2 * Glide64 - Glide video plugin for Nintendo 64 emulators.
3 * Copyright (c) 2002 Dave2001
4 * Copyright (c) 2003-2009 Sergey 'Gonetz' Lipski
6 * This program is free software; you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation; either version 2 of the License, or
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
16 * You should have received a copy of the GNU General Public License
17 * along with this program; if not, write to the Free Software
18 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
21 //****************************************************************
23 // Glide64 - Glide Plugin for Nintendo 64 emulators
24 // Project started on December 29th, 2001
27 // Dave2001, original author, founded the project in 2001, left it in 2002
28 // Gugaman, joined the project in 2002, left it in 2002
29 // Sergey 'Gonetz' Lipski, joined the project in 2002, main author since fall of 2002
30 // Hiroshi 'KoolSmoky' Morii, joined the project in 2007
32 //****************************************************************
35 // * Write your name and (optional)email, commented by your work, so I know who did it, and so that you can find which parts you modified when it comes time to send it to me.
36 // * Do NOT send me the whole project or file that you modified. Take out your modified code sections, and tell me where to put them. If people sent the whole thing, I would have many different versions, but no idea how to combine them all.
38 //****************************************************************
40 void calc_light (VERTEX *v);
41 void calc_linear (VERTEX *v);
42 void calc_sphere (VERTEX *v);
46 float DotProductC(register float *v1, register float *v2);
47 void NormalizeVectorC(float *v);
48 void TransformVectorC(float *src, float *dst, float mat[4][4]);
49 void InverseTransformVectorC (float *src, float *dst, float mat[4][4]);
50 void MulMatricesC(float m1[4][4],float m2[4][4],float r[4][4]);
51 void MultMatrix_neon( float m0[4][4], float m1[4][4], float dest[4][4]);
52 void Normalize_neon(float v[3]);
53 float DotProduct_neon( float v0[3], float v1[3] );
55 #define MulMatrices MultMatrix_neon //MulMatricesC
56 #define TransformVector TransformVectorC
57 #define InverseTransformVector InverseTransformVectorC
58 #define DotProduct DotProductC //DotProduct_neon
59 #define NormalizeVector Normalize_neon //NormalizeVectorC
61 typedef void (*MULMATRIX)(float m1[4][4],float m2[4][4],float r[4][4]);
62 extern MULMATRIX MulMatrices;
63 typedef void (*TRANSFORMVECTOR)(float *src,float *dst,float mat[4][4]);
64 extern TRANSFORMVECTOR TransformVector;
65 extern TRANSFORMVECTOR InverseTransformVector;
66 typedef float (*DOTPRODUCT)(register float *v1, register float *v2);
67 extern DOTPRODUCT DotProduct;
68 typedef void (*NORMALIZEVECTOR)(float *v);
69 extern NORMALIZEVECTOR NormalizeVector;