4 static uint8 DRegs[4];
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6 static SFORMAT StateRegs[]=
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12 static void Sync(void)
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15 base = ((DRegs[0]^DRegs[1])&0x10)<<1;
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16 bank = (DRegs[2]^DRegs[3])&0x1f;
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23 setprg16(0x8000,base+bank+1);
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24 setprg16(0xC000,base+bank+0);
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28 setprg16(0x8000,base+bank+0);
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29 setprg16(0xC000,base+bank+1);
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36 setprg16(0x8000,0x1f);
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37 setprg16(0xC000,base+bank);
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41 setprg16(0x8000,base+bank);
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43 setprg16(0xC000,0x20);
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45 setprg16(0xC000,0x07);
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50 static DECLFW(Mapper167_write)
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52 DRegs[(A>>13)&0x03]=V;
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56 static void StateRestore(int version)
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61 void Mapper166_init(void)
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64 DRegs[0]=DRegs[1]=DRegs[2]=DRegs[3]=0;
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66 SetWriteHandler(0x8000,0xFFFF,Mapper167_write);
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67 GameStateRestore=StateRestore;
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68 AddExState(&StateRegs, ~0, 0, 0);
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71 void Mapper167_init(void)
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74 DRegs[0]=DRegs[1]=DRegs[2]=DRegs[3]=0;
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76 SetWriteHandler(0x8000,0xFFFF,Mapper167_write);
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77 GameStateRestore=StateRestore;
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78 AddExState(&StateRegs, ~0, 0, 0);
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