3 static uint8 GunSight[]={
4 0,0,0,0,0,0,1,0,0,0,0,0,0,
5 0,0,0,0,0,0,2,0,0,0,0,0,0,
6 0,0,0,0,0,0,1,0,0,0,0,0,0,
7 0,0,0,0,0,0,2,0,0,0,0,0,0,
8 0,0,0,0,0,0,0,0,0,0,0,0,0,
9 0,0,0,0,0,0,3,0,0,0,0,0,0,
10 1,2,1,2,0,3,3,3,0,2,1,2,1,
11 0,0,0,0,0,0,3,0,0,0,0,0,0,
12 0,0,0,0,0,0,0,0,0,0,0,0,0,
13 0,0,0,0,0,0,2,0,0,0,0,0,0,
14 0,0,0,0,0,0,1,0,0,0,0,0,0,
15 0,0,0,0,0,0,2,0,0,0,0,0,0,
16 0,0,0,0,0,0,1,0,0,0,0,0,0,
18 static uint8 FCEUcursor[11*19]=
20 1,0,0,0,0,0,0,0,0,0,0,
21 1,1,0,0,0,0,0,0,0,0,0,
22 1,2,1,0,0,0,0,0,0,0,0,
23 1,2,2,1,0,0,0,0,0,0,0,
24 1,2,2,2,1,0,0,0,0,0,0,
25 1,2,2,2,2,1,0,0,0,0,0,
26 1,2,2,2,2,2,1,0,0,0,0,
27 1,2,2,2,2,2,2,1,0,0,0,
28 1,2,2,2,2,2,2,2,1,0,0,
29 1,2,2,2,2,2,2,2,2,1,0,
30 1,2,2,2,2,2,1,1,1,1,1,
31 1,2,2,1,2,2,1,0,0,0,0,
32 1,2,1,0,1,2,2,1,0,0,0,
33 1,1,0,0,1,2,2,1,0,0,0,
34 1,0,0,0,0,1,2,2,1,0,0,
35 0,0,0,0,0,1,2,2,1,0,0,
36 0,0,0,0,0,0,1,2,2,1,0,
37 0,0,0,0,0,0,1,2,2,1,0,
38 0,0,0,0,0,0,0,1,1,0,0,
41 void FCEU_DrawGunSight(uint8 *buf, int xc, int yc)
55 if(c>=0 && d>=0 && d<256 && c<240)
58 buf[c*SCREEN_WIDTH+d+SCREEN_OFFS]=0xBF-(buf[c*SCREEN_WIDTH+d+SCREEN_OFFS]&0x3F);
60 buf[c*SCREEN_WIDTH+d+SCREEN_OFFS]=a-1;
67 void FCEU_DrawCursor(uint8 *buf, int xc, int yc)
83 buf[c*SCREEN_WIDTH+d+SCREEN_OFFS]=a+127;