6 #include <pspiofilemgr.h>
7 #include <pspdisplay.h>
12 #include "../common/lprintf.h"
14 PSP_MODULE_INFO("PicoDrive", 0, 1, 34);
16 unsigned int __attribute__((aligned(16))) guCmdList[GU_CMDLIST_SIZE];
18 void *psp_screen = VRAM_FB0;
19 static int current_screen = 0; /* front bufer */
21 static SceUID logfd = -1;
24 static int exit_callback(int arg1, int arg2, void *common)
31 static int callback_thread(SceSize args, void *argp)
35 lprintf("callback_thread started with id %i\n", sceKernelGetThreadId());
37 cbid = sceKernelCreateCallback("Exit Callback", exit_callback, NULL);
38 sceKernelRegisterExitCallback(cbid);
40 sceKernelSleepThreadCB();
49 lprintf("entered psp_init, threadId %i\n", sceKernelGetThreadId());
51 thid = sceKernelCreateThread("update_thread", callback_thread, 0x11, 0xFA0, 0, 0);
54 sceKernelStartThread(thid, 0, 0);
58 sceDisplaySetMode(0, 480, 272);
59 sceDisplaySetFrameBuf(VRAM_FB1, 512, PSP_DISPLAY_PIXEL_FORMAT_565, PSP_DISPLAY_SETBUF_NEXTFRAME);
61 psp_screen = VRAM_FB0;
66 sceGuStart(GU_DIRECT, guCmdList);
67 sceGuDrawBuffer(GU_PSM_5650, (void *)VRAMOFFS_FB0, 512);
68 sceGuDispBuffer(480, 272, (void *)VRAMOFFS_FB1, 512); // don't care
69 sceGuClear(GU_COLOR_BUFFER_BIT | GU_DEPTH_BUFFER_BIT);
70 sceGuDepthBuffer((void *)VRAMOFFS_DEPTH, 512);
71 sceGuOffset(2048 - (480 / 2), 2048 - (272 / 2));
72 sceGuViewport(2048, 2048, 480, 272);
73 sceGuDepthRange(0xc350, 0x2710);
74 sceGuScissor(0, 0, 480, 272);
75 sceGuEnable(GU_SCISSOR_TEST);
77 sceGuDepthMask(0xffff);
78 sceGuDisable(GU_DEPTH_TEST);
80 sceGuFrontFace(GU_CW);
81 sceGuEnable(GU_TEXTURE_2D);
82 sceGuTexFunc(GU_TFX_REPLACE, GU_TCC_RGB);
83 sceGuAmbientColor(0xffffffff);
84 sceGuColor(0xffffffff);
88 sceDisplayWaitVblankStart();
89 sceGuDisplay(GU_TRUE);
93 sceCtrlSetSamplingCycle(0);
94 sceCtrlSetSamplingMode(0);
101 //sceKernelSleepThread();
105 void psp_video_flip(int wait_vsync)
107 if (wait_vsync) sceDisplayWaitVblankStart();
108 sceDisplaySetFrameBuf(psp_screen, 512, PSP_DISPLAY_PIXEL_FORMAT_565,
109 wait_vsync ? PSP_DISPLAY_SETBUF_IMMEDIATE : PSP_DISPLAY_SETBUF_NEXTFRAME);
111 psp_screen = current_screen ? VRAM_FB0 : VRAM_FB1;
114 void *psp_video_get_active_fb(void)
116 return current_screen ? VRAM_FB1 : VRAM_FB0;
119 void psp_video_switch_to_single(void)
121 psp_screen = VRAM_FB0;
122 sceDisplaySetFrameBuf(psp_screen, 512, PSP_DISPLAY_PIXEL_FORMAT_565, PSP_DISPLAY_SETBUF_NEXTFRAME);
126 void psp_msleep(int ms)
128 sceKernelDelayThread(ms * 1000);
131 unsigned int psp_pad_read(int blocking)
135 sceCtrlReadBufferPositive(&pad, 1);
136 else sceCtrlPeekBufferPositive(&pad, 1);
141 int psp_get_cpu_clock(void)
143 return scePowerGetCpuClockFrequencyInt();
146 int psp_set_cpu_clock(int clock)
148 int ret = scePowerSetClockFrequency(clock, clock, clock/2);
149 if (ret != 0) lprintf("failed to set clock: %i\n", ret);
155 #define LOG_FILE "log.log"
157 void lprintf_f(const char *fmt, ...)
164 logfd = sceIoOpen(LOG_FILE, PSP_O_WRONLY|PSP_O_APPEND, 0777);
170 vsnprintf(buff, sizeof(buff), fmt, vl);
173 sceIoWrite(logfd, buff, strlen(buff));
174 //sceKernelDelayThread(200 * 1000);