| 1 | /* |
| 2 | SDL - Simple DirectMedia Layer |
| 3 | Copyright (C) 1997-2009 Sam Lantinga |
| 4 | |
| 5 | This library is free software; you can redistribute it and/or |
| 6 | modify it under the terms of the GNU Lesser General Public |
| 7 | License as published by the Free Software Foundation; either |
| 8 | version 2.1 of the License, or (at your option) any later version. |
| 9 | |
| 10 | This library is distributed in the hope that it will be useful, |
| 11 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
| 12 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| 13 | Lesser General Public License for more details. |
| 14 | |
| 15 | You should have received a copy of the GNU Lesser General Public |
| 16 | License along with this library; if not, write to the Free Software |
| 17 | Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
| 18 | |
| 19 | Sam Lantinga |
| 20 | slouken@libsdl.org |
| 21 | */ |
| 22 | |
| 23 | /** @file SDL_loadso.h |
| 24 | * System dependent library loading routines |
| 25 | */ |
| 26 | |
| 27 | /** @file SDL_loadso.h |
| 28 | * Some things to keep in mind: |
| 29 | * - These functions only work on C function names. Other languages may |
| 30 | * have name mangling and intrinsic language support that varies from |
| 31 | * compiler to compiler. |
| 32 | * - Make sure you declare your function pointers with the same calling |
| 33 | * convention as the actual library function. Your code will crash |
| 34 | * mysteriously if you do not do this. |
| 35 | * - Avoid namespace collisions. If you load a symbol from the library, |
| 36 | * it is not defined whether or not it goes into the global symbol |
| 37 | * namespace for the application. If it does and it conflicts with |
| 38 | * symbols in your code or other shared libraries, you will not get |
| 39 | * the results you expect. :) |
| 40 | */ |
| 41 | |
| 42 | |
| 43 | #ifndef _SDL_loadso_h |
| 44 | #define _SDL_loadso_h |
| 45 | |
| 46 | #include "SDL_stdinc.h" |
| 47 | #include "SDL_error.h" |
| 48 | |
| 49 | #include "begin_code.h" |
| 50 | /* Set up for C function definitions, even when using C++ */ |
| 51 | #ifdef __cplusplus |
| 52 | extern "C" { |
| 53 | #endif |
| 54 | |
| 55 | /** |
| 56 | * This function dynamically loads a shared object and returns a pointer |
| 57 | * to the object handle (or NULL if there was an error). |
| 58 | * The 'sofile' parameter is a system dependent name of the object file. |
| 59 | */ |
| 60 | extern DECLSPEC void * SDLCALL SDL_LoadObject(const char *sofile); |
| 61 | |
| 62 | /** |
| 63 | * Given an object handle, this function looks up the address of the |
| 64 | * named function in the shared object and returns it. This address |
| 65 | * is no longer valid after calling SDL_UnloadObject(). |
| 66 | */ |
| 67 | extern DECLSPEC void * SDLCALL SDL_LoadFunction(void *handle, const char *name); |
| 68 | |
| 69 | /** Unload a shared object from memory */ |
| 70 | extern DECLSPEC void SDLCALL SDL_UnloadObject(void *handle); |
| 71 | |
| 72 | /* Ends C function definitions when using C++ */ |
| 73 | #ifdef __cplusplus |
| 74 | } |
| 75 | #endif |
| 76 | #include "close_code.h" |
| 77 | |
| 78 | #endif /* _SDL_loadso_h */ |