1 /***************************************************************************
2 * Copyright (C) 2010 PCSX4ALL Team *
3 * Copyright (C) 2010 Unai *
5 * This program is free software; you can redistribute it and/or modify *
6 * it under the terms of the GNU General Public License as published by *
7 * the Free Software Foundation; either version 2 of the License, or *
8 * (at your option) any later version. *
10 * This program is distributed in the hope that it will be useful, *
11 * but WITHOUT ANY WARRANTY; without even the implied warranty of *
12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
13 * GNU General Public License for more details. *
15 * You should have received a copy of the GNU General Public License *
16 * along with this program; if not, write to the *
17 * Free Software Foundation, Inc., *
18 * 51 Franklin Street, Fifth Floor, Boston, MA 02111-1307 USA. *
19 ***************************************************************************/
21 #ifndef _INNER_BLIT_H_
22 #define _INNER_BLIT_H_
25 #define RGB24(R,G,B) (((((R)&0xF8)<<8)|(((G)&0xFC)<<3)|(((B)&0xF8)>>3)))
26 #define RGB16X2(C) (((C)&(0x1f001f<<10))>>10) | (((C)&(0x1f001f<<5))<<1) | (((C)&(0x1f001f<<0))<<11)
27 #define RGB16(C) (((C)&(0x1f<<10))>>10) | (((C)&(0x1f<<5))<<1) | (((C)&(0x1f<<0))<<11)
29 #define RGB24(R,G,B) ((((R)&0xF8)>>3)|(((G)&0xF8)<<2)|(((B)&0xF8)<<7))
32 ///////////////////////////////////////////////////////////////////////////////
33 // GPU Blitting code with rescale and interlace support.
35 INLINE void GPU_BlitWW(const void* src, u16* dst16, u32 isRGB24)
42 const u32* src32 = (const u32*) src;
43 u32* dst32 = (u32*)(void*) dst16;
45 dst32[0] = RGB16X2(src32[0]);
46 dst32[1] = RGB16X2(src32[1]);
47 dst32[2] = RGB16X2(src32[2]);
48 dst32[3] = RGB16X2(src32[3]);
49 dst32[4] = RGB16X2(src32[4]);
50 dst32[5] = RGB16X2(src32[5]);
51 dst32[6] = RGB16X2(src32[6]);
52 dst32[7] = RGB16X2(src32[7]);
57 memcpy(dst16,src,640);
63 const u8* src8 = (const u8*)src;
65 dst16[ 0] = RGB24(src8[ 0], src8[ 1], src8[ 2] );
66 dst16[ 1] = RGB24(src8[ 3], src8[ 4], src8[ 5] );
67 dst16[ 2] = RGB24(src8[ 6], src8[ 7], src8[ 8] );
68 dst16[ 3] = RGB24(src8[ 9], src8[10], src8[11] );
69 dst16[ 4] = RGB24(src8[12], src8[13], src8[14] );
70 dst16[ 5] = RGB24(src8[15], src8[16], src8[17] );
71 dst16[ 6] = RGB24(src8[18], src8[19], src8[20] );
72 dst16[ 7] = RGB24(src8[21], src8[22], src8[23] );
74 dst16[ 8] = RGB24(src8[24], src8[25], src8[26] );
75 dst16[ 9] = RGB24(src8[27], src8[28], src8[29] );
76 dst16[10] = RGB24(src8[30], src8[31], src8[32] );
77 dst16[11] = RGB24(src8[33], src8[34], src8[35] );
78 dst16[12] = RGB24(src8[36], src8[37], src8[38] );
79 dst16[13] = RGB24(src8[39], src8[40], src8[41] );
80 dst16[14] = RGB24(src8[42], src8[43], src8[44] );
81 dst16[15] = RGB24(src8[45], src8[46], src8[47] );
88 INLINE void GPU_BlitWWSWWSWS(const void* src, u16* dst16, u32 isRGB24)
95 const u16* src16 = (const u16*) src;
97 dst16[ 0] = RGB16(src16[0]);
98 dst16[ 1] = RGB16(src16[1]);
99 dst16[ 2] = RGB16(src16[3]);
100 dst16[ 3] = RGB16(src16[4]);
101 dst16[ 4] = RGB16(src16[6]);
102 dst16[ 5] = RGB16(src16[8]);
103 dst16[ 6] = RGB16(src16[9]);
104 dst16[ 7] = RGB16(src16[11]);
105 dst16[ 8] = RGB16(src16[12]);
106 dst16[ 9] = RGB16(src16[14]);
112 const u16* src16 = (const u16*) src;
128 const u8* src8 = (const u8*)src;
130 dst16[ 0] = RGB24(src8[ 0], src8[ 1], src8[ 2] );
131 dst16[ 1] = RGB24(src8[ 3], src8[ 4], src8[ 5] );
132 dst16[ 2] = RGB24(src8[ 9], src8[10], src8[11] );
133 dst16[ 3] = RGB24(src8[12], src8[13], src8[14] );
134 dst16[ 4] = RGB24(src8[18], src8[19], src8[20] );
136 dst16[ 5] = RGB24(src8[24], src8[25], src8[26] );
137 dst16[ 6] = RGB24(src8[27], src8[28], src8[29] );
138 dst16[ 7] = RGB24(src8[33], src8[34], src8[35] );
139 dst16[ 8] = RGB24(src8[36], src8[37], src8[38] );
140 dst16[ 9] = RGB24(src8[42], src8[43], src8[44] );
148 INLINE void GPU_BlitWWWWWS(const void* src, u16* dst16, u32 isRGB24)
155 const u16* src16 = (const u16*) src;
157 dst16[ 0] = RGB16(src16[0]);
158 dst16[ 1] = RGB16(src16[1]);
159 dst16[ 2] = RGB16(src16[2]);
160 dst16[ 3] = RGB16(src16[3]);
161 dst16[ 4] = RGB16(src16[4]);
162 dst16[ 5] = RGB16(src16[6]);
163 dst16[ 6] = RGB16(src16[7]);
164 dst16[ 7] = RGB16(src16[8]);
165 dst16[ 8] = RGB16(src16[9]);
166 dst16[ 9] = RGB16(src16[10]);
172 const u16* src16 = (const u16*) src;
186 const u8* src8 = (const u8*)src;
188 dst16[0] = RGB24(src8[ 0], src8[ 1], src8[ 2] );
189 dst16[1] = RGB24(src8[ 3], src8[ 4], src8[ 5] );
190 dst16[2] = RGB24(src8[ 6], src8[ 7], src8[ 8] );
191 dst16[3] = RGB24(src8[ 9], src8[10], src8[11] );
192 dst16[4] = RGB24(src8[12], src8[13], src8[14] );
193 dst16[5] = RGB24(src8[18], src8[19], src8[20] );
194 dst16[6] = RGB24(src8[21], src8[22], src8[23] );
195 dst16[7] = RGB24(src8[24], src8[25], src8[26] );
196 dst16[8] = RGB24(src8[27], src8[28], src8[29] );
197 dst16[9] = RGB24(src8[30], src8[31], src8[32] );
204 INLINE void GPU_BlitWWWWWWWWS(const void* src, u16* dst16, u32 isRGB24, u32 uClip_src)
211 const u16* src16 = ((const u16*) src) + uClip_src;
213 dst16[ 0] = RGB16(src16[0]);
214 dst16[ 1] = RGB16(src16[1]);
215 dst16[ 2] = RGB16(src16[2]);
216 dst16[ 3] = RGB16(src16[3]);
217 dst16[ 4] = RGB16(src16[4]);
218 dst16[ 5] = RGB16(src16[5]);
219 dst16[ 6] = RGB16(src16[6]);
220 dst16[ 7] = RGB16(src16[7]);
222 dst16[ 8] = RGB16(src16[9]);
223 dst16[ 9] = RGB16(src16[10]);
224 dst16[10] = RGB16(src16[11]);
225 dst16[11] = RGB16(src16[12]);
226 dst16[12] = RGB16(src16[13]);
227 dst16[13] = RGB16(src16[14]);
228 dst16[14] = RGB16(src16[15]);
229 dst16[15] = RGB16(src16[16]);
235 const u16* src16 = ((const u16*) src) + uClip_src;
252 const u8* src8 = (const u8*)src + (uClip_src<<1) + uClip_src;
254 dst16[ 0] = RGB24(src8[ 0], src8[ 1], src8[ 2] );
255 dst16[ 1] = RGB24(src8[ 3], src8[ 4], src8[ 5] );
256 dst16[ 2] = RGB24(src8[ 6], src8[ 7], src8[ 8] );
257 dst16[ 3] = RGB24(src8[ 9], src8[10], src8[11] );
258 dst16[ 4] = RGB24(src8[12], src8[13], src8[14] );
259 dst16[ 5] = RGB24(src8[15], src8[16], src8[17] );
260 dst16[ 6] = RGB24(src8[18], src8[19], src8[20] );
261 dst16[ 7] = RGB24(src8[21], src8[22], src8[23] );
263 dst16[ 8] = RGB24(src8[27], src8[28], src8[29] );
264 dst16[ 9] = RGB24(src8[30], src8[31], src8[32] );
265 dst16[10] = RGB24(src8[33], src8[34], src8[35] );
266 dst16[11] = RGB24(src8[36], src8[37], src8[38] );
267 dst16[12] = RGB24(src8[39], src8[40], src8[41] );
268 dst16[13] = RGB24(src8[42], src8[43], src8[44] );
269 dst16[14] = RGB24(src8[45], src8[46], src8[47] );
270 dst16[15] = RGB24(src8[48], src8[49], src8[50] );
277 INLINE void GPU_BlitWWDWW(const void* src, u16* dst16, u32 isRGB24)
284 const u16* src16 = (const u16*) src;
286 dst16[ 0] = RGB16(src16[0]);
287 dst16[ 1] = RGB16(src16[1]);
288 dst16[ 2] = dst16[1];
289 dst16[ 3] = RGB16(src16[2]);
290 dst16[ 4] = RGB16(src16[3]);
291 dst16[ 5] = RGB16(src16[4]);
292 dst16[ 6] = RGB16(src16[5]);
293 dst16[ 7] = dst16[6];
294 dst16[ 8] = RGB16(src16[6]);
295 dst16[ 9] = RGB16(src16[7]);
301 const u16* src16 = (const u16*) src;
314 const u8* src8 = (const u8*)src;
316 dst16[ 0] = RGB24(src8[0], src8[ 1], src8[ 2] );
317 dst16[ 1] = RGB24(src8[3], src8[ 4], src8[ 5] );
318 dst16[ 2] = dst16[1];
319 dst16[ 3] = RGB24(src8[6], src8[ 7], src8[ 8] );
320 dst16[ 4] = RGB24(src8[9], src8[10], src8[11] );
322 dst16[ 5] = RGB24(src8[12], src8[13], src8[14] );
323 dst16[ 6] = RGB24(src8[15], src8[16], src8[17] );
324 dst16[ 7] = dst16[6];
325 dst16[ 8] = RGB24(src8[18], src8[19], src8[20] );
326 dst16[ 9] = RGB24(src8[21], src8[22], src8[23] );
334 INLINE void GPU_BlitWS(const void* src, u16* dst16, u32 isRGB24)
341 const u16* src16 = (const u16*) src;
343 dst16[ 0] = RGB16(src16[0]);
344 dst16[ 1] = RGB16(src16[2]);
345 dst16[ 2] = RGB16(src16[4]);
346 dst16[ 3] = RGB16(src16[6]);
348 dst16[ 4] = RGB16(src16[8]);
349 dst16[ 5] = RGB16(src16[10]);
350 dst16[ 6] = RGB16(src16[12]);
351 dst16[ 7] = RGB16(src16[14]);
353 dst16[ 8] = RGB16(src16[16]);
354 dst16[ 9] = RGB16(src16[18]);
355 dst16[10] = RGB16(src16[20]);
356 dst16[11] = RGB16(src16[22]);
358 dst16[12] = RGB16(src16[24]);
359 dst16[13] = RGB16(src16[26]);
360 dst16[14] = RGB16(src16[28]);
361 dst16[15] = RGB16(src16[30]);
368 const u16* src16 = (const u16*) src;
370 *dst16++ = *src16; src16+=2;
377 const u8* src8 = (const u8*) src;
379 dst16[ 0] = RGB24(src8[ 0], src8[ 1], src8[ 2] );
380 dst16[ 1] = RGB24(src8[ 6], src8[ 7], src8[ 8] );
381 dst16[ 2] = RGB24(src8[12], src8[13], src8[14] );
382 dst16[ 3] = RGB24(src8[18], src8[19], src8[20] );
384 dst16[ 4] = RGB24(src8[24], src8[25], src8[26] );
385 dst16[ 5] = RGB24(src8[30], src8[31], src8[32] );
386 dst16[ 6] = RGB24(src8[36], src8[37], src8[38] );
387 dst16[ 7] = RGB24(src8[42], src8[43], src8[44] );
389 dst16[ 8] = RGB24(src8[48], src8[49], src8[50] );
390 dst16[ 9] = RGB24(src8[54], src8[55], src8[56] );
391 dst16[10] = RGB24(src8[60], src8[61], src8[62] );
392 dst16[11] = RGB24(src8[66], src8[67], src8[68] );
394 dst16[12] = RGB24(src8[72], src8[73], src8[74] );
395 dst16[13] = RGB24(src8[78], src8[79], src8[80] );
396 dst16[14] = RGB24(src8[84], src8[85], src8[86] );
397 dst16[15] = RGB24(src8[90], src8[91], src8[92] );
405 #endif //_INNER_BLIT_H_