| 1 | /* |
| 2 | SDL - Simple DirectMedia Layer |
| 3 | Copyright (C) 1997-2009 Sam Lantinga |
| 4 | |
| 5 | This library is free software; you can redistribute it and/or |
| 6 | modify it under the terms of the GNU Lesser General Public |
| 7 | License as published by the Free Software Foundation; either |
| 8 | version 2.1 of the License, or (at your option) any later version. |
| 9 | |
| 10 | This library is distributed in the hope that it will be useful, |
| 11 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
| 12 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| 13 | Lesser General Public License for more details. |
| 14 | |
| 15 | You should have received a copy of the GNU Lesser General Public |
| 16 | License along with this library; if not, write to the Free Software |
| 17 | Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
| 18 | |
| 19 | Sam Lantinga |
| 20 | slouken@libsdl.org |
| 21 | */ |
| 22 | #include "SDL_config.h" |
| 23 | |
| 24 | /* Being a nds driver, there's no event stream. We just define stubs for |
| 25 | most of the API. */ |
| 26 | #include <nds.h> |
| 27 | #include "SDL.h" |
| 28 | #include "../../events/SDL_sysevents.h" |
| 29 | #include "../../events/SDL_events_c.h" |
| 30 | #include "SDL_ndsvideo.h" |
| 31 | #include "SDL_ndsevents_c.h" |
| 32 | |
| 33 | static SDLKey keymap[NDS_NUMKEYS]; |
| 34 | char keymem[NDS_NUMKEYS]; /* memorize states of buttons */ |
| 35 | |
| 36 | void NDS_PumpEvents(_THIS) |
| 37 | { |
| 38 | scanKeys(); |
| 39 | int i; |
| 40 | SDL_keysym keysym; |
| 41 | keysym.mod=KMOD_NONE; |
| 42 | for(i=0;i<NDS_NUMKEYS;i++) |
| 43 | { |
| 44 | keysym.scancode=i; |
| 45 | keysym.sym=keymap[i]; |
| 46 | if(keysHeld()&(1<<i) && !keymem[i]) |
| 47 | { |
| 48 | keymem[i]=1; |
| 49 | //printf("key released %d\n",i); |
| 50 | SDL_PrivateKeyboard(SDL_RELEASED, &keysym); |
| 51 | } |
| 52 | if(!(keysHeld()&(1<<i)) && keymem[i]) |
| 53 | { |
| 54 | keymem[i]=0; |
| 55 | //printf("key pressed %d\n",i); |
| 56 | SDL_PrivateKeyboard(SDL_PRESSED, &keysym); |
| 57 | } |
| 58 | } |
| 59 | //touchPosition touch; |
| 60 | //touch=touchReadXY(); |
| 61 | //if (touch.px!=0 || touch.py!=0) |
| 62 | // SDL_PrivateMouseMotion(SDL_PRESSED, 0, touch.px, touch.py); |
| 63 | } |
| 64 | |
| 65 | void NDS_InitOSKeymap(_THIS) |
| 66 | { |
| 67 | SDL_memset(keymem,1,NDS_NUMKEYS); |
| 68 | keymap[KEY_A]=SDLK_a; |
| 69 | keymap[KEY_B]=SDLK_s; |
| 70 | keymap[KEY_X]=SDLK_w; |
| 71 | keymap[KEY_Y]=SDLK_d; |
| 72 | keymap[KEY_L]=SDLK_q; |
| 73 | keymap[KEY_R]=SDLK_e; |
| 74 | keymap[KEY_UP]=SDLK_UP; |
| 75 | keymap[KEY_DOWN]=SDLK_DOWN; |
| 76 | keymap[KEY_LEFT]=SDLK_LEFT; |
| 77 | keymap[KEY_RIGHT]=SDLK_RIGHT; |
| 78 | keymap[KEY_SELECT]=SDLK_SPACE; |
| 79 | keymap[KEY_START]=SDLK_RETURN; |
| 80 | } |
| 81 | |
| 82 | /* end of SDL_gbaevents.c ... */ |
| 83 | |