| 1 | .TH "SDL_GL_LoadLibrary" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference" |
| 2 | .SH "NAME" |
| 3 | SDL_GL_LoadLibrary \- Specify an OpenGL library |
| 4 | .SH "SYNOPSIS" |
| 5 | .PP |
| 6 | \fB#include "SDL\&.h" |
| 7 | .sp |
| 8 | \fBint \fBSDL_GL_LoadLibrary\fP\fR(\fBconst char *path\fR); |
| 9 | .SH "DESCRIPTION" |
| 10 | .PP |
| 11 | If you wish, you may load the OpenGL library at runtime, this must be done before \fI\fBSDL_SetVideoMode\fP\fR is called\&. The \fBpath\fR of the GL library is passed to \fBSDL_GL_LoadLibrary\fP and it returns \fB0\fR on success, or \fB-1\fR on an error\&. You must then use \fI\fBSDL_GL_GetProcAddress\fP\fR to retrieve function pointers to GL functions\&. |
| 12 | .SH "SEE ALSO" |
| 13 | .PP |
| 14 | \fI\fBSDL_GL_GetProcAddress\fP\fR |
| 15 | .\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01 |