4 >SDL_ActiveEvent</TITLE
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83 >SDL_ActiveEvent -- Application visibility event structure</DIV
90 >Structure Definition</H2
92 CLASS="PROGRAMLISTING"
97 } SDL_ActiveEvent;</PRE
107 CLASS="INFORMALTABLE"
132 >SDL_ACTIVEEVENT.</TT
148 >0 if the event is a loss or 1 if it is a gain.</TD
165 >SDL_APPMOUSEFOCUS</TT
166 > if mouse focus was gained or lost, <TT
168 >SDL_APPINPUTFOCUS</TT
169 > if input focus was gained or lost, or <TT
172 > if the application was iconified (<TT
200 >SDL_ActiveEvent</SPAN
201 > is a member of the <A
207 > union and is used when an event of type <TT
212 >When the mouse leaves or enters the window area a <TT
214 >SDL_APPMOUSEFOCUS</TT
215 > type activation event occurs, if the mouse entered the window then <TT
220 > will be 1, otherwise <TT
227 >SDL_APPINPUTFOCUS</TT
228 > type activation event occurs when the application loses or gains keyboard focus. This usually occurs when another application is made active. Finally, a <TT
231 > type event occurs when the application is either minimised/iconified (<TT
244 >This event does not occur when an application window is first created.</P
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329 >SDL_KeyboardEvent</TD