| 1 | #ifndef _FCEH |
| 2 | extern int GameLoaded; |
| 3 | void ResetGameLoaded(void); |
| 4 | |
| 5 | #define DECLFR(x) uint8 FP_FASTAPASS(1) x (uint32 A) |
| 6 | #define DECLFW(x) void FP_FASTAPASS(2) x (uint32 A, uint8 V) |
| 7 | |
| 8 | void FASTAPASS(3) SetReadHandler(int32 start, int32 end, readfunc func); |
| 9 | void FASTAPASS(3) SetWriteHandler(int32 start, int32 end, writefunc func); |
| 10 | writefunc FASTAPASS(1) GetWriteHandler(int32 a); |
| 11 | readfunc FASTAPASS(1) GetReadHandler(int32 a); |
| 12 | |
| 13 | int AllocGenieRW(void); |
| 14 | void FlushGenieRW(void); |
| 15 | |
| 16 | void FCEU_ResetVidSys(void); |
| 17 | |
| 18 | void ResetMapping(void); |
| 19 | void ResetNES(void); |
| 20 | void PowerNES(void); |
| 21 | |
| 22 | |
| 23 | extern uint64 timestampbase; |
| 24 | extern uint32 MMC5HackVROMMask; |
| 25 | extern uint8 *MMC5HackExNTARAMPtr; |
| 26 | extern int MMC5Hack; |
| 27 | extern uint8 *MMC5HackVROMPTR; |
| 28 | extern uint8 MMC5HackCHRMode; |
| 29 | extern uint8 MMC5HackSPMode; |
| 30 | extern uint8 MMC5HackSPScroll; |
| 31 | extern uint8 MMC5HackSPPage; |
| 32 | |
| 33 | extern uint8 GameMemBlock[131072]; |
| 34 | extern uint8 NTARAM[0x800],PALRAM[0x20]; |
| 35 | |
| 36 | extern uint8 RAM[0x800]; |
| 37 | |
| 38 | |
| 39 | extern uint32 RefreshAddr,TempAddr; |
| 40 | extern uint8 vtoggle,XOffset,VRAMBuffer,PPUGenLatch; |
| 41 | extern uint8 PPU[4]; |
| 42 | |
| 43 | extern int scanline; |
| 44 | extern uint8 *vnapage[4]; |
| 45 | |
| 46 | extern uint8 PPUNTARAM; |
| 47 | extern uint8 PPUCHRRAM; |
| 48 | extern uint8 VPAL[8]; |
| 49 | extern uint8 PAL; |
| 50 | |
| 51 | extern readfunc ARead[0x10000]; |
| 52 | extern writefunc BWrite[0x10000]; |
| 53 | |
| 54 | #define VBlankON (PPU[0]&0x80) /* Generate VBlank NMI */ |
| 55 | #define SpHitON (PPU[0]&0x40) |
| 56 | #define Sprite16 (PPU[0]&0x20) /* Sprites 8x16/8x8 */ |
| 57 | #define BGAdrHI (PPU[0]&0x10) /* BG pattern adr $0000/$1000 */ |
| 58 | #define SpAdrHI (PPU[0]&0x08) /* Sprite pattern adr $0000/$1000 */ |
| 59 | #define INC32 (PPU[0]&0x04) /* auto increment 1/32 */ |
| 60 | #define NameTable (PPU[0]&0x3) /* name table $2000/$2400/$2800/$2C00 */ |
| 61 | |
| 62 | #define SpriteON (PPU[1]&0x10) /* Show Sprite */ |
| 63 | #define ScreenON (PPU[1]&0x08) /* Show screen */ |
| 64 | #define PPU_status (PPU[2]) |
| 65 | |
| 66 | |
| 67 | extern void (*GameInterface)(int h); |
| 68 | extern void FP_FASTAPASS(1) (*PPU_hook)(uint32 A); |
| 69 | extern void (*GameHBIRQHook)(void); |
| 70 | extern void (*GameStateRestore)(int version); |
| 71 | |
| 72 | #define GI_RESETM2 1 |
| 73 | #define GI_POWER 2 |
| 74 | #define GI_CLOSE 3 |
| 75 | |
| 76 | #include "git.h" |
| 77 | extern FCEUGI FCEUGameInfo; |
| 78 | extern int GameAttributes; |
| 79 | |
| 80 | |
| 81 | #endif |
| 82 | |
| 83 | #define _FCEH |
| 84 | |