| 1 | .TH "SDL_GLattr" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference" |
| 2 | .SH "NAME" |
| 3 | SDL_GLattr \- SDL GL Attributes |
| 4 | .SH "ATTRIBUTES" |
| 5 | .TP 20 |
| 6 | \fBSDL_GL_RED_SIZE\fP |
| 7 | Size of the framebuffer red component, in bits |
| 8 | .TP 20 |
| 9 | \fBSDL_GL_GREEN_SIZE\fP |
| 10 | Size of the framebuffer green component, in bits |
| 11 | .TP 20 |
| 12 | \fBSDL_GL_BLUE_SIZE\fP |
| 13 | Size of the framebuffer blue component, in bits |
| 14 | .TP 20 |
| 15 | \fBSDL_GL_ALPHA_SIZE\fP |
| 16 | Size of the framebuffer alpha component, in bits |
| 17 | .TP 20 |
| 18 | \fBSDL_GL_DOUBLEBUFFER\fP |
| 19 | 0 or 1, enable or disable double buffering |
| 20 | .TP 20 |
| 21 | \fBSDL_GL_BUFFER_SIZE\fP |
| 22 | Size of the framebuffer, in bits |
| 23 | .TP 20 |
| 24 | \fBSDL_GL_DEPTH_SIZE\fP |
| 25 | Size of the depth buffer, in bits |
| 26 | .TP 20 |
| 27 | \fBSDL_GL_STENCIL_SIZE\fP |
| 28 | Size of the stencil buffer, in bits |
| 29 | .TP 20 |
| 30 | \fBSDL_GL_ACCUM_RED_SIZE\fP |
| 31 | Size of the accumulation buffer red component, in bits |
| 32 | .TP 20 |
| 33 | \fBSDL_GL_ACCUM_GREEN_SIZE\fP |
| 34 | Size of the accumulation buffer green component, in bits |
| 35 | .TP 20 |
| 36 | \fBSDL_GL_ACCUM_BLUE_SIZE\fP |
| 37 | Size of the accumulation buffer blue component, in bits |
| 38 | .TP 20 |
| 39 | \fBSDL_GL_ACCUM_ALPHA_SIZE\fP |
| 40 | Size of the accumulation buffer alpha component, in bits |
| 41 | .SH "DESCRIPTION" |
| 42 | .PP |
| 43 | While you can set most OpenGL attributes normally, the attributes list above must be known \fIbefore\fP SDL sets the video mode\&. These attributes a set and read with \fI\fBSDL_GL_SetAttribute\fP\fR and \fI\fBSDL_GL_GetAttribute\fP\fR\&. |
| 44 | .SH "SEE ALSO" |
| 45 | .PP |
| 46 | \fI\fBSDL_GL_SetAttribute\fP\fR, \fI\fBSDL_GL_GetAttribute\fP\fR |
| 47 | .\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01 |