| 1 | .TH "SDL_ActiveEvent" "3" "Tue 11 Sep 2001, 22:59" "SDL" "SDL API Reference" |
| 2 | .SH "NAME" |
| 3 | SDL_ActiveEvent \- Application visibility event structure |
| 4 | .SH "STRUCTURE DEFINITION" |
| 5 | .PP |
| 6 | .nf |
| 7 | \f(CWtypedef struct{ |
| 8 | Uint8 type; |
| 9 | Uint8 gain; |
| 10 | Uint8 state; |
| 11 | } SDL_ActiveEvent;\fR |
| 12 | .fi |
| 13 | .PP |
| 14 | .SH "STRUCTURE DATA" |
| 15 | .TP 20 |
| 16 | \fBtype\fR |
| 17 | \fBSDL_ACTIVEEVENT\&.\fP |
| 18 | .TP 20 |
| 19 | \fBgain\fR |
| 20 | 0 if the event is a loss or 1 if it is a gain\&. |
| 21 | .TP 20 |
| 22 | \fBstate\fR |
| 23 | \fBSDL_APPMOUSEFOCUS\fP if mouse focus was gained or lost, \fBSDL_APPINPUTFOCUS\fP if input focus was gained or lost, or \fBSDL_APPACTIVE\fP if the application was iconified (\fBgain\fR=0) or restored(\fBgain\fR=1)\&. |
| 24 | .SH "DESCRIPTION" |
| 25 | .PP |
| 26 | \fBSDL_ActiveEvent\fR is a member of the \fI\fBSDL_Event\fR\fR union and is used when an event of type \fBSDL_ACTIVEEVENT\fP is reported\&. |
| 27 | .PP |
| 28 | When the mouse leaves or enters the window area a \fBSDL_APPMOUSEFOCUS\fP type activation event occurs, if the mouse entered the window then \fBgain\fR will be 1, otherwise \fBgain\fR will be 0\&. A \fBSDL_APPINPUTFOCUS\fP type activation event occurs when the application loses or gains keyboard focus\&. This usually occurs when another application is made active\&. Finally, a \fBSDL_APPACTIVE\fP type event occurs when the application is either minimised/iconified (\fBgain\fR=0) or restored\&. |
| 29 | .PP |
| 30 | .RS |
| 31 | \fBNote: |
| 32 | .PP |
| 33 | This event does not occur when an application window is first created\&. |
| 34 | .RE |
| 35 | .SH "SEE ALSO" |
| 36 | .PP |
| 37 | \fI\fBSDL_Event\fR\fR, \fI\fBSDL_GetAppState\fP\fR |
| 38 | .\" created by instant / docbook-to-man, Tue 11 Sep 2001, 22:59 |