1 // (c) Copyright 2006-2007 notaz, All rights reserved.
2 // Free for non-commercial use.
4 // For commercial use, separate licencing terms must be obtained.
6 #include "port_config.h"
12 #define EOPT_USE_SRAM (1<<0)
13 #define EOPT_SHOW_FPS (1<<1)
14 #define EOPT_EN_SOUND (1<<2)
15 #define EOPT_GZIP_SAVES (1<<3)
17 typedef struct _currentConfig_t {
18 // char lastRomFile[512];
19 int EmuOpt; // LSb->MSb: use_sram, show_fps, enable_sound, gzip_saves,
20 // squidgehack, no_save_cfg_on_exit, <unused>, 16_bit_mode
21 // craigix_ram, confirm_save, show_cd_leds, confirm_load
22 // A_SNs_gamma, perfect_vsync, giz_scanlines, giz_dblbuff
23 // vsync_mode, show_clock, no_frame_limitter
24 int s_PicoOpt; // for old cfg files only
27 int s_PicoAutoRgnOrder;
31 int KeyBinds[PLAT_MAX_KEYS];
37 int scaling; // gp2x: 0=center, 1=hscale, 2=hvscale, 3=hsoftscale; psp: bilinear filtering
38 int rotation; // for UIQ
39 float scale; // psp: screen scale
40 float hscale32, hscale40; // psp: horizontal scale
41 int gamma2; // psp: black level
45 extern currentConfig_t currentConfig, defaultConfig;
46 extern char *PicoConfigFile;
47 extern int rom_loaded;
48 extern char noticeMsg[64];
49 extern int state_slot;
50 extern int config_slot, config_slot_current;
51 extern unsigned char *movie_data;
52 extern char loadedRomFName[512]; // last loaded ROM filename
53 extern int kb_combo_keys, kb_combo_acts; // keys and actions which need button combos
54 extern int pico_inp_mode;
57 int emu_ReloadRom(char *rom_fname);
58 int emu_SaveLoadGame(int load, int sram);
59 int emu_ReadConfig(int game, int no_defaults);
60 int emu_WriteConfig(int game);
61 char *emu_GetSaveFName(int load, int is_sram, int slot);
62 int emu_checkSaveFile(int slot);
63 void emu_setSaveStateCbs(int gz);
64 void emu_updateMovie(void);
65 int emu_cdCheck(int *pregion, char *fname_in);
66 int emu_findBios(int region, char **bios_file);
67 void emu_textOut8 (int x, int y, const char *text);
68 void emu_textOut16(int x, int y, const char *text);
69 char *emu_makeRomId(void);
70 void emu_getGameName(char *str150);
71 void emu_findKeyBindCombos(void);
72 void emu_changeFastForward(int set_on);
73 void emu_RunEventsPico(unsigned int events);
74 void emu_DoTurbo(int *pad, int acts);
75 void emu_packConfig(void);
76 void emu_unpackConfig(void);
77 void emu_shutdownMCD(void);
80 extern const char * const keyNames[];
81 void emu_prepareDefaultConfig(void);
82 void emu_platformDebugCat(char *str);
83 void emu_forcedFrame(int opts);
84 void emu_startSound(void);
85 void emu_endSound(void);
86 void emu_waitSound(void);