| 1 | .TH "SDL_PushEvent" "3" "Tue 11 Sep 2001, 22:59" "SDL" "SDL API Reference" |
| 2 | .SH "NAME" |
| 3 | SDL_PushEvent \- Pushes an event onto the event queue |
| 4 | .SH "SYNOPSIS" |
| 5 | .PP |
| 6 | \fB#include "SDL\&.h" |
| 7 | .sp |
| 8 | \fBint \fBSDL_PushEvent\fP\fR(\fBSDL_Event *event\fR); |
| 9 | .SH "DESCRIPTION" |
| 10 | .PP |
| 11 | The event queue can actually be used as a two way communication channel\&. Not only can events be read from the queue, but the user can also push their own events onto it\&. \fBevent\fR is a pointer to the event structure you wish to push onto the queue\&. |
| 12 | .PP |
| 13 | .RS |
| 14 | \fBNote: |
| 15 | .PP |
| 16 | Pushing device input events onto the queue doesn\&'t modify the state of the device within SDL\&. |
| 17 | .RE |
| 18 | .SH "RETURN VALUE" |
| 19 | .PP |
| 20 | Returns \fB0\fR on success or \fB-1\fR if the event couldn\&'t be pushed\&. |
| 21 | .SH "EXAMPLES" |
| 22 | .PP |
| 23 | See \fI\fBSDL_Event\fR\fR\&. |
| 24 | .SH "SEE ALSO" |
| 25 | .PP |
| 26 | \fI\fBSDL_PollEvent\fP\fR, \fI\fBSDL_PeepEvents\fP\fR, \fI\fBSDL_Event\fR\fR |
| 27 | .\" created by instant / docbook-to-man, Tue 11 Sep 2001, 22:59 |