5037e2f921c81ec8dec6673c5a8a0f0440c0ba2e
[picodrive.git] / Pico / Draw2.c
1 // This is part of Pico Library\r
2 \r
3 // (c) Copyright 2007, Grazvydas "notaz" Ignotas\r
4 // Free for non-commercial use.\r
5 \r
6 // For commercial use, separate licencing terms must be obtained.\r
7 \r
8 \r
9 // this is a frame-based renderer, alternative to Dave's line based which is in Draw.c\r
10 \r
11 \r
12 #include "PicoInt.h"\r
13 \r
14 // port_config.h include must define these 2 defines:\r
15 // #define START_ROW  1 // which row of tiles to start rendering at?\r
16 // #define END_ROW   27 // ..end\r
17 // one row means 8 pixels. If above example was used, (27-1)*8=208 lines would be rendered.\r
18 \r
19 #define TILE_ROWS END_ROW-START_ROW\r
20 \r
21 #define USE_CACHE\r
22 \r
23 \r
24 extern unsigned char *framebuff; // in format (8+320)x(8+224+8) (eights for borders)\r
25 int currpri = 0;\r
26 \r
27 static int HighCache2A[41*(TILE_ROWS+1)+1+1]; // caches for high layers\r
28 static int HighCache2B[41*(TILE_ROWS+1)+1+1];\r
29 \r
30 unsigned short *PicoCramHigh=Pico.cram; // pointer to CRAM buff (0x40 shorts), converted to native device color (works only with 16bit for now)\r
31 void (*PicoPrepareCram)()=0;            // prepares PicoCramHigh for renderer to use\r
32 \r
33 \r
34 // stuff available in asm:\r
35 #ifdef _ASM_DRAW_C\r
36 void BackFillFull(int reg7);\r
37 void DrawLayerFull(int plane, int *hcache, int planestart, int planeend);\r
38 void DrawTilesFromCacheF(int *hc);\r
39 void DrawWindowFull(int start, int end, int prio);\r
40 void DrawSpriteFull(unsigned int *sprite);\r
41 #else\r
42 \r
43 \r
44 static int TileXnormYnorm(unsigned char *pd,int addr,unsigned char pal)\r
45 {\r
46         unsigned int pack=0; unsigned int t=0, blank = 1;\r
47         int i;\r
48 \r
49         for(i=8; i; i--, addr+=2, pd += 320+8) {\r
50                 pack=*(unsigned int *)(Pico.vram+addr); // Get 8 pixels\r
51                 if(!pack) continue;\r
52 \r
53                 t=pack&0x0000f000; if (t) pd[0]=(unsigned char)((t>>12)|pal);\r
54                 t=pack&0x00000f00; if (t) pd[1]=(unsigned char)((t>> 8)|pal);\r
55                 t=pack&0x000000f0; if (t) pd[2]=(unsigned char)((t>> 4)|pal);\r
56                 t=pack&0x0000000f; if (t) pd[3]=(unsigned char)((t    )|pal);\r
57                 t=pack&0xf0000000; if (t) pd[4]=(unsigned char)((t>>28)|pal);\r
58                 t=pack&0x0f000000; if (t) pd[5]=(unsigned char)((t>>24)|pal);\r
59                 t=pack&0x00f00000; if (t) pd[6]=(unsigned char)((t>>20)|pal);\r
60                 t=pack&0x000f0000; if (t) pd[7]=(unsigned char)((t>>16)|pal);\r
61                 blank = 0;\r
62         }\r
63 \r
64         return blank; // Tile blank?\r
65 }\r
66 \r
67 static int TileXflipYnorm(unsigned char *pd,int addr,unsigned char pal)\r
68 {\r
69         unsigned int pack=0; unsigned int t=0, blank = 1;\r
70         int i;\r
71 \r
72         for(i=8; i; i--, addr+=2, pd += 320+8) {\r
73                 pack=*(unsigned int *)(Pico.vram+addr); // Get 8 pixels\r
74                 if(!pack) continue;\r
75 \r
76                 t=pack&0x000f0000; if (t) pd[0]=(unsigned char)((t>>16)|pal);\r
77                 t=pack&0x00f00000; if (t) pd[1]=(unsigned char)((t>>20)|pal);\r
78                 t=pack&0x0f000000; if (t) pd[2]=(unsigned char)((t>>24)|pal);\r
79                 t=pack&0xf0000000; if (t) pd[3]=(unsigned char)((t>>28)|pal);\r
80                 t=pack&0x0000000f; if (t) pd[4]=(unsigned char)((t    )|pal);\r
81                 t=pack&0x000000f0; if (t) pd[5]=(unsigned char)((t>> 4)|pal);\r
82                 t=pack&0x00000f00; if (t) pd[6]=(unsigned char)((t>> 8)|pal);\r
83                 t=pack&0x0000f000; if (t) pd[7]=(unsigned char)((t>>12)|pal);\r
84                 blank = 0;\r
85         }\r
86         return blank; // Tile blank?\r
87 }\r
88 \r
89 static int TileXnormYflip(unsigned char *pd,int addr,unsigned char pal)\r
90 {\r
91         unsigned int pack=0; unsigned int t=0, blank = 1;\r
92         int i;\r
93 \r
94         addr+=14;\r
95         for(i=8; i; i--, addr-=2, pd += 320+8) {\r
96                 pack=*(unsigned int *)(Pico.vram+addr); // Get 8 pixels\r
97                 if(!pack) continue;\r
98 \r
99                 t=pack&0x0000f000; if (t) pd[0]=(unsigned char)((t>>12)|pal);\r
100                 t=pack&0x00000f00; if (t) pd[1]=(unsigned char)((t>> 8)|pal);\r
101                 t=pack&0x000000f0; if (t) pd[2]=(unsigned char)((t>> 4)|pal);\r
102                 t=pack&0x0000000f; if (t) pd[3]=(unsigned char)((t    )|pal);\r
103                 t=pack&0xf0000000; if (t) pd[4]=(unsigned char)((t>>28)|pal);\r
104                 t=pack&0x0f000000; if (t) pd[5]=(unsigned char)((t>>24)|pal);\r
105                 t=pack&0x00f00000; if (t) pd[6]=(unsigned char)((t>>20)|pal);\r
106                 t=pack&0x000f0000; if (t) pd[7]=(unsigned char)((t>>16)|pal);\r
107                 blank = 0;\r
108         }\r
109 \r
110         return blank; // Tile blank?\r
111 }\r
112 \r
113 static int TileXflipYflip(unsigned char *pd,int addr,unsigned char pal)\r
114 {\r
115         unsigned int pack=0; unsigned int t=0, blank = 1;\r
116         int i;\r
117 \r
118         addr+=14;\r
119         for(i=8; i; i--, addr-=2, pd += 320+8) {\r
120                 pack=*(unsigned int *)(Pico.vram+addr); // Get 8 pixels\r
121                 if(!pack) continue;\r
122 \r
123                 t=pack&0x000f0000; if (t) pd[0]=(unsigned char)((t>>16)|pal);\r
124                 t=pack&0x00f00000; if (t) pd[1]=(unsigned char)((t>>20)|pal);\r
125                 t=pack&0x0f000000; if (t) pd[2]=(unsigned char)((t>>24)|pal);\r
126                 t=pack&0xf0000000; if (t) pd[3]=(unsigned char)((t>>28)|pal);\r
127                 t=pack&0x0000000f; if (t) pd[4]=(unsigned char)((t    )|pal);\r
128                 t=pack&0x000000f0; if (t) pd[5]=(unsigned char)((t>> 4)|pal);\r
129                 t=pack&0x00000f00; if (t) pd[6]=(unsigned char)((t>> 8)|pal);\r
130                 t=pack&0x0000f000; if (t) pd[7]=(unsigned char)((t>>12)|pal);\r
131                 blank = 0;\r
132         }\r
133         return blank; // Tile blank?\r
134 }\r
135 \r
136 \r
137 // start: (tile_start<<16)|row_start, end: [same]\r
138 static void DrawWindowFull(int start, int end, int prio)\r
139 {\r
140         struct PicoVideo *pvid=&Pico.video;\r
141         int nametab, nametab_step, trow, tilex, blank=-1, code;\r
142         unsigned char *scrpos = framebuff;\r
143         int tile_start, tile_end; // in cells\r
144 \r
145         // parse ranges\r
146         tile_start = start>>16;\r
147         tile_end = end>>16;\r
148         start = start<<16>>16;\r
149         end = end<<16>>16;\r
150 \r
151         // Find name table line:\r
152         if (pvid->reg[12]&1)\r
153         {\r
154                 nametab=(pvid->reg[3]&0x3c)<<9; // 40-cell mode\r
155                 nametab_step = 1<<6;\r
156         }\r
157         else\r
158         {\r
159                 nametab=(pvid->reg[3]&0x3e)<<9; // 32-cell mode\r
160                 nametab_step = 1<<5;\r
161         }\r
162         nametab += nametab_step*start;\r
163 \r
164         // check priority\r
165         code=Pico.vram[nametab+tile_start];\r
166         if ((code>>15) != prio) return; // hack: just assume that whole window uses same priority\r
167 \r
168         scrpos+=8*328+8;\r
169         scrpos+=8*328*(start-START_ROW);\r
170 \r
171         // do a window until we reach planestart row\r
172         for(trow = start; trow < end; trow++, nametab+=nametab_step) { // current tile row\r
173                 for (tilex=tile_start; tilex<tile_end; tilex++)\r
174                 {\r
175                         int code,addr,zero=0;\r
176 //                      unsigned short *pal=NULL;\r
177                         unsigned char pal;\r
178 \r
179                         code=Pico.vram[nametab+tilex];\r
180                         if (code==blank) continue;\r
181 \r
182                         // Get tile address/2:\r
183                         addr=(code&0x7ff)<<4;\r
184 \r
185 //                      pal=PicoCramHigh+((code>>9)&0x30);\r
186                         pal=(unsigned char)((code>>9)&0x30);\r
187 \r
188                         switch((code>>11)&3) {\r
189                                 case 0: zero=TileXnormYnorm(scrpos+(tilex<<3),addr,pal); break;\r
190                                 case 1: zero=TileXflipYnorm(scrpos+(tilex<<3),addr,pal); break;\r
191                                 case 2: zero=TileXnormYflip(scrpos+(tilex<<3),addr,pal); break;\r
192                                 case 3: zero=TileXflipYflip(scrpos+(tilex<<3),addr,pal); break;\r
193                         }\r
194                         if(zero) blank=code; // We know this tile is blank now\r
195                 }\r
196 \r
197                 scrpos += 328*8;\r
198         }\r
199 }\r
200 \r
201 \r
202 static void DrawLayerFull(int plane, int *hcache, int planestart, int planeend)\r
203 {\r
204         struct PicoVideo *pvid=&Pico.video;\r
205         static char shift[4]={5,6,6,7}; // 32,64 or 128 sized tilemaps\r
206         int width, height, ymask, htab;\r
207         int nametab, hscroll=0, vscroll, cells;\r
208         unsigned char *scrpos;\r
209         int blank=-1, xmask, nametab_row, trow;\r
210 \r
211         // parse ranges\r
212         cells = (planeend>>16)-(planestart>>16);\r
213         planestart = planestart<<16>>16;\r
214         planeend = planeend<<16>>16;\r
215 \r
216         // Work out the Tiles to draw\r
217 \r
218         htab=pvid->reg[13]<<9; // Horizontal scroll table address\r
219 //      if ( pvid->reg[11]&2)     htab+=Scanline<<1; // Offset by line\r
220 //      if ((pvid->reg[11]&1)==0) htab&=~0xf; // Offset by tile\r
221         htab+=plane; // A or B\r
222 \r
223         if(!(pvid->reg[11]&3)) { // full screen scroll\r
224                 // Get horizontal scroll value\r
225                 hscroll=Pico.vram[htab&0x7fff];\r
226                 htab = 0; // this marks that we don't have to update scroll value\r
227         }\r
228 \r
229         // Work out the name table size: 32 64 or 128 tiles (0-3)\r
230         width=pvid->reg[16];\r
231         height=(width>>4)&3; width&=3;\r
232 \r
233         xmask=(1<<shift[width ])-1; // X Mask in tiles\r
234         ymask=(height<<5)|0x1f;     // Y Mask in tiles\r
235         if(width == 1)   ymask&=0x3f;\r
236         else if(width>1) ymask =0x1f;\r
237 \r
238         // Find name table:\r
239         if (plane==0) nametab=(pvid->reg[2]&0x38)<< 9; // A\r
240         else          nametab=(pvid->reg[4]&0x07)<<12; // B\r
241 \r
242         scrpos = framebuff;\r
243         scrpos+=8*328*(planestart-START_ROW);\r
244 \r
245         // Get vertical scroll value:\r
246         vscroll=Pico.vsram[plane]&0x1ff;\r
247         scrpos+=(8-(vscroll&7))*328;\r
248         if(vscroll&7) planeend++; // we have vertically clipped tiles due to vscroll, so we need 1 more row\r
249 \r
250         *hcache++ = 8-(vscroll&7); // push y-offset to tilecache\r
251 \r
252 \r
253         for(trow = planestart; trow < planeend; trow++) { // current tile row\r
254                 int cellc=cells,tilex,dx;\r
255 \r
256                 // Find the tile row in the name table\r
257                 //ts.line=(vscroll+Scanline)&ymask;\r
258                 //ts.nametab+=(ts.line>>3)<<shift[width];\r
259                 nametab_row = nametab + (((trow+(vscroll>>3))&ymask)<<shift[width]); // pointer to nametable entries for this row\r
260 \r
261                 // update hscroll if needed\r
262                 if(htab) {\r
263                         int htaddr=htab+(trow<<4);\r
264                         if(trow) htaddr-=(vscroll&7)<<1;\r
265                         hscroll=Pico.vram[htaddr&0x7fff];\r
266                 }\r
267 \r
268                 // Draw tiles across screen:\r
269                 tilex=(-hscroll)>>3;\r
270                 dx=((hscroll-1)&7)+1;\r
271                 if(dx != 8) cellc++; // have hscroll, do more cells\r
272 \r
273                 for (; cellc; dx+=8,tilex++,cellc--)\r
274                 {\r
275                         int code=0,addr=0,zero=0;\r
276 //                      unsigned short *pal=NULL;\r
277                         unsigned char pal;\r
278 \r
279                         code=Pico.vram[nametab_row+(tilex&xmask)];\r
280                         if (code==blank) continue;\r
281 \r
282 #ifdef USE_CACHE\r
283                         if (code>>15) { // high priority tile\r
284                                 *hcache++ = code|(dx<<16)|(trow<<27); // cache it\r
285 #else\r
286                         if ((code>>15) != currpri) {\r
287 #endif\r
288                                 continue;\r
289                         }\r
290 \r
291                         // Get tile address/2:\r
292                         addr=(code&0x7ff)<<4;\r
293 \r
294 //                      pal=PicoCramHigh+((code>>9)&0x30);\r
295                         pal=(unsigned char)((code>>9)&0x30);\r
296 \r
297                         switch((code>>11)&3) {\r
298                                 case 0: zero=TileXnormYnorm(scrpos+dx,addr,pal); break;\r
299                                 case 1: zero=TileXflipYnorm(scrpos+dx,addr,pal); break;\r
300                                 case 2: zero=TileXnormYflip(scrpos+dx,addr,pal); break;\r
301                                 case 3: zero=TileXflipYflip(scrpos+dx,addr,pal); break;\r
302                         }\r
303                         if(zero) blank=code; // We know this tile is blank now\r
304                 }\r
305 \r
306                 scrpos += 328*8;\r
307         }\r
308 \r
309         *hcache = 0; // terminate cache\r
310 }\r
311 \r
312 \r
313 static void DrawTilesFromCacheF(int *hc)\r
314 {\r
315         int code, addr, zero = 0;\r
316         unsigned int prevy=0xFFFFFFFF;\r
317 //      unsigned short *pal;\r
318         unsigned char pal;\r
319         short blank=-1; // The tile we know is blank\r
320         unsigned char *scrpos = framebuff, *pd = 0;\r
321 \r
322         // *hcache++ = code|(dx<<16)|(trow<<27); // cache it\r
323         scrpos+=(*hc++)*328 - START_ROW*328*8;\r
324 \r
325         while((code=*hc++)) {\r
326                 if((short)code == blank) continue;\r
327 \r
328                 // y pos\r
329                 if(((unsigned)code>>27) != prevy) {\r
330                         prevy = (unsigned)code>>27;\r
331                         pd = scrpos + prevy*328*8;\r
332                 }\r
333 \r
334                 // Get tile address/2:\r
335                 addr=(code&0x7ff)<<4;\r
336 //              pal=PicoCramHigh+((code>>9)&0x30);\r
337                 pal=(unsigned char)((code>>9)&0x30);\r
338 \r
339                 switch((code>>11)&3) {\r
340                         case 0: zero=TileXnormYnorm(pd+((code>>16)&0x1ff),addr,pal); break;\r
341                         case 1: zero=TileXflipYnorm(pd+((code>>16)&0x1ff),addr,pal); break;\r
342                         case 2: zero=TileXnormYflip(pd+((code>>16)&0x1ff),addr,pal); break;\r
343                         case 3: zero=TileXflipYflip(pd+((code>>16)&0x1ff),addr,pal); break;\r
344                 }\r
345 \r
346                 if(zero) blank=(short)code;\r
347         }\r
348 }\r
349 \r
350 \r
351 // sx and sy are coords of virtual screen with 8pix borders on top and on left\r
352 static void DrawSpriteFull(unsigned int *sprite)\r
353 {\r
354         int width=0,height=0;\r
355 //      unsigned short *pal=NULL;\r
356         unsigned char pal;\r
357         int tile,code,tdeltax,tdeltay;\r
358         unsigned char *scrpos;\r
359         int sx, sy;\r
360 \r
361         sy=sprite[0];\r
362         height=sy>>24;\r
363         sy=(sy&0x1ff)-0x78; // Y\r
364         width=(height>>2)&3; height&=3;\r
365         width++; height++; // Width and height in tiles\r
366 \r
367         code=sprite[1];\r
368         sx=((code>>16)&0x1ff)-0x78; // X\r
369 \r
370         tile=code&0x7ff; // Tile number\r
371         tdeltax=height; // Delta to increase tile by going right\r
372         tdeltay=1;      // Delta to increase tile by going down\r
373         if (code&0x0800) { tdeltax=-tdeltax; tile+=height*(width-1); } // Flip X\r
374         if (code&0x1000) { tdeltay=-tdeltay; tile+=height-1; } // Flip Y\r
375 \r
376         //delta<<=4; // Delta of address\r
377 //      pal=PicoCramHigh+((code>>9)&0x30); // Get palette pointer\r
378         pal=(unsigned char)((code>>9)&0x30);\r
379 \r
380         // goto first vertically visible tile\r
381         while(sy <= START_ROW*8) { sy+=8; tile+=tdeltay; height--; }\r
382 \r
383         scrpos = framebuff;\r
384         scrpos+=(sy-START_ROW*8)*328;\r
385 \r
386         for (; height > 0; height--, sy+=8, tile+=tdeltay)\r
387         {\r
388                 int w = width, x=sx, t=tile;\r
389 \r
390                 if(sy >= END_ROW*8+8) return; // offscreen\r
391 \r
392                 for (; w; w--,x+=8,t+=tdeltax)\r
393                 {\r
394                         if(x<=0)   continue;\r
395                         if(x>=328) break; // Offscreen\r
396 \r
397                         t&=0x7fff; // Clip tile address\r
398                         switch((code>>11)&3) {\r
399                                 case 0: TileXnormYnorm(scrpos+x,t<<4,pal); break;\r
400                                 case 1: TileXflipYnorm(scrpos+x,t<<4,pal); break;\r
401                                 case 2: TileXnormYflip(scrpos+x,t<<4,pal); break;\r
402                                 case 3: TileXflipYflip(scrpos+x,t<<4,pal); break;\r
403                         }\r
404                 }\r
405 \r
406                 scrpos+=8*328;\r
407         }\r
408 }\r
409 #endif\r
410 \r
411 \r
412 static void DrawAllSpritesFull(int prio, int maxwidth)\r
413 {\r
414         struct PicoVideo *pvid=&Pico.video;\r
415         int table=0,maskrange=0;\r
416         int i,u,link=0;\r
417         unsigned int *sprites[80]; // Sprites\r
418         int y_min=START_ROW*8, y_max=END_ROW*8; // for a simple sprite masking\r
419 \r
420         table=pvid->reg[5]&0x7f;\r
421         if (pvid->reg[12]&1) table&=0x7e; // Lowest bit 0 in 40-cell mode\r
422         table<<=8; // Get sprite table address/2\r
423 \r
424         for (i=u=0; u < 80; u++)\r
425         {\r
426                 unsigned int *sprite=NULL;\r
427                 int code, code2, sx, sy, height;\r
428 \r
429                 sprite=(unsigned int *)(Pico.vram+((table+(link<<2))&0x7ffc)); // Find sprite\r
430 \r
431                 // get sprite info\r
432                 code = sprite[0];\r
433 \r
434                 // check if it is not hidden vertically\r
435                 sy = (code&0x1ff)-0x80;\r
436                 height = (((code>>24)&3)+1)<<3;\r
437                 if(sy+height <= y_min || sy > y_max) goto nextsprite;\r
438 \r
439                 // masking sprite?\r
440                 code2=sprite[1];\r
441                 sx = (code2>>16)&0x1ff;\r
442                 if(!sx) {\r
443                         int to = sy+height; // sy ~ from\r
444                         if(maskrange) {\r
445                                 // try to merge with previous range\r
446                                 if((maskrange>>16)+1 >= sy && (maskrange>>16) <= to && (maskrange&0xffff) < sy) sy = (maskrange&0xffff);\r
447                                 else if((maskrange&0xffff)-1 <= to && (maskrange&0xffff) >= sy && (maskrange>>16) > to) to = (maskrange>>16);\r
448                         }\r
449                         // support only very simple masking (top and bottom of screen)\r
450                         if(sy <= y_min && to+1 > y_min) y_min = to+1;\r
451                         else if(to >= y_max && sy-1 < y_max) y_max = sy-1;\r
452                         else maskrange=sy|(to<<16);\r
453 \r
454                         goto nextsprite;\r
455                 }\r
456 \r
457                 // priority\r
458                 if(((code2>>15)&1) != prio) goto nextsprite; // wrong priority\r
459 \r
460                 // check if sprite is not hidden horizontally\r
461                 sx -= 0x78; // Get X coordinate + 8\r
462                 if(sx <= -8*3 || sx >= maxwidth) goto nextsprite;\r
463 \r
464                 // sprite is good, save it's index\r
465                 sprites[i++]=sprite;\r
466 \r
467                 nextsprite:\r
468                 // Find next sprite\r
469                 link=(code>>16)&0x7f;\r
470                 if(!link) break; // End of sprites\r
471         }\r
472 \r
473         // Go through sprites backwards:\r
474         for (i-- ;i>=0; i--)\r
475         {\r
476                 DrawSpriteFull(sprites[i]);\r
477         }\r
478 }\r
479 \r
480 #ifndef _ASM_DRAW_C\r
481 static void BackFillFull(int reg7)\r
482 {\r
483         unsigned int back, i;\r
484         unsigned int *p=(unsigned int *)framebuff;\r
485 \r
486         // Start with a background color:\r
487 //      back=PicoCramHigh[reg7&0x3f];\r
488         back=reg7&0x3f;\r
489         back|=back<<8;\r
490         back|=back<<16;\r
491 \r
492         for(i = (8+320)*(8+(END_ROW-START_ROW)*8)/16; i; i--) {\r
493                 *p++ = back; // do 16 pixels per iteration\r
494                 *p++ = back;\r
495                 *p++ = back;\r
496                 *p++ = back;\r
497         }\r
498 }\r
499 #endif\r
500 \r
501 static void DrawDisplayFull()\r
502 {\r
503         struct PicoVideo *pvid=&Pico.video;\r
504         int win, edge=0, hvwin=0; // LSb->MSb: hwin&plane, vwin&plane, full\r
505         int planestart=START_ROW, planeend=END_ROW; // plane A start/end when window shares display with plane A (in tile rows or columns)\r
506         int winstart=START_ROW, winend=END_ROW;     // same for window\r
507         int maxw, maxcolc; // max width and col cells\r
508 \r
509         if(pvid->reg[12]&1) {\r
510                 maxw = 328; maxcolc = 40;\r
511         } else {\r
512                 maxw = 264; maxcolc = 32;\r
513         }\r
514 \r
515         // horizontal window?\r
516         if((win=pvid->reg[0x12])) {\r
517                 hvwin=1; // hwindow shares display with plane A\r
518                 edge=win&0x1f;\r
519                 if(win == 0x80) {\r
520                         // fullscreen window\r
521                         hvwin=4;\r
522                 } else if(win < 0x80) {\r
523                         // window on the top\r
524                              if(edge <= START_ROW) hvwin=0; // window not visible in our drawing region\r
525                         else if(edge >= END_ROW)   hvwin=4;\r
526                         else planestart = winend = edge;\r
527                 } else if(win > 0x80) {\r
528                         // window at the bottom\r
529                         if(edge >= END_ROW) hvwin=0;\r
530                         else planeend = winstart = edge;\r
531                 }\r
532         }\r
533 \r
534         // check for vertical window, but only if win is not fullscreen\r
535         if(hvwin != 4) {\r
536                 win=pvid->reg[0x11];\r
537                 edge=win&0x1f;\r
538                 if (win&0x80) {\r
539                         if(!edge) hvwin=4;\r
540                         else if(edge < (maxcolc>>1)) {\r
541                                 // window is on the right\r
542                                 hvwin|=2;\r
543                                 planeend|=edge<<17;\r
544                                 winstart|=edge<<17;\r
545                                 winend|=maxcolc<<16;\r
546                         }\r
547                 } else {\r
548                         if(edge >= (maxcolc>>1)) hvwin=4;\r
549                         else if(edge) {\r
550                                 // window is on the left\r
551                                 hvwin|=2;\r
552                                 winend|=edge<<17;\r
553                                 planestart|=edge<<17;\r
554                                 planeend|=maxcolc<<16;\r
555                         }\r
556                 }\r
557         }\r
558 \r
559         if(hvwin==1) { winend|=maxcolc<<16; planeend|=maxcolc<<16; }\r
560 \r
561         currpri = 0;\r
562         DrawLayerFull(1, HighCache2B, START_ROW, (maxcolc<<16)|END_ROW);\r
563         switch(hvwin) {\r
564                 case 4:\r
565                 // fullscreen window\r
566                 DrawWindowFull(START_ROW, (maxcolc<<16)|END_ROW, 0);\r
567                 HighCache2A[1] = 0;\r
568                 break;\r
569 \r
570                 case 3:\r
571                 // we have plane A and both v and h windows\r
572                 DrawLayerFull(0, HighCache2A, planestart, planeend);\r
573                 DrawWindowFull( winstart&~0xff0000, (winend&~0xff0000)|(maxcolc<<16), 0); // h\r
574                 DrawWindowFull((winstart&~0xff)|START_ROW, (winend&~0xff)|END_ROW, 0);    // v\r
575                 break;\r
576 \r
577                 case 2:\r
578                 case 1:\r
579                 // both window and plane A visible, window is vertical XOR horizontal\r
580                 DrawLayerFull(0, HighCache2A, planestart, planeend);\r
581                 DrawWindowFull(winstart, winend, 0);\r
582                 break;\r
583 \r
584                 default:\r
585                 // fullscreen plane A\r
586                 DrawLayerFull(0, HighCache2A, START_ROW, (maxcolc<<16)|END_ROW);\r
587                 break;\r
588         }\r
589         DrawAllSpritesFull(0, maxw);\r
590 \r
591 #ifdef USE_CACHE\r
592         if(HighCache2B[1]) DrawTilesFromCacheF(HighCache2B);\r
593         if(HighCache2A[1]) DrawTilesFromCacheF(HighCache2A);\r
594         switch(hvwin) {\r
595                 case 4:\r
596                 // fullscreen window\r
597                 DrawWindowFull(START_ROW, (maxcolc<<16)|END_ROW, 1);\r
598                 break;\r
599 \r
600                 case 3:\r
601                 // we have plane A and both v and h windows\r
602                 DrawWindowFull( winstart&~0xff0000, (winend&~0xff0000)|(maxcolc<<16), 1); // h\r
603                 DrawWindowFull((winstart&~0xff)|START_ROW, (winend&~0xff)|END_ROW, 1);    // v\r
604                 break;\r
605 \r
606                 case 2:\r
607                 case 1:\r
608                 // both window and plane A visible, window is vertical XOR horizontal\r
609                 DrawWindowFull(winstart, winend, 1);\r
610                 break;\r
611         }\r
612 #else\r
613         currpri = 1;\r
614         // TODO\r
615 #endif\r
616         DrawAllSpritesFull(1, maxw);\r
617 }\r
618 \r
619 \r
620 PICO_INTERNAL void PicoFrameFull()\r
621 {\r
622         // prepare cram?\r
623         if(PicoPrepareCram) PicoPrepareCram();\r
624 \r
625         // Draw screen:\r
626         BackFillFull(Pico.video.reg[7]);\r
627         if (Pico.video.reg[1]&0x40) DrawDisplayFull();\r
628 }\r
629 \r