2 Copyright (C) 2003 Rice1964
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 GNU General Public License for more details.
14 You should have received a copy of the GNU General Public License
15 along with this program; if not, write to the Free Software
16 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
20 #include "OGLES2FragmentShaders.h"
21 #include "OGLRender.h"
22 #include "OGLGraphicsContext.h"
23 #include "OGLTexture.h"
25 #define ALPHA_TEST " if(gl_FragColor.a < AlphaRef) discard; \n"
30 GLuint vertexProgram = 9999;
31 const char *vertexShader =
32 "#version " GLSL_VERSION "\n"
33 "attribute mediump vec4 aPosition; \n"\
34 "attribute lowp vec4 aColor; \n"\
35 "attribute lowp vec2 aTexCoord0; \n"\
36 "attribute lowp vec2 aTexCoord1; \n"\
37 "attribute lowp vec2 aAtlasTransform; \n"\
39 "varying lowp float vFactor; \n"\
40 "varying lowp vec4 vShadeColor; \n"\
41 "varying mediump vec2 vTexCoord0; \n"\
42 "varying lowp vec2 vTexCoord1; \n"\
43 "varying lowp float vFog; \n"\
47 "gl_Position = aPosition; //gl_Position.z = max(0.0,gl_Position.z); \n"\
48 "vShadeColor = aColor; \n"\
49 "vTexCoord0 = aTexCoord0; \n"\
50 "vTexCoord1 = aTexCoord1; \n"\
55 const char *fragmentHeader =
56 "#define saturate(x) clamp( x, 0.0, 1.0 ) \n"\
57 "precision lowp float; \n"\
58 "#ifdef NEED_TEX0 \n"\
59 "uniform sampler2D uTex0; \n"\
62 "#ifdef NEED_TEX1 \n"\
63 "uniform sampler2D uTex1; \n"\
66 "uniform vec4 EnvColor; \n"\
67 "uniform vec4 PrimColor; \n"\
68 "uniform vec4 EnvFrac; \n"\
69 "uniform vec4 PrimFrac; \n"\
70 "uniform float AlphaRef; \n"\
71 "uniform vec4 FogColor; \n"\
72 "uniform vec2 FogMinMax; \n"\
74 "varying lowp float vFactor; \n"\
75 "varying lowp vec4 vShadeColor; \n"\
76 "varying mediump vec2 vTexCoord0; \n"\
77 "varying lowp vec2 vTexCoord1; \n"\
81 "vec4 comb,comb2; \n"\
83 "#ifdef NEED_TEX0 \n"\
84 "vec4 t0 = texture2D(uTex0,vTexCoord0); \n"\
87 "#ifdef NEED_TEX1 \n"\
88 "vec4 t1 = texture2D(uTex1,vTexCoord1); \n"\
91 const char *fragmentFooter =
94 " float z = gl_FragCoord.z * 2.0 - 1.0; \n"\
95 " float FogFactor = (FogMinMax[1] - z) / (FogMinMax[1] - FogMinMax[0]); \n"\
96 " FogFactor = clamp(FogFactor, 0.0, 1.0); \n"\
98 " gl_FragColor.rgb = mix(FogColor.rgb, comb.rgb, FogFactor ); \n"\
99 " gl_FragColor.a = comb.a; \n"\
101 " gl_FragColor = comb; \n"\
104 "#ifdef ALPHA_TEST \n"\
109 //Fragment shader for InitCycleCopy
110 const char *fragmentCopy =
111 "#version " GLSL_VERSION "\n"\
112 "precision lowp float; \n"\
113 "uniform sampler2D uTex0; \n"\
114 "uniform float AlphaRef; \n"\
115 "varying lowp vec2 vTexCoord0; \n"\
118 " gl_FragColor = texture2D(uTex0,vTexCoord0).bgra; \n"\
122 GLuint copyProgram,copyAlphaLocation;
124 //Fragment shader for InitCycleFill
125 const char *fragmentFill =
126 "#version " GLSL_VERSION "\n"\
127 "precision lowp float; \n"
128 "uniform vec4 uColor; \n"
131 " gl_FragColor = uColor; \n"
134 GLuint fillProgram,fillColorLocation;
136 COGLFragmentShaderCombiner::COGLFragmentShaderCombiner(CRender *pRender)
137 : COGLColorCombiner(pRender)
139 m_bShaderIsSupported = true;
141 COGLFragmentShaderCombiner::~COGLFragmentShaderCombiner()
145 bool COGLFragmentShaderCombiner::Initialize(void)
147 if( !COGLColorCombiner::Initialize() )
150 COGLGraphicsContext *pcontext = (COGLGraphicsContext *)(CGraphicsContext::g_pGraphicsContext);
151 // if( pcontext->IsExtensionSupported("GL_fragment_shader") )
153 m_bShaderIsSupported = true;
159 void COGLFragmentShaderCombiner::InitCombinerCycle12(void)
162 void COGLFragmentShaderCombiner::DisableCombiner(void)
164 COGLColorCombiner::DisableCombiner();
167 void COGLFragmentShaderCombiner::InitCombinerCycleCopy(void)
169 COGLColorCombiner::InitCombinerCycleCopy();
172 void COGLFragmentShaderCombiner::InitCombinerCycleFill(void)
174 COGLColorCombiner::InitCombinerCycleFill();
176 void COGLFragmentShaderCombiner::InitCombinerBlenderForSimpleTextureDraw(uint32 tile)
178 COGLColorCombiner::InitCombinerBlenderForSimpleTextureDraw(tile);
182 void COGLFragmentShaderCombiner::DisplaySimpleMuxString(void)
184 COGLColorCombiner::DisplaySimpleMuxString();
190 COGL_FragmentProgramCombiner::COGL_FragmentProgramCombiner(CRender *pRender)
191 : COGLColorCombiner4(pRender)
193 delete m_pDecodedMux;
194 m_pDecodedMux = new DecodedMuxForPixelShader;
195 m_bFragmentProgramIsSupported = true;
197 bAlphaTestState = DISABLE;
198 bAlphaTestPreviousState = DISABLE;
200 bFogPreviousState = DISABLE;
202 //Create shaders for fill and copy
205 copyProgram = glCreateProgram();
206 vs = glCreateShader(GL_VERTEX_SHADER);
207 glShaderSource(vs,1,&vertexShader,NULL);
210 glGetShaderiv(vs,GL_COMPILE_STATUS,&success);
214 glGetShaderInfoLog(vs,1024,NULL,log);
218 fs = glCreateShader(GL_FRAGMENT_SHADER);
219 glShaderSource(fs,1,&fragmentCopy,NULL);
222 glGetShaderiv(fs,GL_COMPILE_STATUS,&success);
226 glGetShaderInfoLog(fs,1024,NULL,log);
230 glAttachShader(copyProgram,vs);
231 glAttachShader(copyProgram,fs);
233 glBindAttribLocation(copyProgram,VS_TEXCOORD0,"aTexCoord0");
235 glBindAttribLocation(copyProgram,VS_POSITION,"aPosition");
238 glLinkProgram(copyProgram);
239 copyAlphaLocation = glGetUniformLocation(copyProgram,"AlphaRef");
240 glGetProgramiv(copyProgram,GL_LINK_STATUS,&success);
244 glGetProgramInfoLog(copyProgram,1024,NULL,log);
251 fs = glCreateShader(GL_FRAGMENT_SHADER);
252 glShaderSource(fs,1,&fragmentFill,NULL);
255 glGetShaderiv(fs,GL_COMPILE_STATUS,&success);
259 glGetShaderInfoLog(fs,1024,NULL,log);
263 fillProgram = glCreateProgram();
264 glAttachShader(fillProgram,vs);
265 glAttachShader(fillProgram,fs);
267 glBindAttribLocation(fillProgram,VS_POSITION,"aPosition");
270 glLinkProgram(fillProgram);
273 fillColorLocation = glGetUniformLocation(fillProgram,"uColor");
278 COGL_FragmentProgramCombiner::~COGL_FragmentProgramCombiner()
280 int size = m_vCompiledShaders.size();
281 for (int i=0; i<size; i++)
283 GLuint ID = m_vCompiledShaders[i].programID;
287 m_vCompiledShaders[i].programID = 0;
290 m_vCompiledShaders.clear();
293 bool COGL_FragmentProgramCombiner::Initialize(void)
295 if( !COGLColorCombiner4::Initialize() )
298 COGLGraphicsContext *pcontext = (COGLGraphicsContext *)(CGraphicsContext::g_pGraphicsContext);
299 // if( pcontext->IsExtensionSupported("GL_fragment_program") )
301 m_bFragmentProgramIsSupported = true;
309 void COGL_FragmentProgramCombiner::DisableCombiner(void)
311 //glDisable(GL_FRAGMENT_PROGRAM);
312 //OPENGL_CHECK_ERRORS;
313 COGLColorCombiner4::DisableCombiner();
316 void COGL_FragmentProgramCombiner::InitCombinerCycleCopy(void)
318 m_pOGLRender->DisableMultiTexture();
319 m_pOGLRender->EnableTexUnit(0,TRUE);
320 glUseProgram(copyProgram);
321 glUniform1f(copyAlphaLocation,m_AlphaRef);
323 glEnableVertexAttribArray(VS_POSITION);
325 glEnableVertexAttribArray(VS_TEXCOORD0);
327 glDisableVertexAttribArray(VS_COLOR);
329 glDisableVertexAttribArray(VS_TEXCOORD1);
331 COGLTexture* pTexture = g_textures[gRSP.curTile].m_pCOGLTexture;
334 m_pOGLRender->BindTexture(pTexture->m_dwTextureName, 0);
335 m_pOGLRender->SetTexelRepeatFlags(gRSP.curTile);
339 void COGL_FragmentProgramCombiner::InitCombinerCycleFill(void)
341 glUseProgram(fillProgram);
342 glUniform4f(fillColorLocation,((gRDP.fillColor>>16)&0xFF)/255.0f,((gRDP.fillColor>>8)&0xFF)/255.0f,((gRDP.fillColor)&0xFF)/255.0f,((gRDP.fillColor>>24)&0xFF)/255.0f);
347 const char *muxToFP_Maps[][2] = {
349 {"vec3(0.0)", "0.0"}, //MUX_0 = 0,
350 {"vec3(1.0)", "1.0"}, //MUX_1,
351 {"comb.rgb", "comb.a"}, //MUX_COMBINED,
352 {"t0.rgb", "t0.a"}, //MUX_TEXEL0,
353 {"t1.rgb", "t1.a"}, //MUX_TEXEL1,
354 {"PrimColor.rgb", "PrimColor.a"}, //MUX_PRIM,
355 {"vShadeColor.rgb", "vShadeColor.a"}, //MUX_SHADE,
356 {"EnvColor.rgb", "EnvColor.a"}, //MUX_ENV,
357 {"comb.rgb", "comb.a"}, //MUX_COMBALPHA,
358 {"t0.rgb", "t0.a"}, //MUX_T0_ALPHA,
359 {"t1.rgb", "t1.a"}, //MUX_T1_ALPHA,
360 {"PrimColor.rgb", "PrimColor.a"}, //MUX_PRIM_ALPHA,
361 {"vShadeColor.rgb", "vShadeColor.a"}, //MUX_SHADE_ALPHA,
362 {"EnvColor.rgb", "EnvColor.a"}, //MUX_ENV_ALPHA,
363 {"EnvFrac.a", "EnvFrac.a"}, //MUX_LODFRAC,
364 {"PrimFrac.a", "PrimFrac.a"}, //MUX_PRIMLODFRAC,
365 {"vec3(1.0)", "1.0"}, //MUX_K5,
366 {"vec3(1.0)", "1.0"}, //MUX_UNK, // Should not be used
369 const char *muxToFP_Maps[][2] = {
371 {"vec3(0.0)", "0.0"}, //MUX_0 = 0,
372 {"vec3(1.0)", "1.0"}, //MUX_1,
373 {"comb.rgb", "comb.a"}, //MUX_COMBINED,
374 {"t0.bgr", "t0.a"}, //MUX_TEXEL0,
375 {"t1.bgr", "t1.a"}, //MUX_TEXEL1,
376 {"PrimColor.rgb", "PrimColor.a"}, //MUX_PRIM,
377 {"vShadeColor.rgb", "vShadeColor.a"}, //MUX_SHADE,
378 {"EnvColor.rgb", "EnvColor.a"}, //MUX_ENV,
379 {"comb.rgb", "comb.a"}, //MUX_COMBALPHA,
380 {"t0.bgr", "t0.a"}, //MUX_T0_ALPHA,
381 {"t1.bgr", "t1.a"}, //MUX_T1_ALPHA,
382 {"PrimColor.rgb", "PrimColor.a"}, //MUX_PRIM_ALPHA,
383 {"vShadeColor.rgb", "vShadeColor.a"}, //MUX_SHADE_ALPHA,
384 {"EnvColor.rgb", "EnvColor.a"}, //MUX_ENV_ALPHA,
385 {"EnvFrac.a", "EnvFrac.a"}, //MUX_LODFRAC,
386 {"PrimFrac.a", "PrimFrac.a"}, //MUX_PRIMLODFRAC,
387 {"vec3(1.0)", "1.0"}, //MUX_K5,
388 {"vec3(1.0)", "1.0"}, //MUX_UNK, // Should not be used
395 char* MuxToOC(uint8 val)
398 if( val&MUX_ALPHAREPLICATE )
399 return (char*)muxToFP_Maps[val&0x1F][1];
401 return (char*)muxToFP_Maps[val&0x1F][0];
404 char* MuxToOA(uint8 val)
407 return (char*)muxToFP_Maps[val&0x1F][1];
410 static void CheckFpVars(uint8 MuxVar, bool &bNeedT0, bool &bNeedT1)
413 if (MuxVar == MUX_TEXEL0 || MuxVar == MUX_T0_ALPHA)
415 if (MuxVar == MUX_TEXEL1 || MuxVar == MUX_T1_ALPHA)
419 void COGL_FragmentProgramCombiner::GenerateProgramStr()
421 DecodedMuxForPixelShader &mux = *(DecodedMuxForPixelShader*)m_pDecodedMux;
423 mux.splitType[0] = mux.splitType[1] = mux.splitType[2] = mux.splitType[3] = CM_FMT_TYPE_NOT_CHECKED;
424 m_pDecodedMux->Reformat(false);
426 char tempstr[500], newFPBody[4092];
427 bool bNeedT0 = false, bNeedT1 = false, bNeedComb2 = false;
430 for( int cycle=0; cycle<2; cycle++ )
432 for( int channel=0; channel<2; channel++)
434 char* (*func)(uint8) = channel==0?MuxToOC:MuxToOA;
435 char *dst = channel==0?(char*)"rgb":(char*)"a";
436 N64CombinerType &m = mux.m_n64Combiners[cycle*2+channel];
437 switch( mux.splitType[cycle*2+channel] )
439 case CM_FMT_TYPE_NOT_USED:
443 sprintf(tempstr, "comb.%s = %s;\n", dst, func(m.d));
444 CheckFpVars(m.d, bNeedT0, bNeedT1);
446 case CM_FMT_TYPE_A_MOD_C:
447 sprintf(tempstr, "comb.%s = %s * %s;\n", dst, func(m.a), func(m.c));
448 CheckFpVars(m.a, bNeedT0, bNeedT1);
449 CheckFpVars(m.c, bNeedT0, bNeedT1);
451 case CM_FMT_TYPE_A_ADD_D:
452 sprintf(tempstr, "comb.%s = saturate(%s + %s);\n", dst, func(m.a), func(m.d));
453 CheckFpVars(m.a, bNeedT0, bNeedT1);
454 CheckFpVars(m.d, bNeedT0, bNeedT1);
456 case CM_FMT_TYPE_A_SUB_B:
457 sprintf(tempstr, "comb.%s = %s - %s;\n", dst, func(m.a), func(m.b));
458 CheckFpVars(m.a, bNeedT0, bNeedT1);
459 CheckFpVars(m.b, bNeedT0, bNeedT1);
461 case CM_FMT_TYPE_A_MOD_C_ADD_D:
462 sprintf(tempstr, "comb.%s = saturate(%s * %s + %s);\n", dst, func(m.a), func(m.c),func(m.d));
463 CheckFpVars(m.a, bNeedT0, bNeedT1);
464 CheckFpVars(m.c, bNeedT0, bNeedT1);
465 CheckFpVars(m.d, bNeedT0, bNeedT1);
467 case CM_FMT_TYPE_A_LERP_B_C:
468 //ARB ASM LERP and mix have different parameter ordering.
469 //sprintf(tempstr, "comb.%s = saturate(mix(%s, %s, %s));\n", dst,func(m.a),func(m.b), func(m.c));
470 sprintf(tempstr, "comb.%s = (%s - %s) * %s + %s;\n", dst,func(m.a),func(m.b), func(m.c),func(m.b));
471 CheckFpVars(m.a, bNeedT0, bNeedT1);
472 CheckFpVars(m.b, bNeedT0, bNeedT1);
473 CheckFpVars(m.c, bNeedT0, bNeedT1);
474 //sprintf(tempstr, "SUB comb.%s, %s, %s;\nMAD_SAT comb.%s, comb, %s, %s;\n", dst, func(m.a), func(m.b), dst, func(m.c), func(m.b));
477 sprintf(tempstr, "comb2.%s = %s - %s;\ncomb.%s = saturate(comb2.%s * %s + %s);\n", dst, func(m.a), func(m.b), dst,dst, func(m.c),func(m.d));
478 CheckFpVars(m.a, bNeedT0, bNeedT1);
479 CheckFpVars(m.b, bNeedT0, bNeedT1);
480 CheckFpVars(m.c, bNeedT0, bNeedT1);
481 CheckFpVars(m.d, bNeedT0, bNeedT1);
485 strcat(newFPBody, tempstr);
491 strcat(oglNewFP, "#define NEED_TEX0\n");
493 strcat(oglNewFP, "#define NEED_TEX1\n");
494 strcat(oglNewFP, fragmentHeader);
495 strcat(oglNewFP, newFPBody);
496 strcat(oglNewFP, fragmentFooter);
500 int COGL_FragmentProgramCombiner::ParseDecodedMux()
502 if( !m_bFragmentProgramIsSupported )
503 return COGLColorCombiner4::ParseDecodedMux();
505 OGLShaderCombinerSaveType res;
508 if(vertexProgram == 9999)
510 vertexProgram = res.vertexShaderID = glCreateShader(GL_VERTEX_SHADER);
511 glShaderSource(res.vertexShaderID, 1, &vertexShader,NULL);
513 glCompileShader(res.vertexShaderID);
518 res.vertexShaderID = vertexProgram;
522 //Create 4 shaders, with and without alphatest + with and without fog
523 GenerateProgramStr();
525 for(int alphaTest = 0;alphaTest < 2;alphaTest++)
527 for(int fog = 0;fog < 2;fog++) {
528 res.fragmentShaderID = glCreateShader(GL_FRAGMENT_SHADER);
530 char* tmpShader = (char*)malloc(sizeof(char) * 4096);
531 strcpy(tmpShader,"#version " GLSL_VERSION "\n");
535 strcat(tmpShader,"#define ALPHA_TEST\n");
539 strcat(tmpShader,"#define FOG\n");
542 res.fogIsUsed = fog == 1;
543 res.alphaTest = alphaTest == 1;
544 strcat(tmpShader,oglNewFP);
546 glShaderSource(res.fragmentShaderID, 1,(const char**) &tmpShader,NULL);
551 glCompileShader(res.fragmentShaderID);
553 glGetShaderiv(res.fragmentShaderID, GL_COMPILE_STATUS, &success);
558 glGetShaderInfoLog(res.fragmentShaderID, 1024, &nLength, Log);
559 printf("Error compiling shader!\n %s",oglNewFP);
563 res.programID = glCreateProgram();
564 glAttachShader(res.programID,res.vertexShaderID);
565 glAttachShader(res.programID,res.fragmentShaderID);
568 glBindAttribLocation(res.programID,VS_COLOR,"aColor");
570 glBindAttribLocation(res.programID,VS_TEXCOORD0,"aTexCoord0");
572 glBindAttribLocation(res.programID,VS_TEXCOORD1,"aTexCoord1");
574 glBindAttribLocation(res.programID,VS_POSITION,"aPosition");
577 glLinkProgram(res.programID);
580 glGetProgramiv(res.programID, GL_LINK_STATUS, &success);
585 glGetShaderInfoLog(res.fragmentShaderID, 1024, &nLength, Log);
586 printf("Error linking program!\n");
590 glUseProgram(res.programID);
593 //Bind texture samplers
594 GLint tex0 = glGetUniformLocation(res.programID,"uTex0");
595 GLint tex1 = glGetUniformLocation(res.programID,"uTex1");
603 res.PrimColorLocation = glGetUniformLocation(res.programID,"PrimColor");
605 res.EnvColorLocation = glGetUniformLocation(res.programID,"EnvColor");
607 res.PrimFracLocation = glGetUniformLocation(res.programID,"PrimFrac");
609 res.EnvFracLocation = glGetUniformLocation(res.programID,"EnvFrac");
611 res.AlphaRefLocation = glGetUniformLocation(res.programID,"AlphaRef");
613 res.FogColorLocation = glGetUniformLocation(res.programID,"FogColor");
615 res.FogMinMaxLocation = glGetUniformLocation(res.programID,"FogMinMax");
618 res.dwMux0 = m_pDecodedMux->m_dwMux0;
619 res.dwMux1 = m_pDecodedMux->m_dwMux1;
621 m_vCompiledShaders.push_back(res);
624 m_lastIndex = m_vCompiledShaders.size()-4;
629 void COGL_FragmentProgramCombiner::GenerateCombinerSetting(int index)
631 GLuint ID = m_vCompiledShaders[index].programID;
634 glEnableVertexAttribArray(VS_POSITION);
636 glVertexAttribPointer(VS_POSITION,4,GL_FLOAT,GL_FALSE,sizeof(float)*5,&(g_vtxProjected5[0][0]));
639 glEnableVertexAttribArray(VS_TEXCOORD0);
641 glVertexAttribPointer(VS_TEXCOORD0,2,GL_FLOAT,GL_FALSE, sizeof( TLITVERTEX ), &(g_vtxBuffer[0].tcord[0].u));
644 glEnableVertexAttribArray(VS_TEXCOORD1);
646 glVertexAttribPointer(VS_TEXCOORD1,2,GL_FLOAT,GL_FALSE, sizeof( TLITVERTEX ), &(g_vtxBuffer[0].tcord[1].u));
649 glEnableVertexAttribArray(VS_COLOR);
651 glVertexAttribPointer(VS_COLOR, 4, GL_UNSIGNED_BYTE,GL_TRUE, sizeof(uint8)*4, &(g_oglVtxColors[0][0]) );
655 void COGL_FragmentProgramCombiner::GenerateCombinerSettingConstants(int index)
657 OGLShaderCombinerSaveType prog = m_vCompiledShaders[index];
659 glUseProgram(prog.programID);
661 if(prog.EnvColorLocation != -1)
663 pf = GetEnvColorfv();
664 glUniform4fv(prog.EnvColorLocation,1, pf);
668 if(prog.PrimColorLocation != -1)
670 pf = GetPrimitiveColorfv();
671 glUniform4fv(prog.PrimColorLocation,1, pf);
675 if(prog.EnvFracLocation != -1)
677 float frac = gRDP.LODFrac / 255.0f;
678 float tempf[4] = {frac,frac,frac,frac};
679 glUniform4fv(prog.EnvFracLocation,1, tempf);
683 if(prog.PrimFracLocation != -1)
685 float frac2 = gRDP.primLODFrac / 255.0f;
686 float tempf2[4] = {frac2,frac2,frac2,frac2};
687 glUniform4fv(prog.PrimFracLocation,1, tempf2);
691 if(prog.FogColorLocation != -1)
693 glUniform4f(prog.FogColorLocation, gRDP.fvFogColor[0],gRDP.fvFogColor[1],gRDP.fvFogColor[2], gRDP.fvFogColor[3]);
697 if(prog.FogMinMaxLocation != -1)
699 glUniform2f(prog.FogMinMaxLocation,gRSPfFogMin,gRSPfFogMax);
703 if(prog.AlphaRefLocation != -1)
705 glUniform1f(prog.AlphaRefLocation,m_AlphaRef);
710 int COGL_FragmentProgramCombiner::FindCompiledMux()
713 if( debuggerDropCombiners )
715 m_vCompiledShaders.clear();
716 //m_dwLastMux0 = m_dwLastMux1 = 0;
717 debuggerDropCombiners = false;
720 for( uint32 i=0; i<m_vCompiledShaders.size(); i++ )
722 if( m_vCompiledShaders[i].dwMux0 == m_pDecodedMux->m_dwMux0
723 && m_vCompiledShaders[i].dwMux1 == m_pDecodedMux->m_dwMux1
724 && m_vCompiledShaders[i].fogIsUsed == bFogState
725 && m_vCompiledShaders[i].alphaTest == bAlphaTestState)
734 //////////////////////////////////////////////////////////////////////////
735 void COGL_FragmentProgramCombiner::InitCombinerCycle12(void)
737 if( !m_bFragmentProgramIsSupported )
739 COGLColorCombiner4::InitCombinerCycle12();
744 if( debuggerDropCombiners )
746 UpdateCombiner(m_pDecodedMux->m_dwMux0,m_pDecodedMux->m_dwMux1);
747 m_vCompiledShaders.clear();
748 m_dwLastMux0 = m_dwLastMux1 = 0;
749 debuggerDropCombiners = false;
753 m_pOGLRender->EnableMultiTexture();
755 bool combinerIsChanged = false;
757 if( m_pDecodedMux->m_dwMux0 != m_dwLastMux0 || m_pDecodedMux->m_dwMux1 != m_dwLastMux1
758 || bAlphaTestState != bAlphaTestPreviousState || bFogState != bFogPreviousState || m_lastIndex < 0 )
760 combinerIsChanged = true;
761 m_lastIndex = FindCompiledMux();
762 if( m_lastIndex < 0 ) // Can not found
764 m_lastIndex = ParseDecodedMux();
767 m_dwLastMux0 = m_pDecodedMux->m_dwMux0;
768 m_dwLastMux1 = m_pDecodedMux->m_dwMux1;
769 bAlphaTestPreviousState = bAlphaTestState;
770 bFogPreviousState = bFogState;
771 m_AlphaRef = (float)(m_pOGLRender->m_dwAlpha)/255.0f;
775 GenerateCombinerSettingConstants(m_lastIndex);
776 if( m_bCycleChanged || combinerIsChanged || gRDP.texturesAreReloaded || gRDP.colorsAreReloaded )
778 if( m_bCycleChanged || combinerIsChanged )
780 GenerateCombinerSettingConstants(m_lastIndex);
781 GenerateCombinerSetting(m_lastIndex);
783 else if( gRDP.colorsAreReloaded )
785 GenerateCombinerSettingConstants(m_lastIndex);
788 m_pOGLRender->SetAllTexelRepeatFlag();
790 gRDP.colorsAreReloaded = false;
791 gRDP.texturesAreReloaded = false;
795 m_pOGLRender->SetAllTexelRepeatFlag();
800 void COGL_FragmentProgramCombiner::DisplaySimpleMuxString(void)
802 COGLColorCombiner::DisplaySimpleMuxString();
803 DecodedMuxForPixelShader &mux = *(DecodedMuxForPixelShader*)m_pDecodedMux;
805 GenerateProgramStr();
806 //sprintf(oglNewFP, oglFP,
807 // MuxToOC(mux.aRGB0), MuxToOC(mux.bRGB0), MuxToOC(mux.cRGB0), MuxToOC(mux.dRGB0),
808 // MuxToOA(mux.aA0), MuxToOA(mux.bA0), MuxToOA(mux.cA0), MuxToOA(mux.dA0),
809 // MuxToOC(mux.aRGB1), MuxToOC(mux.bRGB1), MuxToOC(mux.cRGB1), MuxToOC(mux.dRGB1),
810 // MuxToOA(mux.aA1), MuxToOA(mux.bA1), MuxToOA(mux.cA1), MuxToOA(mux.dA1)
813 TRACE0("OGL Fragment Program:");