| 1 | .TH "SDL_Rect" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference" |
| 2 | .SH "NAME" |
| 3 | SDL_Rect \- Defines a rectangular area |
| 4 | .SH "STRUCTURE DEFINITION" |
| 5 | .PP |
| 6 | .nf |
| 7 | \f(CWtypedef struct{ |
| 8 | Sint16 x, y; |
| 9 | Uint16 w, h; |
| 10 | } SDL_Rect;\fR |
| 11 | .fi |
| 12 | .PP |
| 13 | .SH "STRUCTURE DATA" |
| 14 | .TP 20 |
| 15 | \fBx, y\fR |
| 16 | Position of the upper-left corner of the rectangle |
| 17 | .TP 20 |
| 18 | \fBw, h\fR |
| 19 | The width and height of the rectangle |
| 20 | .SH "DESCRIPTION" |
| 21 | .PP |
| 22 | A \fBSDL_Rect\fR defines a rectangular area of pixels\&. It is used by \fI\fBSDL_BlitSurface\fP\fR to define blitting regions and by several other video functions\&. |
| 23 | .SH "SEE ALSO" |
| 24 | .PP |
| 25 | \fI\fBSDL_BlitSurface\fP\fR, \fI\fBSDL_UpdateRect\fP\fR |
| 26 | .\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01 |