2 * SDL - Simple DirectMedia Layer
3 * CELL BE Support for PS3 Framebuffer
4 * Copyright (C) 2008, 2009 International Business Machines Corporation
6 * This library is free software; you can redistribute it and/or modify it
7 * under the terms of the GNU Lesser General Public License as published
8 * by the Free Software Foundation; either version 2.1 of the License, or
9 * (at your option) any later version.
11 * This library is distributed in the hope that it will be useful, but
12 * WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 * Lesser General Public License for more details.
16 * You should have received a copy of the GNU Lesser General Public
17 * License along with this library; if not, write to the Free Software
18 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301
21 * Martin Lowinski <lowinski [at] de [dot] ibm [ibm] com>
22 * Dirk Herrendoerfer <d.herrendoerfer [at] de [dot] ibm [dot] com>
23 * SPE code based on research by:
28 #include "SDL_config.h"
33 /* This is the PS3 implementation of YUV video overlays */
35 #include "SDL_video.h"
37 extern SDL_Overlay *PS3_CreateYUVOverlay(_THIS, int width, int height, Uint32 format, SDL_Surface *display);
38 extern int PS3_DisplayYUVOverlay(_THIS, SDL_Overlay *overlay, SDL_Rect *src, SDL_Rect *dst);
39 extern int PS3_LockYUVOverlay(_THIS, SDL_Overlay *overlay);
40 extern void PS3_UnlockYUVOverlay(_THIS, SDL_Overlay *overlay);
41 extern void PS3_FreeYUVOverlay(_THIS, SDL_Overlay *overlay);
43 #endif /* _SDL_ps3yuv_h */