4 >Event Functions.</TITLE
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40 >SDL Library Documentation</TH
56 >Chapter 8. Events</TD
62 HREF="sdlpumpevents.html"
88 HREF="sdlpumpevents.html"
90 > -- Pumps the event loop, gathering events from the input devices.</DT
93 HREF="sdlpeepevents.html"
95 > -- Checks the event queue for messages and optionally returns them.</DT
98 HREF="sdlpollevent.html"
100 > -- Polls for currently pending events.</DT
103 HREF="sdlwaitevent.html"
105 > -- Waits indefinitely for the next available event.</DT
108 HREF="sdlpushevent.html"
110 > -- Pushes an event onto the event queue</DT
113 HREF="sdlseteventfilter.html"
114 >SDL_SetEventFilter</A
115 > -- Sets up a filter to process all events before they are posted
116 to the event queue.</DT
119 HREF="sdlgeteventfilter.html"
120 >SDL_GetEventFilter</A
121 > -- Retrieves a pointer to he event filter</DT
124 HREF="sdleventstate.html"
126 > -- This function allows you to set the state of processing certain events.</DT
129 HREF="sdlgetkeystate.html"
131 > -- Get a snapshot of the current keyboard state</DT
134 HREF="sdlgetmodstate.html"
136 > -- Get the state of modifier keys.</DT
139 HREF="sdlsetmodstate.html"
141 > -- Set the current key modifier state</DT
144 HREF="sdlgetkeyname.html"
146 > -- Get the name of an SDL virtual keysym</DT
149 HREF="sdlenableunicode.html"
150 >SDL_EnableUNICODE</A
151 > -- Enable UNICODE translation</DT
154 HREF="sdlenablekeyrepeat.html"
155 >SDL_EnableKeyRepeat</A
156 > -- Set keyboard repeat rate.</DT
159 HREF="sdlgetmousestate.html"
160 >SDL_GetMouseState</A
161 > -- Retrieve the current state of the mouse</DT
164 HREF="sdlgetrelativemousestate.html"
165 >SDL_GetRelativeMouseState</A
166 > -- Retrieve the current state of the mouse</DT
169 HREF="sdlgetappstate.html"
171 > -- Get the state of the application</DT
174 HREF="sdljoystickeventstate.html"
175 >SDL_JoystickEventState</A
176 > -- Enable/disable joystick event polling</DT
180 CLASS="INFORMALTABLE"
195 HREF="sdlpumpevents.html"
201 >Pumps the event loop, gathering events from the input devices</TD
208 HREF="sdlpeepevents.html"
214 >Checks the event queue for messages and optionally returns them</TD
221 HREF="sdlpollevent.html"
227 >Polls for currently pending events</TD
234 HREF="sdlwaitevent.html"
240 >Waits indefinitely for the next available event</TD
247 HREF="sdlpushevent.html"
253 >Pushes an event onto the event queue</TD
260 HREF="sdlseteventfilter.html"
261 >SDL_SetEventFilter</A
266 >Sets up a filter to process all events</TD
273 HREF="sdleventstate.html"
279 >Allows you to set the state of processing certain events</TD
286 HREF="sdlgetkeystate.html"
292 >Get a snapshot of the current keyboard state</TD
299 HREF="sdlgetmodstate.html"
305 >Get the state of modifier keys</TD
312 HREF="sdlsetmodstate.html"
318 >Set the state of modifier keys</TD
325 HREF="sdlgetkeyname.html"
331 >Get the name of an SDL virtual keysym</TD
338 HREF="sdlenableunicode.html"
339 >SDL_EnableUNICODE</A
344 >Enable UNICODE translation</TD
351 HREF="sdlenablekeyrepeat.html"
352 >SDL_EnableKeyRepeat</A
357 >Set keyboard repeat rate</TD
364 HREF="sdlgetmousestate.html"
365 >SDL_GetMouseState</A
370 >Retrieve the current state of the mouse</TD
377 HREF="sdlgetrelativemousestate.html"
378 >SDL_GetRelativeMouseState</A
383 >Retrieve the current state of the mouse</TD
390 HREF="sdlgetappstate.html"
396 >Get the state of the application</TD
403 HREF="sdljoystickeventstate.html"
404 >SDL_JoystickEventState</A
409 >Enable/disable joystick event polling</TD
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451 HREF="sdlpumpevents.html"