1 // (c) Copyright 2006-2007 notaz, All rights reserved.
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2 // Free for non-commercial use.
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4 // For commercial use, separate licencing terms must be obtained.
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7 extern char romFileName[];
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8 extern int engineState;
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11 void emu_Init(void);
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12 void emu_Deinit(void);
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13 void emu_Loop(void);
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14 void emu_ResetGame(void);
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16 void osd_text(int x, int y, const char *text);
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