5 * This work is licensed under the terms of MAME license.
6 * See COPYING file in the top-level directory.
12 void psp_finish(void);
14 void psp_msleep(int ms);
17 // 000000-044000 fb0: 512*272*2
19 // 088000-0cc000 depth (Z)
20 // 0cc000-110000 emu/menu draw buffer 0: 512*272*2
21 // 110000-154000 emu/menu draw buffer 1
23 #define VRAMOFFS_FB0 0x00000000
24 #define VRAMOFFS_FB1 0x00044000
25 #define VRAMOFFS_DEPTH 0x00088000
26 #define VRAMOFFS_STUFF 0x000cc000
28 #define VRAM_ADDR 0x44000000
29 #define VRAM_FB0 ((void *) (VRAM_ADDR+VRAMOFFS_FB0))
30 #define VRAM_FB1 ((void *) (VRAM_ADDR+VRAMOFFS_FB1))
31 #define VRAM_STUFF ((void *) (VRAM_ADDR+VRAMOFFS_STUFF))
33 #define VRAM_CACHEDADDR 0x04000000
34 #define VRAM_CACHED_STUFF ((void *) (VRAM_CACHEDADDR+VRAMOFFS_STUFF))
36 #define GU_CMDLIST_SIZE (16*1024)
38 extern unsigned int guCmdList[GU_CMDLIST_SIZE];
39 extern int psp_unhandled_suspend;
41 void *psp_video_get_active_fb(void);
42 void psp_video_switch_to_single(void);
43 void psp_video_flip(int wait_vsync);
44 extern void *psp_screen;
46 unsigned int psp_pad_read(int blocking);
48 int psp_get_cpu_clock(void);
49 int psp_set_cpu_clock(int clock);
51 char *psp_get_status_line(void);
53 void psp_wait_suspend(void);
54 void psp_resume_suspend(void);
56 /* fake 'nub' btns, mapped to the 4 unused upper bits of ctrl buttons */
57 #define PSP_NUB_UP (1 << 26)
58 #define PSP_NUB_RIGHT (1 << 27)
59 #define PSP_NUB_DOWN (1 << 28)
60 #define PSP_NUB_LEFT (1 << 29)
63 void psp_menu_init(void);