| 1 | .TH "SDL_JoystickEventState" "3" "Tue 11 Sep 2001, 22:59" "SDL" "SDL API Reference" |
| 2 | .SH "NAME" |
| 3 | SDL_JoystickEventState \- Enable/disable joystick event polling |
| 4 | .SH "SYNOPSIS" |
| 5 | .PP |
| 6 | \fB#include "SDL\&.h" |
| 7 | .sp |
| 8 | \fBint \fBSDL_JoystickEventState\fP\fR(\fBint state\fR); |
| 9 | .SH "DESCRIPTION" |
| 10 | .PP |
| 11 | This function is used to enable or disable joystick event processing\&. With joystick event processing disabled you will have to update joystick states with \fI\fBSDL_JoystickUpdate\fP\fR and read the joystick information manually\&. \fBstate\fR is either \fBSDL_QUERY\fP, \fBSDL_ENABLE\fP or \fBSDL_IGNORE\fP\&. |
| 12 | .PP |
| 13 | .RS |
| 14 | \fBNote: |
| 15 | .PP |
| 16 | Joystick event handling is prefered |
| 17 | .RE |
| 18 | .SH "RETURN VALUE" |
| 19 | .PP |
| 20 | If \fBstate\fR is \fBSDL_QUERY\fP then the current state is returned, otherwise the new processing \fBstate\fR is returned\&. |
| 21 | .SH "SEE ALSO" |
| 22 | .PP |
| 23 | \fISDL Joystick Functions\fR, \fI\fBSDL_JoystickUpdate\fP\fR, \fI\fBSDL_JoyAxisEvent\fR\fR, \fI\fBSDL_JoyBallEvent\fR\fR, \fI\fBSDL_JoyButtonEvent\fR\fR, \fI\fBSDL_JoyHatEvent\fR\fR |
| 24 | .\" created by instant / docbook-to-man, Tue 11 Sep 2001, 22:59 |