : 3.0 |
| 1798 | */ |
| 1799 | const GLubyte* rglGetStringi(GLenum name, GLuint index) |
| 1800 | { |
| 1801 | #ifdef GLSM_DEBUG |
| 1802 | log_cb(RETRO_LOG_INFO, "glGetString.\n"); |
| 1803 | #endif |
| 1804 | #if defined(HAVE_OPENGL) || defined(HAVE_OPENGLES) && defined(HAVE_OPENGLES_3) |
| 1805 | return glGetStringi(name, index); |
| 1806 | #else |
| 1807 | return NULL; |
| 1808 | #endif |
| 1809 | } |
| 1810 | |
| 1811 | void rglClearBufferfi( GLenum buffer, |
| 1812 | GLint drawBuffer, |
| 1813 | GLfloat depth, |
| 1814 | GLint stencil) |
| 1815 | { |
| 1816 | #ifdef GLSM_DEBUG |
| 1817 | log_cb(RETRO_LOG_INFO, "glClearBufferfi.\n"); |
| 1818 | #endif |
| 1819 | #if defined(HAVE_OPENGL) || defined(HAVE_OPENGLES) && defined(HAVE_OPENGLES_3) |
| 1820 | glClearBufferfi(buffer, drawBuffer, depth, stencil); |
| 1821 | #endif |
| 1822 | } |
| 1823 | |
| 1824 | /* |
| 1825 | * |
| 1826 | * Core in: |
| 1827 | * OpenGL : 3.0 |
| 1828 | * OpenGLES : 3.0 |
| 1829 | */ |
| 1830 | void rglRenderbufferStorageMultisample( GLenum target, |
| 1831 | GLsizei samples, |
| 1832 | GLenum internalformat, |
| 1833 | GLsizei width, |
| 1834 | GLsizei height) |
| 1835 | { |
| 1836 | #ifdef GLSM_DEBUG |
| 1837 | log_cb(RETRO_LOG_INFO, "glRenderbufferStorageMultisample.\n"); |
| 1838 | #endif |
| 1839 | #if defined(HAVE_OPENGL) || defined(HAVE_OPENGLES) && defined(HAVE_OPENGLES_3) |
| 1840 | glRenderbufferStorageMultisample(target, samples, internalformat, width, height); |
| 1841 | #endif |
| 1842 | } |
| 1843 | |
| 1844 | /* |
| 1845 | * Category: Shaders |
| 1846 | * |
| 1847 | * Core in: |
| 1848 | * OpenGL : 2.0 |
| 1849 | */ |
| 1850 | void rglUniform1i(GLint location, GLint v0) |
| 1851 | { |
| 1852 | #ifdef GLSM_DEBUG |
| 1853 | log_cb(RETRO_LOG_INFO, "glUniform1i.\n"); |
| 1854 | #endif |
| 1855 | glUniform1i(location, v0); |
| 1856 | } |
| 1857 | |
| 1858 | /* |
| 1859 | * Category: Shaders |
| 1860 | * |
| 1861 | * Core in: |
| 1862 | * OpenGL : 2.0 |
| 1863 | */ |
| 1864 | void rglUniform2f(GLint location, GLfloat v0, GLfloat v1) |
| 1865 | { |
| 1866 | #ifdef GLSM_DEBUG |
| 1867 | log_cb(RETRO_LOG_INFO, "glUniform2f.\n"); |
| 1868 | #endif |
| 1869 | glUniform2f(location, v0, v1); |
| 1870 | } |
| 1871 | |
| 1872 | /* |
| 1873 | * Category: Shaders |
| 1874 | * |
| 1875 | * Core in: |
| 1876 | * OpenGL : 2.0 |
| 1877 | */ |
| 1878 | void rglUniform2i(GLint location, GLint v0, GLint v1) |
| 1879 | { |
| 1880 | #ifdef GLSM_DEBUG |
| 1881 | log_cb(RETRO_LOG_INFO, "glUniform2i.\n"); |
| 1882 | #endif |
| 1883 | glUniform2i(location, v0, v1); |
| 1884 | } |
| 1885 | |
| 1886 | /* |
| 1887 | * Category: Shaders |
| 1888 | * |
| 1889 | * Core in: |
| 1890 | * OpenGL : 2.0 |
| 1891 | */ |
| 1892 | void rglUniform2fv(GLint location, GLsizei count, const GLfloat *value) |
| 1893 | { |
| 1894 | #ifdef GLSM_DEBUG |
| 1895 | log_cb(RETRO_LOG_INFO, "glUniform2fv.\n"); |
| 1896 | #endif |
| 1897 | glUniform2fv(location, count, value); |
| 1898 | } |
| 1899 | |
| 1900 | /* |
| 1901 | * Category: Shaders |
| 1902 | * |
| 1903 | * Core in: |
| 1904 | * OpenGL : 2.0 |
| 1905 | */ |
| 1906 | void rglUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2) |
| 1907 | { |
| 1908 | #ifdef GLSM_DEBUG |
| 1909 | log_cb(RETRO_LOG_INFO, "glUniform3f.\n"); |
| 1910 | #endif |
| 1911 | glUniform3f(location, v0, v1, v2); |
| 1912 | } |
| 1913 | |
| 1914 | /* |
| 1915 | * Category: Shaders |
| 1916 | * |
| 1917 | * Core in: |
| 1918 | * OpenGL : 2.0 |
| 1919 | */ |
| 1920 | void rglUniform3fv(GLint location, GLsizei count, const GLfloat *value) |
| 1921 | { |
| 1922 | #ifdef GLSM_DEBUG |
| 1923 | log_cb(RETRO_LOG_INFO, "glUniform3fv.\n"); |
| 1924 | #endif |
| 1925 | glUniform3fv(location, count, value); |
| 1926 | } |
| 1927 | |
| 1928 | /* |
| 1929 | * Category: Shaders |
| 1930 | * |
| 1931 | * Core in: |
| 1932 | * OpenGL : 2.0 |
| 1933 | */ |
| 1934 | void rglUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3) |
| 1935 | { |
| 1936 | #ifdef GLSM_DEBUG |
| 1937 | log_cb(RETRO_LOG_INFO, "glUniform4i.\n"); |
| 1938 | #endif |
| 1939 | glUniform4i(location, v0, v1, v2, v3); |
| 1940 | } |
| 1941 | |
| 1942 | /* |
| 1943 | * Category: Shaders |
| 1944 | * |
| 1945 | * Core in: |
| 1946 | * OpenGL : 2.0 |
| 1947 | */ |
| 1948 | void rglUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) |
| 1949 | { |
| 1950 | #ifdef GLSM_DEBUG |
| 1951 | log_cb(RETRO_LOG_INFO, "glUniform4f.\n"); |
| 1952 | #endif |
| 1953 | glUniform4f(location, v0, v1, v2, v3); |
| 1954 | } |
| 1955 | |
| 1956 | /* |
| 1957 | * Category: Shaders |
| 1958 | * |
| 1959 | * Core in: |
| 1960 | * OpenGL : 2.0 |
| 1961 | */ |
| 1962 | void rglUniform4fv(GLint location, GLsizei count, const GLfloat *value) |
| 1963 | { |
| 1964 | #ifdef GLSM_DEBUG |
| 1965 | log_cb(RETRO_LOG_INFO, "glUniform4fv.\n"); |
| 1966 | #endif |
| 1967 | glUniform4fv(location, count, value); |
| 1968 | } |
| 1969 | |
| 1970 | /* |
| 1971 | * |
| 1972 | * Core in: |
| 1973 | * OpenGL : 1.0 |
| 1974 | */ |
| 1975 | void rglPolygonOffset(GLfloat factor, GLfloat units) |
| 1976 | { |
| 1977 | #ifdef GLSM_DEBUG |
| 1978 | log_cb(RETRO_LOG_INFO, "glPolygonOffset.\n"); |
| 1979 | #endif |
| 1980 | glsm_ctl(GLSM_CTL_IMM_VBO_DRAW, NULL); |
| 1981 | glPolygonOffset(factor, units); |
| 1982 | gl_state.polygonoffset.used = true; |
| 1983 | gl_state.polygonoffset.factor = factor; |
| 1984 | gl_state.polygonoffset.units = units; |
| 1985 | } |
| 1986 | |
| 1987 | /* |
| 1988 | * Category: FBO |
| 1989 | * |
| 1990 | * Core in: |
| 1991 | * OpenGL : 3.0 |
| 1992 | */ |
| 1993 | void rglGenFramebuffers(GLsizei n, GLuint *ids) |
| 1994 | { |
| 1995 | #ifdef GLSM_DEBUG |
| 1996 | log_cb(RETRO_LOG_INFO, "glGenFramebuffers.\n"); |
| 1997 | #endif |
| 1998 | glGenFramebuffers(n, ids); |
| 1999 | } |
| 2000 | |
| 2001 | /* |
| 2002 | * Category: FBO |
| 2003 | * |
| 2004 | * Core in: |
| 2005 | * OpenGL : 3.0 |
| 2006 | */ |
| 2007 | void rglBindFramebuffer(GLenum target, GLuint framebuffer) |
| 2008 | { |
| 2009 | #ifdef GLSM_DEBUG |
| 2010 | log_cb(RETRO_LOG_INFO, "glBindFramebuffer.\n"); |
| 2011 | #endif |
| 2012 | glsm_ctl(GLSM_CTL_IMM_VBO_DRAW, NULL); |
| 2013 | glBindFramebuffer(target, framebuffer); |
| 2014 | gl_state.framebuf = framebuffer; |
| 2015 | } |
| 2016 | |
| 2017 | /* |
| 2018 | * Category: FBO |
| 2019 | * |
| 2020 | * Core in: |
| 2021 | * OpenGL : 2.0 |
| 2022 | * OpenGLES : 3.0 |
| 2023 | */ |
| 2024 | void rglDrawBuffers(GLsizei n, const GLenum *bufs) |
| 2025 | { |
| 2026 | #ifdef GLSM_DEBUG |
| 2027 | log_cb(RETRO_LOG_INFO, "glDrawBuffers.\n"); |
| 2028 | #endif |
| 2029 | #if defined(HAVE_OPENGL) || defined(HAVE_OPENGLES) && defined(HAVE_OPENGLES3) |
| 2030 | glDrawBuffers(n, bufs); |
| 2031 | #endif |
| 2032 | } |
| 2033 | |
| 2034 | /* |
| 2035 | * Category: FBO |
| 2036 | * |
| 2037 | * Core in: |
| 2038 | * OpenGL : 2.0 |
| 2039 | * OpenGLES : 3.0 |
| 2040 | */ |
| 2041 | void *rglMapBufferRange( GLenum target, |
| 2042 | GLintptr offset, |
| 2043 | GLsizeiptr length, |
| 2044 | GLbitfield access) |
| 2045 | { |
| 2046 | #ifdef GLSM_DEBUG |
| 2047 | log_cb(RETRO_LOG_INFO, "glMapBufferRange.\n"); |
| 2048 | #endif |
| 2049 | #if defined(HAVE_OPENGL) || defined(HAVE_OPENGLES) && defined(HAVE_OPENGLES3) |
| 2050 | return glMapBufferRange(target, offset, length, access); |
| 2051 | #else |
| 2052 | printf("WARNING! Not implemented.\n"); |
| 2053 | return NULL; |
| 2054 | #endif |
| 2055 | } |
| 2056 | |
| 2057 | /* |
| 2058 | * |
| 2059 | * Core in: |
| 2060 | * OpenGL : 4.3 |
| 2061 | * OpenGLES : 3.1 |
| 2062 | */ |
| 2063 | void rglTexStorage2DMultisample(GLenum target, GLsizei samples, |
| 2064 | GLenum internalformat, GLsizei width, GLsizei height, |
| 2065 | GLboolean fixedsamplelocations) |
| 2066 | { |
| 2067 | #ifdef GLSM_DEBUG |
| 2068 | log_cb(RETRO_LOG_INFO, "glTexStorage2DMultisample.\n"); |
| 2069 | #endif |
| 2070 | #if defined(HAVE_OPENGLES) && defined(HAVE_OPENGLES_3_1) |
| 2071 | glTexStorage2DMultisample(target, samples, internalformat, |
| 2072 | width, height, fixedsamplelocations); |
| 2073 | #endif |
| 2074 | } |
| 2075 | |
| 2076 | /* |
| 2077 | * |
| 2078 | * Core in: |
| 2079 | * OpenGLES : 3.0 |
| 2080 | */ |
| 2081 | void rglTexStorage2D(GLenum target, GLsizei levels, GLenum internalFormat, |
| 2082 | GLsizei width, GLsizei height) |
| 2083 | { |
| 2084 | #ifdef GLSM_DEBUG |
| 2085 | log_cb(RETRO_LOG_INFO, "glTexStorage2D.\n"); |
| 2086 | #endif |
| 2087 | #if defined(HAVE_OPENGL) || defined(HAVE_OPENGLES) && defined(HAVE_OPENGLES3) |
| 2088 | glTexStorage2D(target, levels, internalFormat, width, height); |
| 2089 | #endif |
| 2090 | } |
| 2091 | /* |
| 2092 | * |
| 2093 | * Core in: |
| 2094 | * OpenGL : 3.2 |
| 2095 | * OpenGLES : 3.2 |
| 2096 | */ |
| 2097 | void rglDrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, GLvoid *indices, GLint basevertex) |
| 2098 | { |
| 2099 | #if defined(HAVE_OPENGL) || defined(HAVE_OPENGLES) && defined(HAVE_OPENGLES_3_2) |
| 2100 | glDrawRangeElementsBaseVertex(mode, start, end, count, type, indices, basevertex); |
| 2101 | #endif |
| 2102 | } |
| 2103 | |
| 2104 | /* |
| 2105 | * |
| 2106 | * Core in: |
| 2107 | * OpenGL : 4.2 |
| 2108 | * OpenGLES : 3.1 |
| 2109 | */ |
| 2110 | void rglMemoryBarrier( GLbitfield barriers) |
| 2111 | { |
| 2112 | #ifdef GLSM_DEBUG |
| 2113 | log_cb(RETRO_LOG_INFO, "glMemoryBarrier.\n"); |
| 2114 | #endif |
| 2115 | #if !defined(HAVE_OPENGLES) || defined(HAVE_OPENGLES3) && defined(HAVE_OPENGLES_3_1) |
| 2116 | glMemoryBarrier(barriers); |
| 2117 | #else |
| 2118 | printf("WARNING! Not implemented.\n"); |
| 2119 | #endif |
| 2120 | } |
| 2121 | |
| 2122 | /* |
| 2123 | * |
| 2124 | * Core in: |
| 2125 | * OpenGL : 4.2 |
| 2126 | * OpenGLES : 3.1 |
| 2127 | */ |
| 2128 | void rglBindImageTexture( GLuint unit, |
| 2129 | GLuint texture, |
| 2130 | GLint level, |
| 2131 | GLboolean layered, |
| 2132 | GLint layer, |
| 2133 | GLenum access, |
| 2134 | GLenum format) |
| 2135 | { |
| 2136 | #ifdef GLSM_DEBUG |
| 2137 | log_cb(RETRO_LOG_INFO, "glBindImageTexture.\n"); |
| 2138 | #endif |
| 2139 | #if !defined(HAVE_OPENGLES) || defined(HAVE_OPENGLES3) && defined(HAVE_OPENGLES_3_1) |
| 2140 | glBindImageTexture(unit, texture, level, layered, layer, access, format); |
| 2141 | #else |
| 2142 | printf("WARNING! Not implemented.\n"); |
| 2143 | #endif |
| 2144 | } |
| 2145 | |
| 2146 | /* |
| 2147 | * |
| 2148 | * Core in: |
| 2149 | * OpenGL : 4.1 |
| 2150 | * OpenGLES : 3.1 |
| 2151 | */ |
| 2152 | void rglGetProgramBinary( GLuint program, |
| 2153 | GLsizei bufsize, |
| 2154 | GLsizei *length, |
| 2155 | GLenum *binaryFormat, |
| 2156 | void *binary) |
| 2157 | { |
| 2158 | #ifdef GLSM_DEBUG |
| 2159 | log_cb(RETRO_LOG_INFO, "glGetProgramBinary.\n"); |
| 2160 | #endif |
| 2161 | #if !defined(HAVE_OPENGLES) || defined(HAVE_OPENGLES) && defined(HAVE_OPENGLES3) |
| 2162 | glGetProgramBinary(program, bufsize, length, binaryFormat, binary); |
| 2163 | #else |
| 2164 | printf("WARNING! Not implemented.\n"); |
| 2165 | #endif |
| 2166 | } |
| 2167 | |
| 2168 | /* |
| 2169 | * |
| 2170 | * Core in: |
| 2171 | * OpenGL : 4.1 |
| 2172 | * OpenGLES : 3.1 |
| 2173 | */ |
| 2174 | void rglProgramBinary(GLuint program, |
| 2175 | GLenum binaryFormat, |
| 2176 | const void *binary, |
| 2177 | GLsizei length) |
| 2178 | { |
| 2179 | #ifdef GLSM_DEBUG |
| 2180 | log_cb(RETRO_LOG_INFO, "glProgramBinary.\n"); |
| 2181 | #endif |
| 2182 | #if !defined(HAVE_OPENGLES) || defined(HAVE_OPENGLES) && defined(HAVE_OPENGLES_3_1) |
| 2183 | glProgramBinary(program, binaryFormat, binary, length); |
| 2184 | #else |
| 2185 | printf("WARNING! Not implemented.\n"); |
| 2186 | #endif |
| 2187 | } |
| 2188 | |
| 2189 | void rglTexImage2DMultisample( GLenum target, |
| 2190 | GLsizei samples, |
| 2191 | GLenum internalformat, |
| 2192 | GLsizei width, |
| 2193 | GLsizei height, |
| 2194 | GLboolean fixedsamplelocations) |
| 2195 | { |
| 2196 | #ifdef GLSM_DEBUG |
| 2197 | log_cb(RETRO_LOG_INFO, "glTexImage2DMultisample.\n"); |
| 2198 | #endif |
| 2199 | #ifndef HAVE_OPENGLES |
| 2200 | glTexImage2DMultisample(target, samples, internalformat, width, height, fixedsamplelocations); |
| 2201 | #endif |
| 2202 | } |
| 2203 | |
| 2204 | void rglTexImage3D( GLenum target, |
| 2205 | GLint level, |
| 2206 | GLint internalFormat, |
| 2207 | GLsizei width, |
| 2208 | GLsizei height, |
| 2209 | GLsizei depth, |
| 2210 | GLint border, |
| 2211 | GLenum format, |
| 2212 | GLenum type, |
| 2213 | const GLvoid * data) |
| 2214 | { |
| 2215 | #ifdef GLSM_DEBUG |
| 2216 | log_cb(RETRO_LOG_INFO, "glTexImage3D.\n"); |
| 2217 | #endif |
| 2218 | #if defined(HAVE_OPENGL) || defined(HAVE_OPENGLES) && defined(HAVE_OPENGLES3) |
| 2219 | glTexImage3D(target, level, internalFormat, width, height, depth, border, format, type, data); |
| 2220 | #endif |
| 2221 | } |
| 2222 | |
| 2223 | /* |
| 2224 | * |
| 2225 | * Core in: |
| 2226 | * OpenGL : 1.5 |
| 2227 | */ |
| 2228 | void * rglMapBuffer( GLenum target, GLenum access) |
| 2229 | { |
| 2230 | #ifdef GLSM_DEBUG |
| 2231 | log_cb(RETRO_LOG_INFO, "glMapBuffer.\n"); |
| 2232 | #endif |
| 2233 | #if defined(HAVE_OPENGLES) |
| 2234 | return glMapBufferOES(target, access); |
| 2235 | #else |
| 2236 | return glMapBuffer(target, access); |
| 2237 | #endif |
| 2238 | } |
| 2239 | |
| 2240 | /* |
| 2241 | * |
| 2242 | * Core in: |
| 2243 | * OpenGL : 1.5 |
| 2244 | */ |
| 2245 | GLboolean rglUnmapBuffer( GLenum target) |
| 2246 | { |
| 2247 | #ifdef GLSM_DEBUG |
| 2248 | log_cb(RETRO_LOG_INFO, "glUnmapBuffer.\n"); |
| 2249 | #endif |
| 2250 | #if defined(HAVE_OPENGLES) |
| 2251 | return glUnmapBufferOES(target); |
| 2252 | #else |
| 2253 | return glUnmapBuffer(target); |
| 2254 | #endif |
| 2255 | } |
| 2256 | |
| 2257 | void rglBlendEquation(GLenum mode) |
| 2258 | { |
| 2259 | #ifdef GLSM_DEBUG |
| 2260 | log_cb(RETRO_LOG_INFO, "glBlendEquation.\n"); |
| 2261 | #endif |
| 2262 | glBlendEquation(mode); |
| 2263 | } |
| 2264 | |
| 2265 | void rglBlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) |
| 2266 | { |
| 2267 | #ifdef GLSM_DEBUG |
| 2268 | log_cb(RETRO_LOG_INFO, "glBlendColor.\n"); |
| 2269 | #endif |
| 2270 | glBlendColor(red, green, blue, alpha); |
| 2271 | } |
| 2272 | |
| 2273 | /* |
| 2274 | * Category: Blending |
| 2275 | * |
| 2276 | * Core in: |
| 2277 | * OpenGL : 2.0 |
| 2278 | */ |
| 2279 | void rglBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha) |
| 2280 | { |
| 2281 | #ifdef GLSM_DEBUG |
| 2282 | log_cb(RETRO_LOG_INFO, "glBlendEquationSeparate.\n"); |
| 2283 | #endif |
| 2284 | glBlendEquationSeparate(modeRGB, modeAlpha); |
| 2285 | } |
| 2286 | |
| 2287 | /* |
| 2288 | * |
| 2289 | * Core in: |
| 2290 | * OpenGL : 2.0 |
| 2291 | * OpenGLES : 3.2 |
| 2292 | */ |
| 2293 | void rglCopyImageSubData( GLuint srcName, |
| 2294 | GLenum srcTarget, |
| 2295 | GLint srcLevel, |
| 2296 | GLint srcX, |
| 2297 | GLint srcY, |
| 2298 | GLint srcZ, |
| 2299 | GLuint dstName, |
| 2300 | GLenum dstTarget, |
| 2301 | GLint dstLevel, |
| 2302 | GLint dstX, |
| 2303 | GLint dstY, |
| 2304 | GLint dstZ, |
| 2305 | GLsizei srcWidth, |
| 2306 | GLsizei srcHeight, |
| 2307 | GLsizei srcDepth) |
| 2308 | { |
| 2309 | #ifdef GLSM_DEBUG |
| 2310 | log_cb(RETRO_LOG_INFO, "glCopyImageSubData.\n"); |
| 2311 | #endif |
| 2312 | #if defined(HAVE_OPENGL) || defined(HAVE_OPENGLES) && defined(HAVE_OPENGLES_3_2) |
| 2313 | glCopyImageSubData(srcName, |
| 2314 | srcTarget, |
| 2315 | srcLevel, |
| 2316 | srcX, |
| 2317 | srcY, |
| 2318 | srcZ, |
| 2319 | dstName, |
| 2320 | dstTarget, |
| 2321 | dstLevel, |
| 2322 | dstX, |
| 2323 | dstY, |
| 2324 | dstZ, |
| 2325 | srcWidth, |
| 2326 | srcHeight, |
| 2327 | srcDepth); |
| 2328 | #endif |
| 2329 | } |
| 2330 | |
| 2331 | /* |
| 2332 | * Category: VAO |
| 2333 | * |
| 2334 | * Core in: |
| 2335 | * OpenGL : 3.0 |
| 2336 | * OpenGLES : 3.0 |
| 2337 | */ |
| 2338 | void rglBindVertexArray(GLuint array) |
| 2339 | { |
| 2340 | #ifdef GLSM_DEBUG |
| 2341 | log_cb(RETRO_LOG_INFO, "glBindVertexArray.\n"); |
| 2342 | #endif |
| 2343 | #if defined(HAVE_OPENGL) || defined(HAVE_OPENGLES) && defined(HAVE_OPENGLES3) |
| 2344 | glBindVertexArray(array); |
| 2345 | #endif |
| 2346 | } |
| 2347 | |
| 2348 | /* |
| 2349 | * Category: VAO |
| 2350 | * |
| 2351 | * Core in: |
| 2352 | * OpenGL : 3.0 |
| 2353 | * OpenGLES : 3.0 |
| 2354 | */ |
| 2355 | void rglGenVertexArrays(GLsizei n, GLuint *arrays) |
| 2356 | { |
| 2357 | #ifdef GLSM_DEBUG |
| 2358 | log_cb(RETRO_LOG_INFO, "glGenVertexArrays.\n"); |
| 2359 | #endif |
| 2360 | #if defined(HAVE_OPENGL) || defined(HAVE_OPENGLES) && defined(HAVE_OPENGLES3) |
| 2361 | glGenVertexArrays(n, arrays); |
| 2362 | #endif |
| 2363 | } |
| 2364 | |
| 2365 | /* |
| 2366 | * Category: VAO |
| 2367 | * |
| 2368 | * Core in: |
| 2369 | * OpenGL : 3.0 |
| 2370 | * OpenGLES : 3.0 |
| 2371 | */ |
| 2372 | void rglDeleteVertexArrays(GLsizei n, const GLuint *arrays) |
| 2373 | { |
| 2374 | #ifdef GLSM_DEBUG |
| 2375 | log_cb(RETRO_LOG_INFO, "glDeleteVertexArrays.\n"); |
| 2376 | #endif |
| 2377 | #if defined(HAVE_OPENGL) || defined(HAVE_OPENGLES) && defined(HAVE_OPENGLES3) |
| 2378 | glDeleteVertexArrays(n, arrays); |
| 2379 | #endif |
| 2380 | } |
| 2381 | |
| 2382 | /* |
| 2383 | * |
| 2384 | * Core in: |
| 2385 | * OpenGL : 3.2 |
| 2386 | * OpenGLES : 3.0 |
| 2387 | */ |
| 2388 | void *rglFenceSync(GLenum condition, GLbitfield flags) |
| 2389 | { |
| 2390 | #ifdef GLSM_DEBUG |
| 2391 | log_cb(RETRO_LOG_INFO, "glFenceSync.\n"); |
| 2392 | #endif |
| 2393 | #if defined(HAVE_OPENGL) || defined(HAVE_OPENGLES) && defined(HAVE_OPENGLES3) |
| 2394 | return (GLsync)glFenceSync(condition, flags); |
| 2395 | #else |
| 2396 | return NULL; |
| 2397 | #endif |
| 2398 | } |
| 2399 | |
| 2400 | /* |
| 2401 | * |
| 2402 | * Core in: |
| 2403 | * OpenGL : 3.2 |
| 2404 | * OpenGLES : 3.0 |
| 2405 | */ |
| 2406 | void rglDeleteSync(void * sync) |
| 2407 | { |
| 2408 | #ifdef GLSM_DEBUG |
| 2409 | log_cb(RETRO_LOG_INFO, "glDeleteSync.\n"); |
| 2410 | #endif |
| 2411 | #if defined(HAVE_OPENGL) || defined(HAVE_OPENGLES) && defined(HAVE_OPENGLES3) |
| 2412 | glDeleteSync((GLsync)sync); |
| 2413 | #endif |
| 2414 | } |
| 2415 | |
| 2416 | /* |
| 2417 | * |
| 2418 | * Core in: |
| 2419 | * OpenGL : 3.2 |
| 2420 | * OpenGLES : 3.0 |
| 2421 | */ |
| 2422 | void rglWaitSync(void *sync, GLbitfield flags, uint64_t timeout) |
| 2423 | { |
| 2424 | #ifdef GLSM_DEBUG |
| 2425 | log_cb(RETRO_LOG_INFO, "glWaitSync.\n"); |
| 2426 | #endif |
| 2427 | #if defined(HAVE_OPENGL) || defined(HAVE_OPENGLES) && defined(HAVE_OPENGLES3) |
| 2428 | glWaitSync((GLsync)sync, flags, (GLuint64)timeout); |
| 2429 | #endif |
| 2430 | } |
| 2431 | |
| 2432 | /* |
| 2433 | * |
| 2434 | * Core in: |
| 2435 | * OpenGL : 4.4 |
| 2436 | * OpenGLES : Not available |
| 2437 | */ |
| 2438 | void rglBufferStorage(GLenum target, GLsizeiptr size, const GLvoid *data, GLbitfield flags) |
| 2439 | { |
| 2440 | #ifdef GLSM_DEBUG |
| 2441 | log_cb(RETRO_LOG_INFO, "glBufferStorage.\n"); |
| 2442 | #endif |
| 2443 | #if defined(HAVE_OPENGL) |
| 2444 | glBufferStorage(target, size, data, flags); |
| 2445 | #endif |
| 2446 | } |
| 2447 | |
| 2448 | /* |
| 2449 | * |
| 2450 | * Core in: |
| 2451 | * OpenGL : 2.0 |
| 2452 | * OpenGLES : 2.0 |
| 2453 | */ |
| 2454 | |
| 2455 | void rglUniform2iv( GLint location, |
| 2456 | GLsizei count, |
| 2457 | const GLint *value) |
| 2458 | { |
| 2459 | #ifdef GLSM_DEBUG |
| 2460 | log_cb(RETRO_LOG_INFO, "glUniform2iv.\n"); |
| 2461 | #endif |
| 2462 | glUniform2iv(location, count, value); |
| 2463 | } |
| 2464 | |
| 2465 | /* |
| 2466 | * |
| 2467 | * Core in: |
| 2468 | * OpenGL : 3.0 |
| 2469 | * OpenGLES : ?.? |
| 2470 | */ |
| 2471 | |
| 2472 | void rglUniform2uiv( GLint location, |
| 2473 | GLsizei count, |
| 2474 | const GLuint *value) |
| 2475 | { |
| 2476 | #ifdef GLSM_DEBUG |
| 2477 | log_cb(RETRO_LOG_INFO, "glUniform2uiv.\n"); |
| 2478 | #endif |
| 2479 | #if defined(HAVE_OPENGL) || defined(HAVE_OPENGLES) && defined(HAVE_OPENGLES3) |
| 2480 | glUniform2uiv(location, count, value); |
| 2481 | #endif |
| 2482 | } |
| 2483 | |
| 2484 | /* |
| 2485 | * |
| 2486 | * Core in: |
| 2487 | * OpenGL : 4.3 |
| 2488 | * OpenGLES : ?.? |
| 2489 | */ |
| 2490 | void rglTextureView( GLuint texture, |
| 2491 | GLenum target, |
| 2492 | GLuint origtexture, |
| 2493 | GLenum internalformat, |
| 2494 | GLuint minlevel, |
| 2495 | GLuint numlevels, |
| 2496 | GLuint minlayer, |
| 2497 | GLuint numlayers) |
| 2498 | { |
| 2499 | #ifdef GLSM_DEBUG |
| 2500 | log_cb(RETRO_LOG_INFO, "glTextureView.\n"); |
| 2501 | #endif |
| 2502 | #if defined(HAVE_OPENGL) |
| 2503 | glTextureView(texture, target, origtexture, internalformat, minlevel, numlevels, minlayer, numlayers); |
| 2504 | #endif |
| 2505 | } |
| 2506 | |
| 2507 | /* |
| 2508 | * |
| 2509 | * Core in: |
| 2510 | * OpenGL : 3.0 |
| 2511 | * OpenGLES : 3.0 |
| 2512 | */ |
| 2513 | void rglFlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length) |
| 2514 | { |
| 2515 | #ifdef GLSM_DEBUG |
| 2516 | log_cb(RETRO_LOG_INFO, "glFlushMappedBufferRange.\n"); |
| 2517 | #endif |
| 2518 | #if defined(HAVE_OPENGL) || defined(HAVE_OPENGLES) && defined(HAVE_OPENGLES3) |
| 2519 | glFlushMappedBufferRange(target, offset, length); |
| 2520 | #endif |
| 2521 | } |
| 2522 | |
| 2523 | #ifndef GL_WAIT_FAILED |
| 2524 | #define GL_WAIT_FAILED 0x911D |
| 2525 | #endif |
| 2526 | |
| 2527 | /* |
| 2528 | * |
| 2529 | * Core in: |
| 2530 | * OpenGL : 3.2 |
| 2531 | * OpenGLES : 3.0 |
| 2532 | */ |
| 2533 | GLenum rglClientWaitSync(void *sync, GLbitfield flags, uint64_t timeout) |
| 2534 | { |
| 2535 | #ifdef GLSM_DEBUG |
| 2536 | log_cb(RETRO_LOG_INFO, "glClientWaitSync.\n"); |
| 2537 | #endif |
| 2538 | #if defined(HAVE_OPENGL) || defined(HAVE_OPENGLES) && defined(HAVE_OPENGLES3) |
| 2539 | return glClientWaitSync((GLsync)sync, flags, (GLuint64)timeout); |
| 2540 | #else |
| 2541 | return GL_WAIT_FAILED; |
| 2542 | #endif |
| 2543 | } |
| 2544 | |
| 2545 | /* |
| 2546 | * |
| 2547 | * Core in: |
| 2548 | * OpenGL : 3.2 |
| 2549 | * OpenGLES : Not available |
| 2550 | */ |
| 2551 | void rglDrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type, |
| 2552 | GLvoid *indices, GLint basevertex) |
| 2553 | { |
| 2554 | #ifdef GLSM_DEBUG |
| 2555 | log_cb(RETRO_LOG_INFO, "glDrawElementsBaseVertex.\n"); |
| 2556 | #endif |
| 2557 | #if defined(HAVE_OPENGL) |
| 2558 | glDrawElementsBaseVertex(mode, count, type, indices, basevertex); |
| 2559 | #endif |
| 2560 | } |
| 2561 | |
| 2562 | /* GLSM-side */ |
| 2563 | |
| 2564 | static void glsm_state_setup(void) |
| 2565 | { |
| 2566 | unsigned i; |
| 2567 | |
| 2568 | gl_state.cap_translate[SGL_DEPTH_TEST] = GL_DEPTH_TEST; |
| 2569 | gl_state.cap_translate[SGL_BLEND] = GL_BLEND; |
| 2570 | gl_state.cap_translate[SGL_POLYGON_OFFSET_FILL] = GL_POLYGON_OFFSET_FILL; |
| 2571 | gl_state.cap_translate[SGL_FOG] = GL_FOG; |
| 2572 | gl_state.cap_translate[SGL_CULL_FACE] = GL_CULL_FACE; |
| 2573 | gl_state.cap_translate[SGL_ALPHA_TEST] = GL_ALPHA_TEST; |
| 2574 | gl_state.cap_translate[SGL_SCISSOR_TEST] = GL_SCISSOR_TEST; |
| 2575 | gl_state.cap_translate[SGL_STENCIL_TEST] = GL_STENCIL_TEST; |
| 2576 | |
| 2577 | #ifndef HAVE_OPENGLES |
| 2578 | gl_state.cap_translate[SGL_COLOR_LOGIC_OP] = GL_COLOR_LOGIC_OP; |
| 2579 | gl_state.cap_translate[SGL_CLIP_DISTANCE0] = GL_CLIP_DISTANCE0; |
| 2580 | gl_state.cap_translate[SGL_DEPTH_CLAMP] = GL_DEPTH_CLAMP; |
| 2581 | #endif |
| 2582 | |
| 2583 | for (i = 0; i < MAX_ATTRIB; i++) |
| 2584 | { |
| 2585 | gl_state.vertex_attrib_pointer.enabled[i] = 0; |
| 2586 | gl_state.attrib_pointer.used[i] = 0; |
| 2587 | } |
| 2588 | |
| 2589 | glGetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, &glsm_max_textures); |
| 2590 | |
| 2591 | gl_state.bind_textures.ids = (GLuint*)calloc(glsm_max_textures, sizeof(GLuint)); |
| 2592 | |
| 2593 | default_framebuffer = glsm_get_current_framebuffer(); |
| 2594 | gl_state.framebuf = default_framebuffer; |
| 2595 | gl_state.cullface.mode = GL_BACK; |
| 2596 | gl_state.frontface.mode = GL_CCW; |
| 2597 | |
| 2598 | gl_state.blendfunc_separate.used = false; |
| 2599 | gl_state.blendfunc_separate.srcRGB = GL_ONE; |
| 2600 | gl_state.blendfunc_separate.dstRGB = GL_ZERO; |
| 2601 | gl_state.blendfunc_separate.srcAlpha = GL_ONE; |
| 2602 | gl_state.blendfunc_separate.dstAlpha = GL_ZERO; |
| 2603 | |
| 2604 | gl_state.depthfunc.used = false; |
| 2605 | |
| 2606 | gl_state.colormask.used = false; |
| 2607 | gl_state.colormask.red = GL_TRUE; |
| 2608 | gl_state.colormask.green = GL_TRUE; |
| 2609 | gl_state.colormask.blue = GL_TRUE; |
| 2610 | gl_state.colormask.alpha = GL_TRUE; |
| 2611 | |
| 2612 | gl_state.polygonoffset.used = false; |
| 2613 | |
| 2614 | gl_state.depthfunc.func = GL_LESS; |
| 2615 | |
| 2616 | #ifndef HAVE_OPENGLES |
| 2617 | gl_state.colorlogicop = GL_COPY; |
| 2618 | #endif |
| 2619 | |
| 2620 | #ifdef CORE |
| 2621 | glGenVertexArrays(1, &gl_state.vao); |
| 2622 | #endif |
| 2623 | } |
| 2624 | |
| 2625 | static void glsm_state_bind(void) |
| 2626 | { |
| 2627 | unsigned i; |
| 2628 | #ifdef CORE |
| 2629 | glBindVertexArray(gl_state.vao); |
| 2630 | #endif |
| 2631 | glBindBuffer(GL_ARRAY_BUFFER, gl_state.array_buffer); |
| 2632 | |
| 2633 | for (i = 0; i < MAX_ATTRIB; i++) |
| 2634 | { |
| 2635 | if (gl_state.vertex_attrib_pointer.enabled[i]) |
| 2636 | glEnableVertexAttribArray(i); |
| 2637 | else |
| 2638 | glDisableVertexAttribArray(i); |
| 2639 | |
| 2640 | if (gl_state.attrib_pointer.used[i] && gl_state.attrib_pointer.buffer[i] == gl_state.array_buffer) |
| 2641 | { |
| 2642 | glVertexAttribPointer( |
| 2643 | i, |
| 2644 | gl_state.attrib_pointer.size[i], |
| 2645 | gl_state.attrib_pointer.type[i], |
| 2646 | gl_state.attrib_pointer.normalized[i], |
| 2647 | gl_state.attrib_pointer.stride[i], |
| 2648 | gl_state.attrib_pointer.pointer[i]); |
| 2649 | } |
| 2650 | } |
| 2651 | |
| 2652 | glBindFramebuffer(RARCH_GL_FRAMEBUFFER, default_framebuffer); |
| 2653 | |
| 2654 | if (gl_state.blendfunc.used) |
| 2655 | glBlendFunc( |
| 2656 | gl_state.blendfunc.sfactor, |
| 2657 | gl_state.blendfunc.dfactor); |
| 2658 | |
| 2659 | if (gl_state.blendfunc_separate.used) |
| 2660 | glBlendFuncSeparate( |
| 2661 | gl_state.blendfunc_separate.srcRGB, |
| 2662 | gl_state.blendfunc_separate.dstRGB, |
| 2663 | gl_state.blendfunc_separate.srcAlpha, |
| 2664 | gl_state.blendfunc_separate.dstAlpha |
| 2665 | ); |
| 2666 | |
| 2667 | glClearColor( |
| 2668 | gl_state.clear_color.r, |
| 2669 | gl_state.clear_color.g, |
| 2670 | gl_state.clear_color.b, |
| 2671 | gl_state.clear_color.a); |
| 2672 | |
| 2673 | if (gl_state.depthfunc.used) |
| 2674 | glDepthFunc(gl_state.depthfunc.func); |
| 2675 | |
| 2676 | if (gl_state.colormask.used) |
| 2677 | glColorMask( |
| 2678 | gl_state.colormask.red, |
| 2679 | gl_state.colormask.green, |
| 2680 | gl_state.colormask.blue, |
| 2681 | gl_state.colormask.alpha); |
| 2682 | |
| 2683 | if (gl_state.cullface.used) |
| 2684 | glCullFace(gl_state.cullface.mode); |
| 2685 | |
| 2686 | if (gl_state.depthmask.used) |
| 2687 | glDepthMask(gl_state.depthmask.mask); |
| 2688 | |
| 2689 | if (gl_state.polygonoffset.used) |
| 2690 | glPolygonOffset( |
| 2691 | gl_state.polygonoffset.factor, |
| 2692 | gl_state.polygonoffset.units); |
| 2693 | |
| 2694 | if (gl_state.scissor.used) |
| 2695 | glScissor( |
| 2696 | gl_state.scissor.x, |
| 2697 | gl_state.scissor.y, |
| 2698 | gl_state.scissor.w, |
| 2699 | gl_state.scissor.h); |
| 2700 | |
| 2701 | glUseProgram(gl_state.program); |
| 2702 | |
| 2703 | glViewport( |
| 2704 | gl_state.viewport.x, |
| 2705 | gl_state.viewport.y, |
| 2706 | gl_state.viewport.w, |
| 2707 | gl_state.viewport.h); |
| 2708 | |
| 2709 | for(i = 0; i < SGL_CAP_MAX; i ++) |
| 2710 | { |
| 2711 | if (gl_state.cap_state[i]) |
| 2712 | glEnable(gl_state.cap_translate[i]); |
| 2713 | } |
| 2714 | |
| 2715 | if (gl_state.frontface.used) |
| 2716 | glFrontFace(gl_state.frontface.mode); |
| 2717 | |
| 2718 | if (gl_state.stencilmask.used) |
| 2719 | glStencilMask(gl_state.stencilmask.mask); |
| 2720 | |
| 2721 | if (gl_state.stencilop.used) |
| 2722 | glStencilOp(gl_state.stencilop.sfail, |
| 2723 | gl_state.stencilop.dpfail, |
| 2724 | gl_state.stencilop.dppass); |
| 2725 | |
| 2726 | if (gl_state.stencilfunc.used) |
| 2727 | glStencilFunc( |
| 2728 | gl_state.stencilfunc.func, |
| 2729 | gl_state.stencilfunc.ref, |
| 2730 | gl_state.stencilfunc.mask); |
| 2731 | |
| 2732 | for (i = 0; i < glsm_max_textures; i ++) |
| 2733 | { |
| 2734 | glActiveTexture(GL_TEXTURE0 + i); |
| 2735 | glBindTexture(GL_TEXTURE_2D, gl_state.bind_textures.ids[i]); |
| 2736 | } |
| 2737 | |
| 2738 | glActiveTexture(GL_TEXTURE0 + gl_state.active_texture); |
| 2739 | } |
| 2740 | |
| 2741 | static void glsm_state_unbind(void) |
| 2742 | { |
| 2743 | unsigned i; |
| 2744 | #ifdef CORE |
| 2745 | glBindVertexArray(0); |
| 2746 | #endif |
| 2747 | for (i = 0; i < SGL_CAP_MAX; i ++) |
| 2748 | { |
| 2749 | if (gl_state.cap_state[i]) |
| 2750 | glDisable(gl_state.cap_translate[i]); |
| 2751 | } |
| 2752 | |
| 2753 | glBlendFunc(GL_ONE, GL_ZERO); |
| 2754 | |
| 2755 | if (gl_state.colormask.used) |
| 2756 | glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); |
| 2757 | if (gl_state.blendfunc_separate.used) |
| 2758 | glBlendFuncSeparate(GL_ONE, GL_ZERO, GL_ONE, GL_ZERO); |
| 2759 | |
| 2760 | if (gl_state.cullface.used) |
| 2761 | glCullFace(GL_BACK); |
| 2762 | |
| 2763 | if (gl_state.depthmask.used) |
| 2764 | glDepthMask(GL_TRUE); |
| 2765 | |
| 2766 | if (gl_state.polygonoffset.used) |
| 2767 | glPolygonOffset(0, 0); |
| 2768 | |
| 2769 | glUseProgram(0); |
| 2770 | glClearColor(0,0,0,0.0f); |
| 2771 | |
| 2772 | if (gl_state.depthrange.used) |
| 2773 | rglDepthRange(0, 1); |
| 2774 | |
| 2775 | glStencilMask(1); |
| 2776 | glFrontFace(GL_CCW); |
| 2777 | if (gl_state.depthfunc.used) |
| 2778 | glDepthFunc(GL_LESS); |
| 2779 | |
| 2780 | if (gl_state.stencilop.used) |
| 2781 | glStencilOp(GL_KEEP,GL_KEEP, GL_KEEP); |
| 2782 | |
| 2783 | if (gl_state.stencilfunc.used) |
| 2784 | glStencilFunc(GL_ALWAYS,0,1); |
| 2785 | |
| 2786 | /* Clear textures */ |
| 2787 | for (i = 0; i < glsm_max_textures; i ++) |
| 2788 | { |
| 2789 | glActiveTexture(GL_TEXTURE0 + i); |
| 2790 | glBindTexture(GL_TEXTURE_2D, 0); |
| 2791 | } |
| 2792 | glActiveTexture(GL_TEXTURE0); |
| 2793 | |
| 2794 | for (i = 0; i < MAX_ATTRIB; i ++) |
| 2795 | glDisableVertexAttribArray(i); |
| 2796 | |
| 2797 | glBindFramebuffer(RARCH_GL_FRAMEBUFFER, 0); |
| 2798 | } |
| 2799 | |
| 2800 | static bool glsm_state_ctx_destroy(void *data) |
| 2801 | { |
| 2802 | if (gl_state.bind_textures.ids) |
| 2803 | free(gl_state.bind_textures.ids); |
| 2804 | gl_state.bind_textures.ids = NULL; |
| 2805 | |
| 2806 | return true; |
| 2807 | } |
| 2808 | |
| 2809 | static bool glsm_state_ctx_init(glsm_ctx_params_t *params) |
| 2810 | { |
| 2811 | if (!params || !params->environ_cb) |
| 2812 | return false; |
| 2813 | |
| 2814 | #ifdef HAVE_OPENGLES |
| 2815 | #if defined(HAVE_OPENGLES_3_1) |
| 2816 | hw_render.context_type = RETRO_HW_CONTEXT_OPENGLES_VERSION; |
| 2817 | hw_render.version_major = 3; |
| 2818 | hw_render.version_minor = 1; |
| 2819 | #elif defined(HAVE_OPENGLES3) |
| 2820 | hw_render.context_type = RETRO_HW_CONTEXT_OPENGLES3; |
| 2821 | #else |
| 2822 | hw_render.context_type = RETRO_HW_CONTEXT_OPENGLES2; |
| 2823 | #endif |
| 2824 | #else |
| 2825 | hw_render.context_type = RETRO_HW_CONTEXT_OPENGL; |
| 2826 | if (params->context_type != RETRO_HW_CONTEXT_NONE) |
| 2827 | hw_render.context_type = params->context_type; |
| 2828 | if (params->major != 0) |
| 2829 | hw_render.version_major = params->major; |
| 2830 | if (params->minor != 0) |
| 2831 | hw_render.version_minor = params->minor; |
| 2832 | #endif |
| 2833 | |
| 2834 | hw_render.context_reset = params->context_reset; |
| 2835 | hw_render.context_destroy = params->context_destroy; |
| 2836 | hw_render.stencil = params->stencil; |
| 2837 | hw_render.depth = true; |
| 2838 | hw_render.bottom_left_origin = true; |
| 2839 | hw_render.cache_context = false; |
| 2840 | |
| 2841 | if (!params->environ_cb(RETRO_ENVIRONMENT_SET_HW_RENDER, &hw_render)) |
| 2842 | return false; |
| 2843 | |
| 2844 | return true; |
| 2845 | } |
| 2846 | |
| 2847 | GLuint glsm_get_current_framebuffer(void) |
| 2848 | { |
| 2849 | return hw_render.get_current_framebuffer(); |
| 2850 | } |
| 2851 | |
| 2852 | bool glsm_ctl(enum glsm_state_ctl state, void *data) |
| 2853 | { |
| 2854 | switch (state) |
| 2855 | { |
| 2856 | case GLSM_CTL_IMM_VBO_DRAW: |
| 2857 | return false; |
| 2858 | case GLSM_CTL_IMM_VBO_DISABLE: |
| 2859 | return false; |
| 2860 | case GLSM_CTL_IS_IMM_VBO: |
| 2861 | return false; |
| 2862 | case GLSM_CTL_SET_IMM_VBO: |
| 2863 | break; |
| 2864 | case GLSM_CTL_UNSET_IMM_VBO: |
| 2865 | break; |
| 2866 | case GLSM_CTL_PROC_ADDRESS_GET: |
| 2867 | { |
| 2868 | glsm_ctx_proc_address_t *proc = (glsm_ctx_proc_address_t*)data; |
| 2869 | if (!hw_render.get_proc_address) |
| 2870 | return false; |
| 2871 | proc->addr = hw_render.get_proc_address; |
| 2872 | } |
| 2873 | break; |
| 2874 | case GLSM_CTL_STATE_CONTEXT_RESET: |
| 2875 | rglgen_resolve_symbols(hw_render.get_proc_address); |
| 2876 | break; |
| 2877 | case GLSM_CTL_STATE_CONTEXT_DESTROY: |
| 2878 | glsm_state_ctx_destroy(data); |
| 2879 | break; |
| 2880 | case GLSM_CTL_STATE_CONTEXT_INIT: |
| 2881 | return glsm_state_ctx_init((glsm_ctx_params_t*)data); |
| 2882 | case GLSM_CTL_STATE_SETUP: |
| 2883 | glsm_state_setup(); |
| 2884 | break; |
| 2885 | case GLSM_CTL_STATE_UNBIND: |
| 2886 | glsm_state_unbind(); |
| 2887 | break; |
| 2888 | case GLSM_CTL_STATE_BIND: |
| 2889 | glsm_state_bind(); |
| 2890 | break; |
| 2891 | case GLSM_CTL_NONE: |
| 2892 | default: |
| 2893 | break; |
| 2894 | } |
| 2895 | |
| 2896 | return true; |
| 2897 | } |