1 /* FCE Ultra - NES/Famicom Emulator
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3 * Copyright notice for this file:
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4 * Copyright (C) 2011 CaH4e3
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6 * This program is free software; you can redistribute it and/or modify
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7 * it under the terms of the GNU General Public License as published by
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8 * the Free Software Foundation; either version 2 of the License, or
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9 * (at your option) any later version.
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11 * This program is distributed in the hope that it will be useful,
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12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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14 * GNU General Public License for more details.
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16 * You should have received a copy of the GNU General Public License
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17 * along with this program; if not, write to the Free Software
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18 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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26 static uint8 reg, mirr;
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28 static SFORMAT StateRegs[]=
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35 static void Sync(void)
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37 setprg8(0x6000, reg);
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38 setprg32r(1, 0x8000, 0);
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43 static DECLFW(AC08Mirr)
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45 mirr = ((V&8)>>3)^1;
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49 static DECLFW(AC08Write)
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51 if(A == 0x8001) // Green Berret bank switching is only 100x xxxx xxxx xxx1 mask
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52 reg = (V >> 1) & 0xf;
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54 reg = V & 0xf; // Sad But True, 2-in-1 mapper, Green Berret need value shifted left one byte, Castlevania doesn't
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58 static void AC08Power(void)
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62 SetReadHandler(0x6000,0xFFFF,CartBR);
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63 SetWriteHandler(0x4025,0x4025,AC08Mirr);
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64 SetWriteHandler(0x8000,0xFFFF,AC08Write);
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67 static void StateRestore(int version)
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72 void AC08_Init(CartInfo *info)
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74 info->Power=AC08Power;
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75 GameStateRestore=StateRestore;
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76 AddExState(&StateRegs, ~0, 0, 0);
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