| 1 | /*************************************************************************** |
| 2 | gpu.c - description |
| 3 | ------------------- |
| 4 | begin : Sun Oct 28 2001 |
| 5 | copyright : (C) 2001 by Pete Bernert |
| 6 | email : BlackDove@addcom.de |
| 7 | ***************************************************************************/ |
| 8 | /*************************************************************************** |
| 9 | * * |
| 10 | * This program is free software; you can redistribute it and/or modify * |
| 11 | * it under the terms of the GNU General Public License as published by * |
| 12 | * the Free Software Foundation; either version 2 of the License, or * |
| 13 | * (at your option) any later version. See also the license.txt file for * |
| 14 | * additional informations. * |
| 15 | * * |
| 16 | ***************************************************************************/ |
| 17 | |
| 18 | #ifndef _MACGL |
| 19 | #include "config.h" |
| 20 | #endif |
| 21 | |
| 22 | #define _IN_GPU |
| 23 | |
| 24 | #include "externals.h" |
| 25 | #include "gpu.h" |
| 26 | #include "draw.h" |
| 27 | #include "cfg.h" |
| 28 | #include "prim.h" |
| 29 | #include "stdint.h" |
| 30 | #include "psemu_plugin_defs.h" |
| 31 | #include "menu.h" |
| 32 | #include "key.h" |
| 33 | #include "fps.h" |
| 34 | #include "swap.h" |
| 35 | |
| 36 | #ifdef ENABLE_NLS |
| 37 | #include <libintl.h> |
| 38 | #include <locale.h> |
| 39 | #define _(x) gettext(x) |
| 40 | #define N_(x) (x) |
| 41 | #else |
| 42 | #define _(x) (x) |
| 43 | #define N_(x) (x) |
| 44 | #endif |
| 45 | |
| 46 | //////////////////////////////////////////////////////////////////////// |
| 47 | // PPDK developer must change libraryName field and can change revision and build |
| 48 | //////////////////////////////////////////////////////////////////////// |
| 49 | |
| 50 | const unsigned char version = 1; // do not touch - library for PSEmu 1.x |
| 51 | const unsigned char revision = 1; |
| 52 | const unsigned char build = 17; // increase that with each version |
| 53 | |
| 54 | #ifdef _MACGL |
| 55 | static char *libraryName = N_("SoftGL Driver"); |
| 56 | static char *libraryInfo = N_("P.E.Op.S. SoftGL Driver V1.17\nCoded by Pete Bernert and the P.E.Op.S. team\n"); |
| 57 | #else |
| 58 | static char *libraryName = N_("XVideo Driver"); |
| 59 | static char *libraryInfo = N_("P.E.Op.S. Xvideo Driver V1.17\nCoded by Pete Bernert and the P.E.Op.S. team\n"); |
| 60 | #endif |
| 61 | |
| 62 | static char *PluginAuthor = N_("Pete Bernert and the P.E.Op.S. team"); |
| 63 | |
| 64 | //////////////////////////////////////////////////////////////////////// |
| 65 | // memory image of the PSX vram |
| 66 | //////////////////////////////////////////////////////////////////////// |
| 67 | |
| 68 | unsigned char *psxVSecure; |
| 69 | unsigned char *psxVub; |
| 70 | signed char *psxVsb; |
| 71 | unsigned short *psxVuw; |
| 72 | unsigned short *psxVuw_eom; |
| 73 | signed short *psxVsw; |
| 74 | uint32_t *psxVul; |
| 75 | int32_t *psxVsl; |
| 76 | |
| 77 | //////////////////////////////////////////////////////////////////////// |
| 78 | // GPU globals |
| 79 | //////////////////////////////////////////////////////////////////////// |
| 80 | |
| 81 | static long lGPUdataRet; |
| 82 | long lGPUstatusRet; |
| 83 | char szDispBuf[64]; |
| 84 | char szMenuBuf[36]; |
| 85 | char szDebugText[512]; |
| 86 | uint32_t ulStatusControl[256]; |
| 87 | |
| 88 | static uint32_t gpuDataM[256]; |
| 89 | static unsigned char gpuCommand = 0; |
| 90 | static long gpuDataC = 0; |
| 91 | static long gpuDataP = 0; |
| 92 | |
| 93 | VRAMLoad_t VRAMWrite; |
| 94 | VRAMLoad_t VRAMRead; |
| 95 | DATAREGISTERMODES DataWriteMode; |
| 96 | DATAREGISTERMODES DataReadMode; |
| 97 | |
| 98 | BOOL bSkipNextFrame = FALSE; |
| 99 | DWORD dwLaceCnt=0; |
| 100 | int iColDepth; |
| 101 | int iWindowMode; |
| 102 | short sDispWidths[8] = {256,320,512,640,368,384,512,640}; |
| 103 | PSXDisplay_t PSXDisplay; |
| 104 | PSXDisplay_t PreviousPSXDisplay; |
| 105 | long lSelectedSlot=0; |
| 106 | BOOL bChangeWinMode=FALSE; |
| 107 | BOOL bDoLazyUpdate=FALSE; |
| 108 | uint32_t lGPUInfoVals[16]; |
| 109 | static int iFakePrimBusy=0; |
| 110 | |
| 111 | //////////////////////////////////////////////////////////////////////// |
| 112 | // some misc external display funcs |
| 113 | //////////////////////////////////////////////////////////////////////// |
| 114 | |
| 115 | #include <time.h> |
| 116 | time_t tStart; |
| 117 | |
| 118 | void CALLBACK GPUdisplayText(char * pText) // some debug func |
| 119 | { |
| 120 | if(!pText) {szDebugText[0]=0;return;} |
| 121 | if(strlen(pText)>511) return; |
| 122 | time(&tStart); |
| 123 | strcpy(szDebugText,pText); |
| 124 | } |
| 125 | |
| 126 | //////////////////////////////////////////////////////////////////////// |
| 127 | |
| 128 | void CALLBACK GPUdisplayFlags(unsigned long dwFlags) // some info func |
| 129 | { |
| 130 | dwCoreFlags=dwFlags; |
| 131 | BuildDispMenu(0); |
| 132 | } |
| 133 | |
| 134 | //////////////////////////////////////////////////////////////////////// |
| 135 | // stuff to make this a true PDK module |
| 136 | //////////////////////////////////////////////////////////////////////// |
| 137 | |
| 138 | /* |
| 139 | char * CALLBACK PSEgetLibName(void) |
| 140 | { |
| 141 | return _(libraryName); |
| 142 | } |
| 143 | |
| 144 | unsigned long CALLBACK PSEgetLibType(void) |
| 145 | { |
| 146 | return PSE_LT_GPU; |
| 147 | } |
| 148 | |
| 149 | unsigned long CALLBACK PSEgetLibVersion(void) |
| 150 | { |
| 151 | return version<<16|revision<<8|build; |
| 152 | } |
| 153 | |
| 154 | char * GPUgetLibInfos(void) |
| 155 | { |
| 156 | return _(libraryInfo); |
| 157 | } |
| 158 | */ |
| 159 | |
| 160 | //////////////////////////////////////////////////////////////////////// |
| 161 | // Snapshot func |
| 162 | //////////////////////////////////////////////////////////////////////// |
| 163 | |
| 164 | static char * pGetConfigInfos(int iCfg) |
| 165 | { |
| 166 | char szO[2][4]={"off","on "}; |
| 167 | char szTxt[256]; |
| 168 | char * pB = (char *)malloc(32767); |
| 169 | |
| 170 | if (!pB) return NULL; |
| 171 | *pB = 0; |
| 172 | //----------------------------------------------------// |
| 173 | sprintf(szTxt,"Plugin: %s %d.%d.%d\r\n",libraryName,version,revision,build); |
| 174 | strcat(pB,szTxt); |
| 175 | sprintf(szTxt,"Author: %s\r\n\r\n",PluginAuthor); |
| 176 | strcat(pB,szTxt); |
| 177 | //----------------------------------------------------// |
| 178 | if(iCfg && iWindowMode) |
| 179 | sprintf(szTxt,"Resolution/Color:\r\n- %dx%d ",LOWORD(iWinSize),HIWORD(iWinSize)); |
| 180 | else |
| 181 | sprintf(szTxt,"Resolution/Color:\r\n- %dx%d ",iResX,iResY); |
| 182 | strcat(pB,szTxt); |
| 183 | if(iWindowMode && iCfg) |
| 184 | strcpy(szTxt,"Window mode\r\n"); |
| 185 | else |
| 186 | if(iWindowMode) |
| 187 | sprintf(szTxt,"Window mode - [%d Bit]\r\n",iDesktopCol); |
| 188 | else |
| 189 | sprintf(szTxt,"Fullscreen - [%d Bit]\r\n",iColDepth); |
| 190 | strcat(pB,szTxt); |
| 191 | |
| 192 | sprintf(szTxt,"Stretch mode: %d\r\n",iUseNoStretchBlt); |
| 193 | strcat(pB,szTxt); |
| 194 | sprintf(szTxt,"Dither mode: %d\r\n\r\n",iUseDither); |
| 195 | strcat(pB,szTxt); |
| 196 | //----------------------------------------------------// |
| 197 | sprintf(szTxt,"Framerate:\r\n- FPS limit: %s\r\n",szO[UseFrameLimit]); |
| 198 | strcat(pB,szTxt); |
| 199 | sprintf(szTxt,"- Frame skipping: %s",szO[UseFrameSkip]); |
| 200 | strcat(pB,szTxt); |
| 201 | if(iFastFwd) strcat(pB," (fast forward)"); |
| 202 | strcat(pB,"\r\n"); |
| 203 | if(iFrameLimit==2) |
| 204 | strcpy(szTxt,"- FPS limit: Auto\r\n\r\n"); |
| 205 | else sprintf(szTxt,"- FPS limit: %.1f\r\n\r\n",fFrameRate); |
| 206 | strcat(pB,szTxt); |
| 207 | //----------------------------------------------------// |
| 208 | #ifndef _MACGL |
| 209 | strcpy(szTxt,"Misc:\r\n- MaintainAspect: "); |
| 210 | if(iMaintainAspect == 0) strcat(szTxt,"disabled"); |
| 211 | else |
| 212 | if(iMaintainAspect == 1) strcat(szTxt,"enabled"); |
| 213 | strcat(szTxt,"\r\n"); |
| 214 | strcat(pB,szTxt); |
| 215 | #endif |
| 216 | sprintf(szTxt,"- Game fixes: %s [%08x]\r\n",szO[iUseFixes],dwCfgFixes); |
| 217 | strcat(pB,szTxt); |
| 218 | //----------------------------------------------------// |
| 219 | return pB; |
| 220 | } |
| 221 | |
| 222 | static void DoTextSnapShot(int iNum) |
| 223 | { |
| 224 | FILE *txtfile; |
| 225 | char szTxt[256]; |
| 226 | char *pB; |
| 227 | |
| 228 | sprintf(szTxt,"%s/pcsx%04d.txt",getenv("HOME"),iNum); |
| 229 | |
| 230 | if ((txtfile = fopen(szTxt, "wb")) == NULL) |
| 231 | return; |
| 232 | |
| 233 | pB = pGetConfigInfos(0); |
| 234 | if (pB) |
| 235 | { |
| 236 | fwrite(pB, strlen(pB), 1, txtfile); |
| 237 | free(pB); |
| 238 | } |
| 239 | fclose(txtfile); |
| 240 | } |
| 241 | |
| 242 | void CALLBACK GPUmakeSnapshot(void) |
| 243 | { |
| 244 | FILE *bmpfile; |
| 245 | char filename[256]; |
| 246 | unsigned char header[0x36]; |
| 247 | long size, height; |
| 248 | unsigned char line[1024 * 3]; |
| 249 | short i, j; |
| 250 | unsigned char empty[2] = {0,0}; |
| 251 | unsigned short color; |
| 252 | unsigned long snapshotnr = 0; |
| 253 | unsigned char *pD; |
| 254 | |
| 255 | height = PreviousPSXDisplay.DisplayMode.y; |
| 256 | |
| 257 | size = height * PreviousPSXDisplay.Range.x1 * 3 + 0x38; |
| 258 | |
| 259 | // fill in proper values for BMP |
| 260 | |
| 261 | // hardcoded BMP header |
| 262 | memset(header, 0, 0x36); |
| 263 | header[0] = 'B'; |
| 264 | header[1] = 'M'; |
| 265 | header[2] = size & 0xff; |
| 266 | header[3] = (size >> 8) & 0xff; |
| 267 | header[4] = (size >> 16) & 0xff; |
| 268 | header[5] = (size >> 24) & 0xff; |
| 269 | header[0x0a] = 0x36; |
| 270 | header[0x0e] = 0x28; |
| 271 | header[0x12] = PreviousPSXDisplay.Range.x1 % 256; |
| 272 | header[0x13] = PreviousPSXDisplay.Range.x1 / 256; |
| 273 | header[0x16] = height % 256; |
| 274 | header[0x17] = height / 256; |
| 275 | header[0x1a] = 0x01; |
| 276 | header[0x1c] = 0x18; |
| 277 | header[0x26] = 0x12; |
| 278 | header[0x27] = 0x0B; |
| 279 | header[0x2A] = 0x12; |
| 280 | header[0x2B] = 0x0B; |
| 281 | |
| 282 | // increment snapshot value & try to get filename |
| 283 | do |
| 284 | { |
| 285 | snapshotnr++; |
| 286 | sprintf(filename, "%s/pcsx%04ld.bmp", getenv("HOME"), snapshotnr); |
| 287 | |
| 288 | bmpfile = fopen(filename,"rb"); |
| 289 | if (bmpfile == NULL) |
| 290 | break; |
| 291 | |
| 292 | fclose(bmpfile); |
| 293 | } |
| 294 | while(TRUE); |
| 295 | |
| 296 | // try opening new snapshot file |
| 297 | if ((bmpfile = fopen(filename,"wb")) == NULL) |
| 298 | return; |
| 299 | |
| 300 | fwrite(header, 0x36, 1, bmpfile); |
| 301 | for (i = height + PSXDisplay.DisplayPosition.y - 1; i >= PSXDisplay.DisplayPosition.y; i--) |
| 302 | { |
| 303 | pD = (unsigned char *)&psxVuw[i * 1024 + PSXDisplay.DisplayPosition.x]; |
| 304 | for (j = 0; j < PreviousPSXDisplay.Range.x1; j++) |
| 305 | { |
| 306 | if (PSXDisplay.RGB24) |
| 307 | { |
| 308 | uint32_t lu = *(uint32_t *)pD; |
| 309 | line[j * 3 + 2] = RED(lu); |
| 310 | line[j * 3 + 1] = GREEN(lu); |
| 311 | line[j * 3 + 0] = BLUE(lu); |
| 312 | pD += 3; |
| 313 | } |
| 314 | else |
| 315 | { |
| 316 | color = GETLE16(pD); |
| 317 | line[j * 3 + 2] = (color << 3) & 0xf1; |
| 318 | line[j * 3 + 1] = (color >> 2) & 0xf1; |
| 319 | line[j * 3 + 0] = (color >> 7) & 0xf1; |
| 320 | pD += 2; |
| 321 | } |
| 322 | } |
| 323 | fwrite(line, PreviousPSXDisplay.Range.x1 * 3, 1, bmpfile); |
| 324 | } |
| 325 | fwrite(empty, 0x2, 1, bmpfile); |
| 326 | fclose(bmpfile); |
| 327 | |
| 328 | DoTextSnapShot(snapshotnr); |
| 329 | } |
| 330 | |
| 331 | //////////////////////////////////////////////////////////////////////// |
| 332 | // INIT, will be called after lib load... well, just do some var init... |
| 333 | //////////////////////////////////////////////////////////////////////// |
| 334 | |
| 335 | long CALLBACK GPUinit() // GPU INIT |
| 336 | { |
| 337 | memset(ulStatusControl,0,256*sizeof(uint32_t)); // init save state scontrol field |
| 338 | |
| 339 | szDebugText[0] = 0; // init debug text buffer |
| 340 | |
| 341 | psxVSecure = (unsigned char *)malloc((iGPUHeight*2)*1024 + (1024*1024)); // always alloc one extra MB for soft drawing funcs security |
| 342 | if (!psxVSecure) |
| 343 | return -1; |
| 344 | |
| 345 | //!!! ATTENTION !!! |
| 346 | psxVub=psxVSecure + 512 * 1024; // security offset into double sized psx vram! |
| 347 | |
| 348 | psxVsb=(signed char *)psxVub; // different ways of accessing PSX VRAM |
| 349 | psxVsw=(signed short *)psxVub; |
| 350 | psxVsl=(int32_t *)psxVub; |
| 351 | psxVuw=(unsigned short *)psxVub; |
| 352 | psxVul=(uint32_t *)psxVub; |
| 353 | |
| 354 | psxVuw_eom=psxVuw+1024*iGPUHeight; // pre-calc of end of vram |
| 355 | |
| 356 | memset(psxVSecure,0x00,(iGPUHeight*2)*1024 + (1024*1024)); |
| 357 | memset(lGPUInfoVals,0x00,16*sizeof(uint32_t)); |
| 358 | |
| 359 | SetFPSHandler(); |
| 360 | |
| 361 | PSXDisplay.RGB24 = FALSE; // init some stuff |
| 362 | PSXDisplay.Interlaced = FALSE; |
| 363 | PSXDisplay.DrawOffset.x = 0; |
| 364 | PSXDisplay.DrawOffset.y = 0; |
| 365 | PSXDisplay.DisplayMode.x= 320; |
| 366 | PSXDisplay.DisplayMode.y= 240; |
| 367 | PreviousPSXDisplay.DisplayMode.x= 320; |
| 368 | PreviousPSXDisplay.DisplayMode.y= 240; |
| 369 | PSXDisplay.Disabled = FALSE; |
| 370 | PreviousPSXDisplay.Range.x0 =0; |
| 371 | PreviousPSXDisplay.Range.y0 =0; |
| 372 | PSXDisplay.Range.x0=0; |
| 373 | PSXDisplay.Range.x1=0; |
| 374 | PreviousPSXDisplay.DisplayModeNew.y=0; |
| 375 | PSXDisplay.Double = 1; |
| 376 | lGPUdataRet = 0x400; |
| 377 | |
| 378 | DataWriteMode = DR_NORMAL; |
| 379 | |
| 380 | // Reset transfer values, to prevent mis-transfer of data |
| 381 | memset(&VRAMWrite, 0, sizeof(VRAMLoad_t)); |
| 382 | memset(&VRAMRead, 0, sizeof(VRAMLoad_t)); |
| 383 | |
| 384 | // device initialised already ! |
| 385 | lGPUstatusRet = 0x14802000; |
| 386 | GPUIsIdle; |
| 387 | GPUIsReadyForCommands; |
| 388 | bDoVSyncUpdate = TRUE; |
| 389 | |
| 390 | return 0; |
| 391 | } |
| 392 | |
| 393 | //////////////////////////////////////////////////////////////////////// |
| 394 | // Here starts all... |
| 395 | //////////////////////////////////////////////////////////////////////// |
| 396 | |
| 397 | |
| 398 | long GPUopen(unsigned long * disp,char * CapText,char * CfgFile) |
| 399 | { |
| 400 | unsigned long d; |
| 401 | |
| 402 | pCaptionText=CapText; |
| 403 | |
| 404 | |
| 405 | ReadConfigGPU(); // read registry |
| 406 | |
| 407 | InitFPS(); |
| 408 | |
| 409 | bIsFirstFrame = TRUE; // we have to init later |
| 410 | bDoVSyncUpdate = TRUE; |
| 411 | |
| 412 | d=ulInitDisplay(); // setup x |
| 413 | |
| 414 | if(disp) |
| 415 | *disp=d; // wanna x pointer? ok |
| 416 | |
| 417 | if(d) return 0; |
| 418 | return -1; |
| 419 | } |
| 420 | |
| 421 | |
| 422 | //////////////////////////////////////////////////////////////////////// |
| 423 | // time to leave... |
| 424 | //////////////////////////////////////////////////////////////////////// |
| 425 | |
| 426 | long CALLBACK GPUclose() // GPU CLOSE |
| 427 | { |
| 428 | |
| 429 | ReleaseKeyHandler(); // de-subclass window |
| 430 | |
| 431 | CloseDisplay(); // shutdown direct draw |
| 432 | |
| 433 | return 0; |
| 434 | } |
| 435 | |
| 436 | //////////////////////////////////////////////////////////////////////// |
| 437 | // I shot the sheriff |
| 438 | //////////////////////////////////////////////////////////////////////// |
| 439 | |
| 440 | long CALLBACK GPUshutdown() // GPU SHUTDOWN |
| 441 | { |
| 442 | free(psxVSecure); |
| 443 | |
| 444 | return 0; // nothinh to do |
| 445 | } |
| 446 | |
| 447 | //////////////////////////////////////////////////////////////////////// |
| 448 | // Update display (swap buffers) |
| 449 | //////////////////////////////////////////////////////////////////////// |
| 450 | |
| 451 | void updateDisplay(void) // UPDATE DISPLAY |
| 452 | { |
| 453 | if(PSXDisplay.Disabled) // disable? |
| 454 | { |
| 455 | DoClearFrontBuffer(); // -> clear frontbuffer |
| 456 | return; // -> and bye |
| 457 | } |
| 458 | |
| 459 | if(dwActFixes&32) // pc fps calculation fix |
| 460 | { |
| 461 | if(UseFrameLimit) PCFrameCap(); // -> brake |
| 462 | if(UseFrameSkip || ulKeybits&KEY_SHOWFPS) |
| 463 | PCcalcfps(); |
| 464 | } |
| 465 | |
| 466 | if(ulKeybits&KEY_SHOWFPS) // make fps display buf |
| 467 | { |
| 468 | sprintf(szDispBuf,"FPS %06.1f",fps_cur); |
| 469 | } |
| 470 | |
| 471 | if(iFastFwd) // fastfwd ? |
| 472 | { |
| 473 | static int fpscount; UseFrameSkip=1; |
| 474 | |
| 475 | if(!bSkipNextFrame) DoBufferSwap(); // -> to skip or not to skip |
| 476 | if(fpscount%6) // -> skip 6/7 frames |
| 477 | bSkipNextFrame = TRUE; |
| 478 | else bSkipNextFrame = FALSE; |
| 479 | fpscount++; |
| 480 | if(fpscount >= (int)fFrameRateHz) fpscount = 0; |
| 481 | return; |
| 482 | } |
| 483 | |
| 484 | if(UseFrameSkip) // skip ? |
| 485 | { |
| 486 | if(!bSkipNextFrame) DoBufferSwap(); // -> to skip or not to skip |
| 487 | if(dwActFixes&0xa0) // -> pc fps calculation fix/old skipping fix |
| 488 | { |
| 489 | if((fps_skip < fFrameRateHz) && !(bSkipNextFrame)) // -> skip max one in a row |
| 490 | {bSkipNextFrame = TRUE; fps_skip=fFrameRateHz;} |
| 491 | else bSkipNextFrame = FALSE; |
| 492 | } |
| 493 | else FrameSkip(); |
| 494 | } |
| 495 | else // no skip ? |
| 496 | { |
| 497 | DoBufferSwap(); // -> swap |
| 498 | } |
| 499 | } |
| 500 | |
| 501 | //////////////////////////////////////////////////////////////////////// |
| 502 | // roughly emulated screen centering bits... not complete !!! |
| 503 | //////////////////////////////////////////////////////////////////////// |
| 504 | |
| 505 | void ChangeDispOffsetsX(void) // X CENTER |
| 506 | { |
| 507 | long lx,l; |
| 508 | |
| 509 | if(!PSXDisplay.Range.x1) return; |
| 510 | |
| 511 | l=PreviousPSXDisplay.DisplayMode.x; |
| 512 | |
| 513 | l*=(long)PSXDisplay.Range.x1; |
| 514 | l/=2560;lx=l;l&=0xfffffff8; |
| 515 | |
| 516 | if(l==PreviousPSXDisplay.Range.y1) return; // abusing range.y1 for |
| 517 | PreviousPSXDisplay.Range.y1=(short)l; // storing last x range and test |
| 518 | |
| 519 | if(lx>=PreviousPSXDisplay.DisplayMode.x) |
| 520 | { |
| 521 | PreviousPSXDisplay.Range.x1= |
| 522 | (short)PreviousPSXDisplay.DisplayMode.x; |
| 523 | PreviousPSXDisplay.Range.x0=0; |
| 524 | } |
| 525 | else |
| 526 | { |
| 527 | PreviousPSXDisplay.Range.x1=(short)l; |
| 528 | |
| 529 | PreviousPSXDisplay.Range.x0= |
| 530 | (PSXDisplay.Range.x0-500)/8; |
| 531 | |
| 532 | if(PreviousPSXDisplay.Range.x0<0) |
| 533 | PreviousPSXDisplay.Range.x0=0; |
| 534 | |
| 535 | if((PreviousPSXDisplay.Range.x0+lx)> |
| 536 | PreviousPSXDisplay.DisplayMode.x) |
| 537 | { |
| 538 | PreviousPSXDisplay.Range.x0= |
| 539 | (short)(PreviousPSXDisplay.DisplayMode.x-lx); |
| 540 | PreviousPSXDisplay.Range.x0+=2; //??? |
| 541 | |
| 542 | PreviousPSXDisplay.Range.x1+=(short)(lx-l); |
| 543 | |
| 544 | PreviousPSXDisplay.Range.x1-=2; // makes linux stretching easier |
| 545 | |
| 546 | } |
| 547 | |
| 548 | |
| 549 | // some linux alignment security |
| 550 | PreviousPSXDisplay.Range.x0=PreviousPSXDisplay.Range.x0>>1; |
| 551 | PreviousPSXDisplay.Range.x0=PreviousPSXDisplay.Range.x0<<1; |
| 552 | PreviousPSXDisplay.Range.x1=PreviousPSXDisplay.Range.x1>>1; |
| 553 | PreviousPSXDisplay.Range.x1=PreviousPSXDisplay.Range.x1<<1; |
| 554 | |
| 555 | |
| 556 | DoClearScreenBuffer(); |
| 557 | } |
| 558 | |
| 559 | bDoVSyncUpdate=TRUE; |
| 560 | } |
| 561 | |
| 562 | //////////////////////////////////////////////////////////////////////// |
| 563 | |
| 564 | void ChangeDispOffsetsY(void) // Y CENTER |
| 565 | { |
| 566 | int iT,iO=PreviousPSXDisplay.Range.y0; |
| 567 | int iOldYOffset=PreviousPSXDisplay.DisplayModeNew.y; |
| 568 | |
| 569 | // new |
| 570 | |
| 571 | if((PreviousPSXDisplay.DisplayModeNew.x+PSXDisplay.DisplayModeNew.y)>iGPUHeight) |
| 572 | { |
| 573 | int dy1=iGPUHeight-PreviousPSXDisplay.DisplayModeNew.x; |
| 574 | int dy2=(PreviousPSXDisplay.DisplayModeNew.x+PSXDisplay.DisplayModeNew.y)-iGPUHeight; |
| 575 | |
| 576 | if(dy1>=dy2) |
| 577 | { |
| 578 | PreviousPSXDisplay.DisplayModeNew.y=-dy2; |
| 579 | } |
| 580 | else |
| 581 | { |
| 582 | PSXDisplay.DisplayPosition.y=0; |
| 583 | PreviousPSXDisplay.DisplayModeNew.y=-dy1; |
| 584 | } |
| 585 | } |
| 586 | else PreviousPSXDisplay.DisplayModeNew.y=0; |
| 587 | |
| 588 | // eon |
| 589 | |
| 590 | if(PreviousPSXDisplay.DisplayModeNew.y!=iOldYOffset) // if old offset!=new offset: recalc height |
| 591 | { |
| 592 | PSXDisplay.Height = PSXDisplay.Range.y1 - |
| 593 | PSXDisplay.Range.y0 + |
| 594 | PreviousPSXDisplay.DisplayModeNew.y; |
| 595 | PSXDisplay.DisplayModeNew.y=PSXDisplay.Height*PSXDisplay.Double; |
| 596 | } |
| 597 | |
| 598 | // |
| 599 | |
| 600 | if(PSXDisplay.PAL) iT=48; else iT=28; |
| 601 | |
| 602 | if(PSXDisplay.Range.y0>=iT) |
| 603 | { |
| 604 | PreviousPSXDisplay.Range.y0= |
| 605 | (short)((PSXDisplay.Range.y0-iT-4)*PSXDisplay.Double); |
| 606 | if(PreviousPSXDisplay.Range.y0<0) |
| 607 | PreviousPSXDisplay.Range.y0=0; |
| 608 | PSXDisplay.DisplayModeNew.y+= |
| 609 | PreviousPSXDisplay.Range.y0; |
| 610 | } |
| 611 | else |
| 612 | PreviousPSXDisplay.Range.y0=0; |
| 613 | |
| 614 | if(iO!=PreviousPSXDisplay.Range.y0) |
| 615 | { |
| 616 | DoClearScreenBuffer(); |
| 617 | } |
| 618 | } |
| 619 | |
| 620 | //////////////////////////////////////////////////////////////////////// |
| 621 | // check if update needed |
| 622 | //////////////////////////////////////////////////////////////////////// |
| 623 | |
| 624 | void updateDisplayIfChanged(void) // UPDATE DISPLAY IF CHANGED |
| 625 | { |
| 626 | if ((PSXDisplay.DisplayMode.y == PSXDisplay.DisplayModeNew.y) && |
| 627 | (PSXDisplay.DisplayMode.x == PSXDisplay.DisplayModeNew.x)) |
| 628 | { |
| 629 | if((PSXDisplay.RGB24 == PSXDisplay.RGB24New) && |
| 630 | (PSXDisplay.Interlaced == PSXDisplay.InterlacedNew)) return; |
| 631 | } |
| 632 | |
| 633 | PSXDisplay.RGB24 = PSXDisplay.RGB24New; // get new infos |
| 634 | |
| 635 | PSXDisplay.DisplayMode.y = PSXDisplay.DisplayModeNew.y; |
| 636 | PSXDisplay.DisplayMode.x = PSXDisplay.DisplayModeNew.x; |
| 637 | PreviousPSXDisplay.DisplayMode.x= // previous will hold |
| 638 | min(640,PSXDisplay.DisplayMode.x); // max 640x512... that's |
| 639 | PreviousPSXDisplay.DisplayMode.y= // the size of my |
| 640 | min(512,PSXDisplay.DisplayMode.y); // back buffer surface |
| 641 | PSXDisplay.Interlaced = PSXDisplay.InterlacedNew; |
| 642 | |
| 643 | PSXDisplay.DisplayEnd.x= // calc end of display |
| 644 | PSXDisplay.DisplayPosition.x+ PSXDisplay.DisplayMode.x; |
| 645 | PSXDisplay.DisplayEnd.y= |
| 646 | PSXDisplay.DisplayPosition.y+ PSXDisplay.DisplayMode.y+PreviousPSXDisplay.DisplayModeNew.y; |
| 647 | PreviousPSXDisplay.DisplayEnd.x= |
| 648 | PreviousPSXDisplay.DisplayPosition.x+ PSXDisplay.DisplayMode.x; |
| 649 | PreviousPSXDisplay.DisplayEnd.y= |
| 650 | PreviousPSXDisplay.DisplayPosition.y+ PSXDisplay.DisplayMode.y+PreviousPSXDisplay.DisplayModeNew.y; |
| 651 | |
| 652 | ChangeDispOffsetsX(); |
| 653 | |
| 654 | if(iFrameLimit==2) SetAutoFrameCap(); // -> set it |
| 655 | |
| 656 | if(UseFrameSkip) updateDisplay(); // stupid stuff when frame skipping enabled |
| 657 | } |
| 658 | |
| 659 | //////////////////////////////////////////////////////////////////////// |
| 660 | |
| 661 | #ifndef _MACGL |
| 662 | |
| 663 | #include "draw.h" |
| 664 | |
| 665 | void ChangeWindowMode(void) // TOGGLE FULLSCREEN - WINDOW |
| 666 | { |
| 667 | extern Display *display; |
| 668 | extern Window window; |
| 669 | extern int root_window_id; |
| 670 | Screen *screen; |
| 671 | XSizeHints hints; |
| 672 | MotifWmHints mwmhints; |
| 673 | Atom mwmatom; |
| 674 | |
| 675 | screen=DefaultScreenOfDisplay(display); |
| 676 | iWindowMode=!iWindowMode; |
| 677 | |
| 678 | if(!iWindowMode) // fullscreen |
| 679 | { |
| 680 | mwmhints.flags=MWM_HINTS_DECORATIONS; |
| 681 | mwmhints.functions=0; |
| 682 | mwmhints.decorations=0; |
| 683 | mwmhints.input_mode=0; |
| 684 | mwmatom=XInternAtom(display,"_MOTIF_WM_HINTS",0); |
| 685 | XChangeProperty(display,window,mwmatom,mwmatom,32, |
| 686 | PropModeReplace,(unsigned char *)&mwmhints,5); |
| 687 | |
| 688 | XResizeWindow(display,window,screen->width,screen->height); |
| 689 | |
| 690 | hints.min_width = hints.max_width = hints.base_width = screen->width; |
| 691 | hints.min_height= hints.max_height = hints.base_height = screen->height; |
| 692 | |
| 693 | XSetWMNormalHints(display,window,&hints); |
| 694 | |
| 695 | { |
| 696 | XEvent xev; |
| 697 | |
| 698 | memset(&xev, 0, sizeof(xev)); |
| 699 | xev.xclient.type = ClientMessage; |
| 700 | xev.xclient.serial = 0; |
| 701 | xev.xclient.send_event = 1; |
| 702 | xev.xclient.message_type = XInternAtom(display, "_NET_WM_STATE", 0); |
| 703 | xev.xclient.window = window; |
| 704 | xev.xclient.format = 32; |
| 705 | xev.xclient.data.l[0] = 1; |
| 706 | xev.xclient.data.l[1] = XInternAtom(display, "_NET_WM_STATE_FULLSCREEN", 0); |
| 707 | xev.xclient.data.l[2] = 0; |
| 708 | xev.xclient.data.l[3] = 0; |
| 709 | xev.xclient.data.l[4] = 0; |
| 710 | |
| 711 | XSendEvent(display, root_window_id, 0, |
| 712 | SubstructureRedirectMask | SubstructureNotifyMask, &xev); |
| 713 | } |
| 714 | } else { |
| 715 | { |
| 716 | XEvent xev; |
| 717 | |
| 718 | memset(&xev, 0, sizeof(xev)); |
| 719 | xev.xclient.type = ClientMessage; |
| 720 | xev.xclient.serial = 0; |
| 721 | xev.xclient.send_event = 1; |
| 722 | xev.xclient.message_type = XInternAtom(display, "_NET_WM_STATE", 0); |
| 723 | xev.xclient.window = window; |
| 724 | xev.xclient.format = 32; |
| 725 | xev.xclient.data.l[0] = 0; |
| 726 | xev.xclient.data.l[1] = XInternAtom(display, "_NET_WM_STATE_FULLSCREEN", 0); |
| 727 | xev.xclient.data.l[2] = 0; |
| 728 | xev.xclient.data.l[3] = 0; |
| 729 | xev.xclient.data.l[4] = 0; |
| 730 | |
| 731 | XSendEvent(display, root_window_id, 0, |
| 732 | SubstructureRedirectMask | SubstructureNotifyMask, &xev); |
| 733 | } |
| 734 | |
| 735 | mwmhints.flags=MWM_HINTS_DECORATIONS; |
| 736 | mwmhints.functions=0; |
| 737 | mwmhints.decorations=1; |
| 738 | mwmhints.input_mode=0; |
| 739 | mwmatom=XInternAtom(display,"_MOTIF_WM_HINTS",0); |
| 740 | |
| 741 | //This shouldn't work on 64 bit longs, but it does...in fact, it breaks when I change all the mwmhints to int. |
| 742 | //I don't pretend to understand it. |
| 743 | XChangeProperty(display,window,mwmatom,mwmatom,32, |
| 744 | PropModeReplace,(unsigned char *)&mwmhints,5); |
| 745 | |
| 746 | hints.flags=USPosition|USSize; |
| 747 | hints.base_width = iResX; |
| 748 | hints.base_height = iResY; |
| 749 | XSetWMNormalHints(display,window,&hints); |
| 750 | |
| 751 | XResizeWindow(display,window,iResX,iResY); |
| 752 | } |
| 753 | |
| 754 | DoClearScreenBuffer(); |
| 755 | |
| 756 | bChangeWinMode=FALSE; |
| 757 | bDoVSyncUpdate=TRUE; |
| 758 | } |
| 759 | |
| 760 | #endif |
| 761 | |
| 762 | //////////////////////////////////////////////////////////////////////// |
| 763 | // gun cursor func: player=0-7, x=0-511, y=0-255 |
| 764 | //////////////////////////////////////////////////////////////////////// |
| 765 | |
| 766 | void CALLBACK GPUcursor(int iPlayer,int x,int y) |
| 767 | { |
| 768 | if(iPlayer<0) return; |
| 769 | if(iPlayer>7) return; |
| 770 | |
| 771 | usCursorActive|=(1<<iPlayer); |
| 772 | |
| 773 | if(x<0) x=0; |
| 774 | if(x>511) x=511; |
| 775 | if(y<0) y=0; |
| 776 | if(y>255) y=255; |
| 777 | |
| 778 | ptCursorPoint[iPlayer].x=x; |
| 779 | ptCursorPoint[iPlayer].y=y; |
| 780 | } |
| 781 | |
| 782 | //////////////////////////////////////////////////////////////////////// |
| 783 | // update lace is called evry VSync |
| 784 | //////////////////////////////////////////////////////////////////////// |
| 785 | |
| 786 | void CALLBACK GPUupdateLace(void) // VSYNC |
| 787 | { |
| 788 | if(!(dwActFixes&1)) |
| 789 | lGPUstatusRet^=0x80000000; // odd/even bit |
| 790 | |
| 791 | if(!(dwActFixes&32)) // std fps limitation? |
| 792 | CheckFrameRate(); |
| 793 | |
| 794 | if(PSXDisplay.Interlaced) // interlaced mode? |
| 795 | { |
| 796 | if(bDoVSyncUpdate && PSXDisplay.DisplayMode.x>0 && PSXDisplay.DisplayMode.y>0) |
| 797 | { |
| 798 | updateDisplay(); |
| 799 | } |
| 800 | } |
| 801 | else // non-interlaced? |
| 802 | { |
| 803 | if(dwActFixes&64) // lazy screen update fix |
| 804 | { |
| 805 | if(bDoLazyUpdate && !UseFrameSkip) |
| 806 | updateDisplay(); |
| 807 | bDoLazyUpdate=FALSE; |
| 808 | } |
| 809 | else |
| 810 | { |
| 811 | if(bDoVSyncUpdate && !UseFrameSkip) // some primitives drawn? |
| 812 | updateDisplay(); // -> update display |
| 813 | } |
| 814 | } |
| 815 | #ifndef _MACGL |
| 816 | if(bChangeWinMode) ChangeWindowMode(); // toggle full - window mode |
| 817 | #endif |
| 818 | bDoVSyncUpdate=FALSE; // vsync done |
| 819 | } |
| 820 | |
| 821 | //////////////////////////////////////////////////////////////////////// |
| 822 | // process read request from GPU status register |
| 823 | //////////////////////////////////////////////////////////////////////// |
| 824 | |
| 825 | |
| 826 | uint32_t CALLBACK GPUreadStatus(void) // READ STATUS |
| 827 | { |
| 828 | if(dwActFixes&1) |
| 829 | { |
| 830 | static int iNumRead=0; // odd/even hack |
| 831 | if((iNumRead++)==2) |
| 832 | { |
| 833 | iNumRead=0; |
| 834 | lGPUstatusRet^=0x80000000; // interlaced bit toggle... we do it on every 3 read status... needed by some games (like ChronoCross) with old epsxe versions (1.5.2 and older) |
| 835 | } |
| 836 | } |
| 837 | |
| 838 | if(iFakePrimBusy) // 27.10.2007 - PETE : emulating some 'busy' while drawing... pfff |
| 839 | { |
| 840 | iFakePrimBusy--; |
| 841 | |
| 842 | if(iFakePrimBusy&1) // we do a busy-idle-busy-idle sequence after/while drawing prims |
| 843 | { |
| 844 | GPUIsBusy; |
| 845 | GPUIsNotReadyForCommands; |
| 846 | } |
| 847 | else |
| 848 | { |
| 849 | GPUIsIdle; |
| 850 | GPUIsReadyForCommands; |
| 851 | } |
| 852 | } |
| 853 | return lGPUstatusRet; |
| 854 | } |
| 855 | |
| 856 | //////////////////////////////////////////////////////////////////////// |
| 857 | // processes data send to GPU status register |
| 858 | // these are always single packet commands. |
| 859 | //////////////////////////////////////////////////////////////////////// |
| 860 | |
| 861 | void CALLBACK GPUwriteStatus(uint32_t gdata) // WRITE STATUS |
| 862 | { |
| 863 | uint32_t lCommand=(gdata>>24)&0xff; |
| 864 | |
| 865 | ulStatusControl[lCommand]=gdata; // store command for freezing |
| 866 | |
| 867 | switch(lCommand) |
| 868 | { |
| 869 | //--------------------------------------------------// |
| 870 | // reset gpu |
| 871 | case 0x00: |
| 872 | memset(lGPUInfoVals,0x00,16*sizeof(uint32_t)); |
| 873 | lGPUstatusRet=0x14802000; |
| 874 | PSXDisplay.Disabled=1; |
| 875 | DataWriteMode=DataReadMode=DR_NORMAL; |
| 876 | PSXDisplay.DrawOffset.x=PSXDisplay.DrawOffset.y=0; |
| 877 | drawX=drawY=0;drawW=drawH=0; |
| 878 | sSetMask=0;lSetMask=0;bCheckMask=FALSE; |
| 879 | usMirror=0; |
| 880 | GlobalTextAddrX=0;GlobalTextAddrY=0; |
| 881 | GlobalTextTP=0;GlobalTextABR=0; |
| 882 | PSXDisplay.RGB24=FALSE; |
| 883 | PSXDisplay.Interlaced=FALSE; |
| 884 | bUsingTWin = FALSE; |
| 885 | return; |
| 886 | //--------------------------------------------------// |
| 887 | // dis/enable display |
| 888 | case 0x03: |
| 889 | |
| 890 | PreviousPSXDisplay.Disabled = PSXDisplay.Disabled; |
| 891 | PSXDisplay.Disabled = (gdata & 1); |
| 892 | |
| 893 | if(PSXDisplay.Disabled) |
| 894 | lGPUstatusRet|=GPUSTATUS_DISPLAYDISABLED; |
| 895 | else lGPUstatusRet&=~GPUSTATUS_DISPLAYDISABLED; |
| 896 | return; |
| 897 | |
| 898 | //--------------------------------------------------// |
| 899 | // setting transfer mode |
| 900 | case 0x04: |
| 901 | gdata &= 0x03; // Only want the lower two bits |
| 902 | |
| 903 | DataWriteMode=DataReadMode=DR_NORMAL; |
| 904 | if(gdata==0x02) DataWriteMode=DR_VRAMTRANSFER; |
| 905 | if(gdata==0x03) DataReadMode =DR_VRAMTRANSFER; |
| 906 | lGPUstatusRet&=~GPUSTATUS_DMABITS; // Clear the current settings of the DMA bits |
| 907 | lGPUstatusRet|=(gdata << 29); // Set the DMA bits according to the received data |
| 908 | |
| 909 | return; |
| 910 | //--------------------------------------------------// |
| 911 | // setting display position |
| 912 | case 0x05: |
| 913 | { |
| 914 | PreviousPSXDisplay.DisplayPosition.x = PSXDisplay.DisplayPosition.x; |
| 915 | PreviousPSXDisplay.DisplayPosition.y = PSXDisplay.DisplayPosition.y; |
| 916 | |
| 917 | //////// |
| 918 | /* |
| 919 | PSXDisplay.DisplayPosition.y = (short)((gdata>>10)&0x3ff); |
| 920 | if (PSXDisplay.DisplayPosition.y & 0x200) |
| 921 | PSXDisplay.DisplayPosition.y |= 0xfffffc00; |
| 922 | if(PSXDisplay.DisplayPosition.y<0) |
| 923 | { |
| 924 | PreviousPSXDisplay.DisplayModeNew.y=PSXDisplay.DisplayPosition.y/PSXDisplay.Double; |
| 925 | PSXDisplay.DisplayPosition.y=0; |
| 926 | } |
| 927 | else PreviousPSXDisplay.DisplayModeNew.y=0; |
| 928 | */ |
| 929 | |
| 930 | // new |
| 931 | if(iGPUHeight==1024) |
| 932 | { |
| 933 | if(dwGPUVersion==2) |
| 934 | PSXDisplay.DisplayPosition.y = (short)((gdata>>12)&0x3ff); |
| 935 | else PSXDisplay.DisplayPosition.y = (short)((gdata>>10)&0x3ff); |
| 936 | } |
| 937 | else PSXDisplay.DisplayPosition.y = (short)((gdata>>10)&0x1ff); |
| 938 | |
| 939 | // store the same val in some helper var, we need it on later compares |
| 940 | PreviousPSXDisplay.DisplayModeNew.x=PSXDisplay.DisplayPosition.y; |
| 941 | |
| 942 | if((PSXDisplay.DisplayPosition.y+PSXDisplay.DisplayMode.y)>iGPUHeight) |
| 943 | { |
| 944 | int dy1=iGPUHeight-PSXDisplay.DisplayPosition.y; |
| 945 | int dy2=(PSXDisplay.DisplayPosition.y+PSXDisplay.DisplayMode.y)-iGPUHeight; |
| 946 | |
| 947 | if(dy1>=dy2) |
| 948 | { |
| 949 | PreviousPSXDisplay.DisplayModeNew.y=-dy2; |
| 950 | } |
| 951 | else |
| 952 | { |
| 953 | PSXDisplay.DisplayPosition.y=0; |
| 954 | PreviousPSXDisplay.DisplayModeNew.y=-dy1; |
| 955 | } |
| 956 | } |
| 957 | else PreviousPSXDisplay.DisplayModeNew.y=0; |
| 958 | // eon |
| 959 | |
| 960 | PSXDisplay.DisplayPosition.x = (short)(gdata & 0x3ff); |
| 961 | PSXDisplay.DisplayEnd.x= |
| 962 | PSXDisplay.DisplayPosition.x+ PSXDisplay.DisplayMode.x; |
| 963 | PSXDisplay.DisplayEnd.y= |
| 964 | PSXDisplay.DisplayPosition.y+ PSXDisplay.DisplayMode.y + PreviousPSXDisplay.DisplayModeNew.y; |
| 965 | PreviousPSXDisplay.DisplayEnd.x= |
| 966 | PreviousPSXDisplay.DisplayPosition.x+ PSXDisplay.DisplayMode.x; |
| 967 | PreviousPSXDisplay.DisplayEnd.y= |
| 968 | PreviousPSXDisplay.DisplayPosition.y+ PSXDisplay.DisplayMode.y + PreviousPSXDisplay.DisplayModeNew.y; |
| 969 | |
| 970 | bDoVSyncUpdate=TRUE; |
| 971 | |
| 972 | if (!(PSXDisplay.Interlaced)) // stupid frame skipping option |
| 973 | { |
| 974 | if(UseFrameSkip) updateDisplay(); |
| 975 | if(dwActFixes&64) bDoLazyUpdate=TRUE; |
| 976 | } |
| 977 | }return; |
| 978 | //--------------------------------------------------// |
| 979 | // setting width |
| 980 | case 0x06: |
| 981 | |
| 982 | PSXDisplay.Range.x0=(short)(gdata & 0x7ff); |
| 983 | PSXDisplay.Range.x1=(short)((gdata>>12) & 0xfff); |
| 984 | |
| 985 | PSXDisplay.Range.x1-=PSXDisplay.Range.x0; |
| 986 | |
| 987 | ChangeDispOffsetsX(); |
| 988 | |
| 989 | return; |
| 990 | //--------------------------------------------------// |
| 991 | // setting height |
| 992 | case 0x07: |
| 993 | { |
| 994 | |
| 995 | PSXDisplay.Range.y0=(short)(gdata & 0x3ff); |
| 996 | PSXDisplay.Range.y1=(short)((gdata>>10) & 0x3ff); |
| 997 | |
| 998 | PreviousPSXDisplay.Height = PSXDisplay.Height; |
| 999 | |
| 1000 | PSXDisplay.Height = PSXDisplay.Range.y1 - |
| 1001 | PSXDisplay.Range.y0 + |
| 1002 | PreviousPSXDisplay.DisplayModeNew.y; |
| 1003 | |
| 1004 | if(PreviousPSXDisplay.Height!=PSXDisplay.Height) |
| 1005 | { |
| 1006 | PSXDisplay.DisplayModeNew.y=PSXDisplay.Height*PSXDisplay.Double; |
| 1007 | |
| 1008 | ChangeDispOffsetsY(); |
| 1009 | |
| 1010 | updateDisplayIfChanged(); |
| 1011 | } |
| 1012 | return; |
| 1013 | } |
| 1014 | //--------------------------------------------------// |
| 1015 | // setting display infos |
| 1016 | case 0x08: |
| 1017 | |
| 1018 | PSXDisplay.DisplayModeNew.x = |
| 1019 | sDispWidths[(gdata & 0x03) | ((gdata & 0x40) >> 4)]; |
| 1020 | |
| 1021 | if (gdata&0x04) PSXDisplay.Double=2; |
| 1022 | else PSXDisplay.Double=1; |
| 1023 | |
| 1024 | PSXDisplay.DisplayModeNew.y = PSXDisplay.Height*PSXDisplay.Double; |
| 1025 | |
| 1026 | ChangeDispOffsetsY(); |
| 1027 | |
| 1028 | PSXDisplay.PAL = (gdata & 0x08)?TRUE:FALSE; // if 1 - PAL mode, else NTSC |
| 1029 | PSXDisplay.RGB24New = (gdata & 0x10)?TRUE:FALSE; // if 1 - TrueColor |
| 1030 | PSXDisplay.InterlacedNew = (gdata & 0x20)?TRUE:FALSE; // if 1 - Interlace |
| 1031 | |
| 1032 | lGPUstatusRet&=~GPUSTATUS_WIDTHBITS; // Clear the width bits |
| 1033 | lGPUstatusRet|= |
| 1034 | (((gdata & 0x03) << 17) | |
| 1035 | ((gdata & 0x40) << 10)); // Set the width bits |
| 1036 | |
| 1037 | if(PSXDisplay.InterlacedNew) |
| 1038 | { |
| 1039 | if(!PSXDisplay.Interlaced) |
| 1040 | { |
| 1041 | PreviousPSXDisplay.DisplayPosition.x = PSXDisplay.DisplayPosition.x; |
| 1042 | PreviousPSXDisplay.DisplayPosition.y = PSXDisplay.DisplayPosition.y; |
| 1043 | } |
| 1044 | lGPUstatusRet|=GPUSTATUS_INTERLACED; |
| 1045 | } |
| 1046 | else lGPUstatusRet&=~GPUSTATUS_INTERLACED; |
| 1047 | |
| 1048 | if (PSXDisplay.PAL) |
| 1049 | lGPUstatusRet|=GPUSTATUS_PAL; |
| 1050 | else lGPUstatusRet&=~GPUSTATUS_PAL; |
| 1051 | |
| 1052 | if (PSXDisplay.Double==2) |
| 1053 | lGPUstatusRet|=GPUSTATUS_DOUBLEHEIGHT; |
| 1054 | else lGPUstatusRet&=~GPUSTATUS_DOUBLEHEIGHT; |
| 1055 | |
| 1056 | if (PSXDisplay.RGB24New) |
| 1057 | lGPUstatusRet|=GPUSTATUS_RGB24; |
| 1058 | else lGPUstatusRet&=~GPUSTATUS_RGB24; |
| 1059 | |
| 1060 | updateDisplayIfChanged(); |
| 1061 | |
| 1062 | return; |
| 1063 | //--------------------------------------------------// |
| 1064 | // ask about GPU version and other stuff |
| 1065 | case 0x10: |
| 1066 | |
| 1067 | gdata&=0xff; |
| 1068 | |
| 1069 | switch(gdata) |
| 1070 | { |
| 1071 | case 0x02: |
| 1072 | lGPUdataRet=lGPUInfoVals[INFO_TW]; // tw infos |
| 1073 | return; |
| 1074 | case 0x03: |
| 1075 | lGPUdataRet=lGPUInfoVals[INFO_DRAWSTART]; // draw start |
| 1076 | return; |
| 1077 | case 0x04: |
| 1078 | lGPUdataRet=lGPUInfoVals[INFO_DRAWEND]; // draw end |
| 1079 | return; |
| 1080 | case 0x05: |
| 1081 | case 0x06: |
| 1082 | lGPUdataRet=lGPUInfoVals[INFO_DRAWOFF]; // draw offset |
| 1083 | return; |
| 1084 | case 0x07: |
| 1085 | if(dwGPUVersion==2) |
| 1086 | lGPUdataRet=0x01; |
| 1087 | else lGPUdataRet=0x02; // gpu type |
| 1088 | return; |
| 1089 | case 0x08: |
| 1090 | case 0x0F: // some bios addr? |
| 1091 | lGPUdataRet=0xBFC03720; |
| 1092 | return; |
| 1093 | } |
| 1094 | return; |
| 1095 | //--------------------------------------------------// |
| 1096 | } |
| 1097 | } |
| 1098 | |
| 1099 | //////////////////////////////////////////////////////////////////////// |
| 1100 | // vram read/write helpers, needed by LEWPY's optimized vram read/write :) |
| 1101 | //////////////////////////////////////////////////////////////////////// |
| 1102 | |
| 1103 | __inline void FinishedVRAMWrite(void) |
| 1104 | { |
| 1105 | /* |
| 1106 | // NEWX |
| 1107 | if(!PSXDisplay.Interlaced && UseFrameSkip) // stupid frame skipping |
| 1108 | { |
| 1109 | VRAMWrite.Width +=VRAMWrite.x; |
| 1110 | VRAMWrite.Height+=VRAMWrite.y; |
| 1111 | if(VRAMWrite.x<PSXDisplay.DisplayEnd.x && |
| 1112 | VRAMWrite.Width >=PSXDisplay.DisplayPosition.x && |
| 1113 | VRAMWrite.y<PSXDisplay.DisplayEnd.y && |
| 1114 | VRAMWrite.Height>=PSXDisplay.DisplayPosition.y) |
| 1115 | updateDisplay(); |
| 1116 | } |
| 1117 | */ |
| 1118 | |
| 1119 | // Set register to NORMAL operation |
| 1120 | DataWriteMode = DR_NORMAL; |
| 1121 | // Reset transfer values, to prevent mis-transfer of data |
| 1122 | VRAMWrite.x = 0; |
| 1123 | VRAMWrite.y = 0; |
| 1124 | VRAMWrite.Width = 0; |
| 1125 | VRAMWrite.Height = 0; |
| 1126 | VRAMWrite.ColsRemaining = 0; |
| 1127 | VRAMWrite.RowsRemaining = 0; |
| 1128 | } |
| 1129 | |
| 1130 | __inline void FinishedVRAMRead(void) |
| 1131 | { |
| 1132 | // Set register to NORMAL operation |
| 1133 | DataReadMode = DR_NORMAL; |
| 1134 | // Reset transfer values, to prevent mis-transfer of data |
| 1135 | VRAMRead.x = 0; |
| 1136 | VRAMRead.y = 0; |
| 1137 | VRAMRead.Width = 0; |
| 1138 | VRAMRead.Height = 0; |
| 1139 | VRAMRead.ColsRemaining = 0; |
| 1140 | VRAMRead.RowsRemaining = 0; |
| 1141 | |
| 1142 | // Indicate GPU is no longer ready for VRAM data in the STATUS REGISTER |
| 1143 | lGPUstatusRet&=~GPUSTATUS_READYFORVRAM; |
| 1144 | } |
| 1145 | |
| 1146 | //////////////////////////////////////////////////////////////////////// |
| 1147 | // core read from vram |
| 1148 | //////////////////////////////////////////////////////////////////////// |
| 1149 | |
| 1150 | void CALLBACK GPUreadDataMem(uint32_t * pMem, int iSize) |
| 1151 | { |
| 1152 | int i; |
| 1153 | |
| 1154 | if(DataReadMode!=DR_VRAMTRANSFER) return; |
| 1155 | |
| 1156 | GPUIsBusy; |
| 1157 | |
| 1158 | // adjust read ptr, if necessary |
| 1159 | while(VRAMRead.ImagePtr>=psxVuw_eom) |
| 1160 | VRAMRead.ImagePtr-=iGPUHeight*1024; |
| 1161 | while(VRAMRead.ImagePtr<psxVuw) |
| 1162 | VRAMRead.ImagePtr+=iGPUHeight*1024; |
| 1163 | |
| 1164 | for(i=0;i<iSize;i++) |
| 1165 | { |
| 1166 | // do 2 seperate 16bit reads for compatibility (wrap issues) |
| 1167 | if ((VRAMRead.ColsRemaining > 0) && (VRAMRead.RowsRemaining > 0)) |
| 1168 | { |
| 1169 | // lower 16 bit |
| 1170 | lGPUdataRet=(uint32_t)GETLE16(VRAMRead.ImagePtr); |
| 1171 | |
| 1172 | VRAMRead.ImagePtr++; |
| 1173 | if(VRAMRead.ImagePtr>=psxVuw_eom) VRAMRead.ImagePtr-=iGPUHeight*1024; |
| 1174 | VRAMRead.RowsRemaining --; |
| 1175 | |
| 1176 | if(VRAMRead.RowsRemaining<=0) |
| 1177 | { |
| 1178 | VRAMRead.RowsRemaining = VRAMRead.Width; |
| 1179 | VRAMRead.ColsRemaining--; |
| 1180 | VRAMRead.ImagePtr += 1024 - VRAMRead.Width; |
| 1181 | if(VRAMRead.ImagePtr>=psxVuw_eom) VRAMRead.ImagePtr-=iGPUHeight*1024; |
| 1182 | } |
| 1183 | |
| 1184 | // higher 16 bit (always, even if it's an odd width) |
| 1185 | lGPUdataRet|=(uint32_t)GETLE16(VRAMRead.ImagePtr)<<16; |
| 1186 | PUTLE32(pMem, lGPUdataRet); pMem++; |
| 1187 | |
| 1188 | if(VRAMRead.ColsRemaining <= 0) |
| 1189 | {FinishedVRAMRead();goto ENDREAD;} |
| 1190 | |
| 1191 | VRAMRead.ImagePtr++; |
| 1192 | if(VRAMRead.ImagePtr>=psxVuw_eom) VRAMRead.ImagePtr-=iGPUHeight*1024; |
| 1193 | VRAMRead.RowsRemaining--; |
| 1194 | if(VRAMRead.RowsRemaining<=0) |
| 1195 | { |
| 1196 | VRAMRead.RowsRemaining = VRAMRead.Width; |
| 1197 | VRAMRead.ColsRemaining--; |
| 1198 | VRAMRead.ImagePtr += 1024 - VRAMRead.Width; |
| 1199 | if(VRAMRead.ImagePtr>=psxVuw_eom) VRAMRead.ImagePtr-=iGPUHeight*1024; |
| 1200 | } |
| 1201 | if(VRAMRead.ColsRemaining <= 0) |
| 1202 | {FinishedVRAMRead();goto ENDREAD;} |
| 1203 | } |
| 1204 | else {FinishedVRAMRead();goto ENDREAD;} |
| 1205 | } |
| 1206 | |
| 1207 | ENDREAD: |
| 1208 | GPUIsIdle; |
| 1209 | } |
| 1210 | |
| 1211 | |
| 1212 | //////////////////////////////////////////////////////////////////////// |
| 1213 | |
| 1214 | uint32_t CALLBACK GPUreadData(void) |
| 1215 | { |
| 1216 | uint32_t l; |
| 1217 | GPUreadDataMem(&l,1); |
| 1218 | return lGPUdataRet; |
| 1219 | } |
| 1220 | |
| 1221 | //////////////////////////////////////////////////////////////////////// |
| 1222 | // processes data send to GPU data register |
| 1223 | // extra table entries for fixing polyline troubles |
| 1224 | //////////////////////////////////////////////////////////////////////// |
| 1225 | |
| 1226 | const unsigned char primTableCX[256] = |
| 1227 | { |
| 1228 | // 00 |
| 1229 | 0,0,3,0,0,0,0,0, |
| 1230 | // 08 |
| 1231 | 0,0,0,0,0,0,0,0, |
| 1232 | // 10 |
| 1233 | 0,0,0,0,0,0,0,0, |
| 1234 | // 18 |
| 1235 | 0,0,0,0,0,0,0,0, |
| 1236 | // 20 |
| 1237 | 4,4,4,4,7,7,7,7, |
| 1238 | // 28 |
| 1239 | 5,5,5,5,9,9,9,9, |
| 1240 | // 30 |
| 1241 | 6,6,6,6,9,9,9,9, |
| 1242 | // 38 |
| 1243 | 8,8,8,8,12,12,12,12, |
| 1244 | // 40 |
| 1245 | 3,3,3,3,0,0,0,0, |
| 1246 | // 48 |
| 1247 | // 5,5,5,5,6,6,6,6, // FLINE |
| 1248 | 254,254,254,254,254,254,254,254, |
| 1249 | // 50 |
| 1250 | 4,4,4,4,0,0,0,0, |
| 1251 | // 58 |
| 1252 | // 7,7,7,7,9,9,9,9, // GLINE |
| 1253 | 255,255,255,255,255,255,255,255, |
| 1254 | // 60 |
| 1255 | 3,3,3,3,4,4,4,4, |
| 1256 | // 68 |
| 1257 | 2,2,2,2,3,3,3,3, // 3=SPRITE1??? |
| 1258 | // 70 |
| 1259 | 2,2,2,2,3,3,3,3, |
| 1260 | // 78 |
| 1261 | 2,2,2,2,3,3,3,3, |
| 1262 | // 80 |
| 1263 | 4,0,0,0,0,0,0,0, |
| 1264 | // 88 |
| 1265 | 0,0,0,0,0,0,0,0, |
| 1266 | // 90 |
| 1267 | 0,0,0,0,0,0,0,0, |
| 1268 | // 98 |
| 1269 | 0,0,0,0,0,0,0,0, |
| 1270 | // a0 |
| 1271 | 3,0,0,0,0,0,0,0, |
| 1272 | // a8 |
| 1273 | 0,0,0,0,0,0,0,0, |
| 1274 | // b0 |
| 1275 | 0,0,0,0,0,0,0,0, |
| 1276 | // b8 |
| 1277 | 0,0,0,0,0,0,0,0, |
| 1278 | // c0 |
| 1279 | 3,0,0,0,0,0,0,0, |
| 1280 | // c8 |
| 1281 | 0,0,0,0,0,0,0,0, |
| 1282 | // d0 |
| 1283 | 0,0,0,0,0,0,0,0, |
| 1284 | // d8 |
| 1285 | 0,0,0,0,0,0,0,0, |
| 1286 | // e0 |
| 1287 | 0,1,1,1,1,1,1,0, |
| 1288 | // e8 |
| 1289 | 0,0,0,0,0,0,0,0, |
| 1290 | // f0 |
| 1291 | 0,0,0,0,0,0,0,0, |
| 1292 | // f8 |
| 1293 | 0,0,0,0,0,0,0,0 |
| 1294 | }; |
| 1295 | |
| 1296 | void CALLBACK GPUwriteDataMem(uint32_t * pMem, int iSize) |
| 1297 | { |
| 1298 | unsigned char command; |
| 1299 | uint32_t gdata=0; |
| 1300 | int i=0; |
| 1301 | GPUIsBusy; |
| 1302 | GPUIsNotReadyForCommands; |
| 1303 | |
| 1304 | STARTVRAM: |
| 1305 | |
| 1306 | if(DataWriteMode==DR_VRAMTRANSFER) |
| 1307 | { |
| 1308 | BOOL bFinished=FALSE; |
| 1309 | |
| 1310 | // make sure we are in vram |
| 1311 | while(VRAMWrite.ImagePtr>=psxVuw_eom) |
| 1312 | VRAMWrite.ImagePtr-=iGPUHeight*1024; |
| 1313 | while(VRAMWrite.ImagePtr<psxVuw) |
| 1314 | VRAMWrite.ImagePtr+=iGPUHeight*1024; |
| 1315 | |
| 1316 | // now do the loop |
| 1317 | while(VRAMWrite.ColsRemaining>0) |
| 1318 | { |
| 1319 | while(VRAMWrite.RowsRemaining>0) |
| 1320 | { |
| 1321 | if(i>=iSize) {goto ENDVRAM;} |
| 1322 | i++; |
| 1323 | |
| 1324 | gdata=GETLE32(pMem); pMem++; |
| 1325 | |
| 1326 | PUTLE16(VRAMWrite.ImagePtr, (unsigned short)gdata); VRAMWrite.ImagePtr++; |
| 1327 | if(VRAMWrite.ImagePtr>=psxVuw_eom) VRAMWrite.ImagePtr-=iGPUHeight*1024; |
| 1328 | VRAMWrite.RowsRemaining --; |
| 1329 | |
| 1330 | if(VRAMWrite.RowsRemaining <= 0) |
| 1331 | { |
| 1332 | VRAMWrite.ColsRemaining--; |
| 1333 | if (VRAMWrite.ColsRemaining <= 0) // last pixel is odd width |
| 1334 | { |
| 1335 | gdata=(gdata&0xFFFF)|(((uint32_t)GETLE16(VRAMWrite.ImagePtr))<<16); |
| 1336 | FinishedVRAMWrite(); |
| 1337 | bDoVSyncUpdate=TRUE; |
| 1338 | goto ENDVRAM; |
| 1339 | } |
| 1340 | VRAMWrite.RowsRemaining = VRAMWrite.Width; |
| 1341 | VRAMWrite.ImagePtr += 1024 - VRAMWrite.Width; |
| 1342 | } |
| 1343 | |
| 1344 | PUTLE16(VRAMWrite.ImagePtr, (unsigned short)(gdata>>16)); VRAMWrite.ImagePtr++; |
| 1345 | if(VRAMWrite.ImagePtr>=psxVuw_eom) VRAMWrite.ImagePtr-=iGPUHeight*1024; |
| 1346 | VRAMWrite.RowsRemaining --; |
| 1347 | } |
| 1348 | |
| 1349 | VRAMWrite.RowsRemaining = VRAMWrite.Width; |
| 1350 | VRAMWrite.ColsRemaining--; |
| 1351 | VRAMWrite.ImagePtr += 1024 - VRAMWrite.Width; |
| 1352 | bFinished=TRUE; |
| 1353 | } |
| 1354 | |
| 1355 | FinishedVRAMWrite(); |
| 1356 | if(bFinished) bDoVSyncUpdate=TRUE; |
| 1357 | } |
| 1358 | |
| 1359 | ENDVRAM: |
| 1360 | |
| 1361 | if(DataWriteMode==DR_NORMAL) |
| 1362 | { |
| 1363 | void (* *primFunc)(unsigned char *); |
| 1364 | if(bSkipNextFrame) primFunc=primTableSkip; |
| 1365 | else primFunc=primTableJ; |
| 1366 | |
| 1367 | for(;i<iSize;) |
| 1368 | { |
| 1369 | if(DataWriteMode==DR_VRAMTRANSFER) goto STARTVRAM; |
| 1370 | |
| 1371 | gdata=GETLE32(pMem); pMem++; i++; |
| 1372 | |
| 1373 | if(gpuDataC == 0) |
| 1374 | { |
| 1375 | command = (unsigned char)((gdata>>24) & 0xff); |
| 1376 | |
| 1377 | //if(command>=0xb0 && command<0xc0) auxprintf("b0 %x!!!!!!!!!\n",command); |
| 1378 | |
| 1379 | if(primTableCX[command]) |
| 1380 | { |
| 1381 | gpuDataC = primTableCX[command]; |
| 1382 | gpuCommand = command; |
| 1383 | PUTLE32(&gpuDataM[0], gdata); |
| 1384 | gpuDataP = 1; |
| 1385 | } |
| 1386 | else continue; |
| 1387 | } |
| 1388 | else |
| 1389 | { |
| 1390 | PUTLE32(&gpuDataM[gpuDataP], gdata); |
| 1391 | if(gpuDataC>128) |
| 1392 | { |
| 1393 | if((gpuDataC==254 && gpuDataP>=3) || |
| 1394 | (gpuDataC==255 && gpuDataP>=4 && !(gpuDataP&1))) |
| 1395 | { |
| 1396 | if((gpuDataM[gpuDataP] & 0xF000F000) == 0x50005000) |
| 1397 | gpuDataP=gpuDataC-1; |
| 1398 | } |
| 1399 | } |
| 1400 | gpuDataP++; |
| 1401 | } |
| 1402 | |
| 1403 | if(gpuDataP == gpuDataC) |
| 1404 | { |
| 1405 | gpuDataC=gpuDataP=0; |
| 1406 | primFunc[gpuCommand]((unsigned char *)gpuDataM); |
| 1407 | if(dwEmuFixes&0x0001 || dwActFixes&0x0400) // hack for emulating "gpu busy" in some games |
| 1408 | iFakePrimBusy=4;\r } |
| 1409 | } |
| 1410 | } |
| 1411 | |
| 1412 | lGPUdataRet=gdata; |
| 1413 | |
| 1414 | GPUIsReadyForCommands; |
| 1415 | GPUIsIdle; |
| 1416 | } |
| 1417 | |
| 1418 | //////////////////////////////////////////////////////////////////////// |
| 1419 | |
| 1420 | void CALLBACK GPUwriteData(uint32_t gdata) |
| 1421 | { |
| 1422 | PUTLE32(&gdata, gdata); |
| 1423 | GPUwriteDataMem(&gdata,1); |
| 1424 | } |
| 1425 | |
| 1426 | //////////////////////////////////////////////////////////////////////// |
| 1427 | // this functions will be removed soon (or 'soonish')... not really needed, but some emus want them |
| 1428 | //////////////////////////////////////////////////////////////////////// |
| 1429 | |
| 1430 | void CALLBACK GPUsetMode(unsigned long gdata) |
| 1431 | { |
| 1432 | // Peops does nothing here... |
| 1433 | // DataWriteMode=(gdata&1)?DR_VRAMTRANSFER:DR_NORMAL; |
| 1434 | // DataReadMode =(gdata&2)?DR_VRAMTRANSFER:DR_NORMAL; |
| 1435 | } |
| 1436 | |
| 1437 | long CALLBACK GPUgetMode(void) |
| 1438 | { |
| 1439 | long iT=0; |
| 1440 | |
| 1441 | if(DataWriteMode==DR_VRAMTRANSFER) iT|=0x1; |
| 1442 | if(DataReadMode ==DR_VRAMTRANSFER) iT|=0x2; |
| 1443 | return iT; |
| 1444 | } |
| 1445 | |
| 1446 | //////////////////////////////////////////////////////////////////////// |
| 1447 | // call config dlg |
| 1448 | //////////////////////////////////////////////////////////////////////// |
| 1449 | |
| 1450 | long CALLBACK GPUconfigure(void) |
| 1451 | { |
| 1452 | SoftDlgProc(); |
| 1453 | |
| 1454 | return 0; |
| 1455 | } |
| 1456 | |
| 1457 | //////////////////////////////////////////////////////////////////////// |
| 1458 | // sets all kind of act fixes |
| 1459 | //////////////////////////////////////////////////////////////////////// |
| 1460 | |
| 1461 | void SetFixes(void) |
| 1462 | { |
| 1463 | if(dwActFixes&0x02) sDispWidths[4]=384; |
| 1464 | else sDispWidths[4]=368; |
| 1465 | } |
| 1466 | |
| 1467 | //////////////////////////////////////////////////////////////////////// |
| 1468 | // process gpu commands |
| 1469 | //////////////////////////////////////////////////////////////////////// |
| 1470 | |
| 1471 | unsigned long lUsedAddr[3]; |
| 1472 | |
| 1473 | __inline BOOL CheckForEndlessLoop(unsigned long laddr) |
| 1474 | { |
| 1475 | if(laddr==lUsedAddr[1]) return TRUE; |
| 1476 | if(laddr==lUsedAddr[2]) return TRUE; |
| 1477 | |
| 1478 | if(laddr<lUsedAddr[0]) lUsedAddr[1]=laddr; |
| 1479 | else lUsedAddr[2]=laddr; |
| 1480 | lUsedAddr[0]=laddr; |
| 1481 | return FALSE; |
| 1482 | } |
| 1483 | |
| 1484 | long CALLBACK GPUdmaChain(uint32_t * baseAddrL, uint32_t addr) |
| 1485 | { |
| 1486 | uint32_t dmaMem; |
| 1487 | unsigned char * baseAddrB; |
| 1488 | short count;unsigned int DMACommandCounter = 0; |
| 1489 | |
| 1490 | GPUIsBusy; |
| 1491 | |
| 1492 | lUsedAddr[0]=lUsedAddr[1]=lUsedAddr[2]=0xffffff; |
| 1493 | |
| 1494 | baseAddrB = (unsigned char*) baseAddrL; |
| 1495 | |
| 1496 | do |
| 1497 | { |
| 1498 | if(iGPUHeight==512) addr&=0x1FFFFC; |
| 1499 | if(DMACommandCounter++ > 2000000) break; |
| 1500 | if(CheckForEndlessLoop(addr)) break; |
| 1501 | |
| 1502 | count = baseAddrB[addr+3]; |
| 1503 | |
| 1504 | dmaMem=addr+4; |
| 1505 | |
| 1506 | if(count>0) GPUwriteDataMem(&baseAddrL[dmaMem>>2],count); |
| 1507 | |
| 1508 | addr = GETLE32(&baseAddrL[addr>>2])&0xffffff; |
| 1509 | } |
| 1510 | while (addr != 0xffffff); |
| 1511 | |
| 1512 | GPUIsIdle; |
| 1513 | |
| 1514 | return 0; |
| 1515 | } |
| 1516 | |
| 1517 | //////////////////////////////////////////////////////////////////////// |
| 1518 | // show about dlg |
| 1519 | //////////////////////////////////////////////////////////////////////// |
| 1520 | |
| 1521 | |
| 1522 | void CALLBACK GPUabout(void) // ABOUT |
| 1523 | { |
| 1524 | AboutDlgProc(); |
| 1525 | return; |
| 1526 | } |
| 1527 | |
| 1528 | //////////////////////////////////////////////////////////////////////// |
| 1529 | // We are ever fine ;) |
| 1530 | //////////////////////////////////////////////////////////////////////// |
| 1531 | |
| 1532 | long CALLBACK GPUtest(void) |
| 1533 | { |
| 1534 | // if test fails this function should return negative value for error (unable to continue) |
| 1535 | // and positive value for warning (can continue but output might be crappy) |
| 1536 | return 0; |
| 1537 | } |
| 1538 | |
| 1539 | //////////////////////////////////////////////////////////////////////// |
| 1540 | // Freeze |
| 1541 | //////////////////////////////////////////////////////////////////////// |
| 1542 | |
| 1543 | typedef struct GPUFREEZETAG |
| 1544 | { |
| 1545 | uint32_t ulFreezeVersion; // should be always 1 for now (set by main emu) |
| 1546 | uint32_t ulStatus; // current gpu status |
| 1547 | uint32_t ulControl[256]; // latest control register values |
| 1548 | unsigned char psxVRam[1024*1024*2]; // current VRam image (full 2 MB for ZN) |
| 1549 | } GPUFreeze_t; |
| 1550 | |
| 1551 | //////////////////////////////////////////////////////////////////////// |
| 1552 | |
| 1553 | long CALLBACK GPUfreeze(uint32_t ulGetFreezeData,GPUFreeze_t * pF) |
| 1554 | { |
| 1555 | //----------------------------------------------------// |
| 1556 | if(ulGetFreezeData==2) // 2: info, which save slot is selected? (just for display) |
| 1557 | { |
| 1558 | long lSlotNum=*((long *)pF); |
| 1559 | if(lSlotNum<0) return 0; |
| 1560 | if(lSlotNum>8) return 0; |
| 1561 | lSelectedSlot=lSlotNum+1; |
| 1562 | BuildDispMenu(0); |
| 1563 | return 1; |
| 1564 | } |
| 1565 | //----------------------------------------------------// |
| 1566 | if(!pF) return 0; // some checks |
| 1567 | if(pF->ulFreezeVersion!=1) return 0; |
| 1568 | |
| 1569 | if(ulGetFreezeData==1) // 1: get data |
| 1570 | { |
| 1571 | pF->ulStatus=lGPUstatusRet; |
| 1572 | memcpy(pF->ulControl,ulStatusControl,256*sizeof(uint32_t)); |
| 1573 | memcpy(pF->psxVRam, psxVub, 1024*iGPUHeight*2); |
| 1574 | |
| 1575 | return 1; |
| 1576 | } |
| 1577 | |
| 1578 | if(ulGetFreezeData!=0) return 0; // 0: set data |
| 1579 | |
| 1580 | lGPUstatusRet=pF->ulStatus; |
| 1581 | memcpy(ulStatusControl,pF->ulControl,256*sizeof(uint32_t)); |
| 1582 | memcpy(psxVub, pF->psxVRam, 1024*iGPUHeight*2); |
| 1583 | |
| 1584 | // RESET TEXTURE STORE HERE, IF YOU USE SOMETHING LIKE THAT |
| 1585 | |
| 1586 | GPUwriteStatus(ulStatusControl[0]); |
| 1587 | GPUwriteStatus(ulStatusControl[1]); |
| 1588 | GPUwriteStatus(ulStatusControl[2]); |
| 1589 | GPUwriteStatus(ulStatusControl[3]); |
| 1590 | GPUwriteStatus(ulStatusControl[8]); // try to repair things |
| 1591 | GPUwriteStatus(ulStatusControl[6]); |
| 1592 | GPUwriteStatus(ulStatusControl[7]); |
| 1593 | GPUwriteStatus(ulStatusControl[5]); |
| 1594 | GPUwriteStatus(ulStatusControl[4]); |
| 1595 | |
| 1596 | return 1; |
| 1597 | } |
| 1598 | |
| 1599 | //////////////////////////////////////////////////////////////////////// |
| 1600 | //////////////////////////////////////////////////////////////////////// |
| 1601 | //////////////////////////////////////////////////////////////////////// |
| 1602 | //////////////////////////////////////////////////////////////////////// |
| 1603 | //////////////////////////////////////////////////////////////////////// |
| 1604 | //////////////////////////////////////////////////////////////////////// |
| 1605 | |
| 1606 | //////////////////////////////////////////////////////////////////////// |
| 1607 | // SAVE STATE DISPLAY STUFF |
| 1608 | //////////////////////////////////////////////////////////////////////// |
| 1609 | |
| 1610 | // font 0-9, 24x20 pixels, 1 byte = 4 dots |
| 1611 | // 00 = black |
| 1612 | // 01 = white |
| 1613 | // 10 = red |
| 1614 | // 11 = transparent |
| 1615 | |
| 1616 | unsigned char cFont[10][120]= |
| 1617 | { |
| 1618 | // 0 |
| 1619 | {0xaa,0xaa,0xaa,0xaa,0xaa,0xaa, |
| 1620 | 0x80,0x00,0x00,0x00,0x00,0x00, |
| 1621 | 0x80,0x00,0x00,0x00,0x00,0x00, |
| 1622 | 0x80,0x00,0x00,0x00,0x00,0x00, |
| 1623 | 0x80,0x00,0x00,0x00,0x00,0x00, |
| 1624 | 0x80,0x00,0x05,0x54,0x00,0x00, |
| 1625 | 0x80,0x00,0x14,0x05,0x00,0x00, |
| 1626 | 0x80,0x00,0x14,0x05,0x00,0x00, |
| 1627 | 0x80,0x00,0x14,0x05,0x00,0x00, |
| 1628 | 0x80,0x00,0x14,0x05,0x00,0x00, |
| 1629 | 0x80,0x00,0x14,0x05,0x00,0x00, |
| 1630 | 0x80,0x00,0x14,0x05,0x00,0x00, |
| 1631 | 0x80,0x00,0x14,0x05,0x00,0x00, |
| 1632 | 0x80,0x00,0x14,0x05,0x00,0x00, |
| 1633 | 0x80,0x00,0x05,0x54,0x00,0x00, |
| 1634 | 0x80,0x00,0x00,0x00,0x00,0x00, |
| 1635 | 0x80,0x00,0x00,0x00,0x00,0x00, |
| 1636 | 0x80,0x00,0x00,0x00,0x00,0x00, |
| 1637 | 0x80,0x00,0x00,0x00,0x00,0x00, |
| 1638 | 0xaa,0xaa,0xaa,0xaa,0xaa,0xaa |
| 1639 | }, |
| 1640 | // 1 |
| 1641 | {0xaa,0xaa,0xaa,0xaa,0xaa,0xaa, |
| 1642 | 0x80,0x00,0x00,0x00,0x00,0x00, |
| 1643 | 0x80,0x00,0x00,0x00,0x00,0x00, |
| 1644 | 0x80,0x00,0x00,0x00,0x00,0x00, |
| 1645 | 0x80,0x00,0x00,0x00,0x00,0x00, |
| 1646 | 0x80,0x00,0x00,0x50,0x00,0x00, |
| 1647 | 0x80,0x00,0x05,0x50,0x00,0x00, |
| 1648 | 0x80,0x00,0x00,0x50,0x00,0x00, |
| 1649 | 0x80,0x00,0x00,0x50,0x00,0x00, |
| 1650 | 0x80,0x00,0x00,0x50,0x00,0x00, |
| 1651 | 0x80,0x00,0x00,0x50,0x00,0x00, |
| 1652 | 0x80,0x00,0x00,0x50,0x00,0x00, |
| 1653 | 0x80,0x00,0x00,0x50,0x00,0x00, |
| 1654 | 0x80,0x00,0x00,0x50,0x00,0x00, |
| 1655 | 0x80,0x00,0x05,0x55,0x00,0x00, |
| 1656 | 0x80,0x00,0x00,0x00,0x00,0x00, |
| 1657 | 0x80,0x00,0x00,0x00,0x00,0x00, |
| 1658 | 0x80,0x00,0x00,0x00,0x00,0x00, |
| 1659 | 0x80,0x00,0x00,0x00,0x00,0x00, |
| 1660 | 0xaa,0xaa,0xaa,0xaa,0xaa,0xaa |
| 1661 | }, |
| 1662 | // 2 |
| 1663 | {0xaa,0xaa,0xaa,0xaa,0xaa,0xaa, |
| 1664 | 0x80,0x00,0x00,0x00,0x00,0x00, |
| 1665 | 0x80,0x00,0x00,0x00,0x00,0x00, |
| 1666 | 0x80,0x00,0x00,0x00,0x00,0x00, |
| 1667 | 0x80,0x00,0x00,0x00,0x00,0x00, |
| 1668 | 0x80,0x00,0x05,0x54,0x00,0x00, |
| 1669 | 0x80,0x00,0x14,0x05,0x00,0x00, |
| 1670 | 0x80,0x00,0x00,0x05,0x00,0x00, |
| 1671 | 0x80,0x00,0x00,0x05,0x00,0x00, |
| 1672 | 0x80,0x00,0x00,0x14,0x00,0x00, |
| 1673 | 0x80,0x00,0x00,0x50,0x00,0x00, |
| 1674 | 0x80,0x00,0x01,0x40,0x00,0x00, |
| 1675 | 0x80,0x00,0x05,0x00,0x00,0x00, |
| 1676 | 0x80,0x00,0x14,0x00,0x00,0x00, |
| 1677 | 0x80,0x00,0x15,0x55,0x00,0x00, |
| 1678 | 0x80,0x00,0x00,0x00,0x00,0x00, |
| 1679 | 0x80,0x00,0x00,0x00,0x00,0x00, |
| 1680 | 0x80,0x00,0x00,0x00,0x00,0x00, |
| 1681 | 0x80,0x00,0x00,0x00,0x00,0x00, |
| 1682 | 0xaa,0xaa,0xaa,0xaa,0xaa,0xaa |
| 1683 | }, |
| 1684 | // 3 |
| 1685 | {0xaa,0xaa,0xaa,0xaa,0xaa,0xaa, |
| 1686 | 0x80,0x00,0x00,0x00,0x00,0x00, |
| 1687 | 0x80,0x00,0x00,0x00,0x00,0x00, |
| 1688 | 0x80,0x00,0x00,0x00,0x00,0x00, |
| 1689 | 0x80,0x00,0x00,0x00,0x00,0x00, |
| 1690 | 0x80,0x00,0x05,0x54,0x00,0x00, |
| 1691 | 0x80,0x00,0x14,0x05,0x00,0x00, |
| 1692 | 0x80,0x00,0x00,0x05,0x00,0x00, |
| 1693 | 0x80,0x00,0x00,0x05,0x00,0x00, |
| 1694 | 0x80,0x00,0x01,0x54,0x00,0x00, |
| 1695 | 0x80,0x00,0x00,0x05,0x00,0x00, |
| 1696 | 0x80,0x00,0x00,0x05,0x00,0x00, |
| 1697 | 0x80,0x00,0x00,0x05,0x00,0x00, |
| 1698 | 0x80,0x00,0x14,0x05,0x00,0x00, |
| 1699 | 0x80,0x00,0x05,0x54,0x00,0x00, |
| 1700 | 0x80,0x00,0x00,0x00,0x00,0x00, |
| 1701 | 0x80,0x00,0x00,0x00,0x00,0x00, |
| 1702 | 0x80,0x00,0x00,0x00,0x00,0x00, |
| 1703 | 0x80,0x00,0x00,0x00,0x00,0x00, |
| 1704 | 0xaa,0xaa,0xaa,0xaa,0xaa,0xaa |
| 1705 | }, |
| 1706 | // 4 |
| 1707 | {0xaa,0xaa,0xaa,0xaa,0xaa,0xaa, |
| 1708 | 0x80,0x00,0x00,0x00,0x00,0x00, |
| 1709 | 0x80,0x00,0x00,0x00,0x00,0x00, |
| 1710 | 0x80,0x00,0x00,0x00,0x00,0x00, |
| 1711 | 0x80,0x00,0x00,0x00,0x00,0x00, |
| 1712 | 0x80,0x00,0x00,0x14,0x00,0x00, |
| 1713 | 0x80,0x00,0x00,0x54,0x00,0x00, |
| 1714 | 0x80,0x00,0x01,0x54,0x00,0x00, |
| 1715 | 0x80,0x00,0x01,0x54,0x00,0x00, |
| 1716 | 0x80,0x00,0x05,0x14,0x00,0x00, |
| 1717 | 0x80,0x00,0x14,0x14,0x00,0x00, |
| 1718 | 0x80,0x00,0x15,0x55,0x00,0x00, |
| 1719 | 0x80,0x00,0x00,0x14,0x00,0x00, |
| 1720 | 0x80,0x00,0x00,0x14,0x00,0x00, |
| 1721 | 0x80,0x00,0x00,0x55,0x00,0x00, |
| 1722 | 0x80,0x00,0x00,0x00,0x00,0x00, |
| 1723 | 0x80,0x00,0x00,0x00,0x00,0x00, |
| 1724 | 0x80,0x00,0x00,0x00,0x00,0x00, |
| 1725 | 0x80,0x00,0x00,0x00,0x00,0x00, |
| 1726 | 0xaa,0xaa,0xaa,0xaa,0xaa,0xaa |
| 1727 | }, |
| 1728 | // 5 |
| 1729 | {0xaa,0xaa,0xaa,0xaa,0xaa,0xaa, |
| 1730 | 0x80,0x00,0x00,0x00,0x00,0x00, |
| 1731 | 0x80,0x00,0x00,0x00,0x00,0x00, |
| 1732 | 0x80,0x00,0x00,0x00,0x00,0x00, |
| 1733 | 0x80,0x00,0x00,0x00,0x00,0x00, |
| 1734 | 0x80,0x00,0x15,0x55,0x00,0x00, |
| 1735 | 0x80,0x00,0x14,0x00,0x00,0x00, |
| 1736 | 0x80,0x00,0x14,0x00,0x00,0x00, |
| 1737 | 0x80,0x00,0x14,0x00,0x00,0x00, |
| 1738 | 0x80,0x00,0x15,0x54,0x00,0x00, |
| 1739 | 0x80,0x00,0x00,0x05,0x00,0x00, |
| 1740 | 0x80,0x00,0x00,0x05,0x00,0x00, |
| 1741 | 0x80,0x00,0x00,0x05,0x00,0x00, |
| 1742 | 0x80,0x00,0x14,0x05,0x00,0x00, |
| 1743 | 0x80,0x00,0x05,0x54,0x00,0x00, |
| 1744 | 0x80,0x00,0x00,0x00,0x00,0x00, |
| 1745 | 0x80,0x00,0x00,0x00,0x00,0x00, |
| 1746 | 0x80,0x00,0x00,0x00,0x00,0x00, |
| 1747 | 0x80,0x00,0x00,0x00,0x00,0x00, |
| 1748 | 0xaa,0xaa,0xaa,0xaa,0xaa,0xaa |
| 1749 | }, |
| 1750 | // 6 |
| 1751 | {0xaa,0xaa,0xaa,0xaa,0xaa,0xaa, |
| 1752 | 0x80,0x00,0x00,0x00,0x00,0x00, |
| 1753 | 0x80,0x00,0x00,0x00,0x00,0x00, |
| 1754 | 0x80,0x00,0x00,0x00,0x00,0x00, |
| 1755 | 0x80,0x00,0x00,0x00,0x00,0x00, |
| 1756 | 0x80,0x00,0x01,0x54,0x00,0x00, |
| 1757 | 0x80,0x00,0x05,0x00,0x00,0x00, |
| 1758 | 0x80,0x00,0x14,0x00,0x00,0x00, |
| 1759 | 0x80,0x00,0x14,0x00,0x00,0x00, |
| 1760 | 0x80,0x00,0x15,0x54,0x00,0x00, |
| 1761 | 0x80,0x00,0x15,0x05,0x00,0x00, |
| 1762 | 0x80,0x00,0x14,0x05,0x00,0x00, |
| 1763 | 0x80,0x00,0x14,0x05,0x00,0x00, |
| 1764 | 0x80,0x00,0x14,0x05,0x00,0x00, |
| 1765 | 0x80,0x00,0x05,0x54,0x00,0x00, |
| 1766 | 0x80,0x00,0x00,0x00,0x00,0x00, |
| 1767 | 0x80,0x00,0x00,0x00,0x00,0x00, |
| 1768 | 0x80,0x00,0x00,0x00,0x00,0x00, |
| 1769 | 0x80,0x00,0x00,0x00,0x00,0x00, |
| 1770 | 0xaa,0xaa,0xaa,0xaa,0xaa,0xaa |
| 1771 | }, |
| 1772 | // 7 |
| 1773 | {0xaa,0xaa,0xaa,0xaa,0xaa,0xaa, |
| 1774 | 0x80,0x00,0x00,0x00,0x00,0x00, |
| 1775 | 0x80,0x00,0x00,0x00,0x00,0x00, |
| 1776 | 0x80,0x00,0x00,0x00,0x00,0x00, |
| 1777 | 0x80,0x00,0x00,0x00,0x00,0x00, |
| 1778 | 0x80,0x00,0x15,0x55,0x00,0x00, |
| 1779 | 0x80,0x00,0x14,0x05,0x00,0x00, |
| 1780 | 0x80,0x00,0x00,0x14,0x00,0x00, |
| 1781 | 0x80,0x00,0x00,0x14,0x00,0x00, |
| 1782 | 0x80,0x00,0x00,0x50,0x00,0x00, |
| 1783 | 0x80,0x00,0x00,0x50,0x00,0x00, |
| 1784 | 0x80,0x00,0x01,0x40,0x00,0x00, |
| 1785 | 0x80,0x00,0x01,0x40,0x00,0x00, |
| 1786 | 0x80,0x00,0x05,0x00,0x00,0x00, |
| 1787 | 0x80,0x00,0x05,0x00,0x00,0x00, |
| 1788 | 0x80,0x00,0x00,0x00,0x00,0x00, |
| 1789 | 0x80,0x00,0x00,0x00,0x00,0x00, |
| 1790 | 0x80,0x00,0x00,0x00,0x00,0x00, |
| 1791 | 0x80,0x00,0x00,0x00,0x00,0x00, |
| 1792 | 0xaa,0xaa,0xaa,0xaa,0xaa,0xaa |
| 1793 | }, |
| 1794 | // 8 |
| 1795 | {0xaa,0xaa,0xaa,0xaa,0xaa,0xaa, |
| 1796 | 0x80,0x00,0x00,0x00,0x00,0x00, |
| 1797 | 0x80,0x00,0x00,0x00,0x00,0x00, |
| 1798 | 0x80,0x00,0x00,0x00,0x00,0x00, |
| 1799 | 0x80,0x00,0x00,0x00,0x00,0x00, |
| 1800 | 0x80,0x00,0x05,0x54,0x00,0x00, |
| 1801 | 0x80,0x00,0x14,0x05,0x00,0x00, |
| 1802 | 0x80,0x00,0x14,0x05,0x00,0x00, |
| 1803 | 0x80,0x00,0x14,0x05,0x00,0x00, |
| 1804 | 0x80,0x00,0x05,0x54,0x00,0x00, |
| 1805 | 0x80,0x00,0x14,0x05,0x00,0x00, |
| 1806 | 0x80,0x00,0x14,0x05,0x00,0x00, |
| 1807 | 0x80,0x00,0x14,0x05,0x00,0x00, |
| 1808 | 0x80,0x00,0x14,0x05,0x00,0x00, |
| 1809 | 0x80,0x00,0x05,0x54,0x00,0x00, |
| 1810 | 0x80,0x00,0x00,0x00,0x00,0x00, |
| 1811 | 0x80,0x00,0x00,0x00,0x00,0x00, |
| 1812 | 0x80,0x00,0x00,0x00,0x00,0x00, |
| 1813 | 0x80,0x00,0x00,0x00,0x00,0x00, |
| 1814 | 0xaa,0xaa,0xaa,0xaa,0xaa,0xaa |
| 1815 | }, |
| 1816 | // 9 |
| 1817 | {0xaa,0xaa,0xaa,0xaa,0xaa,0xaa, |
| 1818 | 0x80,0x00,0x00,0x00,0x00,0x00, |
| 1819 | 0x80,0x00,0x00,0x00,0x00,0x00, |
| 1820 | 0x80,0x00,0x00,0x00,0x00,0x00, |
| 1821 | 0x80,0x00,0x00,0x00,0x00,0x00, |
| 1822 | 0x80,0x00,0x05,0x54,0x00,0x00, |
| 1823 | 0x80,0x00,0x14,0x05,0x00,0x00, |
| 1824 | 0x80,0x00,0x14,0x05,0x00,0x00, |
| 1825 | 0x80,0x00,0x14,0x05,0x00,0x00, |
| 1826 | 0x80,0x00,0x14,0x15,0x00,0x00, |
| 1827 | 0x80,0x00,0x05,0x55,0x00,0x00, |
| 1828 | 0x80,0x00,0x00,0x05,0x00,0x00, |
| 1829 | 0x80,0x00,0x00,0x05,0x00,0x00, |
| 1830 | 0x80,0x00,0x00,0x14,0x00,0x00, |
| 1831 | 0x80,0x00,0x05,0x50,0x00,0x00, |
| 1832 | 0x80,0x00,0x00,0x00,0x00,0x00, |
| 1833 | 0x80,0x00,0x00,0x00,0x00,0x00, |
| 1834 | 0x80,0x00,0x00,0x00,0x00,0x00, |
| 1835 | 0x80,0x00,0x00,0x00,0x00,0x00, |
| 1836 | 0xaa,0xaa,0xaa,0xaa,0xaa,0xaa |
| 1837 | } |
| 1838 | }; |
| 1839 | |
| 1840 | //////////////////////////////////////////////////////////////////////// |
| 1841 | |
| 1842 | void PaintPicDot(unsigned char * p,unsigned char c) |
| 1843 | { |
| 1844 | |
| 1845 | if(c==0) {*p++=0x00;*p++=0x00;*p=0x00;return;} // black |
| 1846 | if(c==1) {*p++=0xff;*p++=0xff;*p=0xff;return;} // white |
| 1847 | if(c==2) {*p++=0x00;*p++=0x00;*p=0xff;return;} // red |
| 1848 | // transparent |
| 1849 | } |
| 1850 | |
| 1851 | //////////////////////////////////////////////////////////////////////// |
| 1852 | // the main emu allocs 128x96x3 bytes, and passes a ptr |
| 1853 | // to it in pMem... the plugin has to fill it with |
| 1854 | // 8-8-8 bit BGR screen data (Win 24 bit BMP format |
| 1855 | // without header). |
| 1856 | // Beware: the func can be called at any time, |
| 1857 | // so you have to use the frontbuffer to get a fully |
| 1858 | // rendered picture |
| 1859 | |
| 1860 | // LINUX version: |
| 1861 | |
| 1862 | extern char * Xpixels; |
| 1863 | |
| 1864 | void GPUgetScreenPic(unsigned char * pMem) |
| 1865 | { |
| 1866 | /* |
| 1867 | unsigned short c;unsigned char * pf;int x,y; |
| 1868 | |
| 1869 | float XS=(float)iResX/128; |
| 1870 | float YS=(float)iResY/96; |
| 1871 | |
| 1872 | pf=pMem; |
| 1873 | memset(pMem, 0, 128*96*3); |
| 1874 | |
| 1875 | if(Xpixels) |
| 1876 | { |
| 1877 | unsigned char * ps=(unsigned char *)Xpixels; |
| 1878 | { |
| 1879 | long lPitch=iResX<<2; |
| 1880 | uint32_t sx; |
| 1881 | |
| 1882 | for(y=0;y<96;y++) |
| 1883 | { |
| 1884 | for(x=0;x<128;x++) |
| 1885 | { |
| 1886 | sx=*((uint32_t *)((ps)+ |
| 1887 | (((int)((float)y*YS))*lPitch)+ |
| 1888 | ((int)((float)x*XS))*4)); |
| 1889 | *(pf+0)=(sx&0xff); |
| 1890 | *(pf+1)=(sx&0xff00)>>8; |
| 1891 | *(pf+2)=(sx&0xff0000)>>16; |
| 1892 | pf+=3; |
| 1893 | } |
| 1894 | } |
| 1895 | } |
| 1896 | } |
| 1897 | |
| 1898 | |
| 1899 | ///////////////////////////////////////////////////////////////////// |
| 1900 | // generic number/border painter |
| 1901 | |
| 1902 | pf=pMem+(103*3); // offset to number rect |
| 1903 | |
| 1904 | for(y=0;y<20;y++) // loop the number rect pixel |
| 1905 | { |
| 1906 | for(x=0;x<6;x++) |
| 1907 | { |
| 1908 | c=cFont[lSelectedSlot][x+y*6]; // get 4 char dot infos at once (number depends on selected slot) |
| 1909 | PaintPicDot(pf,(c&0xc0)>>6);pf+=3; // paint the dots into the rect |
| 1910 | PaintPicDot(pf,(c&0x30)>>4);pf+=3; |
| 1911 | PaintPicDot(pf,(c&0x0c)>>2);pf+=3; |
| 1912 | PaintPicDot(pf,(c&0x03)); pf+=3; |
| 1913 | } |
| 1914 | pf+=104*3; // next rect y line |
| 1915 | } |
| 1916 | |
| 1917 | pf=pMem; // ptr to first pos in 128x96 pic |
| 1918 | for(x=0;x<128;x++) // loop top/bottom line |
| 1919 | { |
| 1920 | *(pf+(95*128*3))=0x00;*pf++=0x00; |
| 1921 | *(pf+(95*128*3))=0x00;*pf++=0x00; // paint it red |
| 1922 | *(pf+(95*128*3))=0xff;*pf++=0xff; |
| 1923 | } |
| 1924 | pf=pMem; // ptr to first pos |
| 1925 | for(y=0;y<96;y++) // loop left/right line |
| 1926 | { |
| 1927 | *(pf+(127*3))=0x00;*pf++=0x00; |
| 1928 | *(pf+(127*3))=0x00;*pf++=0x00; // paint it red |
| 1929 | *(pf+(127*3))=0xff;*pf++=0xff; |
| 1930 | pf+=127*3; // offset to next line |
| 1931 | } |
| 1932 | */ |
| 1933 | } |
| 1934 | |
| 1935 | |
| 1936 | //////////////////////////////////////////////////////////////////////// |
| 1937 | // func will be called with 128x96x3 BGR data. |
| 1938 | // the plugin has to store the data and display |
| 1939 | // it in the upper right corner. |
| 1940 | // If the func is called with a NULL ptr, you can |
| 1941 | // release your picture data and stop displaying |
| 1942 | // the screen pic |
| 1943 | |
| 1944 | void CALLBACK GPUshowScreenPic(unsigned char * pMem) |
| 1945 | { |
| 1946 | DestroyPic(); // destroy old pic data |
| 1947 | if(pMem==0) return; // done |
| 1948 | CreatePic(pMem); // create new pic... don't free pMem or something like that... just read from it |
| 1949 | } |
| 1950 | |
| 1951 | void CALLBACK GPUsetfix(uint32_t dwFixBits) |
| 1952 | { |
| 1953 | dwEmuFixes=dwFixBits; |
| 1954 | } |