| 1 | /* list of OpenGL functions sorted alphabetically |
| 2 | If you need to use a GL function from the SDL video subsystem, |
| 3 | change it's entry from SDL_PROC_UNUSED to SDL_PROC and rebuild. |
| 4 | */ |
| 5 | #define SDL_PROC_UNUSED(ret,func,params) |
| 6 | SDL_PROC_UNUSED(void,glAccum,(GLenum,GLfloat)) |
| 7 | SDL_PROC_UNUSED(void,glAlphaFunc,(GLenum,GLclampf)) |
| 8 | SDL_PROC_UNUSED(GLboolean,glAreTexturesResident,(GLsizei,const GLuint*,GLboolean*)) |
| 9 | SDL_PROC_UNUSED(void,glArrayElement,(GLint)) |
| 10 | SDL_PROC(void,glBegin,(GLenum)) |
| 11 | SDL_PROC(void,glBindTexture,(GLenum,GLuint)) |
| 12 | SDL_PROC_UNUSED(void,glBitmap,(GLsizei,GLsizei,GLfloat,GLfloat,GLfloat,GLfloat,const GLubyte*)) |
| 13 | SDL_PROC(void,glBlendFunc,(GLenum,GLenum)) |
| 14 | SDL_PROC_UNUSED(void,glCallList,(GLuint)) |
| 15 | SDL_PROC_UNUSED(void,glCallLists,(GLsizei,GLenum,const GLvoid*)) |
| 16 | SDL_PROC_UNUSED(void,glClear,(GLbitfield)) |
| 17 | SDL_PROC_UNUSED(void,glClearAccum,(GLfloat,GLfloat,GLfloat,GLfloat)) |
| 18 | SDL_PROC_UNUSED(void,glClearColor,(GLclampf,GLclampf,GLclampf,GLclampf)) |
| 19 | SDL_PROC_UNUSED(void,glClearDepth,(GLclampd)) |
| 20 | SDL_PROC_UNUSED(void,glClearIndex,(GLfloat)) |
| 21 | SDL_PROC_UNUSED(void,glClearStencil,(GLint)) |
| 22 | SDL_PROC_UNUSED(void,glClipPlane,(GLenum,const GLdouble*)) |
| 23 | SDL_PROC_UNUSED(void,glColor3b,(GLbyte,GLbyte,GLbyte)) |
| 24 | SDL_PROC_UNUSED(void,glColor3bv,(const GLbyte*)) |
| 25 | SDL_PROC_UNUSED(void,glColor3d,(GLdouble,GLdouble,GLdouble)) |
| 26 | SDL_PROC_UNUSED(void,glColor3dv,(const GLdouble*)) |
| 27 | SDL_PROC_UNUSED(void,glColor3f,(GLfloat,GLfloat,GLfloat)) |
| 28 | SDL_PROC_UNUSED(void,glColor3fv,(const GLfloat*)) |
| 29 | SDL_PROC_UNUSED(void,glColor3i,(GLint,GLint,GLint)) |
| 30 | SDL_PROC_UNUSED(void,glColor3iv,(const GLint*)) |
| 31 | SDL_PROC_UNUSED(void,glColor3s,(GLshort,GLshort,GLshort)) |
| 32 | SDL_PROC_UNUSED(void,glColor3sv,(const GLshort*)) |
| 33 | SDL_PROC_UNUSED(void,glColor3ub,(GLubyte,GLubyte,GLubyte)) |
| 34 | SDL_PROC_UNUSED(void,glColor3ubv,(const GLubyte*)) |
| 35 | SDL_PROC_UNUSED(void,glColor3ui,(GLuint,GLuint,GLuint)) |
| 36 | SDL_PROC_UNUSED(void,glColor3uiv,(const GLuint*)) |
| 37 | SDL_PROC_UNUSED(void,glColor3us,(GLushort,GLushort,GLushort)) |
| 38 | SDL_PROC_UNUSED(void,glColor3usv,(const GLushort*)) |
| 39 | SDL_PROC_UNUSED(void,glColor4b,(GLbyte,GLbyte,GLbyte,GLbyte)) |
| 40 | SDL_PROC_UNUSED(void,glColor4bv,(const GLbyte*)) |
| 41 | SDL_PROC_UNUSED(void,glColor4d,(GLdouble,GLdouble,GLdouble,GLdouble)) |
| 42 | SDL_PROC_UNUSED(void,glColor4dv,(const GLdouble*)) |
| 43 | SDL_PROC(void,glColor4f,(GLfloat,GLfloat,GLfloat,GLfloat)) |
| 44 | SDL_PROC_UNUSED(void,glColor4fv,(const GLfloat*)) |
| 45 | SDL_PROC_UNUSED(void,glColor4i,(GLint,GLint,GLint,GLint)) |
| 46 | SDL_PROC_UNUSED(void,glColor4iv,(const GLint*)) |
| 47 | SDL_PROC_UNUSED(void,glColor4s,(GLshort,GLshort,GLshort,GLshort)) |
| 48 | SDL_PROC_UNUSED(void,glColor4sv,(const GLshort*)) |
| 49 | SDL_PROC_UNUSED(void,glColor4ub,(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha)) |
| 50 | SDL_PROC_UNUSED(void,glColor4ubv,(const GLubyte *v)) |
| 51 | SDL_PROC_UNUSED(void,glColor4ui,(GLuint red, GLuint green, GLuint blue, GLuint alpha)) |
| 52 | SDL_PROC_UNUSED(void,glColor4uiv,(const GLuint *v)) |
| 53 | SDL_PROC_UNUSED(void,glColor4us,(GLushort red, GLushort green, GLushort blue, GLushort alpha)) |
| 54 | SDL_PROC_UNUSED(void,glColor4usv,(const GLushort *v)) |
| 55 | SDL_PROC_UNUSED(void,glColorMask,(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)) |
| 56 | SDL_PROC_UNUSED(void,glColorMaterial,(GLenum face, GLenum mode)) |
| 57 | SDL_PROC_UNUSED(void,glColorPointer,(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)) |
| 58 | SDL_PROC_UNUSED(void,glCopyPixels,(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type)) |
| 59 | SDL_PROC_UNUSED(void,glCopyTexImage1D,(GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border)) |
| 60 | SDL_PROC_UNUSED(void,glCopyTexImage2D,(GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)) |
| 61 | SDL_PROC_UNUSED(void,glCopyTexSubImage1D,(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)) |
| 62 | SDL_PROC_UNUSED(void,glCopyTexSubImage2D,(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)) |
| 63 | SDL_PROC_UNUSED(void,glCullFace,(GLenum mode)) |
| 64 | SDL_PROC_UNUSED(void,glDeleteLists,(GLuint list, GLsizei range)) |
| 65 | SDL_PROC_UNUSED(void,glDeleteTextures,(GLsizei n, const GLuint *textures)) |
| 66 | SDL_PROC_UNUSED(void,glDepthFunc,(GLenum func)) |
| 67 | SDL_PROC_UNUSED(void,glDepthMask,(GLboolean flag)) |
| 68 | SDL_PROC_UNUSED(void,glDepthRange,(GLclampd zNear, GLclampd zFar)) |
| 69 | SDL_PROC(void,glDisable,(GLenum cap)) |
| 70 | SDL_PROC_UNUSED(void,glDisableClientState,(GLenum array)) |
| 71 | SDL_PROC_UNUSED(void,glDrawArrays,(GLenum mode, GLint first, GLsizei count)) |
| 72 | SDL_PROC_UNUSED(void,glDrawBuffer,(GLenum mode)) |
| 73 | SDL_PROC_UNUSED(void,glDrawElements,(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices)) |
| 74 | SDL_PROC_UNUSED(void,glDrawPixels,(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)) |
| 75 | SDL_PROC_UNUSED(void,glEdgeFlag,(GLboolean flag)) |
| 76 | SDL_PROC_UNUSED(void,glEdgeFlagPointer,(GLsizei stride, const GLvoid *pointer)) |
| 77 | SDL_PROC_UNUSED(void,glEdgeFlagv,(const GLboolean *flag)) |
| 78 | SDL_PROC(void,glEnable,(GLenum cap)) |
| 79 | SDL_PROC_UNUSED(void,glEnableClientState,(GLenum array)) |
| 80 | SDL_PROC(void,glEnd,(void)) |
| 81 | SDL_PROC_UNUSED(void,glEndList,(void)) |
| 82 | SDL_PROC_UNUSED(void,glEvalCoord1d,(GLdouble u)) |
| 83 | SDL_PROC_UNUSED(void,glEvalCoord1dv,(const GLdouble *u)) |
| 84 | SDL_PROC_UNUSED(void,glEvalCoord1f,(GLfloat u)) |
| 85 | SDL_PROC_UNUSED(void,glEvalCoord1fv,(const GLfloat *u)) |
| 86 | SDL_PROC_UNUSED(void,glEvalCoord2d,(GLdouble u, GLdouble v)) |
| 87 | SDL_PROC_UNUSED(void,glEvalCoord2dv,(const GLdouble *u)) |
| 88 | SDL_PROC_UNUSED(void,glEvalCoord2f,(GLfloat u, GLfloat v)) |
| 89 | SDL_PROC_UNUSED(void,glEvalCoord2fv,(const GLfloat *u)) |
| 90 | SDL_PROC_UNUSED(void,glEvalMesh1,(GLenum mode, GLint i1, GLint i2)) |
| 91 | SDL_PROC_UNUSED(void,glEvalMesh2,(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2)) |
| 92 | SDL_PROC_UNUSED(void,glEvalPoint1,(GLint i)) |
| 93 | SDL_PROC_UNUSED(void,glEvalPoint2,(GLint i, GLint j)) |
| 94 | SDL_PROC_UNUSED(void,glFeedbackBuffer,(GLsizei size, GLenum type, GLfloat *buffer)) |
| 95 | SDL_PROC_UNUSED(void,glFinish,(void)) |
| 96 | SDL_PROC(void,glFlush,(void)) |
| 97 | SDL_PROC_UNUSED(void,glFogf,(GLenum pname, GLfloat param)) |
| 98 | SDL_PROC_UNUSED(void,glFogfv,(GLenum pname, const GLfloat *params)) |
| 99 | SDL_PROC_UNUSED(void,glFogi,(GLenum pname, GLint param)) |
| 100 | SDL_PROC_UNUSED(void,glFogiv,(GLenum pname, const GLint *params)) |
| 101 | SDL_PROC_UNUSED(void,glFrontFace,(GLenum mode)) |
| 102 | SDL_PROC_UNUSED(void,glFrustum,(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)) |
| 103 | SDL_PROC_UNUSED(GLuint,glGenLists,(GLsizei range)) |
| 104 | SDL_PROC(void,glGenTextures,(GLsizei n, GLuint *textures)) |
| 105 | SDL_PROC_UNUSED(void,glGetBooleanv,(GLenum pname, GLboolean *params)) |
| 106 | SDL_PROC_UNUSED(void,glGetClipPlane,(GLenum plane, GLdouble *equation)) |
| 107 | SDL_PROC_UNUSED(void,glGetDoublev,(GLenum pname, GLdouble *params)) |
| 108 | SDL_PROC_UNUSED(GLenum,glGetError,(void)) |
| 109 | SDL_PROC_UNUSED(void,glGetFloatv,(GLenum pname, GLfloat *params)) |
| 110 | SDL_PROC_UNUSED(void,glGetIntegerv,(GLenum pname, GLint *params)) |
| 111 | SDL_PROC_UNUSED(void,glGetLightfv,(GLenum light, GLenum pname, GLfloat *params)) |
| 112 | SDL_PROC_UNUSED(void,glGetLightiv,(GLenum light, GLenum pname, GLint *params)) |
| 113 | SDL_PROC_UNUSED(void,glGetMapdv,(GLenum target, GLenum query, GLdouble *v)) |
| 114 | SDL_PROC_UNUSED(void,glGetMapfv,(GLenum target, GLenum query, GLfloat *v)) |
| 115 | SDL_PROC_UNUSED(void,glGetMapiv,(GLenum target, GLenum query, GLint *v)) |
| 116 | SDL_PROC_UNUSED(void,glGetMaterialfv,(GLenum face, GLenum pname, GLfloat *params)) |
| 117 | SDL_PROC_UNUSED(void,glGetMaterialiv,(GLenum face, GLenum pname, GLint *params)) |
| 118 | SDL_PROC_UNUSED(void,glGetPixelMapfv,(GLenum map, GLfloat *values)) |
| 119 | SDL_PROC_UNUSED(void,glGetPixelMapuiv,(GLenum map, GLuint *values)) |
| 120 | SDL_PROC_UNUSED(void,glGetPixelMapusv,(GLenum map, GLushort *values)) |
| 121 | SDL_PROC_UNUSED(void,glGetPointerv,(GLenum pname, GLvoid* *params)) |
| 122 | SDL_PROC_UNUSED(void,glGetPolygonStipple,(GLubyte *mask)) |
| 123 | SDL_PROC(const GLubyte *,glGetString,(GLenum name)) |
| 124 | SDL_PROC_UNUSED(void,glGetTexEnvfv,(GLenum target, GLenum pname, GLfloat *params)) |
| 125 | SDL_PROC_UNUSED(void,glGetTexEnviv,(GLenum target, GLenum pname, GLint *params)) |
| 126 | SDL_PROC_UNUSED(void,glGetTexGendv,(GLenum coord, GLenum pname, GLdouble *params)) |
| 127 | SDL_PROC_UNUSED(void,glGetTexGenfv,(GLenum coord, GLenum pname, GLfloat *params)) |
| 128 | SDL_PROC_UNUSED(void,glGetTexGeniv,(GLenum coord, GLenum pname, GLint *params)) |
| 129 | SDL_PROC_UNUSED(void,glGetTexImage,(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels)) |
| 130 | SDL_PROC_UNUSED(void,glGetTexLevelParameterfv,(GLenum target, GLint level, GLenum pname, GLfloat *params)) |
| 131 | SDL_PROC_UNUSED(void,glGetTexLevelParameteriv,(GLenum target, GLint level, GLenum pname, GLint *params)) |
| 132 | SDL_PROC_UNUSED(void,glGetTexParameterfv,(GLenum target, GLenum pname, GLfloat *params)) |
| 133 | SDL_PROC_UNUSED(void,glGetTexParameteriv,(GLenum target, GLenum pname, GLint *params)) |
| 134 | SDL_PROC_UNUSED(void,glHint,(GLenum target, GLenum mode)) |
| 135 | SDL_PROC_UNUSED(void,glIndexMask,(GLuint mask)) |
| 136 | SDL_PROC_UNUSED(void,glIndexPointer,(GLenum type, GLsizei stride, const GLvoid *pointer)) |
| 137 | SDL_PROC_UNUSED(void,glIndexd,(GLdouble c)) |
| 138 | SDL_PROC_UNUSED(void,glIndexdv,(const GLdouble *c)) |
| 139 | SDL_PROC_UNUSED(void,glIndexf,(GLfloat c)) |
| 140 | SDL_PROC_UNUSED(void,glIndexfv,(const GLfloat *c)) |
| 141 | SDL_PROC_UNUSED(void,glIndexi,(GLint c)) |
| 142 | SDL_PROC_UNUSED(void,glIndexiv,(const GLint *c)) |
| 143 | SDL_PROC_UNUSED(void,glIndexs,(GLshort c)) |
| 144 | SDL_PROC_UNUSED(void,glIndexsv,(const GLshort *c)) |
| 145 | SDL_PROC_UNUSED(void,glIndexub,(GLubyte c)) |
| 146 | SDL_PROC_UNUSED(void,glIndexubv,(const GLubyte *c)) |
| 147 | SDL_PROC_UNUSED(void,glInitNames,(void)) |
| 148 | SDL_PROC_UNUSED(void,glInterleavedArrays,(GLenum format, GLsizei stride, const GLvoid *pointer)) |
| 149 | SDL_PROC_UNUSED(GLboolean,glIsEnabled,(GLenum cap)) |
| 150 | SDL_PROC_UNUSED(GLboolean,glIsList,(GLuint list)) |
| 151 | SDL_PROC_UNUSED(GLboolean,glIsTexture,(GLuint texture)) |
| 152 | SDL_PROC_UNUSED(void,glLightModelf,(GLenum pname, GLfloat param)) |
| 153 | SDL_PROC_UNUSED(void,glLightModelfv,(GLenum pname, const GLfloat *params)) |
| 154 | SDL_PROC_UNUSED(void,glLightModeli,(GLenum pname, GLint param)) |
| 155 | SDL_PROC_UNUSED(void,glLightModeliv,(GLenum pname, const GLint *params)) |
| 156 | SDL_PROC_UNUSED(void,glLightf,(GLenum light, GLenum pname, GLfloat param)) |
| 157 | SDL_PROC_UNUSED(void,glLightfv,(GLenum light, GLenum pname, const GLfloat *params)) |
| 158 | SDL_PROC_UNUSED(void,glLighti,(GLenum light, GLenum pname, GLint param)) |
| 159 | SDL_PROC_UNUSED(void,glLightiv,(GLenum light, GLenum pname, const GLint *params)) |
| 160 | SDL_PROC_UNUSED(void,glLineStipple,(GLint factor, GLushort pattern)) |
| 161 | SDL_PROC_UNUSED(void,glLineWidth,(GLfloat width)) |
| 162 | SDL_PROC_UNUSED(void,glListBase,(GLuint base)) |
| 163 | SDL_PROC(void,glLoadIdentity,(void)) |
| 164 | SDL_PROC_UNUSED(void,glLoadMatrixd,(const GLdouble *m)) |
| 165 | SDL_PROC_UNUSED(void,glLoadMatrixf,(const GLfloat *m)) |
| 166 | SDL_PROC_UNUSED(void,glLoadName,(GLuint name)) |
| 167 | SDL_PROC_UNUSED(void,glLogicOp,(GLenum opcode)) |
| 168 | SDL_PROC_UNUSED(void,glMap1d,(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points)) |
| 169 | SDL_PROC_UNUSED(void,glMap1f,(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points)) |
| 170 | SDL_PROC_UNUSED(void,glMap2d,(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points)) |
| 171 | SDL_PROC_UNUSED(void,glMap2f,(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points)) |
| 172 | SDL_PROC_UNUSED(void,glMapGrid1d,(GLint un, GLdouble u1, GLdouble u2)) |
| 173 | SDL_PROC_UNUSED(void,glMapGrid1f,(GLint un, GLfloat u1, GLfloat u2)) |
| 174 | SDL_PROC_UNUSED(void,glMapGrid2d,(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2)) |
| 175 | SDL_PROC_UNUSED(void,glMapGrid2f,(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2)) |
| 176 | SDL_PROC_UNUSED(void,glMaterialf,(GLenum face, GLenum pname, GLfloat param)) |
| 177 | SDL_PROC_UNUSED(void,glMaterialfv,(GLenum face, GLenum pname, const GLfloat *params)) |
| 178 | SDL_PROC_UNUSED(void,glMateriali,(GLenum face, GLenum pname, GLint param)) |
| 179 | SDL_PROC_UNUSED(void,glMaterialiv,(GLenum face, GLenum pname, const GLint *params)) |
| 180 | SDL_PROC(void,glMatrixMode,(GLenum mode)) |
| 181 | SDL_PROC_UNUSED(void,glMultMatrixd,(const GLdouble *m)) |
| 182 | SDL_PROC_UNUSED(void,glMultMatrixf,(const GLfloat *m)) |
| 183 | SDL_PROC_UNUSED(void,glNewList,(GLuint list, GLenum mode)) |
| 184 | SDL_PROC_UNUSED(void,glNormal3b,(GLbyte nx, GLbyte ny, GLbyte nz)) |
| 185 | SDL_PROC_UNUSED(void,glNormal3bv,(const GLbyte *v)) |
| 186 | SDL_PROC_UNUSED(void,glNormal3d,(GLdouble nx, GLdouble ny, GLdouble nz)) |
| 187 | SDL_PROC_UNUSED(void,glNormal3dv,(const GLdouble *v)) |
| 188 | SDL_PROC_UNUSED(void,glNormal3f,(GLfloat nx, GLfloat ny, GLfloat nz)) |
| 189 | SDL_PROC_UNUSED(void,glNormal3fv,(const GLfloat *v)) |
| 190 | SDL_PROC_UNUSED(void,glNormal3i,(GLint nx, GLint ny, GLint nz)) |
| 191 | SDL_PROC_UNUSED(void,glNormal3iv,(const GLint *v)) |
| 192 | SDL_PROC_UNUSED(void,glNormal3s,(GLshort nx, GLshort ny, GLshort nz)) |
| 193 | SDL_PROC_UNUSED(void,glNormal3sv,(const GLshort *v)) |
| 194 | SDL_PROC_UNUSED(void,glNormalPointer,(GLenum type, GLsizei stride, const GLvoid *pointer)) |
| 195 | SDL_PROC(void,glOrtho,(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)) |
| 196 | SDL_PROC_UNUSED(void,glPassThrough,(GLfloat token)) |
| 197 | SDL_PROC_UNUSED(void,glPixelMapfv,(GLenum map, GLsizei mapsize, const GLfloat *values)) |
| 198 | SDL_PROC_UNUSED(void,glPixelMapuiv,(GLenum map, GLsizei mapsize, const GLuint *values)) |
| 199 | SDL_PROC_UNUSED(void,glPixelMapusv,(GLenum map, GLsizei mapsize, const GLushort *values)) |
| 200 | SDL_PROC_UNUSED(void,glPixelStoref,(GLenum pname, GLfloat param)) |
| 201 | SDL_PROC(void,glPixelStorei,(GLenum pname, GLint param)) |
| 202 | SDL_PROC_UNUSED(void,glPixelTransferf,(GLenum pname, GLfloat param)) |
| 203 | SDL_PROC_UNUSED(void,glPixelTransferi,(GLenum pname, GLint param)) |
| 204 | SDL_PROC_UNUSED(void,glPixelZoom,(GLfloat xfactor, GLfloat yfactor)) |
| 205 | SDL_PROC_UNUSED(void,glPointSize,(GLfloat size)) |
| 206 | SDL_PROC_UNUSED(void,glPolygonMode,(GLenum face, GLenum mode)) |
| 207 | SDL_PROC_UNUSED(void,glPolygonOffset,(GLfloat factor, GLfloat units)) |
| 208 | SDL_PROC_UNUSED(void,glPolygonStipple,(const GLubyte *mask)) |
| 209 | SDL_PROC(void,glPopAttrib,(void)) |
| 210 | SDL_PROC(void,glPopClientAttrib,(void)) |
| 211 | SDL_PROC(void,glPopMatrix,(void)) |
| 212 | SDL_PROC_UNUSED(void,glPopName,(void)) |
| 213 | SDL_PROC_UNUSED(void,glPrioritizeTextures,(GLsizei n, const GLuint *textures, const GLclampf *priorities)) |
| 214 | SDL_PROC(void,glPushAttrib,(GLbitfield mask)) |
| 215 | SDL_PROC(void,glPushClientAttrib,(GLbitfield mask)) |
| 216 | SDL_PROC(void,glPushMatrix,(void)) |
| 217 | SDL_PROC_UNUSED(void,glPushName,(GLuint name)) |
| 218 | SDL_PROC_UNUSED(void,glRasterPos2d,(GLdouble x, GLdouble y)) |
| 219 | SDL_PROC_UNUSED(void,glRasterPos2dv,(const GLdouble *v)) |
| 220 | SDL_PROC_UNUSED(void,glRasterPos2f,(GLfloat x, GLfloat y)) |
| 221 | SDL_PROC_UNUSED(void,glRasterPos2fv,(const GLfloat *v)) |
| 222 | SDL_PROC_UNUSED(void,glRasterPos2i,(GLint x, GLint y)) |
| 223 | SDL_PROC_UNUSED(void,glRasterPos2iv,(const GLint *v)) |
| 224 | SDL_PROC_UNUSED(void,glRasterPos2s,(GLshort x, GLshort y)) |
| 225 | SDL_PROC_UNUSED(void,glRasterPos2sv,(const GLshort *v)) |
| 226 | SDL_PROC_UNUSED(void,glRasterPos3d,(GLdouble x, GLdouble y, GLdouble z)) |
| 227 | SDL_PROC_UNUSED(void,glRasterPos3dv,(const GLdouble *v)) |
| 228 | SDL_PROC_UNUSED(void,glRasterPos3f,(GLfloat x, GLfloat y, GLfloat z)) |
| 229 | SDL_PROC_UNUSED(void,glRasterPos3fv,(const GLfloat *v)) |
| 230 | SDL_PROC_UNUSED(void,glRasterPos3i,(GLint x, GLint y, GLint z)) |
| 231 | SDL_PROC_UNUSED(void,glRasterPos3iv,(const GLint *v)) |
| 232 | SDL_PROC_UNUSED(void,glRasterPos3s,(GLshort x, GLshort y, GLshort z)) |
| 233 | SDL_PROC_UNUSED(void,glRasterPos3sv,(const GLshort *v)) |
| 234 | SDL_PROC_UNUSED(void,glRasterPos4d,(GLdouble x, GLdouble y, GLdouble z, GLdouble w)) |
| 235 | SDL_PROC_UNUSED(void,glRasterPos4dv,(const GLdouble *v)) |
| 236 | SDL_PROC_UNUSED(void,glRasterPos4f,(GLfloat x, GLfloat y, GLfloat z, GLfloat w)) |
| 237 | SDL_PROC_UNUSED(void,glRasterPos4fv,(const GLfloat *v)) |
| 238 | SDL_PROC_UNUSED(void,glRasterPos4i,(GLint x, GLint y, GLint z, GLint w)) |
| 239 | SDL_PROC_UNUSED(void,glRasterPos4iv,(const GLint *v)) |
| 240 | SDL_PROC_UNUSED(void,glRasterPos4s,(GLshort x, GLshort y, GLshort z, GLshort w)) |
| 241 | SDL_PROC_UNUSED(void,glRasterPos4sv,(const GLshort *v)) |
| 242 | SDL_PROC_UNUSED(void,glReadBuffer,(GLenum mode)) |
| 243 | SDL_PROC_UNUSED(void,glReadPixels,(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels)) |
| 244 | SDL_PROC_UNUSED(void,glRectd,(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2)) |
| 245 | SDL_PROC_UNUSED(void,glRectdv,(const GLdouble *v1, const GLdouble *v2)) |
| 246 | SDL_PROC_UNUSED(void,glRectf,(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2)) |
| 247 | SDL_PROC_UNUSED(void,glRectfv,(const GLfloat *v1, const GLfloat *v2)) |
| 248 | SDL_PROC_UNUSED(void,glRecti,(GLint x1, GLint y1, GLint x2, GLint y2)) |
| 249 | SDL_PROC_UNUSED(void,glRectiv,(const GLint *v1, const GLint *v2)) |
| 250 | SDL_PROC_UNUSED(void,glRects,(GLshort x1, GLshort y1, GLshort x2, GLshort y2)) |
| 251 | SDL_PROC_UNUSED(void,glRectsv,(const GLshort *v1, const GLshort *v2)) |
| 252 | SDL_PROC_UNUSED(GLint,glRenderMode,(GLenum mode)) |
| 253 | SDL_PROC_UNUSED(void,glRotated,(GLdouble angle, GLdouble x, GLdouble y, GLdouble z)) |
| 254 | SDL_PROC_UNUSED(void,glRotatef,(GLfloat angle, GLfloat x, GLfloat y, GLfloat z)) |
| 255 | SDL_PROC_UNUSED(void,glScaled,(GLdouble x, GLdouble y, GLdouble z)) |
| 256 | SDL_PROC_UNUSED(void,glScalef,(GLfloat x, GLfloat y, GLfloat z)) |
| 257 | SDL_PROC_UNUSED(void,glScissor,(GLint x, GLint y, GLsizei width, GLsizei height)) |
| 258 | SDL_PROC_UNUSED(void,glSelectBuffer,(GLsizei size, GLuint *buffer)) |
| 259 | SDL_PROC_UNUSED(void,glShadeModel,(GLenum mode)) |
| 260 | SDL_PROC_UNUSED(void,glStencilFunc,(GLenum func, GLint ref, GLuint mask)) |
| 261 | SDL_PROC_UNUSED(void,glStencilMask,(GLuint mask)) |
| 262 | SDL_PROC_UNUSED(void,glStencilOp,(GLenum fail, GLenum zfail, GLenum zpass)) |
| 263 | SDL_PROC_UNUSED(void,glTexCoord1d,(GLdouble s)) |
| 264 | SDL_PROC_UNUSED(void,glTexCoord1dv,(const GLdouble *v)) |
| 265 | SDL_PROC_UNUSED(void,glTexCoord1f,(GLfloat s)) |
| 266 | SDL_PROC_UNUSED(void,glTexCoord1fv,(const GLfloat *v)) |
| 267 | SDL_PROC_UNUSED(void,glTexCoord1i,(GLint s)) |
| 268 | SDL_PROC_UNUSED(void,glTexCoord1iv,(const GLint *v)) |
| 269 | SDL_PROC_UNUSED(void,glTexCoord1s,(GLshort s)) |
| 270 | SDL_PROC_UNUSED(void,glTexCoord1sv,(const GLshort *v)) |
| 271 | SDL_PROC_UNUSED(void,glTexCoord2d,(GLdouble s, GLdouble t)) |
| 272 | SDL_PROC_UNUSED(void,glTexCoord2dv,(const GLdouble *v)) |
| 273 | SDL_PROC(void,glTexCoord2f,(GLfloat s, GLfloat t)) |
| 274 | SDL_PROC_UNUSED(void,glTexCoord2fv,(const GLfloat *v)) |
| 275 | SDL_PROC_UNUSED(void,glTexCoord2i,(GLint s, GLint t)) |
| 276 | SDL_PROC_UNUSED(void,glTexCoord2iv,(const GLint *v)) |
| 277 | SDL_PROC_UNUSED(void,glTexCoord2s,(GLshort s, GLshort t)) |
| 278 | SDL_PROC_UNUSED(void,glTexCoord2sv,(const GLshort *v)) |
| 279 | SDL_PROC_UNUSED(void,glTexCoord3d,(GLdouble s, GLdouble t, GLdouble r)) |
| 280 | SDL_PROC_UNUSED(void,glTexCoord3dv,(const GLdouble *v)) |
| 281 | SDL_PROC_UNUSED(void,glTexCoord3f,(GLfloat s, GLfloat t, GLfloat r)) |
| 282 | SDL_PROC_UNUSED(void,glTexCoord3fv,(const GLfloat *v)) |
| 283 | SDL_PROC_UNUSED(void,glTexCoord3i,(GLint s, GLint t, GLint r)) |
| 284 | SDL_PROC_UNUSED(void,glTexCoord3iv,(const GLint *v)) |
| 285 | SDL_PROC_UNUSED(void,glTexCoord3s,(GLshort s, GLshort t, GLshort r)) |
| 286 | SDL_PROC_UNUSED(void,glTexCoord3sv,(const GLshort *v)) |
| 287 | SDL_PROC_UNUSED(void,glTexCoord4d,(GLdouble s, GLdouble t, GLdouble r, GLdouble q)) |
| 288 | SDL_PROC_UNUSED(void,glTexCoord4dv,(const GLdouble *v)) |
| 289 | SDL_PROC_UNUSED(void,glTexCoord4f,(GLfloat s, GLfloat t, GLfloat r, GLfloat q)) |
| 290 | SDL_PROC_UNUSED(void,glTexCoord4fv,(const GLfloat *v)) |
| 291 | SDL_PROC_UNUSED(void,glTexCoord4i,(GLint s, GLint t, GLint r, GLint q)) |
| 292 | SDL_PROC_UNUSED(void,glTexCoord4iv,(const GLint *v)) |
| 293 | SDL_PROC_UNUSED(void,glTexCoord4s,(GLshort s, GLshort t, GLshort r, GLshort q)) |
| 294 | SDL_PROC_UNUSED(void,glTexCoord4sv,(const GLshort *v)) |
| 295 | SDL_PROC_UNUSED(void,glTexCoordPointer,(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)) |
| 296 | SDL_PROC(void,glTexEnvf,(GLenum target, GLenum pname, GLfloat param)) |
| 297 | SDL_PROC_UNUSED(void,glTexEnvfv,(GLenum target, GLenum pname, const GLfloat *params)) |
| 298 | SDL_PROC_UNUSED(void,glTexEnvi,(GLenum target, GLenum pname, GLint param)) |
| 299 | SDL_PROC_UNUSED(void,glTexEnviv,(GLenum target, GLenum pname, const GLint *params)) |
| 300 | SDL_PROC_UNUSED(void,glTexGend,(GLenum coord, GLenum pname, GLdouble param)) |
| 301 | SDL_PROC_UNUSED(void,glTexGendv,(GLenum coord, GLenum pname, const GLdouble *params)) |
| 302 | SDL_PROC_UNUSED(void,glTexGenf,(GLenum coord, GLenum pname, GLfloat param)) |
| 303 | SDL_PROC_UNUSED(void,glTexGenfv,(GLenum coord, GLenum pname, const GLfloat *params)) |
| 304 | SDL_PROC_UNUSED(void,glTexGeni,(GLenum coord, GLenum pname, GLint param)) |
| 305 | SDL_PROC_UNUSED(void,glTexGeniv,(GLenum coord, GLenum pname, const GLint *params)) |
| 306 | SDL_PROC_UNUSED(void,glTexImage1D,(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels)) |
| 307 | SDL_PROC(void,glTexImage2D,(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels)) |
| 308 | SDL_PROC_UNUSED(void,glTexParameterf,(GLenum target, GLenum pname, GLfloat param)) |
| 309 | SDL_PROC_UNUSED(void,glTexParameterfv,(GLenum target, GLenum pname, const GLfloat *params)) |
| 310 | SDL_PROC(void,glTexParameteri,(GLenum target, GLenum pname, GLint param)) |
| 311 | SDL_PROC_UNUSED(void,glTexParameteriv,(GLenum target, GLenum pname, const GLint *params)) |
| 312 | SDL_PROC_UNUSED(void,glTexSubImage1D,(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels)) |
| 313 | SDL_PROC(void,glTexSubImage2D,(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)) |
| 314 | SDL_PROC_UNUSED(void,glTranslated,(GLdouble x, GLdouble y, GLdouble z)) |
| 315 | SDL_PROC_UNUSED(void,glTranslatef,(GLfloat x, GLfloat y, GLfloat z)) |
| 316 | SDL_PROC_UNUSED(void,glVertex2d,(GLdouble x, GLdouble y)) |
| 317 | SDL_PROC_UNUSED(void,glVertex2dv,(const GLdouble *v)) |
| 318 | SDL_PROC_UNUSED(void,glVertex2f,(GLfloat x, GLfloat y)) |
| 319 | SDL_PROC_UNUSED(void,glVertex2fv,(const GLfloat *v)) |
| 320 | SDL_PROC(void,glVertex2i,(GLint x, GLint y)) |
| 321 | SDL_PROC_UNUSED(void,glVertex2iv,(const GLint *v)) |
| 322 | SDL_PROC_UNUSED(void,glVertex2s,(GLshort x, GLshort y)) |
| 323 | SDL_PROC_UNUSED(void,glVertex2sv,(const GLshort *v)) |
| 324 | SDL_PROC_UNUSED(void,glVertex3d,(GLdouble x, GLdouble y, GLdouble z)) |
| 325 | SDL_PROC_UNUSED(void,glVertex3dv,(const GLdouble *v)) |
| 326 | SDL_PROC_UNUSED(void,glVertex3f,(GLfloat x, GLfloat y, GLfloat z)) |
| 327 | SDL_PROC_UNUSED(void,glVertex3fv,(const GLfloat *v)) |
| 328 | SDL_PROC_UNUSED(void,glVertex3i,(GLint x, GLint y, GLint z)) |
| 329 | SDL_PROC_UNUSED(void,glVertex3iv,(const GLint *v)) |
| 330 | SDL_PROC_UNUSED(void,glVertex3s,(GLshort x, GLshort y, GLshort z)) |
| 331 | SDL_PROC_UNUSED(void,glVertex3sv,(const GLshort *v)) |
| 332 | SDL_PROC_UNUSED(void,glVertex4d,(GLdouble x, GLdouble y, GLdouble z, GLdouble w)) |
| 333 | SDL_PROC_UNUSED(void,glVertex4dv,(const GLdouble *v)) |
| 334 | SDL_PROC_UNUSED(void,glVertex4f,(GLfloat x, GLfloat y, GLfloat z, GLfloat w)) |
| 335 | SDL_PROC_UNUSED(void,glVertex4fv,(const GLfloat *v)) |
| 336 | SDL_PROC_UNUSED(void,glVertex4i,(GLint x, GLint y, GLint z, GLint w)) |
| 337 | SDL_PROC_UNUSED(void,glVertex4iv,(const GLint *v)) |
| 338 | SDL_PROC_UNUSED(void,glVertex4s,(GLshort x, GLshort y, GLshort z, GLshort w)) |
| 339 | SDL_PROC_UNUSED(void,glVertex4sv,(const GLshort *v)) |
| 340 | SDL_PROC_UNUSED(void,glVertexPointer,(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)) |
| 341 | SDL_PROC(void,glViewport,(GLint x, GLint y, GLsizei width, GLsizei height)) |