| 1 | /* |
| 2 | SDL - Simple DirectMedia Layer |
| 3 | Copyright (C) 1997-2009 Sam Lantinga |
| 4 | |
| 5 | This library is free software; you can redistribute it and/or |
| 6 | modify it under the terms of the GNU Lesser General Public |
| 7 | License as published by the Free Software Foundation; either |
| 8 | version 2.1 of the License, or (at your option) any later version. |
| 9 | |
| 10 | This library is distributed in the hope that it will be useful, |
| 11 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
| 12 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| 13 | Lesser General Public License for more details. |
| 14 | |
| 15 | You should have received a copy of the GNU Lesser General Public |
| 16 | License along with this library; if not, write to the Free Software |
| 17 | Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
| 18 | |
| 19 | Sam Lantinga |
| 20 | slouken@libsdl.org |
| 21 | */ |
| 22 | #include "SDL_config.h" |
| 23 | |
| 24 | /* Useful functions and variables from SDL_events.c */ |
| 25 | #include "SDL_events.h" |
| 26 | |
| 27 | /* Start and stop the event processing loop */ |
| 28 | extern int SDL_StartEventLoop(Uint32 flags); |
| 29 | extern void SDL_StopEventLoop(void); |
| 30 | extern void SDL_QuitInterrupt(void); |
| 31 | |
| 32 | extern void SDL_Lock_EventThread(void); |
| 33 | extern void SDL_Unlock_EventThread(void); |
| 34 | extern Uint32 SDL_EventThreadID(void); |
| 35 | |
| 36 | /* Event handler init routines */ |
| 37 | extern int SDL_AppActiveInit(void); |
| 38 | extern int SDL_KeyboardInit(void); |
| 39 | extern int SDL_MouseInit(void); |
| 40 | extern int SDL_QuitInit(void); |
| 41 | |
| 42 | /* Event handler quit routines */ |
| 43 | extern void SDL_AppActiveQuit(void); |
| 44 | extern void SDL_KeyboardQuit(void); |
| 45 | extern void SDL_MouseQuit(void); |
| 46 | extern void SDL_QuitQuit(void); |
| 47 | |
| 48 | /* The event filter function */ |
| 49 | extern SDL_EventFilter SDL_EventOK; |
| 50 | |
| 51 | /* The array of event processing states */ |
| 52 | extern Uint8 SDL_ProcessEvents[SDL_NUMEVENTS]; |
| 53 | |
| 54 | /* Internal event queueing functions |
| 55 | (from SDL_active.c, SDL_mouse.c, SDL_keyboard.c, SDL_quit.c, SDL_events.c) |
| 56 | */ |
| 57 | extern int SDL_PrivateAppActive(Uint8 gain, Uint8 state); |
| 58 | extern int SDL_PrivateMouseMotion(Uint8 buttonstate, int relative, |
| 59 | Sint16 x, Sint16 y); |
| 60 | extern int SDL_PrivateMouseButton(Uint8 state, Uint8 button,Sint16 x,Sint16 y); |
| 61 | extern int SDL_PrivateKeyboard(Uint8 state, SDL_keysym *key); |
| 62 | extern int SDL_PrivateResize(int w, int h); |
| 63 | extern int SDL_PrivateExpose(void); |
| 64 | extern int SDL_PrivateQuit(void); |
| 65 | extern int SDL_PrivateSysWMEvent(SDL_SysWMmsg *message); |
| 66 | |
| 67 | /* Used to clamp the mouse coordinates separately from the video surface */ |
| 68 | extern void SDL_SetMouseRange(int maxX, int maxY); |
| 69 | |
| 70 | /* Used by the activity event handler to remove mouse focus */ |
| 71 | extern void SDL_ResetMouse(void); |
| 72 | |
| 73 | /* Used by the activity event handler to remove keyboard focus */ |
| 74 | extern void SDL_ResetKeyboard(void); |
| 75 | |
| 76 | /* Used by the event loop to queue pending keyboard repeat events */ |
| 77 | extern void SDL_CheckKeyRepeat(void); |
| 78 | |
| 79 | /* Used by the OS keyboard code to detect whether or not to do UNICODE */ |
| 80 | #ifndef DEFAULT_UNICODE_TRANSLATION |
| 81 | #define DEFAULT_UNICODE_TRANSLATION 0 /* Default off because of overhead */ |
| 82 | #endif |
| 83 | extern int SDL_TranslateUNICODE; |