| 1 | /* |
| 2 | Copyright (C) 2003 Rice1964 |
| 3 | |
| 4 | This program is free software; you can redistribute it and/or |
| 5 | modify it under the terms of the GNU General Public License |
| 6 | as published by the Free Software Foundation; either version 2 |
| 7 | of the License, or (at your option) any later version. |
| 8 | |
| 9 | This program is distributed in the hope that it will be useful, |
| 10 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
| 11 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
| 12 | GNU General Public License for more details. |
| 13 | |
| 14 | You should have received a copy of the GNU General Public License |
| 15 | along with this program; if not, write to the Free Software |
| 16 | Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. |
| 17 | */ |
| 18 | |
| 19 | #ifndef _OGL_RENDER_H_ |
| 20 | #define _OGL_RENDER_H_ |
| 21 | |
| 22 | #include "Combiner.h" |
| 23 | #include "Render.h" |
| 24 | |
| 25 | class OGLRender : public CRender |
| 26 | { |
| 27 | friend class COGLColorCombiner; |
| 28 | friend class COGLBlender; |
| 29 | friend class OGLDeviceBuilder; |
| 30 | |
| 31 | protected: |
| 32 | OGLRender(); |
| 33 | |
| 34 | public: |
| 35 | ~OGLRender(); |
| 36 | void Initialize(void); |
| 37 | |
| 38 | bool InitDeviceObjects(); |
| 39 | bool ClearDeviceObjects(); |
| 40 | |
| 41 | void ApplyTextureFilter(); |
| 42 | |
| 43 | void SetShadeMode(RenderShadeMode mode); |
| 44 | void ZBufferEnable(BOOL bZBuffer); |
| 45 | void ClearBuffer(bool cbuffer, bool zbuffer); |
| 46 | void ClearZBuffer(float depth); |
| 47 | void SetZCompare(BOOL bZCompare); |
| 48 | void SetZUpdate(BOOL bZUpdate); |
| 49 | void SetZBias(int bias); |
| 50 | void ApplyZBias(int bias); |
| 51 | void SetAlphaRef(uint32 dwAlpha); |
| 52 | void ForceAlphaRef(uint32 dwAlpha); |
| 53 | void SetFillMode(FillMode mode); |
| 54 | void SetViewportRender(); |
| 55 | void RenderReset(); |
| 56 | void SetCullMode(bool bCullFront, bool bCullBack); |
| 57 | void SetAlphaTestEnable(BOOL bAlphaTestEnable); |
| 58 | void UpdateScissor(); |
| 59 | void ApplyRDPScissor(bool force=false); |
| 60 | void ApplyScissorWithClipRatio(bool force=false); |
| 61 | |
| 62 | bool SetCurrentTexture(int tile, CTexture *handler,uint32 dwTileWidth, uint32 dwTileHeight, TxtrCacheEntry *pTextureEntry); |
| 63 | bool SetCurrentTexture(int tile, TxtrCacheEntry *pTextureEntry); |
| 64 | void SetAddressUAllStages(uint32 dwTile, TextureUVFlag dwFlag); |
| 65 | void SetAddressVAllStages(uint32 dwTile, TextureUVFlag dwFlag); |
| 66 | void SetTextureUFlag(TextureUVFlag dwFlag, uint32 tile); |
| 67 | void SetTextureVFlag(TextureUVFlag dwFlag, uint32 tile); |
| 68 | virtual void BindTexture(GLuint texture, int unitno); |
| 69 | virtual void DisBindTexture(GLuint texture, int unitno); |
| 70 | virtual void TexCoord2f(float u, float v); |
| 71 | virtual void TexCoord(TLITVERTEX &vtxInfo); |
| 72 | |
| 73 | void DrawSimple2DTexture(float x0, float y0, float x1, float y1, float u0, float v0, float u1, float v1, COLOR dif, COLOR spe, float z, float rhw); |
| 74 | void DrawSimpleRect(int nX0, int nY0, int nX1, int nY1, uint32 dwColor, float depth, float rhw); |
| 75 | void InitCombinerBlenderForSimpleRectDraw(uint32 tile=0); |
| 76 | void DrawSpriteR_Render(); |
| 77 | void DrawObjBGCopy(uObjBg &info); |
| 78 | void DrawText(const char* str, RECT *rect); |
| 79 | |
| 80 | void SetFogMinMax(float fMin, float fMax); |
| 81 | void SetFogEnable(bool bEnable); |
| 82 | void TurnFogOnOff(bool flag); |
| 83 | void SetFogColor(uint32 r, uint32 g, uint32 b, uint32 a); |
| 84 | |
| 85 | void DisableMultiTexture(); |
| 86 | void EnableMultiTexture() {m_bEnableMultiTexture=true;} |
| 87 | void EndRendering(void); |
| 88 | |
| 89 | void glViewportWrapper(GLint x, GLint y, GLsizei width, GLsizei height, bool flag=true); |
| 90 | virtual void EnableTexUnit(int unitno, BOOL flag); |
| 91 | virtual void SetTexWrapS(int unitno,GLuint flag); |
| 92 | virtual void SetTexWrapT(int unitno,GLuint flag); |
| 93 | |
| 94 | protected: |
| 95 | COLOR PostProcessDiffuseColor(COLOR curDiffuseColor); |
| 96 | COLOR PostProcessSpecularColor(); |
| 97 | |
| 98 | // Basic render drawing functions |
| 99 | bool RenderFlushTris(); |
| 100 | bool RenderTexRect(); |
| 101 | bool RenderFillRect(uint32 dwColor, float depth); |
| 102 | bool RenderLine3D(); |
| 103 | |
| 104 | bool m_bSupportFogCoordExt; |
| 105 | bool m_bMultiTexture; |
| 106 | bool m_bSupportClampToEdge; |
| 107 | |
| 108 | GLuint m_curBoundTex[8]; |
| 109 | BOOL m_texUnitEnabled[8]; |
| 110 | |
| 111 | bool m_bEnableMultiTexture; |
| 112 | }; |
| 113 | |
| 114 | #endif |
| 115 | |
| 116 | |