2 * Glide64 - Glide video plugin for Nintendo 64 emulators.
3 * Copyright (c) 2002 Dave2001
4 * Copyright (c) 2003-2009 Sergey 'Gonetz' Lipski
6 * This program is free software; you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation; either version 2 of the License, or
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
16 * You should have received a copy of the GNU General Public License
17 * along with this program; if not, write to the Free Software
18 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
24 #include <m64p_types.h>
26 #define LOG(...) // WriteLog(M64MSG_VERBOSE, __VA_ARGS__)
27 #define LOGINFO(...) WriteLog(M64MSG_INFO, __VA_ARGS__)
28 void WriteLog(m64p_msg_level level, const char *msg, ...);
35 void dump_tex(int id);
43 typedef struct _wrapper_config
50 extern wrapper_config config;
53 // VP added this utility function
54 // returns the bytes per pixel of a given GR texture format
55 int grTexFormatSize(int fmt);
57 extern int packed_pixels_support;
59 extern float largest_supported_anisotropy;
61 extern int default_texture; // the infamous "32*1024*1024" is now configurable
62 extern int depth_texture;
63 void set_depth_shader();
65 extern float invtex[2];
66 extern int buffer_cleared; // mark that the buffer has been cleared, used to check if we need to reload the texture buffer content
71 #include <SDL_opengl.h>
72 extern PFNGLACTIVETEXTUREARBPROC glActiveTextureARB;
73 extern PFNGLATTACHOBJECTARBPROC glAttachObjectARB;
74 extern PFNGLBINDFRAMEBUFFEREXTPROC glBindFramebufferEXT;
75 extern PFNGLBINDRENDERBUFFEREXTPROC glBindRenderbufferEXT;
76 extern PFNGLBLENDFUNCSEPARATEEXTPROC glBlendFuncSeparateEXT;
77 extern PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC glCheckFramebufferStatusEXT;
78 extern PFNGLCOMPILESHADERARBPROC glCompileShaderARB;
79 extern PFNGLCREATEPROGRAMOBJECTARBPROC glCreateProgramObjectARB;
80 extern PFNGLCREATESHADEROBJECTARBPROC glCreateShaderObjectARB;
81 extern PFNGLDELETERENDERBUFFERSEXTPROC glDeleteRenderbuffersEXT;
82 extern PFNGLDELETEFRAMEBUFFERSEXTPROC glDeleteFramebuffersEXT;
83 extern PFNGLFOGCOORDFEXTPROC glFogCoordfEXT;
84 extern PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC glFramebufferRenderbufferEXT;
85 extern PFNGLFRAMEBUFFERTEXTURE2DEXTPROC glFramebufferTexture2DEXT;
86 extern PFNGLGENFRAMEBUFFERSEXTPROC glGenFramebuffersEXT;
87 extern PFNGLGENRENDERBUFFERSEXTPROC glGenRenderbuffersEXT;
88 extern PFNGLGETINFOLOGARBPROC glGetInfoLogARB;
89 extern PFNGLGETOBJECTPARAMETERIVARBPROC glGetObjectParameterivARB;
90 extern PFNGLGETUNIFORMLOCATIONARBPROC glGetUniformLocationARB;
91 extern PFNGLLINKPROGRAMARBPROC glLinkProgramARB;
92 extern PFNGLMULTITEXCOORD2FARBPROC glMultiTexCoord2fARB;
93 extern PFNGLRENDERBUFFERSTORAGEEXTPROC glRenderbufferStorageEXT;
94 extern PFNGLSECONDARYCOLOR3FPROC glSecondaryColor3f;
95 extern PFNGLSHADERSOURCEARBPROC glShaderSourceARB;
96 extern PFNGLUNIFORM1FARBPROC glUniform1fARB;
97 extern PFNGLUNIFORM1IARBPROC glUniform1iARB;
98 extern PFNGLUNIFORM4FARBPROC glUniform4fARB;
99 extern PFNGLUSEPROGRAMOBJECTARBPROC glUseProgramObjectARB;
100 typedef const char * (WINAPI * PFNWGLGETEXTENSIONSSTRINGARBPROC) (HDC hdc);
104 //#define printf(...)
105 #define GL_GLEXT_PROTOTYPES
106 #include <SDL_opengles2.h>
109 #include "glState.cpp"
111 void display_warning(const unsigned char *text, ...);
112 void display_warning(const char *text, ...);
113 void init_geometry();
114 void init_textures();
115 void init_combiner();
116 void free_textures();
117 void updateCombiner(int i);
118 void updateCombinera(int i);
119 void remove_tex(unsigned int idmin, unsigned int idmax);
120 void add_tex(unsigned int id);
123 extern PFNGLACTIVETEXTUREARBPROC glActiveTextureARB;
124 extern PFNGLMULTITEXCOORD2FARBPROC glMultiTexCoord2fARB;
125 extern PFNGLBLENDFUNCSEPARATEEXTPROC glBlendFuncSeparateEXT;
126 extern PFNGLFOGCOORDFPROC glFogCoordfEXT;
128 extern PFNGLCREATESHADEROBJECTARBPROC glCreateShaderObjectARB;
129 extern PFNGLSHADERSOURCEARBPROC glShaderSourceARB;
130 extern PFNGLCOMPILESHADERARBPROC glCompileShaderARB;
131 extern PFNGLCREATEPROGRAMOBJECTARBPROC glCreateProgramObjectARB;
132 extern PFNGLATTACHOBJECTARBPROC glAttachObjectARB;
133 extern PFNGLLINKPROGRAMARBPROC glLinkProgramARB;
134 extern PFNGLUSEPROGRAMOBJECTARBPROC glUseProgramObjectARB;
135 extern PFNGLGETUNIFORMLOCATIONARBPROC glGetUniformLocationARB;
136 extern PFNGLUNIFORM1IARBPROC glUniform1iARB;
137 extern PFNGLUNIFORM4IARBPROC glUniform4iARB;
138 extern PFNGLUNIFORM4FARBPROC glUniform4fARB;
139 extern PFNGLUNIFORM1FARBPROC glUniform1fARB;
140 extern PFNGLDELETEOBJECTARBPROC glDeleteObjectARB;
141 extern PFNGLGETINFOLOGARBPROC glGetInfoLogARB;
142 extern PFNGLGETOBJECTPARAMETERIVARBPROC glGetObjectParameterivARB;
143 extern PFNGLSECONDARYCOLOR3FPROC glSecondaryColor3f;
145 void check_compile(GLuint shader);
146 void check_link(GLuint program);
150 //Vertex Attribute Locations
151 #define POSITION_ATTR 0
152 #define COLOUR_ATTR 1
153 #define TEXCOORD_0_ATTR 2
154 #define TEXCOORD_1_ATTR 3
157 extern int w_buffer_mode;
158 extern int nbTextureUnits;
159 extern int width, height, widtho, heighto;
160 extern int tex0_width, tex0_height, tex1_width, tex1_height;
161 extern float texture_env_color[4];
162 extern int fog_enabled;
164 extern int need_lambda[2];
165 extern float lambda_color[2][4];
166 extern int inverted_culling;
167 extern int culling_mode;
168 extern int render_to_texture;
169 extern int lfb_color_fmt;
170 extern int need_to_compile;
171 extern int blackandwhite0;
172 extern int blackandwhite1;
175 extern int blend_func_separate_support;
176 extern int fog_coord_support;
177 //extern int pbuffer_support;
178 extern int glsl_support;
179 extern unsigned int pBufferAddress;
180 extern int viewport_width, viewport_height, viewport_offset, nvidia_viewport_hack;
183 void grChromaRangeExt(GrColor_t color0, GrColor_t color1, FxU32 mode);
184 void grChromaRangeModeExt(GrChromakeyMode_t mode);
185 void grTexChromaRangeExt(GrChipID_t tmu, GrColor_t color0, GrColor_t color1, GrTexChromakeyMode_t mode);
186 void grTexChromaModeExt(GrChipID_t tmu, GrChromakeyMode_t mode);
187 void updateTexture();
188 void reloadTexture();
189 void free_combiners();
190 void compile_shader();
192 void set_copy_shader();
193 void disable_textureSizes();
197 //FX_ENTRY void FX_CALL grConfigWrapperExt(HINSTANCE instance, HWND hwnd);
198 FX_ENTRY void FX_CALL grConfigWrapperExt(FxI32, FxI32, FxBool, FxBool);
199 FX_ENTRY GrScreenResolution_t FX_CALL grWrapperFullScreenResolutionExt(FxU32*, FxU32*);
200 FX_ENTRY char ** FX_CALL grQueryResolutionsExt(FxI32*);
201 FX_ENTRY FxBool FX_CALL grKeyPressedExt(FxU32 key);
202 FX_ENTRY void FX_CALL grGetGammaTableExt(FxU32, FxU32*, FxU32*, FxU32*);
204 int getFullScreenWidth();
205 int getFullScreenHeight();
207 // ZIGGY framebuffer copy extension
208 // allow to copy the depth or color buffer from back/front to front/back
209 #define GR_FBCOPY_MODE_DEPTH 0
210 #define GR_FBCOPY_MODE_COLOR 1
211 #define GR_FBCOPY_BUFFER_BACK 0
212 #define GR_FBCOPY_BUFFER_FRONT 1
213 FX_ENTRY void FX_CALL grFramebufferCopyExt(int x, int y, int w, int h,
214 int buffer_from, int buffer_to, int mode);
219 typedef FxU32 GrCCUColor_t;
220 typedef FxU32 GrACUColor_t;
221 typedef FxU32 GrTCCUColor_t;
222 typedef FxU32 GrTACUColor_t;
224 typedef FxU32 GrCombineMode_t;
225 #define GR_FUNC_MODE_ZERO 0x00
226 #define GR_FUNC_MODE_X 0x01
227 #define GR_FUNC_MODE_ONE_MINUS_X 0x02
228 #define GR_FUNC_MODE_NEGATIVE_X 0x03
229 #define GR_FUNC_MODE_X_MINUS_HALF 0x04
231 #define GR_CMBX_ZERO 0x00
232 #define GR_CMBX_TEXTURE_ALPHA 0x01
233 #define GR_CMBX_ALOCAL 0x02
234 #define GR_CMBX_AOTHER 0x03
235 #define GR_CMBX_B 0x04
236 #define GR_CMBX_CONSTANT_ALPHA 0x05
237 #define GR_CMBX_CONSTANT_COLOR 0x06
238 #define GR_CMBX_DETAIL_FACTOR 0x07
239 #define GR_CMBX_ITALPHA 0x08
240 #define GR_CMBX_ITRGB 0x09
241 #define GR_CMBX_LOCAL_TEXTURE_ALPHA 0x0a
242 #define GR_CMBX_LOCAL_TEXTURE_RGB 0x0b
243 #define GR_CMBX_LOD_FRAC 0x0c
244 #define GR_CMBX_OTHER_TEXTURE_ALPHA 0x0d
245 #define GR_CMBX_OTHER_TEXTURE_RGB 0x0e
246 #define GR_CMBX_TEXTURE_RGB 0x0f
247 #define GR_CMBX_TMU_CALPHA 0x10
248 #define GR_CMBX_TMU_CCOLOR 0x11
251 FX_ENTRY void FX_CALL
252 grColorCombineExt(GrCCUColor_t a, GrCombineMode_t a_mode,
253 GrCCUColor_t b, GrCombineMode_t b_mode,
254 GrCCUColor_t c, FxBool c_invert,
255 GrCCUColor_t d, FxBool d_invert,
256 FxU32 shift, FxBool invert);
258 FX_ENTRY void FX_CALL
259 grAlphaCombineExt(GrACUColor_t a, GrCombineMode_t a_mode,
260 GrACUColor_t b, GrCombineMode_t b_mode,
261 GrACUColor_t c, FxBool c_invert,
262 GrACUColor_t d, FxBool d_invert,
263 FxU32 shift, FxBool invert);
265 FX_ENTRY void FX_CALL
266 grTexColorCombineExt(GrChipID_t tmu,
267 GrTCCUColor_t a, GrCombineMode_t a_mode,
268 GrTCCUColor_t b, GrCombineMode_t b_mode,
269 GrTCCUColor_t c, FxBool c_invert,
270 GrTCCUColor_t d, FxBool d_invert,
271 FxU32 shift, FxBool invert);
273 FX_ENTRY void FX_CALL
274 grTexAlphaCombineExt(GrChipID_t tmu,
275 GrTACUColor_t a, GrCombineMode_t a_mode,
276 GrTACUColor_t b, GrCombineMode_t b_mode,
277 GrTACUColor_t c, FxBool c_invert,
278 GrTACUColor_t d, FxBool d_invert,
279 FxU32 shift, FxBool invert);
281 FX_ENTRY void FX_CALL
282 grConstantColorValueExt(GrChipID_t tmu,
285 #define CHECK_FRAMEBUFFER_STATUS() \
288 status = glCheckFramebufferStatus(GL_FRAMEBUFFER); \
289 /*display_warning("%x\n", status);*/\
291 case GL_FRAMEBUFFER_COMPLETE: \
292 /*display_warning("framebuffer complete!\n");*/\
294 case GL_FRAMEBUFFER_UNSUPPORTED: \
295 display_warning("framebuffer GL_FRAMEBUFFER_UNSUPPORTED_EXT\n");\
296 /* you gotta choose different formats */ \
299 case GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT: \
300 display_warning("framebuffer INCOMPLETE_ATTACHMENT\n");\
302 case GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT: \
303 display_warning("framebuffer FRAMEBUFFER_MISSING_ATTACHMENT\n");\
305 case GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS: \
306 display_warning("framebuffer FRAMEBUFFER_DIMENSIONS\n");\
310 /* programming error; will fail on all hardware */ \
322 //void LOG(const char *text, ...);