2 * Copyright (C) 2011 Gilead Kutnick "Exophase" <exophase@gmail.com>
3 * Copyright (C) 2022 GraÅžvydas Ignotas "notaz" <notasas@gmail.com>
5 * This program is free software; you can redistribute it and/or
6 * modify it under the terms of the GNU General Public License as
7 * published by the Free Software Foundation; either version 2 of
8 * the License, or (at your option) any later version.
10 * This program is distributed in the hope that it will be useful,
11 * but WITHOUT ANY WARRANTY; without even the implied warranty of
12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 * General Public License for more details.
18 #include "psx_gpu_simd.h"
19 //#define ASM_PROTOTYPES
20 //#include "psx_gpu_simd.h"
22 #include <x86intrin.h>
25 #error "please define SIMD_BUILD if you want this gpu_neon C simd implementation"
28 typedef u8 gvu8 __attribute__((vector_size(16)));
29 typedef u16 gvu16 __attribute__((vector_size(16)));
30 typedef u32 gvu32 __attribute__((vector_size(16)));
31 typedef u64 gvu64 __attribute__((vector_size(16)));
32 typedef s8 gvs8 __attribute__((vector_size(16)));
33 typedef s16 gvs16 __attribute__((vector_size(16)));
34 typedef s32 gvs32 __attribute__((vector_size(16)));
35 typedef s64 gvs64 __attribute__((vector_size(16)));
37 typedef u8 gvhu8 __attribute__((vector_size(8)));
38 typedef u16 gvhu16 __attribute__((vector_size(8)));
39 typedef u32 gvhu32 __attribute__((vector_size(8)));
40 typedef u64 gvhu64 __attribute__((vector_size(8)));
41 typedef s8 gvhs8 __attribute__((vector_size(8)));
42 typedef s16 gvhs16 __attribute__((vector_size(8)));
43 typedef s32 gvhs32 __attribute__((vector_size(8)));
44 typedef s64 gvhs64 __attribute__((vector_size(8)));
59 // this may be tempting, but it causes gcc to do lots of stack spills
63 typedef gvreg gvreg_ua __attribute__((aligned(1)));
64 typedef uint64_t uint64_t_ua __attribute__((aligned(1)));
65 typedef gvu8 gvu8_ua __attribute__((aligned(1)));
66 typedef gvu16 gvu16_ua __attribute__((aligned(1)));
68 #if defined(__ARM_NEON) || defined(__ARM_NEON__)
87 #define gvaddhn_u32(d, a, b) d.u16 = vaddhn_u32(a.u32, b.u32)
88 #define gvaddw_s32(d, a, b) d.s64 = vaddw_s32(a.s64, b.s32)
89 #define gvabsq_s32(d, s) d.s32 = vabsq_s32(s.s32)
90 #define gvbic_n_u16(d, n) d.u16 = vbic_u16(d.u16, vmov_n_u16(n))
91 #define gvbifq(d, a, b) d.u8 = vbslq_u8(b.u8, d.u8, a.u8)
92 #define gvbit(d, a, b) d.u8 = vbsl_u8(b.u8, a.u8, d.u8)
93 #define gvceqq_u16(d, a, b) d.u16 = vceqq_u16(a.u16, b.u16)
94 #define gvcgt_s16(d, a, b) d.u16 = vcgt_s16(a.s16, b.s16)
95 #define gvclt_s16(d, a, b) d.u16 = vclt_s16(a.s16, b.s16)
96 #define gvcreate_s32(d, a, b) d.s32 = vcreate_s32((u32)(a) | ((u64)(b) << 32))
97 #define gvcreate_u32(d, a, b) d.u32 = vcreate_u32((u32)(a) | ((u64)(b) << 32))
98 #define gvcreate_s64(d, s) d.s64 = (gvhs64)vcreate_s64(s)
99 #define gvcreate_u64(d, s) d.u64 = (gvhu64)vcreate_u64(s)
100 #define gvcombine_u16(d, l, h) d.u16 = vcombine_u16(l.u16, h.u16)
101 #define gvcombine_u32(d, l, h) d.u32 = vcombine_u32(l.u32, h.u32)
102 #define gvcombine_s64(d, l, h) d.s64 = vcombine_s64((int64x1_t)l.s64, (int64x1_t)h.s64)
103 #define gvdup_l_u8(d, s, l) d.u8 = vdup_lane_u8(s.u8, l)
104 #define gvdup_l_u16(d, s, l) d.u16 = vdup_lane_u16(s.u16, l)
105 #define gvdup_l_u32(d, s, l) d.u32 = vdup_lane_u32(s.u32, l)
106 #define gvdupq_l_s64(d, s, l) d.s64 = vdupq_lane_s64((int64x1_t)s.s64, l)
107 #define gvdupq_l_u32(d, s, l) d.u32 = vdupq_lane_u32(s.u32, l)
108 #define gvdup_n_s64(d, n) d.s64 = vdup_n_s64(n)
109 #define gvdup_n_u8(d, n) d.u8 = vdup_n_u8(n)
110 #define gvdup_n_u16(d, n) d.u16 = vdup_n_u16(n)
111 #define gvdup_n_u32(d, n) d.u32 = vdup_n_u32(n)
112 #define gvdupq_n_u16(d, n) d.u16 = vdupq_n_u16(n)
113 #define gvdupq_n_u32(d, n) d.u32 = vdupq_n_u32(n)
114 #define gvdupq_n_s64(d, n) d.s64 = vdupq_n_s64(n)
115 #define gvhaddq_u16(d, a, b) d.u16 = vhaddq_u16(a.u16, b.u16)
116 #define gvmax_s16(d, a, b) d.s16 = vmax_s16(a.s16, b.s16)
117 #define gvmin_s16(d, a, b) d.s16 = vmin_s16(a.s16, b.s16)
118 #define gvmin_u16(d, a, b) d.u16 = vmin_u16(a.u16, b.u16)
119 #define gvminq_u8(d, a, b) d.u8 = vminq_u8(a.u8, b.u8)
120 #define gvminq_u16(d, a, b) d.u16 = vminq_u16(a.u16, b.u16)
121 #define gvmla_s32(d, a, b) d.s32 = vmla_s32(d.s32, a.s32, b.s32)
122 #define gvmla_u32(d, a, b) d.u32 = vmla_u32(d.u32, a.u32, b.u32)
123 #define gvmlaq_s32(d, a, b) d.s32 = vmlaq_s32(d.s32, a.s32, b.s32)
124 #define gvmlaq_u32(d, a, b) d.u32 = vmlaq_u32(d.u32, a.u32, b.u32)
125 #define gvmlal_s32(d, a, b) d.s64 = vmlal_s32(d.s64, a.s32, b.s32)
126 #define gvmlal_u8(d, a, b) d.u16 = vmlal_u8(d.u16, a.u8, b.u8)
127 #define gvmlsq_s32(d, a, b) d.s32 = vmlsq_s32(d.s32, a.s32, b.s32)
128 #define gvmlsq_l_s32(d, a, b, l) d.s32 = vmlsq_lane_s32(d.s32, a.s32, b.s32, l)
129 #define gvmov_l_s32(d, s, l) d.s32 = vset_lane_s32(s, d.s32, l)
130 #define gvmov_l_u32(d, s, l) d.u32 = vset_lane_u32(s, d.u32, l)
131 #define gvmovl_u8(d, s) d.u16 = vmovl_u8(s.u8)
132 #define gvmovl_s32(d, s) d.s64 = vmovl_s32(s.s32)
133 #define gvmovn_u16(d, s) d.u8 = vmovn_u16(s.u16)
134 #define gvmovn_u32(d, s) d.u16 = vmovn_u32(s.u32)
135 #define gvmovn_u64(d, s) d.u32 = vmovn_u64(s.u64)
136 #define gvmul_s32(d, a, b) d.s32 = vmul_s32(a.s32, b.s32)
137 #define gvmull_s16(d, a, b) d.s32 = vmull_s16(a.s16, b.s16)
138 #define gvmull_s32(d, a, b) d.s64 = vmull_s32(a.s32, b.s32)
139 #define gvmull_u8(d, a, b) d.u16 = vmull_u8(a.u8, b.u8)
140 #define gvmull_l_u32(d, a, b, l) d.u64 = vmull_lane_u32(a.u32, b.u32, l)
141 #define gvmlsl_s16(d, a, b) d.s32 = vmlsl_s16(d.s32, a.s16, b.s16)
142 #define gvneg_s32(d, s) d.s32 = vneg_s32(s.s32)
143 #define gvqadd_u8(d, a, b) d.u8 = vqadd_u8(a.u8, b.u8)
144 #define gvqsub_u8(d, a, b) d.u8 = vqsub_u8(a.u8, b.u8)
145 #define gvshl_u16(d, a, b) d.u16 = vshl_u16(a.u16, b.s16)
146 #define gvshlq_u64(d, a, b) d.u64 = vshlq_u64(a.u64, b.s64)
147 #define gvshrq_n_s16(d, s, n) d.s16 = vshrq_n_s16(s.s16, n)
148 #define gvshrq_n_u16(d, s, n) d.u16 = vshrq_n_u16(s.u16, n)
149 #define gvshl_n_u32(d, s, n) d.u32 = vshl_n_u32(s.u32, n)
150 #define gvshlq_n_u16(d, s, n) d.u16 = vshlq_n_u16(s.u16, n)
151 #define gvshlq_n_u32(d, s, n) d.u32 = vshlq_n_u32(s.u32, n)
152 #define gvshll_n_s8(d, s, n) d.s16 = vshll_n_s8(s.s8, n)
153 #define gvshll_n_u8(d, s, n) d.u16 = vshll_n_u8(s.u8, n)
154 #define gvshll_n_u16(d, s, n) d.u32 = vshll_n_u16(s.u16, n)
155 #define gvshr_n_u8(d, s, n) d.u8 = vshr_n_u8(s.u8, n)
156 #define gvshr_n_u16(d, s, n) d.u16 = vshr_n_u16(s.u16, n)
157 #define gvshr_n_u32(d, s, n) d.u32 = vshr_n_u32(s.u32, n)
158 #define gvshr_n_u64(d, s, n) d.u64 = (gvhu64)vshr_n_u64((uint64x1_t)s.u64, n)
159 #define gvshrn_n_u16(d, s, n) d.u8 = vshrn_n_u16(s.u16, n)
160 #define gvshrn_n_u32(d, s, n) d.u16 = vshrn_n_u32(s.u32, n)
161 #define gvsli_n_u8(d, s, n) d.u8 = vsli_n_u8(d.u8, s.u8, n)
162 #define gvsri_n_u8(d, s, n) d.u8 = vsri_n_u8(d.u8, s.u8, n)
163 #define gvtstq_u16(d, a, b) d.u16 = vtstq_u16(a.u16, b.u16)
164 #define gvqshrun_n_s16(d, s, n) d.u8 = vqshrun_n_s16(s.s16, n)
165 #define gvqsubq_u8(d, a, b) d.u8 = vqsubq_u8(a.u8, b.u8)
166 #define gvqsubq_u16(d, a, b) d.u16 = vqsubq_u16(a.u16, b.u16)
168 #define gvmovn_top_u64(d, s) d.u32 = vshrn_n_u64(s.u64, 32)
170 #define gvget_lo(d, s) d.u16 = vget_low_u16(s.u16)
171 #define gvget_hi(d, s) d.u16 = vget_high_u16(s.u16)
172 #define gvlo(s) ({gvhreg t_; gvget_lo(t_, s); t_;})
173 #define gvhi(s) ({gvhreg t_; gvget_hi(t_, s); t_;})
175 #define gvset_lo(d, s) d.u16 = vcombine_u16(s.u16, gvhi(d).u16)
176 #define gvset_hi(d, s) d.u16 = vcombine_u16(gvlo(d).u16, s.u16)
178 #define gvtbl2_u8(d, a, b) { \
180 v_.val[0] = vget_low_u8(a.u8); v_.val[1] = vget_high_u8(a.u8); \
181 d.u8 = vtbl2_u8(v_, b.u8); \
184 #define gvzip_u8(d, a, b) { \
185 uint8x8x2_t v_ = vzip_u8(a.u8, b.u8); \
186 d.u8 = vcombine_u8(v_.val[0], v_.val[1]); \
188 #define gvzipq_u16(d0, d1, s0, s1) { \
189 uint16x8x2_t v_ = vzipq_u16(s0.u16, s1.u16); \
190 d0.u16 = v_.val[0]; d1.u16 = v_.val[1]; \
193 #define gvld1_u8(d, s) d.u8 = vld1_u8(s)
194 #define gvld1_u32(d, s) d.u32 = vld1_u32((const u32 *)(s))
195 #define gvld1q_u8(d, s) d.u8 = vld1q_u8(s)
196 #define gvld1q_u16(d, s) d.u16 = vld1q_u16(s)
197 #define gvld1q_u32(d, s) d.u32 = vld1q_u32((const u32 *)(s))
198 #define gvld2_u8_dup(v0, v1, p) { \
199 uint8x8x2_t v_ = vld2_dup_u8(p); \
200 v0.u8 = v_.val[0]; v1.u8 = v_.val[1]; \
202 #define gvld2q_u8(v0, v1, p) { \
203 uint8x16x2_t v_ = vld2q_u8(p); \
204 v0.u8 = v_.val[0]; v1.u8 = v_.val[1]; \
207 #define gvst1_u8(v, p) \
209 #define gvst1q_u16(v, p) \
211 #define gvst1q_inc_u32(v, p, i) { \
212 vst1q_u32((u32 *)(p), v.u32); \
213 p += (i) / sizeof(*p); \
215 #define gvst2_u8(v0, v1, p) { \
217 v_.val[0] = v0.u8; v_.val[1] = v1.u8; \
220 #define gvst2_u16(v0, v1, p) { \
222 v_.val[0] = v0.u16; v_.val[1] = v1.u16; \
225 #define gvst2q_u8(v0, v1, p) { \
227 v_.val[0] = v0.u8; v_.val[1] = v1.u8; \
230 #define gvst4_4_inc_u32(v0, v1, v2, v3, p, i) { \
232 v_.val[0] = v0.u32; v_.val[1] = v1.u32; v_.val[2] = v2.u32; v_.val[3] = v3.u32; \
233 vst4_u32(p, v_); p += (i) / sizeof(*p); \
235 #define gvst4_pi_u16(v0, v1, v2, v3, p) { \
237 v_.val[0] = v0.u16; v_.val[1] = v1.u16; v_.val[2] = v2.u16; v_.val[3] = v3.u16; \
238 vst4_u16((u16 *)(p), v_); p += sizeof(v_) / sizeof(*p); \
240 #define gvst1q_pi_u32(v, p) \
241 gvst1q_inc_u32(v, p, sizeof(v))
242 // could use vst1q_u32_x2 but that's not always available
243 #define gvst1q_2_pi_u32(v0, v1, p) { \
244 gvst1q_inc_u32(v0, p, sizeof(v0)); \
245 gvst1q_inc_u32(v1, p, sizeof(v1)); \
249 - gcc > 9: (arm32) int64x1_t type produces ops on gp regs
250 (also u64 __attribute__((vector_size(8))) :( )
251 - gcc <11: (arm32) handles '<vec> == 0' poorly
254 #elif defined(__SSE2__)
256 // use a full reg and discard the upper half
259 #define gv0() _mm_setzero_si128()
262 #define gvcreate_s32(d, a, b) d.m = _mm_cvtsi64_si128((u32)(a) | ((u64)(b) << 32))
263 #define gvcreate_s64(d, s) d.m = _mm_cvtsi64_si128(s)
265 #define gvcreate_s32(d, a, b) d.m = _mm_set_epi32(0, 0, b, a)
266 #define gvcreate_s64(d, s) d.m = _mm_loadu_si64(&(s))
269 #define gvbic_n_u16(d, n) d.m = _mm_andnot_si128(_mm_set1_epi16(n), d.m)
270 #define gvceqq_u16(d, a, b) d.u16 = vceqq_u16(a.u16, b.u16)
271 #define gvcgt_s16(d, a, b) d.m = _mm_cmpgt_epi16(a.m, b.m)
272 #define gvclt_s16(d, a, b) d.m = _mm_cmpgt_epi16(b.m, a.m)
273 #define gvcreate_u32 gvcreate_s32
274 #define gvcreate_u64 gvcreate_s64
275 #define gvcombine_u16(d, l, h) d.m = _mm_unpacklo_epi64(l.m, h.m)
276 #define gvcombine_u32 gvcombine_u16
277 #define gvcombine_s64 gvcombine_u16
278 #define gvdup_l_u8(d, s, l) d.u8 = vdup_lane_u8(s.u8, l)
279 #define gvdup_l_u16(d, s, l) d.m = _mm_shufflelo_epi16(s.m, (l)|((l)<<2)|((l)<<4)|((l)<<6))
280 #define gvdup_l_u32(d, s, l) d.m = vdup_lane_u32(s.u32, l)
281 #define gvdupq_l_s64(d, s, l) d.m = _mm_unpacklo_epi64(s.m, s.m)
282 #define gvdupq_l_u32(d, s, l) d.m = _mm_shuffle_epi32(s.m, (l)|((l)<<2)|((l)<<4)|((l)<<6))
283 #define gvdup_n_s64(d, n) d.m = _mm_set1_epi64x(n)
284 #define gvdup_n_u8(d, n) d.m = _mm_set1_epi8(n)
285 #define gvdup_n_u16(d, n) d.m = _mm_set1_epi16(n)
286 #define gvdup_n_u32(d, n) d.m = _mm_set1_epi32(n)
287 #define gvdupq_n_u16(d, n) d.m = _mm_set1_epi16(n)
288 #define gvdupq_n_u32(d, n) d.m = _mm_set1_epi32(n)
289 #define gvdupq_n_s64(d, n) d.m = _mm_set1_epi64x(n)
290 #define gvmax_s16(d, a, b) d.m = _mm_max_epi16(a.m, b.m)
291 #define gvmin_s16(d, a, b) d.m = _mm_min_epi16(a.m, b.m)
292 #define gvminq_u8(d, a, b) d.m = _mm_min_epu8(a.m, b.m)
293 #define gvmovn_u64(d, s) d.m = _mm_shuffle_epi32(s.m, 0 | (2 << 2))
294 #define gvmovn_top_u64(d, s) d.m = _mm_shuffle_epi32(s.m, 1 | (3 << 2))
295 #define gvmull_s16(d, a, b) { \
296 __m128i lo_ = _mm_mullo_epi16(a.m, b.m); \
297 __m128i hi_ = _mm_mulhi_epi16(a.m, b.m); \
298 d.m = _mm_unpacklo_epi16(lo_, hi_); \
300 #define gvmull_l_u32(d, a, b, l) { \
301 __m128i a_ = _mm_unpacklo_epi32(a.m, a.m); /* lanes 0,1 -> 0,2 */ \
302 __m128i b_ = _mm_shuffle_epi32(b.m, (l) | ((l) << 4)); \
303 d.m = _mm_mul_epu32(a_, b_); \
305 #define gvmlsl_s16(d, a, b) { \
307 gvmull_s16(tmp_, a, b); \
308 d.m = _mm_sub_epi32(d.m, tmp_.m); \
310 #define gvqadd_u8(d, a, b) d.m = _mm_adds_epu8(a.m, b.m)
311 #define gvqsub_u8(d, a, b) d.m = _mm_subs_epu8(a.m, b.m)
312 #define gvshrq_n_s16(d, s, n) d.m = _mm_srai_epi16(s.m, n)
313 #define gvshrq_n_u16(d, s, n) d.m = _mm_srli_epi16(s.m, n)
314 #define gvshrq_n_u32(d, s, n) d.m = _mm_srli_epi32(s.m, n)
315 #define gvshl_n_u32(d, s, n) d.m = _mm_slli_epi32(s.m, n)
316 #define gvshlq_n_u16(d, s, n) d.m = _mm_slli_epi16(s.m, n)
317 #define gvshlq_n_u32(d, s, n) d.m = _mm_slli_epi32(s.m, n)
318 #define gvshll_n_u16(d, s, n) d.m = _mm_slli_epi32(_mm_unpacklo_epi16(s.m, gv0()), n)
319 #define gvshr_n_u16(d, s, n) d.m = _mm_srli_epi16(s.m, n)
320 #define gvshr_n_u32(d, s, n) d.m = _mm_srli_epi32(s.m, n)
321 #define gvshr_n_u64(d, s, n) d.m = _mm_srli_epi64(s.m, n)
322 #define gvshrn_n_s64(d, s, n) { \
324 gvshrq_n_s64(tmp_, s, n); \
325 d.m = _mm_shuffle_epi32(tmp_.m, 0 | (2 << 2)); \
327 #define gvqshrun_n_s16(d, s, n) { \
328 __m128i t_ = _mm_srai_epi16(s.m, n); \
329 d.m = _mm_packus_epi16(t_, t_); \
331 #define gvqsubq_u8(d, a, b) d.m = _mm_subs_epu8(a.m, b.m)
332 #define gvqsubq_u16(d, a, b) d.m = _mm_subs_epu16(a.m, b.m)
335 #define gvabsq_s32(d, s) d.m = _mm_abs_epi32(s.m)
336 #define gvtbl2_u8(d, a, b) d.m = _mm_shuffle_epi8(a.m, b.m)
338 // must supply these here or else gcc will produce something terrible with __builtin_shuffle
339 #define gvmovn_u16(d, s) { \
340 __m128i t2_ = _mm_and_si128(s.m, _mm_set1_epi16(0xff)); \
341 d.m = _mm_packus_epi16(t2_, t2_); \
343 #define gvmovn_u32(d, s) { \
345 t2_ = _mm_shufflelo_epi16(s.m, (0 << 0) | (2 << 2)); \
346 t2_ = _mm_shufflehi_epi16(t2_, (0 << 0) | (2 << 2)); \
347 d.m = _mm_shuffle_epi32(t2_, (0 << 0) | (2 << 2)); \
349 #define gvmovn_top_u32(d, s) { \
351 t2_ = _mm_shufflelo_epi16(s.m, (1 << 0) | (3 << 2)); \
352 t2_ = _mm_shufflehi_epi16(t2_, (1 << 0) | (3 << 2)); \
353 d.m = _mm_shuffle_epi32(t2_, (0 << 0) | (2 << 2)); \
357 #define gvmin_u16(d, a, b) d.m = _mm_min_epu16(a.m, b.m)
358 #define gvminq_u16 gvmin_u16
359 #define gvmovl_u8(d, s) d.m = _mm_cvtepu8_epi16(s.m)
360 #define gvmovl_s8(d, s) d.m = _mm_cvtepi8_epi16(s.m)
361 #define gvmovl_s32(d, s) d.m = _mm_cvtepi32_epi64(s.m)
362 #define gvmull_s32(d, a, b) { \
363 __m128i a_ = _mm_unpacklo_epi32(a.m, a.m); /* lanes 0,1 -> 0,2 */ \
364 __m128i b_ = _mm_unpacklo_epi32(b.m, b.m); \
365 d.m = _mm_mul_epi32(a_, b_); \
368 #define gvmovl_u8(d, s) d.m = _mm_unpacklo_epi8(s.m, gv0())
369 #define gvmovl_s8(d, s) d.m = _mm_unpacklo_epi8(s.m, _mm_cmpgt_epi8(gv0(), s.m))
370 #define gvmovl_s32(d, s) d.m = _mm_unpacklo_epi32(s.m, _mm_srai_epi32(s.m, 31))
371 #endif // !__SSE4_1__
373 #define gvshlq_u64(d, a, b) { \
375 t1_.m = _mm_sll_epi64(a.m, b.m); \
376 t2_.m = _mm_sll_epi64(a.m, _mm_shuffle_epi32(b.m, (2 << 0) | (3 << 2))); \
377 d.u64 = (gvu64){ t1_.u64[0], t2_.u64[1] }; \
382 #define gvhi(s) ((gvreg)_mm_shuffle_epi32(s.m, (2 << 0) | (3 << 2)))
383 #define gvget_lo(d, s) d = gvlo(s)
384 #define gvget_hi(d, s) d = gvhi(s)
386 #define gvset_lo(d, s) d.m = _mm_unpacklo_epi64(s.m, gvhi(d).m)
387 #define gvset_hi(d, s) d.m = _mm_unpacklo_epi64(d.m, s.m)
389 #define gvld1_u8(d, s) d.m = _mm_loadu_si64(s)
390 #define gvld1_u32 gvld1_u8
391 #define gvld1q_u8(d, s) d.m = _mm_loadu_si128((__m128i *)(s))
392 #define gvld1q_u16 gvld1q_u8
393 #define gvld1q_u32 gvld1q_u8
395 #define gvst4_4_inc_u32(v0, v1, v2, v3, p, i) { \
396 __m128i t0 = _mm_unpacklo_epi32(v0.m, v1.m); \
397 __m128i t1 = _mm_unpacklo_epi32(v2.m, v3.m); \
398 _mm_storeu_si128(((__m128i *)(p)) + 0, _mm_unpacklo_epi64(t0, t1)); \
399 _mm_storeu_si128(((__m128i *)(p)) + 1, _mm_unpackhi_epi64(t0, t1)); \
400 p += (i) / sizeof(*p); \
402 #define gvst4_pi_u16(v0, v1, v2, v3, p) { \
403 __m128i t0 = _mm_unpacklo_epi16(v0.m, v1.m); \
404 __m128i t1 = _mm_unpacklo_epi16(v2.m, v3.m); \
405 _mm_storeu_si128(((__m128i *)(p)) + 0, _mm_unpacklo_epi32(t0, t1)); \
406 _mm_storeu_si128(((__m128i *)(p)) + 1, _mm_unpackhi_epi32(t0, t1)); \
407 p += sizeof(t0) * 2 / sizeof(*p); \
411 #error "arch not supported or SIMD support was not enabled by your compiler"
414 // the below have intrinsics but they evaluate to basic operations on both gcc and clang
415 #define gvadd_s64(d, a, b) d.s64 = a.s64 + b.s64
416 #define gvadd_u8(d, a, b) d.u8 = a.u8 + b.u8
417 #define gvadd_u16(d, a, b) d.u16 = a.u16 + b.u16
418 #define gvadd_u32(d, a, b) d.u32 = a.u32 + b.u32
419 #define gvaddq_s64 gvadd_s64
420 #define gvaddq_u16 gvadd_u16
421 #define gvaddq_u32 gvadd_u32
422 #define gvand(d, a, b) d.u32 = a.u32 & b.u32
423 #define gvand_n_u32(d, n) d.u32 &= n
424 #define gvbic(d, a, b) d.u32 = a.u32 & ~b.u32
426 #define gveor(d, a, b) d.u32 = a.u32 ^ b.u32
428 #define gvceqz_u16(d, s) d.u16 = s.u16 == 0
429 #define gvceqzq_u16 gvceqz_u16
430 #define gvcltz_s16(d, s) d.s16 = s.s16 < 0
431 #define gvcltzq_s16 gvcltz_s16
432 #define gvsub_u16(d, a, b) d.u16 = a.u16 - b.u16
433 #define gvsub_u32(d, a, b) d.u32 = a.u32 - b.u32
434 #define gvsubq_u16 gvsub_u16
435 #define gvsubq_u32 gvsub_u32
436 #define gvorr(d, a, b) d.u32 = a.u32 | b.u32
438 #define gvorr_n_u16(d, n) d.u16 |= n
444 #define gvaddhn_u32(d, a, b) { \
445 gvreg tmp1_ = { .u32 = a.u32 + b.u32 }; \
446 gvmovn_top_u32(d, tmp1_); \
450 #define gvabsq_s32(d, s) { \
451 gvreg tmp1_ = { .s32 = (gvs32){} - s.s32 }; \
452 gvreg mask_ = { .s32 = s.s32 >> 31 }; \
453 gvbslq_(d, mask_, tmp1_, s); \
457 #define gvbslq_(d, s, a, b) d.u32 = (a.u32 & s.u32) | (b.u32 & ~s.u32)
458 #define gvbifq(d, a, b) gvbslq_(d, b, d, a)
459 #define gvbit(d, a, b) gvbslq_(d, b, a, d)
462 #define gvaddw_s32(d, a, b) {gvreg t_; gvmovl_s32(t_, b); d.s64 += t_.s64;}
465 // can do this because the caller needs the msb clear
466 #define gvhaddq_u16(d, a, b) d.u16 = (a.u16 + b.u16) >> 1
469 #define gvmin_u16(d, a, b) { \
470 gvu16 t_ = a.u16 < b.u16; \
471 d.u16 = (a.u16 & t_) | (b.u16 & ~t_); \
473 #define gvminq_u16 gvmin_u16
476 #define gvmlsq_s32(d, a, b) d.s32 -= a.s32 * b.s32
479 #define gvmlsq_l_s32(d, a, b, l){gvreg t_; gvdupq_l_u32(t_, b, l); d.s32 -= a.s32 * t_.s32;}
482 #define gvmla_s32(d, a, b) d.s32 += a.s32 * b.s32
485 #define gvmla_u32 gvmla_s32
488 #define gvmlaq_s32(d, a, b) d.s32 += a.s32 * b.s32
491 #define gvmlaq_u32 gvmlaq_s32
494 #define gvmlal_u8(d, a, b) {gvreg t_; gvmull_u8(t_, a, b); d.u16 += t_.u16;}
497 #define gvmlal_s32(d, a, b) {gvreg t_; gvmull_s32(t_, a, b); d.s64 += t_.s64;}
500 #define gvmov_l_s32(d, s, l) d.s32[l] = s
503 #define gvmov_l_u32(d, s, l) d.u32[l] = s
506 #define gvmul_s32(d, a, b) d.s32 = a.s32 * b.s32
509 #define gvmull_u8(d, a, b) { \
513 d.u16 = t1_.u16 * t2_.u16; \
517 // note: compilers tend to use int regs here
518 #define gvmull_s32(d, a, b) { \
519 d.s64[0] = (s64)a.s32[0] * b.s32[0]; \
520 d.s64[1] = (s64)a.s32[1] * b.s32[1]; \
524 #define gvneg_s32(d, s) d.s32 = -s.s32
526 // x86 note: needs _mm_sllv_epi16 (avx512), else this sucks terribly
528 #define gvshl_u16(d, a, b) d.u16 = a.u16 << b.u16
530 // x86 note: needs _mm_sllv_* (avx2)
532 #define gvshlq_u64(d, a, b) d.u64 = a.u64 << b.u64
535 #define gvshll_n_s8(d, s, n) {gvreg t_; gvmovl_s8(t_, s); gvshlq_n_u16(d, t_, n);}
538 #define gvshll_n_u8(d, s, n) {gvreg t_; gvmovl_u8(t_, s); gvshlq_n_u16(d, t_, n);}
541 #define gvshr_n_u8(d, s, n) d.u8 = s.u8 >> (n)
544 #define gvshrq_n_s64(d, s, n) d.s64 = s.s64 >> (n)
547 #define gvshrn_n_u16(d, s, n) {gvreg t_; gvshrq_n_u16(t_, s, n); gvmovn_u16(d, t_);}
550 #define gvshrn_n_u32(d, s, n) {gvreg t_; gvshrq_n_u32(t_, s, n); gvmovn_u32(d, t_);}
553 #define gvsli_n_u8(d, s, n) d.u8 = (s.u8 << (n)) | (d.u8 & ((1u << (n)) - 1u))
556 #define gvsri_n_u8(d, s, n) d.u8 = (s.u8 >> (n)) | (d.u8 & ((0xff00u >> (n)) & 0xffu))
559 #define gvtstq_u16(d, a, b) d.u16 = (a.u16 & b.u16) != 0
563 #define gvld2_u8_dup(v0, v1, p) { \
564 gvdup_n_u8(v0, ((const u8 *)(p))[0]); \
565 gvdup_n_u8(v1, ((const u8 *)(p))[1]); \
569 #define gvst1_u8(v, p) *(uint64_t_ua *)(p) = v.u64[0]
572 #define gvst1q_u16(v, p) *(gvreg_ua *)(p) = v
574 #ifndef gvst1q_inc_u32
575 #define gvst1q_inc_u32(v, p, i) {*(gvreg_ua *)(p) = v; p += (i) / sizeof(*p);}
577 #ifndef gvst1q_pi_u32
578 #define gvst1q_pi_u32(v, p) gvst1q_inc_u32(v, p, sizeof(v))
580 #ifndef gvst1q_2_pi_u32
581 #define gvst1q_2_pi_u32(v0, v1, p) { \
582 gvst1q_inc_u32(v0, p, sizeof(v0)); \
583 gvst1q_inc_u32(v1, p, sizeof(v1)); \
587 #define gvst2_u8(v0, v1, p) {gvreg t_; gvzip_u8(t_, v0, v1); *(gvu8_ua *)(p) = t_.u8;}
590 #define gvst2_u16(v0, v1, p) {gvreg t_; gvzip_u16(t_, v0, v1); *(gvu16_ua *)(p) = t_.u16;}
593 // note: these shuffles assume sizeof(gvhreg) == 16 && sizeof(gvreg) == 16
594 #ifndef __has_builtin
595 #define __has_builtin(x) 0
598 // prefer __builtin_shuffle on gcc as it handles -1 poorly
599 #if __has_builtin(__builtin_shufflevector) && !__has_builtin(__builtin_shuffle)
602 #define gvld2q_u8(v0, v1, p) { \
603 gvu8 v0_ = ((gvu8_ua *)(p))[0]; \
604 gvu8 v1_ = ((gvu8_ua *)(p))[1]; \
605 v0.u8 = __builtin_shufflevector(v0_, v1_, 0,2,4,6,8,10,12,14,16,18,20,22,24,26,28,30); \
606 v1.u8 = __builtin_shufflevector(v0_, v1_, 1,3,5,7,9,11,13,15,17,19,21,23,25,27,29,31); \
610 #define gvmovn_u16(d, s) \
611 d.u8 = __builtin_shufflevector(s.u8, s.u8, 0,2,4,6,8,10,12,14,-1,-1,-1,-1,-1,-1,-1,-1)
614 #define gvmovn_u32(d, s) \
615 d.u16 = __builtin_shufflevector(s.u16, s.u16, 0,2,4,6,-1,-1,-1,-1)
617 #ifndef gvmovn_top_u32
618 #define gvmovn_top_u32(d, s) \
619 d.u16 = __builtin_shufflevector(s.u16, s.u16, 1,3,5,7,-1,-1,-1,-1)
622 #define gvzip_u8(d, a, b) \
623 d.u8 = __builtin_shufflevector(a.u8, b.u8, 0,16,1,17,2,18,3,19,4,20,5,21,6,22,7,23)
626 #define gvzip_u16(d, a, b) \
627 d.u16 = __builtin_shufflevector(a.u16, b.u16, 0,8,1,9,2,10,3,11)
630 #define gvzipq_u16(d0, d1, s0, s1) { \
631 gvu16 t_ = __builtin_shufflevector(s0.u16, s1.u16, 0, 8, 1, 9, 2, 10, 3, 11); \
632 d1.u16 = __builtin_shufflevector(s0.u16, s1.u16, 4,12, 5,13, 6, 14, 7, 15); \
637 #else // !__has_builtin(__builtin_shufflevector)
640 #define gvld2q_u8(v0, v1, p) { \
641 gvu8 v0_ = ((gvu8_ua *)(p))[0]; \
642 gvu8 v1_ = ((gvu8_ua *)(p))[1]; \
643 v0.u8 = __builtin_shuffle(v0_, v1_, (gvu8){0,2,4,6,8,10,12,14,16,18,20,22,24,26,28,30}); \
644 v1.u8 = __builtin_shuffle(v0_, v1_, (gvu8){1,3,5,7,9,11,13,15,17,19,21,23,25,27,29,31}); \
648 #define gvmovn_u16(d, s) \
649 d.u8 = __builtin_shuffle(s.u8, (gvu8){0,2,4,6,8,10,12,14,0,2,4,6,8,10,12,14})
652 #define gvmovn_u32(d, s) \
653 d.u16 = __builtin_shuffle(s.u16, (gvu16){0,2,4,6,0,2,4,6})
655 #ifndef gvmovn_top_u32
656 #define gvmovn_top_u32(d, s) \
657 d.u16 = __builtin_shuffle(s.u16, (gvu16){1,3,5,7,1,3,5,7})
660 #define gvtbl2_u8(d, a, b) d.u8 = __builtin_shuffle(a.u8, b.u8)
663 #define gvzip_u8(d, a, b) \
664 d.u8 = __builtin_shuffle(a.u8, b.u8, (gvu8){0,16,1,17,2,18,3,19,4,20,5,21,6,22,7,23})
667 #define gvzip_u16(d, a, b) \
668 d.u16 = __builtin_shuffle(a.u16, b.u16, (gvu16){0,8,1,9,2,10,3,11})
671 #define gvzipq_u16(d0, d1, s0, s1) { \
672 gvu16 t_ = __builtin_shuffle(s0.u16, s1.u16, (gvu16){0, 8, 1, 9, 2, 10, 3, 11}); \
673 d1.u16 = __builtin_shuffle(s0.u16, s1.u16, (gvu16){4,12, 5,13, 6, 14, 7, 15}); \
678 #endif // __builtin_shufflevector || __builtin_shuffle
681 #define gvtbl2_u8(d, a, b) { \
683 for (i_ = 0; i_ < 16; i_++) \
684 d.u8[i_] = a.u8[b.u8[i_]]; \
692 #define gssub16(d, a, b) asm("ssub16 %0,%1,%2" : "=r"(d) : "r"(a), "r"(b))
693 #define gsmusdx(d, a, b) asm("smusdx %0,%1,%2" : "=r"(d) : "r"(a), "r"(b))
696 // gcc/config/arm/arm.c
698 #define gvadd_s64(d, a, b) asm("vadd.i64 %P0,%P1,%P2" : "=w"(d.s64) : "w"(a.s64), "w"(b.s64))
703 #define gssub16(d, a, b) d = (u16)((a) - (b)) | ((((a) >> 16) - ((b) >> 16)) << 16)
704 #define gsmusdx(d, a, b) d = ((s32)(s16)(a) * ((s32)(b) >> 16)) \
705 - (((s32)(a) >> 16) * (s16)(b))
709 // for compatibility with the original psx_gpu.c code
710 #define vec_2x64s gvreg
711 #define vec_2x64u gvreg
712 #define vec_4x32s gvreg
713 #define vec_4x32u gvreg
714 #define vec_8x16s gvreg
715 #define vec_8x16u gvreg
716 #define vec_16x8s gvreg
717 #define vec_16x8u gvreg
718 #define vec_1x64s gvhreg
719 #define vec_1x64u gvhreg
720 #define vec_2x32s gvhreg
721 #define vec_2x32u gvhreg
722 #define vec_4x16s gvhreg
723 #define vec_4x16u gvhreg
724 #define vec_8x8s gvhreg
725 #define vec_8x8u gvhreg
731 static int ccount, dump_enabled;
732 void cmpp(const char *name, const void *a_, const void *b_, size_t len)
734 const uint32_t *a = a_, *b = b_, masks[] = { 0, 0xff, 0xffff, 0xffffff };
737 for (i = 0; i < (len + 3)/4; i++) {
739 mask = left >= 4 ? ~0u : masks[left];
740 if ((a[i] ^ b[i]) & mask) {
741 printf("%s: %08x %08x [%03zx/%zu] #%d\n",
742 name, a[i] & mask, b[i] & mask, i*4, i, ccount);
748 #define ccmpf(n) cmpp(#n, &psx_gpu->n, &n##_c, sizeof(n##_c))
749 #define ccmpa(n,c) cmpp(#n, &psx_gpu->n, &n##_c, sizeof(n##_c[0]) * c)
751 void dump_r_(const char *name, void *dump, int is_q)
753 unsigned long long *u = dump;
754 if (!dump_enabled) return;
755 //if (ccount > 1) return;
756 printf("%20s %016llx ", name, u[0]);
758 printf("%016llx", u[1]);
761 void __attribute__((noinline,noclone)) dump_r_d(const char *name, void *dump)
762 { dump_r_(name, dump, 0); }
763 void __attribute__((noinline,noclone)) dump_r_q(const char *name, void *dump)
764 { dump_r_(name, dump, 1); }
765 #define dumprd(n) { u8 dump_[8]; gvst1_u8(n, dump_); dump_r_d(#n, dump_); }
766 #define dumprq(n) { u16 dump_[8]; gvst1q_u16(n, dump_); dump_r_q(#n, dump_); }
769 void compute_all_gradients(psx_gpu_struct * __restrict__ psx_gpu,
770 const vertex_struct * __restrict__ a, const vertex_struct * __restrict__ b,
771 const vertex_struct * __restrict__ c)
773 union { double d; struct { u32 l; u32 h; } i; } divident, divider;
774 union { double d; gvhreg v; } d30;
777 compute_all_gradients_(psx_gpu, a, b, c);
780 // First compute the triangle area reciprocal and shift. The division will
781 // happen concurrently with much of the work which follows.
783 // load exponent of 62 into upper half of double
784 u32 shift = __builtin_clz(psx_gpu->triangle_area);
785 u32 triangle_area_normalized = psx_gpu->triangle_area << shift;
787 // load area normalized into lower half of double
788 divident.i.l = triangle_area_normalized >> 10;
789 divident.i.h = (62 + 1023) << 20;
791 divider.i.l = triangle_area_normalized << 20;
792 divider.i.h = ((1022 + 31) << 20) + (triangle_area_normalized >> 11);
794 d30.d = divident.d / divider.d; // d30 = ((1 << 62) + ta_n) / ta_n
796 // ((x1 - x0) * (y2 - y1)) - ((x2 - x1) * (y1 - y0)) =
797 // ( d0 * d1 ) - ( d2 * d3 ) =
798 // ( m0 ) - ( m1 ) = gradient
800 // This is split to do 12 elements at a time over three sets: a, b, and c.
801 // Technically we only need to do 10 elements (uvrgb_x and uvrgb_y), so
802 // two of the slots are unused.
804 // Inputs are all 16-bit signed. The m0/m1 results are 32-bit signed, as
807 // First type is: uvrg bxxx xxxx
808 // Second type is: yyyy ybyy uvrg
809 // Since x_a and y_c are the same the same variable is used for both.
833 gvreg uvrg_dx2, uvrg_dx3;
835 gvhreg zero, tmp_lo, tmp_hi;
837 gvld1q_u8(v0, (u8 *)a); // v0 = { uvrg0, b0, x0, y0 }
838 gvld1q_u8(v1, (u8 *)b); // v1 = { uvrg1, b1, x1, y1 }
839 gvld1q_u8(v2, (u8 *)c); // v2 = { uvrg2, b2, x2, y2 }
841 gvmovl_u8(uvrg_xxxx0, gvlo(v0)); // uvrg_xxxx0 = { uv0, rg0, b0-, -- }
842 gvmovl_u8(uvrg_xxxx1, gvlo(v1)); // uvrg_xxxx1 = { uv1, rg1, b1-, -- }
843 gvmovl_u8(uvrg_xxxx2, gvlo(v2)); // uvrg_xxxx2 = { uv2, rg2, b2-, -- }
845 gvdup_l_u16(tmp_lo, gvhi(v0), 1); // yyyy0 = { yy0, yy0 }
846 gvcombine_u16(y0_ab, tmp_lo, gvlo(uvrg_xxxx0));
848 gvdup_l_u16(tmp_lo, gvhi(v0), 0); // xxxx0 = { xx0, xx0 }
849 gvset_hi(uvrg_xxxx0, tmp_lo);
851 u32 x1_x2 = (u16)b->x | (c->x << 16); // x1_x2 = { x1, x2 }
852 u32 x0_x1 = (u16)a->x | (b->x << 16); // x0_x1 = { x0, x1 }
854 gvdup_l_u16(tmp_lo, gvhi(v1), 1); // yyyy1 = { yy1, yy1 }
855 gvcombine_u16(y1_ab, tmp_lo, gvlo(uvrg_xxxx1));
857 gvdup_l_u16(tmp_lo, gvhi(v1), 0); // xxxx1 = { xx1, xx1 }
858 gvset_hi(uvrg_xxxx1, tmp_lo);
860 gvdup_l_u16(tmp_lo, gvhi(v2), 1); // yyyy2 = { yy2, yy2 }
861 gvcombine_u16(y2_ab, tmp_lo, gvlo(uvrg_xxxx2));
863 gvdup_l_u16(tmp_lo, gvhi(v2), 0); // xxxx2 = { xx2, xx2 }
864 gvset_hi(uvrg_xxxx2, tmp_lo);
866 u32 y0_y1 = (u16)a->y | (b->y << 16); // y0_y1 = { y0, y1 }
867 u32 y1_y2 = (u16)b->y | (c->y << 16); // y1_y2 = { y1, y2 }
869 gvsubq_u16(d0_ab, uvrg_xxxx1, uvrg_xxxx0);
871 u32 b1_b2 = b->b | (c->b << 16); // b1_b2 = { b1, b2 }
873 gvsubq_u16(d2_ab, uvrg_xxxx2, uvrg_xxxx1);
875 gvsubq_u16(d1_ab, y2_ab, y1_ab);
877 u32 b0_b1 = a->b | (b->b << 16); // b0_b1 = { b0, b1 }
880 gssub16(dx, x1_x2, x0_x1); // dx = { x1 - x0, x2 - x1 }
881 gssub16(dy, y1_y2, y0_y1); // dy = { y1 - y0, y2 - y1 }
882 gssub16(db, b1_b2, b0_b1); // db = { b1 - b0, b2 - b1 }
885 gvsubq_u16(d3_ab, y1_ab, y0_ab);
886 gsmusdx(ga_by, dx, db); // ga_by = ((x1 - x0) * (b2 - b1)) -
887 // ((x2 - X1) * (b1 - b0))
888 gvmull_s16(ga_uvrg_x, gvlo(d0_ab), gvlo(d1_ab));
889 gsmusdx(ga_bx, db, dy); // ga_bx = ((b1 - b0) * (y2 - y1)) -
890 // ((b2 - b1) * (y1 - y0))
891 gvmlsl_s16(ga_uvrg_x, gvlo(d2_ab), gvlo(d3_ab));
892 u32 gs_bx = (s32)ga_bx >> 31; // movs
894 gvmull_s16(ga_uvrg_y, gvhi(d0_ab), gvhi(d1_ab));
895 if ((s32)gs_bx < 0) ga_bx = -ga_bx; // rsbmi
897 gvmlsl_s16(ga_uvrg_y, gvhi(d2_ab), gvhi(d3_ab));
898 u32 gs_by = (s32)ga_by >> 31; // movs
901 gvshr_n_u64(d0, d30.v, 22); // note: on "d30 >> 22" gcc generates junk code
903 gvdupq_n_u32(uvrgb_phase, psx_gpu->uvrgb_phase);
904 u32 b_base = psx_gpu->uvrgb_phase + (a->b << 16);
906 if ((s32)gs_by < 0) ga_by = -ga_by; // rsbmi
907 gvreg gs_uvrg_x, gs_uvrg_y;
908 gs_uvrg_x.s32 = ga_uvrg_x.s32 < 0; // gs_uvrg_x = ga_uvrg_x < 0
909 gs_uvrg_y.s32 = ga_uvrg_y.s32 < 0; // gs_uvrg_y = ga_uvrg_y < 0
911 gvdupq_n_u32(w_mask, -psx_gpu->triangle_winding); // w_mask = { -w, -w, -w, -w }
912 shift -= 62 - 12; // shift -= (62 - FIXED_BITS)
915 gvshll_n_u16(uvrg_base, gvlo(uvrg_xxxx0), 16); // uvrg_base = uvrg0 << 16
917 gvaddq_u32(uvrg_base, uvrg_base, uvrgb_phase);
918 gvabsq_s32(ga_uvrg_x, ga_uvrg_x); // ga_uvrg_x = abs(ga_uvrg_x)
920 u32 area_r_s = d0.u32[0]; // area_r_s = triangle_reciprocal
921 gvabsq_s32(ga_uvrg_y, ga_uvrg_y); // ga_uvrg_y = abs(ga_uvrg_y)
923 gvmull_l_u32(gw_rg_x, gvhi(ga_uvrg_x), d0, 0);
924 gvmull_l_u32(ga_uvrg_x, gvlo(ga_uvrg_x), d0, 0);
925 gvmull_l_u32(gw_rg_y, gvhi(ga_uvrg_y), d0, 0);
926 gvmull_l_u32(ga_uvrg_y, gvlo(ga_uvrg_y), d0, 0);
928 #if defined(__ARM_NEON) || defined(__ARM_NEON__)
929 gvdupq_n_s64(r_shift, shift); // r_shift = { shift, shift }
930 gvshlq_u64(gw_rg_x, gw_rg_x, r_shift);
931 gvshlq_u64(ga_uvrg_x, ga_uvrg_x, r_shift);
932 gvshlq_u64(gw_rg_y, gw_rg_y, r_shift);
933 gvshlq_u64(ga_uvrg_y, ga_uvrg_y, r_shift);
934 #elif defined(__SSE2__)
935 r_shift.m = _mm_cvtsi32_si128(-shift);
936 gw_rg_x.m = _mm_srl_epi64(gw_rg_x.m, r_shift.m);
937 ga_uvrg_x.m = _mm_srl_epi64(ga_uvrg_x.m, r_shift.m);
938 gw_rg_y.m = _mm_srl_epi64(gw_rg_y.m, r_shift.m);
939 ga_uvrg_y.m = _mm_srl_epi64(ga_uvrg_y.m, r_shift.m);
941 gvdupq_n_s64(r_shift, -shift); // r_shift = { shift, shift }
942 gvshrq_u64(gw_rg_x, gw_rg_x, r_shift);
943 gvshrq_u64(ga_uvrg_x, ga_uvrg_x, r_shift);
944 gvshrq_u64(gw_rg_y, gw_rg_y, r_shift);
945 gvshrq_u64(ga_uvrg_y, ga_uvrg_y, r_shift);
948 gveorq(gs_uvrg_x, gs_uvrg_x, w_mask);
949 gvmovn_u64(tmp_lo, ga_uvrg_x);
951 gveorq(gs_uvrg_y, gs_uvrg_y, w_mask);
952 gvmovn_u64(tmp_hi, gw_rg_x);
954 gvcombine_u32(ga_uvrg_x, tmp_lo, tmp_hi);
956 gveorq(ga_uvrg_x, ga_uvrg_x, gs_uvrg_x);
957 gvmovn_u64(tmp_lo, ga_uvrg_y);
959 gvsubq_u32(ga_uvrg_x, ga_uvrg_x, gs_uvrg_x);
960 gvmovn_u64(tmp_hi, gw_rg_y);
962 gvcombine_u32(ga_uvrg_y, tmp_lo, tmp_hi);
964 gveorq(ga_uvrg_y, ga_uvrg_y, gs_uvrg_y);
967 gvsubq_u32(ga_uvrg_y, ga_uvrg_y, gs_uvrg_y);
970 u32 gw_bx_h, gw_by_h;
971 gw_bx_h = (u64)ga_bx * area_r_s >> 32;
973 gvshlq_n_u32(ga_uvrg_x, ga_uvrg_x, 4);
974 gvshlq_n_u32(ga_uvrg_y, ga_uvrg_y, 4);
976 gw_by_h = (u64)ga_by * area_r_s >> 32;
977 gvdup_n_u32(tmp_lo, a->x);
978 gvmlsq_l_s32(uvrg_base, ga_uvrg_x, tmp_lo, 0);
980 gs_bx = gs_bx ^ -psx_gpu->triangle_winding;
981 gvaddq_u32(uvrg_dx2, ga_uvrg_x, ga_uvrg_x);
983 gs_by = gs_by ^ -psx_gpu->triangle_winding;
985 u32 r11 = -shift; // r11 = negative shift for scalar lsr
986 u32 *store_a = psx_gpu->uvrg.e;
987 r11 = r11 - (32 - 13);
988 u32 *store_b = store_a + 16 / sizeof(u32);
990 gvaddq_u32(uvrg_dx3, uvrg_dx2, ga_uvrg_x);
991 gvst1q_inc_u32(uvrg_base, store_a, 32);
993 gvst1q_inc_u32(ga_uvrg_x, store_b, 32);
994 u32 g_bx = (u32)gw_bx_h >> r11;
996 gvst1q_inc_u32(ga_uvrg_y, store_a, 32);
997 u32 g_by = (u32)gw_by_h >> r11;
999 gvdup_n_u32(zero, 0);
1001 gvst4_4_inc_u32(zero, gvlo(ga_uvrg_x), gvlo(uvrg_dx2), gvlo(uvrg_dx3), store_b, 32);
1002 g_bx = g_bx ^ gs_bx;
1004 gvst4_4_inc_u32(zero, gvhi(ga_uvrg_x), gvhi(uvrg_dx2), gvhi(uvrg_dx3), store_b, 32);
1005 g_bx = g_bx - gs_bx;
1008 g_by = g_by ^ gs_by;
1010 b_base -= g_bx * a->x;
1011 g_by = g_by - gs_by;
1015 u32 g_bx2 = g_bx + g_bx;
1016 u32 g_bx3 = g_bx + g_bx2;
1023 store_b[4] = b_base;
1024 store_b[5] = g_by; // 132
1027 #define setup_spans_debug_check(span_edge_data_element) \
1029 #define setup_spans_prologue_alternate_yes() \
1030 vec_2x64s alternate_x; \
1031 vec_2x64s alternate_dx_dy; \
1032 vec_4x32s alternate_x_32; \
1033 vec_4x16u alternate_x_16; \
1035 vec_4x16u alternate_select; \
1036 vec_4x16s y_mid_point; \
1040 s32 edge_dx_dy_alt; \
1041 u32 edge_shift_alt \
1043 #define setup_spans_prologue_alternate_no() \
1045 #define setup_spans_prologue(alternate_active) \
1046 edge_data_struct *span_edge_data; \
1047 vec_4x32u *span_uvrg_offset; \
1048 u32 *span_b_offset; \
1053 vec_2x64s edges_xy; \
1054 vec_2x32s edges_dx_dy; \
1055 vec_2x32u edge_shifts; \
1057 vec_2x64s left_x, right_x; \
1058 vec_2x64s left_dx_dy, right_dx_dy; \
1059 vec_4x32s left_x_32, right_x_32; \
1060 vec_2x32s left_x_32_lo, right_x_32_lo; \
1061 vec_2x32s left_x_32_hi, right_x_32_hi; \
1062 vec_4x16s left_right_x_16_lo, left_right_x_16_hi; \
1064 vec_8x16s left_edge; \
1065 vec_8x16s right_edge; \
1066 vec_4x16u span_shift; \
1070 vec_4x16u c_0xFFFE; \
1073 vec_2x32s x_starts; \
1083 vec_4x32u uvrg_dy; \
1084 u32 b = psx_gpu->b; \
1085 u32 b_dy = psx_gpu->b_dy; \
1086 const u32 *reciprocal_table = psx_gpu->reciprocal_table_ptr; \
1088 gvld1q_u32(uvrg, psx_gpu->uvrg.e); \
1089 gvld1q_u32(uvrg_dy, psx_gpu->uvrg_dy.e); \
1090 gvdup_n_u32(c_0x01, 0x01); \
1091 setup_spans_prologue_alternate_##alternate_active() \
1093 #define setup_spans_prologue_b() \
1094 span_edge_data = psx_gpu->span_edge_data; \
1095 span_uvrg_offset = (vec_4x32u *)psx_gpu->span_uvrg_offset; \
1096 span_b_offset = psx_gpu->span_b_offset; \
1098 vec_8x16u c_0x0001; \
1099 vec_4x16u c_max_blocks_per_row; \
1101 gvdupq_n_u16(c_0x0001, 0x0001); \
1102 gvdupq_n_u16(left_edge, psx_gpu->viewport_start_x); \
1103 gvdupq_n_u16(right_edge, psx_gpu->viewport_end_x); \
1104 gvaddq_u16(right_edge, right_edge, c_0x0001); \
1105 gvdup_n_u16(c_0x04, 0x04); \
1106 gvdup_n_u16(c_0x07, 0x07); \
1107 gvdup_n_u16(c_0xFFFE, 0xFFFE); \
1108 gvdup_n_u16(c_max_blocks_per_row, MAX_BLOCKS_PER_ROW); \
1110 #if defined(__ARM_NEON) || defined(__ARM_NEON__)
1111 // better encoding, remaining bits are unused anyway
1112 #define mask_edge_shifts(edge_shifts) \
1113 gvbic_n_u16(edge_shifts, 0xE0)
1115 #define mask_edge_shifts(edge_shifts) \
1116 gvand_n_u32(edge_shifts, 0x1F)
1119 #define compute_edge_delta_x2() \
1121 vec_2x32s heights; \
1122 vec_2x32s height_reciprocals; \
1123 vec_2x32s heights_b; \
1126 u32 edge_shift = reciprocal_table[height]; \
1128 gvdup_n_u32(heights, height); \
1129 gvsub_u32(widths, x_ends, x_starts); \
1131 gvdup_n_u32(edge_shifts, edge_shift); \
1132 gvsub_u32(heights_b, heights, c_0x01); \
1133 gvshr_n_u32(height_reciprocals, edge_shifts, 10); \
1135 gvmla_s32(heights_b, x_starts, heights); \
1136 mask_edge_shifts(edge_shifts); \
1137 gvmul_s32(edges_dx_dy, widths, height_reciprocals); \
1138 gvmull_s32(edges_xy, heights_b, height_reciprocals); \
1141 #define compute_edge_delta_x3(start_c, height_a, height_b) \
1143 vec_2x32s heights; \
1144 vec_2x32s height_reciprocals; \
1145 vec_2x32s heights_b; \
1150 u32 height_reciprocal_alt; \
1152 gvcreate_u32(heights, height_a, height_b); \
1153 gvcreate_u32(edge_shifts, reciprocal_table[height_a], reciprocal_table[height_b]); \
1155 edge_shift_alt = reciprocal_table[height_minor_b]; \
1157 gvsub_u32(widths, x_ends, x_starts); \
1158 width_alt = x_c - start_c; \
1160 gvshr_n_u32(height_reciprocals, edge_shifts, 10); \
1161 height_reciprocal_alt = edge_shift_alt >> 10; \
1163 mask_edge_shifts(edge_shifts); \
1164 edge_shift_alt &= 0x1F; \
1166 gvsub_u32(heights_b, heights, c_0x01); \
1167 height_b_alt = height_minor_b - 1; \
1169 gvmla_s32(heights_b, x_starts, heights); \
1170 height_b_alt += height_minor_b * start_c; \
1172 gvmull_s32(edges_xy, heights_b, height_reciprocals); \
1173 edge_alt = (s64)height_b_alt * height_reciprocal_alt; \
1175 gvmul_s32(edges_dx_dy, widths, height_reciprocals); \
1176 edge_dx_dy_alt = width_alt * height_reciprocal_alt; \
1180 #define setup_spans_adjust_y_up() \
1181 gvsub_u32(y_x4, y_x4, c_0x04) \
1183 #define setup_spans_adjust_y_down() \
1184 gvadd_u32(y_x4, y_x4, c_0x04) \
1186 #define setup_spans_adjust_interpolants_up() \
1187 gvsubq_u32(uvrg, uvrg, uvrg_dy); \
1190 #define setup_spans_adjust_interpolants_down() \
1191 gvaddq_u32(uvrg, uvrg, uvrg_dy); \
1195 #define setup_spans_clip_interpolants_increment() \
1196 gvmlaq_s32(uvrg, uvrg_dy, v_clip); \
1199 #define setup_spans_clip_interpolants_decrement() \
1200 gvmlsq_s32(uvrg, uvrg_dy, v_clip); \
1203 #define setup_spans_clip_alternate_yes() \
1204 edge_alt += edge_dx_dy_alt * (s64)(clip) \
1206 #define setup_spans_clip_alternate_no() \
1208 #define setup_spans_clip(direction, alternate_active) \
1210 gvdupq_n_u32(v_clip, clip); \
1211 gvmlal_s32(edges_xy, edges_dx_dy, gvlo(v_clip)); \
1212 setup_spans_clip_alternate_##alternate_active(); \
1213 setup_spans_clip_interpolants_##direction(); \
1217 #define setup_spans_adjust_edges_alternate_no(left_half, right_half) \
1219 vec_2x64s edge_shifts_64; \
1220 vec_2x64s edges_dx_dy_64; \
1221 vec_1x64s left_x_hi, right_x_hi; \
1223 gvmovl_s32(edge_shifts_64, edge_shifts); \
1224 gvshlq_u64(edges_xy, edges_xy, edge_shifts_64); \
1226 gvmovl_s32(edges_dx_dy_64, edges_dx_dy); \
1227 gvshlq_u64(edges_dx_dy_64, edges_dx_dy_64, edge_shifts_64); \
1229 gvdupq_l_s64(left_x, gv##left_half(edges_xy), 0); \
1230 gvdupq_l_s64(right_x, gv##right_half(edges_xy), 0); \
1232 gvdupq_l_s64(left_dx_dy, gv##left_half(edges_dx_dy_64), 0); \
1233 gvdupq_l_s64(right_dx_dy, gv##right_half(edges_dx_dy_64), 0); \
1235 gvadd_s64(left_x_hi, gvlo(left_x), gvlo(left_dx_dy)); \
1236 gvadd_s64(right_x_hi, gvlo(right_x), gvlo(right_dx_dy)); \
1238 gvset_hi(left_x, left_x_hi); \
1239 gvset_hi(right_x, right_x_hi); \
1241 gvaddq_s64(left_dx_dy, left_dx_dy, left_dx_dy); \
1242 gvaddq_s64(right_dx_dy, right_dx_dy, right_dx_dy); \
1245 #define setup_spans_adjust_edges_alternate_yes(left_half, right_half) \
1247 setup_spans_adjust_edges_alternate_no(left_half, right_half); \
1248 s64 edge_dx_dy_alt_64; \
1249 vec_1x64s alternate_x_hi; \
1251 gvdup_n_u16(y_mid_point, y_b); \
1253 edge_alt <<= edge_shift_alt; \
1254 edge_dx_dy_alt_64 = (s64)edge_dx_dy_alt << edge_shift_alt; \
1256 gvdupq_n_s64(alternate_x, edge_alt); \
1257 gvdupq_n_s64(alternate_dx_dy, edge_dx_dy_alt_64); \
1259 gvadd_s64(alternate_x_hi, gvlo(alternate_x), gvlo(alternate_dx_dy)); \
1260 gvaddq_s64(alternate_dx_dy, alternate_dx_dy, alternate_dx_dy); \
1261 gvset_hi(alternate_x, alternate_x_hi); \
1265 #define setup_spans_y_select_up() \
1266 gvclt_s16(alternate_select, y_x4, y_mid_point) \
1268 #define setup_spans_y_select_down() \
1269 gvcgt_s16(alternate_select, y_x4, y_mid_point) \
1271 #define setup_spans_y_select_alternate_yes(direction) \
1272 setup_spans_y_select_##direction() \
1274 #define setup_spans_y_select_alternate_no(direction) \
1276 #define setup_spans_alternate_select_left() \
1277 gvbit(left_right_x_16_lo, alternate_x_16, alternate_select); \
1279 #define setup_spans_alternate_select_right() \
1280 gvbit(left_right_x_16_hi, alternate_x_16, alternate_select); \
1282 #define setup_spans_alternate_select_none() \
1284 #define setup_spans_increment_alternate_yes() \
1286 vec_2x32s alternate_x_32_lo, alternate_x_32_hi; \
1287 gvmovn_top_u64(alternate_x_32_lo, alternate_x); \
1288 gvaddq_s64(alternate_x, alternate_x, alternate_dx_dy); \
1289 gvmovn_top_u64(alternate_x_32_hi, alternate_x); \
1290 gvaddq_s64(alternate_x, alternate_x, alternate_dx_dy); \
1291 gvcombine_u32(alternate_x_32, alternate_x_32_lo, alternate_x_32_hi); \
1292 gvmovn_u32(alternate_x_16, alternate_x_32); \
1295 #define setup_spans_increment_alternate_no() \
1297 #if defined(__SSE2__) && !(defined(__AVX512BW__) && defined(__AVX512VL__))
1298 #define setup_spans_make_span_shift(span_shift) { \
1299 gvreg tab1_ = { .u8 = { 0xfe, 0xfc, 0xf8, 0xf0, 0xe0, 0xc0, 0x80, 0x00 } }; \
1300 gvtbl2_u8(span_shift, tab1_, span_shift); \
1301 gvorr_n_u16(span_shift, 0xff00); \
1305 #define setup_spans_make_span_shift(span_shift) \
1306 gvshl_u16(span_shift, c_0xFFFE, span_shift)
1309 #define setup_spans_set_x4(alternate, direction, alternate_active) \
1311 gvst1q_pi_u32(uvrg, span_uvrg_offset); \
1312 *span_b_offset++ = b; \
1313 setup_spans_adjust_interpolants_##direction(); \
1315 gvst1q_pi_u32(uvrg, span_uvrg_offset); \
1316 *span_b_offset++ = b; \
1317 setup_spans_adjust_interpolants_##direction(); \
1319 gvst1q_pi_u32(uvrg, span_uvrg_offset); \
1320 *span_b_offset++ = b; \
1321 setup_spans_adjust_interpolants_##direction(); \
1323 gvst1q_pi_u32(uvrg, span_uvrg_offset); \
1324 *span_b_offset++ = b; \
1325 setup_spans_adjust_interpolants_##direction(); \
1327 gvmovn_top_u64(left_x_32_lo, left_x); \
1328 gvmovn_top_u64(right_x_32_lo, right_x); \
1330 gvaddq_s64(left_x, left_x, left_dx_dy); \
1331 gvaddq_s64(right_x, right_x, right_dx_dy); \
1333 gvmovn_top_u64(left_x_32_hi, left_x); \
1334 gvmovn_top_u64(right_x_32_hi, right_x); \
1336 gvaddq_s64(left_x, left_x, left_dx_dy); \
1337 gvaddq_s64(right_x, right_x, right_dx_dy); \
1339 gvcombine_s64(left_x_32, left_x_32_lo, left_x_32_hi); \
1340 gvcombine_s64(right_x_32, right_x_32_lo, right_x_32_hi); \
1342 gvmovn_u32(left_right_x_16_lo, left_x_32); \
1343 gvmovn_u32(left_right_x_16_hi, right_x_32); \
1345 setup_spans_increment_alternate_##alternate_active(); \
1346 setup_spans_y_select_alternate_##alternate_active(direction); \
1347 setup_spans_alternate_select_##alternate(); \
1349 gvmax_s16(left_right_x_16_lo, left_right_x_16_lo, gvlo(left_edge)); \
1350 gvmax_s16(left_right_x_16_hi, left_right_x_16_hi, gvhi(left_edge)); \
1351 gvmin_s16(left_right_x_16_lo, left_right_x_16_lo, gvlo(right_edge)); \
1352 gvmin_s16(left_right_x_16_hi, left_right_x_16_hi, gvhi(right_edge)); \
1354 gvsub_u16(left_right_x_16_hi, left_right_x_16_hi, left_right_x_16_lo); \
1355 gvadd_u16(left_right_x_16_hi, left_right_x_16_hi, c_0x07); \
1356 gvand(span_shift, left_right_x_16_hi, c_0x07); \
1357 setup_spans_make_span_shift(span_shift); \
1358 gvshr_n_u16(left_right_x_16_hi, left_right_x_16_hi, 3); \
1359 gvmin_u16(left_right_x_16_hi, left_right_x_16_hi, c_max_blocks_per_row); \
1361 gvst4_pi_u16(left_right_x_16_lo, left_right_x_16_hi, span_shift, y_x4, \
1364 setup_spans_adjust_y_##direction(); \
1368 #define setup_spans_alternate_adjust_yes() \
1369 edge_alt -= edge_dx_dy_alt * (s64)height_minor_a \
1371 #define setup_spans_alternate_adjust_no() \
1374 #define setup_spans_down(left_half, right_half, alternate, alternate_active) \
1375 setup_spans_alternate_adjust_##alternate_active(); \
1376 if(y_c > psx_gpu->viewport_end_y) \
1377 height -= y_c - psx_gpu->viewport_end_y - 1; \
1379 clip = psx_gpu->viewport_start_y - y_a; \
1384 setup_spans_clip(increment, alternate_active); \
1387 setup_spans_prologue_b(); \
1393 u64 y_x4_ = ((u64)(y_a + 3) << 48) | ((u64)(u16)(y_a + 2) << 32) \
1394 | (u32)((y_a + 1) << 16) | (u16)y_a; \
1395 gvcreate_u64(y_x4, y_x4_); \
1396 setup_spans_adjust_edges_alternate_##alternate_active(left_half, right_half); \
1398 psx_gpu->num_spans = height; \
1401 setup_spans_set_x4(alternate, down, alternate_active); \
1403 } while(height > 0); \
1407 #define setup_spans_alternate_pre_increment_yes() \
1408 edge_alt += edge_dx_dy_alt \
1410 #define setup_spans_alternate_pre_increment_no() \
1412 #define setup_spans_up_decrement_height_yes() \
1415 #define setup_spans_up_decrement_height_no() \
1418 #define setup_spans_up(left_half, right_half, alternate, alternate_active) \
1419 setup_spans_alternate_adjust_##alternate_active(); \
1422 if(y_c < psx_gpu->viewport_start_y) \
1423 height -= psx_gpu->viewport_start_y - y_c; \
1425 setup_spans_up_decrement_height_##alternate_active(); \
1427 clip = y_a - psx_gpu->viewport_end_y; \
1432 setup_spans_clip(decrement, alternate_active); \
1435 setup_spans_prologue_b(); \
1441 u64 y_x4_ = ((u64)(y_a - 3) << 48) | ((u64)(u16)(y_a - 2) << 32) \
1442 | (u32)((y_a - 1) << 16) | (u16)y_a; \
1443 gvcreate_u64(y_x4, y_x4_); \
1444 gvaddw_s32(edges_xy, edges_xy, edges_dx_dy); \
1445 setup_spans_alternate_pre_increment_##alternate_active(); \
1446 setup_spans_adjust_edges_alternate_##alternate_active(left_half, right_half); \
1447 setup_spans_adjust_interpolants_up(); \
1449 psx_gpu->num_spans = height; \
1452 setup_spans_set_x4(alternate, up, alternate_active); \
1457 #define half_left lo
1458 #define half_right hi
1460 #define setup_spans_up_up(minor, major) \
1461 setup_spans_prologue(yes); \
1462 s32 height_minor_a = y_a - y_b; \
1463 s32 height_minor_b = y_b - y_c; \
1464 s32 height = y_a - y_c; \
1466 gvdup_n_u32(x_starts, x_a); \
1467 gvcreate_u32(x_ends, x_c, x_b); \
1469 compute_edge_delta_x3(x_b, height, height_minor_a); \
1470 setup_spans_up(half_##major, half_##minor, minor, yes) \
1472 void setup_spans_up_left(psx_gpu_struct *psx_gpu, vertex_struct *v_a,
1473 vertex_struct *v_b, vertex_struct *v_c)
1476 setup_spans_up_left_(psx_gpu, v_a, v_b, v_c);
1479 setup_spans_up_up(left, right)
1482 void setup_spans_up_right(psx_gpu_struct *psx_gpu, vertex_struct *v_a,
1483 vertex_struct *v_b, vertex_struct *v_c)
1486 setup_spans_up_right_(psx_gpu, v_a, v_b, v_c);
1489 setup_spans_up_up(right, left)
1492 #define setup_spans_down_down(minor, major) \
1493 setup_spans_prologue(yes); \
1494 s32 height_minor_a = y_b - y_a; \
1495 s32 height_minor_b = y_c - y_b; \
1496 s32 height = y_c - y_a; \
1498 gvdup_n_u32(x_starts, x_a); \
1499 gvcreate_u32(x_ends, x_c, x_b); \
1501 compute_edge_delta_x3(x_b, height, height_minor_a); \
1502 setup_spans_down(half_##major, half_##minor, minor, yes) \
1504 void setup_spans_down_left(psx_gpu_struct *psx_gpu, vertex_struct *v_a,
1505 vertex_struct *v_b, vertex_struct *v_c)
1508 setup_spans_down_left_(psx_gpu, v_a, v_b, v_c);
1511 setup_spans_down_down(left, right)
1514 void setup_spans_down_right(psx_gpu_struct *psx_gpu, vertex_struct *v_a,
1515 vertex_struct *v_b, vertex_struct *v_c)
1518 setup_spans_down_right_(psx_gpu, v_a, v_b, v_c);
1521 setup_spans_down_down(right, left)
1524 #define setup_spans_up_flat() \
1525 s32 height = y_a - y_c; \
1527 compute_edge_delta_x2(); \
1528 setup_spans_up(half_left, half_right, none, no) \
1530 void setup_spans_up_a(psx_gpu_struct *psx_gpu, vertex_struct *v_a,
1531 vertex_struct *v_b, vertex_struct *v_c)
1534 setup_spans_up_a_(psx_gpu, v_a, v_b, v_c);
1537 setup_spans_prologue(no);
1539 gvcreate_u32(x_starts, x_a, x_b);
1540 gvdup_n_u32(x_ends, x_c);
1542 setup_spans_up_flat()
1545 void setup_spans_up_b(psx_gpu_struct *psx_gpu, vertex_struct *v_a,
1546 vertex_struct *v_b, vertex_struct *v_c)
1549 setup_spans_up_b_(psx_gpu, v_a, v_b, v_c);
1552 setup_spans_prologue(no);
1554 gvdup_n_u32(x_starts, x_a);
1555 gvcreate_u32(x_ends, x_b, x_c);
1557 setup_spans_up_flat()
1560 #define setup_spans_down_flat() \
1561 s32 height = y_c - y_a; \
1563 compute_edge_delta_x2(); \
1564 setup_spans_down(half_left, half_right, none, no) \
1566 void setup_spans_down_a(psx_gpu_struct *psx_gpu, vertex_struct *v_a,
1567 vertex_struct *v_b, vertex_struct *v_c)
1570 setup_spans_down_a_(psx_gpu, v_a, v_b, v_c);
1573 setup_spans_prologue(no);
1575 gvcreate_u32(x_starts, x_a, x_b);
1576 gvdup_n_u32(x_ends, x_c);
1578 setup_spans_down_flat()
1581 void setup_spans_down_b(psx_gpu_struct *psx_gpu, vertex_struct *v_a,
1582 vertex_struct *v_b, vertex_struct *v_c)
1585 setup_spans_down_b_(psx_gpu, v_a, v_b, v_c);
1588 setup_spans_prologue(no)
1590 gvdup_n_u32(x_starts, x_a);
1591 gvcreate_u32(x_ends, x_b, x_c);
1593 setup_spans_down_flat()
1596 void setup_spans_up_down(psx_gpu_struct *psx_gpu, vertex_struct *v_a,
1597 vertex_struct *v_b, vertex_struct *v_c)
1600 setup_spans_up_down_(psx_gpu, v_a, v_b, v_c);
1603 setup_spans_prologue(no);
1611 s32 height_minor_a = y_a - y_b;
1612 s32 height_minor_b = y_c - y_a;
1613 s32 height_major = y_c - y_b;
1615 vec_2x64s edges_xy_b;
1616 vec_1x64s edges_xy_b_left;
1617 vec_2x32s edges_dx_dy_b;
1618 vec_2x32u edge_shifts_b;
1620 vec_2x32s height_increment;
1622 gvcreate_u32(x_starts, x_a, x_c);
1623 gvdup_n_u32(x_ends, x_b);
1625 compute_edge_delta_x3(x_a, height_minor_a, height_major);
1627 gvcreate_s32(height_increment, 0, height_minor_b);
1629 gvmlal_s32(edges_xy, edges_dx_dy, height_increment);
1631 gvcreate_s64(edges_xy_b_left, edge_alt);
1632 gvcombine_s64(edges_xy_b, edges_xy_b_left, gvhi(edges_xy));
1634 edge_shifts_b = edge_shifts;
1635 gvmov_l_u32(edge_shifts_b, edge_shift_alt, 0);
1637 gvneg_s32(edges_dx_dy_b, edges_dx_dy);
1638 gvmov_l_s32(edges_dx_dy_b, edge_dx_dy_alt, 0);
1642 if(y_b < psx_gpu->viewport_start_y)
1643 height_minor_a -= psx_gpu->viewport_start_y - y_b;
1645 clip = y_a - psx_gpu->viewport_end_y;
1648 height_minor_a -= clip;
1650 setup_spans_clip(decrement, no);
1653 setup_spans_prologue_b();
1655 if (height_minor_a > 512)
1656 height_minor_a = 512;
1657 if (height_minor_a > 0)
1659 u64 y_x4_ = ((u64)(y_a - 3) << 48) | ((u64)(u16)(y_a - 2) << 32)
1660 | (u32)((y_a - 1) << 16) | (u16)y_a;
1661 gvcreate_u64(y_x4, y_x4_);
1662 gvaddw_s32(edges_xy, edges_xy, edges_dx_dy);
1663 setup_spans_adjust_edges_alternate_no(lo, hi);
1664 setup_spans_adjust_interpolants_up();
1666 psx_gpu->num_spans = height_minor_a;
1667 while(height_minor_a > 0)
1669 setup_spans_set_x4(none, up, no);
1670 height_minor_a -= 4;
1673 span_edge_data += height_minor_a;
1674 span_uvrg_offset += height_minor_a;
1675 span_b_offset += height_minor_a;
1678 edges_xy = edges_xy_b;
1679 edges_dx_dy = edges_dx_dy_b;
1680 edge_shifts = edge_shifts_b;
1682 gvld1q_u32(uvrg, psx_gpu->uvrg.e);
1687 if(y_c > psx_gpu->viewport_end_y)
1688 height_minor_b -= y_c - psx_gpu->viewport_end_y - 1;
1690 clip = psx_gpu->viewport_start_y - y_a;
1693 height_minor_b -= clip;
1695 setup_spans_clip(increment, no);
1698 if (height_minor_b > 512)
1699 height_minor_b = 512;
1700 if (height_minor_b > 0)
1702 u64 y_x4_ = ((u64)(y_a + 3) << 48) | ((u64)(u16)(y_a + 2) << 32)
1703 | (u32)((y_a + 1) << 16) | (u16)y_a;
1704 gvcreate_u64(y_x4, y_x4_);
1705 setup_spans_adjust_edges_alternate_no(lo, hi);
1707 // FIXME: overflow corner case
1708 if(psx_gpu->num_spans + height_minor_b == MAX_SPANS)
1709 height_minor_b &= ~3;
1711 psx_gpu->num_spans += height_minor_b;
1712 while(height_minor_b > 0)
1714 setup_spans_set_x4(none, down, no);
1715 height_minor_b -= 4;
1721 #define dither_table_entry_normal(value) \
1724 #define setup_blocks_load_msb_mask_indirect() \
1726 #define setup_blocks_load_msb_mask_direct() \
1727 vec_8x16u msb_mask; \
1728 gvdupq_n_u16(msb_mask, psx_gpu->mask_msb); \
1730 #define setup_blocks_variables_shaded_textured(target) \
1731 vec_4x32u u_block; \
1732 vec_4x32u v_block; \
1733 vec_4x32u r_block; \
1734 vec_4x32u g_block; \
1735 vec_4x32u b_block; \
1736 vec_4x32u uvrg_dx; \
1737 vec_4x32u uvrg_dx4; \
1738 vec_4x32u uvrg_dx8; \
1740 vec_16x8u texture_mask; \
1741 vec_8x8u texture_mask_lo, texture_mask_hi; \
1742 u32 b_dx = psx_gpu->b_block_span.e[1]; \
1743 u32 b_dx4 = b_dx << 2; \
1744 u32 b_dx8 = b_dx << 3; \
1747 gvld1q_u32(uvrg_dx, psx_gpu->uvrg_dx.e); \
1748 gvshlq_n_u32(uvrg_dx4, uvrg_dx, 2); \
1749 gvshlq_n_u32(uvrg_dx8, uvrg_dx, 3); \
1750 gvld2_u8_dup(texture_mask_lo, texture_mask_hi, &psx_gpu->texture_mask_width); \
1751 gvcombine_u16(texture_mask, texture_mask_lo, texture_mask_hi) \
1753 #define setup_blocks_variables_shaded_untextured(target) \
1754 vec_4x32u r_block; \
1755 vec_4x32u g_block; \
1756 vec_4x32u b_block; \
1758 vec_2x32u rgb_dx_lo, rgb_dx_hi; \
1759 vec_4x32u rgb_dx4; \
1760 vec_4x32u rgb_dx8; \
1762 vec_2x32u rgb_lo, rgb_hi; \
1764 vec_8x8u d64_0x07; \
1769 gvdup_n_u8(d64_0x07, 0x07); \
1770 gvdup_n_u8(d64_1, 1); \
1771 gvdup_n_u8(d64_4, 4); \
1772 gvdup_n_u8(d64_128, 128u); \
1774 gvld1_u32(rgb_dx_lo, &psx_gpu->uvrg_dx.e[2]); \
1775 gvcreate_u32(rgb_dx_hi, psx_gpu->b_block_span.e[1], 0); \
1776 gvcombine_u32(rgb_dx, rgb_dx_lo, rgb_dx_hi); \
1777 gvshlq_n_u32(rgb_dx4, rgb_dx, 2); \
1778 gvshlq_n_u32(rgb_dx8, rgb_dx, 3) \
1780 #define setup_blocks_variables_unshaded_textured(target) \
1781 vec_4x32u u_block; \
1782 vec_4x32u v_block; \
1787 vec_16x8u texture_mask; \
1788 vec_8x8u texture_mask_lo, texture_mask_hi; \
1790 gvld1_u32(uv_dx, psx_gpu->uvrg_dx.e); \
1791 gvld1_u32(uv, psx_gpu->uvrg.e); \
1792 gvshl_n_u32(uv_dx4, uv_dx, 2); \
1793 gvshl_n_u32(uv_dx8, uv_dx, 3); \
1794 gvld2_u8_dup(texture_mask_lo, texture_mask_hi, &psx_gpu->texture_mask_width); \
1795 gvcombine_u16(texture_mask, texture_mask_lo, texture_mask_hi) \
1797 #define setup_blocks_variables_unshaded_untextured_direct() \
1798 gvorrq(colors, colors, msb_mask) \
1800 #define setup_blocks_variables_unshaded_untextured_indirect() \
1802 #define setup_blocks_variables_unshaded_untextured(target) \
1803 u32 color = psx_gpu->triangle_color; \
1806 u32 color_r = color & 0xFF; \
1807 u32 color_g = (color >> 8) & 0xFF; \
1808 u32 color_b = (color >> 16) & 0xFF; \
1810 color = (color_r >> 3) | ((color_g >> 3) << 5) | \
1811 ((color_b >> 3) << 10); \
1812 gvdupq_n_u16(colors, color); \
1813 setup_blocks_variables_unshaded_untextured_##target() \
1815 #define setup_blocks_span_initialize_dithered_textured() \
1816 vec_8x16u dither_offsets; \
1817 gvshll_n_s8(dither_offsets, dither_offsets_short, 4) \
1819 #define setup_blocks_span_initialize_dithered_untextured() \
1820 vec_8x8u dither_offsets; \
1821 gvadd_u8(dither_offsets, dither_offsets_short, d64_4) \
1823 #define setup_blocks_span_initialize_dithered(texturing) \
1824 u32 dither_row = psx_gpu->dither_table[y & 0x3]; \
1825 u32 dither_shift = (span_edge_data->left_x & 0x3) * 8; \
1826 vec_8x8s dither_offsets_short; \
1829 (dither_row >> dither_shift) | (dither_row << (32 - dither_shift)); \
1830 gvdup_n_u32(dither_offsets_short, dither_row); \
1831 setup_blocks_span_initialize_dithered_##texturing() \
1833 #define setup_blocks_span_initialize_undithered(texturing) \
1835 #define setup_blocks_span_initialize_shaded_textured() \
1837 u32 left_x = span_edge_data->left_x; \
1838 vec_4x32u block_span; \
1839 vec_4x32u v_left_x; \
1841 gvld1q_u32(uvrg, span_uvrg_offset); \
1842 gvdupq_n_u32(v_left_x, left_x); \
1843 gvmlaq_u32(uvrg, uvrg_dx, v_left_x); \
1844 b = *span_b_offset; \
1845 b += b_dx * left_x; \
1847 gvdupq_l_u32(u_block, gvlo(uvrg), 0); \
1848 gvdupq_l_u32(v_block, gvlo(uvrg), 1); \
1849 gvdupq_l_u32(r_block, gvhi(uvrg), 0); \
1850 gvdupq_l_u32(g_block, gvhi(uvrg), 1); \
1851 gvdupq_n_u32(b_block, b); \
1853 gvld1q_u32(block_span, psx_gpu->u_block_span.e); \
1854 gvaddq_u32(u_block, u_block, block_span); \
1855 gvld1q_u32(block_span, psx_gpu->v_block_span.e); \
1856 gvaddq_u32(v_block, v_block, block_span); \
1857 gvld1q_u32(block_span, psx_gpu->r_block_span.e); \
1858 gvaddq_u32(r_block, r_block, block_span); \
1859 gvld1q_u32(block_span, psx_gpu->g_block_span.e); \
1860 gvaddq_u32(g_block, g_block, block_span); \
1861 gvld1q_u32(block_span, psx_gpu->b_block_span.e); \
1862 gvaddq_u32(b_block, b_block, block_span); \
1865 #define setup_blocks_span_initialize_shaded_untextured() \
1867 u32 left_x = span_edge_data->left_x; \
1868 u32 *span_uvrg_offset_high = (u32 *)span_uvrg_offset + 2; \
1869 vec_4x32u block_span; \
1870 vec_4x32u v_left_x; \
1872 gvld1_u32(rgb_lo, span_uvrg_offset_high); \
1873 gvcreate_u32(rgb_hi, *span_b_offset, 0); \
1874 gvcombine_u32(rgb, rgb_lo, rgb_hi); \
1875 gvdupq_n_u32(v_left_x, left_x); \
1876 gvmlaq_u32(rgb, rgb_dx, v_left_x); \
1878 gvdupq_l_u32(r_block, gvlo(rgb), 0); \
1879 gvdupq_l_u32(g_block, gvlo(rgb), 1); \
1880 gvdupq_l_u32(b_block, gvhi(rgb), 0); \
1882 gvld1q_u32(block_span, psx_gpu->r_block_span.e); \
1883 gvaddq_u32(r_block, r_block, block_span); \
1884 gvld1q_u32(block_span, psx_gpu->g_block_span.e); \
1885 gvaddq_u32(g_block, g_block, block_span); \
1886 gvld1q_u32(block_span, psx_gpu->b_block_span.e); \
1887 gvaddq_u32(b_block, b_block, block_span); \
1890 #define setup_blocks_span_initialize_unshaded_textured() \
1892 u32 left_x = span_edge_data->left_x; \
1893 vec_4x32u block_span; \
1894 vec_2x32u v_left_x; \
1896 gvld1_u32(uv, span_uvrg_offset); \
1897 gvdup_n_u32(v_left_x, left_x); \
1898 gvmla_u32(uv, uv_dx, v_left_x); \
1900 gvdupq_l_u32(u_block, uv, 0); \
1901 gvdupq_l_u32(v_block, uv, 1); \
1903 gvld1q_u32(block_span, psx_gpu->u_block_span.e); \
1904 gvaddq_u32(u_block, u_block, block_span); \
1905 gvld1q_u32(block_span, psx_gpu->v_block_span.e); \
1906 gvaddq_u32(v_block, v_block, block_span); \
1909 #define setup_blocks_span_initialize_unshaded_untextured() \
1911 #define setup_blocks_texture_swizzled() \
1913 vec_8x8u u_saved = u; \
1914 gvsli_n_u8(u, v, 4); \
1915 gvsri_n_u8(v, u_saved, 4); \
1918 #define setup_blocks_texture_unswizzled() \
1920 #define setup_blocks_store_shaded_textured(swizzling, dithering, target, \
1923 vec_8x16u u_whole; \
1924 vec_8x16u v_whole; \
1925 vec_8x16u r_whole; \
1926 vec_8x16u g_whole; \
1927 vec_8x16u b_whole; \
1928 vec_4x16u u_whole_lo, u_whole_hi; \
1929 vec_4x16u v_whole_lo, v_whole_hi; \
1930 vec_4x16u r_whole_lo, r_whole_hi; \
1931 vec_4x16u g_whole_lo, g_whole_hi; \
1932 vec_4x16u b_whole_lo, b_whole_hi; \
1943 gvshrn_n_u32(u_whole_lo, u_block, 16); \
1944 gvshrn_n_u32(v_whole_lo, v_block, 16); \
1945 gvshrn_n_u32(r_whole_lo, r_block, 16); \
1946 gvshrn_n_u32(g_whole_lo, g_block, 16); \
1947 gvshrn_n_u32(b_whole_lo, b_block, 16); \
1949 gvdupq_l_u32(dx4, gvlo(uvrg_dx4), 0); \
1950 gvaddhn_u32(u_whole_hi, u_block, dx4); \
1951 gvdupq_l_u32(dx4, gvlo(uvrg_dx4), 1); \
1952 gvaddhn_u32(v_whole_hi, v_block, dx4); \
1953 gvdupq_l_u32(dx4, gvhi(uvrg_dx4), 0); \
1954 gvaddhn_u32(r_whole_hi, r_block, dx4); \
1955 gvdupq_l_u32(dx4, gvhi(uvrg_dx4), 1); \
1956 gvaddhn_u32(g_whole_hi, g_block, dx4); \
1957 gvdupq_n_u32(dx4, b_dx4); \
1958 gvaddhn_u32(b_whole_hi, b_block, dx4); \
1960 gvcombine_u16(u_whole, u_whole_lo, u_whole_hi); \
1961 gvcombine_u16(v_whole, v_whole_lo, v_whole_hi); \
1962 gvcombine_u16(r_whole, r_whole_lo, r_whole_hi); \
1963 gvcombine_u16(g_whole, g_whole_lo, g_whole_hi); \
1964 gvcombine_u16(b_whole, b_whole_lo, b_whole_hi); \
1965 gvmovn_u16(u, u_whole); \
1966 gvmovn_u16(v, v_whole); \
1967 gvmovn_u16(r, r_whole); \
1968 gvmovn_u16(g, g_whole); \
1969 gvmovn_u16(b, b_whole); \
1971 gvdupq_l_u32(dx8, gvlo(uvrg_dx8), 0); \
1972 gvaddq_u32(u_block, u_block, dx8); \
1973 gvdupq_l_u32(dx8, gvlo(uvrg_dx8), 1); \
1974 gvaddq_u32(v_block, v_block, dx8); \
1975 gvdupq_l_u32(dx8, gvhi(uvrg_dx8), 0); \
1976 gvaddq_u32(r_block, r_block, dx8); \
1977 gvdupq_l_u32(dx8, gvhi(uvrg_dx8), 1); \
1978 gvaddq_u32(g_block, g_block, dx8); \
1979 gvdupq_n_u32(dx8, b_dx8); \
1980 gvaddq_u32(b_block, b_block, dx8); \
1982 gvand(u, u, gvlo(texture_mask)); \
1983 gvand(v, v, gvhi(texture_mask)); \
1984 setup_blocks_texture_##swizzling(); \
1986 gvst2_u8(u, v, (u8 *)block->uv.e); \
1987 gvst1_u8(r, block->r.e); \
1988 gvst1_u8(g, block->g.e); \
1989 gvst1_u8(b, block->b.e); \
1990 gvst1q_u16(dither_offsets, (u16 *)block->dither_offsets.e); \
1991 block->fb_ptr = fb_ptr; \
1994 #define setup_blocks_store_unshaded_textured(swizzling, dithering, target, \
1997 vec_8x16u u_whole; \
1998 vec_8x16u v_whole; \
1999 vec_4x16u u_whole_lo, u_whole_hi; \
2000 vec_4x16u v_whole_lo, v_whole_hi; \
2008 gvshrn_n_u32(u_whole_lo, u_block, 16); \
2009 gvshrn_n_u32(v_whole_lo, v_block, 16); \
2011 gvdupq_l_u32(dx4, uv_dx4, 0); \
2012 gvaddhn_u32(u_whole_hi, u_block, dx4); \
2013 gvdupq_l_u32(dx4, uv_dx4, 1); \
2014 gvaddhn_u32(v_whole_hi, v_block, dx4); \
2016 gvcombine_u16(u_whole, u_whole_lo, u_whole_hi); \
2017 gvcombine_u16(v_whole, v_whole_lo, v_whole_hi); \
2018 gvmovn_u16(u, u_whole); \
2019 gvmovn_u16(v, v_whole); \
2021 gvdupq_l_u32(dx8, uv_dx8, 0); \
2022 gvaddq_u32(u_block, u_block, dx8); \
2023 gvdupq_l_u32(dx8, uv_dx8, 1); \
2024 gvaddq_u32(v_block, v_block, dx8); \
2026 gvand(u, u, gvlo(texture_mask)); \
2027 gvand(v, v, gvhi(texture_mask)); \
2028 setup_blocks_texture_##swizzling(); \
2030 gvst2_u8(u, v, (u8 *)block->uv.e); \
2031 gvst1q_u16(dither_offsets, (u16 *)block->dither_offsets.e); \
2032 block->fb_ptr = fb_ptr; \
2035 #define setup_blocks_store_shaded_untextured_dithered() \
2036 gvqadd_u8(r, r, dither_offsets); \
2037 gvqadd_u8(g, g, dither_offsets); \
2038 gvqadd_u8(b, b, dither_offsets); \
2040 gvqsub_u8(r, r, d64_4); \
2041 gvqsub_u8(g, g, d64_4); \
2042 gvqsub_u8(b, b, d64_4) \
2044 #define setup_blocks_store_shaded_untextured_undithered() \
2046 #define setup_blocks_store_untextured_pixels_indirect_full(_pixels) \
2047 gvst1q_u16(_pixels, block->pixels.e); \
2048 block->fb_ptr = fb_ptr \
2050 #define setup_blocks_store_untextured_pixels_indirect_edge(_pixels) \
2051 gvst1q_u16(_pixels, block->pixels.e); \
2052 block->fb_ptr = fb_ptr \
2054 #define setup_blocks_store_shaded_untextured_seed_pixels_indirect() \
2055 gvmull_u8(pixels, r, d64_1) \
2057 #define setup_blocks_store_untextured_pixels_direct_full(_pixels) \
2058 gvst1q_u16(_pixels, fb_ptr) \
2060 #define setup_blocks_store_untextured_pixels_direct_edge(_pixels) \
2062 vec_8x16u fb_pixels; \
2063 vec_8x16u draw_mask; \
2064 vec_8x16u test_mask; \
2066 gvld1q_u16(test_mask, psx_gpu->test_mask.e); \
2067 gvld1q_u16(fb_pixels, fb_ptr); \
2068 gvdupq_n_u16(draw_mask, span_edge_data->right_mask); \
2069 gvtstq_u16(draw_mask, draw_mask, test_mask); \
2070 gvbifq(fb_pixels, _pixels, draw_mask); \
2071 gvst1q_u16(fb_pixels, fb_ptr); \
2074 #define setup_blocks_store_shaded_untextured_seed_pixels_direct() \
2075 pixels = msb_mask; \
2076 gvmlal_u8(pixels, r, d64_1) \
2078 #define setup_blocks_store_shaded_untextured(swizzling, dithering, target, \
2081 vec_8x16u r_whole; \
2082 vec_8x16u g_whole; \
2083 vec_8x16u b_whole; \
2084 vec_4x16u r_whole_lo, r_whole_hi; \
2085 vec_4x16u g_whole_lo, g_whole_hi; \
2086 vec_4x16u b_whole_lo, b_whole_hi; \
2097 gvshrn_n_u32(r_whole_lo, r_block, 16); \
2098 gvshrn_n_u32(g_whole_lo, g_block, 16); \
2099 gvshrn_n_u32(b_whole_lo, b_block, 16); \
2101 gvdupq_l_u32(dx4, gvlo(rgb_dx4), 0); \
2102 gvaddhn_u32(r_whole_hi, r_block, dx4); \
2103 gvdupq_l_u32(dx4, gvlo(rgb_dx4), 1); \
2104 gvaddhn_u32(g_whole_hi, g_block, dx4); \
2105 gvdupq_l_u32(dx4, gvhi(rgb_dx4), 0); \
2106 gvaddhn_u32(b_whole_hi, b_block, dx4); \
2108 gvcombine_u16(r_whole, r_whole_lo, r_whole_hi); \
2109 gvcombine_u16(g_whole, g_whole_lo, g_whole_hi); \
2110 gvcombine_u16(b_whole, b_whole_lo, b_whole_hi); \
2111 gvmovn_u16(r, r_whole); \
2112 gvmovn_u16(g, g_whole); \
2113 gvmovn_u16(b, b_whole); \
2115 gvdupq_l_u32(dx8, gvlo(rgb_dx8), 0); \
2116 gvaddq_u32(r_block, r_block, dx8); \
2117 gvdupq_l_u32(dx8, gvlo(rgb_dx8), 1); \
2118 gvaddq_u32(g_block, g_block, dx8); \
2119 gvdupq_l_u32(dx8, gvhi(rgb_dx8), 0); \
2120 gvaddq_u32(b_block, b_block, dx8); \
2122 setup_blocks_store_shaded_untextured_##dithering(); \
2124 gvshr_n_u8(r, r, 3); \
2125 gvbic(g, g, d64_0x07); \
2126 gvbic(b, b, d64_0x07); \
2128 setup_blocks_store_shaded_untextured_seed_pixels_##target(); \
2129 gvmlal_u8(pixels, g, d64_4); \
2130 gvmlal_u8(pixels, b, d64_128); \
2132 setup_blocks_store_untextured_pixels_##target##_##edge_type(pixels); \
2135 #define setup_blocks_store_unshaded_untextured(swizzling, dithering, target, \
2137 setup_blocks_store_untextured_pixels_##target##_##edge_type(colors) \
2139 #define setup_blocks_store_draw_mask_textured_indirect(_block, bits) \
2140 (_block)->draw_mask_bits = bits \
2142 #define setup_blocks_store_draw_mask_untextured_indirect(_block, bits) \
2144 vec_8x16u bits_mask; \
2145 vec_8x16u test_mask; \
2147 gvld1q_u16(test_mask, psx_gpu->test_mask.e); \
2148 gvdupq_n_u16(bits_mask, bits); \
2149 gvtstq_u16(bits_mask, bits_mask, test_mask); \
2150 gvst1q_u16(bits_mask, (_block)->draw_mask.e); \
2153 #define setup_blocks_store_draw_mask_untextured_direct(_block, bits) \
2155 #define setup_blocks_add_blocks_indirect() \
2156 num_blocks += span_num_blocks; \
2158 if(num_blocks > MAX_BLOCKS) \
2160 psx_gpu->num_blocks = num_blocks - span_num_blocks; \
2161 flush_render_block_buffer(psx_gpu); \
2162 num_blocks = span_num_blocks; \
2163 block = psx_gpu->blocks; \
2166 #define setup_blocks_add_blocks_direct() \
2168 #define setup_blocks_do(shading, texturing, dithering, sw, target) \
2169 setup_blocks_load_msb_mask_##target(); \
2170 setup_blocks_variables_##shading##_##texturing(target); \
2172 edge_data_struct *span_edge_data = psx_gpu->span_edge_data; \
2173 vec_4x32u *span_uvrg_offset = (vec_4x32u *)psx_gpu->span_uvrg_offset; \
2174 u32 *span_b_offset = psx_gpu->span_b_offset; \
2176 block_struct *block = psx_gpu->blocks + psx_gpu->num_blocks; \
2178 u32 num_spans = psx_gpu->num_spans; \
2180 u16 * __restrict__ fb_ptr; \
2183 u32 num_blocks = psx_gpu->num_blocks; \
2184 u32 span_num_blocks; \
2188 span_num_blocks = span_edge_data->num_blocks; \
2189 if(span_num_blocks) \
2191 y = span_edge_data->y; \
2192 fb_ptr = psx_gpu->vram_out_ptr + span_edge_data->left_x + (y * 1024); \
2194 setup_blocks_span_initialize_##shading##_##texturing(); \
2195 setup_blocks_span_initialize_##dithering(texturing); \
2197 setup_blocks_add_blocks_##target(); \
2199 span_num_blocks--; \
2200 while(span_num_blocks) \
2202 setup_blocks_store_##shading##_##texturing(sw, dithering, target, \
2204 setup_blocks_store_draw_mask_##texturing##_##target(block, 0x00); \
2208 span_num_blocks--; \
2211 setup_blocks_store_##shading##_##texturing(sw, dithering, target, edge); \
2212 setup_blocks_store_draw_mask_##texturing##_##target(block, \
2213 span_edge_data->right_mask); \
2220 span_uvrg_offset++; \
2224 psx_gpu->num_blocks = num_blocks \
2226 void setup_blocks_shaded_textured_dithered_swizzled_indirect(psx_gpu_struct
2230 setup_blocks_shaded_textured_dithered_swizzled_indirect_(psx_gpu);
2233 setup_blocks_do(shaded, textured, dithered, swizzled, indirect);
2236 void setup_blocks_shaded_textured_dithered_unswizzled_indirect(psx_gpu_struct
2240 setup_blocks_shaded_textured_dithered_unswizzled_indirect_(psx_gpu);
2243 setup_blocks_do(shaded, textured, dithered, unswizzled, indirect);
2246 void setup_blocks_unshaded_textured_dithered_swizzled_indirect(psx_gpu_struct
2250 setup_blocks_unshaded_textured_dithered_swizzled_indirect_(psx_gpu);
2253 setup_blocks_do(unshaded, textured, dithered, swizzled, indirect);
2256 void setup_blocks_unshaded_textured_dithered_unswizzled_indirect(psx_gpu_struct
2260 setup_blocks_unshaded_textured_dithered_unswizzled_indirect_(psx_gpu);
2263 setup_blocks_do(unshaded, textured, dithered, unswizzled, indirect);
2266 void setup_blocks_unshaded_untextured_undithered_unswizzled_indirect(
2267 psx_gpu_struct *psx_gpu)
2270 setup_blocks_unshaded_untextured_undithered_unswizzled_indirect_(psx_gpu);
2273 setup_blocks_do(unshaded, untextured, undithered, unswizzled, indirect);
2276 void setup_blocks_unshaded_untextured_undithered_unswizzled_direct(
2277 psx_gpu_struct *psx_gpu)
2280 setup_blocks_unshaded_untextured_undithered_unswizzled_direct_(psx_gpu);
2283 setup_blocks_do(unshaded, untextured, undithered, unswizzled, direct);
2286 void setup_blocks_shaded_untextured_undithered_unswizzled_indirect(psx_gpu_struct
2290 setup_blocks_shaded_untextured_undithered_unswizzled_indirect_(psx_gpu);
2293 setup_blocks_do(shaded, untextured, undithered, unswizzled, indirect);
2296 void setup_blocks_shaded_untextured_dithered_unswizzled_indirect(psx_gpu_struct
2300 setup_blocks_shaded_untextured_dithered_unswizzled_indirect_(psx_gpu);
2303 setup_blocks_do(shaded, untextured, dithered, unswizzled, indirect);
2306 void setup_blocks_shaded_untextured_undithered_unswizzled_direct(
2307 psx_gpu_struct *psx_gpu)
2310 setup_blocks_shaded_untextured_undithered_unswizzled_direct_(psx_gpu);
2313 setup_blocks_do(shaded, untextured, undithered, unswizzled, direct);
2316 void setup_blocks_shaded_untextured_dithered_unswizzled_direct(psx_gpu_struct
2320 setup_blocks_shaded_untextured_dithered_unswizzled_direct_(psx_gpu);
2323 setup_blocks_do(shaded, untextured, dithered, unswizzled, direct);
2326 static void update_texture_4bpp_cache(psx_gpu_struct *psx_gpu)
2328 u32 current_texture_page = psx_gpu->current_texture_page;
2329 u8 *texture_page_ptr = psx_gpu->texture_page_base;
2330 const u16 *vram_ptr = psx_gpu->vram_ptr;
2335 vram_ptr += (current_texture_page >> 4) * 256 * 1024;
2336 vram_ptr += (current_texture_page & 0xF) * 64;
2338 gvdupq_n_u16(c_0x00f0, 0x00f0);
2340 psx_gpu->dirty_textures_4bpp_mask &= ~(psx_gpu->current_texture_mask);
2342 for (tile_y = 16; tile_y; tile_y--)
2344 for (tile_x = 16; tile_x; tile_x--)
2346 for (sub_y = 8; sub_y; sub_y--)
2348 vec_8x8u texel_block_a, texel_block_b;
2349 vec_8x16u texel_block_expanded_a, texel_block_expanded_b;
2350 vec_8x16u texel_block_expanded_c, texel_block_expanded_d;
2351 vec_8x16u texel_block_expanded_ab, texel_block_expanded_cd;
2353 gvld1_u8(texel_block_a, (u8 *)vram_ptr); vram_ptr += 1024;
2354 gvld1_u8(texel_block_b, (u8 *)vram_ptr); vram_ptr += 1024;
2356 gvmovl_u8(texel_block_expanded_a, texel_block_a);
2357 gvshll_n_u8(texel_block_expanded_b, texel_block_a, 4);
2358 gvmovl_u8(texel_block_expanded_c, texel_block_b);
2359 gvshll_n_u8(texel_block_expanded_d, texel_block_b, 4);
2361 gvbicq(texel_block_expanded_a, texel_block_expanded_a, c_0x00f0);
2362 gvbicq(texel_block_expanded_b, texel_block_expanded_b, c_0x00f0);
2363 gvbicq(texel_block_expanded_c, texel_block_expanded_c, c_0x00f0);
2364 gvbicq(texel_block_expanded_d, texel_block_expanded_d, c_0x00f0);
2366 gvorrq(texel_block_expanded_ab, texel_block_expanded_a, texel_block_expanded_b);
2367 gvorrq(texel_block_expanded_cd, texel_block_expanded_c, texel_block_expanded_d);
2369 gvst1q_2_pi_u32(texel_block_expanded_ab, texel_block_expanded_cd, texture_page_ptr);
2372 vram_ptr -= (1024 * 16) - 4;
2375 vram_ptr += (16 * 1024) - (4 * 16);
2379 void update_texture_8bpp_cache_slice(psx_gpu_struct *psx_gpu,
2383 update_texture_8bpp_cache_slice_(psx_gpu, texture_page);
2386 u16 *texture_page_ptr = psx_gpu->texture_page_base;
2387 u16 *vram_ptr = psx_gpu->vram_ptr;
2392 vram_ptr += (texture_page >> 4) * 256 * 1024;
2393 vram_ptr += (texture_page & 0xF) * 64;
2395 if((texture_page ^ psx_gpu->current_texture_page) & 0x1)
2396 texture_page_ptr += (8 * 16) * 8;
2398 for (tile_y = 16; tile_y; tile_y--)
2400 for (tile_x = 8; tile_x; tile_x--)
2402 for (sub_y = 4; sub_y; sub_y--)
2404 vec_4x32u texels_a, texels_b, texels_c, texels_d = {};
2405 gvld1q_u32(texels_a, vram_ptr); vram_ptr += 1024;
2406 gvld1q_u32(texels_b, vram_ptr); vram_ptr += 1024;
2407 gvld1q_u32(texels_c, vram_ptr); vram_ptr += 1024;
2408 gvld1q_u32(texels_d, vram_ptr); vram_ptr += 1024;
2410 gvst1q_2_pi_u32(texels_a, texels_b, texture_page_ptr);
2411 gvst1q_2_pi_u32(texels_c, texels_d, texture_page_ptr);
2414 vram_ptr -= (1024 * 16) - 8;
2417 vram_ptr -= (8 * 8);
2418 vram_ptr += (16 * 1024);
2420 texture_page_ptr += (8 * 16) * 8;
2424 void texture_blocks_untextured(psx_gpu_struct *psx_gpu)
2428 void texture_blocks_4bpp(psx_gpu_struct *psx_gpu)
2431 texture_blocks_4bpp_(psx_gpu);
2434 block_struct *block = psx_gpu->blocks;
2435 u32 num_blocks = psx_gpu->num_blocks;
2437 vec_8x8u texels_low;
2438 vec_8x8u texels_high;
2441 vec_16x8u clut_high;
2443 const u8 *texture_ptr_8bpp = psx_gpu->texture_page_ptr;
2445 gvld2q_u8(clut_low, clut_high, (u8 *)psx_gpu->clut_ptr);
2447 if(psx_gpu->current_texture_mask & psx_gpu->dirty_textures_4bpp_mask)
2448 update_texture_4bpp_cache(psx_gpu);
2456 texture_ptr_8bpp[block->uv.e[0]],
2457 texture_ptr_8bpp[block->uv.e[1]],
2458 texture_ptr_8bpp[block->uv.e[2]],
2459 texture_ptr_8bpp[block->uv.e[3]],
2460 texture_ptr_8bpp[block->uv.e[4]],
2461 texture_ptr_8bpp[block->uv.e[5]],
2462 texture_ptr_8bpp[block->uv.e[6]],
2463 texture_ptr_8bpp[block->uv.e[7]]
2467 gvtbl2_u8(texels_low, clut_low, texels);
2468 gvtbl2_u8(texels_high, clut_high, texels);
2470 gvst2_u8(texels_low, texels_high, (u8 *)block->texels.e);
2477 void texture_blocks_8bpp(psx_gpu_struct *psx_gpu)
2480 texture_blocks_8bpp_(psx_gpu);
2483 u32 num_blocks = psx_gpu->num_blocks;
2485 if(psx_gpu->current_texture_mask & psx_gpu->dirty_textures_8bpp_mask)
2486 update_texture_8bpp_cache(psx_gpu);
2488 const u8 * __restrict__ texture_ptr_8bpp = psx_gpu->texture_page_ptr;
2489 const u16 * __restrict__ clut_ptr = psx_gpu->clut_ptr;
2490 block_struct * __restrict__ block = psx_gpu->blocks;
2495 #define load_one(i_) \
2496 offset = block->uv.e[i_]; u16 texel##i_ = texture_ptr_8bpp[offset]
2497 #define store_one(i_) \
2498 block->texels.e[i_] = clut_ptr[texel##i_]
2499 load_one(0); load_one(1); load_one(2); load_one(3);
2500 load_one(4); load_one(5); load_one(6); load_one(7);
2501 store_one(0); store_one(1); store_one(2); store_one(3);
2502 store_one(4); store_one(5); store_one(6); store_one(7);
2511 void texture_blocks_16bpp(psx_gpu_struct *psx_gpu)
2514 texture_blocks_16bpp_(psx_gpu);
2517 u32 num_blocks = psx_gpu->num_blocks;
2518 const u16 * __restrict__ texture_ptr_16bpp = psx_gpu->texture_page_ptr;
2519 block_struct * __restrict__ block = psx_gpu->blocks;
2524 #define load_one(i_) \
2525 offset = block->uv.e[i_]; \
2526 offset += ((offset & 0xFF00) * 3); \
2527 u16 texel##i_ = texture_ptr_16bpp[offset]
2528 #define store_one(i_) \
2529 block->texels.e[i_] = texel##i_
2530 load_one(0); load_one(1); load_one(2); load_one(3);
2531 load_one(4); load_one(5); load_one(6); load_one(7);
2532 store_one(0); store_one(1); store_one(2); store_one(3);
2533 store_one(4); store_one(5); store_one(6); store_one(7);
2542 #define shade_blocks_load_msb_mask_indirect() \
2544 #define shade_blocks_load_msb_mask_direct() \
2545 vec_8x16u msb_mask; \
2546 gvdupq_n_u16(msb_mask, psx_gpu->mask_msb); \
2548 #define shade_blocks_store_indirect(_draw_mask, _pixels) \
2549 gvst1q_u16(_draw_mask, block->draw_mask.e); \
2550 gvst1q_u16(_pixels, block->pixels.e); \
2552 #define shade_blocks_store_direct(_draw_mask, _pixels) \
2554 u16 * __restrict__ fb_ptr = block->fb_ptr; \
2555 vec_8x16u fb_pixels; \
2556 gvld1q_u16(fb_pixels, fb_ptr); \
2557 gvorrq(_pixels, _pixels, msb_mask); \
2558 gvbifq(fb_pixels, _pixels, _draw_mask); \
2559 gvst1q_u16(fb_pixels, fb_ptr); \
2562 #define shade_blocks_textured_false_modulated_check_dithered(target) \
2564 #define shade_blocks_textured_false_modulated_check_undithered(target) \
2565 if(psx_gpu->triangle_color == 0x808080) \
2567 shade_blocks_textured_unmodulated_##target(psx_gpu); \
2571 #define shade_blocks_textured_modulated_shaded_primitive_load(dithering, \
2574 #define shade_blocks_textured_modulated_unshaded_primitive_load(dithering, \
2577 u32 color = psx_gpu->triangle_color; \
2578 gvdup_n_u8(colors_r, color); \
2579 gvdup_n_u8(colors_g, color >> 8); \
2580 gvdup_n_u8(colors_b, color >> 16); \
2581 shade_blocks_textured_false_modulated_check_##dithering(target); \
2584 #define shade_blocks_textured_modulated_shaded_block_load() \
2585 gvld1_u8(colors_r, block->r.e); \
2586 gvld1_u8(colors_g, block->g.e); \
2587 gvld1_u8(colors_b, block->b.e) \
2589 #define shade_blocks_textured_modulated_unshaded_block_load() \
2591 #define shade_blocks_textured_modulate_dithered(component) \
2592 gvld1q_u16(pixels_##component, block->dither_offsets.e); \
2593 gvmlal_u8(pixels_##component, texels_##component, colors_##component) \
2595 #define shade_blocks_textured_modulate_undithered(component) \
2596 gvmull_u8(pixels_##component, texels_##component, colors_##component) \
2598 #define shade_blocks_textured_modulated_do(shading, dithering, target) \
2599 block_struct * __restrict__ block = psx_gpu->blocks; \
2600 u32 num_blocks = psx_gpu->num_blocks; \
2603 vec_8x8u texels_r; \
2604 vec_8x8u texels_g; \
2605 vec_8x8u texels_b; \
2607 vec_8x8u colors_r; \
2608 vec_8x8u colors_g; \
2609 vec_8x8u colors_b; \
2611 vec_8x8u pixels_r_low; \
2612 vec_8x8u pixels_g_low; \
2613 vec_8x8u pixels_b_low; \
2616 vec_8x16u pixels_r; \
2617 vec_8x16u pixels_g; \
2618 vec_8x16u pixels_b; \
2620 vec_8x16u draw_mask; \
2621 vec_8x16u zero_mask; \
2623 vec_8x8u d64_0x07; \
2624 vec_8x8u d64_0x1F; \
2629 vec_8x16u d128_0x8000; \
2631 vec_8x16u test_mask; \
2632 u32 draw_mask_bits; \
2634 gvld1q_u16(test_mask, psx_gpu->test_mask.e); \
2635 shade_blocks_load_msb_mask_##target(); \
2637 gvdup_n_u8(d64_0x07, 0x07); \
2638 gvdup_n_u8(d64_0x1F, 0x1F); \
2639 gvdup_n_u8(d64_1, 1); \
2640 gvdup_n_u8(d64_4, 4); \
2641 gvdup_n_u8(d64_128, 128u); \
2643 gvdupq_n_u16(d128_0x8000, 0x8000); \
2645 shade_blocks_textured_modulated_##shading##_primitive_load(dithering, \
2650 draw_mask_bits = block->draw_mask_bits; \
2651 gvdupq_n_u16(draw_mask, draw_mask_bits); \
2652 gvtstq_u16(draw_mask, draw_mask, test_mask); \
2654 shade_blocks_textured_modulated_##shading##_block_load(); \
2656 gvld1q_u16(texels, block->texels.e); \
2658 gvmovn_u16(texels_r, texels); \
2659 gvshrn_n_u16(texels_g, texels, 5); \
2660 gvshrn_n_u16(texels_b, texels, 7); \
2662 gvand(texels_r, texels_r, d64_0x1F); \
2663 gvand(texels_g, texels_g, d64_0x1F); \
2664 gvshr_n_u8(texels_b, texels_b, 3); \
2666 shade_blocks_textured_modulate_##dithering(r); \
2667 shade_blocks_textured_modulate_##dithering(g); \
2668 shade_blocks_textured_modulate_##dithering(b); \
2670 gvceqzq_u16(zero_mask, texels); \
2671 gvand(pixels, texels, d128_0x8000); \
2673 gvqshrun_n_s16(pixels_r_low, pixels_r, 4); \
2674 gvqshrun_n_s16(pixels_g_low, pixels_g, 4); \
2675 gvqshrun_n_s16(pixels_b_low, pixels_b, 4); \
2677 gvorrq(zero_mask, draw_mask, zero_mask); \
2679 gvshr_n_u8(pixels_r_low, pixels_r_low, 3); \
2680 gvbic(pixels_g_low, pixels_g_low, d64_0x07); \
2681 gvbic(pixels_b_low, pixels_b_low, d64_0x07); \
2683 gvmlal_u8(pixels, pixels_r_low, d64_1); \
2684 gvmlal_u8(pixels, pixels_g_low, d64_4); \
2685 gvmlal_u8(pixels, pixels_b_low, d64_128); \
2687 shade_blocks_store_##target(zero_mask, pixels); \
2693 void shade_blocks_shaded_textured_modulated_dithered_direct(psx_gpu_struct
2697 shade_blocks_shaded_textured_modulated_dithered_direct_(psx_gpu);
2700 shade_blocks_textured_modulated_do(shaded, dithered, direct);
2703 void shade_blocks_shaded_textured_modulated_undithered_direct(psx_gpu_struct
2707 shade_blocks_shaded_textured_modulated_undithered_direct_(psx_gpu);
2710 shade_blocks_textured_modulated_do(shaded, undithered, direct);
2713 void shade_blocks_unshaded_textured_modulated_dithered_direct(psx_gpu_struct
2717 shade_blocks_unshaded_textured_modulated_dithered_direct_(psx_gpu);
2720 shade_blocks_textured_modulated_do(unshaded, dithered, direct);
2723 void shade_blocks_unshaded_textured_modulated_undithered_direct(psx_gpu_struct
2727 shade_blocks_unshaded_textured_modulated_undithered_direct_(psx_gpu);
2730 shade_blocks_textured_modulated_do(unshaded, undithered, direct);
2733 void shade_blocks_shaded_textured_modulated_dithered_indirect(psx_gpu_struct
2737 shade_blocks_shaded_textured_modulated_dithered_indirect_(psx_gpu);
2740 shade_blocks_textured_modulated_do(shaded, dithered, indirect);
2743 void shade_blocks_shaded_textured_modulated_undithered_indirect(psx_gpu_struct
2747 shade_blocks_shaded_textured_modulated_undithered_indirect_(psx_gpu);
2750 shade_blocks_textured_modulated_do(shaded, undithered, indirect);
2753 void shade_blocks_unshaded_textured_modulated_dithered_indirect(psx_gpu_struct
2757 shade_blocks_unshaded_textured_modulated_dithered_indirect_(psx_gpu);
2760 shade_blocks_textured_modulated_do(unshaded, dithered, indirect);
2763 void shade_blocks_unshaded_textured_modulated_undithered_indirect(psx_gpu_struct
2767 shade_blocks_unshaded_textured_modulated_undithered_indirect_(psx_gpu);
2770 shade_blocks_textured_modulated_do(unshaded, undithered, indirect);
2773 #define shade_blocks_textured_unmodulated_do(target) \
2774 block_struct *block = psx_gpu->blocks; \
2775 u32 num_blocks = psx_gpu->num_blocks; \
2776 vec_8x16u draw_mask; \
2777 vec_8x16u test_mask; \
2778 u32 draw_mask_bits; \
2782 gvld1q_u16(test_mask, psx_gpu->test_mask.e); \
2783 shade_blocks_load_msb_mask_##target(); \
2787 vec_8x16u zero_mask; \
2789 draw_mask_bits = block->draw_mask_bits; \
2790 gvdupq_n_u16(draw_mask, draw_mask_bits); \
2791 gvtstq_u16(draw_mask, draw_mask, test_mask); \
2793 gvld1q_u16(pixels, block->texels.e); \
2795 gvceqzq_u16(zero_mask, pixels); \
2796 gvorrq(zero_mask, draw_mask, zero_mask); \
2798 shade_blocks_store_##target(zero_mask, pixels); \
2804 void shade_blocks_textured_unmodulated_indirect(psx_gpu_struct *psx_gpu)
2807 shade_blocks_textured_unmodulated_indirect_(psx_gpu);
2810 shade_blocks_textured_unmodulated_do(indirect)
2813 void shade_blocks_textured_unmodulated_direct(psx_gpu_struct *psx_gpu)
2816 shade_blocks_textured_unmodulated_direct_(psx_gpu);
2819 shade_blocks_textured_unmodulated_do(direct)
2822 void shade_blocks_unshaded_untextured_indirect(psx_gpu_struct *psx_gpu)
2826 void shade_blocks_unshaded_untextured_direct(psx_gpu_struct *psx_gpu)
2829 shade_blocks_unshaded_untextured_direct_(psx_gpu);
2832 block_struct *block = psx_gpu->blocks;
2833 u32 num_blocks = psx_gpu->num_blocks;
2836 gvld1q_u16(pixels, block->pixels.e);
2837 shade_blocks_load_msb_mask_direct();
2841 vec_8x16u draw_mask;
2842 gvld1q_u16(draw_mask, block->draw_mask.e);
2843 shade_blocks_store_direct(draw_mask, pixels);
2850 #define blend_blocks_mask_evaluate_on() \
2851 vec_8x16u mask_pixels; \
2852 gvcltzq_s16(mask_pixels, framebuffer_pixels); \
2853 gvorrq(draw_mask, draw_mask, mask_pixels) \
2855 #define blend_blocks_mask_evaluate_off() \
2857 #define blend_blocks_average() \
2859 vec_8x16u pixels_no_msb; \
2860 vec_8x16u fb_pixels_no_msb; \
2862 vec_8x16u d128_0x0421; \
2864 gvdupq_n_u16(d128_0x0421, 0x0421); \
2866 gveorq(blend_pixels, pixels, framebuffer_pixels); \
2867 gvbicq(pixels_no_msb, pixels, d128_0x8000); \
2868 gvand(blend_pixels, blend_pixels, d128_0x0421); \
2869 gvsubq_u16(blend_pixels, pixels_no_msb, blend_pixels); \
2870 gvbicq(fb_pixels_no_msb, framebuffer_pixels, d128_0x8000); \
2871 gvhaddq_u16(blend_pixels, fb_pixels_no_msb, blend_pixels); \
2874 #define blend_blocks_add() \
2876 vec_8x16u pixels_rb, pixels_g; \
2877 vec_8x16u fb_rb, fb_g; \
2879 vec_8x16u d128_0x7C1F; \
2880 vec_8x16u d128_0x03E0; \
2882 gvdupq_n_u16(d128_0x7C1F, 0x7C1F); \
2883 gvdupq_n_u16(d128_0x03E0, 0x03E0); \
2885 gvand(pixels_rb, pixels, d128_0x7C1F); \
2886 gvand(pixels_g, pixels, d128_0x03E0); \
2888 gvand(fb_rb, framebuffer_pixels, d128_0x7C1F); \
2889 gvand(fb_g, framebuffer_pixels, d128_0x03E0); \
2891 gvaddq_u16(fb_rb, fb_rb, pixels_rb); \
2892 gvaddq_u16(fb_g, fb_g, pixels_g); \
2894 gvminq_u8(fb_rb, fb_rb, d128_0x7C1F); \
2895 gvminq_u16(fb_g, fb_g, d128_0x03E0); \
2897 gvorrq(blend_pixels, fb_rb, fb_g); \
2900 #define blend_blocks_subtract() \
2902 vec_8x16u pixels_rb, pixels_g; \
2903 vec_8x16u fb_rb, fb_g; \
2905 vec_8x16u d128_0x7C1F; \
2906 vec_8x16u d128_0x03E0; \
2908 gvdupq_n_u16(d128_0x7C1F, 0x7C1F); \
2909 gvdupq_n_u16(d128_0x03E0, 0x03E0); \
2911 gvand(pixels_rb, pixels, d128_0x7C1F); \
2912 gvand(pixels_g, pixels, d128_0x03E0); \
2914 gvand(fb_rb, framebuffer_pixels, d128_0x7C1F); \
2915 gvand(fb_g, framebuffer_pixels, d128_0x03E0); \
2917 gvqsubq_u8(fb_rb, fb_rb, pixels_rb); \
2918 gvqsubq_u16(fb_g, fb_g, pixels_g); \
2920 gvorrq(blend_pixels, fb_rb, fb_g); \
2923 #define blend_blocks_add_fourth() \
2925 vec_8x16u pixels_rb, pixels_g; \
2926 vec_8x16u pixels_fourth; \
2927 vec_8x16u fb_rb, fb_g; \
2929 vec_8x16u d128_0x7C1F; \
2930 vec_8x16u d128_0x1C07; \
2931 vec_8x16u d128_0x03E0; \
2932 vec_8x16u d128_0x00E0; \
2934 gvdupq_n_u16(d128_0x7C1F, 0x7C1F); \
2935 gvdupq_n_u16(d128_0x1C07, 0x1C07); \
2936 gvdupq_n_u16(d128_0x03E0, 0x03E0); \
2937 gvdupq_n_u16(d128_0x00E0, 0x00E0); \
2939 gvshrq_n_u16(pixels_fourth, pixels, 2); \
2941 gvand(fb_rb, framebuffer_pixels, d128_0x7C1F); \
2942 gvand(fb_g, framebuffer_pixels, d128_0x03E0); \
2944 gvand(pixels_rb, pixels_fourth, d128_0x1C07); \
2945 gvand(pixels_g, pixels_fourth, d128_0x00E0); \
2947 gvaddq_u16(fb_rb, fb_rb, pixels_rb); \
2948 gvaddq_u16(fb_g, fb_g, pixels_g); \
2950 gvminq_u8(fb_rb, fb_rb, d128_0x7C1F); \
2951 gvminq_u16(fb_g, fb_g, d128_0x03E0); \
2953 gvorrq(blend_pixels, fb_rb, fb_g); \
2956 #define blend_blocks_blended_combine_textured() \
2958 vec_8x16u blend_mask; \
2959 gvcltzq_s16(blend_mask, pixels); \
2961 gvorrq(blend_pixels, blend_pixels, d128_0x8000); \
2962 gvbifq(blend_pixels, pixels, blend_mask); \
2965 #define blend_blocks_blended_combine_untextured() \
2967 #define blend_blocks_body_blend(blend_mode, texturing) \
2969 blend_blocks_##blend_mode(); \
2970 blend_blocks_blended_combine_##texturing(); \
2973 #define blend_blocks_body_average(texturing) \
2974 blend_blocks_body_blend(average, texturing) \
2976 #define blend_blocks_body_add(texturing) \
2977 blend_blocks_body_blend(add, texturing) \
2979 #define blend_blocks_body_subtract(texturing) \
2980 blend_blocks_body_blend(subtract, texturing) \
2982 #define blend_blocks_body_add_fourth(texturing) \
2983 blend_blocks_body_blend(add_fourth, texturing) \
2985 #define blend_blocks_body_unblended(texturing) \
2986 blend_pixels = pixels \
2988 #define blend_blocks_do(texturing, blend_mode, mask_evaluate) \
2989 block_struct *block = psx_gpu->blocks; \
2990 u32 num_blocks = psx_gpu->num_blocks; \
2991 vec_8x16u draw_mask; \
2993 vec_8x16u blend_pixels; \
2994 vec_8x16u framebuffer_pixels; \
2995 vec_8x16u msb_mask; \
2996 vec_8x16u d128_0x8000; \
3000 gvdupq_n_u16(d128_0x8000, 0x8000); \
3001 gvdupq_n_u16(msb_mask, psx_gpu->mask_msb); \
3002 (void)d128_0x8000; /* sometimes unused */ \
3006 gvld1q_u16(pixels, block->pixels.e); \
3007 gvld1q_u16(draw_mask, block->draw_mask.e); \
3008 fb_ptr = block->fb_ptr; \
3010 gvld1q_u16(framebuffer_pixels, fb_ptr); \
3012 blend_blocks_mask_evaluate_##mask_evaluate(); \
3013 blend_blocks_body_##blend_mode(texturing); \
3015 gvorrq(blend_pixels, blend_pixels, msb_mask); \
3016 gvbifq(framebuffer_pixels, blend_pixels, draw_mask); \
3017 gvst1q_u16(framebuffer_pixels, fb_ptr); \
3024 void blend_blocks_textured_average_off(psx_gpu_struct *psx_gpu)
3027 blend_blocks_textured_average_off_(psx_gpu);
3030 blend_blocks_do(textured, average, off);
3033 void blend_blocks_untextured_average_off(psx_gpu_struct *psx_gpu)
3036 blend_blocks_untextured_average_off_(psx_gpu);
3039 blend_blocks_do(untextured, average, off);
3042 void blend_blocks_textured_average_on(psx_gpu_struct *psx_gpu)
3045 blend_blocks_textured_average_on_(psx_gpu);
3048 blend_blocks_do(textured, average, on);
3051 void blend_blocks_untextured_average_on(psx_gpu_struct *psx_gpu)
3054 blend_blocks_untextured_average_on_(psx_gpu);
3057 blend_blocks_do(untextured, average, on);
3060 void blend_blocks_textured_add_off(psx_gpu_struct *psx_gpu)
3063 blend_blocks_textured_add_off_(psx_gpu);
3066 blend_blocks_do(textured, add, off);
3069 void blend_blocks_textured_add_on(psx_gpu_struct *psx_gpu)
3072 blend_blocks_textured_add_on_(psx_gpu);
3075 blend_blocks_do(textured, add, on);
3078 void blend_blocks_untextured_add_off(psx_gpu_struct *psx_gpu)
3081 blend_blocks_untextured_add_off_(psx_gpu);
3084 blend_blocks_do(untextured, add, off);
3087 void blend_blocks_untextured_add_on(psx_gpu_struct *psx_gpu)
3090 blend_blocks_untextured_add_on_(psx_gpu);
3093 blend_blocks_do(untextured, add, on);
3096 void blend_blocks_textured_subtract_off(psx_gpu_struct *psx_gpu)
3099 blend_blocks_textured_subtract_off_(psx_gpu);
3102 blend_blocks_do(textured, subtract, off);
3105 void blend_blocks_textured_subtract_on(psx_gpu_struct *psx_gpu)
3108 blend_blocks_textured_subtract_on_(psx_gpu);
3111 blend_blocks_do(textured, subtract, on);
3114 void blend_blocks_untextured_subtract_off(psx_gpu_struct *psx_gpu)
3117 blend_blocks_untextured_subtract_off_(psx_gpu);
3120 blend_blocks_do(untextured, subtract, off);
3123 void blend_blocks_untextured_subtract_on(psx_gpu_struct *psx_gpu)
3126 blend_blocks_untextured_subtract_on_(psx_gpu);
3129 blend_blocks_do(untextured, subtract, on);
3132 void blend_blocks_textured_add_fourth_off(psx_gpu_struct *psx_gpu)
3135 blend_blocks_textured_add_fourth_off_(psx_gpu);
3138 blend_blocks_do(textured, add_fourth, off);
3141 void blend_blocks_textured_add_fourth_on(psx_gpu_struct *psx_gpu)
3144 blend_blocks_textured_add_fourth_on_(psx_gpu);
3147 blend_blocks_do(textured, add_fourth, on);
3150 void blend_blocks_untextured_add_fourth_off(psx_gpu_struct *psx_gpu)
3153 blend_blocks_untextured_add_fourth_off_(psx_gpu);
3156 blend_blocks_do(untextured, add_fourth, off);
3159 void blend_blocks_untextured_add_fourth_on(psx_gpu_struct *psx_gpu)
3162 blend_blocks_untextured_add_fourth_on_(psx_gpu);
3165 blend_blocks_do(untextured, add_fourth, on);
3168 void blend_blocks_textured_unblended_on(psx_gpu_struct *psx_gpu)
3171 blend_blocks_textured_unblended_on_(psx_gpu);
3174 blend_blocks_do(textured, unblended, on);
3177 void blend_blocks_textured_unblended_off(psx_gpu_struct *psx_gpu)
3181 void setup_sprite_untextured_512(psx_gpu_struct *psx_gpu, s32 x, s32 y, s32 u,
3182 s32 v, s32 width, s32 height, u32 color)
3185 setup_sprite_untextured_512_(psx_gpu, x, y, u, v, width, height, color);
3188 u32 right_width = ((width - 1) & 0x7) + 1;
3189 u32 right_mask_bits = (0xFF << right_width);
3190 u16 *fb_ptr = psx_gpu->vram_out_ptr + (y * 1024) + x;
3191 u32 block_width = (width + 7) / 8;
3192 u32 fb_ptr_pitch = 1024 - ((block_width - 1) * 8);
3193 u32 blocks_remaining;
3194 u32 num_blocks = psx_gpu->num_blocks;
3195 block_struct *block = psx_gpu->blocks + num_blocks;
3197 u32 color_r = color & 0xFF;
3198 u32 color_g = (color >> 8) & 0xFF;
3199 u32 color_b = (color >> 16) & 0xFF;
3201 vec_8x16u right_mask;
3202 vec_8x16u test_mask;
3203 vec_8x16u zero_mask;
3205 gvld1q_u16(test_mask, psx_gpu->test_mask.e);
3206 color = (color_r >> 3) | ((color_g >> 3) << 5) | ((color_b >> 3) << 10);
3208 gvdupq_n_u16(colors, color);
3209 gvdupq_n_u16(zero_mask, 0x00);
3210 gvdupq_n_u16(right_mask, right_mask_bits);
3211 gvtstq_u16(right_mask, right_mask, test_mask);
3215 blocks_remaining = block_width - 1;
3216 num_blocks += block_width;
3218 if(num_blocks > MAX_BLOCKS)
3220 flush_render_block_buffer(psx_gpu);
3221 num_blocks = block_width;
3222 block = psx_gpu->blocks;
3225 while(blocks_remaining)
3227 gvst1q_u16(colors, block->pixels.e);
3228 gvst1q_u16(zero_mask, block->draw_mask.e);
3229 block->fb_ptr = fb_ptr;
3236 gvst1q_u16(colors, block->pixels.e);
3237 gvst1q_u16(right_mask, block->draw_mask.e);
3238 block->fb_ptr = fb_ptr;
3241 fb_ptr += fb_ptr_pitch;
3244 psx_gpu->num_blocks = num_blocks;
3248 #define setup_sprite_tiled_initialize_4bpp_clut() \
3249 vec_16x8u clut_low, clut_high; \
3251 gvld2q_u8(clut_low, clut_high, (u8 *)psx_gpu->clut_ptr) \
3253 #define setup_sprite_tiled_initialize_4bpp() \
3254 setup_sprite_tiled_initialize_4bpp_clut(); \
3256 if(psx_gpu->current_texture_mask & psx_gpu->dirty_textures_4bpp_mask) \
3257 update_texture_4bpp_cache(psx_gpu) \
3259 #define setup_sprite_tiled_initialize_8bpp() \
3260 if(psx_gpu->current_texture_mask & psx_gpu->dirty_textures_8bpp_mask) \
3261 update_texture_8bpp_cache(psx_gpu) \
3263 #define setup_sprite_tile_fetch_texel_block_8bpp(offset) \
3264 texture_block_ptr = psx_gpu->texture_page_ptr + \
3265 ((texture_offset + offset) & texture_mask); \
3267 gvld1_u8(texels, (u8 *)texture_block_ptr) \
3269 #define setup_sprite_tile_add_blocks(tile_num_blocks) \
3270 num_blocks += tile_num_blocks; \
3272 if(num_blocks > MAX_BLOCKS) \
3274 flush_render_block_buffer(psx_gpu); \
3275 num_blocks = tile_num_blocks; \
3276 block = psx_gpu->blocks; \
3279 #define setup_sprite_tile_full_4bpp(edge) \
3281 vec_8x8u texels_low, texels_high; \
3282 setup_sprite_tile_add_blocks(sub_tile_height * 2); \
3284 while(sub_tile_height) \
3286 setup_sprite_tile_fetch_texel_block_8bpp(0); \
3287 gvtbl2_u8(texels_low, clut_low, texels); \
3288 gvtbl2_u8(texels_high, clut_high, texels); \
3290 gvst2_u8(texels_low, texels_high, (u8 *)block->texels.e); \
3291 block->draw_mask_bits = left_mask_bits; \
3292 block->fb_ptr = fb_ptr; \
3295 setup_sprite_tile_fetch_texel_block_8bpp(8); \
3296 gvtbl2_u8(texels_low, clut_low, texels); \
3297 gvtbl2_u8(texels_high, clut_high, texels); \
3299 gvst2_u8(texels_low, texels_high, (u8 *)block->texels.e); \
3300 block->draw_mask_bits = right_mask_bits; \
3301 block->fb_ptr = fb_ptr + 8; \
3305 texture_offset += 0x10; \
3306 sub_tile_height--; \
3308 texture_offset += 0xF00; \
3309 psx_gpu->num_blocks = num_blocks; \
3312 #define setup_sprite_tile_half_4bpp(edge) \
3314 vec_8x8u texels_low, texels_high; \
3315 setup_sprite_tile_add_blocks(sub_tile_height); \
3317 while(sub_tile_height) \
3319 setup_sprite_tile_fetch_texel_block_8bpp(0); \
3320 gvtbl2_u8(texels_low, clut_low, texels); \
3321 gvtbl2_u8(texels_high, clut_high, texels); \
3323 gvst2_u8(texels_low, texels_high, (u8 *)block->texels.e); \
3324 block->draw_mask_bits = edge##_mask_bits; \
3325 block->fb_ptr = fb_ptr; \
3329 texture_offset += 0x10; \
3330 sub_tile_height--; \
3332 texture_offset += 0xF00; \
3333 psx_gpu->num_blocks = num_blocks; \
3336 #define setup_sprite_tile_full_8bpp(edge) \
3338 setup_sprite_tile_add_blocks(sub_tile_height * 2); \
3340 while(sub_tile_height) \
3342 setup_sprite_tile_fetch_texel_block_8bpp(0); \
3343 gvst1_u8(texels, block->r.e); \
3344 block->draw_mask_bits = left_mask_bits; \
3345 block->fb_ptr = fb_ptr; \
3348 setup_sprite_tile_fetch_texel_block_8bpp(8); \
3349 gvst1_u8(texels, block->r.e); \
3350 block->draw_mask_bits = right_mask_bits; \
3351 block->fb_ptr = fb_ptr + 8; \
3355 texture_offset += 0x10; \
3356 sub_tile_height--; \
3358 texture_offset += 0xF00; \
3359 psx_gpu->num_blocks = num_blocks; \
3362 #define setup_sprite_tile_half_8bpp(edge) \
3364 setup_sprite_tile_add_blocks(sub_tile_height); \
3366 while(sub_tile_height) \
3368 setup_sprite_tile_fetch_texel_block_8bpp(0); \
3369 gvst1_u8(texels, block->r.e); \
3370 block->draw_mask_bits = edge##_mask_bits; \
3371 block->fb_ptr = fb_ptr; \
3375 texture_offset += 0x10; \
3376 sub_tile_height--; \
3378 texture_offset += 0xF00; \
3379 psx_gpu->num_blocks = num_blocks; \
3382 #define setup_sprite_tile_column_edge_pre_adjust_half_right() \
3383 texture_offset = texture_offset_base + 8; \
3386 #define setup_sprite_tile_column_edge_pre_adjust_half_left() \
3387 texture_offset = texture_offset_base \
3389 #define setup_sprite_tile_column_edge_pre_adjust_half(edge) \
3390 setup_sprite_tile_column_edge_pre_adjust_half_##edge() \
3392 #define setup_sprite_tile_column_edge_pre_adjust_full(edge) \
3393 texture_offset = texture_offset_base \
3395 #define setup_sprite_tile_column_edge_post_adjust_half_right() \
3398 #define setup_sprite_tile_column_edge_post_adjust_half_left() \
3400 #define setup_sprite_tile_column_edge_post_adjust_half(edge) \
3401 setup_sprite_tile_column_edge_post_adjust_half_##edge() \
3403 #define setup_sprite_tile_column_edge_post_adjust_full(edge) \
3406 #define setup_sprite_tile_column_height_single(edge_mode, edge, texture_mode, \
3410 sub_tile_height = column_data; \
3411 setup_sprite_tile_column_edge_pre_adjust_##edge_mode##x4mode(edge); \
3412 setup_sprite_tile_##edge_mode##_##texture_mode##x4mode(edge); \
3413 setup_sprite_tile_column_edge_post_adjust_##edge_mode##x4mode(edge); \
3416 #define setup_sprite_tile_column_height_multi(edge_mode, edge, texture_mode, \
3420 u32 tiles_remaining = column_data >> 16; \
3421 sub_tile_height = column_data & 0xFF; \
3422 setup_sprite_tile_column_edge_pre_adjust_##edge_mode##x4mode(edge); \
3423 setup_sprite_tile_##edge_mode##_##texture_mode##x4mode(edge); \
3424 tiles_remaining -= 1; \
3426 while(tiles_remaining) \
3428 sub_tile_height = 16; \
3429 setup_sprite_tile_##edge_mode##_##texture_mode##x4mode(edge); \
3430 tiles_remaining--; \
3433 sub_tile_height = (column_data >> 8) & 0xFF; \
3434 setup_sprite_tile_##edge_mode##_##texture_mode##x4mode(edge); \
3435 setup_sprite_tile_column_edge_post_adjust_##edge_mode##x4mode(edge); \
3439 #define setup_sprite_column_data_single() \
3440 column_data = height \
3442 #define setup_sprite_column_data_multi() \
3443 column_data = 16 - offset_v; \
3444 column_data |= ((height_rounded & 0xF) + 1) << 8; \
3445 column_data |= (tile_height - 1) << 16 \
3447 #define RIGHT_MASK_BIT_SHIFT 8
3448 #define RIGHT_MASK_BIT_SHIFT_4x 16
3450 #define setup_sprite_tile_column_width_single(texture_mode, multi_height, \
3451 edge_mode, edge, x4mode) \
3453 setup_sprite_column_data_##multi_height(); \
3454 left_mask_bits = left_block_mask | right_block_mask; \
3455 right_mask_bits = left_mask_bits >> RIGHT_MASK_BIT_SHIFT##x4mode; \
3457 setup_sprite_tile_column_height_##multi_height(edge_mode, edge, \
3458 texture_mode, x4mode); \
3461 #define setup_sprite_tiled_advance_column() \
3462 texture_offset_base += 0x100; \
3463 if((texture_offset_base & 0xF00) == 0) \
3464 texture_offset_base -= (0x100 + 0xF00) \
3466 #define FB_PTR_MULTIPLIER 1
3467 #define FB_PTR_MULTIPLIER_4x 2
3469 #define setup_sprite_tile_column_width_multi(texture_mode, multi_height, \
3470 left_mode, right_mode, x4mode) \
3472 setup_sprite_column_data_##multi_height(); \
3473 s32 fb_ptr_advance_column = (16 - (1024 * height)) \
3474 * FB_PTR_MULTIPLIER##x4mode; \
3477 left_mask_bits = left_block_mask; \
3478 right_mask_bits = left_mask_bits >> RIGHT_MASK_BIT_SHIFT##x4mode; \
3480 setup_sprite_tile_column_height_##multi_height(left_mode, right, \
3481 texture_mode, x4mode); \
3482 fb_ptr += fb_ptr_advance_column; \
3484 left_mask_bits = 0x00; \
3485 right_mask_bits = 0x00; \
3489 setup_sprite_tiled_advance_column(); \
3490 setup_sprite_tile_column_height_##multi_height(full, none, \
3491 texture_mode, x4mode); \
3492 fb_ptr += fb_ptr_advance_column; \
3496 left_mask_bits = right_block_mask; \
3497 right_mask_bits = left_mask_bits >> RIGHT_MASK_BIT_SHIFT##x4mode; \
3499 setup_sprite_tiled_advance_column(); \
3500 setup_sprite_tile_column_height_##multi_height(right_mode, left, \
3501 texture_mode, x4mode); \
3506 #define setup_sprite_tiled_initialize_4bpp_4x() \
3507 setup_sprite_tiled_initialize_4bpp_clut() \
3509 #define setup_sprite_tiled_initialize_8bpp_4x() \
3511 #define setup_sprite_tile_full_4bpp_4x(edge) \
3513 vec_8x8u texels_low, texels_high; \
3515 vec_4x16u pixels_half; \
3516 setup_sprite_tile_add_blocks(sub_tile_height * 2 * 4); \
3517 u32 left_mask_bits_a = left_mask_bits & 0xFF; \
3518 u32 left_mask_bits_b = left_mask_bits >> 8; \
3519 u32 right_mask_bits_a = right_mask_bits & 0xFF; \
3520 u32 right_mask_bits_b = right_mask_bits >> 8; \
3522 while(sub_tile_height) \
3524 setup_sprite_tile_fetch_texel_block_8bpp(0); \
3525 gvtbl2_u8(texels_low, clut_low, texels); \
3526 gvtbl2_u8(texels_high, clut_high, texels); \
3527 gvzip_u8(pixels, texels_low, texels_high); \
3529 gvget_lo(pixels_half, pixels); \
3530 gvst2_u16(pixels_half, pixels_half, block->texels.e); \
3531 block->draw_mask_bits = left_mask_bits_a; \
3532 block->fb_ptr = fb_ptr; \
3535 gvst2_u16(pixels_half, pixels_half, block->texels.e); \
3536 block->draw_mask_bits = left_mask_bits_a; \
3537 block->fb_ptr = fb_ptr + 1024; \
3540 gvget_hi(pixels_half, pixels); \
3541 gvst2_u16(pixels_half, pixels_half, block->texels.e); \
3542 block->draw_mask_bits = left_mask_bits_b; \
3543 block->fb_ptr = fb_ptr + 8; \
3546 gvst2_u16(pixels_half, pixels_half, block->texels.e); \
3547 block->draw_mask_bits = left_mask_bits_b; \
3548 block->fb_ptr = fb_ptr + 1024 + 8; \
3551 setup_sprite_tile_fetch_texel_block_8bpp(8); \
3552 gvtbl2_u8(texels_low, clut_low, texels); \
3553 gvtbl2_u8(texels_high, clut_high, texels); \
3554 gvzip_u8(pixels, texels_low, texels_high); \
3556 gvget_lo(pixels_half, pixels); \
3557 gvst2_u16(pixels_half, pixels_half, block->texels.e); \
3558 block->draw_mask_bits = right_mask_bits_a; \
3559 block->fb_ptr = fb_ptr + 16; \
3562 gvst2_u16(pixels_half, pixels_half, block->texels.e); \
3563 block->draw_mask_bits = right_mask_bits_a; \
3564 block->fb_ptr = fb_ptr + 1024 + 16; \
3567 gvget_hi(pixels_half, pixels); \
3568 gvst2_u16(pixels_half, pixels_half, block->texels.e); \
3569 block->draw_mask_bits = right_mask_bits_b; \
3570 block->fb_ptr = fb_ptr + 24; \
3573 gvst2_u16(pixels_half, pixels_half, block->texels.e); \
3574 block->draw_mask_bits = right_mask_bits_b; \
3575 block->fb_ptr = fb_ptr + 1024 + 24; \
3579 texture_offset += 0x10; \
3580 sub_tile_height--; \
3582 texture_offset += 0xF00; \
3583 psx_gpu->num_blocks = num_blocks; \
3586 #define setup_sprite_tile_half_4bpp_4x(edge) \
3588 vec_8x8u texels_low, texels_high; \
3590 vec_4x16u pixels_half; \
3591 setup_sprite_tile_add_blocks(sub_tile_height * 4); \
3592 u32 edge##_mask_bits_a = edge##_mask_bits & 0xFF; \
3593 u32 edge##_mask_bits_b = edge##_mask_bits >> 8; \
3595 while(sub_tile_height) \
3597 setup_sprite_tile_fetch_texel_block_8bpp(0); \
3598 gvtbl2_u8(texels_low, clut_low, texels); \
3599 gvtbl2_u8(texels_high, clut_high, texels); \
3600 gvzip_u8(pixels, texels_low, texels_high); \
3602 gvget_lo(pixels_half, pixels); \
3603 gvst2_u16(pixels_half, pixels_half, block->texels.e); \
3604 block->draw_mask_bits = edge##_mask_bits_a; \
3605 block->fb_ptr = fb_ptr; \
3608 gvst2_u16(pixels_half, pixels_half, block->texels.e); \
3609 block->draw_mask_bits = edge##_mask_bits_a; \
3610 block->fb_ptr = fb_ptr + 1024; \
3613 gvget_hi(pixels_half, pixels); \
3614 gvst2_u16(pixels_half, pixels_half, block->texels.e); \
3615 block->draw_mask_bits = edge##_mask_bits_b; \
3616 block->fb_ptr = fb_ptr + 8; \
3619 gvst2_u16(pixels_half, pixels_half, block->texels.e); \
3620 block->draw_mask_bits = edge##_mask_bits_b; \
3621 block->fb_ptr = fb_ptr + 1024 + 8; \
3625 texture_offset += 0x10; \
3626 sub_tile_height--; \
3628 texture_offset += 0xF00; \
3629 psx_gpu->num_blocks = num_blocks; \
3632 #define setup_sprite_tile_full_8bpp_4x(edge) \
3634 setup_sprite_tile_add_blocks(sub_tile_height * 2 * 4); \
3635 vec_8x16u texels_wide; \
3636 vec_4x16u texels_half; \
3637 u32 left_mask_bits_a = left_mask_bits & 0xFF; \
3638 u32 left_mask_bits_b = left_mask_bits >> 8; \
3639 u32 right_mask_bits_a = right_mask_bits & 0xFF; \
3640 u32 right_mask_bits_b = right_mask_bits >> 8; \
3642 while(sub_tile_height) \
3644 setup_sprite_tile_fetch_texel_block_8bpp(0); \
3645 gvzip_u8(texels_wide, texels, texels); \
3646 gvget_lo(texels_half, texels_wide); \
3647 gvst1_u8(texels_half, block->r.e); \
3648 block->draw_mask_bits = left_mask_bits_a; \
3649 block->fb_ptr = fb_ptr; \
3652 gvst1_u8(texels_half, block->r.e); \
3653 block->draw_mask_bits = left_mask_bits_a; \
3654 block->fb_ptr = fb_ptr + 1024; \
3657 gvget_hi(texels_half, texels_wide); \
3658 gvst1_u8(texels_half, block->r.e); \
3659 block->draw_mask_bits = left_mask_bits_b; \
3660 block->fb_ptr = fb_ptr + 8; \
3663 gvst1_u8(texels_half, block->r.e); \
3664 block->draw_mask_bits = left_mask_bits_b; \
3665 block->fb_ptr = fb_ptr + 1024 + 8; \
3668 setup_sprite_tile_fetch_texel_block_8bpp(8); \
3669 gvzip_u8(texels_wide, texels, texels); \
3670 gvget_lo(texels_half, texels_wide); \
3671 gvst1_u8(texels_half, block->r.e); \
3672 block->draw_mask_bits = right_mask_bits_a; \
3673 block->fb_ptr = fb_ptr + 16; \
3676 gvst1_u8(texels_half, block->r.e); \
3677 block->draw_mask_bits = right_mask_bits_a; \
3678 block->fb_ptr = fb_ptr + 1024 + 16; \
3681 gvget_hi(texels_half, texels_wide); \
3682 gvst1_u8(texels_half, block->r.e); \
3683 block->draw_mask_bits = right_mask_bits_b; \
3684 block->fb_ptr = fb_ptr + 24; \
3687 gvst1_u8(texels_half, block->r.e); \
3688 block->draw_mask_bits = right_mask_bits_b; \
3689 block->fb_ptr = fb_ptr + 24 + 1024; \
3693 texture_offset += 0x10; \
3694 sub_tile_height--; \
3696 texture_offset += 0xF00; \
3697 psx_gpu->num_blocks = num_blocks; \
3700 #define setup_sprite_tile_half_8bpp_4x(edge) \
3702 setup_sprite_tile_add_blocks(sub_tile_height * 4); \
3703 vec_8x16u texels_wide; \
3704 vec_4x16u texels_half; \
3705 u32 edge##_mask_bits_a = edge##_mask_bits & 0xFF; \
3706 u32 edge##_mask_bits_b = edge##_mask_bits >> 8; \
3708 while(sub_tile_height) \
3710 setup_sprite_tile_fetch_texel_block_8bpp(0); \
3711 gvzip_u8(texels_wide, texels, texels); \
3712 gvget_lo(texels_half, texels_wide); \
3713 gvst1_u8(texels_half, block->r.e); \
3714 block->draw_mask_bits = edge##_mask_bits_a; \
3715 block->fb_ptr = fb_ptr; \
3718 gvst1_u8(texels_half, block->r.e); \
3719 block->draw_mask_bits = edge##_mask_bits_a; \
3720 block->fb_ptr = fb_ptr + 1024; \
3723 gvget_hi(texels_half, texels_wide); \
3724 gvst1_u8(texels_half, block->r.e); \
3725 block->draw_mask_bits = edge##_mask_bits_b; \
3726 block->fb_ptr = fb_ptr + 8; \
3729 gvst1_u8(texels_half, block->r.e); \
3730 block->draw_mask_bits = edge##_mask_bits_b; \
3731 block->fb_ptr = fb_ptr + 8 + 1024; \
3735 texture_offset += 0x10; \
3736 sub_tile_height--; \
3738 texture_offset += 0xF00; \
3739 psx_gpu->num_blocks = num_blocks; \
3742 #define setup_sprite_tile_column_edge_pre_adjust_half_right_4x() \
3743 texture_offset = texture_offset_base + 8; \
3746 #define setup_sprite_tile_column_edge_pre_adjust_half_left_4x() \
3747 texture_offset = texture_offset_base \
3749 #define setup_sprite_tile_column_edge_pre_adjust_half_4x(edge) \
3750 setup_sprite_tile_column_edge_pre_adjust_half_##edge##_4x() \
3752 #define setup_sprite_tile_column_edge_pre_adjust_full_4x(edge) \
3753 texture_offset = texture_offset_base \
3755 #define setup_sprite_tile_column_edge_post_adjust_half_right_4x() \
3758 #define setup_sprite_tile_column_edge_post_adjust_half_left_4x() \
3760 #define setup_sprite_tile_column_edge_post_adjust_half_4x(edge) \
3761 setup_sprite_tile_column_edge_post_adjust_half_##edge##_4x() \
3763 #define setup_sprite_tile_column_edge_post_adjust_full_4x(edge) \
3765 #define setup_sprite_offset_u_adjust() \
3767 #define setup_sprite_comapre_left_block_mask() \
3768 ((left_block_mask & 0xFF) == 0xFF) \
3770 #define setup_sprite_comapre_right_block_mask() \
3771 (((right_block_mask >> 8) & 0xFF) == 0xFF) \
3773 #define setup_sprite_offset_u_adjust_4x() \
3775 offset_u_right = offset_u_right * 2 + 1 \
3777 #define setup_sprite_comapre_left_block_mask_4x() \
3778 ((left_block_mask & 0xFFFF) == 0xFFFF) \
3780 #define setup_sprite_comapre_right_block_mask_4x() \
3781 (((right_block_mask >> 16) & 0xFFFF) == 0xFFFF) \
3784 #define setup_sprite_tiled_do(texture_mode, x4mode) \
3785 s32 offset_u = u & 0xF; \
3786 s32 offset_v = v & 0xF; \
3788 s32 width_rounded = offset_u + width + 15; \
3789 s32 height_rounded = offset_v + height + 15; \
3790 s32 tile_height = height_rounded / 16; \
3791 s32 tile_width = width_rounded / 16; \
3792 u32 offset_u_right = width_rounded & 0xF; \
3794 setup_sprite_offset_u_adjust##x4mode(); \
3796 u32 left_block_mask = ~(0xFFFFFFFF << offset_u); \
3797 u32 right_block_mask = 0xFFFFFFFE << offset_u_right; \
3799 u32 left_mask_bits; \
3800 u32 right_mask_bits; \
3802 u32 sub_tile_height; \
3805 u32 texture_mask = (psx_gpu->texture_mask_width & 0xF) | \
3806 ((psx_gpu->texture_mask_height & 0xF) << 4) | \
3807 ((psx_gpu->texture_mask_width >> 4) << 8) | \
3808 ((psx_gpu->texture_mask_height >> 4) << 12); \
3809 u32 texture_offset = ((v & 0xF) << 4) | ((u & 0xF0) << 4) | \
3810 ((v & 0xF0) << 8); \
3811 u32 texture_offset_base = texture_offset; \
3814 u16 *fb_ptr = psx_gpu->vram_out_ptr + (y * 1024) + (x - offset_u); \
3815 u32 num_blocks = psx_gpu->num_blocks; \
3816 block_struct *block = psx_gpu->blocks + num_blocks; \
3818 u16 *texture_block_ptr; \
3821 setup_sprite_tiled_initialize_##texture_mode##x4mode(); \
3823 control_mask = tile_width == 1; \
3824 control_mask |= (tile_height == 1) << 1; \
3825 control_mask |= setup_sprite_comapre_left_block_mask##x4mode() << 2; \
3826 control_mask |= setup_sprite_comapre_right_block_mask##x4mode() << 3; \
3828 switch(control_mask) \
3832 setup_sprite_tile_column_width_multi(texture_mode, multi, full, full, \
3837 setup_sprite_tile_column_width_single(texture_mode, multi, full, none, \
3842 setup_sprite_tile_column_width_multi(texture_mode, single, full, full, \
3847 setup_sprite_tile_column_width_single(texture_mode, single, full, none, \
3852 setup_sprite_tile_column_width_multi(texture_mode, multi, half, full, \
3857 setup_sprite_tile_column_width_single(texture_mode, multi, half, right, \
3862 setup_sprite_tile_column_width_multi(texture_mode, single, half, full, \
3867 setup_sprite_tile_column_width_single(texture_mode, single, half, right, \
3872 setup_sprite_tile_column_width_multi(texture_mode, multi, full, half, \
3877 setup_sprite_tile_column_width_single(texture_mode, multi, half, left, \
3882 setup_sprite_tile_column_width_multi(texture_mode, single, full, half, \
3887 setup_sprite_tile_column_width_single(texture_mode, single, half, left, \
3892 setup_sprite_tile_column_width_multi(texture_mode, multi, half, half, \
3897 setup_sprite_tile_column_width_multi(texture_mode, single, half, half, \
3902 void setup_sprite_4bpp(psx_gpu_struct *psx_gpu, s32 x, s32 y, s32 u, s32 v,
3903 s32 width, s32 height, u32 color)
3906 setup_sprite_4bpp_(psx_gpu, x, y, u, v, width, height, color);
3909 setup_sprite_tiled_do(4bpp,)
3912 void setup_sprite_8bpp(psx_gpu_struct *psx_gpu, s32 x, s32 y, s32 u, s32 v,
3913 s32 width, s32 height, u32 color)
3916 setup_sprite_8bpp_(psx_gpu, x, y, u, v, width, height, color);
3919 setup_sprite_tiled_do(8bpp,)
3922 #undef draw_mask_fb_ptr_left
3923 #undef draw_mask_fb_ptr_right
3925 void setup_sprite_4bpp_4x(psx_gpu_struct *psx_gpu, s32 x, s32 y, s32 u, s32 v,
3926 s32 width, s32 height, u32 color)
3929 setup_sprite_4bpp_4x_(psx_gpu, x, y, u, v, width, height, color);
3932 setup_sprite_tiled_do(4bpp, _4x)
3935 void setup_sprite_8bpp_4x(psx_gpu_struct *psx_gpu, s32 x, s32 y, s32 u, s32 v,
3936 s32 width, s32 height, u32 color)
3939 setup_sprite_8bpp_4x_(psx_gpu, x, y, u, v, width, height, color);
3942 setup_sprite_tiled_do(8bpp, _4x)
3946 void scale2x_tiles8(void * __restrict__ dst_, const void * __restrict__ src_, int w8, int h)
3949 scale2x_tiles8_(dst_, src_, w8, h);
3952 const u16 * __restrict__ src = src_;
3953 const u16 * __restrict__ src1;
3954 u16 * __restrict__ dst = dst_;
3955 u16 * __restrict__ dst1;
3958 for (; h > 0; h--, src += 1024, dst += 1024*2)
3962 for (w = w8; w > 0; w--, src1 += 8, dst1 += 8*2)
3964 gvld1q_u16(a, src1);
3965 gvzipq_u16(a, b, a, a);
3966 gvst1q_u16(a, dst1);
3967 gvst1q_u16(b, dst1 + 8);
3968 gvst1q_u16(a, dst1 + 1024);
3969 gvst1q_u16(b, dst1 + 1024 + 8);
3974 // vim:ts=2:sw=2:expandtab