1 // (c) Copyright 2007 notaz, All rights reserved.
2 // Free for non-commercial use.
4 // For commercial use, separate licencing terms must be obtained.
11 #include <pspkernel.h>
12 #include <pspiofilemgr.h>
13 #include <pspdisplay.h>
21 #include "../common/lprintf.h"
23 extern int pico_main(void);
27 PSP_MODULE_INFO("PicoDrive", 0, 1, 35);
30 int main() { return pico_main(); } /* just a wrapper */
34 PSP_MODULE_INFO("PicoDrive", 0x1000, 1, 35);
35 PSP_MAIN_THREAD_ATTR(0);
41 /* this is the thing we need the kernel mode for */
42 pspSdkInstallNoDeviceCheckPatch();
44 thid = sceKernelCreateThread("pico_main", (SceKernelThreadEntry) pico_main, 32, 0x2000, PSP_THREAD_ATTR_USER, NULL);
46 sceKernelStartThread(thid, 0, 0);
48 sceKernelExitDeleteThread(0);
50 while (engineState != PGS_Quit)
51 sceKernelDelayThread(1024 * 1024);
59 unsigned int __attribute__((aligned(16))) guCmdList[GU_CMDLIST_SIZE];
61 void *psp_screen = VRAM_FB0;
62 static int current_screen = 0; /* front bufer */
64 static SceUID main_thread_id = -1;
66 #define ANALOG_DEADZONE 80
69 static int exit_callback(int arg1, int arg2, void *common)
76 static int power_callback(int unknown, int pwrflags, void *common)
78 static int old_state = PGS_Menu;
80 lprintf("power_callback: flags: 0x%08X\n", pwrflags);
82 /* check for power switch and suspending as one is manual and the other automatic */
83 if (pwrflags & PSP_POWER_CB_POWER_SWITCH || pwrflags & PSP_POWER_CB_SUSPENDING || pwrflags & PSP_POWER_CB_STANDBY)
85 if (engineState != PGS_Suspending) {
86 old_state = engineState;
87 engineState = PGS_Suspending;
90 else if (pwrflags & PSP_POWER_CB_RESUME_COMPLETE)
91 engineState = old_state;
93 //sceDisplayWaitVblankStart();
98 static int callback_thread(SceSize args, void *argp)
102 lprintf("callback_thread started with id %08x, priority %i\n",
103 sceKernelGetThreadId(), sceKernelGetThreadCurrentPriority());
105 cbid = sceKernelCreateCallback("Exit Callback", exit_callback, NULL);
106 sceKernelRegisterExitCallback(cbid);
107 cbid = sceKernelCreateCallback("Power Callback", power_callback, NULL);
108 scePowerRegisterCallback(0, cbid);
110 sceKernelSleepThreadCB();
119 main_thread_id = sceKernelGetThreadId();
121 lprintf("running on %08x kernel\n", sceKernelDevkitVersion()),
122 lprintf("entered psp_init, threadId %08x, priority %i\n", main_thread_id,
123 sceKernelGetThreadCurrentPriority());
125 thid = sceKernelCreateThread("update_thread", callback_thread, 0x11, 0xFA0, 0, NULL);
128 sceKernelStartThread(thid, 0, 0);
132 sceDisplaySetMode(0, 480, 272);
133 sceDisplaySetFrameBuf(VRAM_FB1, 512, PSP_DISPLAY_PIXEL_FORMAT_565, PSP_DISPLAY_SETBUF_NEXTFRAME);
135 psp_screen = VRAM_FB0;
140 sceGuStart(GU_DIRECT, guCmdList);
141 sceGuDrawBuffer(GU_PSM_5650, (void *)VRAMOFFS_FB0, 512);
142 sceGuDispBuffer(480, 272, (void *)VRAMOFFS_FB1, 512); // don't care
143 sceGuClear(GU_COLOR_BUFFER_BIT | GU_DEPTH_BUFFER_BIT);
144 sceGuDepthBuffer((void *)VRAMOFFS_DEPTH, 512);
145 sceGuOffset(2048 - (480 / 2), 2048 - (272 / 2));
146 sceGuViewport(2048, 2048, 480, 272);
147 sceGuDepthRange(0xc350, 0x2710);
148 sceGuScissor(0, 0, 480, 272);
149 sceGuEnable(GU_SCISSOR_TEST);
151 sceGuDepthMask(0xffff);
152 sceGuDisable(GU_DEPTH_TEST);
154 sceGuFrontFace(GU_CW);
155 sceGuEnable(GU_TEXTURE_2D);
156 sceGuTexFunc(GU_TFX_REPLACE, GU_TCC_RGB);
157 sceGuAmbientColor(0xffffffff);
158 sceGuColor(0xffffffff);
162 sceDisplayWaitVblankStart();
163 sceGuDisplay(GU_TRUE);
167 sceCtrlSetSamplingCycle(0);
168 sceCtrlSetSamplingMode(PSP_CTRL_MODE_ANALOG);
171 void psp_finish(void)
173 lprintf("psp_finish..\n");
176 //sceKernelSleepThread();
180 void psp_video_flip(int wait_vsync)
182 if (wait_vsync) sceDisplayWaitVblankStart();
183 sceDisplaySetFrameBuf(psp_screen, 512, PSP_DISPLAY_PIXEL_FORMAT_565,
184 wait_vsync ? PSP_DISPLAY_SETBUF_IMMEDIATE : PSP_DISPLAY_SETBUF_NEXTFRAME);
186 psp_screen = current_screen ? VRAM_FB0 : VRAM_FB1;
189 void *psp_video_get_active_fb(void)
191 return current_screen ? VRAM_FB1 : VRAM_FB0;
194 void psp_video_switch_to_single(void)
196 psp_screen = VRAM_FB0;
197 sceDisplaySetFrameBuf(psp_screen, 512, PSP_DISPLAY_PIXEL_FORMAT_565, PSP_DISPLAY_SETBUF_NEXTFRAME);
201 void psp_msleep(int ms)
203 sceKernelDelayThread(ms * 1000);
206 unsigned int psp_pad_read(int blocking)
208 unsigned int buttons;
211 sceCtrlReadBufferPositive(&pad, 1);
212 else sceCtrlPeekBufferPositive(&pad, 1);
213 buttons = pad.Buttons;
216 buttons &= ~(BTN_NUB_UP|BTN_NUB_DOWN|BTN_NUB_LEFT|BTN_NUB_RIGHT);
217 if (pad.Lx < 128 - ANALOG_DEADZONE) buttons |= BTN_NUB_LEFT;
218 if (pad.Lx > 128 + ANALOG_DEADZONE) buttons |= BTN_NUB_RIGHT;
219 if (pad.Ly < 128 - ANALOG_DEADZONE) buttons |= BTN_NUB_UP;
220 if (pad.Ly > 128 + ANALOG_DEADZONE) buttons |= BTN_NUB_DOWN;
225 int psp_get_cpu_clock(void)
227 return scePowerGetCpuClockFrequencyInt();
230 int psp_set_cpu_clock(int clock)
232 int ret = scePowerSetClockFrequency(clock, clock, clock/2);
233 if (ret != 0) lprintf("failed to set clock: %i\n", ret);
238 char *psp_get_status_line(void)
240 static char buff[64];
241 int ret, bat_percent, bat_time;
244 ret = sceRtcGetCurrentClockLocalTime(&time);
245 bat_percent = scePowerGetBatteryLifePercent();
246 bat_time = scePowerGetBatteryLifeTime();
247 if (ret < 0 || bat_percent < 0 || bat_time < 0) return NULL;
249 snprintf(buff, sizeof(buff), "%02i:%02i bat: %3i%%", time.hour, time.minutes, bat_percent);
250 if (!scePowerIsPowerOnline())
251 snprintf(buff+strlen(buff), sizeof(buff)-strlen(buff), " (%i:%02i)", bat_time/60, bat_time%60);
255 void psp_wait_suspend(void)
257 // probably should do something smarter here?
258 sceDisplayWaitVblankStart();
262 #define LOG_FILE "log.txt"
264 #ifndef LPRINTF_STDIO
265 typedef struct _log_entry
268 struct _log_entry *next;
271 static log_entry *le_root = NULL;
274 void lprintf(const char *fmt, ...)
283 static SceUID logfd = -1;
287 if (logfd == -2) return; // disabled
290 vsnprintf(buff, sizeof(buff), fmt, vl);
293 // note: this is still unsafe code
294 if (main_thread_id != sceKernelGetThreadId())
296 le = malloc(sizeof(*le));
297 if (le == NULL) return;
299 strcpy(le->buff, buff);
300 if (le_root == NULL) le_root = le;
302 for (le1 = le_root; le1->next != NULL; le1 = le1->next);
308 logfd = sceIoOpen(LOG_FILE, PSP_O_WRONLY|PSP_O_APPEND, 0777);
318 sceKernelDelayThread(1000);
319 while (le1 != NULL) {
322 sceIoWrite(logfd, le->buff, strlen(le->buff));
327 sceIoWrite(logfd, buff, strlen(buff));
329 // make sure it gets flushed