3 * (c) Copyright Dave, 2004
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4 * (C) notaz, 2006-2010
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5 * (C) irixxxx, 2019-2024
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7 * This work is licensed under the terms of MAME license.
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8 * See COPYING file in the top-level directory.
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11 * The renderer has 4 modes now:
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13 * - shadow/hilight (s/h)
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14 * - "sonic mode" for midline palette changes (8bit mode only)
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15 * - accurate sprites (AS) [+ s/h]
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17 * s/h uses upper bits for both priority and shadow/hilight flags.
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18 * "sonic mode" is autodetected, shadow/hilight is enabled by emulated game.
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19 * AS is enabled by user and takes priority over "sonic mode".
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21 * since renderer always draws line in 8bit mode, there are 2 spare bits:
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22 * b \ mode: s/h sonic
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23 * 00 normal pal index
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24 * 01 hilight pal index
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25 * 10 shadow pal index
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26 * 11 hilight|shadow=normal pal index
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28 * sprite s/h can only be correctly done after the plane rendering s/h state is
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29 * known since the s/h result changes if there's at least one high prio plane.
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30 * sprite op rendering is deferred until this is known, and hilight is used as
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31 * mark since it can't occur before sprite ops:
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32 * x1 op marker pal index
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34 * low prio s/h rendering:
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35 * - plane and non-op sprite pixels have shadow
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36 * - s/h sprite op pixel rendering is marked with hilight (deferred)
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37 * high prio s/h rendering:
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38 * - plane and non-op sprite pixels are normal
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39 * - all s/h sprite op pixels (either marked or high prio) are rendered
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41 * not handled properly:
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42 * - high prio s/h sprite op overlapping low prio sprite shows sprite, not A,B,G
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43 * - in debug sprite-masked, transparent high-prio sprite px don't remove shadow
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46 #include "pico_int.h"
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47 #include <platform/common/upscale.h>
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49 #define FORCE // layer forcing via debug register?
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51 int (*PicoScanBegin)(unsigned int num) = NULL;
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52 int (*PicoScanEnd) (unsigned int num) = NULL;
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54 static unsigned char DefHighCol[8+320+8];
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55 unsigned char *HighColBase = DefHighCol;
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56 int HighColIncrement;
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58 static u16 DefOutBuff[320*2] ALIGNED(4);
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59 void *DrawLineDestBase = DefOutBuff;
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60 int DrawLineDestIncrement;
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62 static u32 HighCacheA[41*2+1]; // caches for high layers
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63 static u32 HighCacheB[41*2+1];
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64 static s32 HighPreSpr[128*2*2]; // slightly preprocessed sprites (2 banks a 128)
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65 static int HighPreSprBank;
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67 u32 VdpSATCache[2*128]; // VDP sprite cache (1st 32 sprite attr bits)
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69 // NB don't change any defines without checking their usage in ASM
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71 #if defined(USE_BGR555)
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72 #define PXCONV(t) ((t & 0x000e000e)<< 1) | ((t & 0x00e000e0)<<2) | ((t & 0x0e000e00)<<3)
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73 #define PXMASKL 0x04210421 // 0x0c630c63, LSB for all colours
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74 #define PXMASKH 0x39ce39ce // 0x3def3def, all but MSB for all colours
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75 #elif defined(USE_BGR565)
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76 #define PXCONV(t) ((t & 0x000e000e)<< 1) | ((t & 0x00e000e0)<<3) | ((t & 0x0e000e00)<<4)
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77 #define PXMASKL 0x08410841 // 0x18e318e3
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78 #define PXMASKH 0x738e738e // 0x7bef7bef
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80 #define PXCONV(t) ((t & 0x000e000e)<<12) | ((t & 0x00e000e0)<<3) | ((t & 0x0e000e00)>>7)
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81 #define PXMASKL 0x08410841 // 0x18e318e3
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82 #define PXMASKH 0x738e738e // 0x7bef7bef
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85 #define LF_PLANE (1 << 0) // must be = 1
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86 #define LF_SH (1 << 1) // must be = 2
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87 //#define LF_FORCE (1 << 2)
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88 #define LF_LINE (1 << 3) // layer covers line
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89 #define LF_LPRIO (1 << 8) // line has low prio tiles
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91 #define LF_PLANE_A 0
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92 #define LF_PLANE_B 1
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94 #define SPRL_HAVE_HI 0x80 // have hi priority sprites
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95 #define SPRL_HAVE_LO 0x40 // *lo*
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96 #define SPRL_MAY_HAVE_OP 0x20 // may have operator sprites on the line
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97 #define SPRL_LO_ABOVE_HI 0x10 // low priority sprites may be on top of hi
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98 #define SPRL_HAVE_X 0x08 // have sprites with x != 0
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99 #define SPRL_TILE_OVFL 0x04 // tile limit exceeded on previous line
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100 #define SPRL_HAVE_MASK0 0x02 // have sprite with x == 0 in 1st slot
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101 #define SPRL_MASKED 0x01 // lo prio masking by sprite with x == 0 active
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103 // sprite cache. stores results of sprite parsing for each display line:
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104 // [visible_sprites_count, sprl_flags, tile_count, sprites_processed, sprite_idx[sprite_count], last_width]
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105 unsigned char HighLnSpr[240][4+MAX_LINE_SPRITES+1];
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107 int rendstatus_old;
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110 static int skip_next_line=0;
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114 int nametab; // Position in VRAM of name table (for this tile line)
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115 int line; // Line number in pixels 0x000-0x3ff within the virtual tilemap
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116 int hscroll; // Horizontal scroll value in pixels for the line
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117 int xmask; // X-Mask (0x1f - 0x7f) for horizontal wraparound in the tilemap
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118 u32 *hc; // cache for high tile codes and their positions
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119 int cells; // cells (tiles) to draw (32 col mode doesn't need to update whole 320)
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122 // stuff available in asm:
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124 void DrawWindow(int tstart, int tend, int prio, int sh,
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125 struct PicoEState *est);
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126 void DrawAllSprites(unsigned char *sprited, int prio, int sh,
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127 struct PicoEState *est);
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128 void DrawTilesFromCache(u32 *hc, int sh, int rlim,
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129 struct PicoEState *est);
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130 void DrawSpritesSHi(unsigned char *sprited, struct PicoEState *est);
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131 void DrawLayer(int plane_sh, u32 *hcache, int cellskip, int maxcells,
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132 struct PicoEState *est);
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133 void *blockcpy(void *dst, const void *src, size_t n);
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134 void blockcpy_or(void *dst, void *src, size_t n, int pat);
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137 void blockcpy_or(void *dst, void *src, size_t n, int pat)
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139 unsigned char *pd = dst, *ps = src;
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141 for (pd += n, ps += n; n; n--)
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142 *--pd = (unsigned char) (*--ps | pat);
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145 *pd++ = (unsigned char) (*ps++ | pat);
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147 #define blockcpy memmove
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150 #define TileNormMaker_(pix_func,ret) \
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154 t = (pack&0x0000f000)>>12; pix_func(0); \
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155 t = (pack&0x00000f00)>> 8; pix_func(1); \
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156 t = (pack&0x000000f0)>> 4; pix_func(2); \
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157 t = (pack&0x0000000f) ; pix_func(3); \
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158 t = (pack&0xf0000000)>>28; pix_func(4); \
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159 t = (pack&0x0f000000)>>24; pix_func(5); \
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160 t = (pack&0x00f00000)>>20; pix_func(6); \
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161 t = (pack&0x000f0000)>>16; pix_func(7); \
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165 #define TileFlipMaker_(pix_func,ret) \
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169 t = (pack&0x000f0000)>>16; pix_func(0); \
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170 t = (pack&0x00f00000)>>20; pix_func(1); \
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171 t = (pack&0x0f000000)>>24; pix_func(2); \
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172 t = (pack&0xf0000000)>>28; pix_func(3); \
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173 t = (pack&0x0000000f) ; pix_func(4); \
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174 t = (pack&0x000000f0)>> 4; pix_func(5); \
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175 t = (pack&0x00000f00)>> 8; pix_func(6); \
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176 t = (pack&0x0000f000)>>12; pix_func(7); \
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180 #define TileNormMaker(funcname, pix_func) \
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181 static void funcname(unsigned char *pd, unsigned int pack, unsigned char pal) \
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182 TileNormMaker_(pix_func,)
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184 #define TileFlipMaker(funcname, pix_func) \
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185 static void funcname(unsigned char *pd, unsigned int pack, unsigned char pal) \
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186 TileFlipMaker_(pix_func,)
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188 #define TileNormMakerAS(funcname, pix_func) \
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189 static unsigned funcname(unsigned m, unsigned char *pd, unsigned int pack, unsigned char pal) \
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190 TileNormMaker_(pix_func,m)
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192 #define TileFlipMakerAS(funcname, pix_func) \
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193 static unsigned funcname(unsigned m, unsigned char *pd, unsigned int pack, unsigned char pal) \
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194 TileFlipMaker_(pix_func,m)
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196 // draw layer or non-s/h sprite pixels (no operator colors)
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197 #define pix_just_write(x) \
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198 if (likely(t)) pd[x]=pal|t
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200 TileNormMaker(TileNorm, pix_just_write)
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201 TileFlipMaker(TileFlip, pix_just_write)
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203 #ifndef _ASM_DRAW_C
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205 // draw low prio sprite non-s/h pixels in s/h mode
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206 #define pix_nonsh(x) \
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209 if (unlikely(t==0xe)) pd[x]&=~0x80; /* disable shadow for color 14 (hw bug?) */ \
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212 TileNormMaker(TileNormNonSH, pix_nonsh)
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213 TileFlipMaker(TileFlipNonSH, pix_nonsh)
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215 // draw sprite pixels, process operator colors
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216 #define pix_sh(x) \
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218 pd[x]=(likely(t<0xe) ? pal|t : pd[x]|((t-1)<<6))
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220 TileNormMaker(TileNormSH, pix_sh)
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221 TileFlipMaker(TileFlipSH, pix_sh)
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223 // draw sprite pixels, mark but don't process operator colors
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224 #define pix_sh_markop(x) \
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226 pd[x]=(likely(t<0xe) ? pal|t : pd[x]|0x40)
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228 TileNormMaker(TileNormSH_markop, pix_sh_markop)
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229 TileFlipMaker(TileFlipSH_markop, pix_sh_markop)
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233 // draw low prio sprite operator pixels if visible (i.e. marked)
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234 #define pix_sh_onlyop(x) \
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235 if (unlikely(t>=0xe && (pd[x]&0x40))) \
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236 pd[x]=(pd[x]&~0x40)|((t-1)<<6)
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238 #ifndef _ASM_DRAW_C
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240 TileNormMaker(TileNormSH_onlyop_lp, pix_sh_onlyop)
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241 TileFlipMaker(TileFlipSH_onlyop_lp, pix_sh_onlyop)
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245 // AS: sprite mask bits in m shifted to bits 8-15, see DrawSpritesHiAS
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247 // draw high prio sprite pixels (AS)
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248 #define pix_as(x) \
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249 if (likely(t && (m & (1<<(x+8))))) \
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250 m &= ~(1<<(x+8)), pd[x] = pal|t
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252 TileNormMakerAS(TileNormAS, pix_as)
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253 TileFlipMakerAS(TileFlipAS, pix_as)
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255 // draw high prio sprite pixels, process operator colors (AS)
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256 // NB sprite+planes: h+s->n, h+[nh]->h, s+[nhs]->s, hence mask h before op
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257 #define pix_sh_as(x) \
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258 if (likely(t && (m & (1<<(x+8))))) { \
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259 m &= ~(1<<(x+8)); \
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260 pd[x]=(likely(t<0xe) ? pal|t : (pd[x]&~0x40)|((t-1)<<6)); \
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263 TileNormMakerAS(TileNormSH_AS, pix_sh_as)
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264 TileFlipMakerAS(TileFlipSH_AS, pix_sh_as)
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266 // draw only sprite operator pixels (AS)
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267 #define pix_sh_as_onlyop(x) \
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268 if (likely(t && (m & (1<<(x+8))))) { \
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269 m &= ~(1<<(x+8)); \
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270 pix_sh_onlyop(x); \
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273 TileNormMakerAS(TileNormSH_AS_onlyop_lp, pix_sh_as_onlyop)
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274 TileFlipMakerAS(TileFlipSH_AS_onlyop_lp, pix_sh_as_onlyop)
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276 // mark low prio sprite pixels (AS)
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277 #define pix_sh_as_onlymark(x) \
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278 if (likely(t)) m &= ~(1<<(x+8))
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280 TileNormMakerAS(TileNormAS_onlymark, pix_sh_as_onlymark)
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281 TileFlipMakerAS(TileFlipAS_onlymark, pix_sh_as_onlymark)
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284 // NB s/h already resolved by non-forced drawing
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285 // forced both layer draw (through debug reg)
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286 #define pix_and(x) \
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289 TileNormMaker(TileNorm_and, pix_and)
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290 TileFlipMaker(TileFlip_and, pix_and)
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292 // forced sprite draw (through debug reg)
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293 #define pix_sh_as_and(x) \
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294 if (likely(m & (1<<(x+8)))) { \
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295 m &= ~(1<<(x+8)); \
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296 /* if (!t) pd[x] |= 0x40; as per titan hw notes? */ \
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300 TileNormMakerAS(TileNormSH_AS_and, pix_sh_as_and)
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301 TileFlipMakerAS(TileFlipSH_AS_and, pix_sh_as_and)
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304 // --------------------------------------------
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306 #define DrawTile(mask,yshift,ymask,hpcode,cache) { \
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307 if (code!=oldcode) { \
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311 if (code != blank) { \
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312 /* Get tile address/2: */ \
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313 u32 addr = ((code<<yshift)&0x7ff0) + ty; \
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314 if (code & 0x1000) addr ^= ymask<<1; /* Y-flip */ \
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316 pal = ((code>>9)&0x30) | sh; /* shadow */ \
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317 pack = CPU_LE2(*(u32 *)(PicoMem.vram + addr)); \
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322 if (cache && (code & 0x8000)) { /* (un-forced) high priority tile */ \
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323 if (sh | (pack&mask)) { \
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324 code = hpcode | (dx<<16); \
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325 if (code & 0x1000) code ^= ymask<<(26+1); /* Y-flip */ \
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326 *hc++ = code; *hc++ = pack&mask; /* cache it */ \
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329 if (cache) lflags |= LF_LPRIO; \
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331 if (code & 0x0800) TileFlip(pd + dx, pack&mask, pal); \
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332 else TileNorm(pd + dx, pack&mask, pal); \
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337 #define DrawStripMaker(funcname,yshift,ymask,hpcode,drawtile,cache) \
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338 void funcname(struct TileStrip *ts, int lflags, int cellskip) \
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340 unsigned char *pd = Pico.est.HighCol; \
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341 u32 *hc = ts->hc; \
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342 int tilex, dx, ty, cells; \
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343 u32 code, oldcode = -1, blank = -1; /* The tile we know is blank */ \
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344 u32 pal = 0, pack = 0, sh, mask = ~0; \
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346 /* Draw tiles across screen: */ \
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347 sh = (lflags & LF_SH) << 6; /* shadow */ \
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348 tilex=((-ts->hscroll)>>3)+cellskip; \
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349 ty=(ts->line&ymask)<<1; /* Y-Offset into tile */ \
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350 dx=((ts->hscroll-1)&7)+1; \
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351 cells = ts->cells - cellskip; \
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354 /* int force = (plane_sh&LF_FORCE) << 13; */ \
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356 code = PicoMem.vram[ts->nametab + (tilex & ts->xmask)]; \
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357 /* code &= ~force; *//* forced always draw everything */ \
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359 mask = 0xffffffff<<((dx&7)*4); \
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360 if (code & 0x0800) mask = 0xffffffff>>((dx&7)*4); \
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361 mask = (~mask << 16) | (~mask >> 16); \
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363 drawtile(mask,yshift,ymask,hpcode | (ty<<26) | (1<<25),cache); \
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364 dx += 8, tilex++, cells--; \
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367 for (; cells > 0; dx+=8, tilex++, cells--) \
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369 code = PicoMem.vram[ts->nametab + (tilex & ts->xmask)]; \
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370 /* code &= ~force; *//* forced always draw everything */ \
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372 if (code != blank || ((code & 0x8000) && sh)) \
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373 drawtile(~0,yshift,ymask,hpcode | (ty<<26),cache); \
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377 code = PicoMem.vram[ts->nametab + (tilex & ts->xmask)]; \
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378 /* code &= ~force; *//* forced always draw everything */ \
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380 if (code != blank || ((code & 0x8000) && sh)) { \
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381 mask = 0xffffffff<<((dx&7)*4); \
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382 if (code & 0x0800) mask = 0xffffffff>>((dx&7)*4); \
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383 mask = (mask << 16) | (mask >> 16); \
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385 drawtile(mask,yshift,ymask,hpcode | (ty<<26) | (1<<25),cache); \
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389 /* terminate the cache list */ \
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390 if (cache) *hc = 0; \
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392 /* if oldcode wasn't changed, it means all layer is hi priority */ \
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393 if (cache && (lflags & (LF_LINE|LF_LPRIO)) == LF_LINE) Pico.est.rendstatus |= PDRAW_PLANE_HI_PRIO; \
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396 #ifndef _ASM_DRAW_C
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397 static DrawStripMaker(DrawStrip, 4, 0x7, code, DrawTile, 1);
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401 DrawStripMaker(DrawStripInterlace, 5, 0xf, (code&0xfc00) | ((code&0x3ff)<<1), DrawTile, 1);
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404 #define DrawStripVSRamMaker(funcname,yshift,ymask,hpcode,drawtile,cache) \
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405 void funcname(struct TileStrip *ts, int lflags, int cellskip) \
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407 unsigned char *pd = Pico.est.HighCol; \
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408 u32 *hc = ts->hc; \
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409 int tilex, dx, ty = 0, cell = 0, nametabadd = 0; \
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410 u32 code, oldcode = -1, blank = -1; /* The tile we know is blank */ \
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411 u32 pal = 0, pack = 0, sh, plane, mask; \
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412 int scan = Pico.est.DrawScanline<<(yshift-4); \
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414 /* Draw tiles across screen: */ \
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415 sh = (lflags & LF_SH) << 6; /* shadow */ \
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416 plane = (lflags & LF_PLANE); /* plane to draw */ \
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417 tilex=(-ts->hscroll)>>3; \
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418 dx=((ts->hscroll-1)&7)+1; \
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419 if (ts->hscroll & 0x0f) { \
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420 int adj = ((ts->hscroll ^ dx) >> 3) & 1; \
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422 ts->cells -= adj + 1; \
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423 PicoMem.vsram[0x3e] = PicoMem.vsram[0x3f] = lflags >> 16; \
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429 /* int force = (lflags&LF_FORCE) << 13; */ \
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430 if ((cell&1)==1 || (dx&7)) { \
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431 int line,vscroll; \
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432 vscroll = PicoMem.vsram[plane + (cell&0x3e)]; \
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434 /* Find the line in the name table */ \
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435 line=(vscroll+scan)&(u16)ts->line; /* ts->line is really ymask, */ \
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436 nametabadd=(line>>(yshift-1))<<(ts->line>>24); /* and shift[width] */ \
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437 ty=((line<<(yshift-4))&ymask)<<1; /* Y-Offset into tile */ \
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440 code = PicoMem.vram[ts->nametab + nametabadd + (tilex & ts->xmask)]; \
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441 code |= ty<<26; /* add ty since that can change pixel row for every 2nd tile */ \
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442 /* code &= ~force; *//* forced always draw everything */ \
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444 mask = 0xffffffff<<((dx&7)*4); \
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445 if (code & 0x0800) mask = 0xffffffff>>((dx&7)*4); \
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446 mask = (~mask << 16) | (~mask >> 16); \
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448 drawtile(mask,yshift,ymask,hpcode | (1<<25),cache); \
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450 dx += 8, tilex++, cell++; \
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452 for (; cell < ts->cells; dx+=8,tilex++,cell++) \
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456 int line,vscroll; \
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457 vscroll = PicoMem.vsram[plane + (cell&0x3e)]; \
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459 /* Find the line in the name table */ \
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460 line=(vscroll+scan)&(u16)ts->line; /* ts->line is really ymask, */ \
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461 nametabadd=(line>>(yshift-1))<<(ts->line>>24); /* and shift[width] */ \
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462 ty=((line<<(yshift-4))&ymask)<<1; /* Y-Offset into tile */ \
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465 code = PicoMem.vram[ts->nametab + nametabadd + (tilex & ts->xmask)]; \
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466 code |= ty<<26; /* add ty since that can change pixel row for every 2nd tile */ \
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467 /* code &= ~force; *//* forced always draw everything */ \
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469 if (code != blank || ((code & 0x8000) && sh)) \
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470 drawtile(~0,yshift,ymask,hpcode,cache); \
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475 int line,vscroll; \
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476 vscroll = PicoMem.vsram[plane + (cell&0x3e)]; \
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478 /* Find the line in the name table */ \
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479 line=(vscroll+scan)&(u16)ts->line; /* ts->line is really ymask, */ \
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480 nametabadd=(line>>(yshift-1))<<(ts->line>>24); /* and shift[width] */ \
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481 ty=((line<<(yshift-4))&ymask)<<1; /* Y-Offset into tile */ \
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484 code = PicoMem.vram[ts->nametab + nametabadd + (tilex & ts->xmask)]; \
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485 code |= ty<<26; /* add ty since that can change pixel row for every 2nd tile */ \
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486 /* code &= ~force; *//* forced always draw everything */ \
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488 if (code != blank || ((code & 0x8000) && sh)) { \
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489 mask = 0xffffffff<<((dx&7)*4); \
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490 if (code & 0x0800) mask = 0xffffffff>>((dx&7)*4); \
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491 mask = (mask << 16) | (mask >> 16); \
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493 drawtile(mask,yshift,ymask,hpcode | (1<<25),cache); \
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497 /* terminate the cache list */ \
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498 if (cache) *hc = 0; \
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500 if (cache && (lflags & (LF_LINE|LF_LPRIO)) == LF_LINE) Pico.est.rendstatus |= PDRAW_PLANE_HI_PRIO; \
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503 #ifndef _ASM_DRAW_C
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504 static DrawStripVSRamMaker(DrawStripVSRam, 4, 0x7, code, DrawTile, 1);
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508 DrawStripVSRamMaker(DrawStripVSRamInterlace, 5, 0xf, (code&0xfc00) | ((code&0x3ff)<<1), DrawTile, 1);
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510 // --------------------------------------------
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512 #define DrawLayerMaker(funcname,drawstrip,drawstripinterlace,drawstripvsram,drawstripvsraminterlace) \
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513 void funcname(int plane_sh, u32 *hcache, int cellskip, int maxcells, struct PicoEState *est) \
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515 struct PicoVideo *pvid=&est->Pico->video; \
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516 const char shift[4]={5,6,5,7}; /* 32,64 or 128 sized tilemaps (2 is invalid) */ \
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517 struct TileStrip ts; \
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518 int width, height, ymask; \
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519 int vscroll, htab; \
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522 ts.cells=maxcells; \
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524 /* Work out the TileStrip to draw */ \
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526 /* Work out the name table size: 32 64 or 128 tiles (0-3) */ \
\r
527 width=pvid->reg[16]; \
\r
528 height=(width>>4)&3; width&=3; \
\r
530 ts.xmask=(1<<shift[width])-1; /* X Mask in tiles (0x1f-0x7f) */ \
\r
531 ymask=(height<<8)|0xff; /* Y Mask in pixels */ \
\r
533 case 1: ymask &= 0x1ff; break; \
\r
534 case 2: ymask = 0x007; break; \
\r
535 case 3: ymask = 0x0ff; break; \
\r
538 /* Find name table: */ \
\r
539 if (plane_sh&LF_PLANE) ts.nametab=(pvid->reg[4]&0x07)<<12; /* B */ \
\r
540 else ts.nametab=(pvid->reg[2]&0x38)<< 9; /* A */ \
\r
542 htab=pvid->reg[13]<<9; /* Horizontal scroll table address */ \
\r
543 switch (pvid->reg[11]&3) { \
\r
544 case 1: htab += (est->DrawScanline<<1) & 0x0f; break; \
\r
545 case 2: htab += (est->DrawScanline<<1) & ~0x0f; break; /* Offset by tile */ \
\r
546 case 3: htab += (est->DrawScanline<<1); break; /* Offset by line */ \
\r
548 htab+=plane_sh&LF_PLANE; /* A or B */ \
\r
550 /* Get horizontal scroll value, will be masked later */ \
\r
551 ts.hscroll = PicoMem.vram[htab & 0x7fff]; \
\r
553 if (likely(!(pvid->reg[11]&4))) { \
\r
554 vscroll = PicoMem.vsram[plane_sh&LF_PLANE]; /* Get vertical scroll value */ \
\r
556 if(likely((pvid->reg[12]&6) != 6)) { \
\r
557 /* Find the line in the name table */ \
\r
558 ts.line=(vscroll+est->DrawScanline)&ymask; \
\r
559 ts.nametab+=(ts.line>>3)<<shift[width]; \
\r
561 drawstrip(&ts, plane_sh, cellskip); \
\r
563 /* interlace mode 2 */ \
\r
565 /* Find the line in the name table */ \
\r
566 ts.line=(vscroll+(est->DrawScanline<<1))&((ymask<<1)|1); \
\r
567 ts.nametab+=(ts.line>>4)<<shift[width]; \
\r
569 drawstripinterlace(&ts, plane_sh, cellskip); \
\r
572 /* shit, we have 2-cell column based vscroll */ \
\r
573 /* luckily this doesn't happen too often */ \
\r
575 /* vscroll value for leftmost cells in case of hscroll not on 16px boundary */ \
\r
576 /* NB it's unclear what exactly the hw is doing. Continue reading where it */ \
\r
577 /* stopped last seems to work best (H40: 0x50 (wrap->0x00), H32 0x40). */ \
\r
578 plane_sh |= PicoMem.vsram[(pvid->reg[12]&1?0x00:0x20) + (plane_sh&LF_PLANE)] << 16; \
\r
580 if (likely((pvid->reg[12]&6) != 6)) { \
\r
581 ts.line=ymask|(shift[width]<<24); /* save some stuff instead of line */ \
\r
582 drawstripvsram(&ts, plane_sh, cellskip); \
\r
584 ts.line=(ymask<<1)|1|(shift[width]<<24); /* save some stuff instead of line */ \
\r
585 drawstripvsraminterlace(&ts, plane_sh, cellskip); \
\r
590 #ifndef _ASM_DRAW_C
\r
591 static DrawLayerMaker(DrawLayer,DrawStrip,DrawStripInterlace,DrawStripVSRam,DrawStripVSRamInterlace);
\r
593 // --------------------------------------------
\r
595 // tstart & tend are tile pair numbers
\r
596 static void DrawWindow(int tstart, int tend, int prio, int sh,
\r
597 struct PicoEState *est)
\r
599 unsigned char *pd = est->HighCol;
\r
600 struct PicoVideo *pvid = &est->Pico->video;
\r
601 int tilex,ty,nametab,code,oldcode=-1,blank=-1; // The tile we know is blank
\r
604 u32 *hc=NULL, lflags=0; // referenced in DrawTile
\r
606 yshift = 4, ymask = 0x7;
\r
607 if(likely((pvid->reg[12]&6) == 6))
\r
608 yshift = 5, ymask = 0xf;
\r
609 ty=((est->DrawScanline<<(yshift-4))&ymask)<<1; // Y-Offset into tile
\r
611 // Find name table line:
\r
612 if (pvid->reg[12]&1)
\r
614 nametab=(pvid->reg[3]&0x3c)<<9; // 40-cell mode
\r
615 nametab+=(est->DrawScanline>>(yshift-1))<<6;
\r
619 nametab=(pvid->reg[3]&0x3e)<<9; // 32-cell mode
\r
620 nametab+=(est->DrawScanline>>(yshift-1))<<5;
\r
623 if (prio && !(est->rendstatus & PDRAW_WND_DIFF_PRIO)) {
\r
624 // all tiles processed in low prio pass
\r
631 // Draw tiles across screen:
\r
634 sh = (sh ? 0x80 : 0x00); // sh and low prio -> shadow
\r
635 for (; tilex < tend; tilex++)
\r
639 code = PicoMem.vram[nametab + tilex];
\r
640 if ((code>>15) != prio) {
\r
641 est->rendstatus |= PDRAW_WND_DIFF_PRIO;
\r
645 if (code==blank) continue;
\r
646 dx = 8 + (tilex << 3);
\r
647 DrawTile(~0,yshift,ymask,code,0);
\r
652 sh = lflags; // sh and high prio -> no shadow (lflags to suppress warning)
\r
653 for (; tilex < tend; tilex++)
\r
657 code = PicoMem.vram[nametab + tilex];
\r
658 if((code>>15) != prio) {
\r
659 est->rendstatus |= PDRAW_WND_DIFF_PRIO;
\r
663 // sh and high prio -> clear shadow
\r
664 int *zb = (int *)(est->HighCol+8+(tilex<<3));
\r
665 *zb++ &= 0x7f7f7f7f;
\r
668 if(code==blank) continue;
\r
669 dx = 8 + (tilex << 3);
\r
670 DrawTile(~0,yshift,ymask,code,0);
\r
675 // --------------------------------------------
\r
677 static void DrawTilesFromCache(u32 *hc, int sh, int rlim, struct PicoEState *est)
\r
679 unsigned char *pd = est->HighCol;
\r
680 u32 code, dx, pack;
\r
683 // *ts->hc++ = code | (dx<<16) | (ty<<26); // cache it
\r
685 if (sh && (est->rendstatus & (PDRAW_SHHI_DONE|PDRAW_PLANE_HI_PRIO)))
\r
687 if (!(est->rendstatus & PDRAW_SHHI_DONE)) {
\r
688 // as some layer has covered whole line with hi priority tiles,
\r
689 // we can process whole line and then act as if sh/hi mode was off,
\r
690 // but leave lo pri op sprite markers alone
\r
691 int *zb = (int *)(Pico.est.HighCol+8);
\r
695 *zb++ &= 0x7f7f7f7f;
\r
697 Pico.est.rendstatus |= PDRAW_SHHI_DONE;
\r
704 while ((code=*hc++)) {
\r
706 dx = (code >> 16) & 0x1ff;
\r
707 pal = ((code >> 9) & 0x30);
\r
709 if (code & 0x0800) TileFlip(pd + dx, pack, pal);
\r
710 else TileNorm(pd + dx, pack, pal);
\r
715 while ((code=*hc++)) {
\r
719 dx = (code >> 16) & 0x1ff;
\r
720 pal = ((code >> 9) & 0x30);
\r
722 zb = est->HighCol+dx;
\r
723 if (likely(~code & (1<<25))) {
\r
724 *zb++ &= 0x7f; *zb++ &= 0x7f; *zb++ &= 0x7f; *zb++ &= 0x7f;
\r
725 *zb++ &= 0x7f; *zb++ &= 0x7f; *zb++ &= 0x7f; *zb++ &= 0x7f;
\r
728 if (*hc == 0) // last tile?
\r
729 switch (8-hs) { case 7: *zb++ &= 0x7f;
\r
730 case 6: *zb++ &= 0x7f; case 5: *zb++ &= 0x7f; case 4: *zb++ &= 0x7f;
\r
731 case 3: *zb++ &= 0x7f; case 2: *zb++ &= 0x7f; case 1: *zb++ &= 0x7f;
\r
733 else { // first tile
\r
735 switch (hs) { case 7: *zb++ &= 0x7f;
\r
736 case 6: *zb++ &= 0x7f; case 5: *zb++ &= 0x7f; case 4: *zb++ &= 0x7f;
\r
737 case 3: *zb++ &= 0x7f; case 2: *zb++ &= 0x7f; case 1: *zb++ &= 0x7f;
\r
743 if (code & 0x0800) TileFlip(pd + dx, pack, pal);
\r
744 else TileNorm(pd + dx, pack, pal);
\r
750 // --------------------------------------------
\r
752 // Index + 0 : hhhhvvvv ab--hhvv yyyyyyyy yyyyyyyy // a: offscreen h, b: offs. v, h: horiz. size
\r
753 // Index + 4 : xxxxxxxx xxxxxxxx pccvhnnn nnnnnnnn // x: x coord + 8
\r
755 static void DrawSprite(s32 *sprite, int sh, int w)
\r
757 void (*fTileFunc)(unsigned char *pd, unsigned int pack, unsigned char pal);
\r
758 unsigned char *pd = Pico.est.HighCol;
\r
759 int width=0,height=0;
\r
763 int tile=0,delta=0;
\r
766 // parse the sprite data
\r
771 height=(sy>>24)&7; // Width and height in tiles
\r
774 row=Pico.est.DrawScanline-sy; // Row of the sprite we are on
\r
776 if (code&0x1000) row=(height<<3)-1-row; // Flip Y
\r
778 tile=code + (row>>3); // Tile number increases going down
\r
779 delta=height; // Delta to increase tile by going right
\r
780 if (code&0x0800) { tile+=delta*(width-1); delta=-delta; } // Flip X
\r
782 tile &= 0x7ff; tile<<=4; tile+=(row&7)<<1; // Tile address
\r
783 delta<<=4; // Delta of address
\r
785 pal=(code>>9)&0x30;
\r
786 pal|=sh<<7; // shadow
\r
788 if (sh && (code&0x6000) == 0x6000) {
\r
789 if(code&0x0800) fTileFunc=TileFlipSH_markop;
\r
790 else fTileFunc=TileNormSH_markop;
\r
792 if(code&0x0800) fTileFunc=TileFlipNonSH;
\r
793 else fTileFunc=TileNormNonSH;
\r
795 if(code&0x0800) fTileFunc=TileFlip;
\r
796 else fTileFunc=TileNorm;
\r
799 if (w) width = w; // tile limit
\r
800 for (; width; width--,sx+=8,tile+=delta)
\r
804 if(sx<=0) continue;
\r
805 if(sx>=328) break; // Offscreen
\r
807 pack = CPU_LE2(*(u32 *)(PicoMem.vram + (tile & 0x7fff)));
\r
808 fTileFunc(pd + sx, pack, pal);
\r
813 static void DrawSpriteInterlace(u32 *sprite)
\r
815 unsigned char *pd = Pico.est.HighCol;
\r
816 int width=0,height=0;
\r
819 int tile=0,delta=0;
\r
822 // parse the sprite data
\r
823 sy=CPU_LE2(sprite[0]);
\r
825 sy=(sy&0x3ff)-0x100; // Y
\r
826 width=(height>>2)&3; height&=3;
\r
827 width++; height++; // Width and height in tiles
\r
829 row=(Pico.est.DrawScanline<<1)-sy; // Row of the sprite we are on
\r
831 code=CPU_LE2(sprite[1]);
\r
832 sx=((code>>16)&0x1ff)-0x78; // X
\r
834 if (code&0x1000) row^=(16<<height)-1; // Flip Y
\r
836 tile=code&0x3ff; // Tile number
\r
837 tile+=row>>4; // Tile number increases going down
\r
838 delta=height; // Delta to increase tile by going right
\r
839 if (code&0x0800) { tile+=delta*(width-1); delta=-delta; } // Flip X
\r
841 tile<<=5; tile+=(row&15)<<1; // Tile address
\r
843 delta<<=5; // Delta of address
\r
844 pal=((code>>9)&0x30); // Get palette pointer
\r
846 for (; width; width--,sx+=8,tile+=delta)
\r
850 if(sx<=0) continue;
\r
851 if(sx>=328) break; // Offscreen
\r
853 pack = CPU_LE2(*(u32 *)(PicoMem.vram + (tile & 0x7fff)));
\r
854 if (code & 0x0800) TileFlip(pd + sx, pack, pal);
\r
855 else TileNorm(pd + sx, pack, pal);
\r
860 static NOINLINE void DrawAllSpritesInterlace(int pri, int sh)
\r
862 struct PicoVideo *pvid=&Pico.video;
\r
863 int i,u,table,link=0,sline=Pico.est.DrawScanline<<1;
\r
864 u32 *sprites[80]; // Sprite index
\r
865 int max_sprites = pvid->reg[12]&1 ? 80 : 64;
\r
867 table=pvid->reg[5]&0x7f;
\r
868 if (pvid->reg[12]&1) table&=0x7e; // Lowest bit 0 in 40-cell mode
\r
869 table<<=8; // Get sprite table address/2
\r
871 for (i = u = 0; u < max_sprites && link < max_sprites; u++)
\r
874 int code, sx, sy, height;
\r
876 sprite=(u32 *)(PicoMem.vram+((table+(link<<2))&0x7ffc)); // Find sprite
\r
879 code = CPU_LE2(sprite[0]);
\r
880 sx = CPU_LE2(sprite[1]);
\r
881 if(((sx>>15)&1) != pri) goto nextsprite; // wrong priority sprite
\r
883 // check if it is on this line
\r
884 sy = (code&0x3ff)-0x100;
\r
885 height = (((code>>24)&3)+1)<<4;
\r
886 if((sline < sy) | (sline >= sy+height)) goto nextsprite; // no
\r
888 // check if sprite is not hidden offscreen
\r
889 sx = (sx>>16)&0x1ff;
\r
890 sx -= 0x78; // Get X coordinate + 8
\r
891 if((sx <= -8*3) | (sx >= 328)) goto nextsprite;
\r
893 // sprite is good, save it's pointer
\r
894 sprites[i++]=sprite;
\r
897 // Find next sprite
\r
898 link=(code>>16)&0x7f;
\r
899 if(!link) break; // End of sprites
\r
902 // Go through sprites backwards:
\r
903 for (i-- ;i>=0; i--)
\r
904 DrawSpriteInterlace(sprites[i]);
\r
908 #ifndef _ASM_DRAW_C
\r
910 * s/h drawing: lo_layers|40, lo_sprites|40 && mark_op,
\r
911 * hi_layers&=~40, hi_sprites
\r
913 * Index + 0 : hhhhvvvv ----hhvv yyyyyyyy yyyyyyyy // v, h: vert./horiz. size
\r
914 * Index + 4 : xxxxxxxx xxxxxxxx pccvhnnn nnnnnnnn // x: x coord + 8
\r
916 static void DrawSpritesSHi(unsigned char *sprited, const struct PicoEState *est)
\r
918 static void (*tilefuncs[2][2][2])(unsigned char *, unsigned, unsigned char) = {
\r
919 { {NULL, NULL}, {TileNorm, TileFlip} },
\r
920 { {TileNormSH_onlyop_lp, TileFlipSH_onlyop_lp}, {TileNormSH, TileFlipSH} }
\r
921 }; // [sh?][hi?][flip?]
\r
922 void (*fTileFunc)(unsigned char *pd, unsigned int pack, unsigned char pal);
\r
923 unsigned char *pd = Pico.est.HighCol;
\r
927 cnt = sprited[0] & 0x7f;
\r
928 if (cnt == 0) return;
\r
931 if ((sprited[1] & (SPRL_TILE_OVFL|SPRL_HAVE_MASK0)) == (SPRL_TILE_OVFL|SPRL_HAVE_MASK0))
\r
932 return; // masking effective due to tile overflow
\r
934 // Go through sprites backwards:
\r
935 w = p[cnt]; // possibly clipped width of last sprite
\r
936 for (cnt--; cnt >= 0; cnt--, w = 0)
\r
939 int pal, tile, sx, sy;
\r
940 int offs, delta, width, height, row;
\r
942 offs = (p[cnt] & 0x7f) * 2;
\r
943 sprite = est->HighPreSpr + offs;
\r
945 pal = (code>>9)&0x30;
\r
947 fTileFunc = tilefuncs[pal == 0x30][!!(code & 0x8000)][!!(code & 0x800)];
\r
948 if (fTileFunc == NULL) continue; // non-operator low sprite, already drawn
\r
950 // parse remaining sprite data
\r
954 height=(sy>>24)&7; // Width and height in tiles
\r
957 row=est->DrawScanline-sy; // Row of the sprite we are on
\r
959 if (code&0x1000) row=(height<<3)-1-row; // Flip Y
\r
961 tile=code + (row>>3); // Tile number increases going down
\r
962 delta=height; // Delta to increase tile by going right
\r
963 if (code&0x0800) { tile+=delta*(width-1); delta=-delta; } // Flip X
\r
965 tile &= 0x7ff; tile<<=4; tile+=(row&7)<<1; // Tile address
\r
966 delta<<=4; // Delta of address
\r
968 if (w) width = w; // tile limit
\r
969 for (; width; width--,sx+=8,tile+=delta)
\r
973 if(sx<=0) continue;
\r
974 if(sx>=328) break; // Offscreen
\r
976 pack = CPU_LE2(*(u32 *)(PicoMem.vram + (tile & 0x7fff)));
\r
977 fTileFunc(pd + sx, pack, pal);
\r
981 #endif // !_ASM_DRAW_C
\r
983 static void DrawSpritesHiAS(unsigned char *sprited, int sh)
\r
985 static unsigned (*tilefuncs[2][2][2])(unsigned, unsigned char *, unsigned, unsigned char) = {
\r
986 { {TileNormAS_onlymark, TileFlipAS_onlymark}, {TileNormAS, TileFlipAS} },
\r
987 { {TileNormSH_AS_onlyop_lp, TileFlipSH_AS_onlyop_lp}, {TileNormSH_AS, TileFlipSH_AS} }
\r
988 }; // [sh?][hi?][flip?]
\r
989 unsigned (*fTileFunc)(unsigned m, unsigned char *pd, unsigned int pack, unsigned char pal);
\r
990 unsigned char *pd = Pico.est.HighCol;
\r
991 unsigned char mb[sizeof(DefHighCol)/8];
\r
992 unsigned char *p, *mp;
\r
996 cnt = sprited[0] & 0x7f;
\r
997 if (cnt == 0) return;
\r
999 memset(mb, 0xff, sizeof(mb));
\r
1001 if ((sprited[1] & (SPRL_TILE_OVFL|SPRL_HAVE_MASK0)) == (SPRL_TILE_OVFL|SPRL_HAVE_MASK0))
\r
1002 return; // masking effective due to tile overflow
\r
1004 // Go through sprites:
\r
1005 for (entry = 0; entry < cnt; entry++)
\r
1007 s32 *sprite, code;
\r
1008 int pal, tile, sx, sy;
\r
1009 int offs, delta, width, height, row;
\r
1011 offs = (p[entry] & 0x7f) * 2;
\r
1012 sprite = Pico.est.HighPreSpr + offs;
\r
1014 pal = (code>>9)&0x30;
\r
1016 fTileFunc = tilefuncs[(sh && pal == 0x30)][!!(code&0x8000)][!!(code&0x800)];
\r
1018 // parse remaining sprite data
\r
1022 height=(sy>>24)&7; // Width and height in tiles
\r
1025 row=Pico.est.DrawScanline-sy; // Row of the sprite we are on
\r
1027 if (code&0x1000) row=(height<<3)-1-row; // Flip Y
\r
1029 tile=code + (row>>3); // Tile number increases going down
\r
1030 delta=height; // Delta to increase tile by going right
\r
1031 if (code&0x0800) { tile+=delta*(width-1); delta=-delta; } // Flip X
\r
1033 tile &= 0x7ff; tile<<=4; tile+=(row&7)<<1; // Tile address
\r
1034 delta<<=4; // Delta of address
\r
1036 if (entry+1 == cnt) width = p[entry+1]; // last sprite width limited?
\r
1037 while (sx <= 0 && width) width--, sx+=8, tile+=delta; // Offscreen
\r
1039 for (m = *mp; width; width--, sx+=8, tile+=delta, *mp++ = m, m >>= 8)
\r
1041 unsigned int pack;
\r
1043 if(sx>=328) break; // Offscreen
\r
1045 pack = CPU_LE2(*(u32 *)(PicoMem.vram + (tile & 0x7fff)));
\r
1047 m |= mp[1] << 8; // next mask byte
\r
1048 // shift mask bits to bits 8-15 for easier load/store handling
\r
1049 m = fTileFunc(m << (8-(sx&0x7)), pd + sx, pack, pal) >> (8-(sx&0x7));
\r
1051 *mp = m; // write last mask byte
\r
1056 // NB lots of duplicate code, all for the sake of a small performance gain.
\r
1058 // Forced tile drawing, without any masking and blank handling
\r
1059 #define DrawTileForced(mask,yshift,ymask,hpcode,cache) { \
\r
1060 if (code!=oldcode) { \
\r
1063 /* Get tile address/2: */ \
\r
1064 u32 addr = ((code<<yshift)&0x7ff0) + ty; \
\r
1065 if (code & 0x1000) addr ^= ymask<<1; /* Y-flip */ \
\r
1067 pal = ((code>>9)&0x30); \
\r
1068 pal |= 0xc0; /* leave s/h bits untouched in pixel "and" */ \
\r
1070 pack = CPU_LE2(*(u32 *)(PicoMem.vram + addr)); \
\r
1072 if (code & 0x0800) TileFlip_and(pd + dx, pack, pal); \
\r
1073 else TileNorm_and(pd + dx, pack, pal); \
\r
1076 static DrawStripMaker(DrawStripForced, 4, 0x7, 0, DrawTileForced, 0);
\r
1078 static DrawStripMaker(DrawStripInterlaceForced, 5, 0xf, 0, DrawTileForced, 0);
\r
1080 static DrawStripVSRamMaker(DrawStripVSRamForced, 4, 0x7, 0, DrawTileForced, 0);
\r
1082 static DrawStripVSRamMaker(DrawStripVSRamInterlaceForced, 5, 0xf, 0, DrawTileForced, 0);
\r
1084 static DrawLayerMaker(DrawLayerForced,DrawStripForced,DrawStripInterlaceForced,DrawStripVSRamForced,DrawStripVSRamInterlaceForced);
\r
1086 static void DrawSpritesForced(unsigned char *sprited)
\r
1088 unsigned (*fTileFunc)(unsigned m, unsigned char *pd, unsigned int pack, unsigned char pal);
\r
1089 unsigned char *pd = Pico.est.HighCol;
\r
1090 unsigned char mb[sizeof(DefHighCol)/8];
\r
1091 unsigned char *p, *mp;
\r
1095 cnt = sprited[0] & 0x7f;
\r
1096 if (cnt == 0) { memset(pd, 0, sizeof(DefHighCol)); return; }
\r
1098 memset(mb, 0xff, sizeof(mb));
\r
1100 if ((sprited[1] & (SPRL_TILE_OVFL|SPRL_HAVE_MASK0)) == (SPRL_TILE_OVFL|SPRL_HAVE_MASK0))
\r
1101 return; // masking effective due to tile overflow
\r
1103 // Go through sprites:
\r
1104 for (entry = 0; entry < cnt; entry++)
\r
1106 s32 *sprite, code;
\r
1107 int pal, tile, sx, sy;
\r
1108 int offs, delta, width, height, row;
\r
1110 offs = (p[entry] & 0x7f) * 2;
\r
1111 sprite = Pico.est.HighPreSpr + offs;
\r
1113 pal = (code>>9)&0x30;
\r
1114 pal |= 0xc0; // leave s/h bits untouched in pixel "and"
\r
1116 if (code&0x800) fTileFunc = TileFlipSH_AS_and;
\r
1117 else fTileFunc = TileNormSH_AS_and;
\r
1119 // parse remaining sprite data
\r
1123 height=(sy>>24)&7; // Width and height in tiles
\r
1126 row=Pico.est.DrawScanline-sy; // Row of the sprite we are on
\r
1128 if (code&0x1000) row=(height<<3)-1-row; // Flip Y
\r
1130 tile=code + (row>>3); // Tile number increases going down
\r
1131 delta=height; // Delta to increase tile by going right
\r
1132 if (code&0x0800) { tile+=delta*(width-1); delta=-delta; } // Flip X
\r
1134 tile &= 0x7ff; tile<<=4; tile+=(row&7)<<1; // Tile address
\r
1135 delta<<=4; // Delta of address
\r
1137 if (entry+1 == cnt) width = p[entry+1]; // last sprite width limited?
\r
1138 while (sx <= 0 && width) width--, sx+=8, tile+=delta; // Offscreen
\r
1140 for (m = *mp; width; width--, sx+=8, tile+=delta, *mp++ = m, m >>= 8)
\r
1144 if(sx>=328) break; // Offscreen
\r
1146 pack = CPU_LE2(*(u32 *)(PicoMem.vram + (tile & 0x7fff)));
\r
1148 m |= mp[1] << 8; // next mask byte
\r
1149 // shift mask bits to bits 8-15 for easier load/store handling
\r
1150 m = fTileFunc(m << (8-(sx&0x7)), pd + sx, pack, pal) >> (8-(sx&0x7));
\r
1152 *mp = m; // write last mask byte
\r
1155 // anything not covered by a sprite is off
\r
1156 // TODO Titan hw notes say that transparent pixels remove shadow. Is this also
\r
1157 // the case in areas where no sprites are displayed?
\r
1158 for (cnt = 1; cnt < sizeof(mb)-1; cnt++)
\r
1159 if (mb[cnt] == 0xff) {
\r
1160 *(u32 *)(pd+8*cnt+0) = 0;
\r
1161 *(u32 *)(pd+8*cnt+4) = 0;
\r
1162 } else if (mb[cnt])
\r
1163 for (m = 0; m < 8; m++)
\r
1164 if (mb[cnt] & (1<<m))
\r
1170 // sprite info in SAT:
\r
1171 // Index + 0 : ----hhvv -lllllll -------y yyyyyyyy
\r
1172 // Index + 4 : -------x xxxxxxxx pccvhnnn nnnnnnnn
\r
1173 // sprite info in HighPreSpr:
\r
1174 // Index + 0 : hhhhvvvv -lllllll yyyyyyyy yyyyyyyy // v/h size, link, y
\r
1175 // Index + 4 : xxxxxxxx xxxxxxxx pccvhnnn nnnnnnnn // x+8, prio, palette, flip, tile
\r
1177 // Sprite parsing 1 line in advance: determine sprites on line by Y pos
\r
1178 static NOINLINE void ParseSprites(int max_lines, int limit)
\r
1180 const struct PicoEState *est=&Pico.est;
\r
1181 const struct PicoVideo *pvid=&est->Pico->video;
\r
1184 s32 *pd = HighPreSpr + HighPreSprBank*2;
\r
1185 int max_sprites = 80, max_width = 328;
\r
1186 int max_line_sprites = 20; // 20 sprites, 40 tiles
\r
1188 // SAT scanning is one line ahead, but don't overshoot. Technically, SAT
\r
1189 // parsing for line 0 is on the last line of the previous frame.
\r
1190 int first_line = est->DrawScanline + !!est->DrawScanline;
\r
1191 if (max_lines > rendlines-1)
\r
1192 max_lines = rendlines-1;
\r
1194 // look-ahead SAT parsing for next line and sprite pixel fetching for current
\r
1195 // line are limited if display was disabled during HBLANK before current line
\r
1196 if (limit) limit = 16; // max sprites/pixels processed
\r
1198 if (!(pvid->reg[12]&1))
\r
1199 max_sprites = 64, max_line_sprites = 16, max_width = 264;
\r
1200 if (*est->PicoOpt & POPT_DIS_SPRITE_LIM)
\r
1201 max_line_sprites = MAX_LINE_SPRITES;
\r
1203 sh = pvid->reg[0xC]&8; // shadow/hilight?
\r
1205 table=pvid->reg[5]&0x7f;
\r
1206 if (pvid->reg[12]&1) table&=0x7e; // Lowest bit 0 in 40-cell mode
\r
1207 table<<=8; // Get sprite table address/2
\r
1209 for (u = first_line; u <= max_lines; u++)
\r
1210 *((int *)&HighLnSpr[u][0]) = 0;
\r
1212 for (u = 0; u < max_sprites && link < max_sprites; u++)
\r
1215 int code, code2, sx, sy, hv, height, width;
\r
1217 sprite=(u32 *)(PicoMem.vram+((table+(link<<2))&0x7ffc)); // Find sprite
\r
1219 // parse sprite info. the 1st half comes from the VDPs internal cache,
\r
1220 // the 2nd half is read from VRAM
\r
1221 code = CPU_LE2(VdpSATCache[2*link]); // normally same as sprite[0]
\r
1222 sy = (code&0x1ff)-0x80;
\r
1223 hv = (code>>24)&0xf;
\r
1224 height = (hv&3)+1;
\r
1225 width = (hv>>2)+1;
\r
1227 code2 = CPU_LE2(sprite[1]);
\r
1228 sx = (code2>>16)&0x1ff;
\r
1229 sx -= 0x78; // Get X coordinate + 8
\r
1231 if (sy <= max_lines && sy + (height<<3) >= first_line) // sprite onscreen (y)?
\r
1233 int entry, y, w, sx_min, onscr_x, maybe_op = 0;
\r
1234 // omit look-ahead line if sprite parsing limit reached
\r
1235 int last_line = (limit && u >= 2*limit ? max_lines-1 : max_lines);
\r
1237 sx_min = 8-(width<<3);
\r
1238 onscr_x = sx_min < sx && sx < max_width;
\r
1239 if (sh && (code2 & 0x6000) == 0x6000)
\r
1240 maybe_op = SPRL_MAY_HAVE_OP;
\r
1242 entry = (((pd - HighPreSpr) / 2) & 0x7f) | ((code2>>8)&0x80);
\r
1243 y = (sy >= first_line) ? sy : first_line;
\r
1244 for (; y < sy + (height<<3) && y <= last_line; y++)
\r
1246 unsigned char *p = &HighLnSpr[y][0];
\r
1247 int cnt = p[0] & 0x7f;
\r
1248 if (p[1] & SPRL_MASKED) continue; // masked?
\r
1250 if (p[3] >= max_line_sprites) continue; // sprite limit?
\r
1254 if (p[2] + width > max_line_sprites*2) { // tile limit?
\r
1255 if (y+1 < 240) HighLnSpr[y+1][1] |= SPRL_TILE_OVFL;
\r
1256 if (p[2] >= max_line_sprites*2) continue;
\r
1257 w = max_line_sprites*2 - p[2];
\r
1261 if (sx == -0x78) {
\r
1262 if (p[1] & (SPRL_HAVE_X|SPRL_TILE_OVFL))
\r
1263 p[1] |= SPRL_MASKED; // masked, no more sprites for this line
\r
1264 if (!(p[1] & SPRL_HAVE_X) && cnt == 0)
\r
1265 p[1] |= SPRL_HAVE_MASK0; // 1st sprite is masking
\r
1267 p[1] |= SPRL_HAVE_X;
\r
1269 if (!onscr_x) continue; // offscreen x
\r
1271 // sprite is (partly) visible, store info for renderer
\r
1272 p[1] |= (entry & 0x80) ? SPRL_HAVE_HI : SPRL_HAVE_LO;
\r
1273 p[1] |= maybe_op; // there might be op sprites on this line
\r
1274 if (cnt > 0 && (code2 & 0x8000) && !(p[4+cnt-1]&0x80))
\r
1275 p[1] |= SPRL_LO_ABOVE_HI;
\r
1278 p[5+cnt] = w; // width clipped by tile limit for sprite renderer
\r
1279 p[0] = (cnt + 1) | HighPreSprBank;
\r
1283 *pd++ = (width<<28)|(height<<24)|(link<<16)|((u16)sy);
\r
1284 *pd++ = (sx<<16)|((u16)code2);
\r
1286 // Find next sprite
\r
1287 link=(code>>16)&0x7f;
\r
1288 if (!link) break; // End of sprites
\r
1292 // fetching sprite pixels isn't done while display is disabled during HBLANK
\r
1295 unsigned char *sprited = &HighLnSpr[max_lines-1][0]; // current render line
\r
1297 for (u = 0; u < (sprited[0] & 0x7f); u++) {
\r
1298 s32 *sp = HighPreSpr + (sprited[4+u] & 0x7f) * 2 + HighPreSprBank*2;
\r
1299 int sw = sp[0] >> 28;
\r
1300 if (w + sw > limit) {
\r
1301 sprited[0] = u | HighPreSprBank;
\r
1302 sprited[4+u] = limit-w;
\r
1310 for (u = first_line; u <= max_lines; u++)
\r
1313 printf("c%03i b%d: f %x c %2i/%2i w %2i: ", u, !!HighPreSprBank, HighLnSpr[u][1],
\r
1314 HighLnSpr[u][0] & 0x7f, HighLnSpr[u][3], HighLnSpr[u][2]);
\r
1315 for (y = 0; y < (HighLnSpr[u][0] & 0x7f); y++) {
\r
1316 s32 *sp = HighPreSpr + (HighLnSpr[u][y+4]&0x7f) * 2 + HighPreSprBank*2;
\r
1317 printf(" %i(%x/%x)", HighLnSpr[u][y+4],sp[0],sp[1]);
\r
1323 HighPreSprBank ^= 0x80;
\r
1326 #ifndef _ASM_DRAW_C
\r
1327 static void DrawAllSprites(unsigned char *sprited, int prio, int sh,
\r
1328 struct PicoEState *est)
\r
1333 cnt = sprited[0] & 0x7f;
\r
1334 if (cnt == 0) return;
\r
1337 if ((sprited[1] & (SPRL_TILE_OVFL|SPRL_HAVE_MASK0)) == (SPRL_TILE_OVFL|SPRL_HAVE_MASK0))
\r
1338 return; // masking effective due to tile overflow
\r
1340 // Go through sprites backwards:
\r
1341 w = p[cnt]; // possibly clipped width of last sprite
\r
1342 for (cnt--; cnt >= 0; cnt--, w = 0)
\r
1344 s32 *sp = est->HighPreSpr + (p[cnt]&0x7f) * 2;
\r
1345 if ((p[cnt] >> 7) != prio) continue;
\r
1346 DrawSprite(sp, sh, w);
\r
1351 // --------------------------------------------
\r
1353 void BackFill(int bgc, int sh, struct PicoEState *est)
\r
1357 // Start with a blank scanline (background colour):
\r
1358 back|=sh<<7; // shadow
\r
1362 memset32((int *)(est->HighCol+8), back, 320/4);
\r
1366 // --------------------------------------------
\r
1368 static u16 *BgcDMAbase;
\r
1369 static u32 BgcDMAsrc, BgcDMAmask;
\r
1370 static int BgcDMAlen, BgcDMAoffs;
\r
1372 #ifndef _ASM_DRAW_C
\r
1375 // handle DMA to background color
\r
1376 void BgcDMA(struct PicoEState *est)
\r
1378 u16 *pd=est->DrawLineDest;
\r
1379 int len = (est->Pico->video.reg[12]&1) ? 320 : 256;
\r
1380 // TODO for now handles the line as all background.
\r
1381 int xl = (len == 320 ? 38 : 33); // DMA slots during HSYNC
\r
1382 int upscale = (est->rendstatus & PDRAW_SOFTSCALE) && len < 320;
\r
1383 u16 *q = upscale ? DefOutBuff : pd;
\r
1387 if ((est->rendstatus & PDRAW_BORDER_32) && !upscale)
\r
1388 q += (320-len) / 2;
\r
1390 BgcDMAlen -= ((l-BgcDMAoffs)>>1)+xl;
\r
1391 if (BgcDMAlen <= 0) {
\r
1394 est->rendstatus &= ~PDRAW_BGC_DMA;
\r
1397 for (i = BgcDMAoffs; i < l; i += 2) {
\r
1398 // TODO use ps to overwrite only real bg pixels
\r
1399 t = BgcDMAbase[BgcDMAsrc++ & BgcDMAmask];
\r
1400 q[i] = q[i+1] = PXCONV(t);
\r
1402 BgcDMAsrc += xl; // HSYNC DMA
\r
1405 t = PXCONV(PicoMem.cram[Pico.video.reg[7] & 0x3f]);
\r
1406 while (i < len) q[i++] = t; // fill partial line with BG
\r
1409 switch (PicoIn.filter) {
\r
1410 case 3: h_upscale_bl4_4_5(pd, 320, q, 256, len, f_nop); break;
\r
1411 case 2: h_upscale_bl2_4_5(pd, 320, q, 256, len, f_nop); break;
\r
1412 case 1: h_upscale_snn_4_5(pd, 320, q, 256, len, f_nop); break;
\r
1413 default: h_upscale_nn_4_5(pd, 320, q, 256, len, f_nop); break;
\r
1418 // --------------------------------------------
\r
1420 static void PicoDoHighPal555_8bit(int sh, int line, struct PicoEState *est)
\r
1422 unsigned int *spal, *dpal;
\r
1423 unsigned int cnt = (sh ? 1 : est->SonicPalCount+1);
\r
1424 unsigned int t, i;
\r
1426 // reset dirty only if there are no outstanding changes
\r
1427 if (est->Pico->m.dirtyPal == 2)
\r
1428 est->Pico->m.dirtyPal = 0;
\r
1430 // In Sonic render mode palettes were backuped in SonicPal
\r
1431 spal = (void *)est->SonicPal;
\r
1432 dpal = (void *)est->HighPal;
\r
1434 // additional palettes stored after in-frame changes
\r
1435 for (i = 0; i < cnt * 0x40 / 2; i++) {
\r
1437 // treat it like it was 4-bit per channel, since in s/h mode it somewhat is that.
\r
1438 // otherwise intensity difference between this and s/h will be wrong
\r
1440 t |= (t >> 4) & PXMASKL;
\r
1441 // take into account that MegaDrive RGB output isn't linear, there is a larger
\r
1442 // step for 0->1 and 6->7. While the latter isn't obviously noticeable, the
\r
1443 // former is clearly visible (see color test in Knuckles Chaotix)
\r
1444 t |= ((t ^ PXMASKL) & (/*t>>4|*/t>>3|t>>2) & PXMASKL) << 1;
\r
1448 // norm: xxx0, sh: 0xxx, hi: 0xxx + 7
\r
1451 // normal and shadowed pixels
\r
1452 for (i = 0; i < 0x40 / 2; i++) {
\r
1453 dpal[0xc0/2 + i] = dpal[i];
\r
1454 // take into account that MegaDrive RGB output isn't linear, see above
\r
1455 t = (dpal[i] >> 1) & PXMASKH;
\r
1456 dpal[0x80/2 + i] = t + ((t>>2|t>>1|t>>0) & (PXMASKL<<1));
\r
1458 // hilighted pixels
\r
1459 for (i = 0; i < 0x40 / 2; i++) {
\r
1460 t = (dpal[i] >> 1) & PXMASKH;
\r
1461 dpal[0x40/2 + i] = t + PXMASKH + PXMASKL;
\r
1466 #ifndef _ASM_DRAW_C
\r
1467 void PicoDoHighPal555(int sh, int line, struct PicoEState *est)
\r
1469 unsigned int *spal, *dpal;
\r
1470 unsigned int t, i;
\r
1472 est->Pico->m.dirtyPal = 0;
\r
1474 spal = (void *)PicoMem.cram;
\r
1475 dpal = (void *)est->HighPal;
\r
1477 for (i = 0; i < 0x40 / 2; i++) {
\r
1479 // treat it like it was 4-bit per channel, since in s/h mode it somewhat is that.
\r
1480 // otherwise intensity difference between this and s/h will be wrong
\r
1482 t |= (t >> 4) & PXMASKL;
\r
1483 // take into account that MegaDrive RGB output isn't linear, see above
\r
1484 t |= ((t ^ PXMASKL) & (/*t>>4|*/t>>3|t>>2) & PXMASKL) << 1;
\r
1485 dpal[i] = dpal[0xc0/2 + i] = t;
\r
1488 // norm: xxx0, sh: 0xxx, hi: 0xxx + 7
\r
1491 // shadowed pixels
\r
1492 for (i = 0; i < 0x40 / 2; i++) {
\r
1493 // take into account that MegaDrive RGB output isn't linear, see above
\r
1494 t = (dpal[i] >> 1) & PXMASKH;
\r
1495 dpal[0x80/2 + i] = t + ((t>>2|t>>1|t>>0) & (PXMASKL<<1));
\r
1497 // hilighted pixels
\r
1498 for (i = 0; i < 0x40 / 2; i++) {
\r
1499 t = (dpal[i] >> 1) & PXMASKH;
\r
1500 dpal[0x40/2 + i] = t + PXMASKH + PXMASKL;
\r
1505 void FinalizeLine555(int sh, int line, struct PicoEState *est)
\r
1507 unsigned short *pd=est->DrawLineDest;
\r
1508 unsigned char *ps=est->HighCol+8;
\r
1509 unsigned short *pal=est->HighPal;
\r
1512 if (DrawLineDestIncrement == 0)
\r
1515 if (est->rendstatus & PDRAW_BGC_DMA)
\r
1516 return BgcDMA(est);
\r
1518 PicoDrawUpdateHighPal();
\r
1521 if (!(PicoIn.AHW & PAHW_8BIT) && (est->Pico->video.reg[12]&1))
\r
1523 else if ((PicoIn.AHW & PAHW_GG) && (est->Pico->m.hardware & PMS_HW_LCD))
\r
1525 else if ((PicoIn.AHW & PAHW_SMS) && (est->Pico->video.reg[0] & 0x20))
\r
1526 len -= 8, ps += 8;
\r
1528 if ((est->rendstatus & PDRAW_SOFTSCALE) && len < 320) {
\r
1529 if (len >= 240 && len <= 256) {
\r
1530 pd += (256-len)>>1;
\r
1531 switch (PicoIn.filter) {
\r
1532 case 3: h_upscale_bl4_4_5(pd, 320, ps, 256, len, f_pal); break;
\r
1533 case 2: h_upscale_bl2_4_5(pd, 320, ps, 256, len, f_pal); break;
\r
1534 case 1: h_upscale_snn_4_5(pd, 320, ps, 256, len, f_pal); break;
\r
1535 default: h_upscale_nn_4_5(pd, 320, ps, 256, len, f_pal); break;
\r
1537 if (est->rendstatus & PDRAW_32X_SCALE) { // 32X needs scaled CLUT data
\r
1538 unsigned char *psc = ps - 256, *pdc = psc;
\r
1539 rh_upscale_nn_4_5(pdc, 320, psc, 256, 256, f_nop);
\r
1541 } else if (len == 160)
\r
1542 switch (PicoIn.filter) {
\r
1544 case 2: h_upscale_bl2_1_2(pd, 320, ps, 160, len, f_pal); break;
\r
1545 default: h_upscale_nn_1_2(pd, 320, ps, 160, len, f_pal); break;
\r
1548 if ((est->rendstatus & PDRAW_BORDER_32) && len < 320)
\r
1549 pd += (320-len) / 2;
\r
1551 h_copy(pd, 320, ps, 320, len, f_pal);
\r
1553 extern void amips_clut(unsigned short *dst, unsigned char *src, unsigned short *pal, int count);
\r
1554 extern void amips_clut_6bit(unsigned short *dst, unsigned char *src, unsigned short *pal, int count);
\r
1556 amips_clut_6bit(pd, ps, pal, len);
\r
1557 else amips_clut(pd, ps, pal, len);
\r
1563 void FinalizeLine8bit(int sh, int line, struct PicoEState *est)
\r
1565 unsigned char *pd = est->DrawLineDest;
\r
1566 unsigned char *ps = est->HighCol+8;
\r
1568 static int dirty_line;
\r
1570 // a hack for mid-frame palette changes
\r
1571 if (est->Pico->m.dirtyPal == 1)
\r
1573 // store a maximum of 3 additional palettes in SonicPal
\r
1574 if (est->SonicPalCount < 3 &&
\r
1575 (!(est->rendstatus & PDRAW_SONIC_MODE) || (line - dirty_line >= 4))) {
\r
1576 est->SonicPalCount ++;
\r
1577 dirty_line = line;
\r
1578 est->rendstatus |= PDRAW_SONIC_MODE;
\r
1580 blockcpy(est->SonicPal+est->SonicPalCount*0x40, PicoMem.cram, 0x40*2);
\r
1581 est->Pico->m.dirtyPal = 2;
\r
1585 if (!(PicoIn.AHW & PAHW_8BIT) && (est->Pico->video.reg[12]&1))
\r
1587 else if ((PicoIn.AHW & PAHW_GG) && (est->Pico->m.hardware & PMS_HW_LCD))
\r
1589 else if ((PicoIn.AHW & PAHW_SMS) && (est->Pico->video.reg[0] & 0x20))
\r
1590 len -= 8, ps += 8;
\r
1592 if (DrawLineDestIncrement == 0)
\r
1593 pd = est->HighCol+8;
\r
1595 if ((est->rendstatus & PDRAW_SOFTSCALE) && len < 320) {
\r
1596 unsigned char pal = 0;
\r
1598 if (!sh && (est->rendstatus & PDRAW_SONIC_MODE))
\r
1599 pal = est->SonicPalCount*0x40;
\r
1600 // Smoothing can't be used with CLUT, hence it's always Nearest Neighbour.
\r
1602 // use reverse version since src and dest ptr may be the same.
\r
1603 rh_upscale_nn_4_5(pd, 320, ps, 256, len, f_or);
\r
1605 rh_upscale_nn_1_2(pd, 320, ps, 256, len, f_or);
\r
1607 if ((est->rendstatus & PDRAW_BORDER_32) && len < 320)
\r
1608 pd += (320-len) / 2;
\r
1609 if (!sh && (est->rendstatus & PDRAW_SONIC_MODE))
\r
1610 // select active backup palette
\r
1611 blockcpy_or(pd, ps, len, est->SonicPalCount*0x40);
\r
1612 else if (pd != ps)
\r
1613 blockcpy(pd, ps, len);
\r
1617 static void (*FinalizeLine)(int sh, int line, struct PicoEState *est);
\r
1619 // --------------------------------------------
\r
1621 static int DrawDisplay(int sh)
\r
1623 struct PicoEState *est=&Pico.est;
\r
1624 unsigned char *sprited = &HighLnSpr[est->DrawScanline][0];
\r
1625 struct PicoVideo *pvid=&est->Pico->video;
\r
1626 int win=0, edge=0, hvwind=0, lflags;
\r
1627 int maxw, maxcells;
\r
1629 est->rendstatus &= ~(PDRAW_SHHI_DONE|PDRAW_PLANE_HI_PRIO|PDRAW_WND_DIFF_PRIO);
\r
1630 est->HighPreSpr = HighPreSpr + (sprited[0]&0x80)*2;
\r
1632 if (pvid->reg[12]&1) {
\r
1633 maxw = 320; maxcells = 40;
\r
1635 maxw = 256; maxcells = 32;
\r
1638 // Find out if the window is on this line:
\r
1639 win=pvid->reg[0x12];
\r
1640 edge=(win&0x1f)<<3;
\r
1642 if (win&0x80) { if (est->DrawScanline>=edge) hvwind=1; }
\r
1643 else { if (est->DrawScanline< edge) hvwind=1; }
\r
1645 if (!hvwind) // we might have a vertical window here
\r
1647 win=pvid->reg[0x11];
\r
1650 if (!edge) hvwind=1;
\r
1651 else if(edge < (maxcells>>1)) hvwind=2;
\r
1654 else if(edge < (maxcells>>1)) hvwind=2;
\r
1659 /* - layer B low - */
\r
1660 if (!(pvid->debug_p & PVD_KILL_B)) {
\r
1661 lflags = LF_PLANE_B | (sh<<1);
\r
1662 DrawLayer(lflags | LF_LINE, HighCacheB, 0, maxcells, est);
\r
1664 /* - layer A low - */
\r
1665 lflags = LF_PLANE_A | (sh<<1);
\r
1666 if (pvid->debug_p & PVD_KILL_A)
\r
1668 else if (hvwind == 1)
\r
1669 DrawWindow(0, maxcells>>1, 0, sh, est);
\r
1670 else if (hvwind == 2) {
\r
1671 DrawLayer(lflags, HighCacheA, (win&0x80) ? 0 : edge<<1, (win&0x80) ? edge<<1 : maxcells, est);
\r
1672 DrawWindow( (win&0x80) ? edge : 0, (win&0x80) ? maxcells>>1 : edge, 0, sh, est);
\r
1675 DrawLayer(lflags | LF_LINE, HighCacheA, 0, maxcells, est);
\r
1676 /* - sprites low - */
\r
1677 if (pvid->debug_p & PVD_KILL_S_LO)
\r
1679 else if (est->rendstatus & PDRAW_INTERLACE)
\r
1680 DrawAllSpritesInterlace(0, sh);
\r
1681 else if (sprited[1] & SPRL_HAVE_LO)
\r
1682 DrawAllSprites(sprited, 0, sh, est);
\r
1684 /* - layer B hi - */
\r
1685 if (!(pvid->debug_p & PVD_KILL_B) && HighCacheB[0])
\r
1686 DrawTilesFromCache(HighCacheB, sh, maxw, est);
\r
1687 /* - layer A hi - */
\r
1688 if (pvid->debug_p & PVD_KILL_A)
\r
1690 else if (hvwind == 1)
\r
1691 DrawWindow(0, maxcells>>1, 1, sh, est);
\r
1692 else if (hvwind == 2) {
\r
1693 if (HighCacheA[0])
\r
1694 DrawTilesFromCache(HighCacheA, sh, (win&0x80) ? edge<<4 : maxw, est);
\r
1695 DrawWindow((win&0x80) ? edge : 0, (win&0x80) ? maxcells>>1 : edge, 1, sh, est);
\r
1697 if (HighCacheA[0])
\r
1698 DrawTilesFromCache(HighCacheA, sh, maxw, est);
\r
1699 /* - sprites hi - */
\r
1700 if (pvid->debug_p & PVD_KILL_S_HI)
\r
1702 else if (est->rendstatus & PDRAW_INTERLACE)
\r
1703 DrawAllSpritesInterlace(1, sh);
\r
1704 // have sprites without layer pri bit ontop of sprites with that bit
\r
1705 else if ((sprited[1] & SPRL_LO_ABOVE_HI) && (*est->PicoOpt & POPT_ACC_SPRITES))
\r
1706 DrawSpritesHiAS(sprited, sh);
\r
1707 else if (sh && (sprited[1] & SPRL_MAY_HAVE_OP))
\r
1708 DrawSpritesSHi(sprited, est);
\r
1709 else if (sprited[1] & SPRL_HAVE_HI)
\r
1710 DrawAllSprites(sprited, 1, 0, est);
\r
1713 if (pvid->debug_p & PVD_FORCE_B) {
\r
1714 lflags = LF_PLANE_B | (sh<<1);
\r
1715 DrawLayerForced(lflags, NULL, 0, maxcells, est);
\r
1716 } else if (pvid->debug_p & PVD_FORCE_A) {
\r
1717 // TODO what happens in windowed mode?
\r
1718 lflags = LF_PLANE_A | (sh<<1);
\r
1719 DrawLayerForced(lflags, NULL, 0, maxcells, est);
\r
1720 } else if (pvid->debug_p & PVD_FORCE_S)
\r
1721 DrawSpritesForced(sprited);
\r
1727 for (a = 0, c = HighCacheA; *c; c+=2, a++);
\r
1728 for (b = 0, c = HighCacheB; *c; c+=2, b++);
\r
1729 printf("%i:%03i: a=%i, b=%i\n", Pico.m.frame_count,
\r
1730 est->DrawScanline, a, b);
\r
1737 // MUST be called every frame
\r
1738 PICO_INTERNAL void PicoFrameStart(void)
\r
1740 struct PicoEState *est = &Pico.est;
\r
1741 int loffs = 8, lines = 224, coffs = 0, columns = 320;
\r
1742 int sprep = est->rendstatus & PDRAW_DIRTY_SPRITES;
\r
1743 int skipped = est->rendstatus & PDRAW_SKIP_FRAME;
\r
1744 int sync = est->rendstatus & (PDRAW_SYNC_NEEDED | PDRAW_SYNC_NEXT);
\r
1746 // prepare to do this frame
\r
1747 est->rendstatus = 0;
\r
1749 if (PicoIn.AHW & PAHW_32X) // H32 upscaling, before mixing in 32X layer
\r
1750 est->rendstatus = (*est->PicoOpt & POPT_ALT_RENDERER) ?
\r
1751 PDRAW_BORDER_32 : PDRAW_32X_SCALE|PDRAW_SOFTSCALE;
\r
1752 else if (!(*est->PicoOpt & POPT_DIS_32C_BORDER))
\r
1753 est->rendstatus |= PDRAW_BORDER_32;
\r
1755 if ((*est->PicoOpt & POPT_EN_SOFTSCALE) && !(*est->PicoOpt & POPT_ALT_RENDERER))
\r
1756 est->rendstatus |= PDRAW_SOFTSCALE;
\r
1758 if ((est->Pico->video.reg[12] & 6) == 6)
\r
1759 est->rendstatus |= PDRAW_INTERLACE; // interlace mode
\r
1760 if (!(est->Pico->video.reg[12] & 1)) {
\r
1761 est->rendstatus |= PDRAW_32_COLS;
\r
1762 if (!(est->rendstatus & PDRAW_SOFTSCALE) && !(PicoIn.AHW & PAHW_32X)) {
\r
1767 if (est->Pico->video.reg[1] & 8) {
\r
1768 est->rendstatus |= PDRAW_30_ROWS;
\r
1772 if (!(est->rendstatus & PDRAW_BORDER_32))
\r
1775 if (est->rendstatus != rendstatus_old || lines != rendlines) {
\r
1776 rendlines = lines;
\r
1777 // mode_change() might reset rendstatus_old by calling SetOutFormat
\r
1778 int rendstatus = est->rendstatus;
\r
1779 emu_video_mode_change(loffs, lines, coffs, columns);
\r
1780 rendstatus_old = rendstatus;
\r
1781 // mode_change() might clear buffers, redraw needed
\r
1782 est->rendstatus |= PDRAW_SYNC_NEEDED;
\r
1785 if (sync | skipped)
\r
1786 est->rendstatus |= PDRAW_SYNC_NEEDED;
\r
1787 if (PicoIn.skipFrame) // preserve this until something is rendered at last
\r
1788 est->rendstatus |= PDRAW_SKIP_FRAME;
\r
1789 if (sprep | skipped)
\r
1790 est->rendstatus |= PDRAW_PARSE_SPRITES;
\r
1792 est->HighCol = HighColBase + loffs * HighColIncrement;
\r
1793 est->DrawLineDest = (char *)DrawLineDestBase + loffs * DrawLineDestIncrement;
\r
1794 est->DrawScanline = 0;
\r
1795 skip_next_line = 0;
\r
1797 if (FinalizeLine == FinalizeLine8bit) {
\r
1798 // make a backup of the current palette in case Sonic mode is detected later
\r
1799 est->Pico->m.dirtyPal = (est->Pico->m.dirtyPal || est->SonicPalCount ? 2 : 0);
\r
1800 blockcpy(est->SonicPal, PicoMem.cram, 0x40*2);
\r
1802 est->SonicPalCount = 0;
\r
1805 static void DrawBlankedLine(int line, int offs, int sh, int bgc)
\r
1807 struct PicoEState *est = &Pico.est;
\r
1808 int skip = skip_next_line;
\r
1810 if (PicoScanBegin != NULL && skip == 0)
\r
1811 skip = PicoScanBegin(line + offs);
\r
1814 skip_next_line = skip - 1;
\r
1818 BackFill(bgc, sh, est);
\r
1820 if (FinalizeLine != NULL)
\r
1821 FinalizeLine(sh, line, est);
\r
1823 if (PicoScanEnd != NULL)
\r
1824 skip_next_line = PicoScanEnd(line + offs);
\r
1826 est->HighCol += HighColIncrement;
\r
1827 est->DrawLineDest = (char *)est->DrawLineDest + DrawLineDestIncrement;
\r
1830 static void PicoLine(int line, int offs, int sh, int bgc, int off, int on)
\r
1832 struct PicoEState *est = &Pico.est;
\r
1833 int skip = skip_next_line;
\r
1835 est->DrawScanline = line;
\r
1836 if (PicoScanBegin != NULL && skip == 0)
\r
1837 skip = PicoScanBegin(line + offs);
\r
1840 skip_next_line = skip - 1;
\r
1844 if (est->Pico->video.debug_p & (PVD_FORCE_A | PVD_FORCE_B | PVD_FORCE_S))
\r
1848 BackFill(bgc, sh, est);
\r
1849 if (est->Pico->video.reg[1]&0x40) {
\r
1850 int width = (est->Pico->video.reg[12]&1) ? 320 : 256;
\r
1852 // partial line blanking (display on or off inside the line)
\r
1853 if (unlikely(off|on)) {
\r
1855 memset(est->HighCol+8 + off, bgc, width-off);
\r
1857 memset(est->HighCol+8, bgc, on);
\r
1861 if (FinalizeLine != NULL)
\r
1862 FinalizeLine(sh, line, est);
\r
1864 if (PicoScanEnd != NULL)
\r
1865 skip_next_line = PicoScanEnd(line + offs);
\r
1867 est->HighCol += HighColIncrement;
\r
1868 est->DrawLineDest = (char *)est->DrawLineDest + DrawLineDestIncrement;
\r
1871 void PicoDrawSync(int to, int off, int on)
\r
1873 struct PicoEState *est = &Pico.est;
\r
1875 int sh = (est->Pico->video.reg[0xC] & 8) >> 3; // shadow/hilight?
\r
1876 int bgc = est->Pico->video.reg[7] & 0x3f;
\r
1878 pprof_start(draw);
\r
1880 offs = (240-rendlines) >> 1;
\r
1881 if (to >= rendlines)
\r
1884 if (est->DrawScanline <= to &&
\r
1885 (est->rendstatus & (PDRAW_DIRTY_SPRITES|PDRAW_PARSE_SPRITES)))
\r
1886 ParseSprites(to + 1, on);
\r
1887 else if (!(est->rendstatus & PDRAW_SYNC_NEEDED)) {
\r
1888 // nothing has changed in VDP/VRAM and buffer is the same -> no sync needed
\r
1889 int count = to+1 - est->DrawScanline;
\r
1890 est->HighCol += count*HighColIncrement;
\r
1891 est->DrawLineDest = (char *)est->DrawLineDest + count*DrawLineDestIncrement;
\r
1892 est->DrawScanline = to+1;
\r
1896 for (line = est->DrawScanline; line < to; line++)
\r
1897 PicoLine(line, offs, sh, bgc, 0, 0);
\r
1902 int width2 = (est->Pico->video.reg[12]&1) ? 160 : 128;
\r
1904 if (unlikely(on|off) && (off >= width2 ||
\r
1905 // hack for timing inaccuracy, if on/off near borders
\r
1906 (off && off <= 24) || (on < width2 && on >= width2-24)))
\r
1907 DrawBlankedLine(line, offs, sh, bgc);
\r
1909 if (on > width2) on = 0; // on, before start of line?
\r
1910 PicoLine(line, offs, sh, bgc, 2*off, 2*on);
\r
1914 est->DrawScanline = line;
\r
1919 void PicoDrawRefreshSprites(void)
\r
1921 struct PicoEState *est = &Pico.est;
\r
1922 unsigned char *sprited = &HighLnSpr[est->DrawScanline][0];
\r
1925 if (est->DrawScanline == 0 || est->DrawScanline >= rendlines) return;
\r
1927 // compute sprite row. The VDP does this by subtracting the sprite y pos from
\r
1928 // the current line and treating the lower 5 bits as the row number. Y pos
\r
1929 // is reread from SAT cache, which may have changed by now (Overdrive 2).
\r
1930 for (i = 0; i < (sprited[0] & 0x7f); i++) {
\r
1931 int num = sprited[4+i] & 0x7f;
\r
1932 s32 *sp = HighPreSpr + 2*num + (sprited[0] & 0x80)*2;
\r
1933 int link = (sp[0]>>16) & 0x7f;
\r
1934 int sy = (CPU_LE2(VdpSATCache[2*link]) & 0x1ff) - 0x80;
\r
1935 if (sy != (s16)sp[0]) {
\r
1936 // Y info in SAT cache has really changed
\r
1937 sy = est->DrawScanline - ((est->DrawScanline - sy) & 0x1f);
\r
1938 sp[0] = (sp[0] & 0xffff0000) | (u16)sy;
\r
1943 void PicoDrawBgcDMA(u16 *base, u32 source, u32 mask, int dlen, int sl)
\r
1945 struct PicoEState *est = &Pico.est;
\r
1946 int len = (est->Pico->video.reg[12]&1) ? 320 : 256;
\r
1947 int xl = (est->Pico->video.reg[12]&1) ? 38 : 33; // DMA slots during HSYNC
\r
1949 BgcDMAbase = base;
\r
1950 BgcDMAsrc = source;
\r
1951 BgcDMAmask = mask;
\r
1955 // handle slot offset in 1st line
\r
1957 BgcDMAoffs = 2*(sl-12);
\r
1958 else if (sl < 0) { // DMA starts before active display
\r
1959 BgcDMAsrc += 2*-sl;
\r
1960 BgcDMAlen -= 2*-sl;
\r
1963 // skip 1st line if it had been drawn already
\r
1964 if (Pico.est.DrawScanline > Pico.m.scanline) {
\r
1965 len -= BgcDMAoffs;
\r
1966 BgcDMAsrc += (len>>1)+xl;
\r
1967 BgcDMAlen -= (len>>1)+xl;
\r
1970 if (BgcDMAlen > 0)
\r
1971 est->rendstatus |= PDRAW_BGC_DMA;
\r
1974 // also works for fast renderer
\r
1975 void PicoDrawUpdateHighPal(void)
\r
1977 struct PicoEState *est = &Pico.est;
\r
1978 if (est->Pico->m.dirtyPal) {
\r
1979 int sh = (est->Pico->video.reg[0xC] & 8) >> 3; // shadow/hilight?
\r
1980 if ((*est->PicoOpt & POPT_ALT_RENDERER) | (est->rendstatus & PDRAW_SONIC_MODE))
\r
1981 sh = 0; // no s/h support
\r
1983 if (PicoIn.AHW & PAHW_SMS)
\r
1984 PicoDoHighPal555SMS();
\r
1985 else if (FinalizeLine == FinalizeLine8bit)
\r
1986 PicoDoHighPal555_8bit(sh, 0, est);
\r
1988 PicoDoHighPal555(sh, 0, est);
\r
1990 // cover for sprite priority bits if not in s/h or sonic mode
\r
1991 if (!sh && !(est->rendstatus & PDRAW_SONIC_MODE)) {
\r
1992 blockcpy(est->HighPal+0x40, est->HighPal, 0x40*2);
\r
1993 blockcpy(est->HighPal+0x80, est->HighPal, 0x80*2);
\r
1995 est->HighPal[0xe0] = 0x0000; // black and white, reserved for OSD
\r
1996 est->HighPal[0xf0] = 0xffff;
\r
2000 void PicoDrawSetOutFormat(pdso_t which, int use_32x_line_mode)
\r
2002 PicoDrawSetInternalBuf(NULL, 0);
\r
2003 PicoDrawSetOutBufMD(NULL, 0);
\r
2004 PicoDraw2SetOutBuf(NULL, 0);
\r
2008 FinalizeLine = FinalizeLine8bit;
\r
2012 if ((PicoIn.AHW & PAHW_32X) && use_32x_line_mode)
\r
2013 FinalizeLine = FinalizeLine32xRGB555;
\r
2015 FinalizeLine = FinalizeLine555;
\r
2019 FinalizeLine = NULL;
\r
2022 if (PicoIn.AHW & PAHW_32X)
\r
2023 PicoDrawSetOutFormat32x(which, use_32x_line_mode);
\r
2024 PicoDrawSetOutputSMS(which);
\r
2025 rendstatus_old = -1;
\r
2026 Pico.m.dirtyPal = 1;
\r
2029 void PicoDrawSetOutBufMD(void *dest, int increment)
\r
2031 if (FinalizeLine == FinalizeLine8bit && increment >= 328) {
\r
2032 // kludge for no-copy mode, using ALT_RENDERER layout
\r
2033 PicoDrawSetInternalBuf(dest, increment);
\r
2034 } else if (FinalizeLine == NULL) {
\r
2035 PicoDrawSetInternalBuf(dest, increment); // needed for SMS
\r
2036 PicoDraw2SetOutBuf(dest, increment);
\r
2037 } else if (dest != NULL) {
\r
2038 if (dest != DrawLineDestBase)
\r
2039 Pico.est.rendstatus |= PDRAW_SYNC_NEEDED;
\r
2040 DrawLineDestBase = dest;
\r
2041 DrawLineDestIncrement = increment;
\r
2042 Pico.est.DrawLineDest = (char *)DrawLineDestBase + Pico.est.DrawScanline * increment;
\r
2044 DrawLineDestBase = DefOutBuff;
\r
2045 DrawLineDestIncrement = 0;
\r
2046 Pico.est.DrawLineDest = DefOutBuff;
\r
2050 // note: may be called on the middle of frame
\r
2051 void PicoDrawSetOutBuf(void *dest, int increment)
\r
2053 if (PicoIn.AHW & PAHW_32X)
\r
2054 PicoDrawSetOutBuf32X(dest, increment);
\r
2056 PicoDrawSetOutBufMD(dest, increment);
\r
2059 void PicoDrawSetInternalBuf(void *dest, int increment)
\r
2061 if (dest != NULL) {
\r
2062 if (dest != HighColBase)
\r
2063 Pico.est.rendstatus |= PDRAW_SYNC_NEEDED;
\r
2064 HighColBase = dest;
\r
2065 HighColIncrement = increment;
\r
2066 Pico.est.HighCol = HighColBase + Pico.est.DrawScanline * increment;
\r
2069 HighColBase = DefHighCol;
\r
2070 HighColIncrement = 0;
\r
2071 Pico.est.HighCol = DefHighCol;
\r
2075 void PicoDrawSetCallbacks(int (*begin)(unsigned int num), int (*end)(unsigned int num))
\r
2077 PicoScanBegin = NULL;
\r
2078 PicoScanEnd = NULL;
\r
2079 PicoScan32xBegin = NULL;
\r
2080 PicoScan32xEnd = NULL;
\r
2082 if ((PicoIn.AHW & PAHW_32X) && FinalizeLine != FinalizeLine32xRGB555) {
\r
2083 PicoScan32xBegin = begin;
\r
2084 PicoScan32xEnd = end;
\r
2087 PicoScanBegin = begin;
\r
2088 PicoScanEnd = end;
\r
2092 void PicoDrawInit(void)
\r
2094 Pico.est.DrawLineDest = DefOutBuff;
\r
2095 Pico.est.HighCol = HighColBase;
\r
2096 rendstatus_old = -1;
\r
2099 // vim:ts=2:sw=2:expandtab
\r