| 1 | #include <stdio.h> |
| 2 | #include <stddef.h> |
| 3 | |
| 4 | #include "common.h" |
| 5 | |
| 6 | #define WRITE_OFFSET(f, member) \ |
| 7 | fprintf(f, "#define %-50s0x%x\n", \ |
| 8 | "psx_gpu_" #member "_offset", \ |
| 9 | offsetof(psx_gpu_struct, member)); |
| 10 | |
| 11 | int main() |
| 12 | { |
| 13 | FILE *f; |
| 14 | |
| 15 | if (sizeof(f) != 4) { |
| 16 | fprintf(stderr, "bad pointer size\n"); |
| 17 | return 1; |
| 18 | } |
| 19 | |
| 20 | f = fopen("psx_gpu_offsets.h", "w"); |
| 21 | if (f == NULL) { |
| 22 | perror("fopen"); |
| 23 | return 1; |
| 24 | } |
| 25 | |
| 26 | WRITE_OFFSET(f, test_mask); |
| 27 | WRITE_OFFSET(f, uvrg); |
| 28 | WRITE_OFFSET(f, uvrg_dx); |
| 29 | WRITE_OFFSET(f, uvrg_dy); |
| 30 | WRITE_OFFSET(f, u_block_span); |
| 31 | WRITE_OFFSET(f, v_block_span); |
| 32 | WRITE_OFFSET(f, r_block_span); |
| 33 | WRITE_OFFSET(f, g_block_span); |
| 34 | WRITE_OFFSET(f, b_block_span); |
| 35 | WRITE_OFFSET(f, b); |
| 36 | WRITE_OFFSET(f, b_dy); |
| 37 | WRITE_OFFSET(f, triangle_area); |
| 38 | WRITE_OFFSET(f, texture_window_settings); |
| 39 | WRITE_OFFSET(f, current_texture_mask); |
| 40 | WRITE_OFFSET(f, viewport_mask); |
| 41 | WRITE_OFFSET(f, dirty_textures_4bpp_mask); |
| 42 | WRITE_OFFSET(f, dirty_textures_8bpp_mask); |
| 43 | WRITE_OFFSET(f, dirty_textures_8bpp_alternate_mask); |
| 44 | WRITE_OFFSET(f, triangle_color); |
| 45 | WRITE_OFFSET(f, dither_table); |
| 46 | WRITE_OFFSET(f, uvrgb_phase); |
| 47 | WRITE_OFFSET(f, render_block_handler); |
| 48 | WRITE_OFFSET(f, texture_page_ptr); |
| 49 | WRITE_OFFSET(f, texture_page_base); |
| 50 | WRITE_OFFSET(f, clut_ptr); |
| 51 | WRITE_OFFSET(f, vram_ptr); |
| 52 | WRITE_OFFSET(f, vram_out_ptr); |
| 53 | WRITE_OFFSET(f, render_state_base); |
| 54 | WRITE_OFFSET(f, render_state); |
| 55 | WRITE_OFFSET(f, num_spans); |
| 56 | WRITE_OFFSET(f, num_blocks); |
| 57 | WRITE_OFFSET(f, viewport_start_x); |
| 58 | WRITE_OFFSET(f, viewport_start_y); |
| 59 | WRITE_OFFSET(f, viewport_end_x); |
| 60 | WRITE_OFFSET(f, viewport_end_y); |
| 61 | WRITE_OFFSET(f, mask_msb); |
| 62 | WRITE_OFFSET(f, triangle_winding); |
| 63 | WRITE_OFFSET(f, display_area_draw_enable); |
| 64 | WRITE_OFFSET(f, current_texture_page); |
| 65 | WRITE_OFFSET(f, last_8bpp_texture_page); |
| 66 | WRITE_OFFSET(f, texture_mask_width); |
| 67 | WRITE_OFFSET(f, texture_mask_height); |
| 68 | WRITE_OFFSET(f, texture_window_x); |
| 69 | WRITE_OFFSET(f, texture_window_y); |
| 70 | WRITE_OFFSET(f, primitive_type); |
| 71 | WRITE_OFFSET(f, render_mode); |
| 72 | WRITE_OFFSET(f, offset_x); |
| 73 | WRITE_OFFSET(f, offset_y); |
| 74 | WRITE_OFFSET(f, clut_settings); |
| 75 | WRITE_OFFSET(f, texture_settings); |
| 76 | WRITE_OFFSET(f, blocks); |
| 77 | WRITE_OFFSET(f, span_uvrg_offset); |
| 78 | WRITE_OFFSET(f, span_edge_data); |
| 79 | WRITE_OFFSET(f, span_b_offset); |
| 80 | WRITE_OFFSET(f, texture_4bpp_cache); |
| 81 | WRITE_OFFSET(f, texture_8bpp_even_cache); |
| 82 | WRITE_OFFSET(f, texture_8bpp_odd_cache); |
| 83 | fclose(f); |
| 84 | |
| 85 | return 0; |
| 86 | } |